takomi 2.1.41 → 2.1.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -4
- package/assets/.agent/skills/embedded-captions/CATALOG.md +93 -0
- package/assets/.agent/skills/embedded-captions/SKILL.md +286 -0
- package/assets/.agent/skills/embedded-captions/assets/brand/CDPR-fankit-terms.txt +35 -0
- package/assets/.agent/skills/embedded-captions/assets/brand/cyberpunk-widths.json +115 -0
- package/assets/.agent/skills/embedded-captions/assets/fonts/char-widths.json +2211 -0
- package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScript1.svg +242 -0
- package/assets/.agent/skills/embedded-captions/assets/strokefonts/HersheyScriptMed.svg +242 -0
- package/assets/.agent/skills/embedded-captions/dna/README.md +148 -0
- package/assets/.agent/skills/embedded-captions/dna/chrome.json +68 -0
- package/assets/.agent/skills/embedded-captions/dna/cream.json +69 -0
- package/assets/.agent/skills/embedded-captions/dna/documentary.json +62 -0
- package/assets/.agent/skills/embedded-captions/dna/editorial.json +70 -0
- package/assets/.agent/skills/embedded-captions/dna/glitch.json +82 -0
- package/assets/.agent/skills/embedded-captions/dna/ink.json +65 -0
- package/assets/.agent/skills/embedded-captions/dna/keynote.json +62 -0
- package/assets/.agent/skills/embedded-captions/dna/loud.json +75 -0
- package/assets/.agent/skills/embedded-captions/dna/neon.json +58 -0
- package/assets/.agent/skills/embedded-captions/dna/velocity.json +89 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/README.md +48 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/spec.md +98 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/champion/template.html +188 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/spec.md +134 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/memory-wall/template.html +179 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/spec.md +81 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/_archive/portrait-header/template.html +170 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/spec.md +16 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/cinematic-cream/template.html +226 -0
- package/assets/.agent/skills/embedded-captions/modes/cinematic/engine.html +355 -0
- package/assets/.agent/skills/embedded-captions/modes/standard/_anatomy.md +233 -0
- package/assets/.agent/skills/embedded-captions/modes/standard/_motion.md +192 -0
- package/assets/.agent/skills/embedded-captions/modes/standard/fonts/build-fonts-css.cjs +97 -0
- package/assets/.agent/skills/embedded-captions/references/aesthetic-principles.md +168 -0
- package/assets/.agent/skills/embedded-captions/references/anti-patterns.md +188 -0
- package/assets/.agent/skills/embedded-captions/references/bespoke-vs-presets.md +178 -0
- package/assets/.agent/skills/embedded-captions/references/caption-grouping.md +130 -0
- package/assets/.agent/skills/embedded-captions/references/composition-craft.md +522 -0
- package/assets/.agent/skills/embedded-captions/references/direction-catalog.md +138 -0
- package/assets/.agent/skills/embedded-captions/references/example-renders/champion.html +371 -0
- package/assets/.agent/skills/embedded-captions/references/example-renders/memory-wall.html +334 -0
- package/assets/.agent/skills/embedded-captions/references/failure-modes.md +145 -0
- package/assets/.agent/skills/embedded-captions/references/layout-heuristics.md +238 -0
- package/assets/.agent/skills/embedded-captions/references/motion-vocabulary.md +148 -0
- package/assets/.agent/skills/embedded-captions/references/rail.md +68 -0
- package/assets/.agent/skills/embedded-captions/references/reference-bar.md +47 -0
- package/assets/.agent/skills/embedded-captions/references/scene-types.md +94 -0
- package/assets/.agent/skills/embedded-captions/references/test-set.md +66 -0
- package/assets/.agent/skills/embedded-captions/references/typographic-moves.md +266 -0
- package/assets/.agent/skills/embedded-captions/references/typography-presets.md +63 -0
- package/assets/.agent/skills/embedded-captions/scripts/audio-envelope.cjs +95 -0
- package/assets/.agent/skills/embedded-captions/scripts/check-occlusion.cjs +250 -0
- package/assets/.agent/skills/embedded-captions/scripts/check-overflow.cjs +194 -0
- package/assets/.agent/skills/embedded-captions/scripts/check-rail-climax.cjs +233 -0
- package/assets/.agent/skills/embedded-captions/scripts/check-timing.cjs +173 -0
- package/assets/.agent/skills/embedded-captions/scripts/fill-timings.cjs +124 -0
- package/assets/.agent/skills/embedded-captions/scripts/fit-fonts.cjs +158 -0
- package/assets/.agent/skills/embedded-captions/scripts/gen-stroke-path.py +46 -0
- package/assets/.agent/skills/embedded-captions/scripts/inject-fonts.cjs +169 -0
- package/assets/.agent/skills/embedded-captions/scripts/lib-dna.cjs +201 -0
- package/assets/.agent/skills/embedded-captions/scripts/make-cinematic.cjs +1205 -0
- package/assets/.agent/skills/embedded-captions/scripts/make-composition.cjs +404 -0
- package/assets/.agent/skills/embedded-captions/scripts/make-theme.cjs +8781 -0
- package/assets/.agent/skills/embedded-captions/scripts/matte.cjs +279 -0
- package/assets/.agent/skills/embedded-captions/scripts/measure-layout.cjs +293 -0
- package/assets/.agent/skills/embedded-captions/scripts/prepare.sh +39 -0
- package/assets/.agent/skills/embedded-captions/scripts/preview-frames.cjs +268 -0
- package/assets/.agent/skills/embedded-captions/scripts/render-and-composite.sh +469 -0
- package/assets/.agent/skills/embedded-captions/scripts/render-theme.sh +34 -0
- package/assets/.agent/skills/embedded-captions/scripts/safe-zones.cjs +813 -0
- package/assets/.agent/skills/embedded-captions/scripts/transcribe.cjs +332 -0
- package/assets/.agent/skills/embedded-captions/themes/PORTING.md +49 -0
- package/assets/.agent/skills/embedded-captions/themes/README.md +244 -0
- package/assets/.agent/skills/embedded-captions/themes/anchor.json +27 -0
- package/assets/.agent/skills/embedded-captions/themes/arcade.json +51 -0
- package/assets/.agent/skills/embedded-captions/themes/aurora.json +41 -0
- package/assets/.agent/skills/embedded-captions/themes/biolume.json +35 -0
- package/assets/.agent/skills/embedded-captions/themes/brush.json +74 -0
- package/assets/.agent/skills/embedded-captions/themes/chalkboard.json +52 -0
- package/assets/.agent/skills/embedded-captions/themes/dossier.json +56 -0
- package/assets/.agent/skills/embedded-captions/themes/graffiti.json +62 -0
- package/assets/.agent/skills/embedded-captions/themes/hologram.json +41 -0
- package/assets/.agent/skills/embedded-captions/themes/inkwater.json +43 -0
- package/assets/.agent/skills/embedded-captions/themes/laser.json +46 -0
- package/assets/.agent/skills/embedded-captions/themes/lastpage.json +33 -0
- package/assets/.agent/skills/embedded-captions/themes/neonsign.json +53 -0
- package/assets/.agent/skills/embedded-captions/themes/nightcity.json +56 -0
- package/assets/.agent/skills/embedded-captions/themes/ordnance.json +54 -0
- package/assets/.agent/skills/embedded-captions/themes/papercut.json +37 -0
- package/assets/.agent/skills/embedded-captions/themes/popup.json +46 -0
- package/assets/.agent/skills/embedded-captions/themes/ransom.json +62 -0
- package/assets/.agent/skills/embedded-captions/themes/scoreboard.json +54 -0
- package/assets/.agent/skills/embedded-captions/themes/spectrum.json +46 -0
- package/assets/.agent/skills/embedded-captions/themes/stardust.json +29 -0
- package/assets/.agent/skills/embedded-captions/themes/stomp.json +43 -0
- package/assets/.agent/skills/embedded-captions/themes/terminal.json +49 -0
- package/assets/.agent/skills/embedded-captions/themes/thunder.json +44 -0
- package/assets/.agent/skills/embedded-captions/themes/transit.json +44 -0
- package/assets/.agent/skills/embedded-captions/themes/vhs.json +47 -0
- package/assets/.agent/skills/faceless-explainer/SKILL.md +209 -0
- package/assets/.agent/skills/faceless-explainer/references/cut-catalog.md +215 -0
- package/assets/.agent/skills/faceless-explainer/references/motion-language.md +156 -0
- package/assets/.agent/skills/faceless-explainer/references/story-design.md +248 -0
- package/assets/.agent/skills/faceless-explainer/references/visual-design.md +146 -0
- package/assets/.agent/skills/faceless-explainer/scripts/assemble-index.mjs +570 -0
- package/assets/.agent/skills/faceless-explainer/scripts/audio.mjs +253 -0
- package/assets/.agent/skills/faceless-explainer/scripts/build-frame.mjs +536 -0
- package/assets/.agent/skills/faceless-explainer/scripts/captions.mjs +508 -0
- package/assets/.agent/skills/faceless-explainer/scripts/lib/assets.mjs +55 -0
- package/assets/.agent/skills/faceless-explainer/scripts/lib/dimensions.mjs +45 -0
- package/assets/.agent/skills/faceless-explainer/scripts/lib/storyboard.mjs +249 -0
- package/assets/.agent/skills/faceless-explainer/scripts/lib/tokens.mjs +204 -0
- package/assets/.agent/skills/faceless-explainer/scripts/lib/transition-registry.mjs +38 -0
- package/assets/.agent/skills/faceless-explainer/scripts/lib/transitions.json +71 -0
- package/assets/.agent/skills/faceless-explainer/scripts/transitions.mjs +320 -0
- package/assets/.agent/skills/faceless-explainer/sub-agents/frame-worker.md +75 -0
- package/assets/.agent/skills/figma/SKILL.md +121 -0
- package/assets/.agent/skills/general-video/SKILL.md +143 -0
- package/assets/.agent/skills/hyperframes/SKILL.md +164 -0
- package/assets/.agent/skills/hyperframes-animation/SKILL.md +84 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/animate-text.md +64 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/animejs.md +114 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/css-animations.md +143 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/gsap-easing-and-stagger.md +118 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/gsap-timeline-and-labels.md +96 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/gsap-transforms-and-perf.md +96 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/gsap.md +105 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/html-in-canvas-patterns.md +507 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/lottie.md +117 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/three.md +131 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/typegpu.md +178 -0
- package/assets/.agent/skills/hyperframes-animation/adapters/waapi.md +101 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/comparison-split.md +27 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/constellation-hub.md +44 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/cta-morph-press.md +28 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/cursor-ui-demo.md +57 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/dataviz-countup.md +46 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/device-surface-showcase.md +53 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/grid-card-assemble.md +66 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/kinetic-type-beats.md +78 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/logo-assemble-lockup.md +69 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/overwhelm-surround.md +28 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/spatial-pan-stations.md +37 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/ticker-takeover.md +29 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/titlecard-reveal.md +42 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/typewriter-reveal.md +51 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints/video-text-pivot.md +30 -0
- package/assets/.agent/skills/hyperframes-animation/blueprints-index.md +146 -0
- package/assets/.agent/skills/hyperframes-animation/examples/assets/avatars/02.avif +0 -0
- package/assets/.agent/skills/hyperframes-animation/examples/assets/brands/github.avif +0 -0
- package/assets/.agent/skills/hyperframes-animation/examples/assets/brands/nvidia.avif +0 -0
- package/assets/.agent/skills/hyperframes-animation/examples/assets/brands/visa.avif +0 -0
- package/assets/.agent/skills/hyperframes-animation/examples/assets/brands/zoominfo.avif +0 -0
- package/assets/.agent/skills/hyperframes-animation/examples/brand-reveal-assemble-zoom.html +382 -0
- package/assets/.agent/skills/hyperframes-animation/examples/comparison-split-cards.html +649 -0
- package/assets/.agent/skills/hyperframes-animation/examples/concept-demo-decode-pan.html +520 -0
- package/assets/.agent/skills/hyperframes-animation/examples/cta-morph-press.html +468 -0
- package/assets/.agent/skills/hyperframes-animation/examples/cta-orbit-collapse.html +1298 -0
- package/assets/.agent/skills/hyperframes-animation/examples/demo-page-scroll-spotlight.html +759 -0
- package/assets/.agent/skills/hyperframes-animation/examples/hook-counter-burst.html +729 -0
- package/assets/.agent/skills/hyperframes-animation/examples/messaging-multi-phrase.html +352 -0
- package/assets/.agent/skills/hyperframes-animation/examples/metric-video-text-pivot.html +779 -0
- package/assets/.agent/skills/hyperframes-animation/examples/problem-mockup-overwhelm.html +1374 -0
- package/assets/.agent/skills/hyperframes-animation/examples/proof-logo-chain.html +861 -0
- package/assets/.agent/skills/hyperframes-animation/examples/takeover-ticker-displace.html +347 -0
- package/assets/.agent/skills/hyperframes-animation/examples/workflow-approve-press.html +606 -0
- package/assets/.agent/skills/hyperframes-animation/rules/3d-page-scroll.md +227 -0
- package/assets/.agent/skills/hyperframes-animation/rules/3d-text-depth-layers.md +297 -0
- package/assets/.agent/skills/hyperframes-animation/rules/ai-tracking-box.md +382 -0
- package/assets/.agent/skills/hyperframes-animation/rules/ambient-glow-bloom.md +305 -0
- package/assets/.agent/skills/hyperframes-animation/rules/asr-keyword-glow.md +286 -0
- package/assets/.agent/skills/hyperframes-animation/rules/avatar-cloud-network.md +371 -0
- package/assets/.agent/skills/hyperframes-animation/rules/camera-cursor-tracking.md +246 -0
- package/assets/.agent/skills/hyperframes-animation/rules/card-morph-anchor.md +267 -0
- package/assets/.agent/skills/hyperframes-animation/rules/center-outward-expansion.md +227 -0
- package/assets/.agent/skills/hyperframes-animation/rules/context-sensitive-cursor.md +257 -0
- package/assets/.agent/skills/hyperframes-animation/rules/coordinate-target-zoom.md +332 -0
- package/assets/.agent/skills/hyperframes-animation/rules/counting-dynamic-scale.md +283 -0
- package/assets/.agent/skills/hyperframes-animation/rules/css-marker-patterns.md +373 -0
- package/assets/.agent/skills/hyperframes-animation/rules/cursor-click-ripple.md +262 -0
- package/assets/.agent/skills/hyperframes-animation/rules/depth-of-field-blur.md +313 -0
- package/assets/.agent/skills/hyperframes-animation/rules/depth-scatter-assemble.md +303 -0
- package/assets/.agent/skills/hyperframes-animation/rules/discrete-text-sequence.md +273 -0
- package/assets/.agent/skills/hyperframes-animation/rules/dynamic-content-sequencing.md +307 -0
- package/assets/.agent/skills/hyperframes-animation/rules/gsap-effects.md +299 -0
- package/assets/.agent/skills/hyperframes-animation/rules/hacker-flip-3d.md +223 -0
- package/assets/.agent/skills/hyperframes-animation/rules/kinetic-beat-slam.md +183 -0
- package/assets/.agent/skills/hyperframes-animation/rules/motion-blur-streak.md +328 -0
- package/assets/.agent/skills/hyperframes-animation/rules/multi-phase-camera.md +273 -0
- package/assets/.agent/skills/hyperframes-animation/rules/orbit-3d-entry.md +301 -0
- package/assets/.agent/skills/hyperframes-animation/rules/physics-press-reaction.md +350 -0
- package/assets/.agent/skills/hyperframes-animation/rules/press-release-spring.md +296 -0
- package/assets/.agent/skills/hyperframes-animation/rules/reactive-displacement.md +277 -0
- package/assets/.agent/skills/hyperframes-animation/rules/scale-swap-transition.md +298 -0
- package/assets/.agent/skills/hyperframes-animation/rules/sine-wave-loop.md +278 -0
- package/assets/.agent/skills/hyperframes-animation/rules/split-tilt-cards.md +277 -0
- package/assets/.agent/skills/hyperframes-animation/rules/spring-pop-entrance.md +273 -0
- package/assets/.agent/skills/hyperframes-animation/rules/stat-bars-and-fills.md +156 -0
- package/assets/.agent/skills/hyperframes-animation/rules/svg-icon-enrichment.md +329 -0
- package/assets/.agent/skills/hyperframes-animation/rules/svg-path-draw.md +274 -0
- package/assets/.agent/skills/hyperframes-animation/rules/vertical-spring-ticker.md +239 -0
- package/assets/.agent/skills/hyperframes-animation/rules/viewport-change.md +349 -0
- package/assets/.agent/skills/hyperframes-animation/rules-index.md +86 -0
- package/assets/.agent/skills/hyperframes-animation/scripts/animation-map.mjs +606 -0
- package/assets/.agent/skills/hyperframes-animation/scripts/package-loader.mjs +288 -0
- package/assets/.agent/skills/hyperframes-animation/scripts/package-loader.test.mjs +62 -0
- package/assets/.agent/skills/hyperframes-animation/techniques.md +507 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/TRANSITION-REGISTRY.md +167 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/catalog.md +127 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-3d.md +12 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-blur.md +51 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-cover.md +43 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-destruction.md +95 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-dissolve.md +66 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-distortion.md +45 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-grid.md +10 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-light.md +49 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-mechanical.md +30 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-other.md +25 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-push.md +41 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-radial.md +37 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/css-scale.md +24 -0
- package/assets/.agent/skills/hyperframes-animation/transitions/overview.md +153 -0
- package/assets/.agent/skills/hyperframes-cli/SKILL.md +113 -0
- package/assets/.agent/skills/hyperframes-cli/references/doctor-browser.md +45 -0
- package/assets/.agent/skills/hyperframes-cli/references/init-and-scaffold.md +51 -0
- package/assets/.agent/skills/hyperframes-cli/references/lambda.md +132 -0
- package/assets/.agent/skills/hyperframes-cli/references/lint-validate-inspect.md +121 -0
- package/assets/.agent/skills/hyperframes-cli/references/preview-render.md +164 -0
- package/assets/.agent/skills/hyperframes-cli/references/upgrade-info-misc.md +75 -0
- package/assets/.agent/skills/hyperframes-core/SKILL.md +78 -0
- package/assets/.agent/skills/hyperframes-core/references/composition-patterns.md +263 -0
- package/assets/.agent/skills/hyperframes-core/references/data-attributes.md +70 -0
- package/assets/.agent/skills/hyperframes-core/references/determinism-rules.md +68 -0
- package/assets/.agent/skills/hyperframes-core/references/full-screen-motion.md +62 -0
- package/assets/.agent/skills/hyperframes-core/references/minimal-composition.md +66 -0
- package/assets/.agent/skills/hyperframes-core/references/script-format.md +49 -0
- package/assets/.agent/skills/hyperframes-core/references/storyboard-format.md +95 -0
- package/assets/.agent/skills/hyperframes-core/references/sub-compositions.md +237 -0
- package/assets/.agent/skills/hyperframes-core/references/subagent-dispatch.md +41 -0
- package/assets/.agent/skills/hyperframes-core/references/tailwind.md +125 -0
- package/assets/.agent/skills/hyperframes-core/references/tracks-and-clips.md +76 -0
- package/assets/.agent/skills/hyperframes-core/references/variables-and-media.md +90 -0
- package/assets/.agent/skills/hyperframes-creative/SKILL.md +70 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/biennale-yellow/FRAME.md +289 -0
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- package/assets/.agent/skills/hyperframes-creative/frame-presets/blockframe/FRAME.md +275 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/blockframe/caption-skin.html +224 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/blockframe/frame-showcase.html +1347 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/blue-professional/FRAME.md +307 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/blue-professional/caption-skin.html +223 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/blue-professional/frame-showcase.html +1372 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/bold-poster/FRAME.md +275 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/bold-poster/caption-skin.html +230 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/bold-poster/frame-showcase.html +1140 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/broadside/FRAME.md +284 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/broadside/caption-skin.html +225 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/broadside/frame-showcase.html +1166 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/capsule/FRAME.md +284 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/capsule/caption-skin.html +224 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/capsule/frame-showcase.html +1465 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/cartesian/FRAME.md +278 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/cartesian/caption-skin.html +222 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/cartesian/frame-showcase.html +1263 -0
- package/assets/.agent/skills/hyperframes-creative/frame-presets/claude/FRAME.md +277 -0
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---
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name: general-video
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description: >
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The fallback workflow for authoring custom HyperFrames video compositions at
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any length or format — longer or multi-scene pieces, brand / sizzle reels,
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montages, title cards, static loops, and freeform compositions. Input- and
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length-agnostic. If a specialized workflow clearly fits the input — a
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marketed product, a website, a topic explainer, a GitHub PR, existing
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footage, a short motion graphic, or a Remotion port — prefer it (see
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/hyperframes); use this only as the general fallback when none fit.
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metadata: { "tags": "orchestrator, general-video, fallback, freeform, composition-authoring" }
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---
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> **media-use**: Before sourcing audio/images, call `/media-use` to resolve BGM/SFX/images from the HeyGen catalog. Run `--adopt` first to register existing assets. See `/media-use` skill.
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# general-video — general video workflow
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> **Confirm the route before you build.** This is the **fallback** for custom composition authoring. If the input clearly fits a specialized workflow, prefer it: marketed product → `/product-launch-video`; general site → `/website-to-video`; topic explainer → `/faceless-explainer`; GitHub PR → `/pr-to-video`; existing footage → `/embedded-captions` · `/talking-head-recut`; short unnarrated motion graphic → `/motion-graphics`; Remotion port → `/remotion-to-hyperframes`. **Out of scope**: live / at-render-time data, NLE-style editing of a finished video, or producing footage HyperFrames can't capture. Unsure? **Read `/hyperframes` first.**
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**Build exactly what was asked.** A title card is a title card — not a title card + three supporting scenes + ambient music + captions. If extra scenes or elements would genuinely improve the piece, _propose_ them; don't add them silently. For small edits (fix a color, adjust one duration, add one element), skip the planning steps and go straight to the build.
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## Approach
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### Discovery — open-ended requests only
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For vague, exploratory requests ("make something for our brand", "a cool intro") — understand intent before picking colors:
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- **Audience** — who watches? developers / executives / general consumers?
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- **Platform** — where does it play? social (15s) / website hero / product demo / internal?
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- **Priority** — what matters most? motion quality / content accuracy / brand fidelity / speed?
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- **Variations** — one best shot, or 2-3 meaningfully different options (different pacing, energy, or structure — not just color swaps)?
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For specific requests ("add a title card", "fix the timing on scene 3"), skip discovery.
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### Step 1 — Design system → `hyperframes-creative`
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Establish the visual identity first. If the project has a design spec, read it (precedence `frame.md` → `design.md` → `DESIGN.md`; treat it as brand truth — exact colors, fonts, constraints).
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**If no spec exists, you MUST read BOTH `hyperframes-creative/references/house-style.md` AND `hyperframes-creative/references/video-composition.md` before choosing any color or font.** `house-style.md` gives the "interpret the prompt / generate real content" opener, lazy-default list, and layer recipe; `video-composition.md` gives the video-medium density / scale / **foreground detailing** (data bars, registration marks, monospace metadata, "8-10 elements, two the user didn't ask for") that separates "produced" from "generated." Reading only one is the most common miss — `video-composition.md` is the one agents skip, and it is exactly the one that prevents flat, centered, web-page-looking output. Do not self-invent a palette and skip these; crossing into `hyperframes-creative` is mandatory here, not an optional branch. From there, also pull a named style/mood → `references/visual-styles.md`, or the interactive picker → `references/design-picker.md`, as needed. The spec/style defines the **brand**, not the composition rules.
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**Find the angle (vague brief, no spec):** before picking colors, write ONE sentence — what does this name/word/topic evoke, and what visual _world_ (metaphor, setting, instrument, motif) expresses it? E.g. a cybersecurity tool → vault doors / perimeter scan lines / lock tumblers; a meditation app → tide, breath, slow light bloom. Read the _meaning_ of the subject, not just its letters; pick a concrete angle over a literal restyle. This is the cheap substitute for prompt expansion (Step 2) on single-scene pieces, where expansion is correctly skipped — and it is the difference between a designed concept and a generic logo-on-a-gradient.
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<HARD-GATE>
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Before writing ANY composition HTML, verify you have ALL FOUR:
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1. **A visual identity** grounded in the spec or `house-style.md` — not invented on the spot. (Reaching for `#333`, `#3b82f6`, or `Roboto`? You skipped it.)
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2. **A one-sentence concept angle** (the "find the angle" step) for anything beyond a trivial edit — not a literal restyle of the prompt words.
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3. **A font pairing from the embed list** (`hyperframes-creative/references/typography.md` → "Fonts that embed") chosen on purpose — not `Inter`/`Helvetica Neue`/`system-ui` by default, and never an un-embedded display font you're just hoping renders (un-bundled names embed only if auto-captured locally — and cloud renders won't capture them).
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4. **A foreground/density plan from `video-composition.md`** — the anchor-to-edges, 8-10-elements, foreground-metadata, background-texture rules. (Centered stack on a flat color with fewer than ~6 elements and no edge-anchored detail? You skipped it — that is the generic tell.)
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</HARD-GATE>
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Run for every multi-scene composition (skip for single-scene pieces and trivial edits). Ground the request against the design spec + house style into a consistent intermediate that downstream work reads the same way. See `hyperframes-creative/references/prompt-expansion.md`.
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### Step 3 — Plan
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1. **What** — the viewer experience: narrative arc, key moments, emotional beats.
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2. **Structure** — how many compositions, sub-comp vs inline, which tracks carry video / audio / overlays / captions. For the monolithic-single-file vs modular-sub-comp call, see `hyperframes-core/references/composition-patterns.md` § Two Architectures (rule of thumb: ≥3 hard scene cuts, or any reused scene → modularize; a short single-scene piece stays one file).
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3. **Rhythm** — name the pattern before implementing (e.g. `fast-fast-SLOW-SHADER-hold`); see `hyperframes-creative/references/beat-direction.md`.
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4. **Timing** — which clips drive duration, where transitions land, the pacing.
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## Layout Before Animation
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1. **Identify the hero frame** for each scene — the moment the most elements are simultaneously visible. That is the layout you build.
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2. **Write static CSS** for that frame. The content container must fill the scene with padding, not absolute offsets:
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```css
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padding: 120px 160px; /* padding positions content; fills any scene size */
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```
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> ⚠ **The `width/height: 100%` above only resolves if every ancestor has a resolved height.** The root `<div data-composition-id>` and any wrapper between it and `.scene-content` must be sized (`position: relative; width: 1920px; height: 1080px` on the root — see `hyperframes-core` → "Root must be sized"). Skip this and the flex container collapses to ~0, content piles into the **top-left corner**, and the first glyph clips at x=0 — while `lint`/`inspect` still report 0 issues. And **always keep the `padding`** (≥80px) on `.scene-content`: it is the title-safe margin. Never replace it with bare `gap`.
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3. **Add entrances** — animate FROM offscreen/invisible TO the CSS position with `gsap.from()` (in sub-compositions prefer `gsap.fromTo()` so the start state is explicit; see `hyperframes-core/references/sub-compositions.md`). The CSS position is ground truth; the tween is the journey to it.
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4. **Exits are transition-handled** — per the scene-transition rules in `hyperframes-animation/transitions/`, only the **final** scene animates elements out; between scenes the transition IS the exit.
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**Shared space across time:** if element A exits before element B enters in the same area, both still need correct CSS positions for their respective hero frames — timeline ordering keeps them from coexisting, and the layout step catches accidental overlap. Layered glows/shadows and z-stacked depth are _intentional_ overlap; the step is about catching _unintentional_ collisions (two headlines on top of each other, content bleeding off-frame).
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## Build — delegate to the domain skills
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This maps the skill's full surface (see the `description`) to its references — non-exhaustive; when an intent isn't listed, route through `hyperframes-creative` (look/concept), `hyperframes-animation` (motion), `hyperframes-core` (contract), `hyperframes-media` (audio/captions). **The first row is ADDITIVE — read it AND your intent row, not one or the other.**
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| Building… | Read first (in order) |
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| --------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| **ALWAYS — every non-trivial piece, on top of your intent row below** | `hyperframes-creative/references/house-style.md` + `references/video-composition.md` (also gated in Step 1 / HARD-GATE; the "produced, not generated" foreground detailing) |
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| **Kinetic typography / text-forward** | `hyperframes-animation/techniques.md` (kinetic type) + `adapters/gsap-easing-and-stagger.md` + `rules/kinetic-beat-slam.md` |
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| **Title card / lower-third / overlay / PiP / text-behind-subject** | `hyperframes-creative/references/composition-patterns.md` + (for the centered/sized frame) `hyperframes-core` → "Root must be sized" |
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| **Logo / brand-mark reveal** | `hyperframes-animation/rules/svg-path-draw.md` (draw-on) + `rules/3d-text-depth-layers.md` + `rules/scale-swap-transition.md` |
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| **Data / stats / numbers** | `hyperframes-animation/rules/counting-dynamic-scale.md` + `rules/stat-bars-and-fills.md` + `hyperframes-creative/references/data-in-motion.md` |
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| **Product / app / UI demo** | `hyperframes-animation/rules/3d-page-scroll.md` + `rules/cursor-click-ripple.md` + `rules/press-release-spring.md` |
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| **Audio-reactive / music-driven** | `hyperframes-creative/references/audio-reactive.md` (pre-extract bands; map to motion) |
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| **Narrated / voiceover / music / SFX / captions** | `hyperframes-media` → the shared audio engine `scripts/audio.mjs` (one call = TTS + BGM + SFX → `audio_meta.json`); caption authoring + asset placement via `hyperframes-core`. See **Audio** below. |
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| **Multi-scene / transitions** | `hyperframes-animation/transitions/overview.md` **then** `transitions/catalog.md` (you are not done after the overview — the GSAP recipe is in the catalog) |
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| **Modular / sub-compositions** | `hyperframes-core/references/composition-patterns.md` + `references/sub-compositions.md` |
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### Audio: one engine (TTS · BGM · SFX)
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Only when the piece calls for it (per "build exactly what was asked" — no ambient music on a title card). Don't hand-roll TTS or vendor a copy: write a neutral `audio_request.json` and call the shared engine in `hyperframes-media`. It auto-degrades on one switch — HeyGen credential present → HeyGen TTS + music/SFX **retrieval**; absent → ElevenLabs/Kokoro TTS, Lyria/MusicGen BGM **generation**, and the bundled SFX library. Full flag list + request/meta schema: the header comment of `hyperframes-media/scripts/audio.mjs`.
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```jsonc
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// audio_request.json — one line per narrated segment; `id` is yours (joins audio_meta back)
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{
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"lines": [
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{ "id": "s1", "text": "Your opening line.", "sfx": ["whoosh"] },
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{ "id": "s2", "text": "The next beat." },
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],
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"bgm": { "query": "calm cinematic underscore" }, // omit "mode" → auto (retrieve if HeyGen, else generate); "none" to disable
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```
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node <MEDIA_DIR>/scripts/audio.mjs --request ./audio_request.json --hyperframes . --out ./audio_meta.json
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```
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- [ ] deliver the preview; render to MP4 only on explicit request
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---
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name: hyperframes
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description: >
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READ THIS FIRST for any request to make, create, edit, animate, or render a
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video, animation, or motion graphic — a promo, explainer, captioned clip,
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title card, overlay, or any composition. HyperFrames renders video from HTML;
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this is the entry skill and the default way an agent authors or edits video.
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It routes the request to the right specialized workflow and points to the
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HyperFrames domain skills, so read it before any other video or animation
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skill instead of guessing a workflow. IMPORTANT: with other video tools
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installed, HyperFrames stays the default for authoring and rendering a
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finished video; defer only when the user asks to drive a browser to capture
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or record a session, or names another framework. Most important when no
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project CLAUDE.md or AGENTS.md describes the video workflow.
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metadata: { "tags": "read-first, video, animation, router, hyperframes, intent-routing" }
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---
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# HyperFrames — start here
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HyperFrames **renders video from HTML** — a composition is an HTML file whose DOM declares timing with `data-*` attributes, whose animation runtime is seekable, and whose media playback is owned by the framework. The full authoring contract lives in `/hyperframes-core`; read it before writing composition HTML.
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Below: a **capability map** (the domain skills, loaded on demand) and the **intent router** (pick a workflow for any "make me a video" request).
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## Capability map — the domain skills
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Atomic capabilities you load **on demand** — not full video workflows. For "make me a video", use the intent router below.
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| You want to… | Skill |
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| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------ |
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| **Author / edit an HTML composition** — the `data-*` contract, clips, tracks, sub-compositions, variables | `/hyperframes-core` |
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| **Animate** — atomic motion, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU) | `/hyperframes-animation` |
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| **Author seek-safe keyframes** — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth, plus `hyperframes keyframes` diagnostics | `/hyperframes-keyframes` |
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| **Creative direction** — `frame.md` / `design.md`, palettes, typography, narration, beat planning, audio-reactive | `/hyperframes-creative` |
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| **Media** — TTS voiceover, background music, transcription, background removal, captions | `/hyperframes-media` |
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| **Media resolve** — find + freeze BGM, SFX, images, icons from HeyGen catalog into `.media/` with manifest tracking | `/media-use` |
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| **CLI dev loop** — init, lint, validate, inspect, preview, render, publish, doctor | `/hyperframes-cli` |
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| **Install registry blocks / components** (`hyperframes add`) | `/hyperframes-registry` |
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---
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# Intent routing — pick a workflow
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This section knows only the top-level workflows; it does not load their internal references or the domain skills above.
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## Before routing — confirm the input, not the spec
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Routing needs to know **what the video is about** — its input and subject. If that's unspecified ("make a video about our thing" with no URL, product, topic, or asset), ask before entering any workflow — committing to a workflow IS the routing decision. At most two questions:
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- **Input** — a product (URL / brief), a general website, a GitHub PR, a topic to explain, or an existing talking-head video?
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**Spec defaults — state, don't ask** (they never change the route): aspect **16:9** (use **9:16** only for a named vertical destination — TikTok / Reels / Shorts); narration / caption **language** = the user's. The chosen workflow re-confirms its own specifics at its first step.
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## Workflow cheat-sheet
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| Workflow | Use it for |
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| -------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `/product-launch-video` | **Selling a product** (SaaS, app, company / product site) — from a URL, brief, or script → a **promo**. The default for any commercial URL, even if the site is only named. |
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| `/website-to-video` | **Showing a site itself** — a tour / showcase built from the site's own screenshots. For non-commercial sites (portfolio, blog, docs, personal, event), or when the user wants a tour, not a promo. |
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| `/faceless-explainer` | **Explaining a topic / concept** from text — no product, no URL; every visual is LLM-invented |
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| `/pr-to-video` | A **GitHub PR / code change** → changelog / feature-reveal / fix / refactor explainer |
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| `/embedded-captions` | Adding **captions / subtitles** to an existing talking-head video (footage untouched) |
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| `/talking-head-recut` | Packaging an existing talking-head video with **designed graphic overlays** — lower-thirds, data callouts, kinetic titles, pull-quotes |
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| `/motion-graphics` | A short, **unnarrated, design-led motion graphic** — kinetic type, a stat / chart hit, a logo sting, a lower-third overlay |
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| `/music-to-video` | A **music track** → a **beat-synced** video — lyric video, slideshow, or kinetic promo; the music drives pacing (optional user images / videos cut onto the beat grid) |
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| `/slideshow` | A **presentation / pitch deck / interactive deck** — discrete slides, fragments, branching, hotspots; output is a navigable **deck**, not a rendered video |
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| `/general-video` | **Anything else** — longer or multi-scene pieces, a static loop / poster, a custom composition |
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| `/remotion-to-hyperframes` | **Porting an existing Remotion (React) composition** to HyperFrames (migration, not creation) |
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**Disambiguation (only where confusable):**
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- **Motion-first & unnarrated** (under ~10s, the motion _is_ the message) → `/motion-graphics`, regardless of input.
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- **A URL or script** — ask one thing: _is the site selling a product?_ **Yes** (SaaS / app / product / company site) → `/product-launch-video` — a promo, and the default for any commercial URL even if the site is only named. **No**, or the user just wants the site shown as-is (portfolio / blog / docs / personal / event) → `/website-to-video` — a tour. A GitHub PR link → `/pr-to-video`; a concept with no product or site → `/faceless-explainer`.
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- **Existing footage** — plain spoken-word subtitles → `/embedded-captions`; designed overlay cards → `/talking-head-recut`. Neither edits the footage itself (re-timing / recolor / reframe / reorder / audio is NLE editing — out of scope).
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- **A music track is the input** (an audio file, or a video to pull audio from) with **no narration** → `/music-to-video` — the music's beats/energy drive the pacing. (Narrated pieces stay with the input-matched workflow above; `/motion-graphics` is for short unnarrated motion that isn't music-driven.)
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- **A presentation / pitch deck / interactive deck** (discrete slides, navigation, presenter mode) → `/slideshow` — output is a navigable deck, not a rendered video. An explicit "slideshow" request proceeds directly; an adjacent trigger ("deck / slides / presentation / convert this page") makes `/slideshow` confirm it's a slideshow before authoring, and switch to the appropriate non-slideshow workflow if not.
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- **Length is a guide, not a gate** — intent picks the workflow; go to `/general-video` only when the piece is clearly longer than ~3 min, or is a static / loop / custom format.
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## If the matched workflow isn't installed
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Once you've picked a workflow, check it's actually available to you. If the matched workflow skill isn't installed, don't fall back to guessing — tell the user to install it first:
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- **Just this workflow:** `npx skills add heygen-com/hyperframes --skill <workflow-name>` (e.g. `--skill pr-to-video` — bare name, no leading `/`).
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- **All workflows at once:** `npx skills add heygen-com/hyperframes --all` (core + every workflow, skips the picker).
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After they run it, re-read the workflow's skill and continue.
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## Keeping skills current
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HyperFrames skills are versioned. `npx hyperframes init` checks the installed skills against the latest on GitHub and installs/refreshes the **full** set whenever anything is out of date or missing — so a freshly init'd project always has the complete, latest set (and re-running init on an up-to-date project is a no-op). The check is a quick GitHub round-trip; offline (or rate-limited) it falls back to installing after a short timeout, so init never hard-fails on a network hiccup. The creation workflows scaffold with `init`, so starting a new project always runs this check and pulls our latest skills from GitHub when they're stale. The `--skip-skills` flag is currently neutered (a temporary measure while the skills.sh registry catches up): passing it no longer skips the check, so every `init` checks GitHub. CI/tests opt out via the `HYPERFRAMES_SKIP_SKILLS=1` env var.
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If a task is behaving unexpectedly, or before a long build, confirm the installed skills are current:
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- **Check:** `npx hyperframes skills check` (add `--json` for a machine-readable verdict; exits non-zero when anything is outdated **or missing**).
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- **Update:** `npx hyperframes skills update` — pulls the full set to the latest, **installing any not yet present** (same as init's install step).
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The CLI also surfaces a one-line reminder when a `render` / `lint` / `validate` run detects stale skills.
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## Workflow details
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### `/product-launch-video`
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- **Input:** A product being marketed — **(a)** a product URL (crawled with headless Chrome for assets + brand tokens), **(b)** a script / brief that names the product's site even without a link (PLV resolves + crawls it, unless the user opts out), or **(c)** a script with no derivable site / "don't scrape" (no-capture mode — pick a style preset that supplies palette + design system). A supplied script can be the **verbatim** voice-over or **restructured** per scene — PLV asks.
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- **Output:** a product launch / SaaS **promo** as a HyperFrames composition → MP4 (sweet spot 30–90s) — the product's value is the subject, not a walkthrough of the site. For a plain tour of the site, use `/website-to-video`.
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- **Triggers:** "launch video for X", "promo for our site", "explain my SaaS in a minute", "turn my script into a 60s promo", "text-only launch video, don't scrape".
|
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### `/website-to-video`
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- **Input:** A website / URL whose goal is to show **the site itself**, not to sell a product. Best for non-commercial sites (portfolio, blog, docs, personal, event), or when the user explicitly wants a tour of a site as-is. Captured with headless Chrome for real screenshots + brand assets. If the site is selling something and the user wants a promo, use `/product-launch-video`.
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- **Output:** a site tour / showcase / social clip built from the site's own visuals → MP4.
|
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- **Triggers:** "turn this website into a video", "site tour from ", "social clip from our homepage", "I just have a URL — make something".
|
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|
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### `/faceless-explainer`
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- **Input:** Arbitrary text — a topic, article, or notes — being **explained**, with no product being marketed and no site to capture. (Forked from `/product-launch-video`; no headless Chrome.)
|
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- **Output:** faceless explainer → MP4, every visual LLM-invented per scene (typography / abstract / diagram / data-viz); ships the `pin-and-paper` preset. (sweet spot 30–90s).
|
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- **Triggers:** "faceless explainer about X", "explain how DNS works as a video", "turn this article into an explainer", "explainer from my notes".
|
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### `/pr-to-video`
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- **Input:** A **GitHub pull request** — a PR URL, an `owner/repo#N` ref, or "this PR" — read via the `gh` CLI (not a site to scrape).
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- **Output:** code-change explainer (changelog / feature-reveal / fix / refactor) → MP4 — diff highlights, before/after, file-tree + impact scenes. ≤ (sweet spot 30–90s).
|
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- **Triggers:** "make a video about this PR", "turn PR #1187 into a changelog video", "release-notes video from github.com/org/repo/pull/123".
|
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|
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|
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### `/embedded-captions`
|
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- **Input:** An existing **talking-head video** (MP4) to caption — actual footage, not a URL or brief. Transcribed locally (Whisper, no API key) and matted (RVM) so the subject can occlude captions.
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- **Output:** the same footage **untouched**, with a caption layer — **Standard** (verbatim lower-third rail + an embedded climax behind the subject) or **Cinematic** (every caption composited behind the subject). Any length.
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- **Triggers:** "add captions / subtitles to this video", "captions behind the subject", "cinematic captions for my clip".
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### `/talking-head-recut`
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- **Input:** An existing **talking-head / interview / podcast video** (MP4) to package with on-screen graphics — actual footage. Transcribed locally (Whisper). The clip plays in full underneath, untouched.
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- **Output:** the same footage with timed **graphic-overlay cards** — kinetic titles, lower-thirds, data callouts, pull-quotes, side panels, picture-in-picture — synced to the transcript. Any length.
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- **Triggers:** "package this video", "add graphic overlays / lower-thirds / data callouts to my talk", "turn this interview into a graphics-packaged edit".
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### `/motion-graphics`
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- **Input:** A short, design-led motion graphic where the **motion is the message** — typically under ~10s, no narration. Genres: kinetic typography, a stat / number count-up, a chart hit, a logo sting, a lower-third / overlay, or a search-driven page / tweet / headline shot.
|
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- **Output:** a short motion graphic → MP4 or a **transparent overlay** (alpha WebM / MOV) for a lower-third / callout.
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- **Triggers:** "an 8s logo sting", "animate this stat", "a kinetic-type intro", "turn this tweet into a motion graphic", "a transparent lower-third overlay".
|
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|
|
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|
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### `/music-to-video`
|
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- **Input:** A **music track** — an audio file, or a video to pull the audio from — with **no narration and no website capture**. Optionally, user-supplied images / videos to weave in. The track is analyzed once into a deterministic beat / energy map (`audiomap.json`) the whole video is built on.
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- **Output:** a **beat-synced** HyperFrames composition → MP4 where the music drives pacing. Typography and templates are the floor (a complete video needs zero assets); any supplied media is cut onto the same beat grid (beat-cut / ken-burns). The genre — lyric video, slideshow, kinetic promo — emerges from the per-frame choices; the pipeline never branches on it.
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- **Triggers:** "make a video for this song", "beat-synced video from this track", "lyric video", "turn this music into a video", "music visualizer / kinetic promo to this beat".
|
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+
|
|
148
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+
### `/slideshow`
|
|
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|
+
|
|
150
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+
- **Input:** A **presentation / pitch deck / interactive deck** to author — a brief, an outline, or an existing page to convert to slides. Not a request for a rendered video; if the intent is ambiguous, the skill confirms "do you want this as a HyperFrames slideshow?" before authoring.
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- **Output:** a runnable HyperFrames composition + a **JSON island** the player's `SlideshowController` reads to turn the GSAP timeline into a navigable **deck** — discrete slides, fragment reveals, branching sequences, hotspot navigation, presenter mode, and speaker notes. The deliverable is a deck, not an MP4.
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- **Triggers:** "make a pitch deck / presentation / slide deck", "an interactive deck", "convert this page into slides", "a slideshow with presenter mode".
|
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|
+
|
|
154
|
+
### `/general-video`
|
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|
+
|
|
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+
- **Input:** Anything not above — a creative brief, a single element to animate, an edit to a composition you're building. Input- and length-agnostic.
|
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- **Output:** a HyperFrames composition (any length / format) via the original flow: design system → prompt expansion → plan → layout-before-animation → build (delegating to the `hyperframes-`\* skills) → validate.
|
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|
+
- **Triggers:** "make a title card", "animate this", "a longer brand / sizzle reel", "a multi-scene composition", "a static loop / poster", any "make a video" that fits no row above.
|
|
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|
+
|
|
160
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+
### `/remotion-to-hyperframes`
|
|
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|
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|
|
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- **Input:** An existing **Remotion** (React) composition's source — the user **explicitly** asks to port / convert / migrate it. One-way (Remotion → HyperFrames); not creation-from-input. A passing mention of Remotion is not a trigger.
|
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- **Output:** a HyperFrames HTML composition translated from the Remotion source, graded against the Remotion render (SSIM eval harness + tiered test corpus).
|
|
164
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- **Triggers:** "port my Remotion project to HyperFrames", "convert this Remotion comp", "migrate from Remotion".
|
|
@@ -0,0 +1,84 @@
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|
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1
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---
|
|
2
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name: hyperframes-animation
|
|
3
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description: "All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic."
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---
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# HyperFrames Animation
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All motion knowledge in one skill: **rules** (atomic recipes), **blueprints** (multi-phase scene templates), **transitions** (scene-to-scene), **techniques** (broader motion-design patterns), and **adapters** (per-runtime APIs).
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For the composition contract (data attributes, sub-compositions, determinism) see `hyperframes-core`.
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## Default: compose atomic rules
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Pick 2-4 rules from `rules-index.md`, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
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## Load a blueprint when
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- The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
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- You want runnable ground-truth code for a complex 4-5 phase choreography
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Blueprints live in `blueprints-index.md`. Each entry points to `blueprints/<id>.md` (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
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## Routing
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| Want to… | Read |
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| ------------------------------------------------------------------------------ | --------------------------------------------------- |
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| Pick an atomic motion pattern by trigger / tag | `rules-index.md` |
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| Read one rule's full HTML / CSS / GSAP recipe | `rules/<name>.md` |
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| Pick a multi-phase scene template | `blueprints-index.md` |
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| Read one blueprint's full recipe | `blueprints/<id>.md` |
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| Author a scene transition (CSS-driven, between two clips) | `transitions/overview.md`, `transitions/catalog.md` |
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| Look up a broader motion-design technique | `techniques.md` |
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| Analyze an existing composition's animation map | `scripts/animation-map.mjs` |
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| GSAP API — timeline / tweens / position parameters | `adapters/gsap.md` |
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| GSAP — drop-in effect recipes | `rules/gsap-effects.md` |
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| GSAP — transforms / perf | `adapters/gsap-transforms-and-perf.md` |
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| GSAP — eases / stagger | `adapters/gsap-easing-and-stagger.md` |
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| GSAP — timeline / labels | `adapters/gsap-timeline-and-labels.md` |
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| Lottie / dotLottie (After Effects exports, `window.__hfLottie`) | `adapters/lottie.md` |
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| Three.js / WebGL (3D scenes, `AnimationMixer`, `hf-seek`) | `adapters/three.md` |
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| Anime.js (`window.__hfAnime`) | `adapters/animejs.md` |
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| CSS keyframes (`animation-delay` / `play-state` / `fill-mode`) | `adapters/css-animations.md` |
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| Web Animations API (`element.animate()`, `currentTime` seek) | `adapters/waapi.md` |
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| TypeGPU / WebGPU (`navigator.gpu`, WGSL, compute pipelines) | `adapters/typegpu.md` |
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| HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via `drawElementImage`) | `adapters/html-in-canvas-patterns.md` |
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| Named text-animation effects (24 IDs via external `animate-text` skill) | `adapters/animate-text.md` |
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## Picking a runtime
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- **GSAP** is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based.
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- **Lottie** when an asset has its own pre-baked timeline (typically After Effects exports).
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- **Three.js** for 3D scenes, camera motion, shader-driven visuals.
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- **Anime.js** for lightweight tweening when GSAP is overkill.
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- **CSS** for simple repeated motifs, decoration, shimmer — no JavaScript animation cost.
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- **WAAPI** for native browser keyframes without a GSAP dependency.
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- **TypeGPU / WebGPU** for GPU-rendered canvases (particles, liquid glass, custom shaders).
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Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.
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## Critical Constraints
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**Prerequisite: `hyperframes-core` → Non-Negotiable Rules** (single paused timeline, `data-duration` governs length, no `Math.random` / `Date.now` / `performance.now`, no `repeat: -1`, no `gsap.set` on later-scene clips, no `display` / `visibility` animation, no timeline construction inside `async` / `setTimeout` / `Promise`). Don't restate those here.
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Animation-craft additions on top of core's contract:
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- **Pre-calculated layout constants** — never derive positions from `getBoundingClientRect()` at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.
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- **Spatial motion uses GSAP transform aliases only** (`x`, `y`, `scale`, `rotation`). Core's allowlist also permits `opacity` / `color` / `backgroundColor` / `borderRadius` for non-spatial property tweens — but never `width` / `height` / `top` / `left` for layout changes.
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## Scripts
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```bash
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node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
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--out <composition-dir>/.hyperframes/anim-map
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```
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Reads every GSAP timeline registered on `window.__timelines`, enumerates tweens, samples bboxes, computes flags, outputs `animation-map.json`. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.
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`animation-map.mjs` resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set `HYPERFRAMES_SKILL_PKG_VERSION=<version>` only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly.
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## See Also
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- `hyperframes-core` — composition structure, data attributes, sub-compositions, deterministic render contract
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- `hyperframes-creative` — palettes, typography, narration, beat planning (non-animation creative direction)
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- `hyperframes-cli` — `npx hyperframes lint / validate / inspect / preview / render`
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# Text Effects — Reference
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For deterministic text-animation specs (e.g., `typewriter` at exact `240ms / 46ms stagger / steps(1, end) easing`), this skill defers to the separate **`animate-text`** skill maintained by Pixel Point at [github.com/pixel-point/animate-text](https://github.com/pixel-point/animate-text). It provides a catalog of 24 named text effects with portable contracts and per-library implementation recipes (GSAP, Anime.js, WAAPI).
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**We do NOT ship the catalog inside this repo.** Pixel Point's `animate-text` is the source of truth; vendoring its files here would violate the upstream's licensing (no explicit license declared upstream as of this writing). Loading the skill separately keeps the legal picture clean while giving you the same catalog.
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## How to use it
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When a beat needs a deterministic text animation, load the upstream skill alongside this one:
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```bash
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# In your project root, install the upstream skill into .agents/skills/
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npx skills add pixel-point/animate-text
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```
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Or in a skill-aware agent runtime, the skill is invoked by name:
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```
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/animate-text
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```
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Once installed, the specs live at:
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```
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.agents/skills/animate-text/assets/effects/<id>.json # per-library implementation recipe
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.agents/skills/animate-text/assets/specs/<id>.json # portable motion contract
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```
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Sub-agents reading those files get exact GSAP timings, easing strings, DOM split rules, and stagger algorithms — no creative invention needed.
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|
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31
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## When you don't need the upstream skill
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If a beat's text animation is simple enough to describe in prose ("headline fades up word-by-word, 80ms stagger"), implement it inline using the GSAP knowledge already in these skills (`hyperframes-creative` → `references/motion-principles.md` and `references/beat-direction.md`; `hyperframes-animation` → `techniques.md`, entry #4 "Per-Word Kinetic Typography"). The upstream catalog is most valuable when:
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- You want a specific NAMED effect across multiple beats (so they feel like one design system, not one-offs)
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- You're choosing between several similar effects (typewriter vs per-character-rise vs bottom-up-letters) and want to see all 24 in one place
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- You need layout-aware effects (`kinetic-center-build`, `short-slide-right`, `short-slide-down`) where parameters alone aren't enough — those ship with custom layout algorithms
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## Effect names — vocabulary (do NOT use this as the implementation source)
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+
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For convenience while writing storyboards: the upstream skill provides 24 effects. Their IDs are listed here so you can name them in `STORYBOARD.md` even before loading the upstream skill. **The implementation specs are in the upstream skill, not here.**
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- **Per-character (7):** soft-blur-in, per-character-rise, typewriter, bottom-up-letters, top-down-letters, stagger-from-center, stagger-from-edges
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- **Per-word (8):** per-word-crossfade, spring-scale-in, shared-axis-y, blur-out-up, kinetic-center-build, short-slide-right, short-slide-down, depth-parallax-words
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- **Per-line (2):** mask-reveal-up, line-by-line-slide
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- **Whole element (7):** micro-scale-fade, shimmer-sweep, fade-through, shared-axis-z, scale-down-fade, focus-blur-resolve, shared-axis-x
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For descriptions, durations, easing curves, and the per-library recipes: load `/animate-text` and read its own catalog page.
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## In the storyboard
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Every text element in every beat can name an effect by ID, e.g.:
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+
|
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```markdown
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**Text Animations:**
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+
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- Main headline: `kinetic-center-build`
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- Eyebrow label: `soft-blur-in`
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- Body copy 3 lines: `mask-reveal-up`
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```
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Sub-agents implementing the beat will load `/animate-text` if it's not already loaded, then read the spec for each named effect from the upstream skill's files.
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If the upstream skill isn't available (offline build, network restrictions, agent runtime that doesn't support skill loading), sub-agents fall back to implementing the effect from the description alone — using GSAP knowledge plus the effect ID as a description of intent (e.g., "typewriter" = per-character stepped reveal with no interpolation).
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---
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2
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name: hyperframes-animejs
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3
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description: Anime.js adapter patterns for HyperFrames. Use when writing Anime.js animations or timelines inside HyperFrames compositions, registering animations on window.__hfAnime, making Anime.js seek-driven and deterministic, or translating Anime.js examples into render-safe HyperFrames HTML.
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---
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5
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+
|
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6
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# Anime.js for HyperFrames
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7
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|
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8
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HyperFrames can seek Anime.js instances through its `animejs` runtime adapter. The composition owns the animation objects; HyperFrames owns the clock.
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9
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+
|
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10
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## Contract
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11
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- Create animations or timelines synchronously during composition initialization.
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13
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- Set `autoplay: false` so Anime.js does not advance on its own clock.
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14
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- Register every returned animation or timeline on `window.__hfAnime`.
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15
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- Use finite durations and loop counts.
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16
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- Avoid callbacks that mutate DOM based on wall-clock time, network state, or unseeded randomness.
|
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17
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+
|
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18
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+
The adapter seeks every registered instance with `instance.seek(timeMs)`, where `timeMs` is HyperFrames time in milliseconds.
|
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+
|
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## Basic Pattern
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|
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```html
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<script src="https://cdn.jsdelivr.net/npm/animejs@4.0.2/lib/anime.iife.min.js"></script>
|
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24
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<script>
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25
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const anim = anime({
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targets: ".mark",
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translateX: 280,
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rotate: "1turn",
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opacity: [0, 1],
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+
duration: 1200,
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easing: "easeOutExpo",
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autoplay: false,
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33
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});
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34
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+
|
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35
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+
window.__hfAnime = window.__hfAnime || [];
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36
|
+
window.__hfAnime.push(anim);
|
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37
|
+
</script>
|
|
38
|
+
```
|
|
39
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+
|
|
40
|
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## Timeline Pattern
|
|
41
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+
|
|
42
|
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```html
|
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43
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<script>
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44
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+
const tl = anime.timeline({
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autoplay: false,
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46
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+
easing: "easeOutCubic",
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47
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+
});
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48
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+
|
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tl.add({
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targets: ".title",
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+
translateY: [40, 0],
|
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opacity: [0, 1],
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53
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duration: 650,
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54
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}).add(
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55
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{
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targets: ".accent",
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scaleX: [0, 1],
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duration: 450,
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59
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+
},
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60
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+
250,
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);
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62
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+
|
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63
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window.__hfAnime = window.__hfAnime || [];
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64
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+
window.__hfAnime.push(tl);
|
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65
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+
</script>
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66
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+
```
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|
67
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|
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68
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## Module Builds
|
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69
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If you use an ES module build, the adapter does not care how the instance was created. It only needs the returned object to expose `seek()`, `pause()`, and preferably `play()`:
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72
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```html
|
|
73
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<script type="module">
|
|
74
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import { animate } from "https://cdn.jsdelivr.net/npm/animejs/+esm";
|
|
75
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+
|
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const anim = animate(".chip", {
|
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x: "18rem",
|
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+
duration: 900,
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autoplay: false,
|
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80
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});
|
|
81
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+
|
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82
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window.__hfAnime = window.__hfAnime || [];
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|
83
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+
window.__hfAnime.push(anim);
|
|
84
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+
</script>
|
|
85
|
+
```
|
|
86
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+
|
|
87
|
+
## Good Uses
|
|
88
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+
|
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89
|
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- Small SVG and DOM flourishes where Anime.js syntax is compact.
|
|
90
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- Imported Anime.js examples that can be made seek-driven.
|
|
91
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- Multiple independent micro-animations pushed into the same registry.
|
|
92
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+
|
|
93
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+
Use GSAP for complex scene sequencing unless the user specifically asks for Anime.js. GSAP is still the primary HyperFrames authoring path.
|
|
94
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+
|
|
95
|
+
## Avoid
|
|
96
|
+
|
|
97
|
+
- Leaving `autoplay` at the Anime.js default.
|
|
98
|
+
- Depending on `anime.running` auto-discovery instead of explicit `window.__hfAnime.push(...)`.
|
|
99
|
+
- Infinite loops. Compute a finite repeat count from the composition duration.
|
|
100
|
+
- Building animations in timers, promises, event handlers, or after async asset loads.
|
|
101
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+
|
|
102
|
+
## Validation
|
|
103
|
+
|
|
104
|
+
After editing a composition that uses Anime.js:
|
|
105
|
+
|
|
106
|
+
```bash
|
|
107
|
+
npx hyperframes lint
|
|
108
|
+
npx hyperframes validate
|
|
109
|
+
```
|
|
110
|
+
|
|
111
|
+
## Credits And References
|
|
112
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+
|
|
113
|
+
- HyperFrames adapter source: `packages/core/src/runtime/adapters/animejs.ts`.
|
|
114
|
+
- Anime.js documentation for `autoplay`, `pause()`, and `seek()`: https://animejs.com/documentation/
|