talking-head-studio 0.4.10 → 0.4.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +299 -337
- package/dist/TalkingHead.d.ts +44 -28
- package/dist/TalkingHead.js +21 -2
- package/dist/TalkingHead.web.d.ts +37 -4
- package/dist/TalkingHead.web.js +28 -8
- package/dist/TalkingHeadVisualization.d.ts +22 -0
- package/dist/TalkingHeadVisualization.js +30 -10
- package/dist/api/studioApi.d.ts +12 -1
- package/dist/api/studioApi.js +41 -28
- package/dist/appearance/apply.js +2 -3
- package/dist/appearance/matchers.js +1 -2
- package/dist/appearance/schema.js +1 -2
- package/dist/contract.d.ts +14 -0
- package/dist/contract.js +30 -0
- package/dist/core/avatar/avatarCapabilities.d.ts +60 -0
- package/dist/core/avatar/avatarCapabilities.js +100 -0
- package/dist/core/avatar/backend.d.ts +130 -0
- package/dist/core/avatar/backend.js +4 -0
- package/dist/core/avatar/backends/gaussian.d.ts +49 -0
- package/dist/core/avatar/backends/gaussian.js +293 -0
- package/dist/core/avatar/backends/index.d.ts +3 -0
- package/dist/core/avatar/backends/index.js +7 -0
- package/dist/core/avatar/backends/morphTarget.d.ts +39 -0
- package/dist/core/avatar/backends/morphTarget.js +179 -0
- package/dist/core/avatar/faceControls.d.ts +40 -0
- package/dist/core/avatar/faceControls.js +138 -0
- package/dist/core/avatar/motion.d.ts +1713 -0
- package/dist/core/avatar/motion.js +550 -0
- package/dist/core/avatar/motionRuntime.d.ts +46 -0
- package/dist/core/avatar/motionRuntime.js +84 -0
- package/dist/core/avatar/schema.d.ts +78 -0
- package/dist/core/avatar/schema.js +134 -0
- package/dist/core/avatar/visemes.d.ts +47 -1
- package/dist/core/avatar/visemes.js +114 -1
- package/dist/editor/AvatarCanvas.js +93 -3
- package/dist/editor/AvatarEditor.native.js +19 -9
- package/dist/editor/AvatarModel.js +2 -2
- package/dist/editor/FaceSqueezeEditor.d.ts +3 -1
- package/dist/editor/FaceSqueezeEditor.js +195 -121
- package/dist/editor/FaceSqueezeEditor.web.d.ts +3 -1
- package/dist/editor/FaceSqueezeEditor.web.js +32 -30
- package/dist/editor/RigidAccessory.js +18 -4
- package/dist/editor/SkinnedClothing.js +19 -9
- package/dist/editor/boneLockedDrag.d.ts +11 -0
- package/dist/editor/boneLockedDrag.js +68 -0
- package/dist/editor/boneSnap.js +22 -12
- package/dist/editor/boneSnap.web.d.ts +27 -0
- package/dist/editor/boneSnap.web.js +99 -0
- package/dist/editor/index.web.d.ts +10 -0
- package/dist/editor/index.web.js +26 -0
- package/dist/editor/sounds/haha.wav +0 -0
- package/dist/editor/sounds/owie.wav +0 -0
- package/dist/editor/sounds/stop.wav +0 -0
- package/dist/editor/studioTheme.d.ts +14 -14
- package/dist/editor/studioTheme.js +19 -16
- package/dist/editor/types.d.ts +1 -0
- package/dist/html/accessories.d.ts +7 -0
- package/dist/html/accessories.js +149 -0
- package/dist/html/motion.d.ts +1 -0
- package/dist/html/motion.js +189 -0
- package/dist/html/visemes.d.ts +7 -0
- package/dist/html/visemes.js +348 -0
- package/dist/html.d.ts +1 -1
- package/dist/html.js +56 -734
- package/dist/index.d.ts +19 -1
- package/dist/index.js +44 -5
- package/dist/index.web.d.ts +18 -1
- package/dist/index.web.js +36 -3
- package/dist/platform/api/types.d.ts +10 -0
- package/dist/platform/api/types.js +2 -0
- package/dist/platform/marketplace/types.d.ts +32 -0
- package/dist/platform/marketplace/types.js +2 -0
- package/dist/platform/sdk/unity.d.ts +27 -0
- package/dist/platform/sdk/unity.js +2 -0
- package/dist/platform/sdk/unreal.d.ts +23 -0
- package/dist/platform/sdk/unreal.js +2 -0
- package/dist/platform/sdk/web.d.ts +16 -0
- package/dist/platform/sdk/web.js +2 -0
- package/dist/sketchfab/api.js +5 -5
- package/dist/sketchfab/glbInspect.d.ts +22 -0
- package/dist/sketchfab/glbInspect.js +58 -0
- package/dist/sketchfab/index.d.ts +3 -0
- package/dist/sketchfab/index.js +8 -1
- package/dist/sketchfab/inspectRemote.d.ts +13 -0
- package/dist/sketchfab/inspectRemote.js +77 -0
- package/dist/sketchfab/types.d.ts +10 -0
- package/dist/sketchfab/useSketchfabSearch.js +1 -2
- package/dist/studio/AccessoryBrowserScreen.d.ts +6 -0
- package/dist/studio/AccessoryBrowserScreen.js +626 -0
- package/dist/studio/AccessoryPanel.d.ts +10 -0
- package/dist/studio/AccessoryPanel.js +396 -0
- package/dist/studio/AppearancePanel.d.ts +9 -0
- package/dist/studio/AppearancePanel.js +77 -0
- package/dist/studio/AvatarCreatorScreen.d.ts +5 -0
- package/dist/studio/AvatarCreatorScreen.js +806 -0
- package/dist/studio/AvatarEditorScreen.d.ts +14 -0
- package/dist/studio/AvatarEditorScreen.js +510 -0
- package/dist/studio/AvatarGrid.d.ts +23 -0
- package/dist/studio/AvatarGrid.js +257 -0
- package/dist/studio/ColorSwatch.d.ts +8 -0
- package/dist/studio/ColorSwatch.js +100 -0
- package/dist/studio/CreateVoiceProfileSheet.d.ts +8 -0
- package/dist/studio/CreateVoiceProfileSheet.js +242 -0
- package/dist/studio/DetailsPanel.d.ts +15 -0
- package/dist/studio/DetailsPanel.js +239 -0
- package/dist/studio/FilamentEditor.d.ts +2 -0
- package/dist/studio/FilamentEditor.js +6 -0
- package/dist/studio/PrecisionPanel.d.ts +2 -0
- package/dist/studio/PrecisionPanel.js +7 -0
- package/dist/studio/PublicGalleryScreen.d.ts +5 -0
- package/dist/studio/PublicGalleryScreen.js +358 -0
- package/dist/studio/SketchfabModelCard.d.ts +20 -0
- package/dist/studio/SketchfabModelCard.js +104 -0
- package/dist/studio/StudioBrowseHeader.d.ts +9 -0
- package/dist/studio/StudioBrowseHeader.js +28 -0
- package/dist/studio/StudioEmptyState.d.ts +8 -0
- package/dist/studio/StudioEmptyState.js +29 -0
- package/dist/studio/StudioFloatingAction.d.ts +13 -0
- package/dist/studio/StudioFloatingAction.js +42 -0
- package/dist/studio/StudioSectionHeader.d.ts +7 -0
- package/dist/studio/StudioSectionHeader.js +27 -0
- package/dist/studio/StudioSurfaceCard.d.ts +8 -0
- package/dist/studio/StudioSurfaceCard.js +20 -0
- package/dist/studio/VoicePanel.d.ts +15 -0
- package/dist/studio/VoicePanel.js +305 -0
- package/dist/studio/constants.d.ts +3 -0
- package/dist/studio/constants.js +6 -0
- package/dist/studio/index.d.ts +29 -0
- package/dist/studio/index.js +54 -0
- package/dist/studio/useSketchfabCapabilities.d.ts +31 -0
- package/dist/studio/useSketchfabCapabilities.js +82 -0
- package/dist/tts/useDirectVisemeStream.d.ts +2 -6
- package/dist/tts/useDirectVisemeStream.js +16 -12
- package/dist/tts/useMotionMarkers.d.ts +0 -1
- package/dist/tts/useMotionMarkers.js +1 -2
- package/dist/utils/avatarUtils.js +94 -8
- package/dist/utils/faceLandmarkerToShapeWeights.js +21 -14
- package/dist/voice/convertToWav.js +1 -2
- package/dist/voice/index.d.ts +3 -0
- package/dist/voice/index.js +6 -1
- package/dist/voice/useAudioPlayer.js +18 -6
- package/dist/voice/useAudioRecording.js +1 -2
- package/dist/voice/useFaceControls.d.ts +14 -0
- package/dist/voice/useFaceControls.js +81 -0
- package/dist/voice/useVoicePreview.d.ts +7 -0
- package/dist/voice/useVoicePreview.js +83 -0
- package/dist/wardrobe/index.d.ts +3 -0
- package/dist/wardrobe/index.js +8 -1
- package/dist/wardrobe/useAccessoryGestures.d.ts +20 -0
- package/dist/wardrobe/useAccessoryGestures.js +94 -0
- package/dist/wardrobe/useAvatarWardrobeHydration.js +9 -4
- package/dist/wardrobe/useStudioAvatar.d.ts +29 -0
- package/dist/wardrobe/useStudioAvatar.js +186 -0
- package/dist/wardrobe/wardrobeStore.d.ts +2 -0
- package/dist/wardrobe/wardrobeStore.js +12 -2
- package/dist/wgpu/R3FWebGpuCanvas.d.ts +15 -0
- package/dist/wgpu/R3FWebGpuCanvas.js +176 -0
- package/dist/wgpu/WgpuAvatar.d.ts +26 -2
- package/dist/wgpu/WgpuAvatar.js +313 -46
- package/dist/wgpu/accessoryDefaults.d.ts +12 -0
- package/dist/wgpu/accessoryDefaults.js +19 -0
- package/dist/wgpu/blobShim.d.ts +2 -0
- package/dist/wgpu/blobShim.js +191 -0
- package/dist/wgpu/index.d.ts +1 -0
- package/dist/wgpu/index.js +4 -1
- package/dist/wgpu/loadGLTFFromUri.d.ts +2 -0
- package/dist/wgpu/loadGLTFFromUri.js +75 -0
- package/dist/wgpu/morphTables.js +21 -10
- package/dist/wgpu/motionState.d.ts +20 -0
- package/dist/wgpu/motionState.js +31 -0
- package/dist/wgpu/patchThreeForRN.d.ts +28 -0
- package/dist/wgpu/patchThreeForRN.js +292 -0
- package/dist/wgpu/scenePlacement.d.ts +5 -0
- package/dist/wgpu/scenePlacement.js +50 -0
- package/dist/wgpu/useAuthedModelUri.js +22 -11
- package/dist/wgpu/useNativeGLTF.d.ts +7 -0
- package/dist/wgpu/useNativeGLTF.js +36 -0
- package/package.json +102 -32
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"use strict";
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/**
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* Shared, framework-free motion engine data + math.
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*
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* This is the single source of truth for procedural body motions (groove,
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* wave, attack, defend, …). It is consumed two ways:
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* 1. The WebView avatar serializes MOTION_DEFS into the generated HTML
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* (see src/html/motion.ts) and runs the math inside the render loop.
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* 2. The native WebGPU avatar (src/wgpu/WgpuAvatar.tsx) imports it directly
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* and drives bones from inside an R3F useFrame callback.
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*
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* Keep this module dependency-free (no three.js, no React) so both runtimes
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* can share it. The quaternion helpers below are intentionally minimal.
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TALKINGHEAD_POSES = exports.TALKINGHEAD_GESTURES = exports.MOTION_KEYS = exports.MOTION_DEFS = exports.MOTION_BONE_SEARCH = void 0;
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exports.isMotionKey = isMotionKey;
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/**
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* Bone name map: logical key -> keywords to match in an armature.
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* Matching normalizes by lowercasing and stripping punctuation, so RPM names
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* like LeftShoulder, RightArm, LeftForeArm all match correctly.
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*/
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exports.MOTION_BONE_SEARCH = {
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hips: ['hips', 'pelvis', 'hip', 'root'],
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spine: ['spine', 'spine0', 'spine_0', 'spine_01', 'spine1_'],
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spine2: ['spine2', 'spine_02', 'upperchest', 'chest', 'spine1'],
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neck: ['neck'],
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head: ['head'],
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leftShoulder: ['leftshoulder', 'l_shoulder', 'shoulderleft', 'leftclavicle', 'l_clavicle'],
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rightShoulder: ['rightshoulder', 'r_shoulder', 'shoulderright', 'rightclavicle', 'r_clavicle'],
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leftArm: ['leftarm', 'l_arm', 'armleft', 'leftupperarm', 'l_upperarm'],
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rightArm: ['rightarm', 'r_arm', 'armright', 'rightupperarm', 'r_upperarm'],
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leftForeArm: ['leftforearm', 'l_forearm', 'forearmleft', 'leftlowerarm'],
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rightForeArm: ['rightforearm', 'r_forearm', 'forearmright', 'rightlowerarm'],
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};
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exports.MOTION_DEFS = {
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groove: {
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bpm: 120,
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smile: 0.55,
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label: 'Groove',
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bones: {
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hips: [
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{ ax: 0, ay: 0, az: 1, amp: 0.1, freq: 1.0, phase: 0 },
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{ ax: 0, ay: 1, az: 0, amp: 0.05, freq: 0.5, phase: 0 },
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],
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spine: [
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{ ax: 0, ay: 0, az: 1, amp: 0.08, freq: 1.0, phase: 0.3 },
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{ ax: 1, ay: 0, az: 0, amp: 0.03, freq: 2.0, phase: 0 },
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],
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spine2: [{ ax: 0, ay: 0, az: 1, amp: 0.06, freq: 1.0, phase: 0.6 }],
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neck: [{ ax: 0, ay: 0, az: 1, amp: 0.05, freq: 1.0, phase: Math.PI }],
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head: [
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{ ax: 1, ay: 0, az: 0, amp: 0.06, freq: 2.0, phase: 0 },
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{ ax: 0, ay: 0, az: 1, amp: 0.04, freq: 1.0, phase: Math.PI },
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],
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leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.22, freq: 1.0, phase: Math.PI / 2 }],
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rightArm: [{ ax: 0, ay: 0, az: 1, amp: 0.22, freq: 1.0, phase: -Math.PI / 2 }],
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},
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},
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wave: {
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bpm: 90,
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smile: 0.75,
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label: 'Wave',
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bones: {
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hips: [{ ax: 0, ay: 0, az: 1, amp: 0.04, freq: 0.5, phase: 0 }],
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spine: [{ ax: 0, ay: 0, az: 1, amp: 0.04, freq: 0.5, phase: 0.2 }],
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head: [
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{ ax: 0, ay: 1, az: 0, amp: 0.12, freq: 0.5, phase: 0 },
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{ ax: 0, ay: 0, az: 1, amp: 0.04, freq: 0.5, phase: 0.5 },
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],
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rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.6, freq: 0, phase: 0 }],
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rightArm: [
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{ ax: 0, ay: 0, az: 1, amp: -0.55, freq: 0, phase: 0 },
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{ ax: 1, ay: 0, az: 0, amp: 0.35, freq: 1.5, phase: 0 },
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],
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rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.4, freq: 1.5, phase: Math.PI / 3 }],
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},
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},
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nod: {
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bpm: 100,
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smile: 0.4,
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label: 'Head Bop',
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bones: {
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hips: [{ ax: 0, ay: 0, az: 1, amp: 0.04, freq: 0.83, phase: 0 }],
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spine: [
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{ ax: 1, ay: 0, az: 0, amp: 0.04, freq: 0.83, phase: 0.2 },
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{ ax: 0, ay: 0, az: 1, amp: 0.03, freq: 0.83, phase: 0.4 },
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],
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neck: [{ ax: 1, ay: 0, az: 0, amp: 0.12, freq: 1.67, phase: 0 }],
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head: [
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{ ax: 1, ay: 0, az: 0, amp: 0.16, freq: 1.67, phase: Math.PI / 6 },
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{ ax: 0, ay: 1, az: 0, amp: 0.05, freq: 0.83, phase: 0 },
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],
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leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.12, freq: 0.83, phase: 0 }],
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rightArm: [{ ax: 0, ay: 0, az: 1, amp: 0.12, freq: 0.83, phase: Math.PI }],
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},
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},
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idle: {
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bpm: 60,
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smile: 0.15,
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label: 'Idle Sway',
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bones: {
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hips: [{ ax: 0, ay: 0, az: 1, amp: 0.035, freq: 0.5, phase: 0 }],
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spine: [
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{ ax: 0, ay: 0, az: 1, amp: 0.028, freq: 0.5, phase: 0.3 },
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{ ax: 1, ay: 0, az: 0, amp: 0.012, freq: 0.25, phase: 0 },
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],
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spine2: [{ ax: 0, ay: 0, az: 1, amp: 0.018, freq: 0.5, phase: 0.5 }],
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head: [
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{ ax: 1, ay: 0, az: 0, amp: 0.025, freq: 0.25, phase: 0 },
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{ ax: 0, ay: 1, az: 0, amp: 0.015, freq: 0.5, phase: 0.8 },
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],
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},
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},
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attack: {
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bpm: 160,
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smile: 0.0,
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label: 'Attack',
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// Hold the lunge briefly, then return to guard so combat loops chain.
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autoReturnMs: 450,
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bones: {
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hips: [{ ax: 1, ay: 0, az: 0, amp: 0.2, freq: 0, phase: 0 }],
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spine: [{ ax: 1, ay: 0, az: 0, amp: 0.25, freq: 0, phase: 0 }],
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spine2: [{ ax: 1, ay: 0, az: 0, amp: 0.15, freq: 0, phase: 0 }],
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head: [{ ax: 1, ay: 0, az: 0, amp: 0.14, freq: 0, phase: 0 }],
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rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.65, freq: 0, phase: 0 }],
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rightArm: [
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{ ax: 1, ay: 0, az: 0, amp: 0.85, freq: 0, phase: 0 },
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{ ax: 0, ay: 0, az: 1, amp: -0.35, freq: 0, phase: 0 },
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],
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rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.55, freq: 0, phase: 0 }],
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leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.3, freq: 0, phase: 0 }],
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},
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},
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defend: {
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bpm: 80,
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smile: 0.0,
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label: 'Defend',
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// A guard is a held stance; longer hold than attack but still auto-returns
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// so the avatar relaxes if the engine forgets to clear it.
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141
|
+
autoReturnMs: 1200,
|
|
142
|
+
bones: {
|
|
143
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.1, freq: 0, phase: 0 }],
|
|
144
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: -0.12, freq: 0, phase: 0 }],
|
|
145
|
+
head: [
|
|
146
|
+
{ ax: 1, ay: 0, az: 0, amp: -0.06, freq: 0, phase: 0 },
|
|
147
|
+
{ ax: 0, ay: 0, az: 1, amp: 0.04, freq: 0, phase: 0 },
|
|
148
|
+
],
|
|
149
|
+
leftShoulder: [{ ax: 0, ay: 0, az: 1, amp: 0.55, freq: 0, phase: 0 }],
|
|
150
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.55, freq: 0, phase: 0 }],
|
|
151
|
+
leftArm: [
|
|
152
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.6, freq: 0, phase: 0 },
|
|
153
|
+
{ ax: 0, ay: 0, az: 1, amp: 0.4, freq: 0, phase: 0 },
|
|
154
|
+
],
|
|
155
|
+
rightArm: [
|
|
156
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.6, freq: 0, phase: 0 },
|
|
157
|
+
{ ax: 0, ay: 0, az: 1, amp: -0.4, freq: 0, phase: 0 },
|
|
158
|
+
],
|
|
159
|
+
leftForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.35, freq: 0, phase: 0 }],
|
|
160
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.35, freq: 0, phase: 0 }],
|
|
161
|
+
},
|
|
162
|
+
},
|
|
163
|
+
cast: {
|
|
164
|
+
bpm: 120,
|
|
165
|
+
smile: 0.25,
|
|
166
|
+
label: 'Cast',
|
|
167
|
+
autoReturnMs: 700,
|
|
168
|
+
bones: {
|
|
169
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.08, freq: 0, phase: 0 }],
|
|
170
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.04, freq: 0, phase: 0 }],
|
|
171
|
+
leftShoulder: [{ ax: 0, ay: 0, az: 1, amp: 0.34, freq: 0, phase: 0 }],
|
|
172
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.34, freq: 0, phase: 0 }],
|
|
173
|
+
leftArm: [{ ax: 1, ay: 0, az: 0, amp: 0.52, freq: 0, phase: 0 }],
|
|
174
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: 0.52, freq: 0, phase: 0 }],
|
|
175
|
+
},
|
|
176
|
+
},
|
|
177
|
+
hurt: {
|
|
178
|
+
bpm: 90,
|
|
179
|
+
smile: 0,
|
|
180
|
+
label: 'Hurt',
|
|
181
|
+
autoReturnMs: 520,
|
|
182
|
+
bones: {
|
|
183
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.12, freq: 0, phase: 0 }],
|
|
184
|
+
spine: [
|
|
185
|
+
{ ax: 1, ay: 0, az: 0, amp: -0.18, freq: 0, phase: 0 },
|
|
186
|
+
{ ax: 0, ay: 0, az: 1, amp: 0.08, freq: 0, phase: 0 },
|
|
187
|
+
],
|
|
188
|
+
head: [
|
|
189
|
+
{ ax: 1, ay: 0, az: 0, amp: -0.12, freq: 0, phase: 0 },
|
|
190
|
+
{ ax: 0, ay: 0, az: 1, amp: -0.08, freq: 0, phase: 0 },
|
|
191
|
+
],
|
|
192
|
+
leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.2, freq: 0, phase: 0 }],
|
|
193
|
+
rightArm: [{ ax: 0, ay: 0, az: 1, amp: -0.2, freq: 0, phase: 0 }],
|
|
194
|
+
},
|
|
195
|
+
},
|
|
196
|
+
die: {
|
|
197
|
+
bpm: 40,
|
|
198
|
+
smile: 0,
|
|
199
|
+
label: 'Die',
|
|
200
|
+
bones: {
|
|
201
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.5, freq: 0, phase: 0 }],
|
|
202
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.45, freq: 0, phase: 0 }],
|
|
203
|
+
spine2: [{ ax: 1, ay: 0, az: 0, amp: 0.25, freq: 0, phase: 0 }],
|
|
204
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.22, freq: 0, phase: 0 }],
|
|
205
|
+
leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.35, freq: 0, phase: 0 }],
|
|
206
|
+
rightArm: [{ ax: 0, ay: 0, az: 1, amp: -0.35, freq: 0, phase: 0 }],
|
|
207
|
+
},
|
|
208
|
+
},
|
|
209
|
+
windup: {
|
|
210
|
+
bpm: 110,
|
|
211
|
+
smile: 0.05,
|
|
212
|
+
label: 'Windup',
|
|
213
|
+
autoReturnMs: 800,
|
|
214
|
+
bones: {
|
|
215
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.08, freq: 0, phase: 0 }],
|
|
216
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: -0.18, freq: 0, phase: 0 }],
|
|
217
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.08, freq: 0, phase: 0 }],
|
|
218
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.62, freq: 0, phase: 0 }],
|
|
219
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: 0.9, freq: 0, phase: 0 }],
|
|
220
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.4, freq: 0, phase: 0 }],
|
|
221
|
+
},
|
|
222
|
+
},
|
|
223
|
+
victory: {
|
|
224
|
+
bpm: 140,
|
|
225
|
+
smile: 0.9,
|
|
226
|
+
label: 'Victory',
|
|
227
|
+
bones: {
|
|
228
|
+
hips: [{ ax: 0, ay: 0, az: 1, amp: 0.12, freq: 1.1, phase: 0 }],
|
|
229
|
+
spine: [{ ax: 0, ay: 0, az: 1, amp: 0.08, freq: 1.1, phase: 0.3 }],
|
|
230
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.08, freq: 2.2, phase: 0 }],
|
|
231
|
+
leftShoulder: [{ ax: 0, ay: 0, az: 1, amp: 0.52, freq: 0, phase: 0 }],
|
|
232
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.52, freq: 0, phase: 0 }],
|
|
233
|
+
leftArm: [{ ax: 1, ay: 0, az: 0, amp: 0.4, freq: 2.2, phase: 0 }],
|
|
234
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: 0.4, freq: 2.2, phase: Math.PI }],
|
|
235
|
+
},
|
|
236
|
+
},
|
|
237
|
+
pulled: {
|
|
238
|
+
bpm: 70,
|
|
239
|
+
smile: 0,
|
|
240
|
+
label: 'Pulled',
|
|
241
|
+
autoReturnMs: 900,
|
|
242
|
+
bones: {
|
|
243
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: 0.18, freq: 0, phase: 0 }],
|
|
244
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.22, freq: 0, phase: 0 }],
|
|
245
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.12, freq: 0, phase: 0 }],
|
|
246
|
+
leftArm: [{ ax: 0, ay: 0, az: 1, amp: -0.18, freq: 0, phase: 0 }],
|
|
247
|
+
rightArm: [{ ax: 0, ay: 0, az: 1, amp: 0.18, freq: 0, phase: 0 }],
|
|
248
|
+
},
|
|
249
|
+
},
|
|
250
|
+
eaten: {
|
|
251
|
+
bpm: 45,
|
|
252
|
+
smile: 0,
|
|
253
|
+
label: 'Eaten',
|
|
254
|
+
bones: {
|
|
255
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.62, freq: 0, phase: 0 }],
|
|
256
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.36, freq: 0, phase: 0 }],
|
|
257
|
+
spine2: [{ ax: 1, ay: 0, az: 0, amp: 0.2, freq: 0, phase: 0 }],
|
|
258
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.3, freq: 0, phase: 0 }],
|
|
259
|
+
leftArm: [{ ax: 1, ay: 0, az: 0, amp: -0.32, freq: 0, phase: 0 }],
|
|
260
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: -0.32, freq: 0, phase: 0 }],
|
|
261
|
+
},
|
|
262
|
+
},
|
|
263
|
+
handup: {
|
|
264
|
+
bpm: 90,
|
|
265
|
+
smile: 0.45,
|
|
266
|
+
label: 'Hand Up',
|
|
267
|
+
autoReturnMs: 1600,
|
|
268
|
+
bones: {
|
|
269
|
+
spine: [{ ax: 0, ay: 0, az: 1, amp: -0.04, freq: 0, phase: 0 }],
|
|
270
|
+
head: [{ ax: 0, ay: 1, az: 0, amp: 0.08, freq: 0, phase: 0 }],
|
|
271
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.72, freq: 0, phase: 0 }],
|
|
272
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: 0.95, freq: 0, phase: 0 }],
|
|
273
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.42, freq: 0, phase: 0 }],
|
|
274
|
+
},
|
|
275
|
+
},
|
|
276
|
+
index: {
|
|
277
|
+
bpm: 90,
|
|
278
|
+
smile: 0.35,
|
|
279
|
+
label: 'Index',
|
|
280
|
+
autoReturnMs: 1500,
|
|
281
|
+
bones: {
|
|
282
|
+
spine: [{ ax: 0, ay: 1, az: 0, amp: -0.08, freq: 0, phase: 0 }],
|
|
283
|
+
head: [{ ax: 0, ay: 1, az: 0, amp: -0.1, freq: 0, phase: 0 }],
|
|
284
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.48, freq: 0, phase: 0 }],
|
|
285
|
+
rightArm: [
|
|
286
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.35, freq: 0, phase: 0 },
|
|
287
|
+
{ ax: 0, ay: 1, az: 0, amp: -0.22, freq: 0, phase: 0 },
|
|
288
|
+
],
|
|
289
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.18, freq: 0, phase: 0 }],
|
|
290
|
+
},
|
|
291
|
+
},
|
|
292
|
+
ok: {
|
|
293
|
+
bpm: 100,
|
|
294
|
+
smile: 0.65,
|
|
295
|
+
label: 'OK',
|
|
296
|
+
autoReturnMs: 1400,
|
|
297
|
+
bones: {
|
|
298
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.04, freq: 0, phase: 0 }],
|
|
299
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.5, freq: 0, phase: 0 }],
|
|
300
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: 0.55, freq: 0, phase: 0 }],
|
|
301
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.62, freq: 0, phase: 0 }],
|
|
302
|
+
},
|
|
303
|
+
},
|
|
304
|
+
thumbup: {
|
|
305
|
+
bpm: 100,
|
|
306
|
+
smile: 0.8,
|
|
307
|
+
label: 'Thumb Up',
|
|
308
|
+
autoReturnMs: 1500,
|
|
309
|
+
bones: {
|
|
310
|
+
spine: [{ ax: 0, ay: 0, az: 1, amp: -0.03, freq: 0, phase: 0 }],
|
|
311
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.42, freq: 0, phase: 0 }],
|
|
312
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: 0.28, freq: 0, phase: 0 }],
|
|
313
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.75, freq: 0, phase: 0 }],
|
|
314
|
+
},
|
|
315
|
+
},
|
|
316
|
+
thumbdown: {
|
|
317
|
+
bpm: 80,
|
|
318
|
+
smile: 0.0,
|
|
319
|
+
label: 'Thumb Down',
|
|
320
|
+
autoReturnMs: 1500,
|
|
321
|
+
bones: {
|
|
322
|
+
spine: [{ ax: 0, ay: 0, az: 1, amp: 0.03, freq: 0, phase: 0 }],
|
|
323
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: -0.07, freq: 0, phase: 0 }],
|
|
324
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.24, freq: 0, phase: 0 }],
|
|
325
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: -0.18, freq: 0, phase: 0 }],
|
|
326
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: -0.72, freq: 0, phase: 0 }],
|
|
327
|
+
},
|
|
328
|
+
},
|
|
329
|
+
side: {
|
|
330
|
+
bpm: 70,
|
|
331
|
+
smile: 0.25,
|
|
332
|
+
label: 'Side',
|
|
333
|
+
bones: {
|
|
334
|
+
hips: [{ ax: 0, ay: 0, az: 1, amp: 0.16, freq: 0, phase: 0 }],
|
|
335
|
+
spine: [{ ax: 0, ay: 0, az: 1, amp: 0.18, freq: 0, phase: 0 }],
|
|
336
|
+
spine2: [{ ax: 0, ay: 0, az: 1, amp: 0.1, freq: 0, phase: 0 }],
|
|
337
|
+
head: [{ ax: 0, ay: 0, az: 1, amp: -0.09, freq: 0, phase: 0 }],
|
|
338
|
+
leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.25, freq: 0, phase: 0 }],
|
|
339
|
+
rightArm: [{ ax: 0, ay: 0, az: 1, amp: -0.25, freq: 0, phase: 0 }],
|
|
340
|
+
},
|
|
341
|
+
},
|
|
342
|
+
shrug: {
|
|
343
|
+
bpm: 100,
|
|
344
|
+
smile: 0.2,
|
|
345
|
+
label: 'Shrug',
|
|
346
|
+
autoReturnMs: 1300,
|
|
347
|
+
bones: {
|
|
348
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: -0.08, freq: 0, phase: 0 }],
|
|
349
|
+
head: [
|
|
350
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.08, freq: 0, phase: 0 },
|
|
351
|
+
{ ax: 0, ay: 0, az: 1, amp: 0.04, freq: 0, phase: 0 },
|
|
352
|
+
],
|
|
353
|
+
leftShoulder: [{ ax: 0, ay: 0, az: 1, amp: 0.38, freq: 0, phase: 0 }],
|
|
354
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.38, freq: 0, phase: 0 }],
|
|
355
|
+
leftArm: [{ ax: 1, ay: 0, az: 0, amp: -0.24, freq: 0, phase: 0 }],
|
|
356
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: -0.24, freq: 0, phase: 0 }],
|
|
357
|
+
leftForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.34, freq: 0, phase: 0 }],
|
|
358
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.34, freq: 0, phase: 0 }],
|
|
359
|
+
},
|
|
360
|
+
},
|
|
361
|
+
namaste: {
|
|
362
|
+
bpm: 70,
|
|
363
|
+
smile: 0.55,
|
|
364
|
+
label: 'Namaste',
|
|
365
|
+
autoReturnMs: 1800,
|
|
366
|
+
bones: {
|
|
367
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.07, freq: 0, phase: 0 }],
|
|
368
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.1, freq: 0, phase: 0 }],
|
|
369
|
+
leftShoulder: [{ ax: 0, ay: 0, az: 1, amp: 0.35, freq: 0, phase: 0 }],
|
|
370
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.35, freq: 0, phase: 0 }],
|
|
371
|
+
leftArm: [{ ax: 1, ay: 0, az: 0, amp: 0.6, freq: 0, phase: 0 }],
|
|
372
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: 0.6, freq: 0, phase: 0 }],
|
|
373
|
+
leftForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.65, freq: 0, phase: 0 }],
|
|
374
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.65, freq: 0, phase: 0 }],
|
|
375
|
+
},
|
|
376
|
+
},
|
|
377
|
+
hip: {
|
|
378
|
+
bpm: 60,
|
|
379
|
+
smile: 0.35,
|
|
380
|
+
label: 'Hip',
|
|
381
|
+
bones: {
|
|
382
|
+
hips: [{ ax: 0, ay: 0, az: 1, amp: -0.2, freq: 0, phase: 0 }],
|
|
383
|
+
spine: [{ ax: 0, ay: 0, az: 1, amp: 0.1, freq: 0, phase: 0 }],
|
|
384
|
+
leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.42, freq: 0, phase: 0 }],
|
|
385
|
+
rightArm: [{ ax: 0, ay: 0, az: 1, amp: -0.18, freq: 0, phase: 0 }],
|
|
386
|
+
},
|
|
387
|
+
},
|
|
388
|
+
turn: {
|
|
389
|
+
bpm: 60,
|
|
390
|
+
smile: 0.2,
|
|
391
|
+
label: 'Turn',
|
|
392
|
+
bones: {
|
|
393
|
+
hips: [{ ax: 0, ay: 1, az: 0, amp: 0.24, freq: 0, phase: 0 }],
|
|
394
|
+
spine: [{ ax: 0, ay: 1, az: 0, amp: 0.18, freq: 0, phase: 0 }],
|
|
395
|
+
spine2: [{ ax: 0, ay: 1, az: 0, amp: 0.12, freq: 0, phase: 0 }],
|
|
396
|
+
head: [{ ax: 0, ay: 1, az: 0, amp: -0.1, freq: 0, phase: 0 }],
|
|
397
|
+
},
|
|
398
|
+
},
|
|
399
|
+
bend: {
|
|
400
|
+
bpm: 50,
|
|
401
|
+
smile: 0.1,
|
|
402
|
+
label: 'Bend',
|
|
403
|
+
bones: {
|
|
404
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: 0.2, freq: 0, phase: 0 }],
|
|
405
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.38, freq: 0, phase: 0 }],
|
|
406
|
+
spine2: [{ ax: 1, ay: 0, az: 0, amp: 0.22, freq: 0, phase: 0 }],
|
|
407
|
+
neck: [{ ax: 1, ay: 0, az: 0, amp: -0.08, freq: 0, phase: 0 }],
|
|
408
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: -0.1, freq: 0, phase: 0 }],
|
|
409
|
+
},
|
|
410
|
+
},
|
|
411
|
+
back: {
|
|
412
|
+
bpm: 50,
|
|
413
|
+
smile: 0.1,
|
|
414
|
+
label: 'Back',
|
|
415
|
+
bones: {
|
|
416
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.16, freq: 0, phase: 0 }],
|
|
417
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: -0.2, freq: 0, phase: 0 }],
|
|
418
|
+
spine2: [{ ax: 1, ay: 0, az: 0, amp: -0.12, freq: 0, phase: 0 }],
|
|
419
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.1, freq: 0, phase: 0 }],
|
|
420
|
+
},
|
|
421
|
+
},
|
|
422
|
+
straight: {
|
|
423
|
+
bpm: 60,
|
|
424
|
+
smile: 0.15,
|
|
425
|
+
label: 'Straight',
|
|
426
|
+
bones: {
|
|
427
|
+
hips: [{ ax: 0, ay: 0, az: 1, amp: 0, freq: 0, phase: 0 }],
|
|
428
|
+
spine: [{ ax: 0, ay: 0, az: 1, amp: 0, freq: 0, phase: 0 }],
|
|
429
|
+
head: [{ ax: 0, ay: 0, az: 1, amp: 0, freq: 0, phase: 0 }],
|
|
430
|
+
},
|
|
431
|
+
},
|
|
432
|
+
wide: {
|
|
433
|
+
bpm: 60,
|
|
434
|
+
smile: 0.35,
|
|
435
|
+
label: 'Wide',
|
|
436
|
+
bones: {
|
|
437
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.05, freq: 0, phase: 0 }],
|
|
438
|
+
leftShoulder: [{ ax: 0, ay: 0, az: 1, amp: 0.38, freq: 0, phase: 0 }],
|
|
439
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.38, freq: 0, phase: 0 }],
|
|
440
|
+
leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.55, freq: 0, phase: 0 }],
|
|
441
|
+
rightArm: [{ ax: 0, ay: 0, az: 1, amp: -0.55, freq: 0, phase: 0 }],
|
|
442
|
+
},
|
|
443
|
+
},
|
|
444
|
+
oneknee: {
|
|
445
|
+
bpm: 40,
|
|
446
|
+
smile: 0.05,
|
|
447
|
+
label: 'One Knee',
|
|
448
|
+
bones: {
|
|
449
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.42, freq: 0, phase: 0 }],
|
|
450
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.2, freq: 0, phase: 0 }],
|
|
451
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.08, freq: 0, phase: 0 }],
|
|
452
|
+
leftArm: [{ ax: 0, ay: 0, az: 1, amp: 0.3, freq: 0, phase: 0 }],
|
|
453
|
+
rightArm: [{ ax: 0, ay: 0, az: 1, amp: -0.18, freq: 0, phase: 0 }],
|
|
454
|
+
},
|
|
455
|
+
},
|
|
456
|
+
kneel: {
|
|
457
|
+
bpm: 40,
|
|
458
|
+
smile: 0.05,
|
|
459
|
+
label: 'Kneel',
|
|
460
|
+
bones: {
|
|
461
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.55, freq: 0, phase: 0 }],
|
|
462
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.28, freq: 0, phase: 0 }],
|
|
463
|
+
spine2: [{ ax: 1, ay: 0, az: 0, amp: 0.12, freq: 0, phase: 0 }],
|
|
464
|
+
head: [{ ax: 1, ay: 0, az: 0, amp: 0.1, freq: 0, phase: 0 }],
|
|
465
|
+
},
|
|
466
|
+
},
|
|
467
|
+
sitting: {
|
|
468
|
+
bpm: 40,
|
|
469
|
+
smile: 0.2,
|
|
470
|
+
label: 'Sitting',
|
|
471
|
+
bones: {
|
|
472
|
+
hips: [{ ax: 1, ay: 0, az: 0, amp: -0.7, freq: 0, phase: 0 }],
|
|
473
|
+
spine: [{ ax: 1, ay: 0, az: 0, amp: 0.16, freq: 0, phase: 0 }],
|
|
474
|
+
spine2: [{ ax: 1, ay: 0, az: 0, amp: 0.06, freq: 0, phase: 0 }],
|
|
475
|
+
leftArm: [{ ax: 1, ay: 0, az: 0, amp: -0.2, freq: 0, phase: 0 }],
|
|
476
|
+
rightArm: [{ ax: 1, ay: 0, az: 0, amp: -0.2, freq: 0, phase: 0 }],
|
|
477
|
+
},
|
|
478
|
+
},
|
|
479
|
+
celebrate: {
|
|
480
|
+
bpm: 140,
|
|
481
|
+
smile: 0.95,
|
|
482
|
+
label: 'Celebrate',
|
|
483
|
+
bones: {
|
|
484
|
+
hips: [
|
|
485
|
+
{ ax: 0, ay: 0, az: 1, amp: 0.14, freq: 1.17, phase: 0 },
|
|
486
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.06, freq: 2.33, phase: 0 },
|
|
487
|
+
],
|
|
488
|
+
spine: [
|
|
489
|
+
{ ax: 0, ay: 0, az: 1, amp: 0.1, freq: 1.17, phase: 0.4 },
|
|
490
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.05, freq: 2.33, phase: 0.2 },
|
|
491
|
+
],
|
|
492
|
+
spine2: [{ ax: 0, ay: 0, az: 1, amp: 0.07, freq: 1.17, phase: 0.7 }],
|
|
493
|
+
neck: [{ ax: 1, ay: 0, az: 0, amp: 0.06, freq: 2.33, phase: 0 }],
|
|
494
|
+
head: [
|
|
495
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.1, freq: 2.33, phase: 0.15 },
|
|
496
|
+
{ ax: 0, ay: 0, az: 1, amp: 0.06, freq: 1.17, phase: Math.PI },
|
|
497
|
+
],
|
|
498
|
+
leftShoulder: [{ ax: 0, ay: 0, az: 1, amp: 0.5, freq: 0, phase: 0 }],
|
|
499
|
+
rightShoulder: [{ ax: 0, ay: 0, az: 1, amp: -0.5, freq: 0, phase: 0 }],
|
|
500
|
+
leftArm: [
|
|
501
|
+
{ ax: 0, ay: 0, az: 1, amp: 0.55, freq: 0, phase: 0 },
|
|
502
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.3, freq: 2.33, phase: 0 },
|
|
503
|
+
],
|
|
504
|
+
rightArm: [
|
|
505
|
+
{ ax: 0, ay: 0, az: 1, amp: -0.55, freq: 0, phase: 0 },
|
|
506
|
+
{ ax: 1, ay: 0, az: 0, amp: 0.3, freq: 2.33, phase: Math.PI },
|
|
507
|
+
],
|
|
508
|
+
leftForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.25, freq: 2.33, phase: 0.4 }],
|
|
509
|
+
rightForeArm: [{ ax: 1, ay: 0, az: 0, amp: 0.25, freq: 2.33, phase: 0.4 }],
|
|
510
|
+
},
|
|
511
|
+
},
|
|
512
|
+
};
|
|
513
|
+
/** All available motion keys (runtime list for pickers / validation). */
|
|
514
|
+
exports.MOTION_KEYS = Object.keys(exports.MOTION_DEFS);
|
|
515
|
+
/** Returns true if `key` names a known motion. */
|
|
516
|
+
function isMotionKey(key) {
|
|
517
|
+
return Object.prototype.hasOwnProperty.call(exports.MOTION_DEFS, key);
|
|
518
|
+
}
|
|
519
|
+
/**
|
|
520
|
+
* Gesture names supported by the upstream met4citizen TalkingHead (master).
|
|
521
|
+
* Passing anything outside this set to playGesture() is a silent no-op there,
|
|
522
|
+
* so consumers (and the editor) can validate against this list.
|
|
523
|
+
*/
|
|
524
|
+
exports.TALKINGHEAD_GESTURES = [
|
|
525
|
+
'handup',
|
|
526
|
+
'index',
|
|
527
|
+
'ok',
|
|
528
|
+
'thumbup',
|
|
529
|
+
'thumbdown',
|
|
530
|
+
'side',
|
|
531
|
+
'shrug',
|
|
532
|
+
'namaste',
|
|
533
|
+
];
|
|
534
|
+
/**
|
|
535
|
+
* Built-in pose template names from upstream TalkingHead (master). playPose()
|
|
536
|
+
* accepts either one of these names OR a URL to a pose animation file — so
|
|
537
|
+
* combat states like a kneeling "defeated" pose need no hosted asset.
|
|
538
|
+
*/
|
|
539
|
+
exports.TALKINGHEAD_POSES = [
|
|
540
|
+
'side',
|
|
541
|
+
'hip',
|
|
542
|
+
'turn',
|
|
543
|
+
'bend',
|
|
544
|
+
'back',
|
|
545
|
+
'straight',
|
|
546
|
+
'wide',
|
|
547
|
+
'oneknee',
|
|
548
|
+
'kneel',
|
|
549
|
+
'sitting',
|
|
550
|
+
];
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Framework-free runtime for the procedural motion engine.
|
|
3
|
+
*
|
|
4
|
+
* Operates on a minimal structural bone interface (anything exposing a
|
|
5
|
+
* settable `quaternion` with x/y/z/w) so it works against three.js Object3D
|
|
6
|
+
* in the native path without importing three.js here. The generated WebView
|
|
7
|
+
* uses an inlined copy of the same math (src/html/motion.ts) for zero-dep
|
|
8
|
+
* execution inside the iframe.
|
|
9
|
+
*/
|
|
10
|
+
import { type MotionBoneKey, type MotionKey } from './motion';
|
|
11
|
+
export interface Quat {
|
|
12
|
+
x: number;
|
|
13
|
+
y: number;
|
|
14
|
+
z: number;
|
|
15
|
+
w: number;
|
|
16
|
+
}
|
|
17
|
+
/** Minimal three.js-compatible bone shape. */
|
|
18
|
+
export interface MotionBone {
|
|
19
|
+
name: string;
|
|
20
|
+
quaternion: {
|
|
21
|
+
x: number;
|
|
22
|
+
y: number;
|
|
23
|
+
z: number;
|
|
24
|
+
w: number;
|
|
25
|
+
set: (x: number, y: number, z: number, w: number) => void;
|
|
26
|
+
};
|
|
27
|
+
}
|
|
28
|
+
export declare function quatFromAxisAngle(ax: number, ay: number, az: number, angle: number): Quat;
|
|
29
|
+
export declare function quatMultiply(a: Quat, b: Quat): Quat;
|
|
30
|
+
/**
|
|
31
|
+
* Walks a skeleton (via a traverse callback) and maps logical bone keys to the
|
|
32
|
+
* matching bones plus their rest quaternions. Pass a `traverse` that invokes
|
|
33
|
+
* the callback for every bone node (three.js Object3D.traverse works directly).
|
|
34
|
+
*/
|
|
35
|
+
export declare function scanMotionBones(traverse: (visit: (bone: MotionBone) => void) => void): {
|
|
36
|
+
bones: Partial<Record<MotionBoneKey, MotionBone>>;
|
|
37
|
+
rest: Partial<Record<MotionBoneKey, Quat>>;
|
|
38
|
+
};
|
|
39
|
+
/**
|
|
40
|
+
* Applies one frame of a motion onto the mapped bones. `tSec` is seconds
|
|
41
|
+
* elapsed since the motion started. Static oscillators (freq === 0) contribute
|
|
42
|
+
* a constant offset (held pose); sinusoidal ones animate.
|
|
43
|
+
*/
|
|
44
|
+
export declare function applyMotionFrame(motionKey: MotionKey, tSec: number, bones: Partial<Record<MotionBoneKey, MotionBone>>, rest: Partial<Record<MotionBoneKey, Quat>>): void;
|
|
45
|
+
/** Restores mapped bones to their captured rest quaternions. */
|
|
46
|
+
export declare function restoreMotionBones(bones: Partial<Record<MotionBoneKey, MotionBone>>, rest: Partial<Record<MotionBoneKey, Quat>>): void;
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.quatFromAxisAngle = quatFromAxisAngle;
|
|
4
|
+
exports.quatMultiply = quatMultiply;
|
|
5
|
+
exports.scanMotionBones = scanMotionBones;
|
|
6
|
+
exports.applyMotionFrame = applyMotionFrame;
|
|
7
|
+
exports.restoreMotionBones = restoreMotionBones;
|
|
8
|
+
/**
|
|
9
|
+
* Framework-free runtime for the procedural motion engine.
|
|
10
|
+
*
|
|
11
|
+
* Operates on a minimal structural bone interface (anything exposing a
|
|
12
|
+
* settable `quaternion` with x/y/z/w) so it works against three.js Object3D
|
|
13
|
+
* in the native path without importing three.js here. The generated WebView
|
|
14
|
+
* uses an inlined copy of the same math (src/html/motion.ts) for zero-dep
|
|
15
|
+
* execution inside the iframe.
|
|
16
|
+
*/
|
|
17
|
+
const motion_1 = require("./motion");
|
|
18
|
+
function quatFromAxisAngle(ax, ay, az, angle) {
|
|
19
|
+
const s = Math.sin(angle / 2);
|
|
20
|
+
return { x: ax * s, y: ay * s, z: az * s, w: Math.cos(angle / 2) };
|
|
21
|
+
}
|
|
22
|
+
function quatMultiply(a, b) {
|
|
23
|
+
return {
|
|
24
|
+
x: a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
|
|
25
|
+
y: a.w * b.y - a.x * b.z + a.y * b.w + a.z * b.x,
|
|
26
|
+
z: a.w * b.z + a.x * b.y - a.y * b.x + a.z * b.w,
|
|
27
|
+
w: a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z,
|
|
28
|
+
};
|
|
29
|
+
}
|
|
30
|
+
const norm = (s) => s.toLowerCase().replace(/[_\s\-.]/g, '');
|
|
31
|
+
/**
|
|
32
|
+
* Walks a skeleton (via a traverse callback) and maps logical bone keys to the
|
|
33
|
+
* matching bones plus their rest quaternions. Pass a `traverse` that invokes
|
|
34
|
+
* the callback for every bone node (three.js Object3D.traverse works directly).
|
|
35
|
+
*/
|
|
36
|
+
function scanMotionBones(traverse) {
|
|
37
|
+
const bones = {};
|
|
38
|
+
const rest = {};
|
|
39
|
+
const entries = Object.entries(motion_1.MOTION_BONE_SEARCH);
|
|
40
|
+
traverse((bone) => {
|
|
41
|
+
const lk = norm(bone.name);
|
|
42
|
+
for (const [key, kws] of entries) {
|
|
43
|
+
if (bones[key])
|
|
44
|
+
continue;
|
|
45
|
+
if (kws.some((kw) => lk.includes(norm(kw)))) {
|
|
46
|
+
bones[key] = bone;
|
|
47
|
+
const q = bone.quaternion;
|
|
48
|
+
rest[key] = { x: q.x, y: q.y, z: q.z, w: q.w };
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
});
|
|
52
|
+
return { bones, rest };
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Applies one frame of a motion onto the mapped bones. `tSec` is seconds
|
|
56
|
+
* elapsed since the motion started. Static oscillators (freq === 0) contribute
|
|
57
|
+
* a constant offset (held pose); sinusoidal ones animate.
|
|
58
|
+
*/
|
|
59
|
+
function applyMotionFrame(motionKey, tSec, bones, rest) {
|
|
60
|
+
const def = motion_1.MOTION_DEFS[motionKey];
|
|
61
|
+
if (!def)
|
|
62
|
+
return;
|
|
63
|
+
for (const [boneName, oscillators] of Object.entries(def.bones)) {
|
|
64
|
+
const key = boneName;
|
|
65
|
+
const bone = bones[key];
|
|
66
|
+
const restQuat = rest[key];
|
|
67
|
+
if (!bone || !restQuat || !oscillators)
|
|
68
|
+
continue;
|
|
69
|
+
let q = { ...restQuat };
|
|
70
|
+
for (const osc of oscillators) {
|
|
71
|
+
const angle = osc.freq === 0 ? osc.amp : osc.amp * Math.sin(2 * Math.PI * osc.freq * tSec + osc.phase);
|
|
72
|
+
q = quatMultiply(q, quatFromAxisAngle(osc.ax, osc.ay, osc.az, angle));
|
|
73
|
+
}
|
|
74
|
+
bone.quaternion.set(q.x, q.y, q.z, q.w);
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
/** Restores mapped bones to their captured rest quaternions. */
|
|
78
|
+
function restoreMotionBones(bones, rest) {
|
|
79
|
+
for (const [key, bone] of Object.entries(bones)) {
|
|
80
|
+
const restQuat = rest[key];
|
|
81
|
+
if (bone && restQuat)
|
|
82
|
+
bone.quaternion.set(restQuat.x, restQuat.y, restQuat.z, restQuat.w);
|
|
83
|
+
}
|
|
84
|
+
}
|