svelte-dnd-action 0.9.69 → 0.9.70
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +5 -0
- package/dist/index.mjs +5 -0
- package/package.json +1 -1
- package/src/pointerAction.js +5 -0
package/dist/index.js
CHANGED
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@@ -1953,6 +1953,11 @@
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1953
1953
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originDropZoneRoot.appendChild(draggedEl);
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1954
1954
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// We will keep the original dom node in the dom because touch events keep firing on it, we want to re-add it after the framework removes it
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function keepOriginalElementInDom() {
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1956
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+
// if the drag was already finalized (cleanupPostDrop cleared draggedEl), this rAF loop
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1957
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// must not re-arm the watcher: the original element might leave the DOM long after the
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1958
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// drop (ex: its component unmounts), which would call watchDraggedElement() with an
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// undefined draggedEl and crash inside observe() (getBoundingClientRect of undefined)
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if (!draggedEl) return;
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if (!originalDragTarget.parentElement) {
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originalDragTarget.setAttribute(ORIGINAL_DRAGGED_ITEM_MARKER_ATTRIBUTE, true);
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originDropZoneRoot.appendChild(originalDragTarget);
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package/dist/index.mjs
CHANGED
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@@ -1947,6 +1947,11 @@ function dndzone$2(node, options) {
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originDropZoneRoot.appendChild(draggedEl);
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// We will keep the original dom node in the dom because touch events keep firing on it, we want to re-add it after the framework removes it
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function keepOriginalElementInDom() {
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1950
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+
// if the drag was already finalized (cleanupPostDrop cleared draggedEl), this rAF loop
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1951
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// must not re-arm the watcher: the original element might leave the DOM long after the
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1952
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+
// drop (ex: its component unmounts), which would call watchDraggedElement() with an
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1953
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// undefined draggedEl and crash inside observe() (getBoundingClientRect of undefined)
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1954
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if (!draggedEl) return;
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if (!originalDragTarget.parentElement) {
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originalDragTarget.setAttribute(ORIGINAL_DRAGGED_ITEM_MARKER_ATTRIBUTE, true);
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originDropZoneRoot.appendChild(originalDragTarget);
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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{
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"name": "svelte-dnd-action",
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"description": "*An awesome drag and drop library for Svelte 3 and 4 (not using the browser's built-in dnd, thanks god): Rich animations, nested containers, touch support and more *",
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-
"version": "0.9.
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"version": "0.9.70",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/isaacHagoel/svelte-dnd-action.git"
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package/src/pointerAction.js
CHANGED
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@@ -511,6 +511,11 @@ export function dndzone(node, options) {
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originDropZoneRoot.appendChild(draggedEl);
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// We will keep the original dom node in the dom because touch events keep firing on it, we want to re-add it after the framework removes it
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function keepOriginalElementInDom() {
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514
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+
// if the drag was already finalized (cleanupPostDrop cleared draggedEl), this rAF loop
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515
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+
// must not re-arm the watcher: the original element might leave the DOM long after the
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516
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+
// drop (ex: its component unmounts), which would call watchDraggedElement() with an
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// undefined draggedEl and crash inside observe() (getBoundingClientRect of undefined)
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if (!draggedEl) return;
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if (!originalDragTarget.parentElement) {
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originalDragTarget.setAttribute(ORIGINAL_DRAGGED_ITEM_MARKER_ATTRIBUTE, true);
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originDropZoneRoot.appendChild(originalDragTarget);
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