svelte-dnd-action 0.9.58 → 0.9.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +8 -2
- package/dist/index.mjs +8 -2
- package/package.json +1 -1
- package/src/pointerAction.js +8 -2
package/dist/index.js
CHANGED
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@@ -1752,7 +1752,12 @@
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1752
1752
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// dragging initiated by touch events prevents onclick from initially firing
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1754
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if (e.type === "touchend") {
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1755
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-
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1755
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+
var clickEvent = new Event("click", {
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1756
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bubbles: true,
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cancelable: true
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});
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// doing it this way instead of calling .click() because that doesn't work for SVG elements
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+
e.target.dispatchEvent(clickEvent);
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}
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}
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function handleMouseMoveMaybeDragStart(e) {
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@@ -1828,12 +1833,13 @@
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if (!originalDragTarget.parentElement) {
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originalDragTarget.setAttribute(ORIGINAL_DRAGGED_ITEM_MARKER_ATTRIBUTE, true);
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originDropZoneRoot.appendChild(originalDragTarget);
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+
// have to watch before we hide, otherwise Svelte 5 $state gets confused
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1837
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+
watchDraggedElement();
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hideElement(originalDragTarget);
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// after the removal of the original element we can give the shadow element the original item id so that the host zone can find it and render it correctly if it does lookups by id
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shadowElData[ITEM_ID_KEY] = draggedElData[ITEM_ID_KEY];
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// to prevent the outline from disappearing
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draggedEl.focus();
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1836
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-
watchDraggedElement();
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} else {
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window.requestAnimationFrame(keepOriginalElementInDom);
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}
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package/dist/index.mjs
CHANGED
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@@ -1746,7 +1746,12 @@ function dndzone$2(node, options) {
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// dragging initiated by touch events prevents onclick from initially firing
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if (e.type === "touchend") {
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-
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+
var clickEvent = new Event("click", {
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bubbles: true,
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+
cancelable: true
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});
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1753
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// doing it this way instead of calling .click() because that doesn't work for SVG elements
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1754
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e.target.dispatchEvent(clickEvent);
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}
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}
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function handleMouseMoveMaybeDragStart(e) {
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@@ -1822,12 +1827,13 @@ function dndzone$2(node, options) {
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if (!originalDragTarget.parentElement) {
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originalDragTarget.setAttribute(ORIGINAL_DRAGGED_ITEM_MARKER_ATTRIBUTE, true);
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originDropZoneRoot.appendChild(originalDragTarget);
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1830
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+
// have to watch before we hide, otherwise Svelte 5 $state gets confused
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watchDraggedElement();
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hideElement(originalDragTarget);
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// after the removal of the original element we can give the shadow element the original item id so that the host zone can find it and render it correctly if it does lookups by id
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shadowElData[ITEM_ID_KEY] = draggedElData[ITEM_ID_KEY];
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// to prevent the outline from disappearing
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draggedEl.focus();
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1830
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-
watchDraggedElement();
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1831
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} else {
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window.requestAnimationFrame(keepOriginalElementInDom);
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}
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package/package.json
CHANGED
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@@ -1,7 +1,7 @@
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1
1
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{
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"name": "svelte-dnd-action",
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"description": "*An awesome drag and drop library for Svelte 3 and 4 (not using the browser's built-in dnd, thanks god): Rich animations, nested containers, touch support and more *",
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-
"version": "0.9.
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"version": "0.9.60",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/isaacHagoel/svelte-dnd-action.git"
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package/src/pointerAction.js
CHANGED
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@@ -374,7 +374,12 @@ export function dndzone(node, options) {
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// dragging initiated by touch events prevents onclick from initially firing
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if (e.type === "touchend") {
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377
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-
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+
const clickEvent = new Event("click", {
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bubbles: true,
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cancelable: true
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});
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// doing it this way instead of calling .click() because that doesn't work for SVG elements
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e.target.dispatchEvent(clickEvent);
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}
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}
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@@ -439,12 +444,13 @@ export function dndzone(node, options) {
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if (!originalDragTarget.parentElement) {
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originalDragTarget.setAttribute(ORIGINAL_DRAGGED_ITEM_MARKER_ATTRIBUTE, true);
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originDropZoneRoot.appendChild(originalDragTarget);
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447
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+
// have to watch before we hide, otherwise Svelte 5 $state gets confused
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448
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+
watchDraggedElement();
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hideElement(originalDragTarget);
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// after the removal of the original element we can give the shadow element the original item id so that the host zone can find it and render it correctly if it does lookups by id
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444
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shadowElData[ITEM_ID_KEY] = draggedElData[ITEM_ID_KEY];
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445
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// to prevent the outline from disappearing
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446
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draggedEl.focus();
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447
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-
watchDraggedElement();
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448
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} else {
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window.requestAnimationFrame(keepOriginalElementInDom);
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}
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