svelteplot 0.3.6-pr-124.0 → 0.3.6-pr-124.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -53,16 +53,16 @@ export function arrowPath(x1, y1, x2, y2, insetStart, insetEnd, headAngle, headL
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if (insetEnd) {
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const [x, y] = circleCircleIntersect([cx, cy, r], [x2, y2, insetEnd], sign * Math.sign(insetEnd));
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lineAngle += Math.atan2(y - cy, x - cx) - Math.atan2(y2 - cy, x2 - cx);
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(x2 = x), (y2 = y);
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+
((x2 = x), (y2 = y));
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}
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}
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else {
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// For inset straight arrows, offset along the straight line.
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const dx = x2 - x1, dy = y2 - y1, d = Math.hypot(dx, dy);
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if (insetStart)
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-
(x1 += (dx / d) * insetStart), (y1 += (dy / d) * insetStart);
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+
((x1 += (dx / d) * insetStart), (y1 += (dy / d) * insetStart));
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if (insetEnd)
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-
(x2 -= (dx / d) * insetEnd), (y2 -= (dy / d) * insetEnd);
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+
((x2 -= (dx / d) * insetEnd), (y2 -= (dy / d) * insetEnd));
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}
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}
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// The angle of the arrow as it approaches the endpoint, and the
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@@ -36,18 +36,18 @@ function bollinger(values, N, K) {
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// compute sum and square of sums
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for (let n = Math.min(N - 1, values.length); i < n; ++i) {
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const value = values[i];
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(sum += value), (sumSquared += value ** 2);
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+
((sum += value), (sumSquared += value ** 2));
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}
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for (let n = values.length, m = bands.length; i < n; ++i) {
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const value = values[i];
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(sum += value), (sumSquared += value ** 2);
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+
((sum += value), (sumSquared += value ** 2));
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const mean = sum / N;
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const deviation = Math.sqrt((sumSquared - sum ** 2 / N) / (N - 1));
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for (let j = 0; j < K.length; ++j) {
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bands[j][i] = mean + deviation * K[j];
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}
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const value0 = values[i - N + 1];
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-
(sum -= value0), (sumSquared -= value0 ** 2);
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+
((sum -= value0), (sumSquared -= value0 ** 2));
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}
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return bands;
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}
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