teeworlds 2.1.5 → 2.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.js +16 -9
- package/index.ts +5 -9
- package/lib/MsgPacker.js +57 -0
- package/lib/MsgPacker.ts +2 -2
- package/lib/MsgUnpacker.js +56 -0
- package/lib/MsgUnpacker.ts +1 -1
- package/lib/client.js +684 -0
- package/lib/client.ts +100 -62
- package/lib/huffman.js +190 -0
- package/lib/movement.js +54 -0
- package/lib/snapshot.js +351 -0
- package/lib/snapshot.ts +7 -5
- package/package.json +1 -1
package/lib/snapshot.js
ADDED
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@@ -0,0 +1,351 @@
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1
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"use strict";
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2
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Object.defineProperty(exports, "__esModule", { value: true });
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3
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exports.Snapshot = exports.items = exports.itemAppendix = void 0;
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4
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var MsgUnpacker_1 = require("./MsgUnpacker");
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5
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var decoder = new TextDecoder('utf-8');
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6
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exports.itemAppendix = [
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7
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{ "type_id": 0, "size": 0, "name": "obj_ex" },
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8
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{ "type_id": 1, "size": 10, "name": "obj_player_input" },
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9
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{ "type_id": 2, "size": 6, "name": "obj_projectile" },
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10
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{ "type_id": 3, "size": 5, "name": "obj_laser" },
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11
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{ "type_id": 4, "size": 4, "name": "obj_pickup" },
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12
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{ "type_id": 5, "size": 3, "name": "obj_flag" },
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13
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{ "type_id": 6, "size": 8, "name": "obj_game_info" },
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14
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{ "type_id": 7, "size": 4, "name": "obj_game_data" },
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15
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{ "type_id": 8, "size": 15, "name": "obj_character_core" },
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16
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{ "type_id": 9, "size": 22, "name": "obj_character" },
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17
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{ "type_id": 10, "size": 5, "name": "obj_player_info" },
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18
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{ "type_id": 11, "size": 17, "name": "obj_client_info" },
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19
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{ "type_id": 12, "size": 3, "name": "obj_spectator_info" },
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20
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{ "type_id": 13, "size": 2, "name": "event_common" },
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21
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{ "type_id": 14, "size": 2, "name": "event_explosion" },
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22
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{ "type_id": 15, "size": 2, "name": "event_spawn" },
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{ "type_id": 16, "size": 2, "name": "event_hammerhit" },
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24
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{ "type_id": 17, "size": 3, "name": "event_death" },
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{ "type_id": 18, "size": 3, "name": "event_sound_global" },
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{ "type_id": 19, "size": 3, "name": "event_sound_world" },
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{ "type_id": 20, "size": 3, "name": "event_damage_indicator" }
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];
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var items;
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(function (items) {
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items[items["OBJ_EX"] = 0] = "OBJ_EX";
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items[items["OBJ_PLAYER_INPUT"] = 1] = "OBJ_PLAYER_INPUT";
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items[items["OBJ_PROJECTILE"] = 2] = "OBJ_PROJECTILE";
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items[items["OBJ_LASER"] = 3] = "OBJ_LASER";
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items[items["OBJ_PICKUP"] = 4] = "OBJ_PICKUP";
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items[items["OBJ_FLAG"] = 5] = "OBJ_FLAG";
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items[items["OBJ_GAME_INFO"] = 6] = "OBJ_GAME_INFO";
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items[items["OBJ_GAME_DATA"] = 7] = "OBJ_GAME_DATA";
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items[items["OBJ_CHARACTER_CORE"] = 8] = "OBJ_CHARACTER_CORE";
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items[items["OBJ_CHARACTER"] = 9] = "OBJ_CHARACTER";
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items[items["OBJ_PLAYER_INFO"] = 10] = "OBJ_PLAYER_INFO";
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items[items["OBJ_CLIENT_INFO"] = 11] = "OBJ_CLIENT_INFO";
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items[items["OBJ_SPECTATOR_INFO"] = 12] = "OBJ_SPECTATOR_INFO";
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items[items["EVENT_COMMON"] = 13] = "EVENT_COMMON";
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items[items["EVENT_EXPLOSION"] = 14] = "EVENT_EXPLOSION";
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items[items["EVENT_SPAWN"] = 15] = "EVENT_SPAWN";
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items[items["EVENT_HAMMERHIT"] = 16] = "EVENT_HAMMERHIT";
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items[items["EVENT_DEATH"] = 17] = "EVENT_DEATH";
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items[items["EVENT_SOUND_GLOBAL"] = 18] = "EVENT_SOUND_GLOBAL";
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items[items["EVENT_SOUND_WORLD"] = 19] = "EVENT_SOUND_WORLD";
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items[items["EVENT_DAMAGE_INDICATOR"] = 20] = "EVENT_DAMAGE_INDICATOR";
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})(items = exports.items || (exports.items = {}));
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var Snapshot = /** @class */ (function () {
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function Snapshot() {
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}
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Snapshot.prototype.IntsToStr = function (pInts) {
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var pIntz = [];
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var pStr = '';
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for (var _i = 0, pInts_1 = pInts; _i < pInts_1.length; _i++) {
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var x = pInts_1[_i];
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pStr += String.fromCharCode((((x) >> 24) & 0xff) - 128);
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pIntz.push((((x) >> 24) & 0xff) - 128);
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pStr += String.fromCharCode((((x) >> 16) & 0xff) - 128);
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pIntz.push((((x) >> 16) & 0xff) - 128);
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pStr += String.fromCharCode((((x) >> 8) & 0xff) - 128);
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pIntz.push((((x) >> 8) & 0xff) - 128);
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pStr += String.fromCharCode(((x) & 0xff) - 128);
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pIntz.push(((x) & 0xff) - 128);
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}
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pIntz.splice(-1, 1);
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pStr = decoder.decode(new Uint8Array(pIntz));
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pStr = pStr.replace(/\x00|\u0000/g, ""); //.replace(/タ/g, "")
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return pStr;
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};
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Snapshot.prototype.parseItem = function (data, Type) {
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var _item = {};
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switch (Type) {
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case items.OBJ_EX:
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break;
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case items.OBJ_PLAYER_INPUT:
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_item = {
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direction: data[0],
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target_x: data[1],
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target_y: data[2],
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jump: data[3],
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fire: data[4],
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hook: data[5],
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player_flags: data[6],
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wanted_weapon: data[7],
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next_weapon: data[8],
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prev_weapon: data[9],
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};
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break;
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case items.OBJ_PROJECTILE:
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_item = {
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x: data[0],
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y: data[1],
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vel_x: data[2],
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vel_y: data[3],
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type_: data[4],
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start_tick: data[5],
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};
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break;
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case items.OBJ_LASER:
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_item = {
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x: data[0],
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y: data[1],
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from_x: data[2],
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from_y: data[3],
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start_tick: data[4],
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};
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break;
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case items.OBJ_PICKUP:
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_item = {
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x: data[0],
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y: data[1],
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type_: data[2],
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subtype: data[3],
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};
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break;
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case items.OBJ_FLAG:
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_item = {
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x: data[0],
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y: data[1],
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team: data[2],
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};
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break;
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case items.OBJ_GAME_INFO:
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_item = {
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game_flags: data[0],
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game_state_flags: data[1],
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round_start_tick: data[2],
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warmup_timer: data[3],
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score_limit: data[4],
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time_limit: data[5],
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round_num: data[6],
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round_current: data[7],
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};
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break;
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case items.OBJ_GAME_DATA:
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_item = {
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teamscore_red: data[0],
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teamscore_blue: data[1],
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flag_carrier_red: data[2],
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flag_carrier_blue: data[3],
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};
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break;
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case items.OBJ_CHARACTER_CORE:
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_item = {
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tick: data[0],
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x: data[1],
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y: data[2],
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vel_x: data[3],
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vel_y: data[4],
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155
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angle: data[5],
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156
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direction: data[6],
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157
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jumped: data[7],
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158
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hooked_player: data[8],
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159
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hook_state: data[9],
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160
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hook_tick: data[10],
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161
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hook_x: data[11],
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162
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hook_y: data[12],
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163
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hook_dx: data[13],
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164
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hook_dy: data[14],
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165
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};
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166
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break;
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167
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case items.OBJ_CHARACTER:
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168
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_item = {
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character_core: {
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170
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tick: data[0],
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171
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x: data[1],
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172
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y: data[2],
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173
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vel_x: data[3],
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174
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vel_y: data[4],
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175
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angle: data[5],
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176
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direction: data[6],
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177
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jumped: data[7],
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178
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hooked_player: data[8],
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179
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hook_state: data[9],
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180
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hook_tick: data[10],
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181
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hook_x: data[11],
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182
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+
hook_y: data[12],
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183
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+
hook_dx: data[13],
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184
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+
hook_dy: data[14],
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185
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},
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186
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player_flags: data[15],
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187
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+
health: data[16],
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188
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armor: data[17],
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189
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+
ammo_count: data[18],
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190
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weapon: data[19],
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191
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emote: data[20],
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192
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attack_tick: data[21],
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193
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};
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194
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break;
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195
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case items.OBJ_PLAYER_INFO:
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196
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_item = {
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197
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local: data[0],
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198
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client_id: data[1],
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199
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team: data[2],
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200
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score: data[3],
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201
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latency: data[4],
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202
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};
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203
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break;
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204
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case items.OBJ_CLIENT_INFO:
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205
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_item = {
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206
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name: this.IntsToStr([data[0], data[1], data[2], data[3]]),
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207
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clan: this.IntsToStr([data[4], data[5], data[6]]),
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208
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country: data[7],
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209
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skin: this.IntsToStr([data[8], data[9], data[10], data[11], data[12], data[13]]),
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210
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use_custom_color: Number(data.slice(14, 15)),
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211
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color_body: Number(data.slice(15, 16)),
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212
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color_feet: Number(data.slice(16, 17)),
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213
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};
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214
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break;
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215
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case items.OBJ_SPECTATOR_INFO:
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216
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_item = {
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217
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spectator_id: data[0],
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218
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x: data[1],
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219
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y: data[2],
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220
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};
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221
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break;
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222
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case items.EVENT_COMMON:
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223
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_item = {
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224
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x: data[0],
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225
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y: data[1],
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226
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};
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227
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break;
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228
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case items.EVENT_EXPLOSION:
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229
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_item = {
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230
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common: {
|
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231
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x: data[0],
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232
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y: data[1]
|
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233
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}
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234
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};
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235
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+
break;
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236
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case items.EVENT_SPAWN:
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237
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_item = {
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238
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common: {
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239
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x: data[0],
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240
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y: data[1]
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241
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}
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242
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+
};
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243
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+
break;
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244
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+
case items.EVENT_HAMMERHIT:
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245
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_item = {
|
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246
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+
common: {
|
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247
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+
x: data[0],
|
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248
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+
y: data[1]
|
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249
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+
}
|
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250
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+
};
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251
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+
break;
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252
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case items.EVENT_DEATH:
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253
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_item = {
|
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254
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client_id: data[0],
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255
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+
common: {
|
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256
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+
x: data[1],
|
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257
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+
y: data[2]
|
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258
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+
}
|
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259
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+
};
|
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260
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+
break;
|
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261
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+
case items.EVENT_SOUND_GLOBAL:
|
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262
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+
_item = {
|
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263
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+
common: {
|
|
264
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+
x: data[0],
|
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265
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+
y: data[1]
|
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266
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+
},
|
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267
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+
sound_id: data[2]
|
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268
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+
};
|
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269
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+
break;
|
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270
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+
case items.EVENT_SOUND_WORLD:
|
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271
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_item = {
|
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272
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+
common: {
|
|
273
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+
x: data[0],
|
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274
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+
y: data[1]
|
|
275
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+
},
|
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276
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+
sound_id: data[2]
|
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277
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+
};
|
|
278
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+
break;
|
|
279
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+
case items.EVENT_DAMAGE_INDICATOR:
|
|
280
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+
_item = {
|
|
281
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+
angle: data[0],
|
|
282
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+
common: {
|
|
283
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+
x: data[0],
|
|
284
|
+
y: data[1]
|
|
285
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+
},
|
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286
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+
};
|
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287
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+
break;
|
|
288
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+
}
|
|
289
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+
return _item;
|
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290
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+
};
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291
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+
Snapshot.prototype.unpackSnapshot = function (snap, lost) {
|
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292
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+
if (lost === void 0) { lost = 0; }
|
|
293
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// var size = unpackInt(snap).result;
|
|
294
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+
var unpacker = new MsgUnpacker_1.MsgUnpacker(snap);
|
|
295
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+
// snap = unpackInt(snap).remaining; // size
|
|
296
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+
/* key = (((type_id) << 16) | (id))
|
|
297
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+
* key_to_id = ((key) & 0xffff)
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|
298
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+
* key_to_type_id = ((key >> 16) & 0xffff)
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299
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+
* https://github.com/heinrich5991/libtw2/blob/master/snapshot/src/
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300
|
+
* https://github.com/heinrich5991/libtw2/blob/master/doc/snapshot.md
|
|
301
|
+
*/
|
|
302
|
+
// snap = unpackInt(snap).remaining;
|
|
303
|
+
// console.log(unpackInt(snap).result, "tick?") // key?
|
|
304
|
+
// snap = unpackInt(snap).remaining;
|
|
305
|
+
var num_removed_items = unpacker.unpackInt();
|
|
306
|
+
var num_item_deltas = unpacker.unpackInt();
|
|
307
|
+
unpacker.unpackInt(); // _zero padding
|
|
308
|
+
/*snapshot_delta:
|
|
309
|
+
[ 4] num_removed_items
|
|
310
|
+
[ 4] num_item_deltas
|
|
311
|
+
[ 4] _zero
|
|
312
|
+
[*4] removed_item_keys
|
|
313
|
+
[ ] item_deltas
|
|
314
|
+
*/
|
|
315
|
+
for (var i = 0; i < num_removed_items; i++) {
|
|
316
|
+
unpacker.unpackInt(); // removed_item_keys
|
|
317
|
+
}
|
|
318
|
+
/*item_delta:
|
|
319
|
+
[ 4] type_id
|
|
320
|
+
[ 4] id
|
|
321
|
+
[ 4] _size
|
|
322
|
+
[*4] data_delta*/
|
|
323
|
+
var items = { items: [], /* client_infos: client_infos, player_infos: player_infos,*/ lost: 0 };
|
|
324
|
+
for (var i = 0; i < num_item_deltas; i++) {
|
|
325
|
+
var type_id = unpacker.unpackInt();
|
|
326
|
+
var id = unpacker.unpackInt();
|
|
327
|
+
var key = (((type_id) << 16) | (id));
|
|
328
|
+
var _size = void 0;
|
|
329
|
+
if (type_id > 0 && type_id < exports.itemAppendix.length) {
|
|
330
|
+
_size = exports.itemAppendix[type_id].size;
|
|
331
|
+
}
|
|
332
|
+
else
|
|
333
|
+
_size = unpacker.unpackInt();
|
|
334
|
+
var data = [];
|
|
335
|
+
for (var j = 0; j < _size; j++) {
|
|
336
|
+
if (unpacker.remaining.length > 0)
|
|
337
|
+
data.push(unpacker.unpackInt());
|
|
338
|
+
}
|
|
339
|
+
// console.log(type_id, id, _size, data);
|
|
340
|
+
var parsed = this.parseItem(data, type_id);
|
|
341
|
+
// console.log(data)
|
|
342
|
+
// console.log('')
|
|
343
|
+
items.items.push({ data: data, parsed: parsed, type_id: type_id, id: id, key: key });
|
|
344
|
+
}
|
|
345
|
+
return items;
|
|
346
|
+
};
|
|
347
|
+
return Snapshot;
|
|
348
|
+
}());
|
|
349
|
+
exports.Snapshot = Snapshot;
|
|
350
|
+
// module.exports = MsgPacker;
|
|
351
|
+
// export {Snapshot};
|
package/lib/snapshot.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { MsgUnpacker } from "./MsgUnpacker";
|
|
2
2
|
var decoder = new TextDecoder('utf-8');
|
|
3
3
|
|
|
4
|
-
const itemAppendix: {"type_id": number, "size": number, "name": string}[] = [
|
|
4
|
+
export const itemAppendix: {"type_id": number, "size": number, "name": string}[] = [
|
|
5
5
|
{"type_id": 0, "size": 0, "name": "obj_ex"},
|
|
6
6
|
{"type_id": 1, "size": 10, "name": "obj_player_input"},
|
|
7
7
|
{"type_id": 2, "size": 6, "name": "obj_projectile"},
|
|
@@ -24,7 +24,8 @@ const itemAppendix: {"type_id": number, "size": number, "name": string}[] = [
|
|
|
24
24
|
{"type_id": 19, "size": 3, "name": "event_sound_world"},
|
|
25
25
|
{"type_id": 20, "size": 3, "name": "event_damage_indicator"}
|
|
26
26
|
]
|
|
27
|
-
|
|
27
|
+
|
|
28
|
+
export enum items {
|
|
28
29
|
OBJ_EX,
|
|
29
30
|
OBJ_PLAYER_INPUT,
|
|
30
31
|
OBJ_PROJECTILE,
|
|
@@ -47,9 +48,10 @@ enum items {
|
|
|
47
48
|
EVENT_SOUND_WORLD,
|
|
48
49
|
EVENT_DAMAGE_INDICATOR
|
|
49
50
|
}
|
|
50
|
-
type Item = PlayerInput | PlayerInfo | Projectile | Laser | Pickup | Flag | GameInfo | GameData | CharacterCore | Character | PlayerInfo | ClientInfo | SpectatorInfo | Common | Explosion | Spawn |HammerHit | Death | SoundGlobal | SoundWorld | DamageInd | DdnetCharacter;
|
|
51
51
|
|
|
52
|
-
|
|
52
|
+
export type Item = PlayerInput | PlayerInfo | Projectile | Laser | Pickup | Flag | GameInfo | GameData | CharacterCore | Character | PlayerInfo | ClientInfo | SpectatorInfo | Common | Explosion | Spawn |HammerHit | Death | SoundGlobal | SoundWorld | DamageInd | DdnetCharacter;
|
|
53
|
+
|
|
54
|
+
export class Snapshot {
|
|
53
55
|
private IntsToStr(pInts: number[]): string {
|
|
54
56
|
var pIntz: number[] = [];
|
|
55
57
|
var pStr = ''
|
|
@@ -352,4 +354,4 @@ class Snapshot {
|
|
|
352
354
|
return items;
|
|
353
355
|
}}
|
|
354
356
|
// module.exports = MsgPacker;
|
|
355
|
-
export {Snapshot};
|
|
357
|
+
// export {Snapshot};
|