teeworlds 2.4.3 → 2.4.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
1
- declare interface PlayerInput {
1
+ export declare interface PlayerInput {
2
2
  direction: number,
3
3
  target_x: number,
4
4
  target_y: number,
@@ -11,7 +11,7 @@ declare interface PlayerInput {
11
11
  prev_weapon: number,
12
12
  }
13
13
 
14
- declare interface Projectile {
14
+ export declare interface Projectile {
15
15
  x: number,
16
16
  y: number,
17
17
  vel_x: number,
@@ -20,7 +20,7 @@ declare interface Projectile {
20
20
  start_tick: number,
21
21
  }
22
22
 
23
- declare interface Laser {
23
+ export declare interface Laser {
24
24
  x: number,
25
25
  y: number,
26
26
  from_x: number,
@@ -28,20 +28,20 @@ declare interface Laser {
28
28
  start_tick: number,
29
29
  }
30
30
 
31
- declare interface Pickup {
31
+ export declare interface Pickup {
32
32
  x: number,
33
33
  y: number,
34
34
  type_: number,
35
35
  subtype: number,
36
36
  }
37
37
 
38
- declare interface Flag {
38
+ export declare interface Flag {
39
39
  x: number,
40
40
  y: number,
41
41
  team: number,
42
42
  }
43
43
 
44
- declare interface GameInfo {
44
+ export declare interface GameInfo {
45
45
  game_flags: number,
46
46
  game_state_flags: number,
47
47
  round_start_tick: number,
@@ -52,14 +52,14 @@ declare interface GameInfo {
52
52
  round_current: number,
53
53
  }
54
54
 
55
- declare interface GameData {
55
+ export declare interface GameData {
56
56
  teamscore_red: number,
57
57
  teamscore_blue: number,
58
58
  flag_carrier_red: number,
59
59
  flag_carrier_blue: number,
60
60
  }
61
61
 
62
- declare interface CharacterCore {
62
+ export declare interface CharacterCore {
63
63
  tick: number,
64
64
  x: number,
65
65
  y: number,
@@ -77,7 +77,7 @@ declare interface CharacterCore {
77
77
  hook_dy: number,
78
78
  }
79
79
 
80
- declare interface Character {
80
+ export declare interface Character {
81
81
  character_core: CharacterCore,
82
82
  player_flags: number,
83
83
  health: number,
@@ -86,9 +86,11 @@ declare interface Character {
86
86
  weapon: number,
87
87
  emote: number,
88
88
  attack_tick: number,
89
+
90
+ client_id: number
89
91
  }
90
92
 
91
- declare interface PlayerInfo {
93
+ export declare interface PlayerInfo {
92
94
  local: number,
93
95
  client_id: number,
94
96
  team: number,
@@ -96,7 +98,7 @@ declare interface PlayerInfo {
96
98
  latency: number,
97
99
  }
98
100
 
99
- declare interface ClientInfo {
101
+ export declare interface ClientInfo {
100
102
  name: string,
101
103
  clan: string,
102
104
  country: number,
@@ -104,9 +106,11 @@ declare interface ClientInfo {
104
106
  use_custom_color: number,
105
107
  color_body: number,
106
108
  color_feet: number,
109
+
110
+ id: number
107
111
  }
108
112
 
109
- declare interface DdnetCharacter {
113
+ export declare interface DdnetCharacter {
110
114
  flags: number,
111
115
  freeze_end: number,
112
116
  jumps: number,
@@ -114,49 +118,49 @@ declare interface DdnetCharacter {
114
118
  strong_weak_id: number,
115
119
  }
116
120
 
117
- declare interface SpectatorInfo {
121
+ export declare interface SpectatorInfo {
118
122
  spectator_id: number,
119
123
  x: number,
120
124
  y: number,
121
125
  }
122
126
 
123
- declare interface Common {
127
+ export declare interface Common {
124
128
  x: number,
125
129
  y: number,
126
130
  }
127
131
 
128
- declare interface Explosion {
132
+ export declare interface Explosion {
129
133
  common: Common,
130
134
  }
131
135
 
132
- declare interface Spawn {
136
+ export declare interface Spawn {
133
137
  common: Common,
134
138
  }
135
139
 
136
- declare interface HammerHit {
140
+ export declare interface HammerHit {
137
141
  common: Common,
138
142
  }
139
143
 
140
- declare interface Death {
144
+ export declare interface Death {
141
145
  common: Common,
142
146
  client_id: number,
143
147
  }
144
148
 
145
- declare interface SoundGlobal {
149
+ export declare interface SoundGlobal {
146
150
  common: Common,
147
151
  sound_id: number,
148
152
  }
149
153
 
150
- declare interface SoundWorld {
154
+ export declare interface SoundWorld {
151
155
  common: Common,
152
156
  sound_id: number,
153
157
  }
154
158
 
155
- declare interface DamageInd {
159
+ export declare interface DamageInd {
156
160
  common: Common,
157
161
  angle: number,
158
162
  }
159
- declare enum items {
163
+ export declare enum items {
160
164
  OBJ_EX,
161
165
  OBJ_PLAYER_INPUT,
162
166
  OBJ_PROJECTILE,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "teeworlds",
3
- "version": "2.4.3",
3
+ "version": "2.4.5",
4
4
  "description": "Library for (ingame) teeworlds bots.",
5
5
  "license": "MIT",
6
6
  "main": "index.js",
package/test.js DELETED
@@ -1,32 +0,0 @@
1
- const { Snapshot } = require("./lib/snapshot")
2
-
3
- let test_snap1 = [0,18,0,4,18,1744,1072,2,3,4,17,1840,912,1,0,4,16,880,880,0,0,4,15,1840,848,1,0,4,14,912,848,0,0,4,13,880,848,1,0,4,12,848,848,0,0,4,11,880,816,0,0,4,9,1264,656,0,0,4,8,1104,656,0,0,4,7,912,656,0,0,4,6,1712,624,2,2,4,5,1840,432,1,0,4,3,1840,336,1,0,9,0,292,1584,305,0,128,0,0,0,-1,0,0,1584,304,0,0,0,10,0,10,1,0,0,6,0,0,0,0,0,20,0,0,1,11,0,-287183387,-320474125,-1594563099,-2139062272,-2139062144,-2139062144,-2139062272,-1,-454695199,-169020288,-2139062144,-2139062144,-2139062144,-2139062272,0,65408,65408,10,0,1,0,0,0,0]
4
- let first_crc = 0x5b96263a;
5
- let test_snap2 = [0,1,0,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,];
6
- let second_crc = 0x5b96263b;
7
- let snapunpacker = new Snapshot();
8
-
9
- let sum = (nums) => {
10
- var sum = 0;
11
- nums.forEach(a => {
12
- // if (a < 0)
13
- sum += a
14
- })
15
- console.log(sum, master_sum)
16
- return sum;
17
- }
18
-
19
- let master_sum = 0;
20
-
21
- // test_snap.forEach(a => master_sum += sum(...a));
22
- // master_sum = sum(...test_snap)
23
- // test_snap.forEach(a => {master_sum += a; console.log(master_sum)})
24
- // console.log(snapunpacker.unpackSnapshot(test_snap).items.items);
25
-
26
- snapunpacker = new Snapshot();
27
- console.log(snapunpacker.unpackSnapshot(test_snap1, -1, 1, first_crc));
28
- console.log(snapunpacker.unpackSnapshot(test_snap2, 1, 2, second_crc));
29
- // console.log(snapunpacker.eSnapHolder)
30
- // snapunpacker.eSnapHolder.forEach(a => console.log(a.Snapshot.Data))
31
- snapunpacker.eSnapHolder.forEach(a => master_sum += sum(a.Snapshot.Data))
32
- console.log(master_sum & 0xffffffff, 0x5b96263a)