tela.js 1.2.1 → 1.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -15
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -46,7 +46,7 @@ Playground usage:
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46
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((x * time) / width) % 1,
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((y * time) / height) % 1
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)
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})
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}).paint()
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}).play();
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document.body.appendChild(canvas.DOM);
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@@ -70,7 +70,7 @@ loop(({ time, dt }) => {
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((x * time) / width) % 1,
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((y * time) / height) % 1
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)
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})
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}).paint();
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})
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.play();
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```
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@@ -95,20 +95,19 @@ const FPS = 25;
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const maxVideoTime = 10; // time in seconds
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function animation({ time, image }) {
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return image.map((x, y) => {
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99
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return Color.ofRGB(
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((x * time) / width) % 1,
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((y * time) / height) % 1
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);
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});
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}
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video(
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)
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.while(({ time }) => time < maxVideoTime);
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107
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"hello_world.mp4",
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108
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animation,
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{ width, height, FPS }
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).while(({ time }) => time < maxVideoTime);
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```
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And run it: `node index.mjs` / `bun index.js`
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@@ -149,8 +148,6 @@ You can find more examples of usage in:
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# TODOs
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152
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- Fix parallel ray trace refresh bug
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153
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- Parallel ray map
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- Serialize meshes not only triangles
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- Optimize data serialization in parallel ray tracer
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