teleportxr 1.0.80 → 1.0.82

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package/package.json CHANGED
@@ -16,7 +16,7 @@
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  },
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  "name": "teleportxr",
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  "description": "Teleport Spatial Server on node.js",
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- "version": "1.0.80",
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+ "version": "1.0.82",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/simul/teleport-nodejs.git"
@@ -21,8 +21,10 @@ function encodeNode(node,buffer)
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  var t=node.encodeIntoDataView(dataView,byteOffset);
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  byteOffset=t;
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- // Actual size is now known so update payload size
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- dataView.setBigUint64(0,BigInt(byteOffset));
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+ // Actual size is now known: write the count of bytes that follow the
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+ // size field, in little-endian (the protocol convention). Without the
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+ // explicit core.endian flag DataView defaults to big-endian.
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+ dataView.setBigUint64(0,BigInt(byteOffset-8),core.endian);
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  return byteOffset;
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  }
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  module.exports= {encodeNode};
@@ -21,9 +21,10 @@ function EncodeResource(res,buffer)
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  var t=res.encodeIntoDataView(dataView,byteOffset);
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  byteOffset=t;
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  t-=8;
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- // Actual size is now known so update payload size
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- // The value to send is the offset minus the 8 bytes for the size we have at the front.
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- dataView.setBigUint64(0,BigInt(t));
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+ // Actual size is now known: write the count of bytes that follow the
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+ // size field, in little-endian (the protocol convention). Without the
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+ // explicit core.endian flag DataView defaults to big-endian.
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+ dataView.setBigUint64(0,BigInt(t),core.endian);
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  return byteOffset;
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  }
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  module.exports= {EncodeResource};
package/scene/node.js CHANGED
@@ -209,6 +209,7 @@ class TextCanvasComponent extends Component
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  return NodeDataType.TextCanvas;
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  }
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  encodeIntoDataView(dataView,byteOffset) {
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+ console.log("Encoding TextCanvasComponent: canvasPath=" + this.canvasPath + ", data_uid=" + this.data_uid);
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  byteOffset=core.put_uint8(dataView,byteOffset,NodeDataType.TextCanvas);
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  byteOffset=core.put_uint64(dataView,byteOffset,this.data_uid);
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  return byteOffset;
@@ -314,6 +315,9 @@ class Node {
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  this.components.length
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  );
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  for (var i = 0; i < this.components.length; i++) {
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+ if (this.components[i].getType() == NodeDataType.TextCanvas) {
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+ console.log("Encoding node '" + this.name + "' (uid=" + this.uid + ") TextCanvas component[" + i + "]");
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+ }
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  byteOffset = this.components[i].encodeIntoDataView(
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  dataView,
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  byteOffset