svelte-dnd-action 0.9.59 → 0.9.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +6 -1
- package/dist/index.mjs +6 -1
- package/package.json +1 -1
- package/src/pointerAction.js +6 -1
package/dist/index.js
CHANGED
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@@ -1752,7 +1752,12 @@
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1752
1752
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1753
1753
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// dragging initiated by touch events prevents onclick from initially firing
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1754
1754
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if (e.type === "touchend") {
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1755
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-
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1755
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+
var clickEvent = new Event("click", {
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1756
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bubbles: true,
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1757
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cancelable: true
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1758
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});
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1759
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// doing it this way instead of calling .click() because that doesn't work for SVG elements
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1760
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+
e.target.dispatchEvent(clickEvent);
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1756
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}
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}
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function handleMouseMoveMaybeDragStart(e) {
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package/dist/index.mjs
CHANGED
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@@ -1746,7 +1746,12 @@ function dndzone$2(node, options) {
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1746
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// dragging initiated by touch events prevents onclick from initially firing
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if (e.type === "touchend") {
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1749
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-
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1749
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+
var clickEvent = new Event("click", {
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1750
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+
bubbles: true,
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1751
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+
cancelable: true
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1752
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});
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1753
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// doing it this way instead of calling .click() because that doesn't work for SVG elements
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1754
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e.target.dispatchEvent(clickEvent);
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}
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}
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function handleMouseMoveMaybeDragStart(e) {
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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{
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2
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"name": "svelte-dnd-action",
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3
3
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"description": "*An awesome drag and drop library for Svelte 3 and 4 (not using the browser's built-in dnd, thanks god): Rich animations, nested containers, touch support and more *",
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4
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-
"version": "0.9.
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4
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+
"version": "0.9.60",
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5
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"repository": {
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"type": "git",
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"url": "git+https://github.com/isaacHagoel/svelte-dnd-action.git"
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package/src/pointerAction.js
CHANGED
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@@ -374,7 +374,12 @@ export function dndzone(node, options) {
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// dragging initiated by touch events prevents onclick from initially firing
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376
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if (e.type === "touchend") {
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377
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-
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377
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+
const clickEvent = new Event("click", {
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378
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+
bubbles: true,
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379
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+
cancelable: true
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380
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});
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381
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// doing it this way instead of calling .click() because that doesn't work for SVG elements
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382
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+
e.target.dispatchEvent(clickEvent);
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378
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}
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379
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}
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380
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