teeworlds 2.1.2 → 2.1.7

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@@ -0,0 +1,54 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ ;
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+ var Movement = /** @class */ (function () {
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+ function Movement() {
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+ this.input = { m_Direction: 0, m_Fire: 0, m_Hook: 0, m_Jump: 0, m_NextWeapon: 0, m_PlayerFlags: 1, m_PrevWeapon: 0, m_TargetX: 0, m_TargetY: 0, m_WantedWeapon: 1 };
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+ }
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+ Movement.prototype.RunLeft = function () {
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+ this.input.m_Direction = -1;
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+ };
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+ Movement.prototype.RunRight = function () {
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+ this.input.m_Direction = 1;
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+ };
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+ Movement.prototype.RunStop = function () {
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+ this.input.m_Direction = 0;
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+ };
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+ Movement.prototype.Jump = function (state) {
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+ if (state === void 0) { state = true; }
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+ this.input.m_Jump = state ? 1 : 0;
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+ };
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+ Movement.prototype.Fire = function () {
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+ this.input.m_Fire = 1;
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+ };
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+ Movement.prototype.Hook = function (state) {
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+ if (state === void 0) { state = true; }
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+ this.input.m_Hook = state ? 1 : 0;
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+ };
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+ Movement.prototype.NextWeapon = function () {
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+ this.input.m_NextWeapon = 1;
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+ this.WantedWeapon(0);
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+ };
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+ Movement.prototype.PrevWeapon = function () {
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+ this.input.m_PrevWeapon = 1;
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+ this.WantedWeapon(0);
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+ };
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+ Movement.prototype.WantedWeapon = function (weapon) {
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+ this.input.m_WantedWeapon = weapon;
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+ };
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+ Movement.prototype.SetAim = function (x, y) {
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+ this.input.m_TargetX = x;
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+ this.input.m_TargetY = y;
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+ };
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+ Movement.prototype.Reset = function () {
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+ this.input.m_Direction = 0;
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+ this.input.m_Jump = 0;
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+ this.input.m_Fire = 0;
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+ this.input.m_Hook = 0;
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+ this.input.m_PlayerFlags = 0;
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+ this.input.m_NextWeapon = 0;
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+ this.input.m_PrevWeapon = 0;
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+ };
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+ return Movement;
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+ }());
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+ exports.default = Movement;
@@ -0,0 +1,63 @@
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+ interface NetObj_PlayerInput {
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+ m_Direction: number,
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+ m_TargetX: number,
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+ m_TargetY: number,
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+ m_Jump: number,
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+ m_Fire: number,
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+ m_Hook: number,
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+ m_PlayerFlags: number,
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+ m_WantedWeapon: number,
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+ m_NextWeapon: number,
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+ m_PrevWeapon: number
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+ };
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+
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+ class Movement {
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+ input: NetObj_PlayerInput;
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+ constructor() {
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+ this.input = {m_Direction: 0, m_Fire: 0, m_Hook: 0, m_Jump: 0, m_NextWeapon: 0, m_PlayerFlags: 1, m_PrevWeapon: 0, m_TargetX: 0, m_TargetY: 0, m_WantedWeapon: 1} as NetObj_PlayerInput;
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+ }
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+
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+ RunLeft() {
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+ this.input.m_Direction = -1;
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+ }
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+ RunRight() {
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+ this.input.m_Direction = 1;
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+ }
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+ RunStop() {
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+ this.input.m_Direction = 0;
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+ }
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+ Jump(state = true) {
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+ this.input.m_Jump = state ? 1 : 0;
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+ }
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+ Fire() {
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+ this.input.m_Fire = 1;
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+ }
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+ Hook(state = true) {
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+ this.input.m_Hook = state ? 1 : 0;
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+ }
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+ NextWeapon() {
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+ this.input.m_NextWeapon = 1;
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+ this.WantedWeapon(0);
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+ }
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+ PrevWeapon() {
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+ this.input.m_PrevWeapon = 1;
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+ this.WantedWeapon(0);
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+ }
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+ WantedWeapon(weapon: number) {
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+ this.input.m_WantedWeapon = weapon;
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+ }
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+ SetAim(x: number, y: number) {
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+ this.input.m_TargetX = x;
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+ this.input.m_TargetY = y;
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+ }
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+ Reset() {
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+ this.input.m_Direction = 0;
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+ this.input.m_Jump = 0;
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+ this.input.m_Fire = 0;
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+ this.input.m_Hook = 0;
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+ this.input.m_PlayerFlags = 0;
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+ this.input.m_NextWeapon = 0;
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+ this.input.m_PrevWeapon = 0;
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+ }
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+ }
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+ export default Movement;
package/lib/snapshot.js CHANGED
@@ -1,9 +1,9 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.Snapshot = void 0;
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+ exports.Snapshot = exports.items = exports.itemAppendix = void 0;
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  var MsgUnpacker_1 = require("./MsgUnpacker");
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  var decoder = new TextDecoder('utf-8');
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- var itemAppendix = [
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+ exports.itemAppendix = [
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  { "type_id": 0, "size": 0, "name": "obj_ex" },
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  { "type_id": 1, "size": 10, "name": "obj_player_input" },
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  { "type_id": 2, "size": 6, "name": "obj_projectile" },
@@ -49,7 +49,7 @@ var items;
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  items[items["EVENT_SOUND_GLOBAL"] = 18] = "EVENT_SOUND_GLOBAL";
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  items[items["EVENT_SOUND_WORLD"] = 19] = "EVENT_SOUND_WORLD";
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  items[items["EVENT_DAMAGE_INDICATOR"] = 20] = "EVENT_DAMAGE_INDICATOR";
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- })(items || (items = {}));
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+ })(items = exports.items || (exports.items = {}));
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  var Snapshot = /** @class */ (function () {
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  function Snapshot() {
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  }
@@ -326,8 +326,8 @@ var Snapshot = /** @class */ (function () {
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  var id = unpacker.unpackInt();
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  var key = (((type_id) << 16) | (id));
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  var _size = void 0;
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- if (type_id > 0 && type_id < itemAppendix.length) {
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- _size = itemAppendix[type_id].size;
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+ if (type_id > 0 && type_id < exports.itemAppendix.length) {
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+ _size = exports.itemAppendix[type_id].size;
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  }
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  else
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  _size = unpacker.unpackInt();
@@ -347,3 +347,5 @@ var Snapshot = /** @class */ (function () {
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  return Snapshot;
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  }());
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  exports.Snapshot = Snapshot;
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+ // module.exports = MsgPacker;
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+ // export {Snapshot};
package/lib/snapshot.ts CHANGED
@@ -1,7 +1,7 @@
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  import { MsgUnpacker } from "./MsgUnpacker";
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  var decoder = new TextDecoder('utf-8');
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- const itemAppendix: {"type_id": number, "size": number, "name": string}[] = [
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+ export const itemAppendix: {"type_id": number, "size": number, "name": string}[] = [
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  {"type_id": 0, "size": 0, "name": "obj_ex"},
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  {"type_id": 1, "size": 10, "name": "obj_player_input"},
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  {"type_id": 2, "size": 6, "name": "obj_projectile"},
@@ -24,7 +24,8 @@ const itemAppendix: {"type_id": number, "size": number, "name": string}[] = [
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  {"type_id": 19, "size": 3, "name": "event_sound_world"},
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  {"type_id": 20, "size": 3, "name": "event_damage_indicator"}
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  ]
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- enum items {
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+
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+ export enum items {
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  OBJ_EX,
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  OBJ_PLAYER_INPUT,
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  OBJ_PROJECTILE,
@@ -47,9 +48,10 @@ enum items {
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  EVENT_SOUND_WORLD,
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  EVENT_DAMAGE_INDICATOR
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  }
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- type Item = PlayerInput | PlayerInfo | Projectile | Laser | Pickup | Flag | GameInfo | GameData | CharacterCore | Character | PlayerInfo | ClientInfo | SpectatorInfo | Common | Explosion | Spawn |HammerHit | Death | SoundGlobal | SoundWorld | DamageInd | DdnetCharacter;
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- class Snapshot {
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+ export type Item = PlayerInput | PlayerInfo | Projectile | Laser | Pickup | Flag | GameInfo | GameData | CharacterCore | Character | PlayerInfo | ClientInfo | SpectatorInfo | Common | Explosion | Spawn |HammerHit | Death | SoundGlobal | SoundWorld | DamageInd | DdnetCharacter;
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+
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+ export class Snapshot {
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  private IntsToStr(pInts: number[]): string {
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  var pIntz: number[] = [];
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  var pStr = ''
@@ -352,4 +354,4 @@ class Snapshot {
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  return items;
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  }}
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  // module.exports = MsgPacker;
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- export {Snapshot};
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+ // export {Snapshot};
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "teeworlds",
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- "version": "2.1.2",
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+ "version": "2.1.7",
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  "description": "Library for (ingame) teeworlds bots.",
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  "license": "MIT",
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  "main": "index.js",