takomi 2.5.1 → 2.5.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (661) hide show
  1. package/.pi/agents/worker.md +32 -32
  2. package/.pi/extensions/oauth-router/README.md +3 -3
  3. package/.pi/extensions/oauth-router/config.ts +34 -34
  4. package/.pi/extensions/oauth-router/report-ui.ts +205 -205
  5. package/.pi/extensions/oauth-router/scripts/vibe-verify.py +5 -5
  6. package/.pi/extensions/takomi-context-manager/diagnostics.ts +560 -560
  7. package/.pi/extensions/takomi-context-manager/policy-tools.ts +93 -93
  8. package/.pi/extensions/takomi-context-manager/skill-categories.d.ts +11 -11
  9. package/.pi/extensions/takomi-context-manager/skill-tools.ts +208 -208
  10. package/.pi/extensions/takomi-context-manager/tool-renderers.ts +112 -112
  11. package/.pi/extensions/takomi-runtime/gate-provenance.ts +24 -24
  12. package/.pi/extensions/takomi-runtime/model-routing-defaults.ts +262 -262
  13. package/.pi/extensions/takomi-runtime/tool-renderers.ts +234 -234
  14. package/.pi/extensions/takomi-runtime/workflow-catalog.ts +54 -54
  15. package/.pi/extensions/takomi-subagents/async-lifecycle.ts +401 -401
  16. package/.pi/extensions/takomi-subagents/detached-results.ts +940 -940
  17. package/.pi/extensions/takomi-subagents/native-render.ts +253 -250
  18. package/.pi/extensions/takomi-subagents/result-heartbeat.ts +55 -55
  19. package/.pi/extensions/takomi-subagents/subagent-ux.ts +162 -162
  20. package/.pi/extensions/takomi-subagents/tool-runner.ts +60 -0
  21. package/.pi/takomi-profile.json +54 -54
  22. package/README.md +1 -1
  23. package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -93
  24. package/assets/.agent/skills/embedded-captions/SKILL.md +286 -286
  25. package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -35
  26. package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -115
  27. package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -2211
  28. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +241 -241
  29. package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +241 -241
  30. package/assets/.agent/skills/embedded-captions/dna/README.md +148 -148
  31. package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -68
  32. package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -69
  33. package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -62
  34. package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -70
  35. package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -82
  36. package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -65
  37. package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -62
  38. package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -75
  39. package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -58
  40. package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -89
  41. package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -48
  42. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -98
  43. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -188
  44. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -134
  45. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -179
  46. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -81
  47. package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -170
  48. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -16
  49. package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -226
  50. package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -355
  51. package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -233
  52. package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -192
  53. package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -97
  54. package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -168
  55. package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -188
  56. package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -178
  57. package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -130
  58. package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -522
  59. package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -138
  60. package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -371
  61. package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -334
  62. package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -145
  63. package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -238
  64. package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -148
  65. package/assets/.agent/skills/embedded-captions/references/rail.md +68 -68
  66. package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -47
  67. package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -94
  68. package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -66
  69. package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -266
  70. package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -63
  71. package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -95
  72. package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -250
  73. package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -194
  74. package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -233
  75. package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -173
  76. package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -124
  77. package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -158
  78. package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -46
  79. package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -169
  80. package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -201
  81. package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -1205
  82. package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -404
  83. package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -8781
  84. package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -279
  85. package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -293
  86. package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -39
  87. package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -268
  88. package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -469
  89. package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -34
  90. package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -813
  91. package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -332
  92. package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -49
  93. package/assets/.agent/skills/embedded-captions/themes/README.md +244 -244
  94. package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -27
  95. package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -51
  96. package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -41
  97. package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -35
  98. package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -74
  99. package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -52
  100. package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -56
  101. package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -62
  102. package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -41
  103. package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -43
  104. package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -46
  105. package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -33
  106. package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -53
  107. package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -56
  108. package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -54
  109. package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -37
  110. package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -46
  111. package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -62
  112. package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -54
  113. package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -46
  114. package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -29
  115. package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -43
  116. package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -49
  117. package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -44
  118. package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -44
  119. package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -47
  120. package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -209
  121. package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -215
  122. package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -156
  123. package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -248
  124. package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -146
  125. package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -570
  126. package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -253
  127. package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -536
  128. package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -508
  129. package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -55
  130. package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -45
  131. package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -249
  132. package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -204
  133. package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -38
  134. package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -71
  135. package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -320
  136. package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -75
  137. package/assets/.agent/skills/figma/SKILL.md +121 -121
  138. package/assets/.agent/skills/general-video/SKILL.md +143 -143
  139. package/assets/.agent/skills/hyperframes/SKILL.md +164 -164
  140. package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -84
  141. package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -64
  142. package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -114
  143. package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -143
  144. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -118
  145. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -96
  146. package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -96
  147. package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -105
  148. package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -507
  149. package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -117
  150. package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -131
  151. package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -178
  152. package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -101
  153. package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -27
  154. package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -44
  155. package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -28
  156. package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -57
  157. package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -46
  158. package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -53
  159. package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -66
  160. package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -78
  161. package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -69
  162. package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -28
  163. package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -37
  164. package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -29
  165. package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -42
  166. package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -51
  167. package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -30
  168. package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -146
  169. package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -382
  170. package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -649
  171. package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -520
  172. package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -468
  173. package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -1298
  174. package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -759
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  176. package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -352
  177. package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -779
  178. package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -1374
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  180. package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -347
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  189. package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -267
  190. package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -227
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  195. package/assets/.agent/skills/hyperframes-animation/rules/cursor-click-ripple.md +262 -262
  196. package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -313
  197. package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -303
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  202. package/assets/.agent/skills/hyperframes-animation/rules/kinetic-beat-slam.md +183 -183
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  239. package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -113
  240. package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -45
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  246. package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -78
  247. package/assets/.agent/skills/hyperframes-core/references/composition-patterns.md +263 -263
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- <!doctype html>
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- <html
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- data-composition-variables='[
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- {"id":"bgColor", "type":"color", "label":"Stage background", "default":"#e9e9e9"},
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- {"id":"program", "type":"string", "label":"Program JSON (empty = built-in group_5 score)", "default":""}
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- <head>
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- <meta name="viewport" content="width=1920, height=1080" />
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- <title>Poster-Tile Wall · 3 beat-synced operations — group_5 reference impl</title>
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- *,
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- #root {
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- // POSTER-TILE MOSAIC · ONE base template, THREE beat-synced operations
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- // ────────────────────────────────────────────────────────────────────
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- // BASE : a packed MOSAIC of DIFFERENT-SIZED colored tiles (asset-free:
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- // color + label). The tiles are NOT a uniform grid — they vary in
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- // no overlap (thin seams only), exactly like the source's 错落 wall.
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- // "adding a box" = a new image; "changing a box color" = a new
135
- // asset/recolor. Everything below just schedules these tiles on
136
- // the beat. Reverse-engineered from group_5 of the golden sample.
137
- //
138
- // OP A staggerInOut : tiles enter staggered (top-right→bottom-left waterfall)
139
- // → hold on a downbeat → exit staggered. each in/out
140
- // lands on one onset. mixed sizes packing to full frame.
141
- // OP B holdRecolor : all tiles snap on at once, positions LOCKED, the
142
- // whole palette recolors as a unit on each beat.
143
- // OP C snakeFill+overlay : tiles reveal in a snake path (band by band,
144
- // L→R then R→L) → a full-grid recolor on the hard-stop
145
- // → extra "cutout" tiles pop on top, one per beat.
146
- //
147
- // ARCHITECTURE: the operators (§6) are pure, parameterized, order-independent
148
- // functions. A data PROGRAM (§3) lists which operators run, in what order,
149
- // on which beats — and §7 just dispatches it. So you compose by editing DATA
150
- // (the PROGRAM array, or the `program` render variable / program.json), never
151
- // the operator code. Combine freely, repeat, or run one solo.
152
- // ════════════════════════════════════════════════════════════════════
153
-
154
- // ── 1. Content variables (what a user changes; everything else is timing)
155
- var defaults = {
156
- bgColor: "#e9e9e9",
157
- tiles: 12,
158
- bands: 3,
159
- gap: 10,
160
- showText: true,
161
- labels:
162
- "DARE TO BE BOLD,NEW DROP,WALK THE TALK,STAND OUT,PUCKER UP," +
163
- "SUPER SONIC,IN TECHNICOLOUR,BOLD PRINTS,NEW SCENTS,TIME TO MOVE," +
164
- "CRAZY FUNKY COOL,BEAUTY INSIDE",
165
- program: "", // empty = built-in group_5 score (DEFAULT_PROGRAM, §3)
166
- };
167
- var vars = Object.assign(
168
- {},
169
- defaults,
170
- window.__hyperframes && window.__hyperframes.getVariables
171
- ? window.__hyperframes.getVariables()
172
- : {},
173
- );
174
- var N = Math.max(2, parseInt(vars.tiles, 10) || 12);
175
- var BANDS = Math.max(1, parseInt(vars.bands, 10) || 3);
176
- var GAP = Math.max(0, parseFloat(vars.gap) || 0);
177
- var SHOW_TEXT = vars.showText !== false && vars.showText !== "false";
178
- var LABELS = String(vars.labels)
179
- .split(",")
180
- .map(function (s) {
181
- return s.trim();
182
- });
183
-
184
- // ── 2. PALETTE LIBRARY — each THEME is a "look" the whole wall can wear.
185
- // A recolor (OP B) / a swap (OP C) just points the wall at another theme.
186
- // Tile i takes theme[i % theme.length], so one theme dresses the grid in a
187
- // coordinated multi-color scheme. Add themes freely — more beats, more looks.
188
- var THEMES = [
189
- ["#c8f53a", "#101010", "#ffffff", "#1d1d1d"], // 0 lime / ink (default + OP A)
190
- ["#b6f23c", "#0c2a14", "#ffffff", "#0c2a14"], // 1 green
191
- ["#2f5cff", "#dce8ff", "#0a1748", "#9fc0ff"], // 2 blue
192
- ["#ff5ab3", "#23d6a3", "#1a0a14", "#ffd1ec"], // 3 pink / mint
193
- ["#ff3b30", "#ffd60a", "#0a84ff", "#30d158"], // 4 saturated DROP look
194
- ];
195
- var FONTS = [
196
- // typographic variety per tile (the "字体" inside each box)
197
- '"Helvetica Neue", Arial, sans-serif',
198
- 'Georgia, "Times New Roman", serif',
199
- '"Arial Narrow", "Helvetica Neue", sans-serif',
200
- '"Courier New", Courier, monospace',
201
- ];
202
- function contrast(hex) {
203
- // readable text color for a given fill
204
- var h = hex.replace("#", "");
205
- var r = parseInt(h.substr(0, 2), 16),
206
- g = parseInt(h.substr(2, 2), 16),
207
- b = parseInt(h.substr(4, 2), 16);
208
- return 0.299 * r + 0.587 * g + 0.114 * b > 150 ? "#0b0b0b" : "#ffffff";
209
- }
210
- function themeColor(t, slot) {
211
- var pal = THEMES[((t % THEMES.length) + THEMES.length) % THEMES.length];
212
- return pal[slot % pal.length];
213
- }
214
-
215
- // ── 3. THE PROGRAM (data) — the composable surface ──────────────────────
216
- // An ordered list of operator steps {op, ...beats/opts}. THIS is what you
217
- // recompose: reorder, drop, repeat, or swap a step's beats — no operator code
218
- // changes. An agent can override the whole list at render time via the
219
- // `program` variable (a JSON string), so it composes by emitting DATA, not by
220
- // editing JS. Beats are absolute audio seconds from <group>.audiomap.json.
221
- // Mirrors program.json. group_5: 129.2 BPM · downbeats 1.324/3.181/5.039 ·
222
- // hard_stop 4.0s. (See program.json for each op's fields.)
223
- var DEFAULT_PROGRAM = [
224
- {
225
- op: "staggerInOut", // build → hold (downbeat) → exit
226
- theme: 0,
227
- enter: [0.23, 0.37, 0.46, 0.6, 0.7, 0.84, 0.91, 1.07, 1.14, 1.28],
228
- hold: 1.324,
229
- exit: [1.37, 1.51, 1.62, 1.74, 1.83, 1.97, 2.07],
230
- },
231
- {
232
- op: "holdRecolor", // snap on, lock, recolor per snare
233
- on: 2.35,
234
- onTheme: 1,
235
- recolor: [2.42, 2.53, 2.81, 2.93],
236
- themes: [2, 3, 1, 2],
237
- off: 2.98,
238
- },
239
- {
240
- op: "snakeFillOverlay", // snake fill → swap → overlay pops
241
- baseTheme: 0,
242
- fill: [3.04, 3.181, 3.44, 3.65, 3.79, 3.9], // 3.181 = downbeat f76 (accel)
243
- swap: 4.0,
244
- swapTheme: 4, // hard_stop "一键换装"
245
- overlay: [4.11, 4.34, 4.48, 4.81, 4.97, 5.25, 5.48],
246
- }, // 7 onsets, 1 cutout each
247
- ];
248
- var DUR = 5.75; // = root data-duration; re-timing a new track edits both + the beats
249
-
250
- // Resolve the active program: a non-empty `program` variable (JSON) overrides.
251
- var PROGRAM = DEFAULT_PROGRAM;
252
- if (vars.program && String(vars.program).trim()) {
253
- try {
254
- var parsed = typeof vars.program === "string" ? JSON.parse(vars.program) : vars.program;
255
- if (parsed && parsed.length) PROGRAM = parsed;
256
- } catch (e) {
257
- PROGRAM = DEFAULT_PROGRAM;
258
- } // malformed → fall back, render stays valid
259
- }
260
- // Pre-build enough overlay "cutout" elements for the hungriest step.
261
- var maxOverlays = 0;
262
- PROGRAM.forEach(function (s) {
263
- if (s.overlay && s.overlay.length > maxOverlays) maxOverlays = s.overlay.length;
264
- });
265
-
266
- // ── 4. Build the MOSAIC (the base template — DIFFERENT-sized packed tiles) ─
267
- var root = document.getElementById("root");
268
- document.documentElement.style.setProperty("--bg", vars.bgColor);
269
- var wall = document.getElementById("wall");
270
-
271
- var MARGIN = 56;
272
- var innerW = 1920 - MARGIN * 2,
273
- innerH = 1080 - MARGIN * 2;
274
-
275
- // Pack the frame into N DIFFERENT-sized rects that tessellate with NO overlap:
276
- // recursively split the largest region along its longer side. Deterministic —
277
- // the split ratio is a fixed function of the step index, so it renders the same
278
- // every time (no Math.random). This is the "错落 but gap-filling" look of OP A.
279
- function packMosaic(n, W, H) {
280
- var rects = [{ x: 0, y: 0, w: W, h: H }];
281
- while (rects.length < n) {
282
- var bi = 0;
283
- for (var i = 1; i < rects.length; i++) {
284
- if (rects[i].w * rects[i].h > rects[bi].w * rects[bi].h) bi = i;
285
- }
286
- var r = rects.splice(bi, 1)[0];
287
- var ratio = 0.4 + ((rects.length * 37) % 21) / 100; // 0.40..0.60, deterministic
288
- if (r.w >= r.h) {
289
- var w1 = Math.round(r.w * ratio);
290
- rects.push({ x: r.x, y: r.y, w: w1, h: r.h });
291
- rects.push({ x: r.x + w1, y: r.y, w: r.w - w1, h: r.h });
292
- } else {
293
- var h1 = Math.round(r.h * ratio);
294
- rects.push({ x: r.x, y: r.y, w: r.w, h: h1 });
295
- rects.push({ x: r.x, y: r.y + h1, w: r.w, h: r.h - h1 });
296
- }
297
- }
298
- return rects;
299
- }
300
- var rects = packMosaic(N, innerW, innerH);
301
-
302
- var tiles = [];
303
- for (var idx = 0; idx < N; idx++) {
304
- var R = rects[idx];
305
- var el = document.createElement("div");
306
- el.className = "gf-tile";
307
- el.style.left = MARGIN + R.x + GAP / 2 + "px";
308
- el.style.top = MARGIN + R.y + GAP / 2 + "px";
309
- el.style.width = Math.max(1, R.w - GAP) + "px";
310
- el.style.height = Math.max(1, R.h - GAP) + "px";
311
- el.style.backgroundColor = themeColor(0, idx);
312
-
313
- var lab = document.createElement("span");
314
- lab.className = "gf-label";
315
- lab.textContent = SHOW_TEXT ? LABELS[idx % LABELS.length] || "" : "";
316
- lab.style.color = contrast(themeColor(0, idx));
317
- lab.style.fontFamily = FONTS[idx % FONTS.length];
318
- lab.style.fontSize = Math.round(Math.min(R.w, R.h) * 0.16) + "px";
319
- el.appendChild(lab);
320
-
321
- wall.appendChild(el);
322
- tiles.push({
323
- el: el,
324
- label: lab,
325
- idx: idx,
326
- cx: R.x + R.w / 2,
327
- cy: R.y + R.h / 2,
328
- rect: R,
329
- });
330
- }
331
-
332
- // enter/exit order (OP A): top-right → bottom-left waterfall (matches source)
333
- var enterOrder = tiles
334
- .map(function (t) {
335
- return t.idx;
336
- })
337
- .sort(function (a, b) {
338
- return tiles[b].cx - tiles[b].cy - (tiles[a].cx - tiles[a].cy);
339
- });
340
- // snake order (OP C): band by band top→bottom, alternating L→R / R→L
341
- var bandH = innerH / BANDS;
342
- var snakeOrder = tiles
343
- .map(function (t) {
344
- return t.idx;
345
- })
346
- .sort(function (a, b) {
347
- var ba = Math.min(BANDS - 1, Math.floor(tiles[a].cy / bandH));
348
- var bb = Math.min(BANDS - 1, Math.floor(tiles[b].cy / bandH));
349
- if (ba !== bb) return ba - bb;
350
- return (ba % 2 === 0 ? 1 : -1) * (tiles[a].cx - tiles[b].cx);
351
- });
352
-
353
- // overlay "cutouts" (OP C) — drawn silhouettes at scattered spots
354
- var OV_POS = [
355
- // % of the inner stage
356
- { l: 60, t: 50 },
357
- { l: 14, t: 56 },
358
- { l: 78, t: 12 },
359
- { l: 38, t: 26 },
360
- { l: 50, t: 58 },
361
- { l: 70, t: 66 },
362
- { l: 26, t: 40 },
363
- ];
364
- var overlays = [];
365
- for (var k = 0; k < maxOverlays; k++) {
366
- var pos = OV_POS[k % OV_POS.length];
367
- var ov = document.createElement("div");
368
- ov.className = "gf-ov";
369
- var ow = innerW * 0.2,
370
- oh = innerH * 0.62;
371
- ov.style.width = ow + "px";
372
- ov.style.height = oh + "px";
373
- ov.style.left = MARGIN + innerW * (pos.l / 100) - ow / 2 + "px";
374
- ov.style.top = MARGIN + innerH * (pos.t / 100) - oh / 2 + "px";
375
- var fill = themeColor(4, k);
376
- ov.style.backgroundColor = fill;
377
- var sil = document.createElement("div");
378
- sil.className = "sil";
379
- sil.style.color = contrast(fill);
380
- var cap = document.createElement("div");
381
- cap.className = "cap";
382
- cap.textContent = SHOW_TEXT ? "MODEL " + (k + 1) : "";
383
- cap.style.color = contrast(fill);
384
- ov.appendChild(sil);
385
- ov.appendChild(cap);
386
- wall.appendChild(ov);
387
- overlays.push(ov);
388
- }
389
-
390
- // ── 5. Timeline + small helpers ─────────────────────────────────────────
391
- window.__timelines = window.__timelines || {};
392
- var tl = gsap.timeline({ paused: true });
393
-
394
- // overwrite:"auto" lets a later move on a tile cleanly supersede an earlier
395
- // one (and keeps the static linter from cross-flagging dynamically-targeted tweens).
396
- // immediateRender:false — a from/fromTo MUST NOT bake its from-state at creation,
397
- // or an operator scheduled LATER (e.g. staggerInOut's jitter) would park the tiles
398
- // off-grid during an EARLIER operator (e.g. holdRecolor). Keeps operators order-independent.
399
- var POP = {
400
- duration: 0.12,
401
- ease: "back.out(1.7)",
402
- overwrite: "auto",
403
- immediateRender: false,
404
- };
405
- function setTheme(t, idx, themeIdx) {
406
- // 0ms recolor on the beat (a hit, not a fade)
407
- var col = themeColor(themeIdx, idx);
408
- tl.set(tiles[idx].el, { backgroundColor: col }, t);
409
- tl.set(tiles[idx].label, { color: contrast(col) }, t);
410
- }
411
- function jitter(i) {
412
- // deterministic scatter offset (no Math.random — must render identically)
413
- return { x: (((i * 37) % 7) - 3) * 16, y: (((i * 53) % 7) - 3) * 16 };
414
- }
415
- function beatAt(i, n, beats) {
416
- // distribute n items across a beat list, monotonic
417
- if (!beats || !beats.length) return 0;
418
- return beats[Math.min(beats.length - 1, Math.floor((i * beats.length) / n))];
419
- }
420
- function orderOf(name) {
421
- // resolve a reveal order (string preset or explicit array)
422
- if (Array.isArray(name)) return name;
423
- if (name === "snake") return snakeOrder;
424
- if (name === "index")
425
- return tiles.map(function (t) {
426
- return t.idx;
427
- });
428
- return enterOrder; // default = top-right→bottom-left waterfall
429
- }
430
-
431
- gsap.set(
432
- tiles.map(function (t) {
433
- return t.el;
434
- }),
435
- { autoAlpha: 0 },
436
- );
437
- if (overlays.length) gsap.set(overlays, { autoAlpha: 0 });
438
-
439
- // ── 6. THE THREE OPERATORS — pure, parameterized, order-independent ──────
440
- // Each takes ONE program step P and schedules onto `tl`. Each "shows" tiles
441
- // via fromTo(from hidden) and sets its own theme, so operators compose in ANY
442
- // order, repeat safely, and can run solo. Add a new operator = add a function
443
- // here + a key in OPS; the PROGRAM (§3 / the `program` var) can then call it.
444
-
445
- // A — staggered enter (waterfall) → hold → staggered exit. one move per beat.
446
- // P: { enter:[s], exit?:[s], theme?:i, order?:"waterfall"|"snake"|"index"|[idx] }
447
- function staggerInOut(P) {
448
- var order = orderOf(P.order),
449
- theme = P.theme || 0;
450
- order.forEach(function (i, k) {
451
- setTheme(beatAt(k, N, P.enter), i, theme);
452
- var d = jitter(i);
453
- tl.fromTo(
454
- tiles[i].el,
455
- { autoAlpha: 0, scale: 0.78, x: d.x, y: d.y },
456
- Object.assign({ autoAlpha: 1, scale: 1, x: 0, y: 0 }, POP),
457
- beatAt(k, N, P.enter),
458
- );
459
- });
460
- // hold = the wall simply stays put until the exit begins (no extra tween)
461
- if (!P.exit || !P.exit.length) return; // no exit → leave the wall standing
462
- order.forEach(function (i, k) {
463
- tl.to(
464
- tiles[i].el,
465
- {
466
- autoAlpha: 0,
467
- scale: 0.9,
468
- y: 46,
469
- duration: 0.12,
470
- ease: "power2.in",
471
- overwrite: "auto",
472
- },
473
- beatAt(k, N, P.exit),
474
- );
475
- });
476
- }
477
-
478
- // B — snap whole wall on, LOCK positions, recolor as a unit on each beat.
479
- // P: { on:s, recolor?:[s], themes?:[i], onTheme?:i, off?:s }
480
- function holdRecolor(P) {
481
- tiles.forEach(function (_, i) {
482
- setTheme(P.on, i, P.onTheme || 0);
483
- });
484
- // x:0,y:0 resets any transform a prior operator left behind → clean LOCKED grid
485
- tl.fromTo(
486
- tiles.map(function (t) {
487
- return t.el;
488
- }),
489
- { autoAlpha: 0, scale: 0.96, x: 0, y: 0 },
490
- {
491
- autoAlpha: 1,
492
- scale: 1,
493
- x: 0,
494
- y: 0,
495
- duration: 0.1,
496
- ease: "power2.out",
497
- overwrite: "auto",
498
- immediateRender: false,
499
- },
500
- P.on,
501
- );
502
- (P.recolor || []).forEach(function (t, ri) {
503
- var th = (P.themes || [0])[ri % (P.themes || [0]).length];
504
- tiles.forEach(function (_, i) {
505
- setTheme(t, i, th);
506
- });
507
- });
508
- if (P.off != null) {
509
- tl.to(
510
- tiles.map(function (t) {
511
- return t.el;
512
- }),
513
- { autoAlpha: 0, scale: 0.97, duration: 0.1, ease: "power2.in", overwrite: "auto" },
514
- P.off,
515
- );
516
- }
517
- }
518
-
519
- // C — snake reveal → optional full-grid swap → overlay cutouts pop on top.
520
- // P: { fill:[s], baseTheme?:i, swap?:s, swapTheme?:i, overlay?:[s], order?:… }
521
- function snakeFillOverlay(P) {
522
- var order = orderOf(P.order || "snake"),
523
- base = P.baseTheme || 0;
524
- var f0 = P.fill && P.fill.length ? P.fill[0] : 0;
525
- order.forEach(function (i) {
526
- setTheme(Math.max(0, f0 - 0.01), i, base);
527
- });
528
- order.forEach(function (i, k) {
529
- tl.fromTo(
530
- tiles[i].el,
531
- { autoAlpha: 0, scale: 0.85, x: 0, y: 0 }, // x/y reset → fills on the clean grid
532
- {
533
- autoAlpha: 1,
534
- scale: 1,
535
- x: 0,
536
- y: 0,
537
- duration: 0.1,
538
- ease: "back.out(1.6)",
539
- overwrite: "auto",
540
- immediateRender: false,
541
- },
542
- beatAt(k, N, P.fill),
543
- );
544
- });
545
- if (P.swap != null) {
546
- // hard-stop "一键换装" — recolor the whole grid at once
547
- tiles.forEach(function (_, i) {
548
- setTheme(P.swap, i, P.swapTheme != null ? P.swapTheme : 4);
549
- });
550
- }
551
- (P.overlay || []).forEach(function (t, i) {
552
- // one cutout per beat; final holds
553
- if (!overlays[i]) return;
554
- tl.fromTo(
555
- overlays[i],
556
- { autoAlpha: 0, scale: 0.6, y: 30 },
557
- {
558
- autoAlpha: 1,
559
- scale: 1,
560
- y: 0,
561
- duration: 0.16,
562
- ease: "back.out(2)",
563
- overwrite: "auto",
564
- immediateRender: false,
565
- },
566
- t,
567
- );
568
- });
569
- }
570
-
571
- var OPS = {
572
- staggerInOut: staggerInOut,
573
- holdRecolor: holdRecolor,
574
- snakeFillOverlay: snakeFillOverlay,
575
- };
576
-
577
- // ── 7. RUN THE PROGRAM — dispatch each step to its operator, in order ────
578
- PROGRAM.forEach(function (step) {
579
- var fn = step && OPS[step.op];
580
- if (fn) fn(step);
581
- });
582
-
583
- tl.to({}, { duration: 0.001 }, DUR); // pin the timeline length to the full span
584
- tl.seek(0);
585
- window.__timelines["group-five-recreate"] = tl;
586
- })();
587
- </script>
588
- </body>
589
- </html>
1
+ <!doctype html>
2
+ <html
3
+ lang="en"
4
+ data-composition-variables='[
5
+ {"id":"bgColor", "type":"color", "label":"Stage background", "default":"#e9e9e9"},
6
+ {"id":"tiles", "type":"number", "label":"Tile count (mosaic)", "default":12},
7
+ {"id":"bands", "type":"number", "label":"Snake-fill row bands", "default":3},
8
+ {"id":"gap", "type":"number", "label":"Seam / gap (px)", "default":10},
9
+ {"id":"showText","type":"boolean", "label":"Show tile labels", "default":true},
10
+ {"id":"labels", "type":"string", "label":"Tile labels (comma list)", "default":"DARE TO BE BOLD,NEW DROP,WALK THE TALK,STAND OUT,PUCKER UP,SUPER SONIC,IN TECHNICOLOUR,BOLD PRINTS,NEW SCENTS,TIME TO MOVE,CRAZY FUNKY COOL,BEAUTY INSIDE"},
11
+ {"id":"program", "type":"string", "label":"Program JSON (empty = built-in group_5 score)", "default":""}
12
+ ]'
13
+ >
14
+ <head>
15
+ <meta charset="utf-8" />
16
+ <meta name="viewport" content="width=1920, height=1080" />
17
+ <title>Poster-Tile Wall · 3 beat-synced operations — group_5 reference impl</title>
18
+ <script src="../../motion-primitives/assets/gsap.min.js"></script>
19
+ <style>
20
+ *,
21
+ *::before,
22
+ *::after {
23
+ margin: 0;
24
+ padding: 0;
25
+ box-sizing: border-box;
26
+ }
27
+ html,
28
+ body {
29
+ background: var(--bg, #e9e9e9);
30
+ overflow: hidden;
31
+ font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
32
+ }
33
+ #root {
34
+ position: relative;
35
+ width: 1920px;
36
+ height: 1080px;
37
+ overflow: hidden;
38
+ background: var(--bg, #e9e9e9);
39
+ }
40
+ /* the wall = the BASE TEMPLATE. all three operations act on this one grid. */
41
+ #wall {
42
+ position: absolute;
43
+ inset: 0;
44
+ }
45
+ .gf-tile {
46
+ position: absolute;
47
+ display: flex;
48
+ align-items: flex-end;
49
+ overflow: hidden;
50
+ will-change: transform, opacity;
51
+ backface-visibility: hidden;
52
+ }
53
+ .gf-label {
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+ font-weight: 800;
55
+ line-height: 0.95;
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+ letter-spacing: -0.01em;
57
+ padding: 0.5em 0.55em;
58
+ text-transform: uppercase;
59
+ word-break: break-word;
60
+ }
61
+ /* overlay "cutouts" (phase C) — drawn, asset-free silhouette + label */
62
+ .gf-ov {
63
+ position: absolute;
64
+ display: flex;
65
+ flex-direction: column;
66
+ align-items: center;
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+ justify-content: flex-end;
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+ border-radius: 6px;
69
+ will-change: transform, opacity;
70
+ box-shadow: 0 18px 50px rgba(0, 0, 0, 0.35);
71
+ }
72
+ .gf-ov .sil {
73
+ position: relative;
74
+ width: 60%;
75
+ flex: 1 1 auto;
76
+ margin-top: 14%;
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+ display: flex;
78
+ align-items: flex-end;
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+ justify-content: center;
80
+ }
81
+ .gf-ov .sil::before {
82
+ /* head */
83
+ content: "";
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+ position: absolute;
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+ top: 0;
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+ width: 34%;
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+ padding-top: 34%;
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+ border-radius: 50%;
89
+ background: currentColor;
90
+ }
91
+ .gf-ov .sil::after {
92
+ /* shoulders / body */
93
+ content: "";
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+ width: 100%;
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+ height: 56%;
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+ border-radius: 48% 48% 14% 14% / 60% 60% 14% 14%;
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+ background: currentColor;
98
+ }
99
+ .gf-ov .cap {
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+ align-self: stretch;
101
+ text-align: center;
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+ font-weight: 800;
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+ font-size: 26px;
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+ letter-spacing: 0.02em;
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+ padding: 10px 6px;
106
+ text-transform: uppercase;
107
+ }
108
+ </style>
109
+ </head>
110
+ <body>
111
+ <!-- duration 5.75s = the full group_5 span (3 operations back to back, ends frozen) -->
112
+ <div
113
+ data-hf-id="hf-g5rt"
114
+ id="root"
115
+ data-composition-id="group-five-recreate"
116
+ data-width="1920"
117
+ data-height="1080"
118
+ data-start="0"
119
+ data-duration="5.75"
120
+ data-root="true"
121
+ >
122
+ <div data-hf-id="hf-g5wall" id="wall"></div>
123
+ </div>
124
+
125
+ <script>
126
+ (function () {
127
+ // ════════════════════════════════════════════════════════════════════
128
+ // POSTER-TILE MOSAIC · ONE base template, THREE beat-synced operations
129
+ // ────────────────────────────────────────────────────────────────────
130
+ // BASE : a packed MOSAIC of DIFFERENT-SIZED colored tiles (asset-free:
131
+ // color + label). The tiles are NOT a uniform grid — they vary in
132
+ // size (tall / wide / small) and tessellate to fill the frame with
133
+ // no overlap (thin seams only), exactly like the source's 错落 wall.
134
+ // "adding a box" = a new image; "changing a box color" = a new
135
+ // asset/recolor. Everything below just schedules these tiles on
136
+ // the beat. Reverse-engineered from group_5 of the golden sample.
137
+ //
138
+ // OP A staggerInOut : tiles enter staggered (top-right→bottom-left waterfall)
139
+ // → hold on a downbeat → exit staggered. each in/out
140
+ // lands on one onset. mixed sizes packing to full frame.
141
+ // OP B holdRecolor : all tiles snap on at once, positions LOCKED, the
142
+ // whole palette recolors as a unit on each beat.
143
+ // OP C snakeFill+overlay : tiles reveal in a snake path (band by band,
144
+ // L→R then R→L) → a full-grid recolor on the hard-stop
145
+ // → extra "cutout" tiles pop on top, one per beat.
146
+ //
147
+ // ARCHITECTURE: the operators (§6) are pure, parameterized, order-independent
148
+ // functions. A data PROGRAM (§3) lists which operators run, in what order,
149
+ // on which beats — and §7 just dispatches it. So you compose by editing DATA
150
+ // (the PROGRAM array, or the `program` render variable / program.json), never
151
+ // the operator code. Combine freely, repeat, or run one solo.
152
+ // ════════════════════════════════════════════════════════════════════
153
+
154
+ // ── 1. Content variables (what a user changes; everything else is timing)
155
+ var defaults = {
156
+ bgColor: "#e9e9e9",
157
+ tiles: 12,
158
+ bands: 3,
159
+ gap: 10,
160
+ showText: true,
161
+ labels:
162
+ "DARE TO BE BOLD,NEW DROP,WALK THE TALK,STAND OUT,PUCKER UP," +
163
+ "SUPER SONIC,IN TECHNICOLOUR,BOLD PRINTS,NEW SCENTS,TIME TO MOVE," +
164
+ "CRAZY FUNKY COOL,BEAUTY INSIDE",
165
+ program: "", // empty = built-in group_5 score (DEFAULT_PROGRAM, §3)
166
+ };
167
+ var vars = Object.assign(
168
+ {},
169
+ defaults,
170
+ window.__hyperframes && window.__hyperframes.getVariables
171
+ ? window.__hyperframes.getVariables()
172
+ : {},
173
+ );
174
+ var N = Math.max(2, parseInt(vars.tiles, 10) || 12);
175
+ var BANDS = Math.max(1, parseInt(vars.bands, 10) || 3);
176
+ var GAP = Math.max(0, parseFloat(vars.gap) || 0);
177
+ var SHOW_TEXT = vars.showText !== false && vars.showText !== "false";
178
+ var LABELS = String(vars.labels)
179
+ .split(",")
180
+ .map(function (s) {
181
+ return s.trim();
182
+ });
183
+
184
+ // ── 2. PALETTE LIBRARY — each THEME is a "look" the whole wall can wear.
185
+ // A recolor (OP B) / a swap (OP C) just points the wall at another theme.
186
+ // Tile i takes theme[i % theme.length], so one theme dresses the grid in a
187
+ // coordinated multi-color scheme. Add themes freely — more beats, more looks.
188
+ var THEMES = [
189
+ ["#c8f53a", "#101010", "#ffffff", "#1d1d1d"], // 0 lime / ink (default + OP A)
190
+ ["#b6f23c", "#0c2a14", "#ffffff", "#0c2a14"], // 1 green
191
+ ["#2f5cff", "#dce8ff", "#0a1748", "#9fc0ff"], // 2 blue
192
+ ["#ff5ab3", "#23d6a3", "#1a0a14", "#ffd1ec"], // 3 pink / mint
193
+ ["#ff3b30", "#ffd60a", "#0a84ff", "#30d158"], // 4 saturated DROP look
194
+ ];
195
+ var FONTS = [
196
+ // typographic variety per tile (the "字体" inside each box)
197
+ '"Helvetica Neue", Arial, sans-serif',
198
+ 'Georgia, "Times New Roman", serif',
199
+ '"Arial Narrow", "Helvetica Neue", sans-serif',
200
+ '"Courier New", Courier, monospace',
201
+ ];
202
+ function contrast(hex) {
203
+ // readable text color for a given fill
204
+ var h = hex.replace("#", "");
205
+ var r = parseInt(h.substr(0, 2), 16),
206
+ g = parseInt(h.substr(2, 2), 16),
207
+ b = parseInt(h.substr(4, 2), 16);
208
+ return 0.299 * r + 0.587 * g + 0.114 * b > 150 ? "#0b0b0b" : "#ffffff";
209
+ }
210
+ function themeColor(t, slot) {
211
+ var pal = THEMES[((t % THEMES.length) + THEMES.length) % THEMES.length];
212
+ return pal[slot % pal.length];
213
+ }
214
+
215
+ // ── 3. THE PROGRAM (data) — the composable surface ──────────────────────
216
+ // An ordered list of operator steps {op, ...beats/opts}. THIS is what you
217
+ // recompose: reorder, drop, repeat, or swap a step's beats — no operator code
218
+ // changes. An agent can override the whole list at render time via the
219
+ // `program` variable (a JSON string), so it composes by emitting DATA, not by
220
+ // editing JS. Beats are absolute audio seconds from <group>.audiomap.json.
221
+ // Mirrors program.json. group_5: 129.2 BPM · downbeats 1.324/3.181/5.039 ·
222
+ // hard_stop 4.0s. (See program.json for each op's fields.)
223
+ var DEFAULT_PROGRAM = [
224
+ {
225
+ op: "staggerInOut", // build → hold (downbeat) → exit
226
+ theme: 0,
227
+ enter: [0.23, 0.37, 0.46, 0.6, 0.7, 0.84, 0.91, 1.07, 1.14, 1.28],
228
+ hold: 1.324,
229
+ exit: [1.37, 1.51, 1.62, 1.74, 1.83, 1.97, 2.07],
230
+ },
231
+ {
232
+ op: "holdRecolor", // snap on, lock, recolor per snare
233
+ on: 2.35,
234
+ onTheme: 1,
235
+ recolor: [2.42, 2.53, 2.81, 2.93],
236
+ themes: [2, 3, 1, 2],
237
+ off: 2.98,
238
+ },
239
+ {
240
+ op: "snakeFillOverlay", // snake fill → swap → overlay pops
241
+ baseTheme: 0,
242
+ fill: [3.04, 3.181, 3.44, 3.65, 3.79, 3.9], // 3.181 = downbeat f76 (accel)
243
+ swap: 4.0,
244
+ swapTheme: 4, // hard_stop "一键换装"
245
+ overlay: [4.11, 4.34, 4.48, 4.81, 4.97, 5.25, 5.48],
246
+ }, // 7 onsets, 1 cutout each
247
+ ];
248
+ var DUR = 5.75; // = root data-duration; re-timing a new track edits both + the beats
249
+
250
+ // Resolve the active program: a non-empty `program` variable (JSON) overrides.
251
+ var PROGRAM = DEFAULT_PROGRAM;
252
+ if (vars.program && String(vars.program).trim()) {
253
+ try {
254
+ var parsed = typeof vars.program === "string" ? JSON.parse(vars.program) : vars.program;
255
+ if (parsed && parsed.length) PROGRAM = parsed;
256
+ } catch (e) {
257
+ PROGRAM = DEFAULT_PROGRAM;
258
+ } // malformed → fall back, render stays valid
259
+ }
260
+ // Pre-build enough overlay "cutout" elements for the hungriest step.
261
+ var maxOverlays = 0;
262
+ PROGRAM.forEach(function (s) {
263
+ if (s.overlay && s.overlay.length > maxOverlays) maxOverlays = s.overlay.length;
264
+ });
265
+
266
+ // ── 4. Build the MOSAIC (the base template — DIFFERENT-sized packed tiles) ─
267
+ var root = document.getElementById("root");
268
+ document.documentElement.style.setProperty("--bg", vars.bgColor);
269
+ var wall = document.getElementById("wall");
270
+
271
+ var MARGIN = 56;
272
+ var innerW = 1920 - MARGIN * 2,
273
+ innerH = 1080 - MARGIN * 2;
274
+
275
+ // Pack the frame into N DIFFERENT-sized rects that tessellate with NO overlap:
276
+ // recursively split the largest region along its longer side. Deterministic —
277
+ // the split ratio is a fixed function of the step index, so it renders the same
278
+ // every time (no Math.random). This is the "错落 but gap-filling" look of OP A.
279
+ function packMosaic(n, W, H) {
280
+ var rects = [{ x: 0, y: 0, w: W, h: H }];
281
+ while (rects.length < n) {
282
+ var bi = 0;
283
+ for (var i = 1; i < rects.length; i++) {
284
+ if (rects[i].w * rects[i].h > rects[bi].w * rects[bi].h) bi = i;
285
+ }
286
+ var r = rects.splice(bi, 1)[0];
287
+ var ratio = 0.4 + ((rects.length * 37) % 21) / 100; // 0.40..0.60, deterministic
288
+ if (r.w >= r.h) {
289
+ var w1 = Math.round(r.w * ratio);
290
+ rects.push({ x: r.x, y: r.y, w: w1, h: r.h });
291
+ rects.push({ x: r.x + w1, y: r.y, w: r.w - w1, h: r.h });
292
+ } else {
293
+ var h1 = Math.round(r.h * ratio);
294
+ rects.push({ x: r.x, y: r.y, w: r.w, h: h1 });
295
+ rects.push({ x: r.x, y: r.y + h1, w: r.w, h: r.h - h1 });
296
+ }
297
+ }
298
+ return rects;
299
+ }
300
+ var rects = packMosaic(N, innerW, innerH);
301
+
302
+ var tiles = [];
303
+ for (var idx = 0; idx < N; idx++) {
304
+ var R = rects[idx];
305
+ var el = document.createElement("div");
306
+ el.className = "gf-tile";
307
+ el.style.left = MARGIN + R.x + GAP / 2 + "px";
308
+ el.style.top = MARGIN + R.y + GAP / 2 + "px";
309
+ el.style.width = Math.max(1, R.w - GAP) + "px";
310
+ el.style.height = Math.max(1, R.h - GAP) + "px";
311
+ el.style.backgroundColor = themeColor(0, idx);
312
+
313
+ var lab = document.createElement("span");
314
+ lab.className = "gf-label";
315
+ lab.textContent = SHOW_TEXT ? LABELS[idx % LABELS.length] || "" : "";
316
+ lab.style.color = contrast(themeColor(0, idx));
317
+ lab.style.fontFamily = FONTS[idx % FONTS.length];
318
+ lab.style.fontSize = Math.round(Math.min(R.w, R.h) * 0.16) + "px";
319
+ el.appendChild(lab);
320
+
321
+ wall.appendChild(el);
322
+ tiles.push({
323
+ el: el,
324
+ label: lab,
325
+ idx: idx,
326
+ cx: R.x + R.w / 2,
327
+ cy: R.y + R.h / 2,
328
+ rect: R,
329
+ });
330
+ }
331
+
332
+ // enter/exit order (OP A): top-right → bottom-left waterfall (matches source)
333
+ var enterOrder = tiles
334
+ .map(function (t) {
335
+ return t.idx;
336
+ })
337
+ .sort(function (a, b) {
338
+ return tiles[b].cx - tiles[b].cy - (tiles[a].cx - tiles[a].cy);
339
+ });
340
+ // snake order (OP C): band by band top→bottom, alternating L→R / R→L
341
+ var bandH = innerH / BANDS;
342
+ var snakeOrder = tiles
343
+ .map(function (t) {
344
+ return t.idx;
345
+ })
346
+ .sort(function (a, b) {
347
+ var ba = Math.min(BANDS - 1, Math.floor(tiles[a].cy / bandH));
348
+ var bb = Math.min(BANDS - 1, Math.floor(tiles[b].cy / bandH));
349
+ if (ba !== bb) return ba - bb;
350
+ return (ba % 2 === 0 ? 1 : -1) * (tiles[a].cx - tiles[b].cx);
351
+ });
352
+
353
+ // overlay "cutouts" (OP C) — drawn silhouettes at scattered spots
354
+ var OV_POS = [
355
+ // % of the inner stage
356
+ { l: 60, t: 50 },
357
+ { l: 14, t: 56 },
358
+ { l: 78, t: 12 },
359
+ { l: 38, t: 26 },
360
+ { l: 50, t: 58 },
361
+ { l: 70, t: 66 },
362
+ { l: 26, t: 40 },
363
+ ];
364
+ var overlays = [];
365
+ for (var k = 0; k < maxOverlays; k++) {
366
+ var pos = OV_POS[k % OV_POS.length];
367
+ var ov = document.createElement("div");
368
+ ov.className = "gf-ov";
369
+ var ow = innerW * 0.2,
370
+ oh = innerH * 0.62;
371
+ ov.style.width = ow + "px";
372
+ ov.style.height = oh + "px";
373
+ ov.style.left = MARGIN + innerW * (pos.l / 100) - ow / 2 + "px";
374
+ ov.style.top = MARGIN + innerH * (pos.t / 100) - oh / 2 + "px";
375
+ var fill = themeColor(4, k);
376
+ ov.style.backgroundColor = fill;
377
+ var sil = document.createElement("div");
378
+ sil.className = "sil";
379
+ sil.style.color = contrast(fill);
380
+ var cap = document.createElement("div");
381
+ cap.className = "cap";
382
+ cap.textContent = SHOW_TEXT ? "MODEL " + (k + 1) : "";
383
+ cap.style.color = contrast(fill);
384
+ ov.appendChild(sil);
385
+ ov.appendChild(cap);
386
+ wall.appendChild(ov);
387
+ overlays.push(ov);
388
+ }
389
+
390
+ // ── 5. Timeline + small helpers ─────────────────────────────────────────
391
+ window.__timelines = window.__timelines || {};
392
+ var tl = gsap.timeline({ paused: true });
393
+
394
+ // overwrite:"auto" lets a later move on a tile cleanly supersede an earlier
395
+ // one (and keeps the static linter from cross-flagging dynamically-targeted tweens).
396
+ // immediateRender:false — a from/fromTo MUST NOT bake its from-state at creation,
397
+ // or an operator scheduled LATER (e.g. staggerInOut's jitter) would park the tiles
398
+ // off-grid during an EARLIER operator (e.g. holdRecolor). Keeps operators order-independent.
399
+ var POP = {
400
+ duration: 0.12,
401
+ ease: "back.out(1.7)",
402
+ overwrite: "auto",
403
+ immediateRender: false,
404
+ };
405
+ function setTheme(t, idx, themeIdx) {
406
+ // 0ms recolor on the beat (a hit, not a fade)
407
+ var col = themeColor(themeIdx, idx);
408
+ tl.set(tiles[idx].el, { backgroundColor: col }, t);
409
+ tl.set(tiles[idx].label, { color: contrast(col) }, t);
410
+ }
411
+ function jitter(i) {
412
+ // deterministic scatter offset (no Math.random — must render identically)
413
+ return { x: (((i * 37) % 7) - 3) * 16, y: (((i * 53) % 7) - 3) * 16 };
414
+ }
415
+ function beatAt(i, n, beats) {
416
+ // distribute n items across a beat list, monotonic
417
+ if (!beats || !beats.length) return 0;
418
+ return beats[Math.min(beats.length - 1, Math.floor((i * beats.length) / n))];
419
+ }
420
+ function orderOf(name) {
421
+ // resolve a reveal order (string preset or explicit array)
422
+ if (Array.isArray(name)) return name;
423
+ if (name === "snake") return snakeOrder;
424
+ if (name === "index")
425
+ return tiles.map(function (t) {
426
+ return t.idx;
427
+ });
428
+ return enterOrder; // default = top-right→bottom-left waterfall
429
+ }
430
+
431
+ gsap.set(
432
+ tiles.map(function (t) {
433
+ return t.el;
434
+ }),
435
+ { autoAlpha: 0 },
436
+ );
437
+ if (overlays.length) gsap.set(overlays, { autoAlpha: 0 });
438
+
439
+ // ── 6. THE THREE OPERATORS — pure, parameterized, order-independent ──────
440
+ // Each takes ONE program step P and schedules onto `tl`. Each "shows" tiles
441
+ // via fromTo(from hidden) and sets its own theme, so operators compose in ANY
442
+ // order, repeat safely, and can run solo. Add a new operator = add a function
443
+ // here + a key in OPS; the PROGRAM (§3 / the `program` var) can then call it.
444
+
445
+ // A — staggered enter (waterfall) → hold → staggered exit. one move per beat.
446
+ // P: { enter:[s], exit?:[s], theme?:i, order?:"waterfall"|"snake"|"index"|[idx] }
447
+ function staggerInOut(P) {
448
+ var order = orderOf(P.order),
449
+ theme = P.theme || 0;
450
+ order.forEach(function (i, k) {
451
+ setTheme(beatAt(k, N, P.enter), i, theme);
452
+ var d = jitter(i);
453
+ tl.fromTo(
454
+ tiles[i].el,
455
+ { autoAlpha: 0, scale: 0.78, x: d.x, y: d.y },
456
+ Object.assign({ autoAlpha: 1, scale: 1, x: 0, y: 0 }, POP),
457
+ beatAt(k, N, P.enter),
458
+ );
459
+ });
460
+ // hold = the wall simply stays put until the exit begins (no extra tween)
461
+ if (!P.exit || !P.exit.length) return; // no exit → leave the wall standing
462
+ order.forEach(function (i, k) {
463
+ tl.to(
464
+ tiles[i].el,
465
+ {
466
+ autoAlpha: 0,
467
+ scale: 0.9,
468
+ y: 46,
469
+ duration: 0.12,
470
+ ease: "power2.in",
471
+ overwrite: "auto",
472
+ },
473
+ beatAt(k, N, P.exit),
474
+ );
475
+ });
476
+ }
477
+
478
+ // B — snap whole wall on, LOCK positions, recolor as a unit on each beat.
479
+ // P: { on:s, recolor?:[s], themes?:[i], onTheme?:i, off?:s }
480
+ function holdRecolor(P) {
481
+ tiles.forEach(function (_, i) {
482
+ setTheme(P.on, i, P.onTheme || 0);
483
+ });
484
+ // x:0,y:0 resets any transform a prior operator left behind → clean LOCKED grid
485
+ tl.fromTo(
486
+ tiles.map(function (t) {
487
+ return t.el;
488
+ }),
489
+ { autoAlpha: 0, scale: 0.96, x: 0, y: 0 },
490
+ {
491
+ autoAlpha: 1,
492
+ scale: 1,
493
+ x: 0,
494
+ y: 0,
495
+ duration: 0.1,
496
+ ease: "power2.out",
497
+ overwrite: "auto",
498
+ immediateRender: false,
499
+ },
500
+ P.on,
501
+ );
502
+ (P.recolor || []).forEach(function (t, ri) {
503
+ var th = (P.themes || [0])[ri % (P.themes || [0]).length];
504
+ tiles.forEach(function (_, i) {
505
+ setTheme(t, i, th);
506
+ });
507
+ });
508
+ if (P.off != null) {
509
+ tl.to(
510
+ tiles.map(function (t) {
511
+ return t.el;
512
+ }),
513
+ { autoAlpha: 0, scale: 0.97, duration: 0.1, ease: "power2.in", overwrite: "auto" },
514
+ P.off,
515
+ );
516
+ }
517
+ }
518
+
519
+ // C — snake reveal → optional full-grid swap → overlay cutouts pop on top.
520
+ // P: { fill:[s], baseTheme?:i, swap?:s, swapTheme?:i, overlay?:[s], order?:… }
521
+ function snakeFillOverlay(P) {
522
+ var order = orderOf(P.order || "snake"),
523
+ base = P.baseTheme || 0;
524
+ var f0 = P.fill && P.fill.length ? P.fill[0] : 0;
525
+ order.forEach(function (i) {
526
+ setTheme(Math.max(0, f0 - 0.01), i, base);
527
+ });
528
+ order.forEach(function (i, k) {
529
+ tl.fromTo(
530
+ tiles[i].el,
531
+ { autoAlpha: 0, scale: 0.85, x: 0, y: 0 }, // x/y reset → fills on the clean grid
532
+ {
533
+ autoAlpha: 1,
534
+ scale: 1,
535
+ x: 0,
536
+ y: 0,
537
+ duration: 0.1,
538
+ ease: "back.out(1.6)",
539
+ overwrite: "auto",
540
+ immediateRender: false,
541
+ },
542
+ beatAt(k, N, P.fill),
543
+ );
544
+ });
545
+ if (P.swap != null) {
546
+ // hard-stop "一键换装" — recolor the whole grid at once
547
+ tiles.forEach(function (_, i) {
548
+ setTheme(P.swap, i, P.swapTheme != null ? P.swapTheme : 4);
549
+ });
550
+ }
551
+ (P.overlay || []).forEach(function (t, i) {
552
+ // one cutout per beat; final holds
553
+ if (!overlays[i]) return;
554
+ tl.fromTo(
555
+ overlays[i],
556
+ { autoAlpha: 0, scale: 0.6, y: 30 },
557
+ {
558
+ autoAlpha: 1,
559
+ scale: 1,
560
+ y: 0,
561
+ duration: 0.16,
562
+ ease: "back.out(2)",
563
+ overwrite: "auto",
564
+ immediateRender: false,
565
+ },
566
+ t,
567
+ );
568
+ });
569
+ }
570
+
571
+ var OPS = {
572
+ staggerInOut: staggerInOut,
573
+ holdRecolor: holdRecolor,
574
+ snakeFillOverlay: snakeFillOverlay,
575
+ };
576
+
577
+ // ── 7. RUN THE PROGRAM — dispatch each step to its operator, in order ────
578
+ PROGRAM.forEach(function (step) {
579
+ var fn = step && OPS[step.op];
580
+ if (fn) fn(step);
581
+ });
582
+
583
+ tl.to({}, { duration: 0.001 }, DUR); // pin the timeline length to the full span
584
+ tl.seek(0);
585
+ window.__timelines["group-five-recreate"] = tl;
586
+ })();
587
+ </script>
588
+ </body>
589
+ </html>