terriajs-cesium 23.0.1 → 23.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (421) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +640 -0
  2. package/Build/Workers/chunk-35I4GOXE.js +511 -0
  3. package/Build/Workers/chunk-3T7B3SKV.js +241 -0
  4. package/Build/Workers/chunk-54O3AGOA.js +642 -0
  5. package/Build/Workers/chunk-5VK4YN25.js +692 -0
  6. package/Build/Workers/chunk-6QRZWSNA.js +219 -0
  7. package/Build/Workers/chunk-AFH735VT.js +778 -0
  8. package/Build/Workers/chunk-AQPOPT5B.js +368 -0
  9. package/Build/Workers/chunk-B2VA6IEL.js +57 -0
  10. package/Build/Workers/chunk-B3DEL6GU.js +682 -0
  11. package/Build/Workers/chunk-BKXYXEUO.js +299 -0
  12. package/Build/Workers/chunk-BTP3634E.js +75 -0
  13. package/Build/Workers/chunk-C6HHBKT5.js +162 -0
  14. package/Build/Workers/chunk-CID5SY7L.js +139 -0
  15. package/Build/Workers/chunk-CVAAIRNP.js +44 -0
  16. package/Build/Workers/chunk-DNMASBMH.js +1800 -0
  17. package/Build/Workers/chunk-EHAUNEF5.js +837 -0
  18. package/Build/Workers/chunk-FOLDONU4.js +476 -0
  19. package/Build/Workers/chunk-FXSRA5UG.js +256 -0
  20. package/Build/Workers/chunk-GCRMYW23.js +1054 -0
  21. package/Build/Workers/chunk-GJEMJKHD.js +453 -0
  22. package/Build/Workers/chunk-H3TVRJLY.js +138 -0
  23. package/Build/Workers/chunk-HNDE73JK.js +1829 -0
  24. package/Build/Workers/chunk-ID7Q6K3S.js +198 -0
  25. package/Build/Workers/chunk-IJ3SUMK3.js +37 -0
  26. package/Build/Workers/chunk-JDQFC2MJ.js +414 -0
  27. package/Build/Workers/chunk-JUKGMJX7.js +55 -0
  28. package/Build/Workers/chunk-K7UTK4OM.js +55 -0
  29. package/Build/Workers/chunk-KTI6OFDC.js +1067 -0
  30. package/Build/Workers/chunk-LAB3PX2Z.js +288 -0
  31. package/Build/Workers/chunk-LHFC4R7Z.js +455 -0
  32. package/Build/Workers/chunk-LRXJJKCT.js +940 -0
  33. package/Build/Workers/chunk-N6HRZLS6.js +163 -0
  34. package/Build/Workers/chunk-NJL4KRSJ.js +387 -0
  35. package/Build/Workers/chunk-PAFMAR7A.js +2357 -0
  36. package/Build/Workers/chunk-PBECJOWF.js +58 -0
  37. package/Build/Workers/chunk-PG5RYGN5.js +788 -0
  38. package/Build/Workers/chunk-PHM4EFEI.js +305 -0
  39. package/Build/Workers/chunk-PUO7BYDY.js +280 -0
  40. package/Build/Workers/chunk-PWLR6OQ2.js +8366 -0
  41. package/Build/Workers/chunk-RZX6LOG6.js +352 -0
  42. package/Build/Workers/chunk-S53HSRT6.js +114 -0
  43. package/Build/Workers/chunk-TXYQNXNW.js +497 -0
  44. package/Build/Workers/chunk-U4SWB6TI.js +102 -0
  45. package/Build/Workers/chunk-UEWYSOFD.js +73 -0
  46. package/Build/Workers/chunk-UOQB7XQI.js +1714 -0
  47. package/Build/Workers/chunk-VHUKWN7Y.js +124 -0
  48. package/Build/Workers/chunk-VPWYHFQA.js +97 -0
  49. package/Build/Workers/chunk-VTGBSU7C.js +1317 -0
  50. package/Build/Workers/chunk-VX774SWE.js +171 -0
  51. package/Build/Workers/chunk-WGKZ2FAW.js +1483 -0
  52. package/Build/Workers/chunk-WYLOV5DT.js +3605 -0
  53. package/Build/Workers/chunk-XKDIRXDI.js +958 -0
  54. package/Build/Workers/chunk-XPMXRJDD.js +352 -0
  55. package/Build/Workers/chunk-YDR5LX5Z.js +629 -0
  56. package/Build/Workers/chunk-YNUBBRXA.js +2719 -0
  57. package/Build/Workers/chunk-YSJRB2UZ.js +101 -0
  58. package/Build/Workers/chunk-ZJGSH2ID.js +398 -0
  59. package/Build/Workers/combineGeometry.js +66 -0
  60. package/Build/Workers/createBoxGeometry.js +58 -0
  61. package/Build/Workers/createBoxOutlineGeometry.js +231 -0
  62. package/Build/Workers/createCircleGeometry.js +201 -0
  63. package/Build/Workers/createCircleOutlineGeometry.js +147 -0
  64. package/Build/Workers/createCoplanarPolygonGeometry.js +505 -0
  65. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +225 -0
  66. package/Build/Workers/createCorridorGeometry.js +1258 -0
  67. package/Build/Workers/createCorridorOutlineGeometry.js +563 -0
  68. package/Build/Workers/createCylinderGeometry.js +60 -0
  69. package/Build/Workers/createCylinderOutlineGeometry.js +231 -0
  70. package/Build/Workers/createEllipseGeometry.js +72 -0
  71. package/Build/Workers/createEllipseOutlineGeometry.js +65 -0
  72. package/Build/Workers/createEllipsoidGeometry.js +59 -0
  73. package/Build/Workers/createEllipsoidOutlineGeometry.js +61 -0
  74. package/Build/Workers/createFrustumGeometry.js +58 -0
  75. package/Build/Workers/createFrustumOutlineGeometry.js +234 -0
  76. package/Build/Workers/createGeometry.js +173 -0
  77. package/Build/Workers/createGroundPolylineGeometry.js +1602 -0
  78. package/Build/Workers/createPlaneGeometry.js +223 -0
  79. package/Build/Workers/createPlaneOutlineGeometry.js +124 -0
  80. package/Build/Workers/createPolygonGeometry.js +1404 -0
  81. package/Build/Workers/createPolygonOutlineGeometry.js +532 -0
  82. package/Build/Workers/createPolylineGeometry.js +491 -0
  83. package/Build/Workers/createPolylineVolumeGeometry.js +374 -0
  84. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +272 -0
  85. package/Build/Workers/createRectangleGeometry.js +1264 -0
  86. package/Build/Workers/createRectangleOutlineGeometry.js +476 -0
  87. package/Build/Workers/createSimplePolylineGeometry.js +397 -0
  88. package/Build/Workers/createSphereGeometry.js +116 -0
  89. package/Build/Workers/createSphereOutlineGeometry.js +116 -0
  90. package/Build/Workers/createTaskProcessorWorker.js +32 -0
  91. package/Build/Workers/createVectorTileClampedPolylines.js +492 -0
  92. package/Build/Workers/createVectorTileGeometries.js +387 -0
  93. package/Build/Workers/createVectorTilePoints.js +114 -0
  94. package/Build/Workers/createVectorTilePolygons.js +386 -0
  95. package/Build/Workers/createVectorTilePolylines.js +262 -0
  96. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +91 -0
  97. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +565 -0
  98. package/Build/Workers/createVerticesFromHeightmap.js +2254 -0
  99. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +499 -0
  100. package/Build/Workers/createWallGeometry.js +487 -0
  101. package/Build/Workers/createWallOutlineGeometry.js +335 -0
  102. package/Build/Workers/decodeDraco.js +369 -0
  103. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2666 -0
  104. package/Build/Workers/decodeI3S.js +1339 -0
  105. package/Build/Workers/gaussianSplatSorter.js +62 -0
  106. package/Build/Workers/gaussianSplatTextureGenerator.js +68 -0
  107. package/Build/Workers/incrementallyBuildTerrainPicker.js +129 -0
  108. package/Build/Workers/transcodeKTX2.js +3463 -0
  109. package/Build/Workers/transferTypedArrayTest.js +41 -0
  110. package/Build/Workers/upsampleQuantizedTerrainMesh.js +820 -0
  111. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +95 -0
  112. package/Source/Shaders/AdjustTranslucentFS.js +29 -0
  113. package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +31 -0
  114. package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +28 -0
  115. package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +25 -0
  116. package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +19 -0
  117. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +35 -0
  118. package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +21 -0
  119. package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +26 -0
  120. package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +22 -0
  121. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +8 -0
  122. package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +17 -0
  123. package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +30 -0
  124. package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +35 -0
  125. package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +27 -0
  126. package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +22 -0
  127. package/Source/Shaders/AtmosphereCommon.js +189 -0
  128. package/Source/Shaders/BillboardCollectionFS.js +289 -0
  129. package/Source/Shaders/BillboardCollectionVS.js +438 -0
  130. package/Source/Shaders/BrdfLutGeneratorFS.js +102 -0
  131. package/Source/Shaders/Builtin/Constants/degreesPerRadian.js +18 -0
  132. package/Source/Shaders/Builtin/Constants/depthRange.js +16 -0
  133. package/Source/Shaders/Builtin/Constants/epsilon1.js +9 -0
  134. package/Source/Shaders/Builtin/Constants/epsilon2.js +9 -0
  135. package/Source/Shaders/Builtin/Constants/epsilon3.js +9 -0
  136. package/Source/Shaders/Builtin/Constants/epsilon4.js +9 -0
  137. package/Source/Shaders/Builtin/Constants/epsilon5.js +9 -0
  138. package/Source/Shaders/Builtin/Constants/epsilon6.js +9 -0
  139. package/Source/Shaders/Builtin/Constants/epsilon7.js +9 -0
  140. package/Source/Shaders/Builtin/Constants/infinity.js +9 -0
  141. package/Source/Shaders/Builtin/Constants/oneOverPi.js +18 -0
  142. package/Source/Shaders/Builtin/Constants/oneOverTwoPi.js +18 -0
  143. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +11 -0
  144. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +11 -0
  145. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +11 -0
  146. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdges.js +12 -0
  147. package/Source/Shaders/Builtin/Constants/passClassification.js +11 -0
  148. package/Source/Shaders/Builtin/Constants/passCompute.js +11 -0
  149. package/Source/Shaders/Builtin/Constants/passEnvironment.js +11 -0
  150. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +11 -0
  151. package/Source/Shaders/Builtin/Constants/passGlobe.js +11 -0
  152. package/Source/Shaders/Builtin/Constants/passOpaque.js +11 -0
  153. package/Source/Shaders/Builtin/Constants/passOverlay.js +11 -0
  154. package/Source/Shaders/Builtin/Constants/passTerrainClassification.js +11 -0
  155. package/Source/Shaders/Builtin/Constants/passTranslucent.js +11 -0
  156. package/Source/Shaders/Builtin/Constants/passVoxels.js +11 -0
  157. package/Source/Shaders/Builtin/Constants/pi.js +18 -0
  158. package/Source/Shaders/Builtin/Constants/piOverFour.js +18 -0
  159. package/Source/Shaders/Builtin/Constants/piOverSix.js +18 -0
  160. package/Source/Shaders/Builtin/Constants/piOverThree.js +18 -0
  161. package/Source/Shaders/Builtin/Constants/piOverTwo.js +18 -0
  162. package/Source/Shaders/Builtin/Constants/radiansPerDegree.js +18 -0
  163. package/Source/Shaders/Builtin/Constants/sceneMode2D.js +13 -0
  164. package/Source/Shaders/Builtin/Constants/sceneMode3D.js +13 -0
  165. package/Source/Shaders/Builtin/Constants/sceneModeColumbusView.js +13 -0
  166. package/Source/Shaders/Builtin/Constants/sceneModeMorphing.js +13 -0
  167. package/Source/Shaders/Builtin/Constants/solarRadius.js +15 -0
  168. package/Source/Shaders/Builtin/Constants/threePiOver2.js +18 -0
  169. package/Source/Shaders/Builtin/Constants/twoPi.js +18 -0
  170. package/Source/Shaders/Builtin/Constants/webMercatorMaxLatitude.js +18 -0
  171. package/Source/Shaders/Builtin/CzmBuiltins.js +284 -0
  172. package/Source/Shaders/Builtin/Functions/HSBToRGB.js +26 -0
  173. package/Source/Shaders/Builtin/Functions/HSLToRGB.js +33 -0
  174. package/Source/Shaders/Builtin/Functions/RGBToHSB.js +29 -0
  175. package/Source/Shaders/Builtin/Functions/RGBToHSL.js +36 -0
  176. package/Source/Shaders/Builtin/Functions/RGBToXYZ.js +32 -0
  177. package/Source/Shaders/Builtin/Functions/XYZToRGB.js +32 -0
  178. package/Source/Shaders/Builtin/Functions/acesTonemapping.js +18 -0
  179. package/Source/Shaders/Builtin/Functions/alphaWeight.js +13 -0
  180. package/Source/Shaders/Builtin/Functions/antialias.js +41 -0
  181. package/Source/Shaders/Builtin/Functions/applyHSBShift.js +34 -0
  182. package/Source/Shaders/Builtin/Functions/approximateSphericalCoordinates.js +20 -0
  183. package/Source/Shaders/Builtin/Functions/approximateTanh.js +12 -0
  184. package/Source/Shaders/Builtin/Functions/backFacing.js +15 -0
  185. package/Source/Shaders/Builtin/Functions/branchFreeTernary.js +73 -0
  186. package/Source/Shaders/Builtin/Functions/cascadeColor.js +10 -0
  187. package/Source/Shaders/Builtin/Functions/cascadeDistance.js +9 -0
  188. package/Source/Shaders/Builtin/Functions/cascadeMatrix.js +12 -0
  189. package/Source/Shaders/Builtin/Functions/cascadeWeights.js +12 -0
  190. package/Source/Shaders/Builtin/Functions/clipPolygons.js +39 -0
  191. package/Source/Shaders/Builtin/Functions/columbusViewMorph.js +21 -0
  192. package/Source/Shaders/Builtin/Functions/computeAtmosphereColor.js +90 -0
  193. package/Source/Shaders/Builtin/Functions/computeGroundAtmosphereScattering.js +32 -0
  194. package/Source/Shaders/Builtin/Functions/computePosition.js +24 -0
  195. package/Source/Shaders/Builtin/Functions/computeScattering.js +151 -0
  196. package/Source/Shaders/Builtin/Functions/cosineAndSine.js +213 -0
  197. package/Source/Shaders/Builtin/Functions/decodeRGB8.js +24 -0
  198. package/Source/Shaders/Builtin/Functions/decompressTextureCoordinates.js +19 -0
  199. package/Source/Shaders/Builtin/Functions/depthClamp.js +49 -0
  200. package/Source/Shaders/Builtin/Functions/eastNorthUpToEyeCoordinates.js +35 -0
  201. package/Source/Shaders/Builtin/Functions/ellipsoidContainsPoint.js +14 -0
  202. package/Source/Shaders/Builtin/Functions/ellipsoidTextureCoordinates.js +12 -0
  203. package/Source/Shaders/Builtin/Functions/equalsEpsilon.js +38 -0
  204. package/Source/Shaders/Builtin/Functions/eyeOffset.js +22 -0
  205. package/Source/Shaders/Builtin/Functions/eyeToWindowCoordinates.js +34 -0
  206. package/Source/Shaders/Builtin/Functions/fastApproximateAtan.js +57 -0
  207. package/Source/Shaders/Builtin/Functions/fog.js +40 -0
  208. package/Source/Shaders/Builtin/Functions/gammaCorrect.js +24 -0
  209. package/Source/Shaders/Builtin/Functions/geodeticSurfaceNormal.js +18 -0
  210. package/Source/Shaders/Builtin/Functions/getDefaultMaterial.js +29 -0
  211. package/Source/Shaders/Builtin/Functions/getDynamicAtmosphereLightDirection.js +24 -0
  212. package/Source/Shaders/Builtin/Functions/getLambertDiffuse.js +24 -0
  213. package/Source/Shaders/Builtin/Functions/getSpecular.js +31 -0
  214. package/Source/Shaders/Builtin/Functions/getWaterNoise.js +39 -0
  215. package/Source/Shaders/Builtin/Functions/hue.js +32 -0
  216. package/Source/Shaders/Builtin/Functions/inverseGamma.js +14 -0
  217. package/Source/Shaders/Builtin/Functions/isEmpty.js +21 -0
  218. package/Source/Shaders/Builtin/Functions/isFull.js +21 -0
  219. package/Source/Shaders/Builtin/Functions/latitudeToWebMercatorFraction.js +23 -0
  220. package/Source/Shaders/Builtin/Functions/lineDistance.js +16 -0
  221. package/Source/Shaders/Builtin/Functions/linearToSrgb.js +18 -0
  222. package/Source/Shaders/Builtin/Functions/luminance.js +22 -0
  223. package/Source/Shaders/Builtin/Functions/maximumComponent.js +23 -0
  224. package/Source/Shaders/Builtin/Functions/metersPerPixel.js +63 -0
  225. package/Source/Shaders/Builtin/Functions/modelToWindowCoordinates.js +40 -0
  226. package/Source/Shaders/Builtin/Functions/multiplyWithColorBalance.js +20 -0
  227. package/Source/Shaders/Builtin/Functions/nearFarScalar.js +28 -0
  228. package/Source/Shaders/Builtin/Functions/octDecode.js +85 -0
  229. package/Source/Shaders/Builtin/Functions/packDepth.js +20 -0
  230. package/Source/Shaders/Builtin/Functions/pbrLighting.js +166 -0
  231. package/Source/Shaders/Builtin/Functions/pbrNeutralTonemapping.js +25 -0
  232. package/Source/Shaders/Builtin/Functions/phong.js +65 -0
  233. package/Source/Shaders/Builtin/Functions/planeDistance.js +30 -0
  234. package/Source/Shaders/Builtin/Functions/pointAlongRay.js +21 -0
  235. package/Source/Shaders/Builtin/Functions/rayEllipsoidIntersectionInterval.js +85 -0
  236. package/Source/Shaders/Builtin/Functions/raySphereIntersectionInterval.js +38 -0
  237. package/Source/Shaders/Builtin/Functions/readDepth.js +6 -0
  238. package/Source/Shaders/Builtin/Functions/readNonPerspective.js +33 -0
  239. package/Source/Shaders/Builtin/Functions/reverseLogDepth.js +13 -0
  240. package/Source/Shaders/Builtin/Functions/round.js +24 -0
  241. package/Source/Shaders/Builtin/Functions/saturation.js +24 -0
  242. package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +26 -0
  243. package/Source/Shaders/Builtin/Functions/shadowVisibility.js +68 -0
  244. package/Source/Shaders/Builtin/Functions/signNotZero.js +31 -0
  245. package/Source/Shaders/Builtin/Functions/sphericalHarmonics.js +46 -0
  246. package/Source/Shaders/Builtin/Functions/srgbToLinear.js +18 -0
  247. package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +27 -0
  248. package/Source/Shaders/Builtin/Functions/textureCube.js +37 -0
  249. package/Source/Shaders/Builtin/Functions/transformPlane.js +17 -0
  250. package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +47 -0
  251. package/Source/Shaders/Builtin/Functions/translucentPhong.js +29 -0
  252. package/Source/Shaders/Builtin/Functions/transpose.js +47 -0
  253. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +15 -0
  254. package/Source/Shaders/Builtin/Functions/unpackDepth.js +18 -0
  255. package/Source/Shaders/Builtin/Functions/unpackFloat.js +26 -0
  256. package/Source/Shaders/Builtin/Functions/unpackTexture.js +37 -0
  257. package/Source/Shaders/Builtin/Functions/unpackUint.js +33 -0
  258. package/Source/Shaders/Builtin/Functions/valueTransform.js +40 -0
  259. package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +66 -0
  260. package/Source/Shaders/Builtin/Functions/windowToEyeCoordinates.js +112 -0
  261. package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +26 -0
  262. package/Source/Shaders/Builtin/Functions/writeLogDepth.js +81 -0
  263. package/Source/Shaders/Builtin/Functions/writeNonPerspective.js +34 -0
  264. package/Source/Shaders/Builtin/Structs/depthRangeStruct.js +11 -0
  265. package/Source/Shaders/Builtin/Structs/material.js +24 -0
  266. package/Source/Shaders/Builtin/Structs/materialInput.js +32 -0
  267. package/Source/Shaders/Builtin/Structs/modelMaterial.js +47 -0
  268. package/Source/Shaders/Builtin/Structs/modelVertexOutput.js +18 -0
  269. package/Source/Shaders/Builtin/Structs/ray.js +13 -0
  270. package/Source/Shaders/Builtin/Structs/raySegment.js +29 -0
  271. package/Source/Shaders/Builtin/Structs/shadowParameters.js +17 -0
  272. package/Source/Shaders/CloudCollectionFS.js +265 -0
  273. package/Source/Shaders/CloudCollectionVS.js +50 -0
  274. package/Source/Shaders/CloudNoiseFS.js +94 -0
  275. package/Source/Shaders/CloudNoiseVS.js +20 -0
  276. package/Source/Shaders/CompareAndPackTranslucentDepth.js +14 -0
  277. package/Source/Shaders/CompositeOITFS.js +33 -0
  278. package/Source/Shaders/ComputeIrradianceFS.js +105 -0
  279. package/Source/Shaders/ComputeRadianceMapFS.js +109 -0
  280. package/Source/Shaders/ConvolveSpecularMapFS.js +72 -0
  281. package/Source/Shaders/ConvolveSpecularMapVS.js +26 -0
  282. package/Source/Shaders/CubeMapPanoramaVS.js +13 -0
  283. package/Source/Shaders/DepthPlaneFS.js +38 -0
  284. package/Source/Shaders/DepthPlaneVS.js +13 -0
  285. package/Source/Shaders/EllipsoidFS.js +106 -0
  286. package/Source/Shaders/EllipsoidVS.js +30 -0
  287. package/Source/Shaders/FXAA3_11.js +680 -0
  288. package/Source/Shaders/GlobeFS.js +707 -0
  289. package/Source/Shaders/GlobeVS.js +288 -0
  290. package/Source/Shaders/GroundAtmosphere.js +20 -0
  291. package/Source/Shaders/Materials/AspectRampMaterial.js +13 -0
  292. package/Source/Shaders/Materials/BumpMapMaterial.js +31 -0
  293. package/Source/Shaders/Materials/CheckerboardMaterial.js +31 -0
  294. package/Source/Shaders/Materials/DotMaterial.js +20 -0
  295. package/Source/Shaders/Materials/ElevationBandMaterial.js +76 -0
  296. package/Source/Shaders/Materials/ElevationContourMaterial.js +28 -0
  297. package/Source/Shaders/Materials/ElevationRampMaterial.js +16 -0
  298. package/Source/Shaders/Materials/FadeMaterial.js +39 -0
  299. package/Source/Shaders/Materials/GridMaterial.js +59 -0
  300. package/Source/Shaders/Materials/NormalMapMaterial.js +21 -0
  301. package/Source/Shaders/Materials/PolylineArrowMaterial.js +65 -0
  302. package/Source/Shaders/Materials/PolylineDashMaterial.js +41 -0
  303. package/Source/Shaders/Materials/PolylineGlowMaterial.js +27 -0
  304. package/Source/Shaders/Materials/PolylineOutlineMaterial.js +31 -0
  305. package/Source/Shaders/Materials/RimLightingMaterial.js +23 -0
  306. package/Source/Shaders/Materials/SlopeRampMaterial.js +13 -0
  307. package/Source/Shaders/Materials/StripeMaterial.js +26 -0
  308. package/Source/Shaders/Materials/Water.js +60 -0
  309. package/Source/Shaders/Materials/WaterMaskMaterial.js +17 -0
  310. package/Source/Shaders/Model/AtmosphereStageFS.js +110 -0
  311. package/Source/Shaders/Model/AtmosphereStageVS.js +14 -0
  312. package/Source/Shaders/Model/CPUStylingStageFS.js +51 -0
  313. package/Source/Shaders/Model/CPUStylingStageVS.js +32 -0
  314. package/Source/Shaders/Model/CustomShaderStageFS.js +20 -0
  315. package/Source/Shaders/Model/CustomShaderStageVS.js +21 -0
  316. package/Source/Shaders/Model/EdgeDetectionStageFS.js +60 -0
  317. package/Source/Shaders/Model/EdgeVisibilityStageFS.js +85 -0
  318. package/Source/Shaders/Model/FeatureIdStageFS.js +6 -0
  319. package/Source/Shaders/Model/FeatureIdStageVS.js +8 -0
  320. package/Source/Shaders/Model/GeometryStageFS.js +27 -0
  321. package/Source/Shaders/Model/GeometryStageVS.js +44 -0
  322. package/Source/Shaders/Model/ImageBasedLightingStageFS.js +103 -0
  323. package/Source/Shaders/Model/InstancingStageCommon.js +69 -0
  324. package/Source/Shaders/Model/InstancingStageVS.js +20 -0
  325. package/Source/Shaders/Model/LegacyInstancingStageVS.js +22 -0
  326. package/Source/Shaders/Model/LightingStageFS.js +122 -0
  327. package/Source/Shaders/Model/MaterialStageFS.js +499 -0
  328. package/Source/Shaders/Model/MetadataStageFS.js +12 -0
  329. package/Source/Shaders/Model/MetadataStageVS.js +13 -0
  330. package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +90 -0
  331. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +8 -0
  332. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +29 -0
  333. package/Source/Shaders/Model/ModelColorStageFS.js +9 -0
  334. package/Source/Shaders/Model/ModelFS.js +143 -0
  335. package/Source/Shaders/Model/ModelSilhouetteStageFS.js +6 -0
  336. package/Source/Shaders/Model/ModelSilhouetteStageVS.js +12 -0
  337. package/Source/Shaders/Model/ModelSplitterStageFS.js +11 -0
  338. package/Source/Shaders/Model/ModelVS.js +165 -0
  339. package/Source/Shaders/Model/MorphTargetsStageVS.js +16 -0
  340. package/Source/Shaders/Model/PointCloudStylingStageVS.js +47 -0
  341. package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +17 -0
  342. package/Source/Shaders/Model/PrimitiveOutlineStageVS.js +5 -0
  343. package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +53 -0
  344. package/Source/Shaders/Model/SkinningStageVS.js +19 -0
  345. package/Source/Shaders/Model/VerticalExaggerationStageVS.js +41 -0
  346. package/Source/Shaders/PointPrimitiveCollectionFS.js +49 -0
  347. package/Source/Shaders/PointPrimitiveCollectionVS.js +156 -0
  348. package/Source/Shaders/PolygonSignedDistanceFS.js +101 -0
  349. package/Source/Shaders/PolylineCommon.js +178 -0
  350. package/Source/Shaders/PolylineFS.js +27 -0
  351. package/Source/Shaders/PolylineShadowVolumeFS.js +88 -0
  352. package/Source/Shaders/PolylineShadowVolumeMorphFS.js +47 -0
  353. package/Source/Shaders/PolylineShadowVolumeMorphVS.js +179 -0
  354. package/Source/Shaders/PolylineShadowVolumeVS.js +170 -0
  355. package/Source/Shaders/PolylineVS.js +105 -0
  356. package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +27 -0
  357. package/Source/Shaders/PostProcessStages/AdditiveBlend.js +19 -0
  358. package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +146 -0
  359. package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +13 -0
  360. package/Source/Shaders/PostProcessStages/BlackAndWhite.js +21 -0
  361. package/Source/Shaders/PostProcessStages/BloomComposite.js +22 -0
  362. package/Source/Shaders/PostProcessStages/BrightPass.js +32 -0
  363. package/Source/Shaders/PostProcessStages/Brightness.js +13 -0
  364. package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +33 -0
  365. package/Source/Shaders/PostProcessStages/ContrastBias.js +19 -0
  366. package/Source/Shaders/PostProcessStages/DepthOfField.js +41 -0
  367. package/Source/Shaders/PostProcessStages/DepthView.js +11 -0
  368. package/Source/Shaders/PostProcessStages/DepthViewPacked.js +16 -0
  369. package/Source/Shaders/PostProcessStages/EdgeDetection.js +62 -0
  370. package/Source/Shaders/PostProcessStages/FXAA.js +23 -0
  371. package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +42 -0
  372. package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +49 -0
  373. package/Source/Shaders/PostProcessStages/LensFlare.js +155 -0
  374. package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +30 -0
  375. package/Source/Shaders/PostProcessStages/NightVision.js +18 -0
  376. package/Source/Shaders/PostProcessStages/PassThrough.js +10 -0
  377. package/Source/Shaders/PostProcessStages/PassThroughDepth.js +10 -0
  378. package/Source/Shaders/PostProcessStages/PbrNeutralTonemapping.js +27 -0
  379. package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +63 -0
  380. package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +29 -0
  381. package/Source/Shaders/PostProcessStages/Silhouette.js +13 -0
  382. package/Source/Shaders/PrimitiveGaussianSplatFS.js +20 -0
  383. package/Source/Shaders/PrimitiveGaussianSplatVS.js +190 -0
  384. package/Source/Shaders/ReprojectWebMercatorFS.js +10 -0
  385. package/Source/Shaders/ReprojectWebMercatorVS.js +14 -0
  386. package/Source/Shaders/ShadowVolumeAppearanceFS.js +155 -0
  387. package/Source/Shaders/ShadowVolumeAppearanceVS.js +103 -0
  388. package/Source/Shaders/ShadowVolumeFS.js +15 -0
  389. package/Source/Shaders/SkyAtmosphereCommon.js +83 -0
  390. package/Source/Shaders/SkyAtmosphereFS.js +74 -0
  391. package/Source/Shaders/SkyAtmosphereVS.js +34 -0
  392. package/Source/Shaders/SkyBoxFS.js +11 -0
  393. package/Source/Shaders/SkyBoxVS.js +11 -0
  394. package/Source/Shaders/SunFS.js +11 -0
  395. package/Source/Shaders/SunTextureFS.js +57 -0
  396. package/Source/Shaders/SunVS.js +30 -0
  397. package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +50 -0
  398. package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +87 -0
  399. package/Source/Shaders/Vector3DTilePolylinesVS.js +24 -0
  400. package/Source/Shaders/VectorTileVS.js +11 -0
  401. package/Source/Shaders/ViewportQuadFS.js +18 -0
  402. package/Source/Shaders/ViewportQuadVS.js +12 -0
  403. package/Source/Shaders/Voxels/IntersectBox.js +36 -0
  404. package/Source/Shaders/Voxels/IntersectCylinder.js +144 -0
  405. package/Source/Shaders/Voxels/IntersectDepth.js +29 -0
  406. package/Source/Shaders/Voxels/IntersectEllipsoid.js +332 -0
  407. package/Source/Shaders/Voxels/IntersectLongitude.js +116 -0
  408. package/Source/Shaders/Voxels/IntersectPlane.js +82 -0
  409. package/Source/Shaders/Voxels/Intersection.js +52 -0
  410. package/Source/Shaders/Voxels/IntersectionUtils.js +169 -0
  411. package/Source/Shaders/Voxels/Megatexture.js +57 -0
  412. package/Source/Shaders/Voxels/Octree.js +256 -0
  413. package/Source/Shaders/Voxels/VoxelFS.js +269 -0
  414. package/Source/Shaders/Voxels/VoxelUtils.js +14 -0
  415. package/Source/Shaders/Voxels/VoxelVS.js +13 -0
  416. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +32 -0
  417. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +99 -0
  418. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +195 -0
  419. package/index.d.ts +46372 -0
  420. package/index.js +1233 -0
  421. package/package.json +1 -1
@@ -0,0 +1,640 @@
1
+ !(function() {
2
+ "use strict";
3
+ const { Array: e, Object: t, Number: n, Math: s, Error: r, Uint8Array: i, Uint16Array: a, Uint32Array: o, Int32Array: c, Map: l, DataView: u, Promise: h, TextEncoder: f, crypto: p, postMessage: d, TransformStream: w, ReadableStream: g, WritableStream: m, CompressionStream: _, DecompressionStream: y } = self, b = void 0, S = "undefined", z = "function", k = [];
4
+ for (let e2 = 0; 256 > e2; e2++) {
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+ let t2 = e2;
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+ for (let e3 = 0; 8 > e3; e3++) 1 & t2 ? t2 = t2 >>> 1 ^ 3988292384 : t2 >>>= 1;
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+ k[e2] = t2;
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+ }
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+ class v {
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+ constructor(e2) {
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+ this.crc = e2 || -1;
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+ }
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+ append(e2) {
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+ let t2 = 0 | this.crc;
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+ for (let n2 = 0, s2 = 0 | e2.length; s2 > n2; n2++) t2 = t2 >>> 8 ^ k[255 & (t2 ^ e2[n2])];
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+ this.crc = t2;
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+ }
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+ get() {
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+ return ~this.crc;
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+ }
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+ }
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+ class H extends w {
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+ constructor() {
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+ let e2;
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+ const t2 = new v();
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+ super({ transform(e3, n2) {
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+ t2.append(e3), n2.enqueue(e3);
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+ }, flush() {
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+ const n2 = new i(4);
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+ new u(n2.buffer).setUint32(0, t2.get()), e2.value = n2;
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+ } }), e2 = this;
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+ }
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+ }
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+ const C = { concat(e2, t2) {
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+ if (0 === e2.length || 0 === t2.length) return e2.concat(t2);
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+ const n2 = e2[e2.length - 1], s2 = C.getPartial(n2);
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+ return 32 === s2 ? e2.concat(t2) : C._shiftRight(t2, s2, 0 | n2, e2.slice(0, e2.length - 1));
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+ }, bitLength(e2) {
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+ const t2 = e2.length;
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+ if (0 === t2) return 0;
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+ const n2 = e2[t2 - 1];
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+ return 32 * (t2 - 1) + C.getPartial(n2);
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+ }, clamp(e2, t2) {
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+ if (32 * e2.length < t2) return e2;
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+ const n2 = (e2 = e2.slice(0, s.ceil(t2 / 32))).length;
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+ return t2 &= 31, n2 > 0 && t2 && (e2[n2 - 1] = C.partial(t2, e2[n2 - 1] & 2147483648 >> t2 - 1, 1)), e2;
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+ }, partial: (e2, t2, n2) => 32 === e2 ? t2 : (n2 ? 0 | t2 : t2 << 32 - e2) + 1099511627776 * e2, getPartial: (e2) => s.round(e2 / 1099511627776) || 32, _shiftRight(e2, t2, n2, s2) {
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+ for (void 0 === s2 && (s2 = []); t2 >= 32; t2 -= 32) s2.push(n2), n2 = 0;
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+ if (0 === t2) return s2.concat(e2);
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+ for (let r3 = 0; r3 < e2.length; r3++) s2.push(n2 | e2[r3] >>> t2), n2 = e2[r3] << 32 - t2;
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+ const r2 = e2.length ? e2[e2.length - 1] : 0, i2 = C.getPartial(r2);
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+ return s2.push(C.partial(t2 + i2 & 31, t2 + i2 > 32 ? n2 : s2.pop(), 1)), s2;
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+ } }, B = { bytes: { fromBits(e2) {
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+ const t2 = C.bitLength(e2) / 8, n2 = new i(t2);
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+ let s2;
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+ for (let r2 = 0; t2 > r2; r2++) 3 & r2 || (s2 = e2[r2 / 4]), n2[r2] = s2 >>> 24, s2 <<= 8;
57
+ return n2;
58
+ }, toBits(e2) {
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+ const t2 = [];
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+ let n2, s2 = 0;
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+ for (n2 = 0; n2 < e2.length; n2++) s2 = s2 << 8 | e2[n2], 3 & ~n2 || (t2.push(s2), s2 = 0);
62
+ return 3 & n2 && t2.push(C.partial(8 * (3 & n2), s2)), t2;
63
+ } } }, A = class {
64
+ constructor(e2) {
65
+ const t2 = this;
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+ t2.blockSize = 512, t2._init = [1732584193, 4023233417, 2562383102, 271733878, 3285377520], t2._key = [1518500249, 1859775393, 2400959708, 3395469782], e2 ? (t2._h = e2._h.slice(0), t2._buffer = e2._buffer.slice(0), t2._length = e2._length) : t2.reset();
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+ }
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+ reset() {
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+ const e2 = this;
70
+ return e2._h = e2._init.slice(0), e2._buffer = [], e2._length = 0, e2;
71
+ }
72
+ update(e2) {
73
+ const t2 = this;
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+ "string" == typeof e2 && (e2 = B.utf8String.toBits(e2));
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+ const n2 = t2._buffer = C.concat(t2._buffer, e2), s2 = t2._length, i2 = t2._length = s2 + C.bitLength(e2);
76
+ if (i2 > 9007199254740991) throw new r("Cannot hash more than 2^53 - 1 bits");
77
+ const a2 = new o(n2);
78
+ let c2 = 0;
79
+ for (let e3 = t2.blockSize + s2 - (t2.blockSize + s2 & t2.blockSize - 1); i2 >= e3; e3 += t2.blockSize) t2._block(a2.subarray(16 * c2, 16 * (c2 + 1))), c2 += 1;
80
+ return n2.splice(0, 16 * c2), t2;
81
+ }
82
+ finalize() {
83
+ const e2 = this;
84
+ let t2 = e2._buffer;
85
+ const n2 = e2._h;
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+ t2 = C.concat(t2, [C.partial(1, 1)]);
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+ for (let e3 = t2.length + 2; 15 & e3; e3++) t2.push(0);
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+ for (t2.push(s.floor(e2._length / 4294967296)), t2.push(0 | e2._length); t2.length; ) e2._block(t2.splice(0, 16));
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+ return e2.reset(), n2;
90
+ }
91
+ _f(e2, t2, n2, s2) {
92
+ return e2 > 19 ? e2 > 39 ? e2 > 59 ? e2 > 79 ? void 0 : t2 ^ n2 ^ s2 : t2 & n2 | t2 & s2 | n2 & s2 : t2 ^ n2 ^ s2 : t2 & n2 | ~t2 & s2;
93
+ }
94
+ _S(e2, t2) {
95
+ return t2 << e2 | t2 >>> 32 - e2;
96
+ }
97
+ _block(t2) {
98
+ const n2 = this, r2 = n2._h, i2 = e(80);
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+ for (let e2 = 0; 16 > e2; e2++) i2[e2] = t2[e2];
100
+ let a2 = r2[0], o2 = r2[1], c2 = r2[2], l2 = r2[3], u2 = r2[4];
101
+ for (let e2 = 0; 79 >= e2; e2++) {
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+ 16 > e2 || (i2[e2] = n2._S(1, i2[e2 - 3] ^ i2[e2 - 8] ^ i2[e2 - 14] ^ i2[e2 - 16]));
103
+ const t3 = n2._S(5, a2) + n2._f(e2, o2, c2, l2) + u2 + i2[e2] + n2._key[s.floor(e2 / 20)] | 0;
104
+ u2 = l2, l2 = c2, c2 = n2._S(30, o2), o2 = a2, a2 = t3;
105
+ }
106
+ r2[0] = r2[0] + a2 | 0, r2[1] = r2[1] + o2 | 0, r2[2] = r2[2] + c2 | 0, r2[3] = r2[3] + l2 | 0, r2[4] = r2[4] + u2 | 0;
107
+ }
108
+ }, R = { getRandomValues(e2) {
109
+ const t2 = new o(e2.buffer), n2 = (e3) => {
110
+ let t3 = 987654321;
111
+ const n3 = 4294967295;
112
+ return () => (t3 = 36969 * (65535 & t3) + (t3 >> 16) & n3, (((t3 << 16) + (e3 = 18e3 * (65535 & e3) + (e3 >> 16) & n3) & n3) / 4294967296 + 0.5) * (s.random() > 0.5 ? 1 : -1));
113
+ };
114
+ for (let r2, i2 = 0; i2 < e2.length; i2 += 4) {
115
+ const e3 = n2(4294967296 * (r2 || s.random()));
116
+ r2 = 987654071 * e3(), t2[i2 / 4] = 4294967296 * e3() | 0;
117
+ }
118
+ return e2;
119
+ } }, I = { importKey: (e2) => new I.hmacSha1(B.bytes.toBits(e2)), pbkdf2(e2, t2, n2, s2) {
120
+ if (n2 = n2 || 1e4, 0 > s2 || 0 > n2) throw new r("invalid params to pbkdf2");
121
+ const i2 = 1 + (s2 >> 5) << 2;
122
+ let a2, o2, c2, l2, h2;
123
+ const f2 = new ArrayBuffer(i2), p2 = new u(f2);
124
+ let d2 = 0;
125
+ const w2 = C;
126
+ for (t2 = B.bytes.toBits(t2), h2 = 1; (i2 || 1) > d2; h2++) {
127
+ for (a2 = o2 = e2.encrypt(w2.concat(t2, [h2])), c2 = 1; n2 > c2; c2++) for (o2 = e2.encrypt(o2), l2 = 0; l2 < o2.length; l2++) a2[l2] ^= o2[l2];
128
+ for (c2 = 0; (i2 || 1) > d2 && c2 < a2.length; c2++) p2.setInt32(d2, a2[c2]), d2 += 4;
129
+ }
130
+ return f2.slice(0, s2 / 8);
131
+ }, hmacSha1: class {
132
+ constructor(e2) {
133
+ const t2 = this, n2 = t2._hash = A, s2 = [[], []];
134
+ t2._baseHash = [new n2(), new n2()];
135
+ const r2 = t2._baseHash[0].blockSize / 32;
136
+ e2.length > r2 && (e2 = new n2().update(e2).finalize());
137
+ for (let t3 = 0; r2 > t3; t3++) s2[0][t3] = 909522486 ^ e2[t3], s2[1][t3] = 1549556828 ^ e2[t3];
138
+ t2._baseHash[0].update(s2[0]), t2._baseHash[1].update(s2[1]), t2._resultHash = new n2(t2._baseHash[0]);
139
+ }
140
+ reset() {
141
+ const e2 = this;
142
+ e2._resultHash = new e2._hash(e2._baseHash[0]), e2._updated = false;
143
+ }
144
+ update(e2) {
145
+ this._updated = true, this._resultHash.update(e2);
146
+ }
147
+ digest() {
148
+ const e2 = this, t2 = e2._resultHash.finalize(), n2 = new e2._hash(e2._baseHash[1]).update(t2).finalize();
149
+ return e2.reset(), n2;
150
+ }
151
+ encrypt(e2) {
152
+ if (this._updated) throw new r("encrypt on already updated hmac called!");
153
+ return this.update(e2), this.digest(e2);
154
+ }
155
+ } }, q = typeof p != S && typeof p.getRandomValues == z, K = "Invalid password", P = "Invalid signature", T = "zipjs-abort-check-password";
156
+ function V(e2) {
157
+ return q ? p.getRandomValues(e2) : R.getRandomValues(e2);
158
+ }
159
+ const x = 16, U = { name: "PBKDF2" }, W = t.assign({ hash: { name: "HMAC" } }, U), M = t.assign({ iterations: 1e3, hash: { name: "SHA-1" } }, U), E = ["deriveBits"], D = [8, 12, 16], L = [16, 24, 32], Z = 10, F = [0, 0, 0, 0], N = typeof p != S, O = N && p.subtle, j = N && typeof O != S, G = B.bytes, X = class {
160
+ constructor(e2) {
161
+ const t2 = this;
162
+ t2._tables = [[[], [], [], [], []], [[], [], [], [], []]], t2._tables[0][0][0] || t2._precompute();
163
+ const n2 = t2._tables[0][4], s2 = t2._tables[1], i2 = e2.length;
164
+ let a2, o2, c2, l2 = 1;
165
+ if (4 !== i2 && 6 !== i2 && 8 !== i2) throw new r("invalid aes key size");
166
+ for (t2._key = [o2 = e2.slice(0), c2 = []], a2 = i2; 4 * i2 + 28 > a2; a2++) {
167
+ let e3 = o2[a2 - 1];
168
+ (a2 % i2 === 0 || 8 === i2 && a2 % i2 === 4) && (e3 = n2[e3 >>> 24] << 24 ^ n2[e3 >> 16 & 255] << 16 ^ n2[e3 >> 8 & 255] << 8 ^ n2[255 & e3], a2 % i2 === 0 && (e3 = e3 << 8 ^ e3 >>> 24 ^ l2 << 24, l2 = l2 << 1 ^ 283 * (l2 >> 7))), o2[a2] = o2[a2 - i2] ^ e3;
169
+ }
170
+ for (let e3 = 0; a2; e3++, a2--) {
171
+ const t3 = o2[3 & e3 ? a2 : a2 - 4];
172
+ c2[e3] = 4 >= a2 || 4 > e3 ? t3 : s2[0][n2[t3 >>> 24]] ^ s2[1][n2[t3 >> 16 & 255]] ^ s2[2][n2[t3 >> 8 & 255]] ^ s2[3][n2[255 & t3]];
173
+ }
174
+ }
175
+ encrypt(e2) {
176
+ return this._crypt(e2, 0);
177
+ }
178
+ decrypt(e2) {
179
+ return this._crypt(e2, 1);
180
+ }
181
+ _precompute() {
182
+ const e2 = this._tables[0], t2 = this._tables[1], n2 = e2[4], s2 = t2[4], r2 = [], i2 = [];
183
+ let a2, o2, c2, l2;
184
+ for (let e3 = 0; 256 > e3; e3++) i2[(r2[e3] = e3 << 1 ^ 283 * (e3 >> 7)) ^ e3] = e3;
185
+ for (let u2 = a2 = 0; !n2[u2]; u2 ^= o2 || 1, a2 = i2[a2] || 1) {
186
+ let i3 = a2 ^ a2 << 1 ^ a2 << 2 ^ a2 << 3 ^ a2 << 4;
187
+ i3 = i3 >> 8 ^ 255 & i3 ^ 99, n2[u2] = i3, s2[i3] = u2, l2 = r2[c2 = r2[o2 = r2[u2]]];
188
+ let h2 = 16843009 * l2 ^ 65537 * c2 ^ 257 * o2 ^ 16843008 * u2, f2 = 257 * r2[i3] ^ 16843008 * i3;
189
+ for (let n3 = 0; 4 > n3; n3++) e2[n3][u2] = f2 = f2 << 24 ^ f2 >>> 8, t2[n3][i3] = h2 = h2 << 24 ^ h2 >>> 8;
190
+ }
191
+ for (let n3 = 0; 5 > n3; n3++) e2[n3] = e2[n3].slice(0), t2[n3] = t2[n3].slice(0);
192
+ }
193
+ _crypt(e2, t2) {
194
+ if (4 !== e2.length) throw new r("invalid aes block size");
195
+ const n2 = this._key[t2], s2 = n2.length / 4 - 2, i2 = [0, 0, 0, 0], a2 = this._tables[t2], o2 = a2[0], c2 = a2[1], l2 = a2[2], u2 = a2[3], h2 = a2[4];
196
+ let f2, p2, d2, w2 = e2[0] ^ n2[0], g2 = e2[t2 ? 3 : 1] ^ n2[1], m2 = e2[2] ^ n2[2], _2 = e2[t2 ? 1 : 3] ^ n2[3], y2 = 4;
197
+ for (let e3 = 0; s2 > e3; e3++) f2 = o2[w2 >>> 24] ^ c2[g2 >> 16 & 255] ^ l2[m2 >> 8 & 255] ^ u2[255 & _2] ^ n2[y2], p2 = o2[g2 >>> 24] ^ c2[m2 >> 16 & 255] ^ l2[_2 >> 8 & 255] ^ u2[255 & w2] ^ n2[y2 + 1], d2 = o2[m2 >>> 24] ^ c2[_2 >> 16 & 255] ^ l2[w2 >> 8 & 255] ^ u2[255 & g2] ^ n2[y2 + 2], _2 = o2[_2 >>> 24] ^ c2[w2 >> 16 & 255] ^ l2[g2 >> 8 & 255] ^ u2[255 & m2] ^ n2[y2 + 3], y2 += 4, w2 = f2, g2 = p2, m2 = d2;
198
+ for (let e3 = 0; 4 > e3; e3++) i2[t2 ? 3 & -e3 : e3] = h2[w2 >>> 24] << 24 ^ h2[g2 >> 16 & 255] << 16 ^ h2[m2 >> 8 & 255] << 8 ^ h2[255 & _2] ^ n2[y2++], f2 = w2, w2 = g2, g2 = m2, m2 = _2, _2 = f2;
199
+ return i2;
200
+ }
201
+ }, J = class {
202
+ constructor(e2, t2) {
203
+ this._prf = e2, this._initIv = t2, this._iv = t2;
204
+ }
205
+ reset() {
206
+ this._iv = this._initIv;
207
+ }
208
+ update(e2) {
209
+ return this.calculate(this._prf, e2, this._iv);
210
+ }
211
+ incWord(e2) {
212
+ if (255 & ~(e2 >> 24)) e2 += 1 << 24;
213
+ else {
214
+ let t2 = e2 >> 16 & 255, n2 = e2 >> 8 & 255, s2 = 255 & e2;
215
+ 255 === t2 ? (t2 = 0, 255 === n2 ? (n2 = 0, 255 === s2 ? s2 = 0 : ++s2) : ++n2) : ++t2, e2 = 0, e2 += t2 << 16, e2 += n2 << 8, e2 += s2;
216
+ }
217
+ return e2;
218
+ }
219
+ incCounter(e2) {
220
+ 0 === (e2[0] = this.incWord(e2[0])) && (e2[1] = this.incWord(e2[1]));
221
+ }
222
+ calculate(e2, t2, n2) {
223
+ let s2;
224
+ if (!(s2 = t2.length)) return [];
225
+ const r2 = C.bitLength(t2);
226
+ for (let r3 = 0; s2 > r3; r3 += 4) {
227
+ this.incCounter(n2);
228
+ const s3 = e2.encrypt(n2);
229
+ t2[r3] ^= s3[0], t2[r3 + 1] ^= s3[1], t2[r3 + 2] ^= s3[2], t2[r3 + 3] ^= s3[3];
230
+ }
231
+ return C.clamp(t2, r2);
232
+ }
233
+ }, Q = I.hmacSha1;
234
+ let Y = N && j && typeof O.importKey == z, $ = N && j && typeof O.deriveBits == z;
235
+ class ee extends w {
236
+ constructor({ password: e2, rawPassword: n2, signed: s2, encryptionStrength: a2, checkPasswordOnly: o2 }) {
237
+ super({ start() {
238
+ t.assign(this, { ready: new h((e3) => this.resolveReady = e3), password: re(e2, n2), signed: s2, strength: a2 - 1, pending: new i() });
239
+ }, async transform(e3, t2) {
240
+ const n3 = this, { password: s3, strength: a3, resolveReady: c2, ready: l2 } = n3;
241
+ s3 ? (await (async (e4, t3, n4, s4) => {
242
+ const i2 = await se(e4, t3, n4, ae(s4, 0, D[t3])), a4 = ae(s4, D[t3]);
243
+ if (i2[0] != a4[0] || i2[1] != a4[1]) throw new r(K);
244
+ })(n3, a3, s3, ae(e3, 0, D[a3] + 2)), e3 = ae(e3, D[a3] + 2), o2 ? t2.error(new r(T)) : c2()) : await l2;
245
+ const u2 = new i(e3.length - Z - (e3.length - Z) % x);
246
+ t2.enqueue(ne(n3, e3, u2, 0, Z, true));
247
+ }, async flush(e3) {
248
+ const { signed: t2, ctr: n3, hmac: s3, pending: a3, ready: o3 } = this;
249
+ if (s3 && n3) {
250
+ await o3;
251
+ const c2 = ae(a3, 0, a3.length - Z), l2 = ae(a3, a3.length - Z);
252
+ let u2 = new i();
253
+ if (c2.length) {
254
+ const e4 = ce(G, c2);
255
+ s3.update(e4);
256
+ const t3 = n3.update(e4);
257
+ u2 = oe(G, t3);
258
+ }
259
+ if (t2) {
260
+ const e4 = ae(oe(G, s3.digest()), 0, Z);
261
+ for (let t3 = 0; Z > t3; t3++) if (e4[t3] != l2[t3]) throw new r(P);
262
+ }
263
+ e3.enqueue(u2);
264
+ }
265
+ } });
266
+ }
267
+ }
268
+ class te extends w {
269
+ constructor({ password: e2, rawPassword: n2, encryptionStrength: s2 }) {
270
+ let r2;
271
+ super({ start() {
272
+ t.assign(this, { ready: new h((e3) => this.resolveReady = e3), password: re(e2, n2), strength: s2 - 1, pending: new i() });
273
+ }, async transform(e3, t2) {
274
+ const n3 = this, { password: s3, strength: r3, resolveReady: a2, ready: o2 } = n3;
275
+ let c2 = new i();
276
+ s3 ? (c2 = await (async (e4, t3, n4) => {
277
+ const s4 = V(new i(D[t3]));
278
+ return ie(s4, await se(e4, t3, n4, s4));
279
+ })(n3, r3, s3), a2()) : await o2;
280
+ const l2 = new i(c2.length + e3.length - e3.length % x);
281
+ l2.set(c2, 0), t2.enqueue(ne(n3, e3, l2, c2.length, 0));
282
+ }, async flush(e3) {
283
+ const { ctr: t2, hmac: n3, pending: s3, ready: a2 } = this;
284
+ if (n3 && t2) {
285
+ await a2;
286
+ let o2 = new i();
287
+ if (s3.length) {
288
+ const e4 = t2.update(ce(G, s3));
289
+ n3.update(e4), o2 = oe(G, e4);
290
+ }
291
+ r2.signature = oe(G, n3.digest()).slice(0, Z), e3.enqueue(ie(o2, r2.signature));
292
+ }
293
+ } }), r2 = this;
294
+ }
295
+ }
296
+ function ne(e2, t2, n2, s2, r2, a2) {
297
+ const { ctr: o2, hmac: c2, pending: l2 } = e2, u2 = t2.length - r2;
298
+ let h2;
299
+ for (l2.length && (t2 = ie(l2, t2), n2 = ((e3, t3) => {
300
+ if (t3 && t3 > e3.length) {
301
+ const n3 = e3;
302
+ (e3 = new i(t3)).set(n3, 0);
303
+ }
304
+ return e3;
305
+ })(n2, u2 - u2 % x)), h2 = 0; u2 - x >= h2; h2 += x) {
306
+ const e3 = ce(G, ae(t2, h2, h2 + x));
307
+ a2 && c2.update(e3);
308
+ const r3 = o2.update(e3);
309
+ a2 || c2.update(r3), n2.set(oe(G, r3), h2 + s2);
310
+ }
311
+ return e2.pending = ae(t2, h2), n2;
312
+ }
313
+ async function se(n2, s2, r2, a2) {
314
+ n2.password = null;
315
+ const o2 = await (async (e2, t2, n3, s3, r3) => {
316
+ if (!Y) return I.importKey(t2);
317
+ try {
318
+ return await O.importKey("raw", t2, n3, false, r3);
319
+ } catch {
320
+ return Y = false, I.importKey(t2);
321
+ }
322
+ })(0, r2, W, 0, E), c2 = await (async (e2, t2, n3) => {
323
+ if (!$) return I.pbkdf2(t2, e2.salt, M.iterations, n3);
324
+ try {
325
+ return await O.deriveBits(e2, t2, n3);
326
+ } catch {
327
+ return $ = false, I.pbkdf2(t2, e2.salt, M.iterations, n3);
328
+ }
329
+ })(t.assign({ salt: a2 }, M), o2, 8 * (2 * L[s2] + 2)), l2 = new i(c2), u2 = ce(G, ae(l2, 0, L[s2])), h2 = ce(G, ae(l2, L[s2], 2 * L[s2])), f2 = ae(l2, 2 * L[s2]);
330
+ return t.assign(n2, { keys: { key: u2, authentication: h2, passwordVerification: f2 }, ctr: new J(new X(u2), e.from(F)), hmac: new Q(h2) }), f2;
331
+ }
332
+ function re(e2, t2) {
333
+ return t2 === b ? ((e3) => {
334
+ if (typeof f == S) {
335
+ const t3 = new i((e3 = unescape(encodeURIComponent(e3))).length);
336
+ for (let n2 = 0; n2 < t3.length; n2++) t3[n2] = e3.charCodeAt(n2);
337
+ return t3;
338
+ }
339
+ return new f().encode(e3);
340
+ })(e2) : t2;
341
+ }
342
+ function ie(e2, t2) {
343
+ let n2 = e2;
344
+ return e2.length + t2.length && (n2 = new i(e2.length + t2.length), n2.set(e2, 0), n2.set(t2, e2.length)), n2;
345
+ }
346
+ function ae(e2, t2, n2) {
347
+ return e2.subarray(t2, n2);
348
+ }
349
+ function oe(e2, t2) {
350
+ return e2.fromBits(t2);
351
+ }
352
+ function ce(e2, t2) {
353
+ return e2.toBits(t2);
354
+ }
355
+ class le extends w {
356
+ constructor({ password: e2, passwordVerification: n2, checkPasswordOnly: s2 }) {
357
+ super({ start() {
358
+ t.assign(this, { password: e2, passwordVerification: n2 }), pe(this, e2);
359
+ }, transform(e3, t2) {
360
+ const n3 = this;
361
+ if (n3.password) {
362
+ const t3 = he(n3, e3.subarray(0, 12));
363
+ if (n3.password = null, t3.at(-1) != n3.passwordVerification) throw new r(K);
364
+ e3 = e3.subarray(12);
365
+ }
366
+ s2 ? t2.error(new r(T)) : t2.enqueue(he(n3, e3));
367
+ } });
368
+ }
369
+ }
370
+ class ue extends w {
371
+ constructor({ password: e2, passwordVerification: n2 }) {
372
+ super({ start() {
373
+ t.assign(this, { password: e2, passwordVerification: n2 }), pe(this, e2);
374
+ }, transform(e3, t2) {
375
+ const n3 = this;
376
+ let s2, r2;
377
+ if (n3.password) {
378
+ n3.password = null;
379
+ const t3 = V(new i(12));
380
+ t3[11] = n3.passwordVerification, s2 = new i(e3.length + t3.length), s2.set(fe(n3, t3), 0), r2 = 12;
381
+ } else s2 = new i(e3.length), r2 = 0;
382
+ s2.set(fe(n3, e3), r2), t2.enqueue(s2);
383
+ } });
384
+ }
385
+ }
386
+ function he(e2, t2) {
387
+ const n2 = new i(t2.length);
388
+ for (let s2 = 0; s2 < t2.length; s2++) n2[s2] = we(e2) ^ t2[s2], de(e2, n2[s2]);
389
+ return n2;
390
+ }
391
+ function fe(e2, t2) {
392
+ const n2 = new i(t2.length);
393
+ for (let s2 = 0; s2 < t2.length; s2++) n2[s2] = we(e2) ^ t2[s2], de(e2, t2[s2]);
394
+ return n2;
395
+ }
396
+ function pe(e2, n2) {
397
+ const s2 = [305419896, 591751049, 878082192];
398
+ t.assign(e2, { keys: s2, crcKey0: new v(s2[0]), crcKey2: new v(s2[2]) });
399
+ for (let t2 = 0; t2 < n2.length; t2++) de(e2, n2.charCodeAt(t2));
400
+ }
401
+ function de(e2, t2) {
402
+ let [n2, r2, i2] = e2.keys;
403
+ e2.crcKey0.append([t2]), n2 = ~e2.crcKey0.get(), r2 = me(s.imul(me(r2 + ge(n2)), 134775813) + 1), e2.crcKey2.append([r2 >>> 24]), i2 = ~e2.crcKey2.get(), e2.keys = [n2, r2, i2];
404
+ }
405
+ function we(e2) {
406
+ const t2 = 2 | e2.keys[2];
407
+ return ge(s.imul(t2, 1 ^ t2) >>> 8);
408
+ }
409
+ function ge(e2) {
410
+ return 255 & e2;
411
+ }
412
+ function me(e2) {
413
+ return 4294967295 & e2;
414
+ }
415
+ class _e extends w {
416
+ constructor(e2, { chunkSize: t2, CompressionStreamZlib: n2, CompressionStream: s2 }) {
417
+ super({});
418
+ const { compressed: r2, encrypted: i2, useCompressionStream: a2, zipCrypto: o2, signed: c2, level: l2 } = e2, h2 = this;
419
+ let f2, p2, d2 = super.readable;
420
+ i2 && !o2 || !c2 || (f2 = new H(), d2 = ze(d2, f2)), r2 && (d2 = Se(d2, a2, { level: l2, chunkSize: t2 }, s2, n2, s2)), i2 && (o2 ? d2 = ze(d2, new ue(e2)) : (p2 = new te(e2), d2 = ze(d2, p2))), be(h2, d2, () => {
421
+ let e3;
422
+ i2 && !o2 && (e3 = p2.signature), i2 && !o2 || !c2 || (e3 = new u(f2.value.buffer).getUint32(0)), h2.signature = e3;
423
+ });
424
+ }
425
+ }
426
+ class ye extends w {
427
+ constructor(e2, { chunkSize: t2, DecompressionStreamZlib: n2, DecompressionStream: s2 }) {
428
+ super({});
429
+ const { zipCrypto: i2, encrypted: a2, signed: o2, signature: c2, compressed: l2, useCompressionStream: h2, deflate64: f2 } = e2;
430
+ let p2, d2, w2 = super.readable;
431
+ a2 && (i2 ? w2 = ze(w2, new le(e2)) : (d2 = new ee(e2), w2 = ze(w2, d2))), l2 && (w2 = Se(w2, h2, { chunkSize: t2, deflate64: f2 }, s2, n2, s2)), a2 && !i2 || !o2 || (p2 = new H(), w2 = ze(w2, p2)), be(this, w2, () => {
432
+ if ((!a2 || i2) && o2) {
433
+ const e3 = new u(p2.value.buffer);
434
+ if (c2 != e3.getUint32(0, false)) throw new r(P);
435
+ }
436
+ });
437
+ }
438
+ }
439
+ function be(e2, n2, s2) {
440
+ n2 = ze(n2, new w({ flush: s2 })), t.defineProperty(e2, "readable", { get: () => n2 });
441
+ }
442
+ function Se(e2, t2, n2, s2, r2, i2) {
443
+ const a2 = t2 && s2 ? s2 : r2 || i2, o2 = n2.deflate64 ? "deflate64-raw" : "deflate-raw";
444
+ try {
445
+ e2 = ze(e2, new a2(o2, n2));
446
+ } catch (s3) {
447
+ if (!t2) throw s3;
448
+ if (r2) e2 = ze(e2, new r2(o2, n2));
449
+ else {
450
+ if (!i2) throw s3;
451
+ e2 = ze(e2, new i2(o2, n2));
452
+ }
453
+ }
454
+ return e2;
455
+ }
456
+ function ze(e2, t2) {
457
+ return e2.pipeThrough(t2);
458
+ }
459
+ const ke = "data", ve = "close";
460
+ class He extends w {
461
+ constructor(e2, n2) {
462
+ super({});
463
+ const s2 = this, { codecType: i2 } = e2;
464
+ let a2;
465
+ i2.startsWith("deflate") ? a2 = _e : i2.startsWith("inflate") && (a2 = ye), s2.outputSize = 0;
466
+ let o2 = 0;
467
+ const c2 = new a2(e2, n2), l2 = super.readable, u2 = new w({ transform(e3, t2) {
468
+ e3 && e3.length && (o2 += e3.length, t2.enqueue(e3));
469
+ }, flush() {
470
+ t.assign(s2, { inputSize: o2 });
471
+ } }), h2 = new w({ transform(t2, n3) {
472
+ if (t2 && t2.length && (n3.enqueue(t2), s2.outputSize += t2.length, e2.outputSize !== b && s2.outputSize > e2.outputSize)) throw new r("Invalid uncompressed size");
473
+ }, flush() {
474
+ const { signature: e3 } = c2;
475
+ t.assign(s2, { signature: e3, inputSize: o2 });
476
+ } });
477
+ t.defineProperty(s2, "readable", { get: () => l2.pipeThrough(u2).pipeThrough(c2).pipeThrough(h2) });
478
+ }
479
+ }
480
+ class Ce extends w {
481
+ constructor(e2) {
482
+ let t2;
483
+ super({ transform: function n2(s2, r2) {
484
+ if (t2) {
485
+ const e3 = new i(t2.length + s2.length);
486
+ e3.set(t2), e3.set(s2, t2.length), s2 = e3, t2 = null;
487
+ }
488
+ s2.length > e2 ? (r2.enqueue(s2.slice(0, e2)), n2(s2.slice(e2), r2)) : t2 = s2;
489
+ }, flush(e3) {
490
+ t2 && t2.length && e3.enqueue(t2);
491
+ } });
492
+ }
493
+ }
494
+ const Be = new l(), Ae = new l();
495
+ let Re, Ie, qe, Ke, Pe, Te = 0;
496
+ async function Ve(e2) {
497
+ try {
498
+ const { options: t2, config: s2 } = e2;
499
+ if (!t2.useCompressionStream) try {
500
+ await self.initModule(e2.config);
501
+ } catch {
502
+ t2.useCompressionStream = true;
503
+ }
504
+ s2.CompressionStream = self.CompressionStream, s2.DecompressionStream = self.DecompressionStream;
505
+ const r2 = { highWaterMark: 1 }, i2 = e2.readable || new g({ async pull(e3) {
506
+ const t3 = new h((e4) => Be.set(Te, e4));
507
+ xe({ type: "pull", messageId: Te }), Te = (Te + 1) % n.MAX_SAFE_INTEGER;
508
+ const { value: s3, done: r3 } = await t3;
509
+ e3.enqueue(s3), r3 && e3.close();
510
+ } }, r2), a2 = e2.writable || new m({ async write(e3) {
511
+ let t3;
512
+ const s3 = new h((e4) => t3 = e4);
513
+ Ae.set(Te, t3), xe({ type: ke, value: e3, messageId: Te }), Te = (Te + 1) % n.MAX_SAFE_INTEGER, await s3;
514
+ } }, r2), o2 = new He(t2, s2);
515
+ Re = new AbortController();
516
+ const { signal: c2 } = Re;
517
+ await i2.pipeThrough(o2).pipeThrough(new Ce(s2.chunkSize)).pipeTo(a2, { signal: c2, preventClose: true, preventAbort: true }), await a2.getWriter().close();
518
+ const { signature: l2, inputSize: u2, outputSize: f2 } = o2;
519
+ xe({ type: ve, result: { signature: l2, inputSize: u2, outputSize: f2 } });
520
+ } catch (e3) {
521
+ e3.outputSize = 0, Ue(e3);
522
+ }
523
+ }
524
+ function xe(e2) {
525
+ let { value: t2 } = e2;
526
+ if (t2) if (t2.length) try {
527
+ t2 = new i(t2), e2.value = t2.buffer, d(e2, [e2.value]);
528
+ } catch {
529
+ d(e2);
530
+ }
531
+ else d(e2);
532
+ else d(e2);
533
+ }
534
+ function Ue(e2 = new r("Unknown error")) {
535
+ const { message: t2, stack: n2, code: s2, name: i2, outputSize: a2 } = e2;
536
+ d({ error: { message: t2, stack: n2, code: s2, name: i2, outputSize: a2 } });
537
+ }
538
+ function We(e2, t2, n2 = {}) {
539
+ const a2 = "number" == typeof n2.level ? n2.level : -1, o2 = "number" == typeof n2.outBuffer ? n2.outBuffer : 65536, c2 = "number" == typeof n2.inBufferSize ? n2.inBufferSize : 65536;
540
+ return new w({ start() {
541
+ let n3;
542
+ if (this.out = qe(o2), this.in = qe(c2), this.inBufferSize = c2, this._scratch = new i(o2), e2 ? (this._process = Ie.deflate_process, this._last_consumed = Ie.deflate_last_consumed, this._end = Ie.deflate_end, this.streamHandle = Ie.deflate_new(), n3 = "gzip" === t2 ? Ie.deflate_init_gzip(this.streamHandle, a2) : "deflate-raw" === t2 ? Ie.deflate_init_raw(this.streamHandle, a2) : Ie.deflate_init(this.streamHandle, a2)) : "deflate64-raw" === t2 ? (this._process = Ie.inflate9_process, this._last_consumed = Ie.inflate9_last_consumed, this._end = Ie.inflate9_end, this.streamHandle = Ie.inflate9_new(), n3 = Ie.inflate9_init_raw(this.streamHandle)) : (this._process = Ie.inflate_process, this._last_consumed = Ie.inflate_last_consumed, this._end = Ie.inflate_end, this.streamHandle = Ie.inflate_new(), n3 = "deflate-raw" === t2 ? Ie.inflate_init_raw(this.streamHandle) : "gzip" === t2 ? Ie.inflate_init_gzip(this.streamHandle) : Ie.inflate_init(this.streamHandle)), 0 !== n3) throw new r("init failed:" + n3);
543
+ }, transform(t3, n3) {
544
+ try {
545
+ const a3 = t3, c3 = new i(Pe.buffer), l2 = this._process, u2 = this._last_consumed, h2 = this.out, f2 = this._scratch;
546
+ let p2 = 0;
547
+ for (; p2 < a3.length; ) {
548
+ const t4 = s.min(a3.length - p2, 32768);
549
+ this.in && this.inBufferSize >= t4 || (this.in && Ke && Ke(this.in), this.in = qe(t4), this.inBufferSize = t4), c3.set(a3.subarray(p2, p2 + t4), this.in);
550
+ const i2 = l2(this.streamHandle, this.in, t4, h2, o2, 0), d2 = 16777215 & i2;
551
+ if (d2 && (f2.set(c3.subarray(h2, h2 + d2), 0), n3.enqueue(f2.slice(0, d2))), !e2) {
552
+ const e3 = i2 >> 24 & 255, t5 = 128 & e3 ? e3 - 256 : e3;
553
+ if (0 > t5) throw new r("process error:" + t5);
554
+ }
555
+ const w2 = u2(this.streamHandle);
556
+ if (0 === w2) break;
557
+ p2 += w2;
558
+ }
559
+ } catch (e3) {
560
+ this._end && this.streamHandle && this._end(this.streamHandle), this.in && Ke && Ke(this.in), this.out && Ke && Ke(this.out), n3.error(e3);
561
+ }
562
+ }, flush(t3) {
563
+ try {
564
+ const n3 = new i(Pe.buffer), s2 = this._process, a3 = this.out, c3 = this._scratch;
565
+ for (; ; ) {
566
+ const i2 = s2(this.streamHandle, 0, 0, a3, o2, 4), l2 = 16777215 & i2, u2 = i2 >> 24 & 255;
567
+ if (!e2) {
568
+ const e3 = 128 & u2 ? u2 - 256 : u2;
569
+ if (0 > e3) throw new r("process error:" + e3);
570
+ }
571
+ if (l2 && (c3.set(n3.subarray(a3, a3 + l2), 0), t3.enqueue(c3.slice(0, l2))), 1 === u2 || 0 === l2) break;
572
+ }
573
+ } catch (e3) {
574
+ t3.error(e3);
575
+ } finally {
576
+ if (this._end && this.streamHandle) {
577
+ const e3 = this._end(this.streamHandle);
578
+ 0 !== e3 && t3.error(new r("end error:" + e3));
579
+ }
580
+ this.in && Ke && Ke(this.in), this.out && Ke && Ke(this.out);
581
+ }
582
+ } });
583
+ }
584
+ addEventListener("message", ({ data: e2 }) => {
585
+ const { type: t2, messageId: n2, value: s2, done: r2 } = e2;
586
+ try {
587
+ if ("start" == t2 && Ve(e2), t2 == ke) {
588
+ const e3 = Be.get(n2);
589
+ Be.delete(n2), e3({ value: new i(s2), done: r2 });
590
+ }
591
+ if ("ack" == t2) {
592
+ const e3 = Ae.get(n2);
593
+ Ae.delete(n2), e3();
594
+ }
595
+ t2 == ve && Re.abort();
596
+ } catch (e3) {
597
+ Ue(e3);
598
+ }
599
+ });
600
+ class Me {
601
+ constructor(e2 = "deflate", t2) {
602
+ return We(true, e2, t2);
603
+ }
604
+ }
605
+ class Ee {
606
+ constructor(e2 = "deflate", t2) {
607
+ return We(false, e2, t2);
608
+ }
609
+ }
610
+ let De = false;
611
+ self.initModule = async (e2) => {
612
+ try {
613
+ const t2 = await (async (e3, { baseURI: t3 }) => {
614
+ if (!De) {
615
+ let n2, s2;
616
+ try {
617
+ try {
618
+ s2 = new URL(e3, t3);
619
+ } catch {
620
+ }
621
+ const r2 = await fetch(s2);
622
+ n2 = await r2.arrayBuffer();
623
+ } catch (t4) {
624
+ if (!e3.startsWith("data:application/wasm;base64,")) throw t4;
625
+ n2 = ((e4) => {
626
+ const t5 = e4.split(",")[1], n3 = atob(t5), s3 = n3.length, r2 = new i(s3);
627
+ for (let e5 = 0; s3 > e5; ++e5) r2[e5] = n3.charCodeAt(e5);
628
+ return r2.buffer;
629
+ })(e3);
630
+ }
631
+ ((e4) => {
632
+ if (Ie = e4, { malloc: qe, free: Ke, memory: Pe } = Ie, "function" != typeof qe || "function" != typeof Ke || !Pe) throw Ie = qe = Ke = Pe = null, new r("Invalid WASM module");
633
+ })((await WebAssembly.instantiate(n2)).instance.exports), De = true;
634
+ }
635
+ })(e2.wasmURI, e2);
636
+ return e2.CompressionStreamZlib = Me, e2.DecompressionStreamZlib = Ee, t2;
637
+ } catch {
638
+ }
639
+ };
640
+ })();