teeworlds 2.5.4 → 2.5.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -3
- package/{index.ts → index.d.ts} +6 -6
- package/index.js +25 -24
- package/index.js.map +1 -0
- package/lib/MsgPacker.d.ts +11 -0
- package/lib/MsgPacker.js +47 -55
- package/lib/MsgPacker.js.map +1 -0
- package/lib/MsgUnpacker.d.ts +16 -0
- package/lib/MsgUnpacker.js +53 -53
- package/lib/MsgUnpacker.js.map +1 -0
- package/lib/UUIDManager.d.ts +27 -0
- package/lib/UUIDManager.js +45 -50
- package/lib/UUIDManager.js.map +1 -0
- package/lib/client.d.ts +135 -0
- package/lib/client.js +762 -830
- package/lib/client.js.map +1 -0
- package/lib/components/game.d.ts +32 -0
- package/lib/components/game.js +104 -106
- package/lib/components/game.js.map +1 -0
- package/lib/components/movement.d.ts +34 -0
- package/lib/components/movement.js +75 -82
- package/lib/components/movement.js.map +1 -0
- package/lib/components/rcon.d.ts +33 -0
- package/lib/components/rcon.js +92 -122
- package/lib/components/rcon.js.map +1 -0
- package/lib/components/snapshot.d.ts +59 -0
- package/lib/components/snapshot.js +144 -234
- package/lib/components/snapshot.js.map +1 -0
- package/lib/enums_types/protocol.d.ts +120 -0
- package/lib/enums_types/protocol.js +14 -13
- package/lib/enums_types/protocol.js.map +1 -0
- package/lib/huffman.d.ts +24 -0
- package/lib/huffman.js +187 -192
- package/lib/huffman.js.map +1 -0
- package/lib/snapshot.d.ts +49 -0
- package/lib/snapshot.js +599 -610
- package/lib/snapshot.js.map +1 -0
- package/package.json +21 -24
- package/docs/documentation.md +0 -368
- package/docs/examples/chat_bot.js +0 -25
- package/docs/examples/kill_on_freeze.js +0 -20
- package/lib/MsgPacker.ts +0 -45
- package/lib/MsgUnpacker.ts +0 -58
- package/lib/UUIDManager.ts +0 -45
- package/lib/client.ts +0 -926
- package/lib/components/game.ts +0 -133
- package/lib/components/movement.ts +0 -88
- package/lib/components/rcon.ts +0 -114
- package/lib/components/snapshot.ts +0 -187
- package/lib/enums_types/protocol.ts +0 -137
- package/lib/enums_types/types.d.ts +0 -236
- package/lib/huffman.ts +0 -226
- package/lib/snapshot.ts +0 -632
- package/tsconfig.json +0 -69
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return this.getAll(10 /* SnapshotItemIDs.OBJ_PLAYER_INFO */);
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});
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SnapshotWrapper.prototype.getObjClientInfo = function (player_id) {
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return this.getParsed(11 /* SnapshotItemIDs.OBJ_CLIENT_INFO */, player_id);
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};
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Object.defineProperty(SnapshotWrapper.prototype, "AllObjClientInfo", {
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get: function () {
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return this.getAll(11 /* SnapshotItemIDs.OBJ_CLIENT_INFO */);
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enumerable: false,
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configurable: true
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});
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SnapshotWrapper.prototype.getObjSpectatorInfo = function (player_id) {
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return this.getParsed(12 /* SnapshotItemIDs.OBJ_SPECTATOR_INFO */, player_id);
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};
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Object.defineProperty(SnapshotWrapper.prototype, "AllObjSpectatorInfo", {
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get: function () {
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return this.getAll(12 /* SnapshotItemIDs.OBJ_SPECTATOR_INFO */);
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},
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enumerable: false,
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configurable: true
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});
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SnapshotWrapper.prototype.getTypeId = function (name) {
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var _a;
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return ((_a = this._client.rawSnapUnpacker.uuid_manager.LookupName(name)) === null || _a === void 0 ? void 0 : _a.type_id) || -1;
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};
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SnapshotWrapper.prototype.getObjExMyOwnObject = function (id) {
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return this.getParsed(this.getTypeId("my-own-object@heinrich5991.de"), id);
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};
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Object.defineProperty(SnapshotWrapper.prototype, "AllObjExMyOwnObject", {
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get: function () {
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return this.getAll(this.getTypeId("my-own-object@heinrich5991.de"));
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},
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enumerable: false,
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configurable: true
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});
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SnapshotWrapper.prototype.getObjExDDNetCharacter = function (id) {
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return this.getParsed(this.getTypeId("character@netobj.ddnet.tw"), id);
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};
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Object.defineProperty(SnapshotWrapper.prototype, "AllObjExDDNetCharacter", {
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get: function () {
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return this.getAll(this.getTypeId("character@netobj.ddnet.tw"));
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enumerable: false,
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configurable: true
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});
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SnapshotWrapper.prototype.getObjExGameInfo = function (id) {
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return this.getParsed(this.getTypeId("gameinfo@netobj.ddnet.tw"), id);
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};
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Object.defineProperty(SnapshotWrapper.prototype, "AllObjExGameInfo", {
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get: function () {
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return this.getAll(this.getTypeId("gameinfo@netobj.ddnet.tw"));
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enumerable: false,
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configurable: true
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});
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SnapshotWrapper.prototype.getObjExDDNetProjectile = function (id) {
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return this.getParsed(this.getTypeId("projectile@netobj.ddnet.tw"), id);
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};
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Object.defineProperty(SnapshotWrapper.prototype, "AllObjExDDNetProjectile", {
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get: function () {
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return this.getAll(this.getTypeId("projectile@netobj.ddnet.tw"));
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configurable: true
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});
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SnapshotWrapper.prototype.getObjExLaser = function (id) {
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return this.getParsed(this.getTypeId("laser@netobj.ddnet.tw"), id);
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};
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Object.defineProperty(SnapshotWrapper.prototype, "AllObjExLaser", {
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get: function () {
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return this.getAll(this.getTypeId("laser@netobj.ddnet.tw"));
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(SnapshotWrapper.prototype, "OwnID", {
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get: function () {
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var _a;
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return (_a = this.AllObjPlayerInfo.find(function (parsed) { return parsed.local; })) === null || _a === void 0 ? void 0 : _a.client_id;
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},
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enumerable: false,
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configurable: true
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});
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return SnapshotWrapper;
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}(stream_1.EventEmitter));
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exports.SnapshotWrapper = SnapshotWrapper;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.SnapshotWrapper = void 0;
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const stream_1 = require("stream");
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class SnapshotWrapper extends stream_1.EventEmitter {
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constructor(_client) {
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// this.SendMsgEx = callback;
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super();
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this._client = _client;
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}
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getParsed(type_id, id) {
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var _a;
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if (type_id == -1)
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return undefined;
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return (_a = this._client.rawSnapUnpacker.deltas.find(delta => delta.type_id == type_id && delta.id == id)) === null || _a === void 0 ? void 0 : _a.parsed;
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}
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getAll(type_id) {
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let _all = [];
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if (type_id == -1)
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return _all;
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this._client.rawSnapUnpacker.deltas.forEach(delta => {
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if (delta.type_id == type_id)
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_all.push(delta.parsed);
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});
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return _all;
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// return this._client.rawSnapUnpacker.deltas.filter(delta => delta.type_id == type_id && delta.id == id).map(a => a.parsed);
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}
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getObjPlayerInput(player_id) {
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return this.getParsed(1 /* SnapshotItemIDs.OBJ_PLAYER_INPUT */, player_id);
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}
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get AllObjPlayerInput() {
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return this.getAll(1 /* SnapshotItemIDs.OBJ_PLAYER_INPUT */);
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}
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getObjProjectile(id) {
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return this.getParsed(2 /* SnapshotItemIDs.OBJ_PROJECTILE */, id);
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}
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get AllProjectiles() {
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return this.getAll(2 /* SnapshotItemIDs.OBJ_PROJECTILE */);
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}
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getObjLaser(id) {
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return this.getParsed(3 /* SnapshotItemIDs.OBJ_LASER */, id);
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}
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get AllObjLaser() {
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return this.getAll(3 /* SnapshotItemIDs.OBJ_LASER */);
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}
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getObjPickup(id) {
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return this.getParsed(4 /* SnapshotItemIDs.OBJ_PICKUP */, id);
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}
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get AllObjPickup() {
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return this.getAll(4 /* SnapshotItemIDs.OBJ_PICKUP */);
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}
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getObjFlag(id) {
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return this.getParsed(5 /* SnapshotItemIDs.OBJ_FLAG */, id);
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}
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get AllObjFlag() {
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return this.getAll(5 /* SnapshotItemIDs.OBJ_FLAG */);
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}
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getObjGameInfo(id) {
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return this.getParsed(6 /* SnapshotItemIDs.OBJ_GAME_INFO */, id);
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}
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get AllObjGameInfo() {
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return this.getAll(6 /* SnapshotItemIDs.OBJ_GAME_INFO */);
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}
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getObjGameData(id) {
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return this.getParsed(7 /* SnapshotItemIDs.OBJ_GAME_DATA */, id);
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}
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get AllObjGameData() {
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return this.getAll(7 /* SnapshotItemIDs.OBJ_GAME_DATA */);
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}
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/** NOTICE: x & y positions always differ from the positions in the ingame debug menu. If you want the debug menu positions, you can calculate them like this: Math.round((myChar.character_core.x / 32) * 100)/100 */
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getObjCharacterCore(player_id) {
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return this.getParsed(8 /* SnapshotItemIDs.OBJ_CHARACTER_CORE */, player_id);
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}
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/** NOTICE: x & y positions always differ from the positions in the ingame debug menu. If you want the debug menu positions, you can calculate them like this: Math.round((myChar.character_core.x / 32) * 100)/100 */
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get AllObjCharacterCore() {
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return this.getAll(8 /* SnapshotItemIDs.OBJ_CHARACTER_CORE */);
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}
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/** NOTICE: x & y positions always differ from the positions in the ingame debug menu. If you want the debug menu positions, you can calculate them like this: Math.round((myChar.character_core.x / 32) * 100)/100 */
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getObjCharacter(player_id) {
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return this.getParsed(9 /* SnapshotItemIDs.OBJ_CHARACTER */, player_id);
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}
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/** NOTICE: x & y positions always differ from the positions in the ingame debug menu. If you want the debug menu positions, you can calculate them like this: Math.round((myChar.character_core.x / 32) * 100)/100 */
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get AllObjCharacter() {
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return this.getAll(9 /* SnapshotItemIDs.OBJ_CHARACTER */);
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}
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getObjPlayerInfo(player_id) {
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87
|
+
return this.getParsed(10 /* SnapshotItemIDs.OBJ_PLAYER_INFO */, player_id);
|
|
88
|
+
}
|
|
89
|
+
get AllObjPlayerInfo() {
|
|
90
|
+
return this.getAll(10 /* SnapshotItemIDs.OBJ_PLAYER_INFO */);
|
|
91
|
+
}
|
|
92
|
+
getObjClientInfo(player_id) {
|
|
93
|
+
return this.getParsed(11 /* SnapshotItemIDs.OBJ_CLIENT_INFO */, player_id);
|
|
94
|
+
}
|
|
95
|
+
get AllObjClientInfo() {
|
|
96
|
+
return this.getAll(11 /* SnapshotItemIDs.OBJ_CLIENT_INFO */);
|
|
97
|
+
}
|
|
98
|
+
getObjSpectatorInfo(player_id) {
|
|
99
|
+
return this.getParsed(12 /* SnapshotItemIDs.OBJ_SPECTATOR_INFO */, player_id);
|
|
100
|
+
}
|
|
101
|
+
get AllObjSpectatorInfo() {
|
|
102
|
+
return this.getAll(12 /* SnapshotItemIDs.OBJ_SPECTATOR_INFO */);
|
|
103
|
+
}
|
|
104
|
+
getTypeId(name) {
|
|
105
|
+
var _a;
|
|
106
|
+
return ((_a = this._client.rawSnapUnpacker.uuid_manager.LookupName(name)) === null || _a === void 0 ? void 0 : _a.type_id) || -1;
|
|
107
|
+
}
|
|
108
|
+
getObjExMyOwnObject(id) {
|
|
109
|
+
return this.getParsed(this.getTypeId("my-own-object@heinrich5991.de"), id);
|
|
110
|
+
}
|
|
111
|
+
get AllObjExMyOwnObject() {
|
|
112
|
+
return this.getAll(this.getTypeId("my-own-object@heinrich5991.de"));
|
|
113
|
+
}
|
|
114
|
+
getObjExDDNetCharacter(id) {
|
|
115
|
+
return this.getParsed(this.getTypeId("character@netobj.ddnet.tw"), id);
|
|
116
|
+
}
|
|
117
|
+
get AllObjExDDNetCharacter() {
|
|
118
|
+
return this.getAll(this.getTypeId("character@netobj.ddnet.tw"));
|
|
119
|
+
}
|
|
120
|
+
getObjExGameInfo(id) {
|
|
121
|
+
return this.getParsed(this.getTypeId("gameinfo@netobj.ddnet.tw"), id);
|
|
122
|
+
}
|
|
123
|
+
get AllObjExGameInfo() {
|
|
124
|
+
return this.getAll(this.getTypeId("gameinfo@netobj.ddnet.tw"));
|
|
125
|
+
}
|
|
126
|
+
getObjExDDNetProjectile(id) {
|
|
127
|
+
return this.getParsed(this.getTypeId("projectile@netobj.ddnet.tw"), id);
|
|
128
|
+
}
|
|
129
|
+
get AllObjExDDNetProjectile() {
|
|
130
|
+
return this.getAll(this.getTypeId("projectile@netobj.ddnet.tw"));
|
|
131
|
+
}
|
|
132
|
+
getObjExLaser(id) {
|
|
133
|
+
return this.getParsed(this.getTypeId("laser@netobj.ddnet.tw"), id);
|
|
134
|
+
}
|
|
135
|
+
get AllObjExLaser() {
|
|
136
|
+
return this.getAll(this.getTypeId("laser@netobj.ddnet.tw"));
|
|
137
|
+
}
|
|
138
|
+
get OwnID() {
|
|
139
|
+
var _a;
|
|
140
|
+
return (_a = this.AllObjPlayerInfo.find(parsed => parsed.local)) === null || _a === void 0 ? void 0 : _a.client_id;
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
exports.SnapshotWrapper = SnapshotWrapper;
|
|
144
|
+
//# sourceMappingURL=snapshot.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"snapshot.js","sourceRoot":"","sources":["../../../lib/components/snapshot.ts"],"names":[],"mappings":";;;AAEA,mCAAsC;AAiBtC,MAAa,eAAgB,SAAQ,qBAAY;IAEhD,YAAY,OAAe;QAC1B,6BAA6B;QAC7B,KAAK,EAAE,CAAC;QACR,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACxB,CAAC;IAEO,SAAS,CAAI,OAAe,EAAE,EAAU;;QAC/C,IAAI,OAAO,IAAI,CAAC,CAAC;YAChB,OAAO,SAAS,CAAC;QAClB,OAAO,MAAA,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,OAAO,IAAI,OAAO,IAAI,KAAK,CAAC,EAAE,IAAI,EAAE,CAAC,0CAAE,MAAsB,CAAC;IAC9H,CAAC;IAEO,MAAM,CAAI,OAAe;QAChC,IAAI,IAAI,GAAQ,EAAE,CAAC;QACnB,IAAI,OAAO,IAAI,CAAC,CAAC;YAChB,OAAO,IAAI,CAAC;QACb,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE;YACnD,IAAI,KAAK,CAAC,OAAO,IAAI,OAAO;gBAC3B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAW,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAA;QAGF,OAAO,IAAI,CAAC;QACZ,6HAA6H;IAC9H,CAAC;IAED,iBAAiB,CAAC,SAAiB;QAClC,OAAO,IAAI,CAAC,SAAS,2CAAmC,SAAS,CAAC,CAAC;IACpE,CAAC;IAED,IAAI,iBAAiB;QACpB,OAAO,IAAI,CAAC,MAAM,0CAAkC,CAAC;IACtD,CAAC;IAED,gBAAgB,CAAC,EAAU;QAC1B,OAAO,IAAI,CAAC,SAAS,yCAAiC,EAAE,CAAC,CAAC;IAC3D,CAAC;IACD,IAAI,cAAc;QACjB,OAAO,IAAI,CAAC,MAAM,wCAAgC,CAAC;IACpD,CAAC;IAED,WAAW,CAAC,EAAU;QACrB,OAAO,IAAI,CAAC,SAAS,oCAA4B,EAAE,CAAC,CAAC;IACtD,CAAC;IACD,IAAI,WAAW;QACd,OAAO,IAAI,CAAC,MAAM,mCAA2B,CAAC;IAC/C,CAAC;IAED,YAAY,CAAC,EAAU;QACtB,OAAO,IAAI,CAAC,SAAS,qCAA6B,EAAE,CAAC,CAAC;IACvD,CAAC;IACD,IAAI,YAAY;QACf,OAAO,IAAI,CAAC,MAAM,oCAA4B,CAAC;IAChD,CAAC;IAED,UAAU,CAAC,EAAU;QACpB,OAAO,IAAI,CAAC,SAAS,mCAA2B,EAAE,CAAC,CAAC;IACrD,CAAC;IACD,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,MAAM,kCAA0B,CAAC;IAC9C,CAAC;IAED,cAAc,CAAC,EAAU;QACxB,OAAO,IAAI,CAAC,SAAS,wCAAgC,EAAE,CAAC,CAAC;IAC1D,CAAC;IACD,IAAI,cAAc;QACjB,OAAO,IAAI,CAAC,MAAM,uCAA+B,CAAC;IACnD,CAAC;IAED,cAAc,CAAC,EAAU;QACxB,OAAO,IAAI,CAAC,SAAS,wCAAgC,EAAE,CAAC,CAAC;IAC1D,CAAC;IACD,IAAI,cAAc;QACjB,OAAO,IAAI,CAAC,MAAM,uCAA+B,CAAC;IACnD,CAAC;IAED,sNAAsN;IACtN,mBAAmB,CAAC,SAAiB;QACpC,OAAO,IAAI,CAAC,SAAS,6CAAqC,SAAS,CAAC,CAAC;IACtE,CAAC;IACD,sNAAsN;IACtN,IAAI,mBAAmB;QACtB,OAAO,IAAI,CAAC,MAAM,4CAAoC,CAAC;IACxD,CAAC;IAED,sNAAsN;IACtN,eAAe,CAAC,SAAiB;QAChC,OAAO,IAAI,CAAC,SAAS,wCAAgC,SAAS,CAAC,CAAC;IACjE,CAAC;IACD,sNAAsN;IACtN,IAAI,eAAe;QAElB,OAAO,IAAI,CAAC,MAAM,uCAA+B,CAAC;IACnD,CAAC;IAED,gBAAgB,CAAC,SAAiB;QACjC,OAAO,IAAI,CAAC,SAAS,2CAAkC,SAAS,CAAC,CAAC;IACnE,CAAC;IACD,IAAI,gBAAgB;QACnB,OAAO,IAAI,CAAC,MAAM,0CAAiC,CAAC;IACrD,CAAC;IAED,gBAAgB,CAAC,SAAiB;QACjC,OAAO,IAAI,CAAC,SAAS,2CAAkC,SAAS,CAAC,CAAC;IACnE,CAAC;IACD,IAAI,gBAAgB;QACnB,OAAO,IAAI,CAAC,MAAM,0CAAiC,CAAC;IACrD,CAAC;IAED,mBAAmB,CAAC,SAAiB;QACpC,OAAO,IAAI,CAAC,SAAS,8CAAqC,SAAS,CAAC,CAAC;IACtE,CAAC;IACD,IAAI,mBAAmB;QACtB,OAAO,IAAI,CAAC,MAAM,6CAAoC,CAAC;IACxD,CAAC;IAEO,SAAS,CAAC,IAAY;;QAC7B,OAAO,CAAA,MAAA,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,0CAAE,OAAO,KAAI,CAAC,CAAC,CAAC;IAClF,CAAC;IAED,mBAAmB,CAAC,EAAU;QAC7B,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,+BAA+B,CAAC,EAAE,EAAE,CAAC,CAAC;IAC5E,CAAC;IACD,IAAI,mBAAmB;QACtB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,+BAA+B,CAAC,CAAC,CAAC;IACrE,CAAC;IAED,sBAAsB,CAAC,EAAU;QAChC,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,2BAA2B,CAAC,EAAE,EAAE,CAAC,CAAC;IACxE,CAAC;IACD,IAAI,sBAAsB;QACzB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC,CAAC;IACjE,CAAC;IAED,gBAAgB,CAAC,EAAU;QAC1B,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,0BAA0B,CAAC,EAAE,EAAE,CAAC,CAAC;IACvE,CAAC;IACD,IAAI,gBAAgB;QACnB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC,CAAC;IAChE,CAAC;IAED,uBAAuB,CAAC,EAAU;QACjC,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,4BAA4B,CAAC,EAAE,EAAE,CAAC,CAAC;IACzE,CAAC;IACD,IAAI,uBAAuB;QAC1B,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,4BAA4B,CAAC,CAAC,CAAC;IAClE,CAAC;IAED,aAAa,CAAC,EAAU;QACvB,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,uBAAuB,CAAC,EAAE,EAAE,CAAC,CAAC;IACpE,CAAC;IACD,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,uBAAuB,CAAC,CAAC,CAAC;IAC7D,CAAC;IAMD,IAAI,KAAK;;QACR,OAAO,MAAA,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,0CAAE,SAAS,CAAC;IACtE,CAAC;CAID;AAvKD,0CAuKC"}
|
|
@@ -0,0 +1,120 @@
|
|
|
1
|
+
export declare enum States {
|
|
2
|
+
STATE_OFFLINE = 0,
|
|
3
|
+
STATE_CONNECTING = 1,
|
|
4
|
+
STATE_LOADING = 2,
|
|
5
|
+
STATE_ONLINE = 3,
|
|
6
|
+
STATE_DEMOPLAYBACK = 4,
|
|
7
|
+
STATE_QUITTING = 5,
|
|
8
|
+
STATE_RESTARTING = 6
|
|
9
|
+
}
|
|
10
|
+
export declare namespace NETMSG {
|
|
11
|
+
const enum Game {
|
|
12
|
+
EX = 0,
|
|
13
|
+
SV_MOTD = 1,
|
|
14
|
+
SV_BROADCAST = 2,
|
|
15
|
+
SV_CHAT = 3,
|
|
16
|
+
SV_KILLMSG = 4,
|
|
17
|
+
SV_SOUNDGLOBAL = 5,
|
|
18
|
+
SV_TUNEPARAMS = 6,
|
|
19
|
+
SV_EXTRAPROJECTILE = 7,
|
|
20
|
+
SV_READYTOENTER = 8,
|
|
21
|
+
SV_WEAPONPICKUP = 9,
|
|
22
|
+
SV_EMOTICON = 10,
|
|
23
|
+
SV_VOTECLEAROPTIONS = 11,
|
|
24
|
+
SV_VOTEOPTIONLISTADD = 12,
|
|
25
|
+
SV_VOTEOPTIONADD = 13,
|
|
26
|
+
SV_VOTEOPTIONREMOVE = 14,
|
|
27
|
+
SV_VOTESET = 15,
|
|
28
|
+
SV_VOTESTATUS = 16,
|
|
29
|
+
CL_SAY = 17,
|
|
30
|
+
CL_SETTEAM = 18,
|
|
31
|
+
CL_SETSPECTATORMODE = 19,
|
|
32
|
+
CL_STARTINFO = 20,
|
|
33
|
+
CL_CHANGEINFO = 21,
|
|
34
|
+
CL_KILL = 22,
|
|
35
|
+
CL_EMOTICON = 23,
|
|
36
|
+
CL_VOTE = 24,
|
|
37
|
+
CL_CALLVOTE = 25,
|
|
38
|
+
CL_ISDDNETLEGACY = 26,
|
|
39
|
+
SV_DDRACETIMELEGACY = 27,
|
|
40
|
+
SV_RECORDLEGACY = 28,
|
|
41
|
+
UNUSED = 29,
|
|
42
|
+
SV_TEAMSSTATELEGACY = 30,
|
|
43
|
+
CL_SHOWOTHERSLEGACY = 31,
|
|
44
|
+
NUM = 32
|
|
45
|
+
}
|
|
46
|
+
const enum System {
|
|
47
|
+
NETMSG_EX = 0,
|
|
48
|
+
NETMSG_INFO = 1,
|
|
49
|
+
NETMSG_MAP_CHANGE = 2,// sent when client should switch map
|
|
50
|
+
NETMSG_MAP_DATA = 3,// map transfer, contains a chunk of the map file
|
|
51
|
+
NETMSG_CON_READY = 4,// connection is ready, client should send start info
|
|
52
|
+
NETMSG_SNAP = 5,// normal snapshot, multiple parts
|
|
53
|
+
NETMSG_SNAPEMPTY = 6,// empty snapshot
|
|
54
|
+
NETMSG_SNAPSINGLE = 7,// ?
|
|
55
|
+
NETMSG_SNAPSMALL = 8,//
|
|
56
|
+
NETMSG_INPUTTIMING = 9,// reports how off the input was
|
|
57
|
+
NETMSG_RCON_AUTH_STATUS = 10,// result of the authentication
|
|
58
|
+
NETMSG_RCON_LINE = 11,// line that should be printed to the remote console
|
|
59
|
+
NETMSG_AUTH_CHALLANGE = 12,//
|
|
60
|
+
NETMSG_AUTH_RESULT = 13,//
|
|
61
|
+
NETMSG_READY = 14,//
|
|
62
|
+
NETMSG_ENTERGAME = 15,
|
|
63
|
+
NETMSG_INPUT = 16,// contains the inputdata from the client
|
|
64
|
+
NETMSG_RCON_CMD = 17,//
|
|
65
|
+
NETMSG_RCON_AUTH = 18,//
|
|
66
|
+
NETMSG_REQUEST_MAP_DATA = 19,//
|
|
67
|
+
NETMSG_AUTH_START = 20,//
|
|
68
|
+
NETMSG_AUTH_RESPONSE = 21,//
|
|
69
|
+
NETMSG_PING = 22,
|
|
70
|
+
NETMSG_PING_REPLY = 23,
|
|
71
|
+
NETMSG_ERROR = 24,
|
|
72
|
+
NETMSG_RCON_CMD_ADD = 25,
|
|
73
|
+
NETMSG_RCON_CMD_REM = 26,
|
|
74
|
+
NUM_NETMSGS = 27,
|
|
75
|
+
NETMSG_WHATIS = 65536,
|
|
76
|
+
NETMSG_ITIS = 65537,
|
|
77
|
+
NETMSG_IDONTKNOW = 65538,
|
|
78
|
+
NETMSG_RCONTYPE = 65539,
|
|
79
|
+
NETMSG_MAP_DETAILS = 65540,
|
|
80
|
+
NETMSG_CAPABILITIES = 65541,
|
|
81
|
+
NETMSG_CLIENTVER = 65542,
|
|
82
|
+
NETMSG_PINGEX = 65543,
|
|
83
|
+
NETMSG_PONGEX = 65544,
|
|
84
|
+
NETMSG_CHECKSUM_REQUEST = 65545,
|
|
85
|
+
NETMSG_CHECKSUM_RESPONSE = 65546,
|
|
86
|
+
NETMSG_CHECKSUM_ERROR = 65547,
|
|
87
|
+
NETMSG_REDIRECT = 65548,
|
|
88
|
+
NETMSG_RCON_CMD_GROUP_START = 65549,
|
|
89
|
+
NETMSG_RCON_CMD_GROUP_END = 65550,
|
|
90
|
+
NETMSG_MAP_RELOAD = 65551,
|
|
91
|
+
NETMSG_RECONNECT = 65552,
|
|
92
|
+
NETMSG_MAPLIST_ADD = 65553,
|
|
93
|
+
NETMSG_MAPLIST_GROUP_START = 65554,
|
|
94
|
+
NETMSG_MAPLIST_GROUP_END = 65555,
|
|
95
|
+
NETMSG_I_AM_NPM_PACKAGE = 65556
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
export declare const enum SnapshotItemIDs {
|
|
99
|
+
OBJ_EX = 0,
|
|
100
|
+
OBJ_PLAYER_INPUT = 1,
|
|
101
|
+
OBJ_PROJECTILE = 2,
|
|
102
|
+
OBJ_LASER = 3,
|
|
103
|
+
OBJ_PICKUP = 4,
|
|
104
|
+
OBJ_FLAG = 5,
|
|
105
|
+
OBJ_GAME_INFO = 6,
|
|
106
|
+
OBJ_GAME_DATA = 7,
|
|
107
|
+
OBJ_CHARACTER_CORE = 8,
|
|
108
|
+
OBJ_CHARACTER = 9,
|
|
109
|
+
OBJ_PLAYER_INFO = 10,
|
|
110
|
+
OBJ_CLIENT_INFO = 11,
|
|
111
|
+
OBJ_SPECTATOR_INFO = 12,
|
|
112
|
+
EVENT_COMMON = 13,
|
|
113
|
+
EVENT_EXPLOSION = 14,
|
|
114
|
+
EVENT_SPAWN = 15,
|
|
115
|
+
EVENT_HAMMERHIT = 16,
|
|
116
|
+
EVENT_DEATH = 17,
|
|
117
|
+
EVENT_SOUND_GLOBAL = 18,
|
|
118
|
+
EVENT_SOUND_WORLD = 19,
|
|
119
|
+
EVENT_DAMAGE_INDICATOR = 20
|
|
120
|
+
}
|
|
@@ -1,13 +1,14 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.States = void 0;
|
|
4
|
-
var States;
|
|
5
|
-
(function (States) {
|
|
6
|
-
States[States["STATE_OFFLINE"] = 0] = "STATE_OFFLINE";
|
|
7
|
-
States[States["STATE_CONNECTING"] = 1] = "STATE_CONNECTING";
|
|
8
|
-
States[States["STATE_LOADING"] = 2] = "STATE_LOADING";
|
|
9
|
-
States[States["STATE_ONLINE"] = 3] = "STATE_ONLINE";
|
|
10
|
-
States[States["STATE_DEMOPLAYBACK"] = 4] = "STATE_DEMOPLAYBACK";
|
|
11
|
-
States[States["STATE_QUITTING"] = 5] = "STATE_QUITTING";
|
|
12
|
-
States[States["STATE_RESTARTING"] = 6] = "STATE_RESTARTING";
|
|
13
|
-
})(States
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.States = void 0;
|
|
4
|
+
var States;
|
|
5
|
+
(function (States) {
|
|
6
|
+
States[States["STATE_OFFLINE"] = 0] = "STATE_OFFLINE";
|
|
7
|
+
States[States["STATE_CONNECTING"] = 1] = "STATE_CONNECTING";
|
|
8
|
+
States[States["STATE_LOADING"] = 2] = "STATE_LOADING";
|
|
9
|
+
States[States["STATE_ONLINE"] = 3] = "STATE_ONLINE";
|
|
10
|
+
States[States["STATE_DEMOPLAYBACK"] = 4] = "STATE_DEMOPLAYBACK";
|
|
11
|
+
States[States["STATE_QUITTING"] = 5] = "STATE_QUITTING";
|
|
12
|
+
States[States["STATE_RESTARTING"] = 6] = "STATE_RESTARTING";
|
|
13
|
+
})(States || (exports.States = States = {}));
|
|
14
|
+
//# sourceMappingURL=protocol.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"protocol.js","sourceRoot":"","sources":["../../../lib/enums_types/protocol.ts"],"names":[],"mappings":";;;AAAA,IAAY,MAQX;AARD,WAAY,MAAM;IACjB,qDAAiB,CAAA;IACjB,2DAAgB,CAAA;IAChB,qDAAa,CAAA;IACb,mDAAY,CAAA;IACZ,+DAAkB,CAAA;IAClB,uDAAc,CAAA;IACd,2DAAgB,CAAA;AACjB,CAAC,EARW,MAAM,sBAAN,MAAM,QAQjB"}
|
package/lib/huffman.d.ts
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
interface HuffmanNode {
|
|
2
|
+
bits: number;
|
|
3
|
+
numbits: number;
|
|
4
|
+
left: number;
|
|
5
|
+
right: number;
|
|
6
|
+
symbol: number;
|
|
7
|
+
}
|
|
8
|
+
interface HuffmanConstructNode {
|
|
9
|
+
node_id: number;
|
|
10
|
+
frequency: number;
|
|
11
|
+
}
|
|
12
|
+
export declare class Huffman {
|
|
13
|
+
nodes: HuffmanNode[];
|
|
14
|
+
decode_lut: number[];
|
|
15
|
+
num_nodes: number;
|
|
16
|
+
start_node_index: number;
|
|
17
|
+
constructor(frequencies?: number[]);
|
|
18
|
+
set_bits_r(node_index: number, bits: number, depth: number): void;
|
|
19
|
+
bubble_sort(index_list: number[], node_list: HuffmanConstructNode[], size: number): number[];
|
|
20
|
+
construct_tree(frequencies?: number[]): void;
|
|
21
|
+
compress(inp_buffer: Buffer, start_index?: number, size?: number): Buffer;
|
|
22
|
+
decompress(inp_buffer: Buffer, size?: number): Buffer;
|
|
23
|
+
}
|
|
24
|
+
export {};
|