teleportxr 1.0.40 → 1.0.42

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package/client/client.js CHANGED
@@ -125,6 +125,10 @@ class Client {
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  {
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  this.setupCommand=new command.SetupCommand();
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  this.clientDynamicLighting=new core.ClientDynamicLighting();
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+ // Session is (re)starting; the client has zero state, so retract any
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+ // outstanding ack tracking from a previous session and force a resend.
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+ this.currentOriginState = new OriginState();
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+ this.currentLightingState = new LightingState();
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  this.setupCommand.float32_draw_distance=10.0;
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  if(this.scene)
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  {
@@ -348,7 +352,25 @@ class Client {
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  var setl =new command.SetLightingCommand();
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  setl.uint64_ackId =this.next_ack_id++;
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  setl.ClientDynamicLighting_clientDynamicLighting = this.clientDynamicLighting;
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-
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+
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+ // Log in declaration order matching ClientDynamicLighting / SetLightingCommand structs.
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+ const cdl = setl.ClientDynamicLighting_clientDynamicLighting;
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+ console.log("\n===== NODE SERVER SENDING SETLIGHTINGCOMMAND =====");
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+ console.log(JSON.stringify({
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+ ack_id: setl.uint64_ackId.toString(),
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+ specularPos: cdl.int2_specularPos,
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+ specularCubemapSize: cdl.int32_specularCubemapSize,
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+ specularMips: cdl.int32_specularMips,
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+ diffusePos: cdl.int2_diffusePos,
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+ diffuseCubemapSize: cdl.int32_diffuseCubemapSize,
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+ lightPos: cdl.int2_lightPos,
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+ lightCubemapSize: cdl.int32_lightCubemapSize,
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+ specular_cubemap_texture_uid: cdl.uid_specular_cubemap_texture_uid.toString(),
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+ diffuse_cubemap_texture_uid: cdl.uid_diffuse_cubemap_texture_uid.toString(),
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+ lightingMode: cdl.LightingMode_lightingMode,
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+ }, null, 2));
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+ console.log("===== END SETLIGHTINGCOMMAND =====\n");
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+
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  // This is now the valid origin.
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  this.currentLightingState.ackId=setl.uint64_ackId;
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  this.currentLightingState.acknowledged=false;
@@ -103,6 +103,21 @@ class WebRtcConnection extends EventEmitter
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  }
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  reconnect()
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  {
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+ // Close and clean up the previous PeerConnection before creating a new one.
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+ // Failing to do so leaves the old ICE agent (and its UDP socket) alive, which
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+ // causes it to keep sending/receiving STUN messages with stale credentials and
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+ // confuses the peer's new ICE agent (ufrag mismatch).
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+ if (this.peerConnection)
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+ {
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+ this.peerConnection.removeEventListener('iceconnectionstatechange', this._onIceConnectionStateChange);
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+ this.peerConnection.removeEventListener('icegatheringstatechange', this._onIceGatheringStateChange);
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+ this.peerConnection.removeEventListener("icecandidateerror", this._onIceCandidateError);
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+ this.peerConnection.removeEventListener("connectionstatechange", this._onConnectionStateChange);
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+ if (this.onIceCandidate)
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+ this.peerConnection.removeEventListener('icecandidate', this.onIceCandidate);
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+ try { this.peerConnection.close(); } catch (e) {}
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+ this.peerConnection = null;
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+ }
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  this.peerConnection =new DefaultRTCPeerConnection({ sdpSemantics: 'unified-plan', iceServers: this.iceServers, iceTransportPolicy: this.iceTransportPolicy});
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  this.beforeOffer();
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  this.connectionTimer = this.options.setTimeout(() =>
@@ -267,8 +282,9 @@ class WebRtcConnection extends EventEmitter
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  } else if (this.peerConnection.iceConnectionState === 'disconnected'
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  || this.peerConnection.iceConnectionState === 'failed')
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  {
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- this.peerConnection.restartIce();
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- console.log("restartIce()");
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+ // Do not call restartIce() here: reconnect() below creates a brand-new
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+ // PeerConnection, so any ICE restart on the old PC is immediately
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+ // abandoned and produces a third set of dangling ICE credentials.
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  if (!this.connectionTimer && !this.reconnectionTimer)
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  {
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  const self = this;
@@ -312,21 +328,13 @@ class WebRtcConnection extends EventEmitter
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  this.reconnectionTimer = null;
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  }
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- // Check the connection state
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- if(this.peerConnection)
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- if (this.peerConnection.connectionState == "connected" ||
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- this.peerConnection.connectionState == "failed")
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+ // Always close the PeerConnection regardless of connectionState.
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+ // Previously it was only closed when state was "connected" or "failed",
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+ // which left the ICE agent alive (and its socket bound) when state was
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+ // "disconnected", causing stale STUN traffic toward the peer on reconnect.
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+ if (this.peerConnection)
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  {
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- // Close each track
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- /* this.peerConnection.cl.forEach(mediaStream => { {
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- mediaStream.videoTracks.forEach( it => {it.setEnabled(false); });
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- mediaStream.audioTracks.forEach( it => {it.setEnabled(false); });
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-
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- };
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- });;6'7*/
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-
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- // Close the connection
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- this.peerConnection.close();
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+ try { this.peerConnection.close(); } catch (e) {}
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  }
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  // Nullify the reference
package/package.json CHANGED
@@ -15,7 +15,7 @@
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  },
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  "name": "teleportxr",
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  "description": "Teleport Spatial Server on node.js",
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- "version": "1.0.40",
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+ "version": "1.0.42",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/simul/teleport-nodejs.git"