tela.js 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.eslintrc.yml +8 -0
- package/LICENSE +201 -0
- package/README.md +54 -0
- package/assets/bunny.obj +7474 -0
- package/assets/expand.svg +1 -0
- package/assets/great.jpg +0 -0
- package/assets/kakashi.jpg +0 -0
- package/assets/spot.obj +11999 -0
- package/assets/spot.png +0 -0
- package/assets/torus.obj +3137 -0
- package/assets/x.svg +1 -0
- package/bun.lockb +0 -0
- package/bundle.js +39 -0
- package/dist/node/index.js +37048 -0
- package/dist/web/index.js +1511 -0
- package/index.css +129 -0
- package/index.html +19 -0
- package/index.js +534 -0
- package/package.json +40 -0
- package/src/Animation/Animation.js +61 -0
- package/src/Box/Box.js +105 -0
- package/src/Camera/Camera.js +133 -0
- package/src/Canvas/Canvas.js +203 -0
- package/src/Canvas/README.md +83 -0
- package/src/Color/Color.js +77 -0
- package/src/DomBuilder/DomBuilder.js +126 -0
- package/src/IO/IO.js +120 -0
- package/src/Image/Image.js +138 -0
- package/src/Image/README.md +33 -0
- package/src/Monads/Monads.js +28 -0
- package/src/Ray/Ray.js +7 -0
- package/src/Scene/Mesh.js +103 -0
- package/src/Scene/NaiveScene.js +77 -0
- package/src/Scene/Point.js +109 -0
- package/src/Scene/PointCloud.js +51 -0
- package/src/Scene/Scene.js +200 -0
- package/src/Stream/Stream.js +10 -0
- package/src/Utils/Constants.js +1 -0
- package/src/Utils/Math.js +65 -0
- package/src/Utils/Utils.js +39 -0
- package/src/Vector/Vector.js +495 -0
- package/src/index.js +32 -0
- package/src/index.node.js +5 -0
- package/test/node/amazing_shader.js +56 -0
- package/test/node/bunny.js +55 -0
- package/test/node/bunny_parallel.js +102 -0
- package/test/node/image2rgb.js +57 -0
- package/test/node/image_test.js +38 -0
- package/test/node/lorentz.js +0 -0
- package/test/web/amazing_shader.js +60 -0
- package/test/web/amazing_shader_2.js +54 -0
- package/test/web/bunny.js +72 -0
- package/test/web/image2rgb.js +77 -0
- package/test/web/interactive_wave.js +108 -0
- package/test/web/lorenz.js +60 -0
- package/test/web/mandelbrot.js +59 -0
- package/test/web/rotating_grid.js +62 -0
- package/test/web/signed_bunny.js +139 -0
- package/test/web/signed_distance.js +95 -0
- package/test/web/simple_animation.js +39 -0
- package/test/web/simple_shader.js +14 -0
- package/test/web/six_spheres.js +102 -0
- package/test/web/wave_equation.js +93 -0
- package/vs-monaco/package/LICENSE +21 -0
- package/vs-monaco/package/ThirdPartyNotices.txt +448 -0
- package/vs-monaco/package/min/vs/base/browser/ui/codicons/codicon/codicon.ttf +0 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.de.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.es.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.fr.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.it.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.ja.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.ko.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.ru.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.zh-cn.js +8 -0
- package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.zh-tw.js +8 -0
- package/vs-monaco/package/min/vs/base/worker/workerMain.js +27 -0
- package/vs-monaco/package/min/vs/basic-languages/abap/abap.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/apex/apex.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/azcli/azcli.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/bat/bat.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/bicep/bicep.js +11 -0
- package/vs-monaco/package/min/vs/basic-languages/cameligo/cameligo.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/clojure/clojure.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/coffee/coffee.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/cpp/cpp.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/csharp/csharp.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/csp/csp.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/css/css.js +12 -0
- package/vs-monaco/package/min/vs/basic-languages/cypher/cypher.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/dart/dart.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/dockerfile/dockerfile.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/ecl/ecl.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/elixir/elixir.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/flow9/flow9.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/freemarker2/freemarker2.js +12 -0
- package/vs-monaco/package/min/vs/basic-languages/fsharp/fsharp.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/go/go.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/graphql/graphql.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/handlebars/handlebars.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/hcl/hcl.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/html/html.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/ini/ini.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/java/java.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/javascript/javascript.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/julia/julia.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/kotlin/kotlin.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/less/less.js +11 -0
- package/vs-monaco/package/min/vs/basic-languages/lexon/lexon.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/liquid/liquid.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/lua/lua.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/m3/m3.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/markdown/markdown.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/mdx/mdx.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/mips/mips.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/msdax/msdax.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/mysql/mysql.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/objective-c/objective-c.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/pascal/pascal.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/pascaligo/pascaligo.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/perl/perl.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/pgsql/pgsql.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/php/php.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/pla/pla.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/postiats/postiats.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/powerquery/powerquery.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/powershell/powershell.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/protobuf/protobuf.js +11 -0
- package/vs-monaco/package/min/vs/basic-languages/pug/pug.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/python/python.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/qsharp/qsharp.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/r/r.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/razor/razor.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/redis/redis.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/redshift/redshift.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/restructuredtext/restructuredtext.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/ruby/ruby.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/rust/rust.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/sb/sb.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/scala/scala.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/scheme/scheme.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/scss/scss.js +12 -0
- package/vs-monaco/package/min/vs/basic-languages/shell/shell.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/solidity/solidity.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/sophia/sophia.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/sparql/sparql.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/sql/sql.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/st/st.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/swift/swift.js +13 -0
- package/vs-monaco/package/min/vs/basic-languages/systemverilog/systemverilog.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/tcl/tcl.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/twig/twig.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/typescript/typescript.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/vb/vb.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/wgsl/wgsl.js +307 -0
- package/vs-monaco/package/min/vs/basic-languages/xml/xml.js +10 -0
- package/vs-monaco/package/min/vs/basic-languages/yaml/yaml.js +10 -0
- package/vs-monaco/package/min/vs/editor/editor.main.css +6 -0
- package/vs-monaco/package/min/vs/editor/editor.main.js +745 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.de.js +31 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.es.js +31 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.fr.js +29 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.it.js +29 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.ja.js +31 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.js +29 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.ko.js +29 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.ru.js +31 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.zh-cn.js +31 -0
- package/vs-monaco/package/min/vs/editor/editor.main.nls.zh-tw.js +29 -0
- package/vs-monaco/package/min/vs/language/css/cssMode.js +13 -0
- package/vs-monaco/package/min/vs/language/css/cssWorker.js +81 -0
- package/vs-monaco/package/min/vs/language/html/htmlMode.js +13 -0
- package/vs-monaco/package/min/vs/language/html/htmlWorker.js +453 -0
- package/vs-monaco/package/min/vs/language/json/jsonMode.js +15 -0
- package/vs-monaco/package/min/vs/language/json/jsonWorker.js +36 -0
- package/vs-monaco/package/min/vs/language/typescript/tsMode.js +20 -0
- package/vs-monaco/package/min/vs/language/typescript/tsWorker.js +37016 -0
- package/vs-monaco/package/min/vs/loader.js +11 -0
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(canvas, fps) => {
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// resize incoming canvas:Canvas object.
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const width = 640;
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const height = 480;
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canvas.resize(width, height);
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// utils
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const T = 20;
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const step = (threshold) => (x) => x < threshold ? 0 : 1;
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const mod = (x) => (n) => ((x % n) + n) % n;
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// record video
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const recorder = canvas.startVideoRecorder();
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setTimeout(async () => {
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const blob = await recorder.stop();
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const src = URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.download = 'Rotating Shader.webm';
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a.href = src;
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a.textContent = 'download the video';
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document.body.appendChild(a);
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}, T * 1000)
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// setting animation
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Animation
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.builder()
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.initialState({
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it: 1,
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time: 0,
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oldT: new Date().getTime(),
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})
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.nextState(({
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it,
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time,
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oldT,
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}) => {
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const newT = new Date().getTime();
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const dt = (newT - oldT) * 1e-3;
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fps(dt, it);
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canvas
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.map((x, y) => {
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let u = x / (width - 1);
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let v = y / (height - 1);
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const grid = 10;
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u *= grid;
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v *= grid;
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const t = 0.1 * time;
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const u_t = Math.cos(t) * u + Math.sin(t) * v;
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const v_t = -Math.sin(t) * u + Math.cos(t) * v;
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const color =
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(1 - step(0.95)(mod(u_t)(1))) * (1 - step(0.95)(mod(v_t)(1)));
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return Color.ofRGB(color, color, color);
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})
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return {
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it: it + 1,
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oldT: newT,
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time: time + dt,
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};
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})
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.while(({ time }) => time <= T)
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.build()
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.play();
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}
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@@ -0,0 +1,139 @@
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/* eslint-disable no-undef */
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async (canvas, fps, logger) => {
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// resize incoming canvas:Canvas object.
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const width = 640/2;
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const height = 480/2;
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canvas.resize(width, height);
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// scene
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const scene = new Scene();
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const camera = new Camera();
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scene
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.add(
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Point
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.builder()
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.position(Vec3(0, -1, 0))
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.name("test6-1")
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.radius(0.1)
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.build()
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,
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Point
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.builder()
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.position(Vec3(0, 1, 0))
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.name("test6-2")
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.radius(0.1)
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.build()
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,
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Point
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.builder()
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.position(Vec3(0, 0, -1))
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.name("test6-3")
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.radius(0.1)
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.build()
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,
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Point
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.builder()
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.position(Vec3(0, 0, 1))
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.name("test6-4")
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.radius(0.1)
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.build()
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,
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Point
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.builder()
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.position(Vec3(-1, 0, 0))
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.name("test6-5")
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.radius(0.1)
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.build()
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,
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Point
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.builder()
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.position(Vec3(1, 0, 0))
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.name("test6-6")
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.radius(0.1)
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.build()
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)
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// const stanfordBunnyObj = await fetch("/assets/bunny.obj").then(x => x.text());
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// let bunnyMesh = Mesh.readObj(stanfordBunnyObj);
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// const bunnyBox = bunnyMesh.getBoundingBox();
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// bunnyMesh = bunnyMesh
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// .mapVertices(v =>
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// v.sub(bunnyBox.min).div(bunnyBox.diagonal).scale(2).sub(Vec3(1, 1, 1))
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// )
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// .mapVertices(v => Vec3(-v.y, v.x, v.z))
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// .mapVertices(v => Vec3(v.z, v.y, -v.x))
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// .mapColors(v =>
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// Color.ofRGB(...v.map(x => Math.max(0, Math.min(1, 0.5 * (x + 1)))).toArray())
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// )
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// scene.add(...bunnyMesh.asPoints("bunny", 0.05));
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const rayScene = (ray) => {
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const maxIte = 100;
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const maxDist = 10;
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const epsilon = 1e-3;
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const { init } = ray;
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let p = init;
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let t = scene.distanceToPoint(p);
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for (let i = 0; i < maxIte; i++) {
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p = ray.trace(t);
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const d = scene.distanceToPoint(p);
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t += d;
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if (d < epsilon) {
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|
80
|
+
const normal = scene.estimateNormal(p).map(x => (x+1)/2);
|
|
81
|
+
return Color.ofRGB(normal.x, normal.y, normal.z);
|
|
82
|
+
}
|
|
83
|
+
if (d > maxDist) return Color.ofRGB(0, 0, i / maxIte);
|
|
84
|
+
}
|
|
85
|
+
return Color.BLACK;
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
|
|
89
|
+
// mouse handling
|
|
90
|
+
let mousedown = false;
|
|
91
|
+
let mouse = Vec2();
|
|
92
|
+
canvas.onMouseDown((x, y) => {
|
|
93
|
+
mousedown = true;
|
|
94
|
+
mouse = Vec2(x, y);
|
|
95
|
+
})
|
|
96
|
+
canvas.onMouseUp(() => {
|
|
97
|
+
mousedown = false;
|
|
98
|
+
mouse = Vec2();
|
|
99
|
+
})
|
|
100
|
+
canvas.onMouseMove((x, y) => {
|
|
101
|
+
const newMouse = Vec2(x, y);
|
|
102
|
+
if (!mousedown || newMouse.equals(mouse)) {
|
|
103
|
+
return;
|
|
104
|
+
}
|
|
105
|
+
const [dx, dy] = newMouse.sub(mouse).toArray();
|
|
106
|
+
camera.sphericalCoords = camera.sphericalCoords.add(
|
|
107
|
+
Vec3(
|
|
108
|
+
0,
|
|
109
|
+
-2 * Math.PI * (dx / canvas.width),
|
|
110
|
+
-2 * Math.PI * (dy / canvas.height)
|
|
111
|
+
)
|
|
112
|
+
);
|
|
113
|
+
mouse = newMouse;
|
|
114
|
+
camera.orbit();
|
|
115
|
+
})
|
|
116
|
+
canvas.onMouseWheel(({ deltaY }) => {
|
|
117
|
+
camera.sphericalCoords = camera.sphericalCoords.add(Vec3(deltaY * 0.001, 0, 0));
|
|
118
|
+
camera.orbit();
|
|
119
|
+
})
|
|
120
|
+
|
|
121
|
+
Animation
|
|
122
|
+
.builder()
|
|
123
|
+
.initialState({ it: 1, time: 0, oldTime: new Date().getTime() })
|
|
124
|
+
.nextState(({ it, time, oldTime }) => {
|
|
125
|
+
const dt = (new Date().getTime() - oldTime) * 1e-3;
|
|
126
|
+
oldTime = new Date().getTime()
|
|
127
|
+
const t = time;
|
|
128
|
+
camera.rayShot(rayScene).to(canvas);
|
|
129
|
+
logger.print(`FPS: ${Math.floor(1 / dt)}`);
|
|
130
|
+
return {
|
|
131
|
+
it: it + 1,
|
|
132
|
+
time: time + dt,
|
|
133
|
+
oldTime
|
|
134
|
+
};
|
|
135
|
+
})
|
|
136
|
+
.while(() => true)
|
|
137
|
+
.build()
|
|
138
|
+
.play();
|
|
139
|
+
}
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
/* eslint-disable no-undef */
|
|
2
|
+
async (canvas, fps, logger) => {
|
|
3
|
+
// resize incoming canvas:Canvas object.
|
|
4
|
+
const width = 640;
|
|
5
|
+
const height = 480;
|
|
6
|
+
canvas.resize(width, height);
|
|
7
|
+
// scene
|
|
8
|
+
const camera = new Camera();
|
|
9
|
+
const light = { pos: Vec3(2, 0, 0) };
|
|
10
|
+
const maxIte = 100;
|
|
11
|
+
const maxDist = 10;
|
|
12
|
+
const epsilon = 1e-3;
|
|
13
|
+
|
|
14
|
+
const box = new Box(Vec.ONES(3).scale(-0.5), Vec.ONES(3).scale(0.5));
|
|
15
|
+
const sphere = { pos: Vec3(0.0, 0.0, 0.0), radius: 0.65 };
|
|
16
|
+
const distanceFunction = p => Math.max(box.distanceToPoint(p), -(sphere.pos.sub(p).length() - sphere.radius))
|
|
17
|
+
|
|
18
|
+
const rayScene = (ray) => {
|
|
19
|
+
const { init } = ray;
|
|
20
|
+
let p = init;
|
|
21
|
+
let t = distanceFunction(p);
|
|
22
|
+
for (let i = 0; i < maxIte; i++) {
|
|
23
|
+
p = ray.trace(t);
|
|
24
|
+
const d = distanceFunction(p);
|
|
25
|
+
t += d;
|
|
26
|
+
if (d < epsilon) {
|
|
27
|
+
const shade = Math.max(
|
|
28
|
+
0,
|
|
29
|
+
box
|
|
30
|
+
.estimateNormal(p)
|
|
31
|
+
.dot(
|
|
32
|
+
light
|
|
33
|
+
.pos
|
|
34
|
+
.sub(p)
|
|
35
|
+
.normalize()
|
|
36
|
+
)
|
|
37
|
+
)
|
|
38
|
+
return Color.ofRGB(shade, 0, 0);
|
|
39
|
+
}
|
|
40
|
+
if (d > maxDist) return Color.ofRGB(0, 0, i / maxIte);
|
|
41
|
+
}
|
|
42
|
+
return Color.BLACK;
|
|
43
|
+
}
|
|
44
|
+
// mouse handling
|
|
45
|
+
let mousedown = false;
|
|
46
|
+
let mouse = Vec2();
|
|
47
|
+
canvas.onMouseDown((x, y) => {
|
|
48
|
+
mousedown = true;
|
|
49
|
+
mouse = Vec2(x, y);
|
|
50
|
+
})
|
|
51
|
+
canvas.onMouseUp(() => {
|
|
52
|
+
mousedown = false;
|
|
53
|
+
mouse = Vec2();
|
|
54
|
+
})
|
|
55
|
+
canvas.onMouseMove((x, y) => {
|
|
56
|
+
const newMouse = Vec2(x, y);
|
|
57
|
+
if (!mousedown || newMouse.equals(mouse)) {
|
|
58
|
+
return;
|
|
59
|
+
}
|
|
60
|
+
const [dx, dy] = newMouse.sub(mouse).toArray();
|
|
61
|
+
camera.sphericalCoords = camera.sphericalCoords.add(
|
|
62
|
+
Vec3(
|
|
63
|
+
0,
|
|
64
|
+
-2 * Math.PI * (dx / canvas.width),
|
|
65
|
+
-2 * Math.PI * (dy / canvas.height)
|
|
66
|
+
)
|
|
67
|
+
);
|
|
68
|
+
mouse = newMouse;
|
|
69
|
+
camera.orbit();
|
|
70
|
+
})
|
|
71
|
+
canvas.onMouseWheel(({ deltaY }) => {
|
|
72
|
+
camera.sphericalCoords = camera.sphericalCoords.add(Vec3(deltaY * 0.001, 0, 0));
|
|
73
|
+
camera.orbit();
|
|
74
|
+
})
|
|
75
|
+
|
|
76
|
+
Animation
|
|
77
|
+
.builder()
|
|
78
|
+
.initialState({ it: 1, time: 0, oldTime: new Date().getTime() })
|
|
79
|
+
.nextState(({ it, time, oldTime }) => {
|
|
80
|
+
const dt = (new Date().getTime() - oldTime) * 1e-3;
|
|
81
|
+
oldTime = new Date().getTime()
|
|
82
|
+
const t = time;
|
|
83
|
+
light.pos = Vec3(Math.cos(t), Math.sin(t), 1).scale(2);
|
|
84
|
+
camera.rayShot(rayScene).to(canvas);
|
|
85
|
+
logger.print(`FPS: ${Math.floor(1 / dt)}`);
|
|
86
|
+
return {
|
|
87
|
+
it: it + 1,
|
|
88
|
+
time: time + dt,
|
|
89
|
+
oldTime
|
|
90
|
+
};
|
|
91
|
+
})
|
|
92
|
+
.while(() => true)
|
|
93
|
+
.build()
|
|
94
|
+
.play();
|
|
95
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
(canvas, fps) => {
|
|
2
|
+
// resize incoming canvas:Canvas object.
|
|
3
|
+
const width = 640;
|
|
4
|
+
const height = 480;
|
|
5
|
+
canvas.resize(width, height);
|
|
6
|
+
// util variables
|
|
7
|
+
const T = 20;
|
|
8
|
+
// Using Animation from tela.js
|
|
9
|
+
Animation
|
|
10
|
+
.builder()
|
|
11
|
+
.initialState({
|
|
12
|
+
it: 1,
|
|
13
|
+
time: 0,
|
|
14
|
+
oldT: new Date().getTime(),
|
|
15
|
+
})
|
|
16
|
+
.nextState(({
|
|
17
|
+
it,
|
|
18
|
+
time,
|
|
19
|
+
oldT,
|
|
20
|
+
}) => {
|
|
21
|
+
const newT = new Date().getTime();
|
|
22
|
+
const dt = (newT - oldT) * 1e-3;
|
|
23
|
+
fps(dt, it);
|
|
24
|
+
canvas
|
|
25
|
+
.map((x, y) => {
|
|
26
|
+
let px = (x * time) / width;
|
|
27
|
+
let py = (y * time) / height;
|
|
28
|
+
return Color.ofRGB(px % 1, py % 1, 0);
|
|
29
|
+
})
|
|
30
|
+
return {
|
|
31
|
+
it: it + 1,
|
|
32
|
+
oldT: newT,
|
|
33
|
+
time: time + dt,
|
|
34
|
+
};
|
|
35
|
+
})
|
|
36
|
+
.while(({ time }) => time <= T)
|
|
37
|
+
.build()
|
|
38
|
+
.play();
|
|
39
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
(canvas) => {
|
|
2
|
+
// resize incoming canvas:Canvas object.
|
|
3
|
+
const width = 640;
|
|
4
|
+
const height = 480;
|
|
5
|
+
canvas.resize(width, height);
|
|
6
|
+
// using canvas map
|
|
7
|
+
canvas
|
|
8
|
+
.map((x, y) => {
|
|
9
|
+
let px = x / width;
|
|
10
|
+
let py = y / height;
|
|
11
|
+
return Color.ofRGB(px, py, 0);
|
|
12
|
+
})
|
|
13
|
+
|
|
14
|
+
}
|
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
async (canvas, fps, logger) => {
|
|
2
|
+
// resize incoming canvas:Canvas object.
|
|
3
|
+
const width = 640 / 2;
|
|
4
|
+
const height = 480 / 2;
|
|
5
|
+
canvas.resize(width, height);
|
|
6
|
+
// scene
|
|
7
|
+
const scene = new Scene()
|
|
8
|
+
const camera = new Camera();
|
|
9
|
+
// mouse handling
|
|
10
|
+
let mousedown = false;
|
|
11
|
+
let mouse = Vec2();
|
|
12
|
+
canvas.onMouseDown((x, y) => {
|
|
13
|
+
mousedown = true;
|
|
14
|
+
mouse = Vec2(x, y);
|
|
15
|
+
})
|
|
16
|
+
canvas.onMouseUp(() => {
|
|
17
|
+
mousedown = false;
|
|
18
|
+
mouse = Vec2();
|
|
19
|
+
})
|
|
20
|
+
canvas.onMouseMove((x, y) => {
|
|
21
|
+
const newMouse = Vec2(x, y);
|
|
22
|
+
if (!mousedown || newMouse.equals(mouse)) {
|
|
23
|
+
return;
|
|
24
|
+
}
|
|
25
|
+
const [dx, dy] = newMouse.sub(mouse).toArray();
|
|
26
|
+
camera.sphericalCoords = camera.sphericalCoords.add(
|
|
27
|
+
Vec3(
|
|
28
|
+
0,
|
|
29
|
+
-2 * Math.PI * (dx / canvas.width),
|
|
30
|
+
-2 * Math.PI * (dy / canvas.height)
|
|
31
|
+
)
|
|
32
|
+
);
|
|
33
|
+
mouse = newMouse;
|
|
34
|
+
camera.orbit();
|
|
35
|
+
})
|
|
36
|
+
canvas.onMouseWheel(({ deltaY }) => {
|
|
37
|
+
camera.sphericalCoords = camera.sphericalCoords.add(Vec3(deltaY * 0.001, 0, 0));
|
|
38
|
+
camera.orbit();
|
|
39
|
+
})
|
|
40
|
+
// scene
|
|
41
|
+
scene
|
|
42
|
+
.add(
|
|
43
|
+
Point
|
|
44
|
+
.builder()
|
|
45
|
+
.position(Vec3(0, -1, 0))
|
|
46
|
+
.name("test6-1")
|
|
47
|
+
.radius(0.1)
|
|
48
|
+
.build()
|
|
49
|
+
,
|
|
50
|
+
Point
|
|
51
|
+
.builder()
|
|
52
|
+
.position(Vec3(0, 1, 0))
|
|
53
|
+
.name("test6-2")
|
|
54
|
+
.radius(0.1)
|
|
55
|
+
.build()
|
|
56
|
+
,
|
|
57
|
+
Point
|
|
58
|
+
.builder()
|
|
59
|
+
.position(Vec3(0, 0, -1))
|
|
60
|
+
.name("test6-3")
|
|
61
|
+
.radius(0.1)
|
|
62
|
+
.build()
|
|
63
|
+
,
|
|
64
|
+
Point
|
|
65
|
+
.builder()
|
|
66
|
+
.position(Vec3(0, 0, 1))
|
|
67
|
+
.name("test6-4")
|
|
68
|
+
.radius(0.1)
|
|
69
|
+
.build()
|
|
70
|
+
,
|
|
71
|
+
Point
|
|
72
|
+
.builder()
|
|
73
|
+
.position(Vec3(-1, 0, 0))
|
|
74
|
+
.name("test6-5")
|
|
75
|
+
.radius(0.1)
|
|
76
|
+
.build()
|
|
77
|
+
,
|
|
78
|
+
Point
|
|
79
|
+
.builder()
|
|
80
|
+
.position(Vec3(1, 0, 0))
|
|
81
|
+
.name("test6-6")
|
|
82
|
+
.radius(0.1)
|
|
83
|
+
.build()
|
|
84
|
+
)
|
|
85
|
+
|
|
86
|
+
// boilerplate for fps
|
|
87
|
+
Animation
|
|
88
|
+
.builder()
|
|
89
|
+
.initialState({ it: 1, oldTime: new Date().getTime() })
|
|
90
|
+
.nextState(({ it, oldTime }) => {
|
|
91
|
+
camera.sceneShot(scene).to(canvas);
|
|
92
|
+
const dt = (new Date().getTime() - oldTime) * 1e-3;
|
|
93
|
+
logger.print(Math.floor(1 / dt));
|
|
94
|
+
return {
|
|
95
|
+
it: it + 1,
|
|
96
|
+
oldTime: new Date().getTime()
|
|
97
|
+
};
|
|
98
|
+
})
|
|
99
|
+
.while(() => true)
|
|
100
|
+
.build()
|
|
101
|
+
.play();
|
|
102
|
+
}
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
(canvas, fps) => {
|
|
2
|
+
// resize incoming canvas:Canvas object.
|
|
3
|
+
const width = 100;
|
|
4
|
+
const height = 100;
|
|
5
|
+
canvas.resize(width, height);
|
|
6
|
+
// utils
|
|
7
|
+
const T = 100;
|
|
8
|
+
const amp = 10;
|
|
9
|
+
const spread = 200;
|
|
10
|
+
const friction = 0.1;
|
|
11
|
+
const waveScalarSpeed = 10;
|
|
12
|
+
const mod = (n, m) => ((n % m) + m) % m;
|
|
13
|
+
const wave = [...new Array(height)].map((_, i) =>
|
|
14
|
+
new Float64Array(width).map((_, j) => {
|
|
15
|
+
const x = (j - width / 2) / width;
|
|
16
|
+
const y = (i - height / 2) / height;
|
|
17
|
+
return (
|
|
18
|
+
amp * Math.exp(-spread * ((x - 0.25) * (x - 0.25) + y * y)) +
|
|
19
|
+
amp * Math.exp(-spread * ((x + 0.25) * (x + 0.25) + y * y)) +
|
|
20
|
+
amp * Math.exp(-spread * (x * x + (y - 0.25) * (y - 0.25)))
|
|
21
|
+
);
|
|
22
|
+
})
|
|
23
|
+
);
|
|
24
|
+
const waveSpeed = [...new Array(height)].map(
|
|
25
|
+
() => new Float64Array(width)
|
|
26
|
+
);
|
|
27
|
+
// start animation
|
|
28
|
+
Animation
|
|
29
|
+
.builder()
|
|
30
|
+
.initialState({
|
|
31
|
+
it: 1,
|
|
32
|
+
time: 0,
|
|
33
|
+
oldT: new Date().getTime(),
|
|
34
|
+
})
|
|
35
|
+
.nextState(({
|
|
36
|
+
it,
|
|
37
|
+
time,
|
|
38
|
+
oldT,
|
|
39
|
+
}) => {
|
|
40
|
+
const newT = new Date().getTime();
|
|
41
|
+
const dt = (newT - oldT) * 1e-3;
|
|
42
|
+
fps(dt, it)
|
|
43
|
+
|
|
44
|
+
let maxWave = Number.MIN_VALUE;
|
|
45
|
+
let minWave = Number.MAX_VALUE;
|
|
46
|
+
let maxAbsSpeed = Number.MIN_VALUE;
|
|
47
|
+
// update wave
|
|
48
|
+
for (let i = 0; i < height; i++) {
|
|
49
|
+
for (let j = 0; j < width; j++) {
|
|
50
|
+
/**
|
|
51
|
+
* Sympletic integration
|
|
52
|
+
*/
|
|
53
|
+
// compute acceleration
|
|
54
|
+
const laplacian =
|
|
55
|
+
wave[i][mod(j + 1, width)] +
|
|
56
|
+
wave[i][mod(j - 1, width)] +
|
|
57
|
+
wave[mod(i + 1, height)][j] +
|
|
58
|
+
wave[mod(i - 1, height)][j] -
|
|
59
|
+
4 * wave[i][j];
|
|
60
|
+
const acceleration = waveScalarSpeed * laplacian - friction * waveSpeed[i][j];
|
|
61
|
+
|
|
62
|
+
//update speed
|
|
63
|
+
waveSpeed[i][j] = waveSpeed[i][j] + dt * acceleration;
|
|
64
|
+
|
|
65
|
+
// update position
|
|
66
|
+
wave[i][j] = wave[i][j] + dt * waveSpeed[i][j];
|
|
67
|
+
|
|
68
|
+
// get max min values of wave
|
|
69
|
+
maxWave = maxWave <= wave[i][j] ? wave[i][j] : maxWave;
|
|
70
|
+
minWave = minWave > wave[i][j] ? wave[i][j] : minWave;
|
|
71
|
+
const absSpeed = Math.abs(waveSpeed[i][j]);
|
|
72
|
+
maxAbsSpeed = maxAbsSpeed <= absSpeed ? absSpeed : maxAbsSpeed;
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
canvas.map((x, y) => {
|
|
77
|
+
let xi = x;
|
|
78
|
+
let yi = y;
|
|
79
|
+
const redColor = (wave[yi][xi] - minWave) / (maxWave - minWave);
|
|
80
|
+
const blueColor = 1 - (wave[yi][xi] - minWave) / (maxWave - minWave);
|
|
81
|
+
const greenColor = Math.abs(waveSpeed[yi][xi]) / maxAbsSpeed;
|
|
82
|
+
return Color.ofRGB(redColor, greenColor, blueColor);
|
|
83
|
+
})
|
|
84
|
+
return {
|
|
85
|
+
it: it + 1,
|
|
86
|
+
oldT: newT,
|
|
87
|
+
time: time + dt,
|
|
88
|
+
};
|
|
89
|
+
})
|
|
90
|
+
.while(({ time }) => time <= T)
|
|
91
|
+
.build()
|
|
92
|
+
.play();
|
|
93
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
The MIT License (MIT)
|
|
2
|
+
|
|
3
|
+
Copyright (c) 2016 - present Microsoft Corporation
|
|
4
|
+
|
|
5
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
+
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
+
in the Software without restriction, including without limitation the rights
|
|
8
|
+
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
+
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
+
furnished to do so, subject to the following conditions:
|
|
11
|
+
|
|
12
|
+
The above copyright notice and this permission notice shall be included in all
|
|
13
|
+
copies or substantial portions of the Software.
|
|
14
|
+
|
|
15
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
+
SOFTWARE.
|