tela.js 1.0.0

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Files changed (178) hide show
  1. package/.eslintrc.yml +8 -0
  2. package/LICENSE +201 -0
  3. package/README.md +54 -0
  4. package/assets/bunny.obj +7474 -0
  5. package/assets/expand.svg +1 -0
  6. package/assets/great.jpg +0 -0
  7. package/assets/kakashi.jpg +0 -0
  8. package/assets/spot.obj +11999 -0
  9. package/assets/spot.png +0 -0
  10. package/assets/torus.obj +3137 -0
  11. package/assets/x.svg +1 -0
  12. package/bun.lockb +0 -0
  13. package/bundle.js +39 -0
  14. package/dist/node/index.js +37048 -0
  15. package/dist/web/index.js +1511 -0
  16. package/index.css +129 -0
  17. package/index.html +19 -0
  18. package/index.js +534 -0
  19. package/package.json +40 -0
  20. package/src/Animation/Animation.js +61 -0
  21. package/src/Box/Box.js +105 -0
  22. package/src/Camera/Camera.js +133 -0
  23. package/src/Canvas/Canvas.js +203 -0
  24. package/src/Canvas/README.md +83 -0
  25. package/src/Color/Color.js +77 -0
  26. package/src/DomBuilder/DomBuilder.js +126 -0
  27. package/src/IO/IO.js +120 -0
  28. package/src/Image/Image.js +138 -0
  29. package/src/Image/README.md +33 -0
  30. package/src/Monads/Monads.js +28 -0
  31. package/src/Ray/Ray.js +7 -0
  32. package/src/Scene/Mesh.js +103 -0
  33. package/src/Scene/NaiveScene.js +77 -0
  34. package/src/Scene/Point.js +109 -0
  35. package/src/Scene/PointCloud.js +51 -0
  36. package/src/Scene/Scene.js +200 -0
  37. package/src/Stream/Stream.js +10 -0
  38. package/src/Utils/Constants.js +1 -0
  39. package/src/Utils/Math.js +65 -0
  40. package/src/Utils/Utils.js +39 -0
  41. package/src/Vector/Vector.js +495 -0
  42. package/src/index.js +32 -0
  43. package/src/index.node.js +5 -0
  44. package/test/node/amazing_shader.js +56 -0
  45. package/test/node/bunny.js +55 -0
  46. package/test/node/bunny_parallel.js +102 -0
  47. package/test/node/image2rgb.js +57 -0
  48. package/test/node/image_test.js +38 -0
  49. package/test/node/lorentz.js +0 -0
  50. package/test/web/amazing_shader.js +60 -0
  51. package/test/web/amazing_shader_2.js +54 -0
  52. package/test/web/bunny.js +72 -0
  53. package/test/web/image2rgb.js +77 -0
  54. package/test/web/interactive_wave.js +108 -0
  55. package/test/web/lorenz.js +60 -0
  56. package/test/web/mandelbrot.js +59 -0
  57. package/test/web/rotating_grid.js +62 -0
  58. package/test/web/signed_bunny.js +139 -0
  59. package/test/web/signed_distance.js +95 -0
  60. package/test/web/simple_animation.js +39 -0
  61. package/test/web/simple_shader.js +14 -0
  62. package/test/web/six_spheres.js +102 -0
  63. package/test/web/wave_equation.js +93 -0
  64. package/vs-monaco/package/LICENSE +21 -0
  65. package/vs-monaco/package/ThirdPartyNotices.txt +448 -0
  66. package/vs-monaco/package/min/vs/base/browser/ui/codicons/codicon/codicon.ttf +0 -0
  67. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.de.js +8 -0
  68. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.es.js +8 -0
  69. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.fr.js +8 -0
  70. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.it.js +8 -0
  71. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.ja.js +8 -0
  72. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.js +8 -0
  73. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.ko.js +8 -0
  74. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.ru.js +8 -0
  75. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.zh-cn.js +8 -0
  76. package/vs-monaco/package/min/vs/base/common/worker/simpleWorker.nls.zh-tw.js +8 -0
  77. package/vs-monaco/package/min/vs/base/worker/workerMain.js +27 -0
  78. package/vs-monaco/package/min/vs/basic-languages/abap/abap.js +10 -0
  79. package/vs-monaco/package/min/vs/basic-languages/apex/apex.js +10 -0
  80. package/vs-monaco/package/min/vs/basic-languages/azcli/azcli.js +10 -0
  81. package/vs-monaco/package/min/vs/basic-languages/bat/bat.js +10 -0
  82. package/vs-monaco/package/min/vs/basic-languages/bicep/bicep.js +11 -0
  83. package/vs-monaco/package/min/vs/basic-languages/cameligo/cameligo.js +10 -0
  84. package/vs-monaco/package/min/vs/basic-languages/clojure/clojure.js +10 -0
  85. package/vs-monaco/package/min/vs/basic-languages/coffee/coffee.js +10 -0
  86. package/vs-monaco/package/min/vs/basic-languages/cpp/cpp.js +10 -0
  87. package/vs-monaco/package/min/vs/basic-languages/csharp/csharp.js +10 -0
  88. package/vs-monaco/package/min/vs/basic-languages/csp/csp.js +10 -0
  89. package/vs-monaco/package/min/vs/basic-languages/css/css.js +12 -0
  90. package/vs-monaco/package/min/vs/basic-languages/cypher/cypher.js +10 -0
  91. package/vs-monaco/package/min/vs/basic-languages/dart/dart.js +10 -0
  92. package/vs-monaco/package/min/vs/basic-languages/dockerfile/dockerfile.js +10 -0
  93. package/vs-monaco/package/min/vs/basic-languages/ecl/ecl.js +10 -0
  94. package/vs-monaco/package/min/vs/basic-languages/elixir/elixir.js +10 -0
  95. package/vs-monaco/package/min/vs/basic-languages/flow9/flow9.js +10 -0
  96. package/vs-monaco/package/min/vs/basic-languages/freemarker2/freemarker2.js +12 -0
  97. package/vs-monaco/package/min/vs/basic-languages/fsharp/fsharp.js +10 -0
  98. package/vs-monaco/package/min/vs/basic-languages/go/go.js +10 -0
  99. package/vs-monaco/package/min/vs/basic-languages/graphql/graphql.js +10 -0
  100. package/vs-monaco/package/min/vs/basic-languages/handlebars/handlebars.js +10 -0
  101. package/vs-monaco/package/min/vs/basic-languages/hcl/hcl.js +10 -0
  102. package/vs-monaco/package/min/vs/basic-languages/html/html.js +10 -0
  103. package/vs-monaco/package/min/vs/basic-languages/ini/ini.js +10 -0
  104. package/vs-monaco/package/min/vs/basic-languages/java/java.js +10 -0
  105. package/vs-monaco/package/min/vs/basic-languages/javascript/javascript.js +10 -0
  106. package/vs-monaco/package/min/vs/basic-languages/julia/julia.js +10 -0
  107. package/vs-monaco/package/min/vs/basic-languages/kotlin/kotlin.js +10 -0
  108. package/vs-monaco/package/min/vs/basic-languages/less/less.js +11 -0
  109. package/vs-monaco/package/min/vs/basic-languages/lexon/lexon.js +10 -0
  110. package/vs-monaco/package/min/vs/basic-languages/liquid/liquid.js +10 -0
  111. package/vs-monaco/package/min/vs/basic-languages/lua/lua.js +10 -0
  112. package/vs-monaco/package/min/vs/basic-languages/m3/m3.js +10 -0
  113. package/vs-monaco/package/min/vs/basic-languages/markdown/markdown.js +10 -0
  114. package/vs-monaco/package/min/vs/basic-languages/mdx/mdx.js +10 -0
  115. package/vs-monaco/package/min/vs/basic-languages/mips/mips.js +10 -0
  116. package/vs-monaco/package/min/vs/basic-languages/msdax/msdax.js +10 -0
  117. package/vs-monaco/package/min/vs/basic-languages/mysql/mysql.js +10 -0
  118. package/vs-monaco/package/min/vs/basic-languages/objective-c/objective-c.js +10 -0
  119. package/vs-monaco/package/min/vs/basic-languages/pascal/pascal.js +10 -0
  120. package/vs-monaco/package/min/vs/basic-languages/pascaligo/pascaligo.js +10 -0
  121. package/vs-monaco/package/min/vs/basic-languages/perl/perl.js +10 -0
  122. package/vs-monaco/package/min/vs/basic-languages/pgsql/pgsql.js +10 -0
  123. package/vs-monaco/package/min/vs/basic-languages/php/php.js +10 -0
  124. package/vs-monaco/package/min/vs/basic-languages/pla/pla.js +10 -0
  125. package/vs-monaco/package/min/vs/basic-languages/postiats/postiats.js +10 -0
  126. package/vs-monaco/package/min/vs/basic-languages/powerquery/powerquery.js +10 -0
  127. package/vs-monaco/package/min/vs/basic-languages/powershell/powershell.js +10 -0
  128. package/vs-monaco/package/min/vs/basic-languages/protobuf/protobuf.js +11 -0
  129. package/vs-monaco/package/min/vs/basic-languages/pug/pug.js +10 -0
  130. package/vs-monaco/package/min/vs/basic-languages/python/python.js +10 -0
  131. package/vs-monaco/package/min/vs/basic-languages/qsharp/qsharp.js +10 -0
  132. package/vs-monaco/package/min/vs/basic-languages/r/r.js +10 -0
  133. package/vs-monaco/package/min/vs/basic-languages/razor/razor.js +10 -0
  134. package/vs-monaco/package/min/vs/basic-languages/redis/redis.js +10 -0
  135. package/vs-monaco/package/min/vs/basic-languages/redshift/redshift.js +10 -0
  136. package/vs-monaco/package/min/vs/basic-languages/restructuredtext/restructuredtext.js +10 -0
  137. package/vs-monaco/package/min/vs/basic-languages/ruby/ruby.js +10 -0
  138. package/vs-monaco/package/min/vs/basic-languages/rust/rust.js +10 -0
  139. package/vs-monaco/package/min/vs/basic-languages/sb/sb.js +10 -0
  140. package/vs-monaco/package/min/vs/basic-languages/scala/scala.js +10 -0
  141. package/vs-monaco/package/min/vs/basic-languages/scheme/scheme.js +10 -0
  142. package/vs-monaco/package/min/vs/basic-languages/scss/scss.js +12 -0
  143. package/vs-monaco/package/min/vs/basic-languages/shell/shell.js +10 -0
  144. package/vs-monaco/package/min/vs/basic-languages/solidity/solidity.js +10 -0
  145. package/vs-monaco/package/min/vs/basic-languages/sophia/sophia.js +10 -0
  146. package/vs-monaco/package/min/vs/basic-languages/sparql/sparql.js +10 -0
  147. package/vs-monaco/package/min/vs/basic-languages/sql/sql.js +10 -0
  148. package/vs-monaco/package/min/vs/basic-languages/st/st.js +10 -0
  149. package/vs-monaco/package/min/vs/basic-languages/swift/swift.js +13 -0
  150. package/vs-monaco/package/min/vs/basic-languages/systemverilog/systemverilog.js +10 -0
  151. package/vs-monaco/package/min/vs/basic-languages/tcl/tcl.js +10 -0
  152. package/vs-monaco/package/min/vs/basic-languages/twig/twig.js +10 -0
  153. package/vs-monaco/package/min/vs/basic-languages/typescript/typescript.js +10 -0
  154. package/vs-monaco/package/min/vs/basic-languages/vb/vb.js +10 -0
  155. package/vs-monaco/package/min/vs/basic-languages/wgsl/wgsl.js +307 -0
  156. package/vs-monaco/package/min/vs/basic-languages/xml/xml.js +10 -0
  157. package/vs-monaco/package/min/vs/basic-languages/yaml/yaml.js +10 -0
  158. package/vs-monaco/package/min/vs/editor/editor.main.css +6 -0
  159. package/vs-monaco/package/min/vs/editor/editor.main.js +745 -0
  160. package/vs-monaco/package/min/vs/editor/editor.main.nls.de.js +31 -0
  161. package/vs-monaco/package/min/vs/editor/editor.main.nls.es.js +31 -0
  162. package/vs-monaco/package/min/vs/editor/editor.main.nls.fr.js +29 -0
  163. package/vs-monaco/package/min/vs/editor/editor.main.nls.it.js +29 -0
  164. package/vs-monaco/package/min/vs/editor/editor.main.nls.ja.js +31 -0
  165. package/vs-monaco/package/min/vs/editor/editor.main.nls.js +29 -0
  166. package/vs-monaco/package/min/vs/editor/editor.main.nls.ko.js +29 -0
  167. package/vs-monaco/package/min/vs/editor/editor.main.nls.ru.js +31 -0
  168. package/vs-monaco/package/min/vs/editor/editor.main.nls.zh-cn.js +31 -0
  169. package/vs-monaco/package/min/vs/editor/editor.main.nls.zh-tw.js +29 -0
  170. package/vs-monaco/package/min/vs/language/css/cssMode.js +13 -0
  171. package/vs-monaco/package/min/vs/language/css/cssWorker.js +81 -0
  172. package/vs-monaco/package/min/vs/language/html/htmlMode.js +13 -0
  173. package/vs-monaco/package/min/vs/language/html/htmlWorker.js +453 -0
  174. package/vs-monaco/package/min/vs/language/json/jsonMode.js +15 -0
  175. package/vs-monaco/package/min/vs/language/json/jsonWorker.js +36 -0
  176. package/vs-monaco/package/min/vs/language/typescript/tsMode.js +20 -0
  177. package/vs-monaco/package/min/vs/language/typescript/tsWorker.js +37016 -0
  178. package/vs-monaco/package/min/vs/loader.js +11 -0
@@ -0,0 +1,62 @@
1
+ (canvas, fps) => {
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+ // resize incoming canvas:Canvas object.
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+ const width = 640;
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+ const height = 480;
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+ canvas.resize(width, height);
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+ // utils
7
+ const T = 20;
8
+ const step = (threshold) => (x) => x < threshold ? 0 : 1;
9
+ const mod = (x) => (n) => ((x % n) + n) % n;
10
+
11
+ // record video
12
+ const recorder = canvas.startVideoRecorder();
13
+ setTimeout(async () => {
14
+ const blob = await recorder.stop();
15
+ const src = URL.createObjectURL(blob);
16
+ const a = document.createElement('a');
17
+ a.download = 'Rotating Shader.webm';
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+ a.href = src;
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+ a.textContent = 'download the video';
20
+ document.body.appendChild(a);
21
+ }, T * 1000)
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+
23
+ // setting animation
24
+ Animation
25
+ .builder()
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+ .initialState({
27
+ it: 1,
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+ time: 0,
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+ oldT: new Date().getTime(),
30
+ })
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+ .nextState(({
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+ it,
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+ time,
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+ oldT,
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+ }) => {
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+ const newT = new Date().getTime();
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+ const dt = (newT - oldT) * 1e-3;
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+ fps(dt, it);
39
+ canvas
40
+ .map((x, y) => {
41
+ let u = x / (width - 1);
42
+ let v = y / (height - 1);
43
+ const grid = 10;
44
+ u *= grid;
45
+ v *= grid;
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+ const t = 0.1 * time;
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+ const u_t = Math.cos(t) * u + Math.sin(t) * v;
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+ const v_t = -Math.sin(t) * u + Math.cos(t) * v;
49
+ const color =
50
+ (1 - step(0.95)(mod(u_t)(1))) * (1 - step(0.95)(mod(v_t)(1)));
51
+ return Color.ofRGB(color, color, color);
52
+ })
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+ return {
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+ it: it + 1,
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+ oldT: newT,
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+ time: time + dt,
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+ };
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+ })
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+ .while(({ time }) => time <= T)
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+ .build()
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+ .play();
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+ }
@@ -0,0 +1,139 @@
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+ /* eslint-disable no-undef */
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+ async (canvas, fps, logger) => {
3
+ // resize incoming canvas:Canvas object.
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+ const width = 640/2;
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+ const height = 480/2;
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+ canvas.resize(width, height);
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+ // scene
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+ const scene = new Scene();
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+ const camera = new Camera();
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+ scene
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+ .add(
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+ Point
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+ .builder()
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+ .position(Vec3(0, -1, 0))
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+ .name("test6-1")
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+ .radius(0.1)
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+ .build()
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+ ,
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+ Point
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+ .builder()
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+ .position(Vec3(0, 1, 0))
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+ .name("test6-2")
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+ .radius(0.1)
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+ .build()
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+ ,
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+ Point
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+ .builder()
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+ .position(Vec3(0, 0, -1))
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+ .name("test6-3")
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+ .radius(0.1)
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+ .build()
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+ ,
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+ Point
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+ .builder()
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+ .position(Vec3(0, 0, 1))
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+ .name("test6-4")
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+ .radius(0.1)
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+ .build()
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+ ,
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+ Point
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+ .builder()
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+ .position(Vec3(-1, 0, 0))
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+ .name("test6-5")
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+ .radius(0.1)
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+ .build()
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+ ,
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+ Point
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+ .builder()
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+ .position(Vec3(1, 0, 0))
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+ .name("test6-6")
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+ .radius(0.1)
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+ .build()
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+ )
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+ // const stanfordBunnyObj = await fetch("/assets/bunny.obj").then(x => x.text());
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+ // let bunnyMesh = Mesh.readObj(stanfordBunnyObj);
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+ // const bunnyBox = bunnyMesh.getBoundingBox();
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+ // bunnyMesh = bunnyMesh
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+ // .mapVertices(v =>
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+ // v.sub(bunnyBox.min).div(bunnyBox.diagonal).scale(2).sub(Vec3(1, 1, 1))
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+ // )
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+ // .mapVertices(v => Vec3(-v.y, v.x, v.z))
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+ // .mapVertices(v => Vec3(v.z, v.y, -v.x))
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+ // .mapColors(v =>
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+ // Color.ofRGB(...v.map(x => Math.max(0, Math.min(1, 0.5 * (x + 1)))).toArray())
65
+ // )
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+ // scene.add(...bunnyMesh.asPoints("bunny", 0.05));
67
+
68
+ const rayScene = (ray) => {
69
+ const maxIte = 100;
70
+ const maxDist = 10;
71
+ const epsilon = 1e-3;
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+ const { init } = ray;
73
+ let p = init;
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+ let t = scene.distanceToPoint(p);
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+ for (let i = 0; i < maxIte; i++) {
76
+ p = ray.trace(t);
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+ const d = scene.distanceToPoint(p);
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+ t += d;
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+ if (d < epsilon) {
80
+ const normal = scene.estimateNormal(p).map(x => (x+1)/2);
81
+ return Color.ofRGB(normal.x, normal.y, normal.z);
82
+ }
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+ if (d > maxDist) return Color.ofRGB(0, 0, i / maxIte);
84
+ }
85
+ return Color.BLACK;
86
+ }
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+
88
+
89
+ // mouse handling
90
+ let mousedown = false;
91
+ let mouse = Vec2();
92
+ canvas.onMouseDown((x, y) => {
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+ mousedown = true;
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+ mouse = Vec2(x, y);
95
+ })
96
+ canvas.onMouseUp(() => {
97
+ mousedown = false;
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+ mouse = Vec2();
99
+ })
100
+ canvas.onMouseMove((x, y) => {
101
+ const newMouse = Vec2(x, y);
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+ if (!mousedown || newMouse.equals(mouse)) {
103
+ return;
104
+ }
105
+ const [dx, dy] = newMouse.sub(mouse).toArray();
106
+ camera.sphericalCoords = camera.sphericalCoords.add(
107
+ Vec3(
108
+ 0,
109
+ -2 * Math.PI * (dx / canvas.width),
110
+ -2 * Math.PI * (dy / canvas.height)
111
+ )
112
+ );
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+ mouse = newMouse;
114
+ camera.orbit();
115
+ })
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+ canvas.onMouseWheel(({ deltaY }) => {
117
+ camera.sphericalCoords = camera.sphericalCoords.add(Vec3(deltaY * 0.001, 0, 0));
118
+ camera.orbit();
119
+ })
120
+
121
+ Animation
122
+ .builder()
123
+ .initialState({ it: 1, time: 0, oldTime: new Date().getTime() })
124
+ .nextState(({ it, time, oldTime }) => {
125
+ const dt = (new Date().getTime() - oldTime) * 1e-3;
126
+ oldTime = new Date().getTime()
127
+ const t = time;
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+ camera.rayShot(rayScene).to(canvas);
129
+ logger.print(`FPS: ${Math.floor(1 / dt)}`);
130
+ return {
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+ it: it + 1,
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+ time: time + dt,
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+ oldTime
134
+ };
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+ })
136
+ .while(() => true)
137
+ .build()
138
+ .play();
139
+ }
@@ -0,0 +1,95 @@
1
+ /* eslint-disable no-undef */
2
+ async (canvas, fps, logger) => {
3
+ // resize incoming canvas:Canvas object.
4
+ const width = 640;
5
+ const height = 480;
6
+ canvas.resize(width, height);
7
+ // scene
8
+ const camera = new Camera();
9
+ const light = { pos: Vec3(2, 0, 0) };
10
+ const maxIte = 100;
11
+ const maxDist = 10;
12
+ const epsilon = 1e-3;
13
+
14
+ const box = new Box(Vec.ONES(3).scale(-0.5), Vec.ONES(3).scale(0.5));
15
+ const sphere = { pos: Vec3(0.0, 0.0, 0.0), radius: 0.65 };
16
+ const distanceFunction = p => Math.max(box.distanceToPoint(p), -(sphere.pos.sub(p).length() - sphere.radius))
17
+
18
+ const rayScene = (ray) => {
19
+ const { init } = ray;
20
+ let p = init;
21
+ let t = distanceFunction(p);
22
+ for (let i = 0; i < maxIte; i++) {
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+ p = ray.trace(t);
24
+ const d = distanceFunction(p);
25
+ t += d;
26
+ if (d < epsilon) {
27
+ const shade = Math.max(
28
+ 0,
29
+ box
30
+ .estimateNormal(p)
31
+ .dot(
32
+ light
33
+ .pos
34
+ .sub(p)
35
+ .normalize()
36
+ )
37
+ )
38
+ return Color.ofRGB(shade, 0, 0);
39
+ }
40
+ if (d > maxDist) return Color.ofRGB(0, 0, i / maxIte);
41
+ }
42
+ return Color.BLACK;
43
+ }
44
+ // mouse handling
45
+ let mousedown = false;
46
+ let mouse = Vec2();
47
+ canvas.onMouseDown((x, y) => {
48
+ mousedown = true;
49
+ mouse = Vec2(x, y);
50
+ })
51
+ canvas.onMouseUp(() => {
52
+ mousedown = false;
53
+ mouse = Vec2();
54
+ })
55
+ canvas.onMouseMove((x, y) => {
56
+ const newMouse = Vec2(x, y);
57
+ if (!mousedown || newMouse.equals(mouse)) {
58
+ return;
59
+ }
60
+ const [dx, dy] = newMouse.sub(mouse).toArray();
61
+ camera.sphericalCoords = camera.sphericalCoords.add(
62
+ Vec3(
63
+ 0,
64
+ -2 * Math.PI * (dx / canvas.width),
65
+ -2 * Math.PI * (dy / canvas.height)
66
+ )
67
+ );
68
+ mouse = newMouse;
69
+ camera.orbit();
70
+ })
71
+ canvas.onMouseWheel(({ deltaY }) => {
72
+ camera.sphericalCoords = camera.sphericalCoords.add(Vec3(deltaY * 0.001, 0, 0));
73
+ camera.orbit();
74
+ })
75
+
76
+ Animation
77
+ .builder()
78
+ .initialState({ it: 1, time: 0, oldTime: new Date().getTime() })
79
+ .nextState(({ it, time, oldTime }) => {
80
+ const dt = (new Date().getTime() - oldTime) * 1e-3;
81
+ oldTime = new Date().getTime()
82
+ const t = time;
83
+ light.pos = Vec3(Math.cos(t), Math.sin(t), 1).scale(2);
84
+ camera.rayShot(rayScene).to(canvas);
85
+ logger.print(`FPS: ${Math.floor(1 / dt)}`);
86
+ return {
87
+ it: it + 1,
88
+ time: time + dt,
89
+ oldTime
90
+ };
91
+ })
92
+ .while(() => true)
93
+ .build()
94
+ .play();
95
+ }
@@ -0,0 +1,39 @@
1
+ (canvas, fps) => {
2
+ // resize incoming canvas:Canvas object.
3
+ const width = 640;
4
+ const height = 480;
5
+ canvas.resize(width, height);
6
+ // util variables
7
+ const T = 20;
8
+ // Using Animation from tela.js
9
+ Animation
10
+ .builder()
11
+ .initialState({
12
+ it: 1,
13
+ time: 0,
14
+ oldT: new Date().getTime(),
15
+ })
16
+ .nextState(({
17
+ it,
18
+ time,
19
+ oldT,
20
+ }) => {
21
+ const newT = new Date().getTime();
22
+ const dt = (newT - oldT) * 1e-3;
23
+ fps(dt, it);
24
+ canvas
25
+ .map((x, y) => {
26
+ let px = (x * time) / width;
27
+ let py = (y * time) / height;
28
+ return Color.ofRGB(px % 1, py % 1, 0);
29
+ })
30
+ return {
31
+ it: it + 1,
32
+ oldT: newT,
33
+ time: time + dt,
34
+ };
35
+ })
36
+ .while(({ time }) => time <= T)
37
+ .build()
38
+ .play();
39
+ }
@@ -0,0 +1,14 @@
1
+ (canvas) => {
2
+ // resize incoming canvas:Canvas object.
3
+ const width = 640;
4
+ const height = 480;
5
+ canvas.resize(width, height);
6
+ // using canvas map
7
+ canvas
8
+ .map((x, y) => {
9
+ let px = x / width;
10
+ let py = y / height;
11
+ return Color.ofRGB(px, py, 0);
12
+ })
13
+
14
+ }
@@ -0,0 +1,102 @@
1
+ async (canvas, fps, logger) => {
2
+ // resize incoming canvas:Canvas object.
3
+ const width = 640 / 2;
4
+ const height = 480 / 2;
5
+ canvas.resize(width, height);
6
+ // scene
7
+ const scene = new Scene()
8
+ const camera = new Camera();
9
+ // mouse handling
10
+ let mousedown = false;
11
+ let mouse = Vec2();
12
+ canvas.onMouseDown((x, y) => {
13
+ mousedown = true;
14
+ mouse = Vec2(x, y);
15
+ })
16
+ canvas.onMouseUp(() => {
17
+ mousedown = false;
18
+ mouse = Vec2();
19
+ })
20
+ canvas.onMouseMove((x, y) => {
21
+ const newMouse = Vec2(x, y);
22
+ if (!mousedown || newMouse.equals(mouse)) {
23
+ return;
24
+ }
25
+ const [dx, dy] = newMouse.sub(mouse).toArray();
26
+ camera.sphericalCoords = camera.sphericalCoords.add(
27
+ Vec3(
28
+ 0,
29
+ -2 * Math.PI * (dx / canvas.width),
30
+ -2 * Math.PI * (dy / canvas.height)
31
+ )
32
+ );
33
+ mouse = newMouse;
34
+ camera.orbit();
35
+ })
36
+ canvas.onMouseWheel(({ deltaY }) => {
37
+ camera.sphericalCoords = camera.sphericalCoords.add(Vec3(deltaY * 0.001, 0, 0));
38
+ camera.orbit();
39
+ })
40
+ // scene
41
+ scene
42
+ .add(
43
+ Point
44
+ .builder()
45
+ .position(Vec3(0, -1, 0))
46
+ .name("test6-1")
47
+ .radius(0.1)
48
+ .build()
49
+ ,
50
+ Point
51
+ .builder()
52
+ .position(Vec3(0, 1, 0))
53
+ .name("test6-2")
54
+ .radius(0.1)
55
+ .build()
56
+ ,
57
+ Point
58
+ .builder()
59
+ .position(Vec3(0, 0, -1))
60
+ .name("test6-3")
61
+ .radius(0.1)
62
+ .build()
63
+ ,
64
+ Point
65
+ .builder()
66
+ .position(Vec3(0, 0, 1))
67
+ .name("test6-4")
68
+ .radius(0.1)
69
+ .build()
70
+ ,
71
+ Point
72
+ .builder()
73
+ .position(Vec3(-1, 0, 0))
74
+ .name("test6-5")
75
+ .radius(0.1)
76
+ .build()
77
+ ,
78
+ Point
79
+ .builder()
80
+ .position(Vec3(1, 0, 0))
81
+ .name("test6-6")
82
+ .radius(0.1)
83
+ .build()
84
+ )
85
+
86
+ // boilerplate for fps
87
+ Animation
88
+ .builder()
89
+ .initialState({ it: 1, oldTime: new Date().getTime() })
90
+ .nextState(({ it, oldTime }) => {
91
+ camera.sceneShot(scene).to(canvas);
92
+ const dt = (new Date().getTime() - oldTime) * 1e-3;
93
+ logger.print(Math.floor(1 / dt));
94
+ return {
95
+ it: it + 1,
96
+ oldTime: new Date().getTime()
97
+ };
98
+ })
99
+ .while(() => true)
100
+ .build()
101
+ .play();
102
+ }
@@ -0,0 +1,93 @@
1
+ (canvas, fps) => {
2
+ // resize incoming canvas:Canvas object.
3
+ const width = 100;
4
+ const height = 100;
5
+ canvas.resize(width, height);
6
+ // utils
7
+ const T = 100;
8
+ const amp = 10;
9
+ const spread = 200;
10
+ const friction = 0.1;
11
+ const waveScalarSpeed = 10;
12
+ const mod = (n, m) => ((n % m) + m) % m;
13
+ const wave = [...new Array(height)].map((_, i) =>
14
+ new Float64Array(width).map((_, j) => {
15
+ const x = (j - width / 2) / width;
16
+ const y = (i - height / 2) / height;
17
+ return (
18
+ amp * Math.exp(-spread * ((x - 0.25) * (x - 0.25) + y * y)) +
19
+ amp * Math.exp(-spread * ((x + 0.25) * (x + 0.25) + y * y)) +
20
+ amp * Math.exp(-spread * (x * x + (y - 0.25) * (y - 0.25)))
21
+ );
22
+ })
23
+ );
24
+ const waveSpeed = [...new Array(height)].map(
25
+ () => new Float64Array(width)
26
+ );
27
+ // start animation
28
+ Animation
29
+ .builder()
30
+ .initialState({
31
+ it: 1,
32
+ time: 0,
33
+ oldT: new Date().getTime(),
34
+ })
35
+ .nextState(({
36
+ it,
37
+ time,
38
+ oldT,
39
+ }) => {
40
+ const newT = new Date().getTime();
41
+ const dt = (newT - oldT) * 1e-3;
42
+ fps(dt, it)
43
+
44
+ let maxWave = Number.MIN_VALUE;
45
+ let minWave = Number.MAX_VALUE;
46
+ let maxAbsSpeed = Number.MIN_VALUE;
47
+ // update wave
48
+ for (let i = 0; i < height; i++) {
49
+ for (let j = 0; j < width; j++) {
50
+ /**
51
+ * Sympletic integration
52
+ */
53
+ // compute acceleration
54
+ const laplacian =
55
+ wave[i][mod(j + 1, width)] +
56
+ wave[i][mod(j - 1, width)] +
57
+ wave[mod(i + 1, height)][j] +
58
+ wave[mod(i - 1, height)][j] -
59
+ 4 * wave[i][j];
60
+ const acceleration = waveScalarSpeed * laplacian - friction * waveSpeed[i][j];
61
+
62
+ //update speed
63
+ waveSpeed[i][j] = waveSpeed[i][j] + dt * acceleration;
64
+
65
+ // update position
66
+ wave[i][j] = wave[i][j] + dt * waveSpeed[i][j];
67
+
68
+ // get max min values of wave
69
+ maxWave = maxWave <= wave[i][j] ? wave[i][j] : maxWave;
70
+ minWave = minWave > wave[i][j] ? wave[i][j] : minWave;
71
+ const absSpeed = Math.abs(waveSpeed[i][j]);
72
+ maxAbsSpeed = maxAbsSpeed <= absSpeed ? absSpeed : maxAbsSpeed;
73
+ }
74
+ }
75
+
76
+ canvas.map((x, y) => {
77
+ let xi = x;
78
+ let yi = y;
79
+ const redColor = (wave[yi][xi] - minWave) / (maxWave - minWave);
80
+ const blueColor = 1 - (wave[yi][xi] - minWave) / (maxWave - minWave);
81
+ const greenColor = Math.abs(waveSpeed[yi][xi]) / maxAbsSpeed;
82
+ return Color.ofRGB(redColor, greenColor, blueColor);
83
+ })
84
+ return {
85
+ it: it + 1,
86
+ oldT: newT,
87
+ time: time + dt,
88
+ };
89
+ })
90
+ .while(({ time }) => time <= T)
91
+ .build()
92
+ .play();
93
+ }
@@ -0,0 +1,21 @@
1
+ The MIT License (MIT)
2
+
3
+ Copyright (c) 2016 - present Microsoft Corporation
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.