svelte-dnd-action 0.9.48 → 0.9.49

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package/dist/index.js CHANGED
@@ -1032,7 +1032,9 @@
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  var clonedCanvas = clonedCanvases[_i];
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  clonedCanvas.width = canvas.width;
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  clonedCanvas.height = canvas.height;
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- clonedCanvas.getContext("2d").drawImage(canvas, 0, 0);
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+ if (canvas.width > 0 && canvas.height > 0) {
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+ clonedCanvas.getContext("2d").drawImage(canvas, 0, 0);
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+ }
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  }
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  }
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  return cloned;
package/dist/index.mjs CHANGED
@@ -1026,7 +1026,9 @@ function svelteNodeClone(el) {
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  var clonedCanvas = clonedCanvases[_i];
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  clonedCanvas.width = canvas.width;
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  clonedCanvas.height = canvas.height;
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- clonedCanvas.getContext("2d").drawImage(canvas, 0, 0);
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+ if (canvas.width > 0 && canvas.height > 0) {
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+ clonedCanvas.getContext("2d").drawImage(canvas, 0, 0);
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+ }
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  }
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  }
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  return cloned;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "svelte-dnd-action",
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  "description": "*An awesome drag and drop library for Svelte 3 and 4 (not using the browser's built-in dnd, thanks god): Rich animations, nested containers, touch support and more *",
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- "version": "0.9.48",
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+ "version": "0.9.49",
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  "repository": {
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  "type": "git",
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  "url": "git+https://github.com/isaacHagoel/svelte-dnd-action.git"
@@ -38,7 +38,9 @@ export function svelteNodeClone(el) {
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  const clonedCanvas = clonedCanvases[i];
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  clonedCanvas.width = canvas.width;
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  clonedCanvas.height = canvas.height;
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- clonedCanvas.getContext("2d").drawImage(canvas, 0, 0);
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+ if (canvas.width > 0 && canvas.height > 0) {
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+ clonedCanvas.getContext("2d").drawImage(canvas, 0, 0);
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+ }
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  }
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  }
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