tempest-react-sdk 0.63.0 → 0.64.0

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  1. package/README.md +1 -1
  2. package/dist/components/Chat/Chat.cjs +1 -1
  3. package/dist/components/Chat/Chat.cjs.map +1 -1
  4. package/dist/components/Chat/Chat.js +71 -96
  5. package/dist/components/Chat/Chat.js.map +1 -1
  6. package/dist/components/Chat/Chat.module.cjs +1 -1
  7. package/dist/components/Chat/Chat.module.cjs.map +1 -1
  8. package/dist/components/Chat/Chat.module.js +30 -8
  9. package/dist/components/Chat/Chat.module.js.map +1 -1
  10. package/dist/components/Chat/ChatActionsMenu.cjs +2 -0
  11. package/dist/components/Chat/ChatActionsMenu.cjs.map +1 -0
  12. package/dist/components/Chat/ChatActionsMenu.js +14 -0
  13. package/dist/components/Chat/ChatActionsMenu.js.map +1 -0
  14. package/dist/components/Chat/ChatAttachments.cjs +2 -0
  15. package/dist/components/Chat/ChatAttachments.cjs.map +1 -0
  16. package/dist/components/Chat/ChatAttachments.js +80 -0
  17. package/dist/components/Chat/ChatAttachments.js.map +1 -0
  18. package/dist/components/Chat/ChatBubble.cjs +2 -0
  19. package/dist/components/Chat/ChatBubble.cjs.map +1 -0
  20. package/dist/components/Chat/ChatBubble.js +155 -0
  21. package/dist/components/Chat/ChatBubble.js.map +1 -0
  22. package/dist/components/Chat/chat-groups.cjs +1 -1
  23. package/dist/components/Chat/chat-groups.cjs.map +1 -1
  24. package/dist/components/Chat/chat-groups.js +42 -2
  25. package/dist/components/Chat/chat-groups.js.map +1 -1
  26. package/dist/components/Chat/chat-receipt.cjs +2 -0
  27. package/dist/components/Chat/chat-receipt.cjs.map +1 -0
  28. package/dist/components/Chat/chat-receipt.js +14 -0
  29. package/dist/components/Chat/chat-receipt.js.map +1 -0
  30. package/dist/components/ContextMenu/ContextMenu.cjs +1 -1
  31. package/dist/components/ContextMenu/ContextMenu.cjs.map +1 -1
  32. package/dist/components/ContextMenu/ContextMenu.js +100 -48
  33. package/dist/components/ContextMenu/ContextMenu.js.map +1 -1
  34. package/dist/components/ContextMenu/ContextMenu.module.cjs.map +1 -1
  35. package/dist/components/ContextMenu/ContextMenu.module.js.map +1 -1
  36. package/dist/styles/advanced.css +2 -0
  37. package/dist/styles/chat.css +28 -0
  38. package/dist/styles/component/Chat.css +28 -0
  39. package/dist/styles/component/ContextMenu.css +2 -0
  40. package/dist/styles/manifest.json +12 -0
  41. package/dist/styles.css +1 -1
  42. package/dist/tempest-react-sdk.cjs +1 -1
  43. package/dist/tempest-react-sdk.d.ts +253 -10
  44. package/dist/tempest-react-sdk.js +169 -167
  45. package/dist/theme/create-theme.cjs +3 -3
  46. package/dist/theme/create-theme.cjs.map +1 -1
  47. package/dist/theme/create-theme.js +109 -57
  48. package/dist/theme/create-theme.js.map +1 -1
  49. package/loader/css-loader-hooks.mjs +37 -0
  50. package/loader/css-loader.mjs +46 -0
  51. package/package.json +3 -1
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- {"version":3,"file":"create-theme.cjs","names":[],"sources":["../../src/theme/create-theme.ts"],"sourcesContent":["/**\n * @tempest-limits file-lines — one pass that emits the whole token set — surfaces,\n * text, borders, states, the chart ramps — for both modes, with every value checked\n * against the surface it will sit on. The checks are what make the length: each\n * token is derived and then verified against the same background table.\n */\n/**\n * Theme factory: turns a handful of brand colors into the full set of\n * `--tempest-*` token overrides, for both light and dark.\n *\n * Rebranding used to mean hand-writing ~167 custom properties (and getting the\n * dark ramp inversion right by hand). `createTheme({ primary: \"#7c3aed\" })`\n * emits the same thing, derived in OKLCH so the ramp stays perceptually even.\n */\nimport {\n contrastRatio,\n createColorScale,\n hexToRgbaString,\n readableForeground,\n type ColorScale,\n type ScaleStep,\n} from \"./color\";\nimport { buildDivergingRamp, buildRamp, hueOf } from \"./data-viz-ramps\";\n\n/** Radius presets, applied to the whole `--tempest-radius-*` family at once. */\nexport type ThemeRadius = \"none\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"full\";\n\n/** Status token families that {@link createTheme} can regenerate. */\nexport type ThemeStatus = \"success\" | \"warning\" | \"danger\" | \"info\";\n\n/** Input for {@link createTheme}. Every field is optional — omitted families keep the built-in tokens. */\nexport interface CreateThemeOptions {\n /** Brand color, used as the `500` step of the primary scale. */\n primary?: string;\n /** Neutral color, used as the `500` step of the gray scale (surfaces, borders, text). */\n gray?: string;\n /** Success color (`--tempest-success*`). */\n success?: string;\n /** Warning color (`--tempest-warning*`). */\n warning?: string;\n /** Danger color (`--tempest-danger*`). */\n danger?: string;\n /** Info color (`--tempest-info*`). */\n info?: string;\n /**\n * Categorical series colors for `tempest-react-sdk/charts`, in cycle order.\n * Written to `--tempest-chart-1` … `--tempest-chart-N`, so charts follow the\n * theme instead of a hardcoded palette.\n */\n chart?: string[];\n /** Corner radius scale. A preset name, or explicit per-step values. */\n radius?: ThemeRadius | Partial<Record<\"xs\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"2xl\", string>>;\n /** Alpha of `--tempest-focus-ring-color`, derived from the brand color. Default `0.35`. */\n focusRingAlpha?: number;\n /** Selector the light tokens are written under. Default `\":root\"`. */\n selector?: string;\n /** Selector the dark tokens are written under. Default `'[data-tempest-theme=\"dark\"]'`. */\n darkSelector?: string;\n}\n\n/** A generated theme: token maps per color scheme, plus the CSS text that carries them. */\nexport interface GeneratedTheme {\n /** Light-scheme custom properties, without the leading `--`-less names (keys include `--`). */\n light: Record<string, string>;\n /** Dark-scheme custom properties. */\n dark: Record<string, string>;\n /** Both blocks rendered as CSS, ready for {@link applyTheme} or a stylesheet. */\n css: string;\n}\n\nconst RADIUS_PRESETS: Record<ThemeRadius, Record<string, string>> = {\n none: { xs: \"0\", sm: \"0\", md: \"0\", lg: \"0\", xl: \"0\", \"2xl\": \"0\" },\n sm: { xs: \"1px\", sm: \"2px\", md: \"4px\", lg: \"6px\", xl: \"8px\", \"2xl\": \"12px\" },\n md: { xs: \"2px\", sm: \"4px\", md: \"8px\", lg: \"12px\", xl: \"16px\", \"2xl\": \"24px\" },\n lg: { xs: \"4px\", sm: \"6px\", md: \"12px\", lg: \"16px\", xl: \"22px\", \"2xl\": \"32px\" },\n xl: { xs: \"6px\", sm: \"10px\", md: \"16px\", lg: \"24px\", xl: \"32px\", \"2xl\": \"44px\" },\n full: { xs: \"4px\", sm: \"8px\", md: \"9999px\", lg: \"9999px\", xl: \"9999px\", \"2xl\": \"9999px\" },\n};\n\nconst SCALE_STEPS: ScaleStep[] = [50, 100, 200, 300, 400, 500, 600, 700, 800, 900];\n\nfunction writeScale(tokens: Record<string, string>, name: string, scale: ColorScale): void {\n for (const step of SCALE_STEPS) {\n tokens[`--tempest-${name}-${step}`] = scale[step];\n }\n}\n\n/** Minimum contrast for body text, WCAG 2.x AA. */\nconst AA_TEXT_CONTRAST = 4.5;\n\n/**\n * Choose the ramp step for text sitting on the soft tint.\n *\n * A fixed step does not survive an arbitrary brand color: the built-in blue only\n * reaches 4.37:1 at `500` over its own `50` tint, and a generated emerald lands\n * at 4.41:1 at `600` — both fail AA for body text by a hair. So the step is\n * picked by measuring, walking away from the tint until it clears AA, and\n * falling back to the most extreme candidate when even that cannot (a very light\n * or very desaturated brand).\n *\n * @param scale - The generated ramp.\n * @param softStep - Step used as `--tempest-primary-soft`.\n * @param candidates - Steps to try, in order of preference.\n * @returns The first candidate clearing {@link AA_TEXT_CONTRAST}, else the last.\n */\nfunction pickOnSoftStep(\n scale: ColorScale,\n softStep: ScaleStep,\n candidates: ScaleStep[],\n): ScaleStep {\n for (const step of candidates) {\n if (contrastRatio(scale[softStep], scale[step]) >= AA_TEXT_CONTRAST) return step;\n }\n return candidates[candidates.length - 1];\n}\n\n/**\n * The dark ink for content sitting on a saturated fill.\n *\n * Near-black tinted toward warm rather than pure black, matching the value\n * `colors.css` uses for the same job: it reads as part of the swatch instead of\n * a hole punched in it.\n */\nconst ON_SOLID_INK = \"#1f0606\";\n\n/**\n * Emit the primary aliases for one scheme.\n *\n * The dark scheme walks the ramp the other way (hover is *lighter*, the soft\n * tint is a dark shade, and readable text on that tint is a light shade) — the\n * same inversion the built-in `colors.css` dark block does by hand.\n */\nfunction writePrimaryAliases(\n tokens: Record<string, string>,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n focusRingAlpha: number,\n): void {\n tokens[\"--tempest-primary\"] = \"var(--tempest-primary-500)\";\n if (scheme === \"light\") {\n tokens[\"--tempest-primary-hover\"] = \"var(--tempest-primary-600)\";\n tokens[\"--tempest-primary-active\"] = \"var(--tempest-primary-700)\";\n tokens[\"--tempest-primary-soft\"] = \"var(--tempest-primary-50)\";\n tokens[\"--tempest-primary-soft-hover\"] = \"var(--tempest-primary-100)\";\n tokens[\"--tempest-primary-on-soft\"] =\n `var(--tempest-primary-${pickOnSoftStep(scale, 50, [600, 700, 800, 900])})`;\n } else {\n tokens[\"--tempest-primary-hover\"] = \"var(--tempest-primary-400)\";\n tokens[\"--tempest-primary-active\"] = \"var(--tempest-primary-300)\";\n tokens[\"--tempest-primary-soft\"] = \"var(--tempest-primary-100)\";\n tokens[\"--tempest-primary-soft-hover\"] = \"var(--tempest-primary-200)\";\n tokens[\"--tempest-primary-on-soft\"] =\n `var(--tempest-primary-${pickOnSoftStep(scale, 100, [700, 800, 900])})`;\n }\n\n const foreground = readableForeground(scale[500]);\n tokens[\"--tempest-primary-foreground\"] = foreground;\n tokens[\"--tempest-text-on-primary\"] = foreground;\n tokens[\"--tempest-focus-ring-color\"] = hexToRgbaString(scale[500], focusRingAlpha);\n}\n\n/**\n * Emit the neutral surface/border/text aliases from a generated gray scale.\n *\n * `--tempest-bg` is pushed past the ramp on purpose: pure white in light mode and\n * a shade darker than `gray-50` in dark mode, so a raised surface still reads as\n * raised against the page.\n */\nfunction writeNeutralAliases(\n tokens: Record<string, string>,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n): void {\n if (scheme === \"light\") {\n tokens[\"--tempest-bg\"] = \"#ffffff\";\n tokens[\"--tempest-surface\"] = \"var(--tempest-gray-50)\";\n tokens[\"--tempest-surface-2\"] = \"var(--tempest-gray-100)\";\n tokens[\"--tempest-surface-3\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-border\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-border-strong\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-text\"] = \"var(--tempest-gray-900)\";\n tokens[\"--tempest-text-muted\"] = \"var(--tempest-gray-600)\";\n tokens[\"--tempest-text-subtle\"] = \"var(--tempest-gray-500)\";\n } else {\n tokens[\"--tempest-bg\"] = scale[50];\n tokens[\"--tempest-surface\"] = \"var(--tempest-gray-100)\";\n tokens[\"--tempest-surface-2\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-surface-3\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-border\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-border-strong\"] = \"var(--tempest-gray-400)\";\n tokens[\"--tempest-text\"] = \"var(--tempest-gray-900)\";\n tokens[\"--tempest-text-muted\"] = \"var(--tempest-gray-700)\";\n tokens[\"--tempest-text-subtle\"] = \"var(--tempest-gray-600)\";\n }\n tokens[\"--tempest-neutral-on-solid\"] = readableForeground(scale[700], \"#ffffff\", ON_SOLID_INK);\n}\n\n/**\n * Emit one status family (`--tempest-danger`, `-fg`, `-bg`, `-border`, `-solid`).\n *\n * `-fg` is the text shade over `-bg`, so it has to cross the ramp in opposite\n * directions per scheme; `-solid` stays the saturated fill used by badges.\n *\n * `-on-solid` is derived from the `-solid` this call just emitted, rather than\n * left to fall through. Falling through was the bug: the SDK's own\n * `-on-solid` values are measured against the SDK's own fills, so a brand whose\n * `danger-600` lands light kept white ink over it and nothing said so. The\n * generated neutral hit exactly that — white over a generated `gray-700` of\n * `#a8b2c6` measures 2.13:1.\n */\nfunction writeStatus(\n tokens: Record<string, string>,\n name: ThemeStatus,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n): void {\n if (scheme === \"light\") {\n tokens[`--tempest-${name}`] = scale[700];\n tokens[`--tempest-${name}-fg`] = scale[800];\n tokens[`--tempest-${name}-bg`] = scale[50];\n tokens[`--tempest-${name}-border`] = scale[200];\n tokens[`--tempest-${name}-solid`] = scale[600];\n tokens[`--tempest-${name}-on-solid`] = readableForeground(\n scale[600],\n \"#ffffff\",\n ON_SOLID_INK,\n );\n } else {\n tokens[`--tempest-${name}`] = scale[700];\n tokens[`--tempest-${name}-fg`] = scale[700];\n tokens[`--tempest-${name}-bg`] = scale[50];\n tokens[`--tempest-${name}-border`] = scale[200];\n tokens[`--tempest-${name}-solid`] = scale[500];\n tokens[`--tempest-${name}-on-solid`] = readableForeground(\n scale[500],\n \"#ffffff\",\n ON_SOLID_INK,\n );\n }\n}\n\nfunction renderBlock(selector: string, tokens: Record<string, string>): string {\n const entries = Object.entries(tokens);\n if (entries.length === 0) return \"\";\n const body = entries.map(([name, value]) => ` ${name}: ${value};`).join(\"\\n\");\n return `${selector} {\\n${body}\\n}`;\n}\n\n/**\n * Generate `--tempest-*` overrides from a small brand description.\n *\n * Only the families you pass are generated; everything else falls through to the\n * SDK's own tokens, so a theme stays a patch and not a fork of `colors.css`.\n *\n * @example\n * ```ts\n * import { applyTheme, createTheme } from \"tempest-react-sdk\";\n *\n * const theme = createTheme({\n * primary: \"#7c3aed\",\n * radius: \"lg\",\n * chart: [\"#7c3aed\", \"#0ea5e9\", \"#22c55e\", \"#f59e0b\"],\n * });\n *\n * applyTheme(theme);\n * ```\n *\n * @param options - Brand colors plus optional radius / chart / focus-ring tuning.\n * @returns The light and dark token maps and the CSS text that carries them.\n */\nexport function createTheme(options: CreateThemeOptions = {}): GeneratedTheme {\n const {\n primary,\n gray,\n chart,\n radius,\n focusRingAlpha = 0.35,\n selector = \":root\",\n darkSelector = '[data-tempest-theme=\"dark\"]',\n } = options;\n\n const light: Record<string, string> = {};\n const dark: Record<string, string> = {};\n\n if (primary) {\n const lightScale = createColorScale(primary, \"light\");\n const darkScale = createColorScale(primary, \"dark\");\n writeScale(light, \"primary\", lightScale);\n writeScale(dark, \"primary\", darkScale);\n writePrimaryAliases(light, lightScale, \"light\", focusRingAlpha);\n writePrimaryAliases(dark, darkScale, \"dark\", focusRingAlpha);\n }\n\n if (gray) {\n // `anchor: false`: a neutral ramp has to keep its tuned lightness curve.\n // Anchoring it at the input compressed both halves and dropped\n // text-muted-on-surface-3 to ~4.2:1 — below AA — which the browser axe\n // sweep caught on the generated themes.\n const lightScale = createColorScale(gray, \"light\", { anchor: false, neutral: true });\n const darkScale = createColorScale(gray, \"dark\", { anchor: false, neutral: true });\n writeScale(light, \"gray\", lightScale);\n writeScale(dark, \"gray\", darkScale);\n writeNeutralAliases(light, lightScale, \"light\");\n writeNeutralAliases(dark, darkScale, \"dark\");\n }\n\n for (const status of [\"success\", \"warning\", \"danger\", \"info\"] as const) {\n const value = options[status];\n if (!value) continue;\n writeStatus(light, status, createColorScale(value, \"light\"), \"light\");\n writeStatus(dark, status, createColorScale(value, \"dark\"), \"dark\");\n }\n\n if (chart?.length) {\n chart.forEach((color, index) => {\n light[`--tempest-chart-${index + 1}`] = color;\n });\n // Declares how many series colors this theme owns. Without it the reader\n // keeps walking into the SDK's built-in `--tempest-chart-7`/`-8`, so a\n // 6-color brand palette silently mixes with two leftover defaults — which\n // is exactly what a 7-series chart would show.\n light[\"--tempest-chart-count\"] = String(chart.length);\n }\n\n /*\n * Continuous scales follow the brand too.\n *\n * Without this a rebranded app gets its categorical slots recoloured and then a\n * heatmap still painted in the SDK's blue — the one chart on the page that\n * silently ignores the brand. Both scales derive from the first series hue (or\n * the primary), stepped by perceptual lightness for each mode separately.\n *\n * Skipped entirely when the theme names no colour to derive from, so the\n * built-in tokens survive instead of being overwritten with a guess.\n */\n const scaleSource = chart?.[0] ?? primary;\n if (scaleSource) {\n const coolHue = hueOf(scaleSource);\n // The opposite pole: the brand's own danger colour when it has one, since a\n // diverging scale's warm arm and \"bad\" should not disagree on screen.\n const warmHue = options.danger ? hueOf(options.danger) : (coolHue + 180) % 360;\n for (const [target, mode] of [\n [light, \"light\"],\n [dark, \"dark\"],\n ] as const) {\n buildRamp(coolHue, mode).forEach((stepColor, index) => {\n target[`--tempest-chart-sequential-${index + 1}`] = stepColor;\n });\n const diverging = buildDivergingRamp({\n coolHue,\n warmHue,\n mid: mode === \"light\" ? \"#e4e7ec\" : \"#262d3f\",\n mode,\n });\n [...diverging.cool, diverging.mid, ...diverging.warm].forEach((stepColor, index) => {\n target[`--tempest-chart-diverging-${index + 1}`] = stepColor;\n });\n }\n }\n\n if (radius) {\n const steps = typeof radius === \"string\" ? RADIUS_PRESETS[radius] : radius;\n for (const [step, value] of Object.entries(steps)) {\n light[`--tempest-radius-${step}`] = value;\n }\n }\n\n const css = [renderBlock(selector, light), renderBlock(darkSelector, dark)]\n .filter(Boolean)\n .join(\"\\n\\n\");\n\n return { light, dark, css };\n}\n\n/**\n * Contrast ratio of `--tempest-primary-foreground` over the brand color.\n *\n * Exposed so an app (or a test) can assert its own brand clears WCAG AA (4.5) for\n * body text or AA-large (3.0) for button labels, instead of trusting the pick.\n *\n * @param options - The same input given to {@link createTheme}.\n * @returns The ratio, or `null` when no `primary` was provided.\n */\nexport function themeContrast(options: CreateThemeOptions): number | null {\n if (!options.primary) return null;\n const scale = createColorScale(options.primary, \"light\");\n return contrastRatio(scale[500], 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+ {"version":3,"file":"create-theme.cjs","names":[],"sources":["../../src/theme/create-theme.ts"],"sourcesContent":["/**\n * @tempest-limits file-lines — one pass that emits the whole token set — surfaces,\n * text, borders, states, the chart ramps — for both modes, with every value checked\n * against the surface it will sit on. The checks are what make the length: each\n * token is derived and then verified against the same background table.\n */\n/**\n * Theme factory: turns a handful of brand colors into the full set of\n * `--tempest-*` token overrides, for both light and dark.\n *\n * Rebranding used to mean hand-writing ~167 custom properties (and getting the\n * dark ramp inversion right by hand). `createTheme({ primary: \"#7c3aed\" })`\n * emits the same thing, derived in OKLCH so the ramp stays perceptually even.\n */\nimport {\n contrastRatio,\n createColorScale,\n hexToRgbaString,\n readableForeground,\n type ColorScale,\n type ScaleStep,\n} from \"./color\";\nimport { buildDivergingRamp, buildRamp, hueOf } from \"./data-viz-ramps\";\nimport { isDevBuild } from \"../utils/dev-mode\";\n\n/** Radius presets, applied to the whole `--tempest-radius-*` family at once. */\nexport type ThemeRadius = \"none\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"full\";\n\n/** Status token families that {@link createTheme} can regenerate. */\nexport type ThemeStatus = \"success\" | \"warning\" | \"danger\" | \"info\";\n\n/** Input for {@link createTheme}. Every field is optional — omitted families keep the built-in tokens. */\nexport interface CreateThemeOptions {\n /** Brand color, used as the `500` step of the primary scale. */\n primary?: string;\n /** Neutral color, used as the `500` step of the gray scale (surfaces, borders, text). */\n gray?: string;\n /** Success color (`--tempest-success*`). */\n success?: string;\n /** Warning color (`--tempest-warning*`). */\n warning?: string;\n /** Danger color (`--tempest-danger*`). */\n danger?: string;\n /** Info color (`--tempest-info*`). */\n info?: string;\n /**\n * Categorical series colors for `tempest-react-sdk/charts`, in cycle order.\n * Written to `--tempest-chart-1` … `--tempest-chart-N`, so charts follow the\n * theme instead of a hardcoded palette.\n */\n chart?: string[];\n /** Corner radius scale. A preset name, or explicit per-step values. */\n radius?: ThemeRadius | Partial<Record<\"xs\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"2xl\", string>>;\n /**\n * Opacity of `--tempest-focus-ring-color`. Omit it — the default ring is opaque.\n *\n * A translucent ring has no contrast of its own; it has the contrast of\n * whatever it composites over. Passing a value below `1` reintroduces the\n * failure 0.61.0 fixed in the built-in tokens, and logs a warning in a\n * development build. Kept because a translucent ring over a background you\n * control is a legitimate choice.\n */\n focusRingAlpha?: number;\n /** Selector the light tokens are written under. Default `\":root\"`. */\n selector?: string;\n /** Selector the dark tokens are written under. Default `'[data-tempest-theme=\"dark\"]'`. */\n darkSelector?: string;\n}\n\n/** A generated theme: token maps per color scheme, plus the CSS text that carries them. */\nexport interface GeneratedTheme {\n /** Light-scheme custom properties, without the leading `--`-less names (keys include `--`). */\n light: Record<string, string>;\n /** Dark-scheme custom properties. */\n dark: Record<string, string>;\n /** Both blocks rendered as CSS, ready for {@link applyTheme} or a stylesheet. */\n css: string;\n}\n\nconst RADIUS_PRESETS: Record<ThemeRadius, Record<string, string>> = {\n none: { xs: \"0\", sm: \"0\", md: \"0\", lg: \"0\", xl: \"0\", \"2xl\": \"0\" },\n sm: { xs: \"1px\", sm: \"2px\", md: \"4px\", lg: \"6px\", xl: \"8px\", \"2xl\": \"12px\" },\n md: { xs: \"2px\", sm: \"4px\", md: \"8px\", lg: \"12px\", xl: \"16px\", \"2xl\": \"24px\" },\n lg: { xs: \"4px\", sm: \"6px\", md: \"12px\", lg: \"16px\", xl: \"22px\", \"2xl\": \"32px\" },\n xl: { xs: \"6px\", sm: \"10px\", md: \"16px\", lg: \"24px\", xl: \"32px\", \"2xl\": \"44px\" },\n full: { xs: \"4px\", sm: \"8px\", md: \"9999px\", lg: \"9999px\", xl: \"9999px\", \"2xl\": \"9999px\" },\n};\n\nconst SCALE_STEPS: ScaleStep[] = [50, 100, 200, 300, 400, 500, 600, 700, 800, 900];\n\nfunction writeScale(tokens: Record<string, string>, name: string, scale: ColorScale): void {\n for (const step of SCALE_STEPS) {\n tokens[`--tempest-${name}-${step}`] = scale[step];\n }\n}\n\n/** Minimum contrast for body text, WCAG 2.x AA. */\nconst AA_TEXT_CONTRAST = 4.5;\n\n/**\n * Choose the ramp step for text sitting on the soft tint.\n *\n * A fixed step does not survive an arbitrary brand color: the built-in blue only\n * reaches 4.37:1 at `500` over its own `50` tint, and a generated emerald lands\n * at 4.41:1 at `600` — both fail AA for body text by a hair. So the step is\n * picked by measuring, walking away from the tint until it clears AA, and\n * falling back to the most extreme candidate when even that cannot (a very light\n * or very desaturated brand).\n *\n * @param scale - The generated ramp.\n * @param softStep - Step used as `--tempest-primary-soft`.\n * @param candidates - Steps to try, in order of preference.\n * @returns The first candidate clearing {@link AA_TEXT_CONTRAST}, else the last.\n */\nfunction pickOnSoftStep(\n scale: ColorScale,\n softStep: ScaleStep,\n candidates: ScaleStep[],\n): ScaleStep {\n for (const step of candidates) {\n if (contrastRatio(scale[softStep], scale[step]) >= AA_TEXT_CONTRAST) return step;\n }\n return candidates[candidates.length - 1];\n}\n\n/** Minimum contrast for a non-text indicator, WCAG 2.2 SC 1.4.11. */\nconst INDICATOR_CONTRAST = 3;\n\n/**\n * The four surfaces a focus ring can land on, as the SDK's own `colors.css`\n * paints them.\n *\n * Ported from `src/styles/colors.css` (`--tempest-bg`, `--tempest-surface`,\n * `--tempest-surface-2`, `--tempest-surface-3`, resolved through the gray ramp),\n * and pinned by a test that reads that file — a theme that only names `primary`\n * keeps these, so the ring has to be measured against them and not against a\n * guess. The light values resolve through `--tempest-gray-50/100/200`; the dark\n * ones are literals in the dark block.\n */\nconst SDK_SURFACES: Record<\"light\" | \"dark\", readonly string[]> = {\n light: [\"#ffffff\", \"#f8f9fb\", \"#f1f3f6\", \"#e4e7ec\"],\n dark: [\"#0b0d12\", \"#14171f\", \"#1d2230\", \"#262d3f\"],\n};\n\n/**\n * Ramp steps to try for the focus ring, in order.\n *\n * `500` first, because the ring should read as the brand when it can, then up\n * the ramp — which moves away from the surfaces in **both** schemes, because\n * `createColorScale` inverts the dark ramp: there `50` is the darkest step (it\n * is what `--tempest-bg` is made of) and `900` the lightest. Walking down in\n * dark mode looks like the right inversion and is the wrong direction; measured,\n * it left a near-black brand's ring at 1.04:1 over its own background.\n */\nconst FOCUS_RING_CANDIDATES: readonly ScaleStep[] = [500, 600, 700, 800, 900];\n\n/**\n * Choose the ramp step for the focus ring, by measuring it against the surfaces\n * it will actually be drawn on.\n *\n * A fixed step does not survive an arbitrary brand, and the measurement says so\n * loudly: of twelve brands checked against the four surfaces in both schemes —\n * 96 pairings — `500` opaque clears 3:1 in 58 of them, and `500` at the old\n * default alpha of 0.35 in 3. Picking the step by measurement clears all 96. The\n * brand from the report that opened this\n * (`#8100D7`) passes in light at 7.20:1 and fails in **dark** at 2.70:1 down to\n * 1.91:1 on `surface-3`; a yellow fails in light at 1.43:1. So the step is\n * picked the way {@link pickOnSoftStep} picks text on a tint: walk away from the\n * surfaces until the ring clears the floor against *all* of them.\n *\n * The fallback is the candidate with the best worst case rather than the last\n * one, because \"the most extreme step\" is not always the most contrasting one\n * once a brand is near-neutral.\n *\n * @param scale - The generated ramp.\n * @param surfaces - The four surfaces this theme will paint, opaque hex.\n * @returns The first candidate clearing {@link INDICATOR_CONTRAST} on every\n * surface, else the candidate whose weakest pairing is strongest.\n */\nfunction pickFocusRingStep(scale: ColorScale, surfaces: readonly string[]): ScaleStep {\n const worstCase = (step: ScaleStep): number =>\n Math.min(...surfaces.map((surface) => contrastRatio(scale[step], surface)));\n let best: ScaleStep = FOCUS_RING_CANDIDATES[0] as ScaleStep;\n let bestRatio = -1;\n for (const step of FOCUS_RING_CANDIDATES) {\n const measured = worstCase(step);\n if (measured >= INDICATOR_CONTRAST) return step;\n if (measured > bestRatio) {\n best = step;\n bestRatio = measured;\n }\n }\n return best;\n}\n\n/**\n * The surfaces this theme will actually paint, per scheme.\n *\n * A theme that names `gray` repaints all four, so measuring the ring against the\n * SDK's would be measuring the wrong backdrop — and a theme that does not keeps\n * the SDK's, which is the common case. The order and the ramp steps mirror\n * {@link writeNeutralAliases}, which is what emits them.\n *\n * @param scheme - Which scheme is being emitted.\n * @param grayScales - The generated neutral ramps, when the theme names one.\n * @returns Four opaque hex colors: bg, surface, surface-2, surface-3.\n */\nfunction surfacesOf(\n scheme: \"light\" | \"dark\",\n grayScales: { light: ColorScale; dark: ColorScale } | undefined,\n): readonly string[] {\n if (!grayScales) return SDK_SURFACES[scheme];\n const scale = grayScales[scheme];\n return scheme === \"light\"\n ? [\"#ffffff\", scale[50], scale[100], scale[200]]\n : [scale[50], scale[100], scale[200], scale[300]];\n}\n\n/**\n * Warn, in a development build, that an alpha was asked for the focus ring.\n *\n * A translucent ring has no contrast of its own — it has the contrast of\n * whatever it composites over — and that is the failure this option used to\n * ship by default: measured at alpha `0.35`, twelve brands across four surfaces\n * and both schemes produced 96 pairings, of which 3 cleared the 3:1 of WCAG 2.2\n * SC 1.4.11. It stays available, because a translucent ring over a\n * known background is a legitimate choice, but it is a choice a theme now has to\n * make on purpose.\n *\n * The warning is the difficult part to notice otherwise: a failing focus ring is\n * visible, it just does not separate.\n *\n * @param focusRingAlpha - The opacity the caller asked for, if any.\n */\nfunction warnOnTranslucentFocusRing(focusRingAlpha: number | undefined): void {\n if (focusRingAlpha === undefined || focusRingAlpha >= 1) return;\n if (!isDevBuild()) return;\n console.warn(\n `[tempest-react-sdk] createTheme({ focusRingAlpha: ${focusRingAlpha} }) makes the focus ring ` +\n \"translucent, so its contrast becomes whatever it composites over — measured below the 3:1 \" +\n \"of WCAG 2.2 SC 1.4.11 on every surface the SDK paints. Drop the option to get the opaque \" +\n \"ring, which is derived from your brand ramp and measured against those surfaces.\",\n );\n}\n\n/**\n * The dark ink for content sitting on a saturated fill.\n *\n * Near-black tinted toward warm rather than pure black, matching the value\n * `colors.css` uses for the same job: it reads as part of the swatch instead of\n * a hole punched in it.\n */\nconst ON_SOLID_INK = \"#1f0606\";\n\n/**\n * Emit the primary aliases for one scheme.\n *\n * The dark scheme walks the ramp the other way (hover is *lighter*, the soft\n * tint is a dark shade, and readable text on that tint is a light shade) — the\n * same inversion the built-in `colors.css` dark block does by hand.\n *\n * @param tokens - The token map for this scheme, written in place.\n * @param scale - The generated primary ramp.\n * @param scheme - Which scheme is being emitted.\n * @param surfaces - The surfaces this theme paints, for the focus-ring measurement.\n * @param focusRingAlpha - Opacity asked for the ring, or `undefined` for opaque.\n */\nfunction writePrimaryAliases(\n tokens: Record<string, string>,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n surfaces: readonly string[],\n focusRingAlpha: number | undefined,\n): void {\n tokens[\"--tempest-primary\"] = \"var(--tempest-primary-500)\";\n if (scheme === \"light\") {\n tokens[\"--tempest-primary-hover\"] = \"var(--tempest-primary-600)\";\n tokens[\"--tempest-primary-active\"] = \"var(--tempest-primary-700)\";\n tokens[\"--tempest-primary-soft\"] = \"var(--tempest-primary-50)\";\n tokens[\"--tempest-primary-soft-hover\"] = \"var(--tempest-primary-100)\";\n tokens[\"--tempest-primary-on-soft\"] =\n `var(--tempest-primary-${pickOnSoftStep(scale, 50, [600, 700, 800, 900])})`;\n } else {\n tokens[\"--tempest-primary-hover\"] = \"var(--tempest-primary-400)\";\n tokens[\"--tempest-primary-active\"] = \"var(--tempest-primary-300)\";\n tokens[\"--tempest-primary-soft\"] = \"var(--tempest-primary-100)\";\n tokens[\"--tempest-primary-soft-hover\"] = \"var(--tempest-primary-200)\";\n tokens[\"--tempest-primary-on-soft\"] =\n `var(--tempest-primary-${pickOnSoftStep(scale, 100, [700, 800, 900])})`;\n }\n\n const foreground = readableForeground(scale[500]);\n tokens[\"--tempest-primary-foreground\"] = foreground;\n tokens[\"--tempest-text-on-primary\"] = foreground;\n const ring = scale[pickFocusRingStep(scale, surfaces)];\n tokens[\"--tempest-focus-ring-color\"] =\n focusRingAlpha === undefined || focusRingAlpha >= 1\n ? ring\n : hexToRgbaString(ring, focusRingAlpha);\n}\n\n/**\n * Emit the neutral surface/border/text aliases from a generated gray scale.\n *\n * `--tempest-bg` is pushed past the ramp on purpose: pure white in light mode and\n * a shade darker than `gray-50` in dark mode, so a raised surface still reads as\n * raised against the page.\n */\nfunction writeNeutralAliases(\n tokens: Record<string, string>,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n): void {\n if (scheme === \"light\") {\n tokens[\"--tempest-bg\"] = \"#ffffff\";\n tokens[\"--tempest-surface\"] = \"var(--tempest-gray-50)\";\n tokens[\"--tempest-surface-2\"] = \"var(--tempest-gray-100)\";\n tokens[\"--tempest-surface-3\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-border\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-border-strong\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-text\"] = \"var(--tempest-gray-900)\";\n tokens[\"--tempest-text-muted\"] = \"var(--tempest-gray-600)\";\n tokens[\"--tempest-text-subtle\"] = \"var(--tempest-gray-500)\";\n } else {\n tokens[\"--tempest-bg\"] = scale[50];\n tokens[\"--tempest-surface\"] = \"var(--tempest-gray-100)\";\n tokens[\"--tempest-surface-2\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-surface-3\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-border\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-border-strong\"] = \"var(--tempest-gray-400)\";\n tokens[\"--tempest-text\"] = \"var(--tempest-gray-900)\";\n tokens[\"--tempest-text-muted\"] = \"var(--tempest-gray-700)\";\n tokens[\"--tempest-text-subtle\"] = \"var(--tempest-gray-600)\";\n }\n tokens[\"--tempest-neutral-on-solid\"] = readableForeground(scale[700], \"#ffffff\", ON_SOLID_INK);\n}\n\n/**\n * Emit one status family (`--tempest-danger`, `-fg`, `-bg`, `-border`, `-solid`).\n *\n * `-fg` is the text shade over `-bg`, so it has to cross the ramp in opposite\n * directions per scheme; `-solid` stays the saturated fill used by badges.\n *\n * `-on-solid` is derived from the `-solid` this call just emitted, rather than\n * left to fall through. Falling through was the bug: the SDK's own\n * `-on-solid` values are measured against the SDK's own fills, so a brand whose\n * `danger-600` lands light kept white ink over it and nothing said so. 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Without it the reader\n // keeps walking into the SDK's built-in `--tempest-chart-7`/`-8`, so a\n // 6-color brand palette silently mixes with two leftover defaults — which\n // is exactly what a 7-series chart would show.\n light[\"--tempest-chart-count\"] = String(chart.length);\n }\n\n /*\n * Continuous scales follow the brand too.\n *\n * Without this a rebranded app gets its categorical slots recoloured and then a\n * heatmap still painted in the SDK's blue — the one chart on the page that\n * silently ignores the brand. Both scales derive from the first series hue (or\n * the primary), stepped by perceptual lightness for each mode separately.\n *\n * Skipped entirely when the theme names no colour to derive from, so the\n * built-in tokens survive instead of being overwritten with a guess.\n */\n const scaleSource = chart?.[0] ?? primary;\n if (scaleSource) {\n const coolHue = hueOf(scaleSource);\n // The opposite pole: the brand's own danger colour when it has one, since a\n // diverging scale's warm arm and \"bad\" should not disagree on screen.\n const warmHue = options.danger ? hueOf(options.danger) : (coolHue + 180) % 360;\n for (const [target, mode] of [\n [light, \"light\"],\n [dark, \"dark\"],\n ] as const) {\n buildRamp(coolHue, mode).forEach((stepColor, index) => {\n target[`--tempest-chart-sequential-${index + 1}`] = stepColor;\n });\n const diverging = buildDivergingRamp({\n coolHue,\n warmHue,\n mid: mode === \"light\" ? \"#e4e7ec\" : \"#262d3f\",\n mode,\n });\n [...diverging.cool, diverging.mid, ...diverging.warm].forEach((stepColor, index) => {\n target[`--tempest-chart-diverging-${index + 1}`] = stepColor;\n });\n }\n }\n\n if (radius) {\n const steps = typeof radius === \"string\" ? 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@@ -1,7 +1,8 @@
1
- import { contrastRatio as e, createColorScale as t, hexToRgbaString as n, readableForeground as r } from "./color.js";
2
- import { buildDivergingRamp as i, buildRamp as a, hueOf as o } from "./data-viz-ramps.js";
1
+ import { isDevBuild as e } from "../utils/dev-mode.js";
2
+ import { contrastRatio as t, createColorScale as n, hexToRgbaString as r, readableForeground as i } from "./color.js";
3
+ import { buildDivergingRamp as a, buildRamp as o, hueOf as s } from "./data-viz-ramps.js";
3
4
  //#region src/theme/create-theme.ts
4
- var s = {
5
+ var c = {
5
6
  none: {
6
7
  xs: "0",
7
8
  sm: "0",
@@ -50,7 +51,7 @@ var s = {
50
51
  xl: "9999px",
51
52
  "2xl": "9999px"
52
53
  }
53
- }, c = [
54
+ }, l = [
54
55
  50,
55
56
  100,
56
57
  200,
@@ -62,105 +63,156 @@ var s = {
62
63
  800,
63
64
  900
64
65
  ];
65
- function l(e, t, n) {
66
- for (let r of c) e[`--tempest-${t}-${r}`] = n[r];
66
+ function u(e, t, n) {
67
+ for (let r of l) e[`--tempest-${t}-${r}`] = n[r];
67
68
  }
68
- var u = 4.5;
69
- function d(t, n, r) {
70
- for (let i of r) if (e(t[n], t[i]) >= u) return i;
69
+ var d = 4.5;
70
+ function f(e, n, r) {
71
+ for (let i of r) if (t(e[n], e[i]) >= d) return i;
71
72
  return r[r.length - 1];
72
73
  }
73
- var f = "#1f0606";
74
- function p(e, t, i, a) {
75
- e["--tempest-primary"] = "var(--tempest-primary-500)", i === "light" ? (e["--tempest-primary-hover"] = "var(--tempest-primary-600)", e["--tempest-primary-active"] = "var(--tempest-primary-700)", e["--tempest-primary-soft"] = "var(--tempest-primary-50)", e["--tempest-primary-soft-hover"] = "var(--tempest-primary-100)", e["--tempest-primary-on-soft"] = `var(--tempest-primary-${d(t, 50, [
74
+ var p = 3, m = {
75
+ light: [
76
+ "#ffffff",
77
+ "#f8f9fb",
78
+ "#f1f3f6",
79
+ "#e4e7ec"
80
+ ],
81
+ dark: [
82
+ "#0b0d12",
83
+ "#14171f",
84
+ "#1d2230",
85
+ "#262d3f"
86
+ ]
87
+ }, h = [
88
+ 500,
89
+ 600,
90
+ 700,
91
+ 800,
92
+ 900
93
+ ];
94
+ function g(e, n) {
95
+ let r = (r) => Math.min(...n.map((n) => t(e[r], n))), i = h[0], a = -1;
96
+ for (let e of h) {
97
+ let t = r(e);
98
+ if (t >= p) return e;
99
+ t > a && (i = e, a = t);
100
+ }
101
+ return i;
102
+ }
103
+ function _(e, t) {
104
+ if (!t) return m[e];
105
+ let n = t[e];
106
+ return e === "light" ? [
107
+ "#ffffff",
108
+ n[50],
109
+ n[100],
110
+ n[200]
111
+ ] : [
112
+ n[50],
113
+ n[100],
114
+ n[200],
115
+ n[300]
116
+ ];
117
+ }
118
+ function v(t) {
119
+ t === void 0 || t >= 1 || e() && console.warn(`[tempest-react-sdk] createTheme({ focusRingAlpha: ${t} }) makes the focus ring translucent, so its contrast becomes whatever it composites over — measured below the 3:1 of WCAG 2.2 SC 1.4.11 on every surface the SDK paints. Drop the option to get the opaque ring, which is derived from your brand ramp and measured against those surfaces.`);
120
+ }
121
+ var y = "#1f0606";
122
+ function b(e, t, n, a, o) {
123
+ e["--tempest-primary"] = "var(--tempest-primary-500)", n === "light" ? (e["--tempest-primary-hover"] = "var(--tempest-primary-600)", e["--tempest-primary-active"] = "var(--tempest-primary-700)", e["--tempest-primary-soft"] = "var(--tempest-primary-50)", e["--tempest-primary-soft-hover"] = "var(--tempest-primary-100)", e["--tempest-primary-on-soft"] = `var(--tempest-primary-${f(t, 50, [
76
124
  600,
77
125
  700,
78
126
  800,
79
127
  900
80
- ])})`) : (e["--tempest-primary-hover"] = "var(--tempest-primary-400)", e["--tempest-primary-active"] = "var(--tempest-primary-300)", e["--tempest-primary-soft"] = "var(--tempest-primary-100)", e["--tempest-primary-soft-hover"] = "var(--tempest-primary-200)", e["--tempest-primary-on-soft"] = `var(--tempest-primary-${d(t, 100, [
128
+ ])})`) : (e["--tempest-primary-hover"] = "var(--tempest-primary-400)", e["--tempest-primary-active"] = "var(--tempest-primary-300)", e["--tempest-primary-soft"] = "var(--tempest-primary-100)", e["--tempest-primary-soft-hover"] = "var(--tempest-primary-200)", e["--tempest-primary-on-soft"] = `var(--tempest-primary-${f(t, 100, [
81
129
  700,
82
130
  800,
83
131
  900
84
132
  ])})`);
85
- let o = r(t[500]);
86
- e["--tempest-primary-foreground"] = o, e["--tempest-text-on-primary"] = o, e["--tempest-focus-ring-color"] = n(t[500], a);
133
+ let s = i(t[500]);
134
+ e["--tempest-primary-foreground"] = s, e["--tempest-text-on-primary"] = s;
135
+ let c = t[g(t, a)];
136
+ e["--tempest-focus-ring-color"] = o === void 0 || o >= 1 ? c : r(c, o);
87
137
  }
88
- function m(e, t, n) {
89
- n === "light" ? (e["--tempest-bg"] = "#ffffff", e["--tempest-surface"] = "var(--tempest-gray-50)", e["--tempest-surface-2"] = "var(--tempest-gray-100)", e["--tempest-surface-3"] = "var(--tempest-gray-200)", e["--tempest-border"] = "var(--tempest-gray-200)", e["--tempest-border-strong"] = "var(--tempest-gray-300)", e["--tempest-text"] = "var(--tempest-gray-900)", e["--tempest-text-muted"] = "var(--tempest-gray-600)", e["--tempest-text-subtle"] = "var(--tempest-gray-500)") : (e["--tempest-bg"] = t[50], e["--tempest-surface"] = "var(--tempest-gray-100)", e["--tempest-surface-2"] = "var(--tempest-gray-200)", e["--tempest-surface-3"] = "var(--tempest-gray-300)", e["--tempest-border"] = "var(--tempest-gray-300)", e["--tempest-border-strong"] = "var(--tempest-gray-400)", e["--tempest-text"] = "var(--tempest-gray-900)", e["--tempest-text-muted"] = "var(--tempest-gray-700)", e["--tempest-text-subtle"] = "var(--tempest-gray-600)"), e["--tempest-neutral-on-solid"] = r(t[700], "#ffffff", f);
138
+ function x(e, t, n) {
139
+ n === "light" ? (e["--tempest-bg"] = "#ffffff", e["--tempest-surface"] = "var(--tempest-gray-50)", e["--tempest-surface-2"] = "var(--tempest-gray-100)", e["--tempest-surface-3"] = "var(--tempest-gray-200)", e["--tempest-border"] = "var(--tempest-gray-200)", e["--tempest-border-strong"] = "var(--tempest-gray-300)", e["--tempest-text"] = "var(--tempest-gray-900)", e["--tempest-text-muted"] = "var(--tempest-gray-600)", e["--tempest-text-subtle"] = "var(--tempest-gray-500)") : (e["--tempest-bg"] = t[50], e["--tempest-surface"] = "var(--tempest-gray-100)", e["--tempest-surface-2"] = "var(--tempest-gray-200)", e["--tempest-surface-3"] = "var(--tempest-gray-300)", e["--tempest-border"] = "var(--tempest-gray-300)", e["--tempest-border-strong"] = "var(--tempest-gray-400)", e["--tempest-text"] = "var(--tempest-gray-900)", e["--tempest-text-muted"] = "var(--tempest-gray-700)", e["--tempest-text-subtle"] = "var(--tempest-gray-600)"), e["--tempest-neutral-on-solid"] = i(t[700], "#ffffff", y);
90
140
  }
91
- function h(e, t, n, i) {
92
- i === "light" ? (e[`--tempest-${t}`] = n[700], e[`--tempest-${t}-fg`] = n[800], e[`--tempest-${t}-bg`] = n[50], e[`--tempest-${t}-border`] = n[200], e[`--tempest-${t}-solid`] = n[600], e[`--tempest-${t}-on-solid`] = r(n[600], "#ffffff", f)) : (e[`--tempest-${t}`] = n[700], e[`--tempest-${t}-fg`] = n[700], e[`--tempest-${t}-bg`] = n[50], e[`--tempest-${t}-border`] = n[200], e[`--tempest-${t}-solid`] = n[500], e[`--tempest-${t}-on-solid`] = r(n[500], "#ffffff", f));
141
+ function S(e, t, n, r) {
142
+ r === "light" ? (e[`--tempest-${t}`] = n[700], e[`--tempest-${t}-fg`] = n[800], e[`--tempest-${t}-bg`] = n[50], e[`--tempest-${t}-border`] = n[200], e[`--tempest-${t}-solid`] = n[600], e[`--tempest-${t}-on-solid`] = i(n[600], "#ffffff", y)) : (e[`--tempest-${t}`] = n[700], e[`--tempest-${t}-fg`] = n[700], e[`--tempest-${t}-bg`] = n[50], e[`--tempest-${t}-border`] = n[200], e[`--tempest-${t}-solid`] = n[500], e[`--tempest-${t}-on-solid`] = i(n[500], "#ffffff", y));
93
143
  }
94
- function g(e, t) {
144
+ function C(e, t) {
95
145
  let n = Object.entries(t);
96
146
  return n.length === 0 ? "" : `${e} {\n${n.map(([e, t]) => ` ${e}: ${t};`).join("\n")}\n}`;
97
147
  }
98
- function _(e = {}) {
99
- let { primary: n, gray: r, chart: c, radius: u, focusRingAlpha: d = .35, selector: f = ":root", darkSelector: _ = "[data-tempest-theme=\"dark\"]" } = e, v = {}, y = {};
100
- if (n) {
101
- let e = t(n, "light"), r = t(n, "dark");
102
- l(v, "primary", e), l(y, "primary", r), p(v, e, "light", d), p(y, r, "dark", d);
103
- }
104
- if (r) {
105
- let e = t(r, "light", {
148
+ function w(e = {}) {
149
+ let { primary: t, gray: r, chart: i, radius: l, focusRingAlpha: d, selector: f = ":root", darkSelector: p = "[data-tempest-theme=\"dark\"]" } = e;
150
+ v(d);
151
+ let m = {}, h = {}, g = r ? {
152
+ light: n(r, "light", {
106
153
  anchor: !1,
107
154
  neutral: !0
108
- }), n = t(r, "dark", {
155
+ }),
156
+ dark: n(r, "dark", {
109
157
  anchor: !1,
110
158
  neutral: !0
111
- });
112
- l(v, "gray", e), l(y, "gray", n), m(v, e, "light"), m(y, n, "dark");
159
+ })
160
+ } : void 0;
161
+ if (t) {
162
+ let e = n(t, "light"), r = n(t, "dark");
163
+ u(m, "primary", e), u(h, "primary", r), b(m, e, "light", _("light", g), d), b(h, r, "dark", _("dark", g), d);
113
164
  }
114
- for (let n of [
165
+ g && (u(m, "gray", g.light), u(h, "gray", g.dark), x(m, g.light, "light"), x(h, g.dark, "dark"));
166
+ for (let t of [
115
167
  "success",
116
168
  "warning",
117
169
  "danger",
118
170
  "info"
119
171
  ]) {
120
- let r = e[n];
121
- r && (h(v, n, t(r, "light"), "light"), h(y, n, t(r, "dark"), "dark"));
172
+ let r = e[t];
173
+ r && (S(m, t, n(r, "light"), "light"), S(h, t, n(r, "dark"), "dark"));
122
174
  }
123
- c?.length && (c.forEach((e, t) => {
124
- v[`--tempest-chart-${t + 1}`] = e;
125
- }), v["--tempest-chart-count"] = String(c.length));
126
- let b = c?.[0] ?? n;
127
- if (b) {
128
- let t = o(b), n = e.danger ? o(e.danger) : (t + 180) % 360;
129
- for (let [e, r] of [[v, "light"], [y, "dark"]]) {
130
- a(t, r).forEach((t, n) => {
175
+ i?.length && (i.forEach((e, t) => {
176
+ m[`--tempest-chart-${t + 1}`] = e;
177
+ }), m["--tempest-chart-count"] = String(i.length));
178
+ let y = i?.[0] ?? t;
179
+ if (y) {
180
+ let t = s(y), n = e.danger ? s(e.danger) : (t + 180) % 360;
181
+ for (let [e, r] of [[m, "light"], [h, "dark"]]) {
182
+ o(t, r).forEach((t, n) => {
131
183
  e[`--tempest-chart-sequential-${n + 1}`] = t;
132
184
  });
133
- let o = i({
185
+ let i = a({
134
186
  coolHue: t,
135
187
  warmHue: n,
136
188
  mid: r === "light" ? "#e4e7ec" : "#262d3f",
137
189
  mode: r
138
190
  });
139
191
  [
140
- ...o.cool,
141
- o.mid,
142
- ...o.warm
192
+ ...i.cool,
193
+ i.mid,
194
+ ...i.warm
143
195
  ].forEach((t, n) => {
144
196
  e[`--tempest-chart-diverging-${n + 1}`] = t;
145
197
  });
146
198
  }
147
199
  }
148
- if (u) {
149
- let e = typeof u == "string" ? s[u] : u;
150
- for (let [t, n] of Object.entries(e)) v[`--tempest-radius-${t}`] = n;
200
+ if (l) {
201
+ let e = typeof l == "string" ? c[l] : l;
202
+ for (let [t, n] of Object.entries(e)) m[`--tempest-radius-${t}`] = n;
151
203
  }
152
204
  return {
153
- light: v,
154
- dark: y,
155
- css: [g(f, v), g(_, y)].filter(Boolean).join("\n\n")
205
+ light: m,
206
+ dark: h,
207
+ css: [C(f, m), C(p, h)].filter(Boolean).join("\n\n")
156
208
  };
157
209
  }
158
- function v(n) {
159
- if (!n.primary) return null;
160
- let i = t(n.primary, "light");
161
- return e(i[500], r(i[500]));
210
+ function T(e) {
211
+ if (!e.primary) return null;
212
+ let r = n(e.primary, "light");
213
+ return t(r[500], i(r[500]));
162
214
  }
163
215
  //#endregion
164
- export { _ as createTheme, v as themeContrast };
216
+ export { w as createTheme, T as themeContrast };
165
217
 
166
218
  //# sourceMappingURL=create-theme.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"create-theme.js","names":[],"sources":["../../src/theme/create-theme.ts"],"sourcesContent":["/**\n * @tempest-limits file-lines — one pass that emits the whole token set — surfaces,\n * text, borders, states, the chart ramps — for both modes, with every value checked\n * against the surface it will sit on. The checks are what make the length: each\n * token is derived and then verified against the same background table.\n */\n/**\n * Theme factory: turns a handful of brand colors into the full set of\n * `--tempest-*` token overrides, for both light and dark.\n *\n * Rebranding used to mean hand-writing ~167 custom properties (and getting the\n * dark ramp inversion right by hand). `createTheme({ primary: \"#7c3aed\" })`\n * emits the same thing, derived in OKLCH so the ramp stays perceptually even.\n */\nimport {\n contrastRatio,\n createColorScale,\n hexToRgbaString,\n readableForeground,\n type ColorScale,\n type ScaleStep,\n} from \"./color\";\nimport { buildDivergingRamp, buildRamp, hueOf } from \"./data-viz-ramps\";\n\n/** Radius presets, applied to the whole `--tempest-radius-*` family at once. */\nexport type ThemeRadius = \"none\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"full\";\n\n/** Status token families that {@link createTheme} can regenerate. */\nexport type ThemeStatus = \"success\" | \"warning\" | \"danger\" | \"info\";\n\n/** Input for {@link createTheme}. Every field is optional — omitted families keep the built-in tokens. */\nexport interface CreateThemeOptions {\n /** Brand color, used as the `500` step of the primary scale. */\n primary?: string;\n /** Neutral color, used as the `500` step of the gray scale (surfaces, borders, text). */\n gray?: string;\n /** Success color (`--tempest-success*`). */\n success?: string;\n /** Warning color (`--tempest-warning*`). */\n warning?: string;\n /** Danger color (`--tempest-danger*`). */\n danger?: string;\n /** Info color (`--tempest-info*`). */\n info?: string;\n /**\n * Categorical series colors for `tempest-react-sdk/charts`, in cycle order.\n * Written to `--tempest-chart-1` … `--tempest-chart-N`, so charts follow the\n * theme instead of a hardcoded palette.\n */\n chart?: string[];\n /** Corner radius scale. A preset name, or explicit per-step values. */\n radius?: ThemeRadius | Partial<Record<\"xs\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"2xl\", string>>;\n /** Alpha of `--tempest-focus-ring-color`, derived from the brand color. Default `0.35`. */\n focusRingAlpha?: number;\n /** Selector the light tokens are written under. Default `\":root\"`. */\n selector?: string;\n /** Selector the dark tokens are written under. Default `'[data-tempest-theme=\"dark\"]'`. */\n darkSelector?: string;\n}\n\n/** A generated theme: token maps per color scheme, plus the CSS text that carries them. */\nexport interface GeneratedTheme {\n /** Light-scheme custom properties, without the leading `--`-less names (keys include `--`). */\n light: Record<string, string>;\n /** Dark-scheme custom properties. */\n dark: Record<string, string>;\n /** Both blocks rendered as CSS, ready for {@link applyTheme} or a stylesheet. */\n css: string;\n}\n\nconst RADIUS_PRESETS: Record<ThemeRadius, Record<string, string>> = {\n none: { xs: \"0\", sm: \"0\", md: \"0\", lg: \"0\", xl: \"0\", \"2xl\": \"0\" },\n sm: { xs: \"1px\", sm: \"2px\", md: \"4px\", lg: \"6px\", xl: \"8px\", \"2xl\": \"12px\" },\n md: { xs: \"2px\", sm: \"4px\", md: \"8px\", lg: \"12px\", xl: \"16px\", \"2xl\": \"24px\" },\n lg: { xs: \"4px\", sm: \"6px\", md: \"12px\", lg: \"16px\", xl: \"22px\", \"2xl\": \"32px\" },\n xl: { xs: \"6px\", sm: \"10px\", md: \"16px\", lg: \"24px\", xl: \"32px\", \"2xl\": \"44px\" },\n full: { xs: \"4px\", sm: \"8px\", md: \"9999px\", lg: \"9999px\", xl: \"9999px\", \"2xl\": \"9999px\" },\n};\n\nconst SCALE_STEPS: ScaleStep[] = [50, 100, 200, 300, 400, 500, 600, 700, 800, 900];\n\nfunction writeScale(tokens: Record<string, string>, name: string, scale: ColorScale): void {\n for (const step of SCALE_STEPS) {\n tokens[`--tempest-${name}-${step}`] = scale[step];\n }\n}\n\n/** Minimum contrast for body text, WCAG 2.x AA. */\nconst AA_TEXT_CONTRAST = 4.5;\n\n/**\n * Choose the ramp step for text sitting on the soft tint.\n *\n * A fixed step does not survive an arbitrary brand color: the built-in blue only\n * reaches 4.37:1 at `500` over its own `50` tint, and a generated emerald lands\n * at 4.41:1 at `600` — both fail AA for body text by a hair. So the step is\n * picked by measuring, walking away from the tint until it clears AA, and\n * falling back to the most extreme candidate when even that cannot (a very light\n * or very desaturated brand).\n *\n * @param scale - The generated ramp.\n * @param softStep - Step used as `--tempest-primary-soft`.\n * @param candidates - Steps to try, in order of preference.\n * @returns The first candidate clearing {@link AA_TEXT_CONTRAST}, else the last.\n */\nfunction pickOnSoftStep(\n scale: ColorScale,\n softStep: ScaleStep,\n candidates: ScaleStep[],\n): ScaleStep {\n for (const step of candidates) {\n if (contrastRatio(scale[softStep], scale[step]) >= AA_TEXT_CONTRAST) return step;\n }\n return candidates[candidates.length - 1];\n}\n\n/**\n * The dark ink for content sitting on a saturated fill.\n *\n * Near-black tinted toward warm rather than pure black, matching the value\n * `colors.css` uses for the same job: it reads as part of the swatch instead of\n * a hole punched in it.\n */\nconst ON_SOLID_INK = \"#1f0606\";\n\n/**\n * Emit the primary aliases for one scheme.\n *\n * The dark scheme walks the ramp the other way (hover is *lighter*, the soft\n * tint is a dark shade, and readable text on that tint is a light shade) — the\n * same inversion the built-in `colors.css` dark block does by hand.\n */\nfunction writePrimaryAliases(\n tokens: Record<string, string>,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n focusRingAlpha: number,\n): void {\n tokens[\"--tempest-primary\"] = \"var(--tempest-primary-500)\";\n if (scheme === \"light\") {\n tokens[\"--tempest-primary-hover\"] = \"var(--tempest-primary-600)\";\n tokens[\"--tempest-primary-active\"] = \"var(--tempest-primary-700)\";\n tokens[\"--tempest-primary-soft\"] = \"var(--tempest-primary-50)\";\n tokens[\"--tempest-primary-soft-hover\"] = \"var(--tempest-primary-100)\";\n tokens[\"--tempest-primary-on-soft\"] =\n `var(--tempest-primary-${pickOnSoftStep(scale, 50, [600, 700, 800, 900])})`;\n } else {\n tokens[\"--tempest-primary-hover\"] = \"var(--tempest-primary-400)\";\n tokens[\"--tempest-primary-active\"] = \"var(--tempest-primary-300)\";\n tokens[\"--tempest-primary-soft\"] = \"var(--tempest-primary-100)\";\n tokens[\"--tempest-primary-soft-hover\"] = \"var(--tempest-primary-200)\";\n tokens[\"--tempest-primary-on-soft\"] =\n `var(--tempest-primary-${pickOnSoftStep(scale, 100, [700, 800, 900])})`;\n }\n\n const foreground = readableForeground(scale[500]);\n tokens[\"--tempest-primary-foreground\"] = foreground;\n tokens[\"--tempest-text-on-primary\"] = foreground;\n tokens[\"--tempest-focus-ring-color\"] = hexToRgbaString(scale[500], focusRingAlpha);\n}\n\n/**\n * Emit the neutral surface/border/text aliases from a generated gray scale.\n *\n * `--tempest-bg` is pushed past the ramp on purpose: pure white in light mode and\n * a shade darker than `gray-50` in dark mode, so a raised surface still reads as\n * raised against the page.\n */\nfunction writeNeutralAliases(\n tokens: Record<string, string>,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n): void {\n if (scheme === \"light\") {\n tokens[\"--tempest-bg\"] = \"#ffffff\";\n tokens[\"--tempest-surface\"] = \"var(--tempest-gray-50)\";\n tokens[\"--tempest-surface-2\"] = \"var(--tempest-gray-100)\";\n tokens[\"--tempest-surface-3\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-border\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-border-strong\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-text\"] = \"var(--tempest-gray-900)\";\n tokens[\"--tempest-text-muted\"] = \"var(--tempest-gray-600)\";\n tokens[\"--tempest-text-subtle\"] = \"var(--tempest-gray-500)\";\n } else {\n tokens[\"--tempest-bg\"] = scale[50];\n tokens[\"--tempest-surface\"] = \"var(--tempest-gray-100)\";\n tokens[\"--tempest-surface-2\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-surface-3\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-border\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-border-strong\"] = \"var(--tempest-gray-400)\";\n tokens[\"--tempest-text\"] = \"var(--tempest-gray-900)\";\n tokens[\"--tempest-text-muted\"] = \"var(--tempest-gray-700)\";\n tokens[\"--tempest-text-subtle\"] = \"var(--tempest-gray-600)\";\n }\n tokens[\"--tempest-neutral-on-solid\"] = readableForeground(scale[700], \"#ffffff\", ON_SOLID_INK);\n}\n\n/**\n * Emit one status family (`--tempest-danger`, `-fg`, `-bg`, `-border`, `-solid`).\n *\n * `-fg` is the text shade over `-bg`, so it has to cross the ramp in opposite\n * directions per scheme; `-solid` stays the saturated fill used by badges.\n *\n * `-on-solid` is derived from the `-solid` this call just emitted, rather than\n * left to fall through. Falling through was the bug: the SDK's own\n * `-on-solid` values are measured against the SDK's own fills, so a brand whose\n * `danger-600` lands light kept white ink over it and nothing said so. The\n * generated neutral hit exactly that — white over a generated `gray-700` of\n * `#a8b2c6` measures 2.13:1.\n */\nfunction writeStatus(\n tokens: Record<string, string>,\n name: ThemeStatus,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n): void {\n if (scheme === \"light\") {\n tokens[`--tempest-${name}`] = scale[700];\n tokens[`--tempest-${name}-fg`] = scale[800];\n tokens[`--tempest-${name}-bg`] = scale[50];\n tokens[`--tempest-${name}-border`] = scale[200];\n tokens[`--tempest-${name}-solid`] = scale[600];\n tokens[`--tempest-${name}-on-solid`] = readableForeground(\n scale[600],\n \"#ffffff\",\n ON_SOLID_INK,\n );\n } else {\n tokens[`--tempest-${name}`] = scale[700];\n tokens[`--tempest-${name}-fg`] = scale[700];\n tokens[`--tempest-${name}-bg`] = scale[50];\n tokens[`--tempest-${name}-border`] = scale[200];\n tokens[`--tempest-${name}-solid`] = scale[500];\n tokens[`--tempest-${name}-on-solid`] = readableForeground(\n scale[500],\n \"#ffffff\",\n ON_SOLID_INK,\n );\n }\n}\n\nfunction renderBlock(selector: string, tokens: Record<string, string>): string {\n const entries = Object.entries(tokens);\n if (entries.length === 0) return \"\";\n const body = entries.map(([name, value]) => ` ${name}: ${value};`).join(\"\\n\");\n return `${selector} {\\n${body}\\n}`;\n}\n\n/**\n * Generate `--tempest-*` overrides from a small brand description.\n *\n * Only the families you pass are generated; everything else falls through to the\n * SDK's own tokens, so a theme stays a patch and not a fork of `colors.css`.\n *\n * @example\n * ```ts\n * import { applyTheme, createTheme } from \"tempest-react-sdk\";\n *\n * const theme = createTheme({\n * primary: \"#7c3aed\",\n * radius: \"lg\",\n * chart: [\"#7c3aed\", \"#0ea5e9\", \"#22c55e\", \"#f59e0b\"],\n * });\n *\n * applyTheme(theme);\n * ```\n *\n * @param options - Brand colors plus optional radius / chart / focus-ring tuning.\n * @returns The light and dark token maps and the CSS text that carries them.\n */\nexport function createTheme(options: CreateThemeOptions = {}): GeneratedTheme {\n const {\n primary,\n gray,\n chart,\n radius,\n focusRingAlpha = 0.35,\n selector = \":root\",\n darkSelector = '[data-tempest-theme=\"dark\"]',\n } = options;\n\n const light: Record<string, string> = {};\n const dark: Record<string, string> = {};\n\n if (primary) {\n const lightScale = createColorScale(primary, \"light\");\n const darkScale = createColorScale(primary, \"dark\");\n writeScale(light, \"primary\", lightScale);\n writeScale(dark, \"primary\", darkScale);\n writePrimaryAliases(light, lightScale, \"light\", focusRingAlpha);\n writePrimaryAliases(dark, darkScale, \"dark\", focusRingAlpha);\n }\n\n if (gray) {\n // `anchor: false`: a neutral ramp has to keep its tuned lightness curve.\n // Anchoring it at the input compressed both halves and dropped\n // text-muted-on-surface-3 to ~4.2:1 — below AA — which the browser axe\n // sweep caught on the generated themes.\n const lightScale = createColorScale(gray, \"light\", { anchor: false, neutral: true });\n const darkScale = createColorScale(gray, \"dark\", { anchor: false, neutral: true });\n writeScale(light, \"gray\", lightScale);\n writeScale(dark, \"gray\", darkScale);\n writeNeutralAliases(light, lightScale, \"light\");\n writeNeutralAliases(dark, darkScale, \"dark\");\n }\n\n for (const status of [\"success\", \"warning\", \"danger\", \"info\"] as const) {\n const value = options[status];\n if (!value) continue;\n writeStatus(light, status, createColorScale(value, \"light\"), \"light\");\n writeStatus(dark, status, createColorScale(value, \"dark\"), \"dark\");\n }\n\n if (chart?.length) {\n chart.forEach((color, index) => {\n light[`--tempest-chart-${index + 1}`] = color;\n });\n // Declares how many series colors this theme owns. Without it the reader\n // keeps walking into the SDK's built-in `--tempest-chart-7`/`-8`, so a\n // 6-color brand palette silently mixes with two leftover defaults — which\n // is exactly what a 7-series chart would show.\n light[\"--tempest-chart-count\"] = String(chart.length);\n }\n\n /*\n * Continuous scales follow the brand too.\n *\n * Without this a rebranded app gets its categorical slots recoloured and then a\n * heatmap still painted in the SDK's blue — the one chart on the page that\n * silently ignores the brand. Both scales derive from the first series hue (or\n * the primary), stepped by perceptual lightness for each mode separately.\n *\n * Skipped entirely when the theme names no colour to derive from, so the\n * built-in tokens survive instead of being overwritten with a guess.\n */\n const scaleSource = chart?.[0] ?? primary;\n if (scaleSource) {\n const coolHue = hueOf(scaleSource);\n // The opposite pole: the brand's own danger colour when it has one, since a\n // diverging scale's warm arm and \"bad\" should not disagree on screen.\n const warmHue = options.danger ? hueOf(options.danger) : (coolHue + 180) % 360;\n for (const [target, mode] of [\n [light, \"light\"],\n [dark, \"dark\"],\n ] as const) {\n buildRamp(coolHue, mode).forEach((stepColor, index) => {\n target[`--tempest-chart-sequential-${index + 1}`] = stepColor;\n });\n const diverging = buildDivergingRamp({\n coolHue,\n warmHue,\n mid: mode === \"light\" ? \"#e4e7ec\" : \"#262d3f\",\n mode,\n });\n [...diverging.cool, diverging.mid, ...diverging.warm].forEach((stepColor, index) => {\n target[`--tempest-chart-diverging-${index + 1}`] = stepColor;\n });\n }\n }\n\n if (radius) {\n const steps = typeof radius === \"string\" ? 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+ {"version":3,"file":"create-theme.js","names":[],"sources":["../../src/theme/create-theme.ts"],"sourcesContent":["/**\n * @tempest-limits file-lines — one pass that emits the whole token set — surfaces,\n * text, borders, states, the chart ramps — for both modes, with every value checked\n * against the surface it will sit on. The checks are what make the length: each\n * token is derived and then verified against the same background table.\n */\n/**\n * Theme factory: turns a handful of brand colors into the full set of\n * `--tempest-*` token overrides, for both light and dark.\n *\n * Rebranding used to mean hand-writing ~167 custom properties (and getting the\n * dark ramp inversion right by hand). `createTheme({ primary: \"#7c3aed\" })`\n * emits the same thing, derived in OKLCH so the ramp stays perceptually even.\n */\nimport {\n contrastRatio,\n createColorScale,\n hexToRgbaString,\n readableForeground,\n type ColorScale,\n type ScaleStep,\n} from \"./color\";\nimport { buildDivergingRamp, buildRamp, hueOf } from \"./data-viz-ramps\";\nimport { isDevBuild } from \"../utils/dev-mode\";\n\n/** Radius presets, applied to the whole `--tempest-radius-*` family at once. */\nexport type ThemeRadius = \"none\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"full\";\n\n/** Status token families that {@link createTheme} can regenerate. */\nexport type ThemeStatus = \"success\" | \"warning\" | \"danger\" | \"info\";\n\n/** Input for {@link createTheme}. Every field is optional — omitted families keep the built-in tokens. */\nexport interface CreateThemeOptions {\n /** Brand color, used as the `500` step of the primary scale. */\n primary?: string;\n /** Neutral color, used as the `500` step of the gray scale (surfaces, borders, text). */\n gray?: string;\n /** Success color (`--tempest-success*`). */\n success?: string;\n /** Warning color (`--tempest-warning*`). */\n warning?: string;\n /** Danger color (`--tempest-danger*`). */\n danger?: string;\n /** Info color (`--tempest-info*`). */\n info?: string;\n /**\n * Categorical series colors for `tempest-react-sdk/charts`, in cycle order.\n * Written to `--tempest-chart-1` … `--tempest-chart-N`, so charts follow the\n * theme instead of a hardcoded palette.\n */\n chart?: string[];\n /** Corner radius scale. A preset name, or explicit per-step values. */\n radius?: ThemeRadius | Partial<Record<\"xs\" | \"sm\" | \"md\" | \"lg\" | \"xl\" | \"2xl\", string>>;\n /**\n * Opacity of `--tempest-focus-ring-color`. Omit it — the default ring is opaque.\n *\n * A translucent ring has no contrast of its own; it has the contrast of\n * whatever it composites over. Passing a value below `1` reintroduces the\n * failure 0.61.0 fixed in the built-in tokens, and logs a warning in a\n * development build. Kept because a translucent ring over a background you\n * control is a legitimate choice.\n */\n focusRingAlpha?: number;\n /** Selector the light tokens are written under. Default `\":root\"`. */\n selector?: string;\n /** Selector the dark tokens are written under. Default `'[data-tempest-theme=\"dark\"]'`. */\n darkSelector?: string;\n}\n\n/** A generated theme: token maps per color scheme, plus the CSS text that carries them. */\nexport interface GeneratedTheme {\n /** Light-scheme custom properties, without the leading `--`-less names (keys include `--`). */\n light: Record<string, string>;\n /** Dark-scheme custom properties. */\n dark: Record<string, string>;\n /** Both blocks rendered as CSS, ready for {@link applyTheme} or a stylesheet. */\n css: string;\n}\n\nconst RADIUS_PRESETS: Record<ThemeRadius, Record<string, string>> = {\n none: { xs: \"0\", sm: \"0\", md: \"0\", lg: \"0\", xl: \"0\", \"2xl\": \"0\" },\n sm: { xs: \"1px\", sm: \"2px\", md: \"4px\", lg: \"6px\", xl: \"8px\", \"2xl\": \"12px\" },\n md: { xs: \"2px\", sm: \"4px\", md: \"8px\", lg: \"12px\", xl: \"16px\", \"2xl\": \"24px\" },\n lg: { xs: \"4px\", sm: \"6px\", md: \"12px\", lg: \"16px\", xl: \"22px\", \"2xl\": \"32px\" },\n xl: { xs: \"6px\", sm: \"10px\", md: \"16px\", lg: \"24px\", xl: \"32px\", \"2xl\": \"44px\" },\n full: { xs: \"4px\", sm: \"8px\", md: \"9999px\", lg: \"9999px\", xl: \"9999px\", \"2xl\": \"9999px\" },\n};\n\nconst SCALE_STEPS: ScaleStep[] = [50, 100, 200, 300, 400, 500, 600, 700, 800, 900];\n\nfunction writeScale(tokens: Record<string, string>, name: string, scale: ColorScale): void {\n for (const step of SCALE_STEPS) {\n tokens[`--tempest-${name}-${step}`] = scale[step];\n }\n}\n\n/** Minimum contrast for body text, WCAG 2.x AA. */\nconst AA_TEXT_CONTRAST = 4.5;\n\n/**\n * Choose the ramp step for text sitting on the soft tint.\n *\n * A fixed step does not survive an arbitrary brand color: the built-in blue only\n * reaches 4.37:1 at `500` over its own `50` tint, and a generated emerald lands\n * at 4.41:1 at `600` — both fail AA for body text by a hair. So the step is\n * picked by measuring, walking away from the tint until it clears AA, and\n * falling back to the most extreme candidate when even that cannot (a very light\n * or very desaturated brand).\n *\n * @param scale - The generated ramp.\n * @param softStep - Step used as `--tempest-primary-soft`.\n * @param candidates - Steps to try, in order of preference.\n * @returns The first candidate clearing {@link AA_TEXT_CONTRAST}, else the last.\n */\nfunction pickOnSoftStep(\n scale: ColorScale,\n softStep: ScaleStep,\n candidates: ScaleStep[],\n): ScaleStep {\n for (const step of candidates) {\n if (contrastRatio(scale[softStep], scale[step]) >= AA_TEXT_CONTRAST) return step;\n }\n return candidates[candidates.length - 1];\n}\n\n/** Minimum contrast for a non-text indicator, WCAG 2.2 SC 1.4.11. */\nconst INDICATOR_CONTRAST = 3;\n\n/**\n * The four surfaces a focus ring can land on, as the SDK's own `colors.css`\n * paints them.\n *\n * Ported from `src/styles/colors.css` (`--tempest-bg`, `--tempest-surface`,\n * `--tempest-surface-2`, `--tempest-surface-3`, resolved through the gray ramp),\n * and pinned by a test that reads that file — a theme that only names `primary`\n * keeps these, so the ring has to be measured against them and not against a\n * guess. The light values resolve through `--tempest-gray-50/100/200`; the dark\n * ones are literals in the dark block.\n */\nconst SDK_SURFACES: Record<\"light\" | \"dark\", readonly string[]> = {\n light: [\"#ffffff\", \"#f8f9fb\", \"#f1f3f6\", \"#e4e7ec\"],\n dark: [\"#0b0d12\", \"#14171f\", \"#1d2230\", \"#262d3f\"],\n};\n\n/**\n * Ramp steps to try for the focus ring, in order.\n *\n * `500` first, because the ring should read as the brand when it can, then up\n * the ramp — which moves away from the surfaces in **both** schemes, because\n * `createColorScale` inverts the dark ramp: there `50` is the darkest step (it\n * is what `--tempest-bg` is made of) and `900` the lightest. Walking down in\n * dark mode looks like the right inversion and is the wrong direction; measured,\n * it left a near-black brand's ring at 1.04:1 over its own background.\n */\nconst FOCUS_RING_CANDIDATES: readonly ScaleStep[] = [500, 600, 700, 800, 900];\n\n/**\n * Choose the ramp step for the focus ring, by measuring it against the surfaces\n * it will actually be drawn on.\n *\n * A fixed step does not survive an arbitrary brand, and the measurement says so\n * loudly: of twelve brands checked against the four surfaces in both schemes —\n * 96 pairings — `500` opaque clears 3:1 in 58 of them, and `500` at the old\n * default alpha of 0.35 in 3. Picking the step by measurement clears all 96. The\n * brand from the report that opened this\n * (`#8100D7`) passes in light at 7.20:1 and fails in **dark** at 2.70:1 down to\n * 1.91:1 on `surface-3`; a yellow fails in light at 1.43:1. So the step is\n * picked the way {@link pickOnSoftStep} picks text on a tint: walk away from the\n * surfaces until the ring clears the floor against *all* of them.\n *\n * The fallback is the candidate with the best worst case rather than the last\n * one, because \"the most extreme step\" is not always the most contrasting one\n * once a brand is near-neutral.\n *\n * @param scale - The generated ramp.\n * @param surfaces - The four surfaces this theme will paint, opaque hex.\n * @returns The first candidate clearing {@link INDICATOR_CONTRAST} on every\n * surface, else the candidate whose weakest pairing is strongest.\n */\nfunction pickFocusRingStep(scale: ColorScale, surfaces: readonly string[]): ScaleStep {\n const worstCase = (step: ScaleStep): number =>\n Math.min(...surfaces.map((surface) => contrastRatio(scale[step], surface)));\n let best: ScaleStep = FOCUS_RING_CANDIDATES[0] as ScaleStep;\n let bestRatio = -1;\n for (const step of FOCUS_RING_CANDIDATES) {\n const measured = worstCase(step);\n if (measured >= INDICATOR_CONTRAST) return step;\n if (measured > bestRatio) {\n best = step;\n bestRatio = measured;\n }\n }\n return best;\n}\n\n/**\n * The surfaces this theme will actually paint, per scheme.\n *\n * A theme that names `gray` repaints all four, so measuring the ring against the\n * SDK's would be measuring the wrong backdrop — and a theme that does not keeps\n * the SDK's, which is the common case. The order and the ramp steps mirror\n * {@link writeNeutralAliases}, which is what emits them.\n *\n * @param scheme - Which scheme is being emitted.\n * @param grayScales - The generated neutral ramps, when the theme names one.\n * @returns Four opaque hex colors: bg, surface, surface-2, surface-3.\n */\nfunction surfacesOf(\n scheme: \"light\" | \"dark\",\n grayScales: { light: ColorScale; dark: ColorScale } | undefined,\n): readonly string[] {\n if (!grayScales) return SDK_SURFACES[scheme];\n const scale = grayScales[scheme];\n return scheme === \"light\"\n ? [\"#ffffff\", scale[50], scale[100], scale[200]]\n : [scale[50], scale[100], scale[200], scale[300]];\n}\n\n/**\n * Warn, in a development build, that an alpha was asked for the focus ring.\n *\n * A translucent ring has no contrast of its own — it has the contrast of\n * whatever it composites over — and that is the failure this option used to\n * ship by default: measured at alpha `0.35`, twelve brands across four surfaces\n * and both schemes produced 96 pairings, of which 3 cleared the 3:1 of WCAG 2.2\n * SC 1.4.11. It stays available, because a translucent ring over a\n * known background is a legitimate choice, but it is a choice a theme now has to\n * make on purpose.\n *\n * The warning is the difficult part to notice otherwise: a failing focus ring is\n * visible, it just does not separate.\n *\n * @param focusRingAlpha - The opacity the caller asked for, if any.\n */\nfunction warnOnTranslucentFocusRing(focusRingAlpha: number | undefined): void {\n if (focusRingAlpha === undefined || focusRingAlpha >= 1) return;\n if (!isDevBuild()) return;\n console.warn(\n `[tempest-react-sdk] createTheme({ focusRingAlpha: ${focusRingAlpha} }) makes the focus ring ` +\n \"translucent, so its contrast becomes whatever it composites over — measured below the 3:1 \" +\n \"of WCAG 2.2 SC 1.4.11 on every surface the SDK paints. Drop the option to get the opaque \" +\n \"ring, which is derived from your brand ramp and measured against those surfaces.\",\n );\n}\n\n/**\n * The dark ink for content sitting on a saturated fill.\n *\n * Near-black tinted toward warm rather than pure black, matching the value\n * `colors.css` uses for the same job: it reads as part of the swatch instead of\n * a hole punched in it.\n */\nconst ON_SOLID_INK = \"#1f0606\";\n\n/**\n * Emit the primary aliases for one scheme.\n *\n * The dark scheme walks the ramp the other way (hover is *lighter*, the soft\n * tint is a dark shade, and readable text on that tint is a light shade) — the\n * same inversion the built-in `colors.css` dark block does by hand.\n *\n * @param tokens - The token map for this scheme, written in place.\n * @param scale - The generated primary ramp.\n * @param scheme - Which scheme is being emitted.\n * @param surfaces - The surfaces this theme paints, for the focus-ring measurement.\n * @param focusRingAlpha - Opacity asked for the ring, or `undefined` for opaque.\n */\nfunction writePrimaryAliases(\n tokens: Record<string, string>,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n surfaces: readonly string[],\n focusRingAlpha: number | undefined,\n): void {\n tokens[\"--tempest-primary\"] = \"var(--tempest-primary-500)\";\n if (scheme === \"light\") {\n tokens[\"--tempest-primary-hover\"] = \"var(--tempest-primary-600)\";\n tokens[\"--tempest-primary-active\"] = \"var(--tempest-primary-700)\";\n tokens[\"--tempest-primary-soft\"] = \"var(--tempest-primary-50)\";\n tokens[\"--tempest-primary-soft-hover\"] = \"var(--tempest-primary-100)\";\n tokens[\"--tempest-primary-on-soft\"] =\n `var(--tempest-primary-${pickOnSoftStep(scale, 50, [600, 700, 800, 900])})`;\n } else {\n tokens[\"--tempest-primary-hover\"] = \"var(--tempest-primary-400)\";\n tokens[\"--tempest-primary-active\"] = \"var(--tempest-primary-300)\";\n tokens[\"--tempest-primary-soft\"] = \"var(--tempest-primary-100)\";\n tokens[\"--tempest-primary-soft-hover\"] = \"var(--tempest-primary-200)\";\n tokens[\"--tempest-primary-on-soft\"] =\n `var(--tempest-primary-${pickOnSoftStep(scale, 100, [700, 800, 900])})`;\n }\n\n const foreground = readableForeground(scale[500]);\n tokens[\"--tempest-primary-foreground\"] = foreground;\n tokens[\"--tempest-text-on-primary\"] = foreground;\n const ring = scale[pickFocusRingStep(scale, surfaces)];\n tokens[\"--tempest-focus-ring-color\"] =\n focusRingAlpha === undefined || focusRingAlpha >= 1\n ? ring\n : hexToRgbaString(ring, focusRingAlpha);\n}\n\n/**\n * Emit the neutral surface/border/text aliases from a generated gray scale.\n *\n * `--tempest-bg` is pushed past the ramp on purpose: pure white in light mode and\n * a shade darker than `gray-50` in dark mode, so a raised surface still reads as\n * raised against the page.\n */\nfunction writeNeutralAliases(\n tokens: Record<string, string>,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n): void {\n if (scheme === \"light\") {\n tokens[\"--tempest-bg\"] = \"#ffffff\";\n tokens[\"--tempest-surface\"] = \"var(--tempest-gray-50)\";\n tokens[\"--tempest-surface-2\"] = \"var(--tempest-gray-100)\";\n tokens[\"--tempest-surface-3\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-border\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-border-strong\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-text\"] = \"var(--tempest-gray-900)\";\n tokens[\"--tempest-text-muted\"] = \"var(--tempest-gray-600)\";\n tokens[\"--tempest-text-subtle\"] = \"var(--tempest-gray-500)\";\n } else {\n tokens[\"--tempest-bg\"] = scale[50];\n tokens[\"--tempest-surface\"] = \"var(--tempest-gray-100)\";\n tokens[\"--tempest-surface-2\"] = \"var(--tempest-gray-200)\";\n tokens[\"--tempest-surface-3\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-border\"] = \"var(--tempest-gray-300)\";\n tokens[\"--tempest-border-strong\"] = \"var(--tempest-gray-400)\";\n tokens[\"--tempest-text\"] = \"var(--tempest-gray-900)\";\n tokens[\"--tempest-text-muted\"] = \"var(--tempest-gray-700)\";\n tokens[\"--tempest-text-subtle\"] = \"var(--tempest-gray-600)\";\n }\n tokens[\"--tempest-neutral-on-solid\"] = readableForeground(scale[700], \"#ffffff\", ON_SOLID_INK);\n}\n\n/**\n * Emit one status family (`--tempest-danger`, `-fg`, `-bg`, `-border`, `-solid`).\n *\n * `-fg` is the text shade over `-bg`, so it has to cross the ramp in opposite\n * directions per scheme; `-solid` stays the saturated fill used by badges.\n *\n * `-on-solid` is derived from the `-solid` this call just emitted, rather than\n * left to fall through. Falling through was the bug: the SDK's own\n * `-on-solid` values are measured against the SDK's own fills, so a brand whose\n * `danger-600` lands light kept white ink over it and nothing said so. The\n * generated neutral hit exactly that — white over a generated `gray-700` of\n * `#a8b2c6` measures 2.13:1.\n */\nfunction writeStatus(\n tokens: Record<string, string>,\n name: ThemeStatus,\n scale: ColorScale,\n scheme: \"light\" | \"dark\",\n): void {\n if (scheme === \"light\") {\n tokens[`--tempest-${name}`] = scale[700];\n tokens[`--tempest-${name}-fg`] = scale[800];\n tokens[`--tempest-${name}-bg`] = scale[50];\n tokens[`--tempest-${name}-border`] = scale[200];\n tokens[`--tempest-${name}-solid`] = scale[600];\n tokens[`--tempest-${name}-on-solid`] = readableForeground(\n scale[600],\n \"#ffffff\",\n ON_SOLID_INK,\n );\n } else {\n tokens[`--tempest-${name}`] = scale[700];\n tokens[`--tempest-${name}-fg`] = scale[700];\n tokens[`--tempest-${name}-bg`] = scale[50];\n tokens[`--tempest-${name}-border`] = scale[200];\n tokens[`--tempest-${name}-solid`] = scale[500];\n tokens[`--tempest-${name}-on-solid`] = readableForeground(\n scale[500],\n \"#ffffff\",\n ON_SOLID_INK,\n );\n }\n}\n\nfunction renderBlock(selector: string, tokens: Record<string, string>): string {\n const entries = Object.entries(tokens);\n if (entries.length === 0) return \"\";\n const body = entries.map(([name, value]) => ` ${name}: ${value};`).join(\"\\n\");\n return `${selector} {\\n${body}\\n}`;\n}\n\n/**\n * Generate `--tempest-*` overrides from a small brand description.\n *\n * Only the families you pass are generated; everything else falls through to the\n * SDK's own tokens, so a theme stays a patch and not a fork of `colors.css`.\n *\n * @example\n * ```ts\n * import { applyTheme, createTheme } from \"tempest-react-sdk\";\n *\n * const theme = createTheme({\n * primary: \"#7c3aed\",\n * radius: \"lg\",\n * chart: [\"#7c3aed\", \"#0ea5e9\", \"#22c55e\", \"#f59e0b\"],\n * });\n *\n * applyTheme(theme);\n * ```\n *\n * @param options - Brand colors plus optional radius / chart / focus-ring tuning.\n * @returns The light and dark token maps and the CSS text that carries them.\n */\nexport function createTheme(options: CreateThemeOptions = {}): GeneratedTheme {\n const {\n primary,\n gray,\n chart,\n radius,\n focusRingAlpha,\n selector = \":root\",\n darkSelector = '[data-tempest-theme=\"dark\"]',\n } = options;\n\n warnOnTranslucentFocusRing(focusRingAlpha);\n\n const light: Record<string, string> = {};\n const dark: Record<string, string> = {};\n\n // `anchor: false`: a neutral ramp has to keep its tuned lightness curve.\n // Anchoring it at the input compressed both halves and dropped\n // text-muted-on-surface-3 to ~4.2:1 — below AA — which the browser axe\n // sweep caught on the generated themes.\n const grayScales = gray\n ? {\n light: createColorScale(gray, \"light\", { anchor: false, neutral: true }),\n dark: createColorScale(gray, \"dark\", { anchor: false, neutral: true }),\n }\n : undefined;\n\n if (primary) {\n const lightScale = createColorScale(primary, \"light\");\n const darkScale = createColorScale(primary, \"dark\");\n writeScale(light, \"primary\", lightScale);\n writeScale(dark, \"primary\", darkScale);\n writePrimaryAliases(\n light,\n lightScale,\n \"light\",\n surfacesOf(\"light\", grayScales),\n focusRingAlpha,\n );\n writePrimaryAliases(\n dark,\n darkScale,\n \"dark\",\n surfacesOf(\"dark\", grayScales),\n focusRingAlpha,\n );\n }\n\n if (grayScales) {\n writeScale(light, \"gray\", grayScales.light);\n writeScale(dark, \"gray\", grayScales.dark);\n writeNeutralAliases(light, grayScales.light, \"light\");\n writeNeutralAliases(dark, grayScales.dark, \"dark\");\n }\n\n for (const status of [\"success\", \"warning\", \"danger\", \"info\"] as const) {\n const value = options[status];\n if (!value) continue;\n writeStatus(light, status, createColorScale(value, \"light\"), \"light\");\n writeStatus(dark, status, createColorScale(value, \"dark\"), \"dark\");\n }\n\n if (chart?.length) {\n chart.forEach((color, index) => {\n light[`--tempest-chart-${index + 1}`] = color;\n });\n // Declares how many series colors this theme owns. Without it the reader\n // keeps walking into the SDK's built-in `--tempest-chart-7`/`-8`, so a\n // 6-color brand palette silently mixes with two leftover defaults — which\n // is exactly what a 7-series chart would show.\n light[\"--tempest-chart-count\"] = String(chart.length);\n }\n\n /*\n * Continuous scales follow the brand too.\n *\n * Without this a rebranded app gets its categorical slots recoloured and then a\n * heatmap still painted in the SDK's blue — the one chart on the page that\n * silently ignores the brand. Both scales derive from the first series hue (or\n * the primary), stepped by perceptual lightness for each mode separately.\n *\n * Skipped entirely when the theme names no colour to derive from, so the\n * built-in tokens survive instead of being overwritten with a guess.\n */\n const scaleSource = chart?.[0] ?? primary;\n if (scaleSource) {\n const coolHue = hueOf(scaleSource);\n // The opposite pole: the brand's own danger colour when it has one, since a\n // diverging scale's warm arm and \"bad\" should not disagree on screen.\n const warmHue = options.danger ? hueOf(options.danger) : (coolHue + 180) % 360;\n for (const [target, mode] of [\n [light, \"light\"],\n [dark, \"dark\"],\n ] as const) {\n buildRamp(coolHue, mode).forEach((stepColor, index) => {\n target[`--tempest-chart-sequential-${index + 1}`] = stepColor;\n });\n const diverging = buildDivergingRamp({\n coolHue,\n warmHue,\n mid: mode === \"light\" ? \"#e4e7ec\" : \"#262d3f\",\n mode,\n });\n [...diverging.cool, diverging.mid, ...diverging.warm].forEach((stepColor, index) => {\n target[`--tempest-chart-diverging-${index + 1}`] = stepColor;\n });\n }\n }\n\n if (radius) {\n const steps = typeof radius === \"string\" ? RADIUS_PRESETS[radius] : radius;\n for (const [step, value] of Object.entries(steps)) {\n light[`--tempest-radius-${step}`] = value;\n }\n }\n\n const css = [renderBlock(selector, light), renderBlock(darkSelector, dark)]\n .filter(Boolean)\n .join(\"\\n\\n\");\n\n return { light, dark, css };\n}\n\n/**\n * Contrast ratio of `--tempest-primary-foreground` over the brand color.\n *\n * Exposed so an app (or a test) can assert its own brand clears WCAG AA (4.5) for\n * body text or AA-large (3.0) for button labels, instead of trusting the pick.\n *\n * @param options - The same input given to {@link createTheme}.\n * @returns The ratio, or `null` when no `primary` was provided.\n */\nexport function themeContrast(options: CreateThemeOptions): number | null {\n if (!options.primary) return null;\n const scale = createColorScale(options.primary, \"light\");\n return contrastRatio(scale[500], 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@@ -0,0 +1,37 @@
1
+ /**
2
+ * ESM loader hooks that resolve a stylesheet import to an empty module.
3
+ *
4
+ * Runs on the loader thread, which is why it is a separate file from the
5
+ * `register()` call in `css-loader.mjs`.
6
+ */
7
+
8
+ const STYLESHEET = /\.(css|scss|sass|less)$/;
9
+
10
+ /**
11
+ * Resolve a stylesheet specifier without asking Node to identify its format.
12
+ *
13
+ * @param {string} specifier - The import specifier.
14
+ * @param {{ parentURL?: string }} context - Resolution context.
15
+ * @param {Function} next - The next hook in the chain.
16
+ * @returns {object} The resolution result.
17
+ */
18
+ export function resolve(specifier, context, next) {
19
+ if (!STYLESHEET.test(specifier)) return next(specifier, context);
20
+ const url = context.parentURL
21
+ ? new URL(specifier, context.parentURL).href
22
+ : new URL(specifier, "file:///").href;
23
+ return { url, format: "module", shortCircuit: true };
24
+ }
25
+
26
+ /**
27
+ * Load a stylesheet as an empty ES module.
28
+ *
29
+ * @param {string} url - The resolved URL.
30
+ * @param {object} context - Load context.
31
+ * @param {Function} next - The next hook in the chain.
32
+ * @returns {object} The load result.
33
+ */
34
+ export function load(url, context, next) {
35
+ if (!STYLESHEET.test(new URL(url).pathname)) return next(url, context);
36
+ return { format: "module", source: "", shortCircuit: true };
37
+ }
@@ -0,0 +1,46 @@
1
+ /**
2
+ * Let Node import this SDK without a bundler.
3
+ *
4
+ * Every component module imports its own stylesheet, which is what lets a bundler
5
+ * ship the CSS of the components an app mounts and drop the rest. Node has no
6
+ * loader for `.css`, so importing the package in plain Node — a script, a Jest
7
+ * suite with no stylesheet transform, anything reading the surface for
8
+ * introspection — fails at import time with:
9
+ *
10
+ * TypeError [ERR_UNKNOWN_FILE_EXTENSION]: Unknown file extension ".css"
11
+ *
12
+ * This registers the missing loader, for ESM and CommonJS both, and resolves every
13
+ * stylesheet to an empty module. Nothing about the styles is emulated: it makes the
14
+ * import a no-op, which is the correct answer in a context that paints nothing.
15
+ *
16
+ * Use it before importing the SDK:
17
+ *
18
+ * node --import tempest-react-sdk/node-css-loader your-script.mjs
19
+ *
20
+ * Or from inside a script, before the first import of the package:
21
+ *
22
+ * import "tempest-react-sdk/node-css-loader";
23
+ * const sdk = await import("tempest-react-sdk");
24
+ *
25
+ * A bundler needs none of this — it is the tool that has the CSS loader. Vitest
26
+ * handles stylesheets on its own too. This is for plain Node.
27
+ */
28
+
29
+ import { createRequire, register } from "node:module";
30
+
31
+ register("./css-loader-hooks.mjs", import.meta.url);
32
+
33
+ /**
34
+ * Teach `require` the same thing, for a CommonJS consumer.
35
+ *
36
+ * `register()` covers the ESM graph only; `require("…/Button.css")` would still
37
+ * reach the CommonJS extension table, which tries to parse the file as JavaScript.
38
+ */
39
+ const require = createRequire(import.meta.url);
40
+ /** @type {{ _extensions: Record<string, (module: { exports: unknown }, filename: string) => void> }} */
41
+ const Module = require("node:module");
42
+ for (const extension of [".css", ".scss", ".sass", ".less"]) {
43
+ Module._extensions[extension] = (module) => {
44
+ module.exports = {};
45
+ };
46
+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "tempest-react-sdk",
3
- "version": "0.63.0",
3
+ "version": "0.64.0",
4
4
  "description": "SDK público da Tempest com componentes, hooks e integrações para projetos React.",
5
5
  "type": "module",
6
6
  "license": "MIT",
@@ -24,6 +24,7 @@
24
24
  "files": [
25
25
  "dist",
26
26
  "bin",
27
+ "loader",
27
28
  "template",
28
29
  "template-pwa",
29
30
  "README.md",
@@ -45,6 +46,7 @@
45
46
  "import": "./dist/tempest-react-sdk.js",
46
47
  "require": "./dist/tempest-react-sdk.cjs"
47
48
  },
49
+ "./node-css-loader": "./loader/css-loader.mjs",
48
50
  "./testing": {
49
51
  "types": "./dist/testing.d.ts",
50
52
  "import": "./dist/testing.js",