tegaki 0.8.0 → 0.9.0

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Files changed (37) hide show
  1. package/CHANGELOG.md +10 -0
  2. package/dist/core/index.d.mts +2 -2
  3. package/dist/core/index.mjs +2 -2
  4. package/dist/{core-Cw5jNWFa.mjs → core-Y5z-Gwut.mjs} +31 -2
  5. package/dist/core-Y5z-Gwut.mjs.map +1 -0
  6. package/dist/fonts/caveat/bundle.d.mts +825 -0
  7. package/dist/fonts/caveat/bundle.mjs +11874 -0
  8. package/dist/fonts/caveat/bundle.mjs.map +1 -0
  9. package/dist/fonts/caveat/caveat.ttf +0 -0
  10. package/dist/fonts/italianno/bundle.d.mts +821 -0
  11. package/dist/fonts/italianno/bundle.mjs +16422 -0
  12. package/dist/fonts/italianno/bundle.mjs.map +1 -0
  13. package/dist/fonts/italianno/italianno.ttf +0 -0
  14. package/dist/fonts/parisienne/bundle.d.mts +825 -0
  15. package/dist/fonts/parisienne/bundle.mjs +17763 -0
  16. package/dist/fonts/parisienne/bundle.mjs.map +1 -0
  17. package/dist/fonts/parisienne/parisienne.ttf +0 -0
  18. package/dist/fonts/tangerine/bundle.d.mts +825 -0
  19. package/dist/fonts/tangerine/bundle.mjs +15417 -0
  20. package/dist/fonts/tangerine/bundle.mjs.map +1 -0
  21. package/dist/fonts/tangerine/tangerine.ttf +0 -0
  22. package/dist/{index-YdGpXlqf.d.mts → index-CZUvsAZl.d.mts} +36 -2
  23. package/dist/{index-Bmbc0eTI.d.mts → index-itOttKxn.d.mts} +2 -2
  24. package/dist/index.d.mts +3 -3
  25. package/dist/index.mjs +3 -3
  26. package/dist/react/index.d.mts +3 -3
  27. package/dist/react/index.mjs +3 -3
  28. package/dist/{react-DfB_wEik.mjs → react-Cb1yd0jB.mjs} +2 -2
  29. package/dist/{react-DfB_wEik.mjs.map → react-Cb1yd0jB.mjs.map} +1 -1
  30. package/dist/solid/index.d.mts +2 -2
  31. package/dist/solid/index.mjs +2 -2
  32. package/dist/wc/index.d.mts +2 -2
  33. package/dist/wc/index.mjs +2 -2
  34. package/package.json +26 -6
  35. package/src/core/createBundle.ts +45 -0
  36. package/src/core/index.ts +1 -0
  37. package/dist/core-Cw5jNWFa.mjs.map +0 -1
package/CHANGELOG.md CHANGED
@@ -1,5 +1,15 @@
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  # tegaki
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+ ## 0.9.0
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+
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+ ### Minor Changes
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+
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+ - [#12](https://github.com/KurtGokhan/tegaki/pull/12) [`e43197f`](https://github.com/KurtGokhan/tegaki/commit/e43197f5719368bed5280aa106c8fcb7afe05b4e) Thanks [@KurtGokhan](https://github.com/KurtGokhan)! - Add CDN-friendly font bundles and `createBundle` helper
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+
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+ - Built font bundles now use `new URL(..., import.meta.url)` instead of bundler-specific import attributes, making them work natively in browsers and on CDN services like esm.sh and jsDelivr
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+ - Glyph data JSON is inlined in the built output so no import attributes are needed at runtime
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+ - Added `createBundle()` to `tegaki/core` and `tegaki/wc` for manually assembling a font bundle from fetched glyph data and a font URL
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+
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  ## 0.8.0
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  ### Minor Changes
@@ -1,2 +1,2 @@
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- import { A as TegakiSingletonEffectName, C as Stroke, D as TegakiEffects, E as TegakiEffectName, O as TegakiGlyphData, S as Point, T as TegakiEffectConfigs, _ as CSSLength, a as TimeControlProp, b as LineCap, c as TimelineEntry, d as computeTextLayout, f as ensureFontFace, g as BBox, h as resolveEffects, i as TimeControlMode, j as TimedPoint, k as TegakiMultiEffectName, l as computeTimeline, m as ResolvedEffect, n as TegakiEngine, o as Timeline, p as drawGlyph, r as TegakiEngineOptions, s as TimelineConfig, t as CreateElementFn, u as TextLayout, v as FontOutput, w as TegakiBundle, x as PathCommand, y as GlyphData } from "../index-YdGpXlqf.mjs";
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- export { BBox, CSSLength, CreateElementFn, FontOutput, GlyphData, LineCap, PathCommand, Point, ResolvedEffect, Stroke, TegakiBundle, TegakiEffectConfigs, TegakiEffectName, TegakiEffects, TegakiEngine, TegakiEngineOptions, TegakiGlyphData, TegakiMultiEffectName, TegakiSingletonEffectName, TextLayout, TimeControlMode, TimeControlProp, TimedPoint, Timeline, TimelineConfig, TimelineEntry, computeTextLayout, computeTimeline, drawGlyph, ensureFontFace, resolveEffects };
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+ import { A as TegakiMultiEffectName, C as Point, D as TegakiEffectName, E as TegakiEffectConfigs, M as TimedPoint, O as TegakiEffects, S as PathCommand, T as TegakiBundle, _ as BBox, a as TimeControlProp, b as GlyphData, c as TimelineConfig, d as TextLayout, f as computeTextLayout, g as resolveEffects, h as ResolvedEffect, i as TimeControlMode, j as TegakiSingletonEffectName, k as TegakiGlyphData, l as TimelineEntry, m as drawGlyph, n as TegakiEngine, o as createBundle, p as ensureFontFace, r as TegakiEngineOptions, s as Timeline, t as CreateElementFn, u as computeTimeline, v as CSSLength, w as Stroke, x as LineCap, y as FontOutput } from "../index-CZUvsAZl.mjs";
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+ export { BBox, CSSLength, CreateElementFn, FontOutput, GlyphData, LineCap, PathCommand, Point, ResolvedEffect, Stroke, TegakiBundle, TegakiEffectConfigs, TegakiEffectName, TegakiEffects, TegakiEngine, TegakiEngineOptions, TegakiGlyphData, TegakiMultiEffectName, TegakiSingletonEffectName, TextLayout, TimeControlMode, TimeControlProp, TimedPoint, Timeline, TimelineConfig, TimelineEntry, computeTextLayout, computeTimeline, createBundle, drawGlyph, ensureFontFace, resolveEffects };
@@ -1,2 +1,2 @@
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- import { a as drawGlyph, i as ensureFontFace, n as computeTimeline, r as computeTextLayout, s as resolveEffects, t as TegakiEngine } from "../core-Cw5jNWFa.mjs";
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- export { TegakiEngine, computeTextLayout, computeTimeline, drawGlyph, ensureFontFace, resolveEffects };
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+ import { a as ensureFontFace, c as resolveEffects, i as computeTextLayout, n as createBundle, o as drawGlyph, r as computeTimeline, t as TegakiEngine } from "../core-Y5z-Gwut.mjs";
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+ export { TegakiEngine, computeTextLayout, computeTimeline, createBundle, drawGlyph, ensureFontFace, resolveEffects };
@@ -494,6 +494,35 @@ function computeTimeline(text, font, config) {
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  };
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  }
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  //#endregion
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+ //#region src/core/createBundle.ts
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+ /**
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+ * Creates a {@link TegakiBundle} from its constituent parts.
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+ *
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+ * Useful when loading font data from a CDN or other source where the
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+ * pre-built bundle modules aren't available:
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+ *
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+ * ```js
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+ * const glyphData = await fetch('.../glyphData.json').then(r => r.json());
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+ * const bundle = createBundle({
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+ * family: 'Caveat',
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+ * fontUrl: '.../caveat.ttf',
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+ * glyphData,
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+ * });
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+ * ```
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+ */
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+ function createBundle({ family, fontUrl, glyphData, lineCap = "round", unitsPerEm = 1e3, ascender = 800, descender = -200 }) {
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+ return {
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+ family,
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+ lineCap,
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+ fontUrl,
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+ fontFaceCSS: `@font-face { font-family: '${family}'; src: url(${fontUrl}); }`,
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+ unitsPerEm,
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+ ascender,
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+ descender,
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+ glyphData
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+ };
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+ }
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+ //#endregion
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  //#region src/lib/css-properties.ts
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  const CSS_TIME = "--tegaki-time";
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  const CSS_PROGRESS = "--tegaki-progress";
@@ -1123,6 +1152,6 @@ var TegakiEngine = class TegakiEngine {
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  }
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  };
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  //#endregion
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- export { drawGlyph as a, ensureFontFace as i, computeTimeline as n, coerceToString as o, computeTextLayout as r, resolveEffects as s, TegakiEngine as t };
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+ export { ensureFontFace as a, resolveEffects as c, computeTextLayout as i, createBundle as n, drawGlyph as o, computeTimeline as r, coerceToString as s, TegakiEngine as t };
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- //# sourceMappingURL=core-Cw5jNWFa.mjs.map
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+ //# sourceMappingURL=core-Y5z-Gwut.mjs.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"core-Y5z-Gwut.mjs","names":[],"sources":["../src/lib/effects.ts","../src/lib/utils.ts","../src/lib/drawGlyph.ts","../src/lib/font.ts","../src/lib/textLayout.ts","../src/lib/timeline.ts","../src/core/createBundle.ts","../src/lib/css-properties.ts","../src/lib/drawFallbackGlyph.ts","../src/core/engine.ts"],"sourcesContent":["import type { TegakiEffectConfigs, TegakiEffectName } from '../types.ts';\n\nexport interface ResolvedEffect<K extends TegakiEffectName = TegakiEffectName> {\n effect: K;\n order: number;\n config: TegakiEffectConfigs[K];\n}\n\nconst defaultEffects: Record<string, any> = { pressureWidth: true };\nconst knownEffects: Set<string> = new Set(['glow', 'wobble', 'pressureWidth', 'taper', 'gradient']);\n\n/**\n * Normalizes an effects record into a sorted array of resolved effects.\n * Known keys infer the effect name; custom keys read it from the `effect` field.\n * Boolean `true` becomes an empty config. `false`/absent entries are skipped.\n */\nexport function resolveEffects(effects: Record<string, any> | undefined): ResolvedEffect[] {\n const merged = { ...defaultEffects, ...effects };\n\n const result: ResolvedEffect[] = [];\n\n for (const [key, value] of Object.entries(merged)) {\n if (value === false || value == null) continue;\n\n let effectName: TegakiEffectName;\n let config: Record<string, any>;\n let order: number;\n\n if (value === true) {\n effectName = (knownEffects.has(key) ? key : undefined) as TegakiEffectName;\n if (!effectName) continue;\n config = {};\n order = 0;\n } else {\n if (value.enabled === false) continue;\n effectName = value.effect ?? (knownEffects.has(key) ? key : undefined);\n if (!effectName) continue;\n const { effect: _, order: o, enabled: __, ...rest } = value;\n config = rest;\n order = o ?? 0;\n }\n\n result.push({ effect: effectName, order, config });\n }\n\n result.sort((a, b) => a.order - b.order);\n return result;\n}\n\n/** Check if a specific effect is active. */\nexport function findEffect<K extends TegakiEffectName>(effects: ResolvedEffect[], name: K): ResolvedEffect<K> | undefined {\n return effects.find((e) => e.effect === name) as ResolvedEffect<K> | undefined;\n}\n\n/** Get all instances of a specific effect (for duplicates). */\nexport function findEffects<K extends TegakiEffectName>(effects: ResolvedEffect[], name: K): ResolvedEffect<K>[] {\n return effects.filter((e) => e.effect === name) as ResolvedEffect<K>[];\n}\n","import type { CSSLength } from '../types.ts';\n\nconst segmenter = new Intl.Segmenter(undefined, { granularity: 'grapheme' });\n\n/** Resolve a CSSLength to pixels. Plain numbers are px, `\"Nem\"` is N * fontSize. */\nexport function resolveCSSLength(value: CSSLength, fontSize: number): number {\n if (typeof value === 'number') return value;\n return parseFloat(value) * fontSize;\n}\n\nexport function graphemes(text: string): string[] {\n return Array.from(segmenter.segment(text), (s) => s.segment);\n}\nexport type Coercible = string | number | boolean | null | undefined | readonly Coercible[];\n\nexport function coerceToString(value: unknown): string {\n if (value == null || typeof value === 'boolean') return '';\n if (typeof value === 'string') return value;\n if (typeof value === 'number' || typeof value === 'bigint') return String(value);\n if (Array.isArray(value)) return value.map(coerceToString).join('');\n return '';\n}\n","import type { LineCap, TegakiGlyphData } from '../types.ts';\nimport { findEffect, findEffects, type ResolvedEffect } from './effects.ts';\nimport { resolveCSSLength } from './utils.ts';\n\ninterface GlyphPosition {\n /** X offset in CSS pixels */\n x: number;\n /** Y offset in CSS pixels (top of em square) */\n y: number;\n /** Font size in CSS pixels */\n fontSize: number;\n /** Units per em from the font */\n unitsPerEm: number;\n /** Font ascender in font units */\n ascender: number;\n /** Font descender in font units (negative) */\n descender: number;\n}\n\n// --- Color helpers ---\n\nfunction parseColor(color: string): [number, number, number, number] {\n const h = color.replace('#', '');\n if (h.length === 3) {\n return [parseInt(h[0]! + h[0]!, 16), parseInt(h[1]! + h[1]!, 16), parseInt(h[2]! + h[2]!, 16), 1];\n }\n if (h.length === 4) {\n return [parseInt(h[0]! + h[0]!, 16), parseInt(h[1]! + h[1]!, 16), parseInt(h[2]! + h[2]!, 16), parseInt(h[3]! + h[3]!, 16) / 255];\n }\n if (h.length === 8) {\n return [parseInt(h.slice(0, 2), 16), parseInt(h.slice(2, 4), 16), parseInt(h.slice(4, 6), 16), parseInt(h.slice(6, 8), 16) / 255];\n }\n return [parseInt(h.slice(0, 2), 16), parseInt(h.slice(2, 4), 16), parseInt(h.slice(4, 6), 16), 1];\n}\n\nfunction lerpColor(a: [number, number, number, number], b: [number, number, number, number], t: number): string {\n const r = Math.round(a[0] + (b[0] - a[0]) * t);\n const g = Math.round(a[1] + (b[1] - a[1]) * t);\n const bl = Math.round(a[2] + (b[2] - a[2]) * t);\n const al = a[3] + (b[3] - a[3]) * t;\n if (al >= 1) return `rgb(${r},${g},${bl})`;\n return `rgba(${r},${g},${bl},${al.toFixed(3)})`;\n}\n\nfunction gradientColor(progress: number, colors: string[], seed: number): string {\n if (colors.length === 0) return '#000';\n if (colors.length === 1) return colors[0]!;\n const t = (((progress + seed * 0.1) % 1) + 1) % 1;\n const scaledT = t * (colors.length - 1);\n const i = Math.min(Math.floor(scaledT), colors.length - 2);\n const frac = scaledT - i;\n return lerpColor(parseColor(colors[i]!), parseColor(colors[i + 1]!), frac);\n}\n\nfunction rainbowColor(progress: number, saturation: number, lightness: number, seed: number): string {\n const hue = (progress * 360 + seed * 137.5) % 360;\n return `hsl(${hue}, ${saturation}%, ${lightness}%)`;\n}\n\n// --- Noise helper for wobble ---\n\nfunction hash(x: number): number {\n let h = (x * 2654435761) | 0;\n h = ((h >>> 16) ^ h) * 0x45d9f3b;\n h = ((h >>> 16) ^ h) * 0x45d9f3b;\n h = (h >>> 16) ^ h;\n return (h & 0x7fffffff) / 0x7fffffff; // 0-1\n}\n\nfunction noise1d(x: number, seed: number): number {\n const i = Math.floor(x);\n const f = x - i;\n const t = f * f * (3 - 2 * f); // smoothstep\n return hash(i + seed * 7919) * (1 - t) + hash(i + 1 + seed * 7919) * t;\n}\n\n/**\n * Draw a single glyph's strokes onto a canvas context, animated up to `localTime`.\n * `localTime` is seconds relative to this glyph's start (0 = glyph begins).\n */\nexport function drawGlyph(\n ctx: CanvasRenderingContext2D,\n glyph: TegakiGlyphData,\n pos: GlyphPosition,\n localTime: number,\n lineCap: LineCap,\n color: string,\n effects: ResolvedEffect[] = [],\n seed = 0,\n segmentSize?: number,\n) {\n const scale = pos.fontSize / pos.unitsPerEm;\n const ox = pos.x;\n const oy = pos.y;\n\n const glowEffects = findEffects(effects, 'glow');\n const wobbleEffect = findEffect(effects, 'wobble');\n const pressureEffect = findEffect(effects, 'pressureWidth');\n const taperEffect = findEffect(effects, 'taper');\n const gradientEffect = findEffect(effects, 'gradient');\n\n // Pressure params (0 = uniform avg width, 1 = fully per-point width)\n const pressureAmount = pressureEffect ? Math.max(0, Math.min(pressureEffect.config.strength ?? 1, 1)) : 0;\n\n // Wobble params\n const wobbleAmplitude = wobbleEffect ? (wobbleEffect.config.amplitude ?? 1.5) : 0;\n const wobbleFrequency = wobbleEffect ? (wobbleEffect.config.frequency ?? 8) : 0;\n const wobbleMode = wobbleEffect?.config.mode ?? 'sine';\n\n // Taper params\n const taperStart = taperEffect ? Math.max(0, Math.min(taperEffect.config.startLength ?? 0.15, 1)) : 0;\n const taperEnd = taperEffect ? Math.max(0, Math.min(taperEffect.config.endLength ?? 0.15, 1)) : 0;\n\n // Gradient params\n const gradientColors = gradientEffect?.config.colors;\n const isRainbow = gradientColors === 'rainbow';\n const gradientColorStops = Array.isArray(gradientColors) ? gradientColors : undefined;\n const gradientSaturation = gradientEffect?.config.saturation ?? 80;\n const gradientLightness = gradientEffect?.config.lightness ?? 55;\n\n // Helper: apply wobble offset to a point in font units\n const wobbleX = (x: number, y: number, idx: number) => {\n if (!wobbleEffect) return x;\n if (wobbleMode === 'noise') {\n return x + wobbleAmplitude * (noise1d(y * 0.1 + idx * 0.7, seed) * 2 - 1);\n }\n return x + wobbleAmplitude * Math.sin(wobbleFrequency * (y * 0.01 + idx * 0.7) + seed);\n };\n const wobbleY = (x: number, y: number, idx: number) => {\n if (!wobbleEffect) return y;\n if (wobbleMode === 'noise') {\n return y + wobbleAmplitude * (noise1d(x * 0.1 + idx * 0.5, seed * 1.3 + 1000) * 2 - 1);\n }\n return y + wobbleAmplitude * Math.cos(wobbleFrequency * (x * 0.01 + idx * 0.5) + seed * 1.3);\n };\n\n // Helper: convert font-unit point to pixel\n const px = (x: number) => ox + x * scale;\n const py = (y: number) => oy + (y + pos.ascender) * scale;\n\n // Helper: get color for a given stroke progress\n const colorAt = (progress: number): string => {\n if (isRainbow) return rainbowColor(progress, gradientSaturation, gradientLightness, seed);\n if (gradientColorStops) return gradientColor(progress, gradientColorStops, seed);\n return color;\n };\n const hasGradient = !!gradientEffect;\n\n // Helper: taper multiplier (0-1) for a given stroke progress\n const taperMultiplier = (progress: number): number => {\n let m = 1;\n if (taperStart > 0 && progress < taperStart) m = Math.min(m, progress / taperStart);\n if (taperEnd > 0 && progress > 1 - taperEnd) m = Math.min(m, (1 - progress) / taperEnd);\n return m;\n };\n\n for (const stroke of glyph.s) {\n if (localTime < stroke.d) continue;\n const elapsed = localTime - stroke.d;\n const progress = Math.min(elapsed / stroke.a, 1);\n\n const pts = stroke.p;\n if (pts.length === 0) continue;\n\n const avgWidth = pts.reduce((s, p) => s + p[2], 0) / pts.length;\n const baseLineWidth = Math.max(avgWidth, 0.5) * scale;\n\n // --- Single-point dot ---\n if (pts.length === 1) {\n if (progress <= 0) continue;\n const p = pts[0]!;\n const dotX = px(wobbleX(p[0], p[1], 0));\n const dotY = py(wobbleY(p[0], p[1], 0));\n const perPointDot = Math.max(p[2], 0.5) * scale;\n let dotWidth = baseLineWidth + (perPointDot - baseLineWidth) * pressureAmount;\n dotWidth *= taperMultiplier(0.5);\n\n // Glow passes for dots\n for (const glow of glowEffects) {\n ctx.save();\n ctx.shadowBlur = resolveCSSLength(glow.config.radius ?? 8, pos.fontSize);\n ctx.shadowColor = glow.config.color ?? color;\n ctx.shadowOffsetX = (glow.config.offsetX ?? 0) * scale;\n ctx.shadowOffsetY = (glow.config.offsetY ?? 0) * scale;\n ctx.fillStyle = glow.config.color ?? color;\n ctx.beginPath();\n if (lineCap === 'round') {\n ctx.arc(dotX, dotY, dotWidth / 2, 0, Math.PI * 2);\n } else {\n ctx.rect(dotX - dotWidth / 2, dotY - dotWidth / 2, dotWidth, dotWidth);\n }\n ctx.fill();\n ctx.restore();\n }\n\n // Main dot\n ctx.fillStyle = colorAt(0);\n ctx.beginPath();\n if (lineCap === 'round') {\n ctx.arc(dotX, dotY, dotWidth / 2, 0, Math.PI * 2);\n ctx.fill();\n } else {\n ctx.fillRect(dotX - dotWidth / 2, dotY - dotWidth / 2, dotWidth, dotWidth);\n }\n continue;\n }\n\n // --- Compute total path length ---\n let totalLen = 0;\n for (let j = 1; j < pts.length; j++) {\n const dx = pts[j]![0] - pts[j - 1]![0];\n const dy = pts[j]![1] - pts[j - 1]![1];\n totalLen += Math.sqrt(dx * dx + dy * dy);\n }\n\n const drawLen = totalLen * progress;\n if (drawLen <= 0) continue;\n\n // --- Collect drawable segments ---\n const segments: {\n x0: number;\n y0: number;\n x1: number;\n y1: number;\n width0: number;\n width1: number;\n segProgress: number;\n }[] = [];\n\n let accumulated = 0;\n for (let j = 1; j < pts.length; j++) {\n const prev = pts[j - 1]!;\n const cur = pts[j]!;\n const dx = cur[0] - prev[0];\n const dy = cur[1] - prev[1];\n const segLen = Math.sqrt(dx * dx + dy * dy);\n\n if (accumulated + segLen <= drawLen) {\n segments.push({\n x0: px(wobbleX(prev[0], prev[1], j - 1)),\n y0: py(wobbleY(prev[0], prev[1], j - 1)),\n x1: px(wobbleX(cur[0], cur[1], j)),\n y1: py(wobbleY(cur[0], cur[1], j)),\n width0: prev[2],\n width1: cur[2],\n segProgress: (accumulated + segLen / 2) / totalLen,\n });\n accumulated += segLen;\n } else {\n const remaining = drawLen - accumulated;\n const frac = segLen > 0 ? remaining / segLen : 0;\n const ix = prev[0] + dx * frac;\n const iy = prev[1] + dy * frac;\n const iw = prev[2] + (cur[2] - prev[2]) * frac;\n segments.push({\n x0: px(wobbleX(prev[0], prev[1], j - 1)),\n y0: py(wobbleY(prev[0], prev[1], j - 1)),\n x1: px(wobbleX(ix, iy, j)),\n y1: py(wobbleY(ix, iy, j)),\n width0: prev[2],\n width1: iw,\n segProgress: (accumulated + remaining / 2) / totalLen,\n });\n break;\n }\n }\n\n if (segments.length === 0) continue;\n\n // Keep coarse segments for glow (shadowBlur is expensive per draw call)\n const coarseSegments = segments.slice();\n\n // --- Subdivide long segments for smooth effect transitions ---\n const effectsNeedSubdivision = pressureAmount > 0 || hasGradient || !!wobbleEffect || !!taperEffect;\n const resolvedSegmentSize = segmentSize ?? (effectsNeedSubdivision ? 2 : undefined);\n if (resolvedSegmentSize != null) {\n const maxSegLen = resolvedSegmentSize * scale;\n const subdivided: typeof segments = [];\n for (const seg of segments) {\n const dx = seg.x1 - seg.x0;\n const dy = seg.y1 - seg.y0;\n const len = Math.sqrt(dx * dx + dy * dy);\n const count = Math.max(1, Math.ceil(len / maxSegLen));\n for (let k = 0; k < count; k++) {\n const t0 = k / count;\n const t1 = (k + 1) / count;\n subdivided.push({\n x0: seg.x0 + dx * t0,\n y0: seg.y0 + dy * t0,\n x1: seg.x0 + dx * t1,\n y1: seg.y0 + dy * t1,\n width0: seg.width0 + (seg.width1 - seg.width0) * t0,\n width1: seg.width0 + (seg.width1 - seg.width0) * t1,\n segProgress: seg.segProgress,\n });\n }\n }\n for (let k = 0; k < subdivided.length; k++) {\n subdivided[k]!.segProgress = subdivided.length > 1 ? k / (subdivided.length - 1) : 0;\n }\n segments.length = 0;\n segments.push(...subdivided);\n }\n\n // Helper: compute segment line width with pressure and taper\n const segWidth = (seg: (typeof segments)[0]) => {\n const perPoint = ((seg.width0 + seg.width1) / 2) * scale;\n const w = Math.max(baseLineWidth + (perPoint - baseLineWidth) * pressureAmount, 0.5 * scale);\n return w * taperMultiplier(seg.segProgress);\n };\n\n const needsPerSegment = pressureAmount > 0 || taperEffect;\n\n const drawStrokePath = () => {\n if (needsPerSegment) {\n for (const seg of segments) {\n ctx.lineWidth = segWidth(seg);\n ctx.beginPath();\n ctx.moveTo(seg.x0, seg.y0);\n ctx.lineTo(seg.x1, seg.y1);\n ctx.stroke();\n }\n } else {\n ctx.lineWidth = baseLineWidth;\n ctx.beginPath();\n ctx.moveTo(segments[0]!.x0, segments[0]!.y0);\n for (const seg of segments) {\n ctx.lineTo(seg.x1, seg.y1);\n }\n ctx.stroke();\n }\n };\n\n const drawGradientPath = () => {\n for (const seg of segments) {\n ctx.strokeStyle = colorAt(seg.segProgress);\n if (needsPerSegment) ctx.lineWidth = segWidth(seg);\n ctx.beginPath();\n ctx.moveTo(seg.x0, seg.y0);\n ctx.lineTo(seg.x1, seg.y1);\n ctx.stroke();\n }\n };\n\n ctx.lineCap = lineCap;\n ctx.lineJoin = 'round';\n\n // --- Glow passes (use coarse segments to avoid expensive per-subsegment shadowBlur) ---\n for (const glow of glowEffects) {\n ctx.save();\n ctx.shadowBlur = resolveCSSLength(glow.config.radius ?? 8, pos.fontSize);\n ctx.shadowColor = glow.config.color ?? color;\n ctx.shadowOffsetX = (glow.config.offsetX ?? 0) * scale;\n ctx.shadowOffsetY = (glow.config.offsetY ?? 0) * scale;\n ctx.strokeStyle = glow.config.color ?? color;\n ctx.lineWidth = baseLineWidth;\n ctx.beginPath();\n ctx.moveTo(coarseSegments[0]!.x0, coarseSegments[0]!.y0);\n for (const seg of coarseSegments) {\n ctx.lineTo(seg.x1, seg.y1);\n }\n ctx.stroke();\n ctx.restore();\n }\n\n // --- Main stroke ---\n if (hasGradient) {\n drawGradientPath();\n } else {\n ctx.strokeStyle = color;\n drawStrokePath();\n }\n }\n}\n","import type { TegakiBundle } from '../types.ts';\n\nconst fontFaceCache = new Map<string, Promise<void>>();\n\n/**\n * Ensures the bundle's font face is loaded and available for rendering.\n * Resolves immediately if the font is already loaded.\n */\nexport async function ensureFontFace(bundle: TegakiBundle): Promise<void> {\n await ensureFont(bundle.family, bundle.fontUrl);\n}\n\nexport function ensureFont(family: string, url: string): Promise<void> | null {\n if (typeof document === 'undefined') return Promise.resolve();\n for (const face of document.fonts) {\n if (face.family === family) {\n if (face.status === 'loaded') return null;\n if (face.status === 'loading') return face.loaded.then(() => {});\n }\n }\n let cached = fontFaceCache.get(url);\n if (!cached) {\n cached = new FontFace(family, `url(${url})`, { featureSettings: \"'calt' 0, 'liga' 0\" }).load().then((loaded) => {\n document.fonts.add(loaded);\n });\n fontFaceCache.set(url, cached);\n }\n return cached;\n}\n","import { layoutWithLines, prepareWithSegments } from '@chenglou/pretext';\nimport { graphemes } from './utils.ts';\n\nexport interface TextLayout {\n /** Character indices per line */\n lines: number[][];\n /** Width in em per character index */\n charWidths: number[];\n /** Kerning adjustment in em between character at index i and i+1 */\n kernings: number[];\n /** Intrinsic (single-line) width in em */\n intrinsicWidth: number;\n}\n\nexport function computeTextLayout(text: string, fontFamily: string, fontSize: number, lineHeight: number, maxWidth: number): TextLayout {\n const fontStr = `${fontSize}px ${fontFamily}`;\n const chars = graphemes(text);\n\n // Measure unique character widths\n const widthCache = new Map<string, number>();\n const charWidths: number[] = [];\n for (const char of chars) {\n let w = widthCache.get(char);\n if (w === undefined) {\n if (char === '\\n') {\n w = 0;\n } else {\n const p = prepareWithSegments(char, fontStr, { whiteSpace: 'pre-wrap' });\n const r = layoutWithLines(p, Infinity, lineHeight);\n w = r.lines.length > 0 ? r.lines[0]!.width / fontSize : 0;\n }\n widthCache.set(char, w);\n }\n charWidths.push(w);\n }\n\n // Compute intrinsic width (single-line, no wrapping)\n const prepared = prepareWithSegments(text, fontStr, { whiteSpace: 'pre-wrap' });\n const singleLineResult = layoutWithLines(prepared, Infinity, lineHeight);\n const intrinsicWidth = Math.max(0, ...singleLineResult.lines.map((l) => l.width)) / fontSize;\n\n // Line breaking at actual available width\n const result = layoutWithLines(prepared, maxWidth, lineHeight);\n\n // Map line texts back to character indices (grapheme-based)\n // Build a mapping from UTF-16 offset to grapheme index\n const utf16ToCodePoint: number[] = [];\n for (let ci = 0; ci < chars.length; ci++) {\n for (let j = 0; j < chars[ci]!.length; j++) {\n utf16ToCodePoint.push(ci);\n }\n }\n\n const lines: number[][] = [];\n let utf16Offset = 0;\n for (const line of result.lines) {\n const indices: number[] = [];\n const seen = new Set<number>();\n for (let i = 0; i < line.text.length; i++) {\n const cpIdx = utf16ToCodePoint[utf16Offset + i]!;\n if (!seen.has(cpIdx)) {\n seen.add(cpIdx);\n indices.push(cpIdx);\n }\n }\n utf16Offset += line.text.length;\n // Consume the newline that caused this line break\n if (utf16Offset < text.length && text[utf16Offset] === '\\n') {\n const cpIdx = utf16ToCodePoint[utf16Offset]!;\n indices.push(cpIdx);\n utf16Offset++;\n }\n lines.push(indices);\n }\n\n // Any remaining characters (shouldn't happen, but safety)\n if (utf16Offset < text.length) {\n const indices: number[] = [];\n const seen = new Set<number>();\n for (let i = utf16Offset; i < text.length; i++) {\n const cpIdx = utf16ToCodePoint[i]!;\n if (!seen.has(cpIdx)) {\n seen.add(cpIdx);\n indices.push(cpIdx);\n }\n }\n lines.push(indices);\n }\n\n // Measure kerning between adjacent character pairs\n const kernings: number[] = [];\n const pairCache = new Map<string, number>();\n for (let i = 0; i < chars.length - 1; i++) {\n const a = chars[i]!;\n const b = chars[i + 1]!;\n if (a === '\\n' || b === '\\n') {\n kernings.push(0);\n continue;\n }\n const pair = `${a}${b}`;\n let k = pairCache.get(pair);\n if (k === undefined) {\n const p = prepareWithSegments(pair, fontStr, { whiteSpace: 'pre-wrap' });\n const r = layoutWithLines(p, Infinity, lineHeight);\n const pairWidth = r.lines.length > 0 ? r.lines[0]!.width / fontSize : 0;\n k = pairWidth - (widthCache.get(a) ?? 0) - (widthCache.get(b) ?? 0);\n if (Math.abs(k) < 0.001) k = 0;\n pairCache.set(pair, k);\n }\n kernings.push(k);\n }\n\n return { lines, charWidths, kernings, intrinsicWidth };\n}\n","import type { TegakiBundle } from '../types.ts';\nimport { graphemes } from './utils.ts';\n\nexport interface TimelineConfig {\n /** Pause between glyphs (seconds). Default: `0.1` */\n glyphGap?: number;\n /** Pause after a space character (seconds). Default: `0.15` */\n wordGap?: number;\n /** Pause after a newline / line break (seconds). Default: `0.3` */\n lineGap?: number;\n /** Duration for characters without glyph data (seconds). Default: `0.2` */\n unknownDuration?: number;\n}\n\nconst DEFAULTS: Required<TimelineConfig> = {\n glyphGap: 0.1,\n wordGap: 0.15,\n lineGap: 0.3,\n unknownDuration: 0.2,\n};\n\nexport interface TimelineEntry {\n char: string;\n offset: number;\n duration: number;\n hasGlyph: boolean;\n}\n\nexport interface Timeline {\n entries: TimelineEntry[];\n totalDuration: number;\n}\n\nexport function computeTimeline(text: string, font: TegakiBundle, config?: TimelineConfig): Timeline {\n const glyphGap = config?.glyphGap ?? DEFAULTS.glyphGap;\n const wordGap = config?.wordGap ?? DEFAULTS.wordGap;\n const lineGap = config?.lineGap ?? DEFAULTS.lineGap;\n const unknownDuration = config?.unknownDuration ?? DEFAULTS.unknownDuration;\n\n const chars = graphemes(text);\n const entries: TimelineEntry[] = [];\n let offset = 0;\n for (const char of chars) {\n const glyph = font.glyphData[char];\n const hasGlyph = !!glyph;\n const duration = hasGlyph ? (glyph.t ?? 1) : unknownDuration;\n entries.push({ char, offset, duration, hasGlyph });\n offset += duration;\n\n // Gap after this character\n if (char === '\\n') {\n offset += lineGap;\n } else if (char === ' ') {\n offset += wordGap;\n } else {\n offset += glyphGap;\n }\n }\n // Remove trailing gap\n if (entries.length > 0) {\n const lastChar = chars[chars.length - 1]!;\n const trailingGap = lastChar === '\\n' ? lineGap : lastChar === ' ' ? wordGap : glyphGap;\n offset -= trailingGap;\n }\n return { entries, totalDuration: Math.max(0, offset) };\n}\n","import type { LineCap, TegakiBundle, TegakiGlyphData } from '../types.ts';\n\n/**\n * Creates a {@link TegakiBundle} from its constituent parts.\n *\n * Useful when loading font data from a CDN or other source where the\n * pre-built bundle modules aren't available:\n *\n * ```js\n * const glyphData = await fetch('.../glyphData.json').then(r => r.json());\n * const bundle = createBundle({\n * family: 'Caveat',\n * fontUrl: '.../caveat.ttf',\n * glyphData,\n * });\n * ```\n */\nexport function createBundle({\n family,\n fontUrl,\n glyphData,\n lineCap = 'round',\n unitsPerEm = 1000,\n ascender = 800,\n descender = -200,\n}: {\n family: string;\n fontUrl: string;\n glyphData: Record<string, TegakiGlyphData>;\n lineCap?: LineCap;\n unitsPerEm?: number;\n ascender?: number;\n descender?: number;\n}): TegakiBundle {\n return {\n family,\n lineCap,\n fontUrl,\n fontFaceCSS: `@font-face { font-family: '${family}'; src: url(${fontUrl}); }`,\n unitsPerEm,\n ascender,\n descender,\n glyphData,\n };\n}\n","export const CSS_TIME = '--tegaki-time';\nexport const CSS_PROGRESS = '--tegaki-progress';\nexport const CSS_DURATION = '--tegaki-duration';\n\nexport const PADDING_H_EM = 0.2;\nexport const MIN_LINE_HEIGHT_EM = 1.8;\nexport const MIN_PADDING_V_EM = 0.2;\n\n// Register custom properties so they are animatable (typed as <number>).\n// Deferred to first use to avoid running at import time during SSR.\nlet cssPropertiesRegistered = false;\nexport function registerCssProperties() {\n if (cssPropertiesRegistered) return;\n cssPropertiesRegistered = true;\n if (typeof CSS !== 'undefined' && 'registerProperty' in CSS) {\n for (const prop of [CSS_TIME, CSS_PROGRESS, CSS_DURATION]) {\n try {\n CSS.registerProperty({ name: prop, syntax: '<number>', inherits: true, initialValue: '0' });\n } catch {\n // Already registered — ignore.\n }\n }\n }\n}\n","import { findEffect, findEffects, type ResolvedEffect } from './effects.ts';\nimport { resolveCSSLength } from './utils.ts';\n\n/**\n * Draw a fallback glyph (plain text) with applicable effects (glow, gradient, wobble).\n */\nexport function drawFallbackGlyph(\n ctx: CanvasRenderingContext2D,\n char: string,\n x: number,\n baseline: number,\n fontSize: number,\n fontFamily: string,\n color: string,\n effects: ResolvedEffect[] = [],\n seed = 0,\n) {\n const glowEffects = findEffects(effects, 'glow');\n const wobbleEffect = findEffect(effects, 'wobble');\n const gradientEffect = findEffect(effects, 'gradient');\n\n // Wobble offsets\n let dx = 0;\n let dy = 0;\n if (wobbleEffect) {\n const amplitude = (wobbleEffect.config.amplitude ?? 1.5) * (fontSize / 100);\n const frequency = wobbleEffect.config.frequency ?? 8;\n dx = amplitude * Math.sin(frequency * (baseline * 0.01) + seed);\n dy = amplitude * Math.cos(frequency * (x * 0.01) + seed * 1.3);\n }\n\n const drawX = x + dx;\n const drawY = baseline + dy;\n\n // Gradient / rainbow color\n let fillColor = color;\n if (gradientEffect) {\n const colors = gradientEffect.config.colors;\n if (colors === 'rainbow') {\n const saturation = gradientEffect.config.saturation ?? 80;\n const lightness = gradientEffect.config.lightness ?? 55;\n const hue = (seed * 137.5) % 360;\n fillColor = `hsl(${hue}, ${saturation}%, ${lightness}%)`;\n } else if (Array.isArray(colors) && colors.length > 0) {\n fillColor = colors[Math.floor(seed) % colors.length]!;\n }\n }\n\n ctx.save();\n ctx.font = `${fontSize}px ${fontFamily}`;\n ctx.textBaseline = 'alphabetic';\n\n // Glow passes\n for (const glow of glowEffects) {\n ctx.save();\n ctx.shadowBlur = resolveCSSLength(glow.config.radius ?? 8, fontSize);\n ctx.shadowColor = glow.config.color ?? color;\n ctx.shadowOffsetX = glow.config.offsetX ?? 0;\n ctx.shadowOffsetY = glow.config.offsetY ?? 0;\n ctx.fillStyle = glow.config.color ?? color;\n ctx.fillText(char, drawX, drawY);\n ctx.restore();\n }\n\n // Main text\n ctx.fillStyle = fillColor;\n ctx.fillText(char, drawX, drawY);\n\n ctx.restore();\n}\n","import {\n CSS_DURATION,\n CSS_PROGRESS,\n CSS_TIME,\n MIN_LINE_HEIGHT_EM,\n MIN_PADDING_V_EM,\n PADDING_H_EM,\n registerCssProperties,\n} from '../lib/css-properties.ts';\nimport { drawFallbackGlyph } from '../lib/drawFallbackGlyph.ts';\nimport { drawGlyph } from '../lib/drawGlyph.ts';\nimport { type ResolvedEffect, resolveEffects } from '../lib/effects.ts';\nimport { ensureFont } from '../lib/font.ts';\nimport type { TextLayout } from '../lib/textLayout.ts';\nimport { computeTextLayout } from '../lib/textLayout.ts';\nimport type { Timeline, TimelineConfig, TimelineEntry } from '../lib/timeline.ts';\nimport { computeTimeline } from '../lib/timeline.ts';\nimport { graphemes } from '../lib/utils.ts';\nimport type { TegakiBundle, TegakiEffects } from '../types.ts';\n\n// ---------------------------------------------------------------------------\n// Time control types (shared with adapters)\n// ---------------------------------------------------------------------------\n\nexport type TimeControlMode = {\n controlled: {\n mode: 'controlled';\n /** Current time in seconds. */\n value: number;\n };\n uncontrolled: {\n mode: 'uncontrolled';\n /** Initial time in seconds. Default: `0` */\n initialTime?: number;\n /** Playback speed multiplier. Default: `1` */\n speed?: number;\n /** Whether animation is playing. Default: `true` */\n playing?: boolean;\n /** Loop animation when it reaches the end. Default: `false` */\n loop?: boolean;\n /**\n * Catch-up strength. When positive, playback speeds up when there is a\n * large amount of remaining animation and decays back to normal gradually.\n * `0` disables catch-up (default). Higher values ramp up more aggressively.\n * Typical range: `0.2` – `2`.\n */\n catchUp?: number;\n /** Called on every frame with the current time. */\n onTimeChange?: (time: number) => void;\n };\n css: {\n mode: 'css';\n };\n};\n\n/**\n * A plain number is shorthand for `{ mode: 'controlled', value: number }`.\n * `'css'` is shorthand for `{ mode: 'css' }`.\n * Omit for uncontrolled mode with default settings.\n */\nexport type TimeControlProp = null | undefined | number | 'css' | TimeControlMode[keyof TimeControlMode];\n\n// ---------------------------------------------------------------------------\n// Engine options\n// ---------------------------------------------------------------------------\n\nexport interface TegakiEngineOptions {\n text?: string;\n /** A font bundle, or a registered bundle name (see {@link TegakiEngine.registerBundle}). */\n font?: TegakiBundle | string;\n time?: TimeControlProp;\n effects?: TegakiEffects<Record<string, any>>;\n timing?: TimelineConfig;\n segmentSize?: number;\n showOverlay?: boolean;\n onComplete?: () => void;\n}\n\n// ---------------------------------------------------------------------------\n// Render elements\n// ---------------------------------------------------------------------------\n\nexport type CreateElementFn<T> = (tag: string, props: Record<string, any>, ...children: (T | string)[]) => T;\n\nconst PAD_V_CSS = 'max(0.2em, 0.9em - 0.5lh)';\n\nfunction buildRootProps(options: TegakiEngineOptions): Record<string, any> {\n const text = options.text ?? '';\n const font = resolveBundle(options.font);\n const fontFamily = font?.family;\n\n const duration = text && font ? computeTimeline(text, font, options.timing).totalDuration : 0;\n const time =\n typeof options.time === 'number'\n ? options.time\n : typeof options.time === 'object' && options.time?.mode === 'controlled'\n ? options.time.value\n : typeof options.time === 'object' && options.time?.mode === 'uncontrolled'\n ? (options.time.initialTime ?? 0)\n : 0;\n const progress = duration > 0 ? time / duration : 0;\n\n return {\n 'data-tegaki': 'root',\n style: {\n position: 'relative',\n maxWidth: '100%',\n width: 'auto',\n height: 'auto',\n fontFamily: fontFamily ?? undefined,\n [CSS_DURATION]: duration,\n [CSS_TIME]: time,\n [CSS_PROGRESS]: progress,\n },\n };\n}\n\nfunction buildChildren<T>(options: TegakiEngineOptions, h: CreateElementFn<T>): T {\n const text = options.text ?? '';\n const isCss = options.time === 'css' || (typeof options.time === 'object' && options.time?.mode === 'css');\n const showOverlay = options.showOverlay;\n\n return h(\n 'div',\n { style: { position: 'relative' } },\n h('span', {\n 'data-tegaki': 'sentinel',\n 'aria-hidden': 'true',\n style: {\n position: 'absolute',\n width: 0,\n overflow: 'hidden',\n pointerEvents: 'none',\n fontSize: 'inherit',\n lineHeight: 'inherit',\n visibility: 'hidden',\n transition: isCss\n ? `font-size 0.001s, line-height 0.001s, color 0.001s, ${CSS_PROGRESS} 0.001s`\n : 'font-size 0.001s, line-height 0.001s, color 0.001s',\n },\n }),\n h(\n 'canvas',\n {\n 'data-tegaki': 'canvas',\n 'aria-hidden': 'true',\n style: {\n position: 'absolute',\n inset: `calc(-1 * ${PAD_V_CSS}) -0.2em`,\n width: 'calc(100% + 0.4em)',\n height: `calc(100% + 2 * ${PAD_V_CSS})`,\n pointerEvents: 'none',\n overflow: 'visible',\n },\n },\n h(\n 'span',\n {\n 'data-tegaki': 'canvas-fallback',\n style: { display: 'inline-block', padding: `${PAD_V_CSS} 0.2em` },\n },\n text,\n ),\n ),\n h(\n 'div',\n {\n 'data-tegaki': 'overlay',\n style: {\n userSelect: 'auto',\n whiteSpace: 'pre-wrap',\n overflowWrap: 'break-word',\n paddingRight: 1,\n WebkitTextFillColor: showOverlay ? undefined : 'transparent',\n color: showOverlay ? 'rgba(255, 0, 0, 0.4)' : undefined,\n },\n },\n text,\n ),\n );\n}\n\n// ---------------------------------------------------------------------------\n// DOM createElement helper (for vanilla JS constructor)\n// ---------------------------------------------------------------------------\n\nfunction domCreateElement(tag: string, props: Record<string, any>, ...children: (HTMLElement | string)[]): HTMLElement {\n const el = document.createElement(tag);\n for (const [key, value] of Object.entries(props)) {\n if (key === 'style' && typeof value === 'object') {\n for (const [k, v] of Object.entries(value as Record<string, any>)) {\n if (v !== undefined && v !== null) {\n if (k.startsWith('--')) {\n el.style.setProperty(k, String(v));\n } else {\n (el.style as any)[k] = typeof v === 'number' && k !== 'opacity' && k !== 'zIndex' ? `${v}px` : v;\n }\n }\n }\n } else if (key === 'aria-hidden') {\n el.setAttribute('aria-hidden', String(value));\n } else if (key.startsWith('data-')) {\n el.setAttribute(key, String(value));\n }\n }\n for (const child of children) {\n if (typeof child === 'string') {\n el.appendChild(document.createTextNode(child));\n } else {\n el.appendChild(child);\n }\n }\n return el;\n}\n\n// ---------------------------------------------------------------------------\n// Helpers\n// ---------------------------------------------------------------------------\n\nfunction resolveTimeControl(prop: TimeControlProp): TimeControlMode[keyof TimeControlMode] {\n if (prop == null) return { mode: 'uncontrolled' };\n if (typeof prop === 'number') return { mode: 'controlled', value: prop };\n if (prop === 'css') return { mode: 'css' };\n return prop;\n}\n\n// ---------------------------------------------------------------------------\n// TegakiEngine\n// ---------------------------------------------------------------------------\n\nfunction resolveBundle(font: TegakiBundle | string | undefined): TegakiBundle | undefined {\n if (typeof font === 'string') {\n const bundle = TegakiEngine.getBundle(font);\n if (!bundle) throw new Error(`TegakiEngine: no bundle registered for \"${font}\". Call TegakiEngine.registerBundle() first.`);\n return bundle;\n }\n return font;\n}\n\nexport class TegakiEngine {\n // --- Bundle registry ---\n private static _bundles = new Map<string, TegakiBundle>();\n\n /** Register a font bundle so it can be referenced by family name. */\n static registerBundle(bundle: TegakiBundle): void {\n TegakiEngine._bundles.set(bundle.family, bundle);\n }\n\n /** Look up a registered bundle by family name. */\n static getBundle(family: string): TegakiBundle | undefined {\n return TegakiEngine._bundles.get(family);\n }\n\n // --- DOM elements ---\n private _rootEl: HTMLElement;\n private _contentEl: HTMLElement | null = null; // non-null only in non-adopt mode\n private _sentinelEl: HTMLSpanElement;\n private _canvasEl: HTMLCanvasElement;\n private _overlayEl: HTMLDivElement;\n private _canvasFallbackEl: HTMLSpanElement;\n\n // --- Options ---\n private _text = '';\n private _font: TegakiBundle | null = null;\n private _timeControl: TimeControlMode[keyof TimeControlMode] = { mode: 'uncontrolled' };\n private _effects: Record<string, any> | undefined;\n private _timing: TimelineConfig | undefined;\n private _segmentSize: number | undefined;\n private _showOverlay = false;\n private _onComplete: (() => void) | undefined;\n\n // --- Derived / cached ---\n private _resolvedEffects: ResolvedEffect[] = resolveEffects(undefined);\n private _seed: number;\n private _timeline: Timeline = { entries: [] as TimelineEntry[], totalDuration: 0 };\n private _layout: TextLayout | null = null;\n private _fontReady = false;\n\n // --- Measured from DOM ---\n private _containerWidth = 0;\n private _fontSize = 0;\n private _lineHeight = 0;\n private _currentColor = '';\n\n // --- Playback state ---\n private _internalTime = 0;\n private _cssTime = 0;\n private _playing = true;\n private _smoothedBoost = 0;\n private _lastTs: number | null = null;\n private _rafId = 0;\n private _prevCompleted = false;\n private _prefersReducedMotion = false;\n private _destroyed = false;\n\n // --- Observers & listeners ---\n private _resizeObserver: ResizeObserver;\n private _mql: MediaQueryList | null = null;\n\n /**\n * Returns the props (including style) that should be applied to the container element,\n * plus the inner content tree rendered via a framework `createElement` callback.\n *\n * Each child element receives a `data-tegaki` attribute so the engine can adopt\n * pre-rendered elements later via `new TegakiEngine(container, { adopt: true })`.\n */\n static renderElements<T>(\n options: TegakiEngineOptions,\n createElement: CreateElementFn<T>,\n ): { rootProps: Record<string, any>; content: T } {\n return {\n rootProps: buildRootProps(options),\n content: buildChildren(options, createElement),\n };\n }\n\n constructor(container: HTMLElement, options?: TegakiEngineOptions & { adopt?: boolean }) {\n registerCssProperties();\n this._seed = Math.random() * 1000;\n\n // --- Resolve DOM elements ---\n // The container itself is the root element. In adopt mode, the adapter has\n // already rendered children inside it. In non-adopt mode, we create them.\n this._rootEl = container;\n\n if (options?.adopt) {\n // Adopt pre-rendered children (created by renderElements)\n } else {\n // Create DOM from scratch\n const content = buildChildren(options ?? {}, domCreateElement);\n container.appendChild(content);\n this._contentEl = content;\n // Apply root styles to the container\n const rootProps = buildRootProps(options ?? {});\n for (const [key, value] of Object.entries(rootProps.style as Record<string, any>)) {\n if (value !== undefined && value !== null) {\n if (key.startsWith('--')) {\n container.style.setProperty(key, String(value));\n } else {\n (container.style as any)[key] = typeof value === 'number' && key !== 'opacity' && key !== 'zIndex' ? `${value}px` : value;\n }\n }\n }\n container.dataset.tegaki = 'root';\n }\n\n this._sentinelEl = container.querySelector('[data-tegaki=\"sentinel\"]') as HTMLSpanElement;\n this._canvasEl = container.querySelector('[data-tegaki=\"canvas\"]') as HTMLCanvasElement;\n this._canvasFallbackEl = container.querySelector('[data-tegaki=\"canvas-fallback\"]') as HTMLSpanElement;\n this._overlayEl = container.querySelector('[data-tegaki=\"overlay\"]') as HTMLDivElement;\n\n // --- ResizeObserver ---\n this._resizeObserver = new ResizeObserver(this._onResize);\n this._resizeObserver.observe(this._rootEl);\n\n // --- Sentinel transitions ---\n this._sentinelEl.addEventListener('transitionend', this._onSentinelTransition);\n\n // --- Reduced motion ---\n if (typeof window !== 'undefined') {\n this._mql = window.matchMedia('(prefers-reduced-motion: reduce)');\n this._prefersReducedMotion = this._mql.matches;\n this._mql.addEventListener('change', this._onReducedMotionChange);\n }\n\n // --- Initial measurement (must run before update so layout has valid dimensions) ---\n this._measure();\n\n // --- Apply initial options ---\n if (options) this.update(options);\n }\n\n // =========================================================================\n // Public API\n // =========================================================================\n\n get currentTime(): number {\n const tc = this._timeControl;\n if (tc.mode === 'css') return this._cssTime;\n if (tc.mode === 'controlled') return tc.value;\n return this._internalTime;\n }\n\n get duration(): number {\n return this._timeline.totalDuration;\n }\n\n get isPlaying(): boolean {\n return this._playing;\n }\n\n get isComplete(): boolean {\n return this._timeline.totalDuration > 0 && this.currentTime >= this._timeline.totalDuration;\n }\n\n get element(): HTMLElement {\n return this._rootEl;\n }\n\n play(): void {\n if (this._timeControl.mode !== 'uncontrolled') return;\n this._playing = true;\n this._evaluatePlayback();\n }\n\n pause(): void {\n if (this._timeControl.mode !== 'uncontrolled') return;\n this._playing = false;\n this._evaluatePlayback();\n }\n\n seek(time: number): void {\n if (this._timeControl.mode !== 'uncontrolled') return;\n this._internalTime = Math.max(0, Math.min(time, this._timeline.totalDuration));\n this._checkCompletion();\n this._notifyTimeChange();\n this._render();\n this._updateCssProperties();\n }\n\n restart(): void {\n if (this._timeControl.mode !== 'uncontrolled') return;\n this._internalTime = 0;\n this._playing = true;\n this._prevCompleted = false;\n this._notifyTimeChange();\n this._evaluatePlayback();\n }\n\n update(options: Partial<TegakiEngineOptions>): void {\n if (this._destroyed) return;\n\n let dirtyTimeline = false;\n let dirtyLayout = false;\n let dirtyRender = false;\n let dirtyPlayback = false;\n\n if ('text' in options && options.text !== this._text) {\n this._text = options.text ?? '';\n dirtyTimeline = true;\n dirtyLayout = true;\n }\n\n if ('font' in options) {\n const resolved = resolveBundle(options.font) ?? null;\n if (resolved !== this._font) {\n this._loadFont(resolved);\n dirtyTimeline = true;\n dirtyLayout = true;\n dirtyPlayback = true;\n }\n }\n\n if ('time' in options) {\n const newTc = resolveTimeControl(options.time);\n const oldTc = this._timeControl;\n\n // Detect meaningful changes\n const modeChanged = newTc.mode !== oldTc.mode;\n const controlledValueChanged = newTc.mode === 'controlled' && oldTc.mode === 'controlled' && newTc.value !== oldTc.value;\n const uncontrolledChanged =\n newTc.mode === 'uncontrolled' &&\n oldTc.mode === 'uncontrolled' &&\n (newTc.speed !== oldTc.speed || newTc.playing !== oldTc.playing || newTc.loop !== oldTc.loop || newTc.catchUp !== oldTc.catchUp);\n\n if (modeChanged || controlledValueChanged || uncontrolledChanged) {\n this._timeControl = newTc;\n\n if (newTc.mode === 'uncontrolled') {\n this._playing = newTc.playing ?? true;\n }\n\n dirtyPlayback = true;\n dirtyRender = true;\n\n // Update sentinel transition for css mode\n this._updateSentinelTransition();\n }\n }\n\n if ('effects' in options && options.effects !== this._effects) {\n this._effects = options.effects as Record<string, any>;\n this._resolvedEffects = resolveEffects(this._effects);\n dirtyRender = true;\n }\n\n if ('timing' in options && options.timing !== this._timing) {\n this._timing = options.timing;\n dirtyTimeline = true;\n }\n\n if ('segmentSize' in options && options.segmentSize !== this._segmentSize) {\n this._segmentSize = options.segmentSize;\n dirtyRender = true;\n }\n\n if ('showOverlay' in options && options.showOverlay !== this._showOverlay) {\n this._showOverlay = options.showOverlay ?? false;\n this._updateOverlayStyle();\n dirtyRender = true;\n }\n\n if ('onComplete' in options) {\n this._onComplete = options.onComplete;\n }\n\n // --- Recompute ---\n if (dirtyTimeline) this._recomputeTimeline();\n if (dirtyLayout) this._recomputeLayout();\n if (dirtyPlayback) this._evaluatePlayback();\n if (dirtyRender || dirtyTimeline || dirtyLayout) {\n this._updateDom();\n this._render();\n }\n }\n\n destroy(): void {\n this._destroyed = true;\n this._stopLoop();\n this._resizeObserver.disconnect();\n this._sentinelEl.removeEventListener('transitionend', this._onSentinelTransition);\n this._mql?.removeEventListener('change', this._onReducedMotionChange);\n // Only remove content we created (non-adopt mode). The container is owned by the caller.\n this._contentEl?.remove();\n }\n\n // =========================================================================\n // Internal: DOM updates\n // =========================================================================\n\n /** Estimate line-height from font metrics when CSS returns \"normal\". */\n private _fallbackLineHeight(fontSize: number): number {\n if (this._font) {\n return ((this._font.ascender - this._font.descender) / this._font.unitsPerEm) * fontSize;\n }\n return fontSize * 1.2;\n }\n\n private _measure(): void {\n const styles = getComputedStyle(this._rootEl);\n this._containerWidth = this._rootEl.getBoundingClientRect().width;\n this._fontSize = Number.parseFloat(styles.fontSize);\n const parsedLh = Number.parseFloat(styles.lineHeight);\n this._lineHeight = Number.isNaN(parsedLh) ? this._fallbackLineHeight(this._fontSize) : parsedLh;\n this._currentColor = styles.color;\n }\n\n private _updateDom(): void {\n // Font family\n this._rootEl.style.fontFamily = this._font?.family ?? '';\n\n // CSS custom properties\n this._updateCssProperties();\n\n // Overlay text\n this._overlayEl.textContent = this._text;\n this._canvasFallbackEl.textContent = this._text;\n }\n\n private _updateCssProperties(): void {\n const time = this.currentTime;\n const dur = this._timeline.totalDuration;\n this._rootEl.style.setProperty(CSS_DURATION, String(dur));\n this._rootEl.style.setProperty(CSS_TIME, String(time));\n this._rootEl.style.setProperty(CSS_PROGRESS, String(dur > 0 ? time / dur : 0));\n }\n\n private _updateOverlayStyle(): void {\n if (this._showOverlay) {\n this._overlayEl.style.webkitTextFillColor = '';\n this._overlayEl.style.color = 'rgba(255, 0, 0, 0.4)';\n } else {\n this._overlayEl.style.webkitTextFillColor = 'transparent';\n this._overlayEl.style.color = '';\n }\n }\n\n private _updateSentinelTransition(): void {\n const isCss = this._timeControl.mode === 'css';\n this._sentinelEl.style.transition = isCss\n ? `font-size 0.001s, line-height 0.001s, color 0.001s, ${CSS_PROGRESS} 0.001s`\n : 'font-size 0.001s, line-height 0.001s, color 0.001s';\n }\n\n // =========================================================================\n // Internal: Resize & sentinel observers\n // =========================================================================\n\n private _onResize = (entries: ResizeObserverEntry[]): void => {\n const entry = entries[0];\n if (!entry) return;\n const newWidth = entry.contentRect.width;\n const styles = getComputedStyle(this._rootEl);\n const newFontSize = Number.parseFloat(styles.fontSize);\n const parsedLh = Number.parseFloat(styles.lineHeight);\n const newLineHeight = Number.isNaN(parsedLh) ? this._fallbackLineHeight(newFontSize) : parsedLh;\n const newColor = styles.color;\n\n let changed = false;\n let layoutChanged = false;\n\n if (newWidth !== this._containerWidth) {\n this._containerWidth = newWidth;\n layoutChanged = true;\n changed = true;\n }\n if (newFontSize !== this._fontSize) {\n this._fontSize = newFontSize;\n layoutChanged = true;\n changed = true;\n }\n if (newLineHeight !== this._lineHeight) {\n this._lineHeight = newLineHeight;\n layoutChanged = true;\n changed = true;\n }\n if (newColor !== this._currentColor) {\n this._currentColor = newColor;\n changed = true;\n }\n\n if (layoutChanged) this._recomputeLayout();\n if (changed) this._render();\n };\n\n private _onSentinelTransition = (e: TransitionEvent): void => {\n const styles = getComputedStyle(this._sentinelEl);\n let changed = false;\n\n if (e.propertyName === 'font-size' || e.propertyName === 'line-height') {\n const newFontSize = Number.parseFloat(styles.fontSize);\n const parsedLh = Number.parseFloat(styles.lineHeight);\n const newLineHeight = Number.isNaN(parsedLh) ? this._fallbackLineHeight(newFontSize) : parsedLh;\n if (newFontSize !== this._fontSize || newLineHeight !== this._lineHeight) {\n this._fontSize = newFontSize;\n this._lineHeight = newLineHeight;\n this._recomputeLayout();\n changed = true;\n }\n }\n\n if (e.propertyName === 'color') {\n const newColor = styles.color;\n if (newColor !== this._currentColor) {\n this._currentColor = newColor;\n changed = true;\n }\n }\n\n if (e.propertyName === CSS_PROGRESS) {\n const rawProgress = Number(styles.getPropertyValue(CSS_PROGRESS));\n this._cssTime = rawProgress * this._timeline.totalDuration;\n changed = true;\n }\n\n if (changed) this._render();\n };\n\n // =========================================================================\n // Internal: Reduced motion\n // =========================================================================\n\n private _onReducedMotionChange = (e: MediaQueryListEvent): void => {\n this._prefersReducedMotion = e.matches;\n if (this._prefersReducedMotion && this._timeControl.mode === 'uncontrolled' && this._timeline.totalDuration > 0) {\n this._internalTime = this._timeline.totalDuration;\n }\n this._evaluatePlayback();\n this._render();\n };\n\n // =========================================================================\n // Internal: Font loading\n // =========================================================================\n\n private _loadFont(font: TegakiBundle | null): void {\n this._font = font;\n this._fontReady = false;\n\n if (!font) return;\n\n const pending = ensureFont(font.family, font.fontUrl);\n if (pending === null) {\n this._fontReady = true;\n return;\n }\n\n const currentFont = font;\n pending.then(() => {\n if (this._font === currentFont && !this._destroyed) {\n this._fontReady = true;\n this._recomputeTimeline();\n this._recomputeLayout();\n this._evaluatePlayback();\n this._updateDom();\n this._render();\n }\n });\n }\n\n // =========================================================================\n // Internal: Recomputation\n // =========================================================================\n\n private _recomputeTimeline(): void {\n if (this._font && this._text) {\n this._timeline = computeTimeline(this._text, this._font, this._timing);\n } else {\n this._timeline = { entries: [] as TimelineEntry[], totalDuration: 0 };\n }\n }\n\n private _recomputeLayout(): void {\n const fontFamily = this._font?.family;\n if (this._fontReady && fontFamily && this._fontSize && this._containerWidth && this._text) {\n this._layout = computeTextLayout(this._text, fontFamily, this._fontSize, this._lineHeight, this._containerWidth);\n } else {\n this._layout = null;\n }\n }\n\n // =========================================================================\n // Internal: Playback loop\n // =========================================================================\n\n private _evaluatePlayback(): void {\n const tc = this._timeControl;\n const shouldRun = tc.mode === 'uncontrolled' && this._playing && !!this._font && this._fontReady && !this._prefersReducedMotion;\n\n if (shouldRun) {\n this._startLoop();\n } else {\n this._stopLoop();\n }\n }\n\n private _startLoop(): void {\n if (this._rafId) return;\n this._lastTs = null;\n this._smoothedBoost = 0;\n this._rafId = requestAnimationFrame(this._tick);\n }\n\n private _stopLoop(): void {\n if (this._rafId) {\n cancelAnimationFrame(this._rafId);\n this._rafId = 0;\n }\n }\n\n private _tick = (ts: number): void => {\n if (this._destroyed) return;\n\n if (this._lastTs === null) this._lastTs = ts;\n const dtSec = (ts - this._lastTs) / 1000;\n this._lastTs = ts;\n\n const tc = this._timeControl;\n if (tc.mode !== 'uncontrolled') return;\n\n const speed = tc.speed ?? 1;\n const loop = tc.loop ?? false;\n const catchUp = tc.catchUp ?? 0;\n const totalDur = this._timeline.totalDuration;\n\n if (totalDur === 0 || (!loop && this._internalTime >= totalDur)) {\n this._internalTime = totalDur;\n this._rafId = requestAnimationFrame(this._tick);\n return;\n }\n\n // Compute effective speed with catch-up\n let effectiveSpeed = speed;\n if (catchUp > 0) {\n const remaining = Math.max(0, totalDur - this._internalTime);\n const excess = Math.max(0, remaining - 2);\n const targetBoost = catchUp * excess;\n const attackRate = 4;\n const releaseRate = loop ? 30 : 2;\n const rate = targetBoost > this._smoothedBoost ? attackRate : releaseRate;\n this._smoothedBoost += (targetBoost - this._smoothedBoost) * (1 - Math.exp(-rate * dtSec));\n effectiveSpeed = speed + this._smoothedBoost;\n }\n\n let next = this._internalTime + dtSec * effectiveSpeed;\n if (next >= totalDur) {\n next = loop ? next % totalDur : totalDur;\n this._smoothedBoost = 0;\n }\n this._internalTime = next;\n\n this._notifyTimeChange();\n this._checkCompletion();\n this._render();\n this._updateCssProperties();\n\n this._rafId = requestAnimationFrame(this._tick);\n };\n\n private _notifyTimeChange(): void {\n const tc = this._timeControl;\n if (tc.mode === 'uncontrolled' && tc.onTimeChange) {\n tc.onTimeChange(this._internalTime);\n }\n }\n\n private _checkCompletion(): void {\n const complete = this._timeline.totalDuration > 0 && this.currentTime >= this._timeline.totalDuration;\n if (complete && !this._prevCompleted) {\n this._prevCompleted = true;\n this._onComplete?.();\n } else if (!complete) {\n this._prevCompleted = false;\n }\n }\n\n // =========================================================================\n // Internal: Canvas rendering\n // =========================================================================\n\n private _render(): void {\n const canvas = this._canvasEl;\n const font = this._font;\n const layout = this._layout;\n const fontSize = this._fontSize;\n\n if (!font?.glyphData || !layout || !fontSize) return;\n\n const dpr = window.devicePixelRatio || 1;\n const canvasRect = canvas.getBoundingClientRect();\n const w = canvasRect.width;\n const h = canvasRect.height;\n\n const needsResize = canvas.width !== Math.round(w * dpr) || canvas.height !== Math.round(h * dpr);\n if (needsResize) {\n canvas.width = Math.round(w * dpr);\n canvas.height = Math.round(h * dpr);\n }\n\n const ctx = canvas.getContext('2d');\n if (!ctx) return;\n\n ctx.setTransform(dpr, 0, 0, dpr, 0, 0);\n ctx.clearRect(0, 0, w, h);\n\n const padH = PADDING_H_EM * fontSize;\n const lineHeight = this._lineHeight;\n const padV = Math.max(MIN_PADDING_V_EM * fontSize, (MIN_LINE_HEIGHT_EM * fontSize - lineHeight) / 2);\n ctx.translate(padH, padV);\n\n const color = this._currentColor || 'black';\n const emHeight = (font.ascender - font.descender) / font.unitsPerEm;\n const emHeightPx = emHeight * fontSize;\n const halfLeading = (lineHeight - emHeightPx) / 2;\n const characters = graphemes(this._text);\n const currentTime = this.currentTime;\n\n let y = 0;\n for (const lineIndices of layout.lines) {\n let x = 0;\n for (const charIdx of lineIndices) {\n const char = characters[charIdx]!;\n if (char === '\\n') continue;\n const entry = this._timeline.entries[charIdx]!;\n const charWidth = layout.charWidths[charIdx] ?? 0;\n const kerning = layout.kernings[charIdx] ?? 0;\n const glyph = font.glyphData[char];\n\n if (glyph && entry.hasGlyph) {\n const localTime = Math.max(0, Math.min(currentTime - entry.offset, entry.duration));\n const glyphY = y + halfLeading;\n drawGlyph(\n ctx,\n glyph,\n {\n x,\n y: glyphY,\n fontSize,\n unitsPerEm: font.unitsPerEm,\n ascender: font.ascender,\n descender: font.descender,\n },\n localTime,\n font.lineCap,\n color,\n this._resolvedEffects,\n this._seed + charIdx,\n this._segmentSize,\n );\n } else if (!entry.hasGlyph && currentTime >= entry.offset + entry.duration) {\n const baseline = y + halfLeading + (font.ascender / font.unitsPerEm) * fontSize;\n drawFallbackGlyph(ctx, char, x, baseline, fontSize, font.family, color, this._resolvedEffects, this._seed + charIdx);\n }\n\n x += (charWidth + kerning) * fontSize;\n }\n y += lineHeight;\n }\n 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