texas-poker-core 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +2 -0
- package/dist/Controller/index.js +214 -0
- package/dist/Dealer/index.js +443 -0
- package/dist/Deck/constant.js +49 -0
- package/dist/Deck/core.js +326 -0
- package/dist/Deck/index.js +172 -0
- package/dist/Player/constant.js +50 -0
- package/dist/Player/index.js +600 -0
- package/dist/Pool/index.js +358 -0
- package/dist/Room/index.js +220 -0
- package/dist/index.js +12 -0
- package/dist/main.js +87 -0
- package/dist/utils/index.js +52 -0
- package/package.json +61 -0
package/LICENSE
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MIT License
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Copyright (c) 2025 STTTOS
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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"use strict";
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require("core-js/modules/es.symbol.js");
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require("core-js/modules/es.symbol.description.js");
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require("core-js/modules/es.symbol.async-iterator.js");
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require("core-js/modules/es.symbol.iterator.js");
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require("core-js/modules/es.symbol.to-primitive.js");
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require("core-js/modules/es.symbol.to-string-tag.js");
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require("core-js/modules/es.array.slice.js");
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require("core-js/modules/es.date.to-primitive.js");
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require("core-js/modules/es.function.name.js");
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require("core-js/modules/es.json.to-string-tag.js");
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require("core-js/modules/es.math.to-string-tag.js");
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require("core-js/modules/es.number.constructor.js");
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require("core-js/modules/es.object.get-prototype-of.js");
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require("core-js/modules/es.promise.js");
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require("core-js/modules/web.dom-collections.for-each.js");
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function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); }
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = void 0;
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require("core-js/modules/es.array.filter.js");
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require("core-js/modules/es.array.find-index.js");
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require("core-js/modules/es.array.iterator.js");
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require("core-js/modules/es.array.map.js");
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require("core-js/modules/es.object.to-string.js");
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require("core-js/modules/es.string.iterator.js");
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require("core-js/modules/es.weak-map.js");
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require("core-js/modules/esnext.weak-map.delete-all.js");
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require("core-js/modules/web.dom-collections.iterator.js");
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function _regeneratorRuntime() { "use strict"; /*! regenerator-runtime -- Copyright (c) 2014-present, Facebook, Inc. -- license (MIT): https://github.com/facebook/regenerator/blob/main/LICENSE */ _regeneratorRuntime = function _regeneratorRuntime() { return e; }; var t, e = {}, r = Object.prototype, n = r.hasOwnProperty, o = Object.defineProperty || function (t, e, r) { t[e] = r.value; }, i = "function" == typeof Symbol ? 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function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); }
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function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } }
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function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; }
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function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; }
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function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); }
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function _classPrivateFieldInitSpec(e, t, a) { _checkPrivateRedeclaration(e, t), t.set(e, a); }
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function _checkPrivateRedeclaration(e, t) { if (t.has(e)) throw new TypeError("Cannot initialize the same private elements twice on an object"); }
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function _classPrivateFieldGet(s, a) { return s.get(_assertClassBrand(s, a)); }
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function _classPrivateFieldSet(s, a, r) { return s.set(_assertClassBrand(s, a), r), r; }
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function _assertClassBrand(e, t, n) { if ("function" == typeof e ? e === t : e.has(t)) return arguments.length < 3 ? t : n; throw new TypeError("Private element is not present on this object"); }
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// 控制游戏的进程
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var stages = ['pre-flop', 'flop', 'turn', 'river', 'showdown'];
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var _status = /*#__PURE__*/new WeakMap();
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var _stage = /*#__PURE__*/new WeakMap();
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var _activePlayer = /*#__PURE__*/new WeakMap();
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var _timer = /*#__PURE__*/new WeakMap();
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var _count = /*#__PURE__*/new WeakMap();
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var _dealer = /*#__PURE__*/new WeakMap();
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var Controller = /*#__PURE__*/function () {
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function Controller(dealer) {
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_classCallCheck(this, Controller);
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_classPrivateFieldInitSpec(this, _status, 'waiting');
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_classPrivateFieldInitSpec(this, _stage, 'pre-flop');
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_classPrivateFieldInitSpec(this, _activePlayer, null);
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_classPrivateFieldInitSpec(this, _timer, null);
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// 记录游戏的进行时间,单位 second
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_classPrivateFieldInitSpec(this, _count, 0);
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_classPrivateFieldInitSpec(this, _dealer, void 0);
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_classPrivateFieldSet(_dealer, this, dealer);
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}
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return _createClass(Controller, [{
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key: "stage",
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get: function get() {
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return _classPrivateFieldGet(_stage, this);
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}
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}, {
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key: "setControl",
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value: function setControl(player) {
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_classPrivateFieldSet(_activePlayer, this, player);
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}
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}, {
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key: "transferControlToNext",
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value: function transferControlToNext(nextPlayer) {
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this.setControl(nextPlayer);
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nextPlayer === null || nextPlayer === void 0 || nextPlayer.getControl();
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}
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}, {
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key: "activePlayer",
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get: function get() {
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return _classPrivateFieldGet(_activePlayer, this);
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}
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// 每个玩家行动之后, 都要调用此方法
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// 推进到新的阶段后, 将控制权交给小盲位
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// 如果小盲位已经出局或者无法行动(all-in), 依次将控制权交给下一个可以行动的玩家
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}, {
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key: "tryToAdvanceGameToNextStage",
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value: function tryToAdvanceGameToNextStage() {
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var _this = this;
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if (_classPrivateFieldGet(_stage, this) === 'showdown') throw new Error('游戏已经结束');
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var maxBetAmount = _classPrivateFieldGet(_dealer, this).getCurrentStageMaxBetAmount();
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// this.#dealer.forEach((p) => p.log('ss,'))
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var players = _classPrivateFieldGet(_dealer, this)
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// 场上正常下注的玩家, 下注金额需要都等于最大下注金额
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.filter(function (p) {
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return p.getStatus() === 'waiting';
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});
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var allPlayersBetThSameAmount = players.map(function (p) {
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return p.getCurrentStageTotalAmount();
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}).every(function (amount) {
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return amount === maxBetAmount;
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});
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if (allPlayersBetThSameAmount) {
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var index = stages.findIndex(function (stage) {
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return stage === _classPrivateFieldGet(_stage, _this);
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});
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_classPrivateFieldSet(_stage, this, stages[index + 1]);
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this.setControl(_classPrivateFieldGet(_dealer, this).getTheFirstPlayerToAct());
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_classPrivateFieldGet(_dealer, this).resetCurrentStageTotalAmount();
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_classPrivateFieldGet(_dealer, this).resetActionsOfPlayers();
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console.log('游戏进入下一个阶段 => ', _classPrivateFieldGet(_stage, this));
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return true;
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}
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return false;
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}
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// 创建一个迭代器控制游戏进行
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}, {
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key: "gameIterator",
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value:
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/*#__PURE__*/
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_regeneratorRuntime().mark(function gameIterator() {
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return _regeneratorRuntime().wrap(function gameIterator$(_context) {
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|
+
while (1) switch (_context.prev = _context.next) {
|
|
128
|
+
case 0:
|
|
129
|
+
if (!true) {
|
|
130
|
+
_context.next = 5;
|
|
131
|
+
break;
|
|
132
|
+
}
|
|
133
|
+
_context.next = 3;
|
|
134
|
+
return;
|
|
135
|
+
case 3:
|
|
136
|
+
_context.next = 0;
|
|
137
|
+
break;
|
|
138
|
+
case 5:
|
|
139
|
+
case "end":
|
|
140
|
+
return _context.stop();
|
|
141
|
+
}
|
|
142
|
+
}, gameIterator);
|
|
143
|
+
})
|
|
144
|
+
/**
|
|
145
|
+
* @description 开始计时器, 将控制权移交给第一个可以行动的玩家
|
|
146
|
+
*/
|
|
147
|
+
}, {
|
|
148
|
+
key: "start",
|
|
149
|
+
value: function start() {
|
|
150
|
+
// 将控制权给第一个可以行动的玩家
|
|
151
|
+
this.transferControlToNext(_classPrivateFieldGet(_dealer, this).getTheFirstPlayerToAct());
|
|
152
|
+
_classPrivateFieldSet(_status, this, 'on');
|
|
153
|
+
_classPrivateFieldSet(_stage, this, 'pre-flop');
|
|
154
|
+
this.startTimer();
|
|
155
|
+
}
|
|
156
|
+
}, {
|
|
157
|
+
key: "startTimer",
|
|
158
|
+
value: function startTimer() {
|
|
159
|
+
var _this2 = this;
|
|
160
|
+
// 避免重复开启计时器
|
|
161
|
+
if (_classPrivateFieldGet(_timer, this)) return;
|
|
162
|
+
_classPrivateFieldSet(_timer, this, setInterval(function () {
|
|
163
|
+
var _this$count, _this$count2;
|
|
164
|
+
_classPrivateFieldSet(_count, _this2, (_this$count = _classPrivateFieldGet(_count, _this2), _this$count2 = _this$count++, _this$count)), _this$count2;
|
|
165
|
+
}, 1000));
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
/**
|
|
169
|
+
* @description 继续游戏
|
|
170
|
+
*/
|
|
171
|
+
}, {
|
|
172
|
+
key: "continue",
|
|
173
|
+
value: function _continue() {
|
|
174
|
+
var _classPrivateFieldGet2;
|
|
175
|
+
_classPrivateFieldSet(_status, this, 'on');
|
|
176
|
+
(_classPrivateFieldGet2 = _classPrivateFieldGet(_activePlayer, this)) === null || _classPrivateFieldGet2 === void 0 || _classPrivateFieldGet2.continue();
|
|
177
|
+
this.startTimer();
|
|
178
|
+
}
|
|
179
|
+
}, {
|
|
180
|
+
key: "clearTimer",
|
|
181
|
+
value: function clearTimer() {
|
|
182
|
+
if (_classPrivateFieldGet(_timer, this)) {
|
|
183
|
+
clearInterval(_classPrivateFieldGet(_timer, this));
|
|
184
|
+
_classPrivateFieldSet(_timer, this, null);
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
/**
|
|
188
|
+
* @description 结束游戏, 回收控制权, 清除玩家的计时器
|
|
189
|
+
*/
|
|
190
|
+
}, {
|
|
191
|
+
key: "end",
|
|
192
|
+
value: function end() {
|
|
193
|
+
var _classPrivateFieldGet3, _classPrivateFieldGet4;
|
|
194
|
+
this.clearTimer();
|
|
195
|
+
_classPrivateFieldSet(_stage, this, 'showdown');
|
|
196
|
+
(_classPrivateFieldGet3 = _classPrivateFieldGet(_activePlayer, this)) === null || _classPrivateFieldGet3 === void 0 || _classPrivateFieldGet3.removeControl();
|
|
197
|
+
(_classPrivateFieldGet4 = _classPrivateFieldGet(_activePlayer, this)) === null || _classPrivateFieldGet4 === void 0 || _classPrivateFieldGet4.clearTimer();
|
|
198
|
+
_classPrivateFieldSet(_activePlayer, this, null);
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
/**
|
|
202
|
+
* @description 暂停游戏
|
|
203
|
+
*/
|
|
204
|
+
}, {
|
|
205
|
+
key: "pause",
|
|
206
|
+
value: function pause() {
|
|
207
|
+
var _this$activePlayer;
|
|
208
|
+
_classPrivateFieldSet(_status, this, 'pause');
|
|
209
|
+
this.clearTimer();
|
|
210
|
+
(_this$activePlayer = this.activePlayer) === null || _this$activePlayer === void 0 || _this$activePlayer.pause();
|
|
211
|
+
}
|
|
212
|
+
}]);
|
|
213
|
+
}();
|
|
214
|
+
var _default = exports.default = Controller;
|