svelte-dnd-action 0.9.64 → 0.9.66

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package/README.md CHANGED
@@ -1,5 +1,7 @@
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  # SVELTE DND ACTION [![Known Vulnerabilities](https://snyk.io/test/github/isaacHagoel/svelte-dnd-action/badge.svg?targetFile=package.json)](https://snyk.io/test/github/isaacHagoel/svelte-dnd-action?targetFile=package.json)
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+ > Shameless plug: If you are making AI Apps check out my brand-new, open source [dev tool](https://github.com/pragmaticfish/sushify)
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  This is a feature-complete implementation of drag and drop for Svelte using a custom action. It supports almost every imaginable drag and drop use-case, any input device and is fully accessible. <br />
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  It requires very minimal configuration, while offering a rich set of primitives that allow overriding basically any of its default behaviours (using the handler functions). <br /><br />
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  See full features list below. <br />
@@ -262,7 +264,7 @@ Notes:
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  - [Unsortable lists with custom aria instructions](https://svelte.dev/playground/e020ea1051dc4ae3ac2b697064f234bc?version=3)
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  - [Crazy nesting](https://svelte.dev/playground/fe8c9eca04f9417a94a8b6041df77139?version=3), courtesy of @zahachtah
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  - [Generic List Component (Alternative to Slots)](https://svelte.dev/playground/028674733f67409c94bd52995d5906f1?version=3)
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- - [Maitaining internal scroll poisition on scrollable dragabble](https://svelte.dev/playground/eb2f5988bd2f46488810606c1fb13392?version=3)
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+ - [Maintaining internal scroll poisition on scrollable dragabble](https://svelte.dev/playground/eb2f5988bd2f46488810606c1fb13392?version=3)
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  - [Scrabble like board using over a 100 single slot dnd-zones](https://svelte.dev/playground/ed2e138417094281be6db1aef23d7859?version=3)
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  - [Select multiple elements to drag (multi-drag) with mouse or keyboard](https://svelte.dev/playground/c4eb917bb8df42c4b17402a7dda54856?version=3)
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package/dist/index.js CHANGED
@@ -1493,9 +1493,9 @@
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  return;
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  }
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  isDraggedOutsideOfAnyDz = false;
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- // this deals with another race condition. in rare occasions (super rapid operations) the list hasn't updated yet
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+ // this deals with another race condition. on some occasions (super rapid operations) the list hasn't updated yet
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  items = items.filter(function (item) {
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- return item[ITEM_ID_KEY] !== shadowElData[ITEM_ID_KEY];
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+ return item[ITEM_ID_KEY] !== shadowElData[ITEM_ID_KEY] && item[ITEM_ID_KEY] !== SHADOW_PLACEHOLDER_ITEM_ID;
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  });
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  printDebug(function () {
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  return "dragged entered items ".concat(toString(items));
package/dist/index.mjs CHANGED
@@ -1487,9 +1487,9 @@ function handleDraggedEntered(e) {
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  return;
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  }
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  isDraggedOutsideOfAnyDz = false;
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- // this deals with another race condition. in rare occasions (super rapid operations) the list hasn't updated yet
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+ // this deals with another race condition. on some occasions (super rapid operations) the list hasn't updated yet
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  items = items.filter(function (item) {
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- return item[ITEM_ID_KEY] !== shadowElData[ITEM_ID_KEY];
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+ return item[ITEM_ID_KEY] !== shadowElData[ITEM_ID_KEY] && item[ITEM_ID_KEY] !== SHADOW_PLACEHOLDER_ITEM_ID;
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  });
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  printDebug(function () {
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  return "dragged entered items ".concat(toString(items));
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "svelte-dnd-action",
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  "description": "*An awesome drag and drop library for Svelte 3 and 4 (not using the browser's built-in dnd, thanks god): Rich animations, nested containers, touch support and more *",
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- "version": "0.9.64",
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+ "version": "0.9.66",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/isaacHagoel/svelte-dnd-action.git"
@@ -141,8 +141,8 @@ function handleDraggedEntered(e) {
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  return;
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  }
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  isDraggedOutsideOfAnyDz = false;
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- // this deals with another race condition. in rare occasions (super rapid operations) the list hasn't updated yet
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- items = items.filter(item => item[ITEM_ID_KEY] !== shadowElData[ITEM_ID_KEY]);
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+ // this deals with another race condition. on some occasions (super rapid operations) the list hasn't updated yet
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+ items = items.filter(item => item[ITEM_ID_KEY] !== shadowElData[ITEM_ID_KEY] && item[ITEM_ID_KEY] !== SHADOW_PLACEHOLDER_ITEM_ID);
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  printDebug(() => `dragged entered items ${toString(items)}`);
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  if (originDropZone !== e.currentTarget) {