supervision 0.2.1 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +6 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +97 -11
- package/dist/index.js.map +1 -1
- package/dist/mask-preparation.worker.js +9 -0
- package/dist/mask-preparation.worker.js.map +1 -1
- package/dist/renderers/annotation-shape-styles.d.ts +3 -1
- package/dist/renderers/annotation-shape-styles.d.ts.map +1 -1
- package/dist/renderers/media-renderer-core.d.ts.map +1 -1
- package/dist/renderers/media-renderer-scene.d.ts +4 -0
- package/dist/renderers/media-renderer-scene.d.ts.map +1 -1
- package/dist/renderers/pixi-media-scene.d.ts.map +1 -1
- package/dist/sessions/media-session.d.ts.map +1 -1
- package/dist/tracking.worker.js +9 -0
- package/dist/tracking.worker.js.map +1 -1
- package/node_modules/supervision-js-core/dist/index.d.ts +9 -2
- package/node_modules/supervision-js-core/dist/index.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/index.js +406 -79
- package/node_modules/supervision-js-core/dist/index.js.map +1 -1
- package/node_modules/supervision-js-core/dist/interactions/annotation-handles.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/interactions/detection-picker.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/styles/annotation-renderer-presentation.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/styles/annotation-renderer-registry.d.ts +1 -1
- package/node_modules/supervision-js-core/dist/styles/annotation-renderer-registry.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/styles/default-annotation-presentation.d.ts +8 -0
- package/node_modules/supervision-js-core/dist/styles/default-annotation-presentation.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/styles/oriented-box-style.d.ts +35 -0
- package/node_modules/supervision-js-core/dist/styles/oriented-box-style.d.ts.map +1 -0
- package/node_modules/supervision-js-core/dist/styles/percentage-bar-style.d.ts +19 -0
- package/node_modules/supervision-js-core/dist/styles/percentage-bar-style.d.ts.map +1 -0
- package/node_modules/supervision-js-core/dist/styles/source-presentation.d.ts +4 -0
- package/node_modules/supervision-js-core/dist/styles/source-presentation.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/types/annotation-renderer.d.ts +20 -2
- package/node_modules/supervision-js-core/dist/types/annotation-renderer.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/types/detections.d.ts +15 -0
- package/node_modules/supervision-js-core/dist/types/detections.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/types/interaction.d.ts +1 -0
- package/node_modules/supervision-js-core/dist/types/interaction.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/types/media-rendering.d.ts +4 -0
- package/node_modules/supervision-js-core/dist/types/media-rendering.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/types/oriented-box-style.d.ts +27 -0
- package/node_modules/supervision-js-core/dist/types/oriented-box-style.d.ts.map +1 -0
- package/node_modules/supervision-js-core/dist/types/percentage-bar-style.d.ts +76 -0
- package/node_modules/supervision-js-core/dist/types/percentage-bar-style.d.ts.map +1 -0
- package/node_modules/supervision-js-core/dist/types/shape-style.d.ts +1 -1
- package/node_modules/supervision-js-core/dist/types/shape-style.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/utils/detection-frames.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/utils/detection-projection.d.ts +6 -6
- package/node_modules/supervision-js-core/dist/utils/detection-projection.d.ts.map +1 -1
- package/node_modules/supervision-js-core/dist/utils/geometry.d.ts.map +1 -1
- package/package.json +1 -1
package/dist/index.js
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import { copySortedDetectionFrames, detectionFrameOverlapsRange, projectDetectionFrameForTracking, createSortTracker, createOCSortTracker, createCBIoUTracker, createByteTrackTracker, MediaErrorKind, includeDefined, MediaSourceStatus, MediaRendererPlaybackState, MediaRendererFit, createDefaultAnnotationPresentation, createProjectedDetectionFrameSource, createArrayDetectionFrameSource, createBufferedDetectionTimeline, resolveAnnotationRendererPresentation, PlaybackGateReach, createIdleDetectionBufferState, MediaInteractionMode, decodeCompressedRleMask, createIdMaskFrame, encodeBinaryMask, rasterizePolygonToMask, resolveIdMaskPaletteId, decodeCompressedRleCounts, canReuseMaskStyleArtifacts, getBufferedDetectionTimelineFrameSnapshot, MAX_ID_MASK_PALETTE_ENTRIES, StrokeAlignment, BaseBoxStyle, centerRectToTopLeftRect, BoxShape, BaseFocusStyle, extractDetectionMaskRectRuns, AnnotationGestureStateKind, AnnotationHandleKind, getDetectionRect, DetectionPickTarget, createDetectionPickKey, rebaseDetectionPickToFrame, pickDetectionAtPoint, followDetectionPickAcrossFrames, haveSameDetectionPickIdentities, pickAnnotationHandle, getAnnotationHandles, LabelPlacement, BasePolygonStyle, BasePolylineStyle, BaseKeypointStyle, ShapeInstructionKind, sampleEllipseArc, resolveEllipseSegmentCount, KeypointMarkerShape, MarkerSizeSpace, MarkerShape, resolveMarkerGeometry, BaseInteractionStyle, DetectionInteractionState, writeIdMaskPaletteEntry, resolveIdMaskStrokeTexels, MAX_ID_MASK_STROKE_WIDTH, DetectionBufferStatus, resolveMaskStyleOpacity, pickDetectionByMaskId, BoxStrokeAlignment, RegionRendererMediaEffectKind, RegionRendererSourceKind, RegionRendererCoverageKind, RegionRendererSizeSpace, resolveStyleValue, resolveAnnotationStyleState, lightenColor, resolveAnnotationRendererStyleFields, annotationRendererKinds, createViewportController, MediaSessionMode, DetectionFrameRetentionMode, createMemoryColdDetectionFrameStore, createWritableDetectionFrameSource, createCompositeDetectionFrameSource, MediaSessionActivityStatus, MediaSessionActivityKind, MediaSessionStatus, createSourceAwarePresentation, projectDetectionFrames, DetectionFrameSelectionMode } from 'supervision-js-core';
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export { BaseBoxCornerStyle, BaseBoxStyle, BaseFocusStyle, BaseInteractionStyle, BaseKeypointStyle, BaseLabelStyle, BaseMarkerStyle, BaseMaskStyle, BasePolygonStyle, BasePolylineStyle, BoxShape, BoxStrokeAlignment, DEFAULT_DETECTION_CLASS_STYLES, DEFAULT_DETECTION_COLOR_SEQUENCE, DetectionBufferStatus, DetectionFrameRetentionMode, DetectionFrameSelectionMode, DetectionInteractionState, DetectionMaskEncoding, DetectionPickTarget, FocusTargetMode, KeypointMarkerShape, KeypointVisibility, LabelPlacement, LabelVisibilityMode, MarkerShape, MarkerSizeSpace, MaskRenderMode, MediaErrorKind, MediaInteractionMode, MediaRendererFit, MediaRendererPlaybackState, MediaSessionActivityKind, MediaSessionActivityStatus, MediaSessionMode, MediaSessionStatus, MediaSourceStatus, PlaybackGateReach, RegionRendererComposeMode, RegionRendererCoverageKind, RegionRendererMediaEffectKind, RegionRendererRegionKind, RegionRendererSizeSpace, RegionRendererSourceKind, SUPERVISION_ROBOFLOW_COLOR, TrackingGeometry, annotationRendererKinds, annotationRenderers, createArrayDetectionFrameSource, createBufferedDetectionTimeline, createByteTrackTracker, createCBIoUTracker, createColdDetectionFrameSource, createCompositeDetectionFrameSource, createDefaultAnnotationPresentation, createMemoryColdDetectionFrameStore, createOCSortTracker, createProjectedDetectionFrameSource, createSortTracker, createWritableDetectionFrameSource, detectionPostProcessors, normalizeDetectionClassName, pickDetectionAtPoint, projectDetectionFrame, projectDetectionFrameForTracking, projectDetectionFrames, resolveDetectionClassColorStyle } from 'supervision-js-core';
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export { BaseBoxCornerStyle, BaseBoxStyle, BaseFocusStyle, BaseInteractionStyle, BaseKeypointStyle, BaseLabelStyle, BaseMarkerStyle, BaseMaskStyle, BaseOrientedBoxStyle, BasePercentageBarStyle, BasePolygonStyle, BasePolylineStyle, BoxShape, BoxStrokeAlignment, DEFAULT_DETECTION_CLASS_STYLES, DEFAULT_DETECTION_COLOR_SEQUENCE, DetectionBufferStatus, DetectionFrameRetentionMode, DetectionFrameSelectionMode, DetectionInteractionState, DetectionMaskEncoding, DetectionPickTarget, FocusTargetMode, KeypointMarkerShape, KeypointVisibility, LabelPlacement, LabelVisibilityMode, MarkerShape, MarkerSizeSpace, MaskRenderMode, MediaErrorKind, MediaInteractionMode, MediaRendererFit, MediaRendererPlaybackState, MediaSessionActivityKind, MediaSessionActivityStatus, MediaSessionMode, MediaSessionStatus, MediaSourceStatus, PercentageBarPlacement, PlaybackGateReach, RegionRendererComposeMode, RegionRendererCoverageKind, RegionRendererMediaEffectKind, RegionRendererRegionKind, RegionRendererSizeSpace, RegionRendererSourceKind, SUPERVISION_ROBOFLOW_COLOR, TrackingGeometry, annotationRendererKinds, annotationRenderers, createArrayDetectionFrameSource, createBufferedDetectionTimeline, createByteTrackTracker, createCBIoUTracker, createColdDetectionFrameSource, createCompositeDetectionFrameSource, createDefaultAnnotationPresentation, createMemoryColdDetectionFrameStore, createOCSortTracker, createProjectedDetectionFrameSource, createSortTracker, createWritableDetectionFrameSource, detectionPostProcessors, normalizeDetectionClassName, pickDetectionAtPoint, projectDetectionFrame, projectDetectionFrameForTracking, projectDetectionFrames, resolveDetectionClassColorStyle } from 'supervision-js-core';
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import { M as MediaSourceError, t as toMediaSourceError, r as resolveDisplayPixelRatio } from './video-engine-media-source-DR-x1UfK.js';
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export { c as createWebVideoEngineMediaRendererSource, g as getMediaErrorKind, i as isMediaSourceError, o as openWebVideoEngineMediaSource } from './video-engine-media-source-DR-x1UfK.js';
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: `index:${frame.frameIndex}`;
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const EMBEDDED_TRACKING_WORKER_SOURCE = "(function () {\n 'use strict';\n\n /** COCO-compatible keypoint visibility values. */\n var KeypointVisibility;\n (function (KeypointVisibility) {\n KeypointVisibility[KeypointVisibility[\"NotLabeled\"] = 0] = \"NotLabeled\";\n KeypointVisibility[KeypointVisibility[\"Occluded\"] = 1] = \"Occluded\";\n KeypointVisibility[KeypointVisibility[\"Visible\"] = 2] = \"Visible\";\n })(KeypointVisibility || (KeypointVisibility = {}));\n var DetectionMaskEncoding;\n (function (DetectionMaskEncoding) {\n DetectionMaskEncoding[\"CompressedRle\"] = \"compressedRle\";\n })(DetectionMaskEncoding || (DetectionMaskEncoding = {}));\n\n var DetectionBufferStatus;\n (function (DetectionBufferStatus) {\n DetectionBufferStatus[\"Idle\"] = \"idle\";\n DetectionBufferStatus[\"Loading\"] = \"loading\";\n /**\n * The playback gate is holding playback until the source produces detections\n * for the requested range. {@link DetectionBufferStatus.Loading} fetches\n * detections the source already has; this one waits on a producer.\n */\n DetectionBufferStatus[\"AwaitingCoverage\"] = \"awaitingCoverage\";\n DetectionBufferStatus[\"Ready\"] = \"ready\";\n DetectionBufferStatus[\"Error\"] = \"error\";\n DetectionBufferStatus[\"Destroyed\"] = \"destroyed\";\n })(DetectionBufferStatus || (DetectionBufferStatus = {}));\n /**\n * How the renderer selects the active detection frame for a media timestamp.\n */\n var DetectionFrameSelectionMode;\n (function (DetectionFrameSelectionMode) {\n /**\n * Select the frame whose `[mediaTime, endTime)` interval contains the media\n * time. This is the default for interval annotations and timestamped sources.\n *\n * Frame times must come from the media itself. Times reconstructed from a\n * nominal frame rate drift against a clip whose real rate differs, and once\n * that drift passes the half-millisecond selection tolerance a playhead\n * landing on a frame boundary selects the previous frame's detections.\n *\n * A frame that carries no `endTime` stays active until the next frame starts,\n * which bridges an index the source never produced.\n * {@link DetectionFrameSelectionMode.NearestFrameIndex} bounds each frame to\n * one grid step instead, so a missing index reads as no detections.\n */\n DetectionFrameSelectionMode[\"Interval\"] = \"interval\";\n /**\n * Select from a known inference frame grid using `frameIndex` and\n * `frameRate`. This is useful when inference was run on normalized frames and\n * playback should snap detections to that grid.\n *\n * A frame speaks for one grid step starting at its own media time, and an\n * index the source never produced selects nothing rather than a neighbour.\n *\n * A frame carrying no `frameIndex` speaks for its step on the same terms,\n * reached by the time it starts at rather than by an index that names it. Its\n * `endTime` does not widen it past that step, so a source that labels only\n * part of what it writes cannot bridge the indexes it never produced.\n */\n DetectionFrameSelectionMode[\"NearestFrameIndex\"] = \"nearestFrameIndex\";\n })(DetectionFrameSelectionMode || (DetectionFrameSelectionMode = {}));\n var DetectionFrameRetentionMode;\n (function (DetectionFrameRetentionMode) {\n /**\n * Keep writable detections only in an in-memory store. Useful for ephemeral\n * live streams where old predictions should disappear when evicted.\n */\n DetectionFrameRetentionMode[\"MemoryOnly\"] = \"memoryOnly\";\n /**\n * Persist every written detection frame. Useful for finite media where seek\n * and replay should not require recomputing detections.\n */\n DetectionFrameRetentionMode[\"PersistAll\"] = \"persistAll\";\n /**\n * Persist only the most recent retention window. Useful for long-running\n * streams where replay is bounded to a recent time horizon.\n */\n DetectionFrameRetentionMode[\"PersistWindow\"] = \"persistWindow\";\n })(DetectionFrameRetentionMode || (DetectionFrameRetentionMode = {}));\n\n var AnnotationFrameMutationKind;\n (function (AnnotationFrameMutationKind) {\n AnnotationFrameMutationKind[\"Add\"] = \"add\";\n AnnotationFrameMutationKind[\"Remove\"] = \"remove\";\n AnnotationFrameMutationKind[\"Replace\"] = \"replace\";\n AnnotationFrameMutationKind[\"Transact\"] = \"transact\";\n AnnotationFrameMutationKind[\"Update\"] = \"update\";\n })(AnnotationFrameMutationKind || (AnnotationFrameMutationKind = {}));\n\n /**\n * Creates one stateful SORT tracker for a single ordered media sequence.\n *\n * Defaults, lifecycle semantics, and observation-only output mirror\n * roboflow/trackers SORT. Motion predictions remain internal to association.\n */\n function createSortTracker$1(options = {}) {\n const lostTrackBuffer = normalizeNonNegativeInteger$1(options.lostTrackBuffer ?? 30, \"lostTrackBuffer\");\n const frameRate = options.frameRate ?? 30;\n const trackActivationThreshold = options.trackActivationThreshold ?? 0.25;\n const minimumConsecutiveFrames = normalizePositiveInteger$1(options.minimumConsecutiveFrames ?? 3, \"minimumConsecutiveFrames\");\n const minimumIouThreshold = options.minimumIouThreshold ?? 0.3;\n if (!Number.isFinite(frameRate) || frameRate <= 0) {\n throw new Error(\"frameRate must be a finite positive value.\");\n }\n normalizeUnitInterval$1(trackActivationThreshold, \"trackActivationThreshold\");\n normalizeUnitInterval$1(minimumIouThreshold, \"minimumIouThreshold\");\n const scaledLostTrackBuffer = (frameRate / 30) * lostTrackBuffer;\n if (!Number.isFinite(scaledLostTrackBuffer)) {\n throw new Error(\"Scaled lostTrackBuffer overflows: frameRate / 30 * lostTrackBuffer must be finite.\");\n }\n const maximumFramesWithoutUpdate = lostTrackBuffer === 0 ? 0 : Math.max(1, Math.ceil(scaledLostTrackBuffer));\n let tracks = [];\n let nextTrackerId = 0;\n let previousFrameIndex;\n return {\n reset() {\n tracks = [];\n nextTrackerId = 0;\n previousFrameIndex = undefined;\n },\n update(detections, frameIndex) {\n const frameStep = resolveFrameStep(frameIndex, previousFrameIndex);\n previousFrameIndex = frameIndex ?? previousFrameIndex;\n const predicted = tracks.map((track) => track.predict(frameStep, frameRate));\n const { matches, unmatchedDetections } = associateDetectionsToTracks(detections, predicted, minimumIouThreshold);\n const trackerIds = new Map();\n for (const match of matches) {\n const track = tracks[match.trackIndex];\n const detection = detections[match.detectionIndex];\n track.update(detection);\n if (track.trackerId === undefined &&\n track.successfulUpdates >= minimumConsecutiveFrames) {\n track.trackerId = nextTrackerId;\n nextTrackerId += 1;\n }\n if (track.trackerId !== undefined) {\n trackerIds.set(detection.detectionIndex, track.trackerId);\n }\n }\n for (const detectionIndex of unmatchedDetections) {\n const detection = detections[detectionIndex];\n if ((detection.confidence ?? 1) >= trackActivationThreshold) {\n tracks.push(new KalmanBoxTrack(detection));\n }\n }\n tracks = tracks.filter((track) => track.timeSinceUpdate <= maximumFramesWithoutUpdate &&\n (track.successfulUpdates >= minimumConsecutiveFrames ||\n track.timeSinceUpdate === 0));\n return {\n activeTrackCount: tracks.length,\n assignments: detections.flatMap((detection) => {\n const trackerId = trackerIds.get(detection.detectionIndex);\n return trackerId === undefined\n ? []\n : [{ detectionIndex: detection.detectionIndex, trackerId }];\n }),\n confirmedTrackCount: tracks.filter((track) => track.trackerId !== undefined).length,\n };\n },\n };\n }\n class KalmanBoxTrack {\n consecutiveUpdates;\n trackerId;\n successfulUpdates = 1;\n timeSinceUpdate = 0;\n state;\n covariance = identity(8);\n constructor(detection, consecutiveUpdates = false) {\n this.consecutiveUpdates = consecutiveUpdates;\n this.state = [...rectToXyxy(detection.rect), 0, 0, 0, 0].map((value) => [\n value,\n ]);\n }\n predict(frameStep, frameRate) {\n if (this.consecutiveUpdates && this.timeSinceUpdate > 0) {\n this.successfulUpdates = 0;\n }\n const transition = identity(8);\n for (let index = 0; index < 4; index += 1) {\n transition[index][index + 4] = frameStep;\n }\n this.state = multiply(transition, this.state);\n this.covariance = add(multiply(multiply(transition, this.covariance), transpose(transition)), createProcessNoise(frameStep, frameRate));\n // Python SORT counts update calls for the fixed-rate lost-track budget.\n this.timeSinceUpdate += 1;\n return stateToRect(this.state);\n }\n update(detection) {\n const measurement = rectToXyxy(detection.rect).map((value) => [value]);\n const observation = [\n [1, 0, 0, 0, 0, 0, 0, 0],\n [0, 1, 0, 0, 0, 0, 0, 0],\n [0, 0, 1, 0, 0, 0, 0, 0],\n [0, 0, 0, 1, 0, 0, 0, 0],\n ];\n const measurementNoise = scale(identity(4), 0.1);\n const innovation = subtract(measurement, multiply(observation, this.state));\n const covarianceObservationTranspose = multiply(this.covariance, transpose(observation));\n const innovationCovariance = add(multiply(observation, covarianceObservationTranspose), measurementNoise);\n const gain = multiply(covarianceObservationTranspose, inverse(innovationCovariance));\n this.state = add(this.state, multiply(gain, innovation));\n const identityMinusGainObservation = subtract(identity(8), multiply(gain, observation));\n // Joseph form matches the Python implementation and is more stable.\n this.covariance = add(multiply(multiply(identityMinusGainObservation, this.covariance), transpose(identityMinusGainObservation)), multiply(multiply(gain, measurementNoise), transpose(gain)));\n this.timeSinceUpdate = 0;\n this.successfulUpdates += 1;\n }\n getStateRect() {\n return stateToRect(this.state);\n }\n }\n function associateDetectionsToTracks(detections, predicted, minimumIouThreshold) {\n if (predicted.length === 0 || detections.length === 0) {\n return {\n matches: [],\n unmatchedDetections: detections.map((_, index) => index),\n };\n }\n // Python SORT associates all detections class-agnostically using standard IoU.\n const scores = predicted.map((rect) => detections.map((detection) => intersectionOverUnion(rect, detection.rect)));\n const candidateMatches = maximizeAssignment(scores);\n const matches = [];\n const matchedDetections = new Set();\n for (const [trackIndex, detectionIndex] of candidateMatches) {\n if (scores[trackIndex][detectionIndex] < minimumIouThreshold)\n continue;\n matches.push({ detectionIndex, trackIndex });\n matchedDetections.add(detectionIndex);\n }\n matches.sort((left, right) => left.trackIndex - right.trackIndex);\n return {\n matches,\n unmatchedDetections: detections.flatMap((_, index) => matchedDetections.has(index) ? [] : [index]),\n };\n }\n /** Hungarian assignment for a rectangular score matrix. */\n function maximizeAssignment(scores) {\n if (scores.length === 0 || scores[0]?.length === 0) {\n return [];\n }\n const rowCount = scores.length;\n const columnCount = scores[0].length;\n const transposed = rowCount > columnCount;\n const costs = transposed\n ? Array.from({ length: columnCount }, (_, row) => Array.from({ length: rowCount }, (_, column) => 1 - scores[column][row]))\n : scores.map((row) => row.map((score) => 1 - score));\n const rows = costs.length;\n const columns = costs[0].length;\n const u = new Array(rows + 1).fill(0);\n const v = new Array(columns + 1).fill(0);\n const p = new Array(columns + 1).fill(0);\n const way = new Array(columns + 1).fill(0);\n for (let row = 1; row <= rows; row += 1) {\n p[0] = row;\n let column0 = 0;\n const minValue = new Array(columns + 1).fill(Number.POSITIVE_INFINITY);\n const used = new Array(columns + 1).fill(false);\n do {\n used[column0] = true;\n const row0 = p[column0];\n let delta = Number.POSITIVE_INFINITY;\n let column1 = 0;\n for (let column = 1; column <= columns; column += 1) {\n if (used[column])\n continue;\n const current = costs[row0 - 1][column - 1] - u[row0] - v[column];\n if (current < minValue[column]) {\n minValue[column] = current;\n way[column] = column0;\n }\n if (minValue[column] < delta) {\n delta = minValue[column];\n column1 = column;\n }\n }\n for (let column = 0; column <= columns; column += 1) {\n if (used[column]) {\n u[p[column]] += delta;\n v[column] -= delta;\n }\n else {\n minValue[column] -= delta;\n }\n }\n column0 = column1;\n } while (p[column0] !== 0);\n do {\n const column1 = way[column0];\n p[column0] = p[column1];\n column0 = column1;\n } while (column0 !== 0);\n }\n const assignments = [];\n for (let column = 1; column <= columns; column += 1) {\n if (p[column] === 0)\n continue;\n const row = p[column] - 1;\n assignments.push(transposed ? [column - 1, row] : [row, column - 1]);\n }\n return assignments;\n }\n function rectToXyxy(rect) {\n return [\n rect.x - rect.width / 2,\n rect.y - rect.height / 2,\n rect.x + rect.width / 2,\n rect.y + rect.height / 2,\n ];\n }\n function stateToRect(state) {\n // The Python XYXY estimator intentionally leaves corner velocities\n // unconstrained. Normalize only at the browser Rect boundary so a crossing\n // prediction cannot violate the positive-width/height storage contract.\n const x1 = Math.min(state[0][0], state[2][0]);\n const y1 = Math.min(state[1][0], state[3][0]);\n const x2 = Math.max(state[0][0], state[2][0]);\n const y2 = Math.max(state[1][0], state[3][0]);\n return {\n height: Math.max(Number.EPSILON, y2 - y1),\n width: Math.max(Number.EPSILON, x2 - x1),\n x: (x1 + x2) / 2,\n y: (y1 + y2) / 2,\n };\n }\n function createProcessNoise(frameStep, frameRate) {\n if (Math.abs(frameStep - 1) <= 0.004 * frameRate) {\n return scale(identity(8), 0.01);\n }\n const result = Array.from({ length: 8 }, () => new Array(8).fill(0));\n const dt2 = frameStep * frameStep;\n const dt3 = dt2 * frameStep;\n const dt4 = dt2 * dt2;\n for (let index = 0; index < 4; index += 1) {\n const velocityIndex = index + 4;\n result[index][index] = (0.01 * dt4) / 4;\n result[index][velocityIndex] = (0.01 * dt3) / 2;\n result[velocityIndex][index] = (0.01 * dt3) / 2;\n result[velocityIndex][velocityIndex] = 0.01 * dt2;\n }\n return result;\n }\n function intersectionOverUnion(left, right) {\n const leftX = left.x - left.width / 2;\n const leftY = left.y - left.height / 2;\n const rightX = right.x - right.width / 2;\n const rightY = right.y - right.height / 2;\n const intersectionWidth = Math.max(0, Math.min(leftX + left.width, rightX + right.width) -\n Math.max(leftX, rightX));\n const intersectionHeight = Math.max(0, Math.min(leftY + left.height, rightY + right.height) -\n Math.max(leftY, rightY));\n const intersection = intersectionWidth * intersectionHeight;\n const union = left.width * left.height + right.width * right.height - intersection;\n return union <= 0 ? 0 : intersection / union;\n }\n function resolveFrameStep(current, previous) {\n if (current === undefined || previous === undefined)\n return 1;\n return Math.max(1, current - previous);\n }\n function normalizePositiveInteger$1(value, label) {\n if (!Number.isInteger(value) || value < 1) {\n throw new Error(`${label} must be a positive integer.`);\n }\n return value;\n }\n function normalizeNonNegativeInteger$1(value, label) {\n if (!Number.isInteger(value) || value < 0) {\n throw new Error(`${label} must be a non-negative integer.`);\n }\n return value;\n }\n function normalizeUnitInterval$1(value, label) {\n if (!Number.isFinite(value) || value < 0 || value > 1) {\n throw new Error(`${label} must be between 0 and 1.`);\n }\n }\n function identity(size) {\n return Array.from({ length: size }, (_, row) => Array.from({ length: size }, (_, column) => (row === column ? 1 : 0)));\n }\n function scale(matrix, factor) {\n return matrix.map((row) => row.map((value) => value * factor));\n }\n function transpose(matrix) {\n return matrix[0].map((_, column) => matrix.map((row) => row[column]));\n }\n function add(left, right) {\n return left.map((row, rowIndex) => row.map((value, columnIndex) => value + right[rowIndex][columnIndex]));\n }\n function subtract(left, right) {\n return left.map((row, rowIndex) => row.map((value, columnIndex) => value - right[rowIndex][columnIndex]));\n }\n function multiply(left, right) {\n return left.map((row) => right[0].map((_, column) => row.reduce((sum, value, index) => sum + value * right[index][column], 0)));\n }\n function inverse(matrix) {\n const size = matrix.length;\n const augmented = matrix.map((row, index) => [\n ...row,\n ...identity(size)[index],\n ]);\n for (let column = 0; column < size; column += 1) {\n let pivot = column;\n for (let row = column + 1; row < size; row += 1) {\n if (Math.abs(augmented[row][column]) >\n Math.abs(augmented[pivot][column])) {\n pivot = row;\n }\n }\n if (Math.abs(augmented[pivot][column]) < 1e-12) {\n throw new Error(\"SORT Kalman covariance is singular.\");\n }\n [augmented[column], augmented[pivot]] = [\n augmented[pivot],\n augmented[column],\n ];\n const divisor = augmented[column][column];\n augmented[column] = augmented[column].map((value) => value / divisor);\n for (let row = 0; row < size; row += 1) {\n if (row === column)\n continue;\n const factor = augmented[row][column];\n augmented[row] = augmented[row].map((value, index) => value - factor * augmented[column][index]);\n }\n }\n return augmented.map((row) => row.slice(size));\n }\n\n /**\n * Creates one stateful ByteTrack tracker for a single ordered media sequence.\n *\n * Defaults and two-stage association mirror roboflow/trackers ByteTrack at\n * source commit 60b21c8a48676784085fbee455559f16b75a7c9a.\n * Motion predictions remain internal; only observed detections receive IDs.\n */\n function createByteTrackTracker$1(options = {}) {\n const lostTrackBuffer = normalizeNonNegativeInteger$1(options.lostTrackBuffer ?? 30, \"lostTrackBuffer\");\n const frameRate = options.frameRate ?? 30;\n const trackActivationThreshold = options.trackActivationThreshold ?? 0.7;\n const minimumConsecutiveFrames = normalizePositiveInteger$1(options.minimumConsecutiveFrames ?? 2, \"minimumConsecutiveFrames\");\n const minimumIouThreshold = options.minimumIouThreshold ?? 0.1;\n const highConfidenceDetectionThreshold = options.highConfidenceDetectionThreshold ?? 0.6;\n if (!Number.isFinite(frameRate) || frameRate <= 0) {\n throw new Error(\"frameRate must be a finite positive value.\");\n }\n normalizeUnitInterval$1(trackActivationThreshold, \"trackActivationThreshold\");\n normalizeUnitInterval$1(minimumIouThreshold, \"minimumIouThreshold\");\n normalizeUnitInterval$1(highConfidenceDetectionThreshold, \"highConfidenceDetectionThreshold\");\n const scaledLostTrackBuffer = (frameRate / 30) * lostTrackBuffer;\n if (!Number.isFinite(scaledLostTrackBuffer)) {\n throw new Error(\"Scaled lostTrackBuffer overflows: frameRate / 30 * lostTrackBuffer must be finite.\");\n }\n const maximumFramesWithoutUpdate = lostTrackBuffer === 0 ? 0 : Math.max(1, Math.ceil(scaledLostTrackBuffer));\n let tracks = [];\n let nextTrackerId = 0;\n let previousFrameIndex;\n return {\n reset() {\n tracks = [];\n nextTrackerId = 0;\n previousFrameIndex = undefined;\n },\n update(detections, frameIndex) {\n const frameStep = resolveFrameStep(frameIndex, previousFrameIndex);\n previousFrameIndex = frameIndex ?? previousFrameIndex;\n tracks.forEach((track) => track.predict(frameStep, frameRate));\n const highDetectionIndexes = [];\n const lowDetectionIndexes = [];\n detections.forEach((detection, index) => {\n if ((detection.confidence ?? 1) >= highConfidenceDetectionThreshold) {\n highDetectionIndexes.push(index);\n }\n else {\n lowDetectionIndexes.push(index);\n }\n });\n const assignments = new Map();\n const firstStage = associate(tracks, detections, highDetectionIndexes, minimumIouThreshold);\n for (const match of firstStage.matches) {\n updateMatchedTrack(tracks[match.trackIndex], detections[match.detectionIndex], assignments);\n }\n const remainingTracks = firstStage.unmatchedTrackIndexes.map((index) => tracks[index]);\n const secondStage = associate(remainingTracks, detections, lowDetectionIndexes, minimumIouThreshold);\n for (const match of secondStage.matches) {\n updateMatchedTrack(remainingTracks[match.trackIndex], detections[match.detectionIndex], assignments);\n }\n // Only unmatched high-confidence observations can start a track.\n for (const detectionIndex of firstStage.unmatchedDetectionIndexes) {\n const detection = detections[detectionIndex];\n if ((detection.confidence ?? 1) >= trackActivationThreshold) {\n tracks.push(new KalmanBoxTrack(detection, true));\n }\n }\n // Confirmation is sticky once an ID has been allocated. An unmatched\n // unconfirmed track is discarded immediately, as in Python ByteTrack.\n tracks = tracks.filter((track) => track.timeSinceUpdate <= maximumFramesWithoutUpdate &&\n (track.trackerId !== undefined ||\n track.successfulUpdates >= minimumConsecutiveFrames ||\n track.timeSinceUpdate === 0));\n return {\n activeTrackCount: tracks.length,\n assignments: detections.flatMap((detection) => {\n const trackerId = assignments.get(detection.detectionIndex);\n return trackerId === undefined\n ? []\n : [{ detectionIndex: detection.detectionIndex, trackerId }];\n }),\n confirmedTrackCount: tracks.filter((track) => track.trackerId !== undefined).length,\n };\n },\n };\n function updateMatchedTrack(track, detection, assignments) {\n track.update(detection);\n if (track.trackerId === undefined &&\n track.successfulUpdates >= minimumConsecutiveFrames) {\n track.trackerId = nextTrackerId;\n nextTrackerId += 1;\n }\n if (track.trackerId !== undefined) {\n assignments.set(detection.detectionIndex, track.trackerId);\n }\n }\n }\n function associate(tracks, detections, detectionIndexes, minimumIouThreshold) {\n if (tracks.length === 0 || detectionIndexes.length === 0) {\n return {\n matches: [],\n unmatchedDetectionIndexes: [...detectionIndexes],\n unmatchedTrackIndexes: tracks.map((_, index) => index),\n };\n }\n const scores = tracks.map((track) => {\n const predictedRect = track.getStateRect();\n return detectionIndexes.map((detectionIndex) => intersectionOverUnion(predictedRect, detections[detectionIndex].rect));\n });\n const matches = [];\n const matchedTracks = new Set();\n const matchedDetections = new Set();\n for (const [trackIndex, localDetectionIndex] of maximizeAssignment(scores)) {\n if (scores[trackIndex][localDetectionIndex] < minimumIouThreshold) {\n continue;\n }\n const detectionIndex = detectionIndexes[localDetectionIndex];\n matches.push({ detectionIndex, trackIndex });\n matchedTracks.add(trackIndex);\n matchedDetections.add(detectionIndex);\n }\n matches.sort((left, right) => left.trackIndex - right.trackIndex);\n return {\n matches,\n unmatchedDetectionIndexes: detectionIndexes.filter((index) => !matchedDetections.has(index)),\n unmatchedTrackIndexes: tracks.flatMap((_, index) => matchedTracks.has(index) ? [] : [index]),\n };\n }\n\n function associateTrackingScores(scores, trackCount, detectionCount, minimumScore, acceptanceScores = scores) {\n const matches = [];\n const matchedTracks = new Set();\n const matchedDetections = new Set();\n for (const [trackIndex, detectionIndex] of maximizeAssignment(scores)) {\n if (acceptanceScores[trackIndex][detectionIndex] < minimumScore)\n continue;\n matches.push({ detectionIndex, trackIndex });\n matchedTracks.add(trackIndex);\n matchedDetections.add(detectionIndex);\n }\n matches.sort((left, right) => left.trackIndex - right.trackIndex);\n return {\n matches,\n unmatchedDetectionIndexes: Array.from({ length: detectionCount }, (_, index) => index).filter((index) => !matchedDetections.has(index)),\n unmatchedTrackIndexes: Array.from({ length: trackCount }, (_, index) => index).filter((index) => !matchedTracks.has(index)),\n };\n }\n function pairwiseIou(tracks, detections, bufferRatio = 0) {\n return tracks.map((track) => detections.map((detection) => bufferedIntersectionOverUnion(track, detection, bufferRatio)));\n }\n function bufferedIntersectionOverUnion(left, right, bufferRatio) {\n const leftWidth = left.width * (1 + 2 * bufferRatio);\n const leftHeight = left.height * (1 + 2 * bufferRatio);\n const rightWidth = right.width * (1 + 2 * bufferRatio);\n const rightHeight = right.height * (1 + 2 * bufferRatio);\n const leftX = left.x - leftWidth / 2;\n const leftY = left.y - leftHeight / 2;\n const rightX = right.x - rightWidth / 2;\n const rightY = right.y - rightHeight / 2;\n const intersectionWidth = Math.max(0, Math.min(leftX + leftWidth, rightX + rightWidth) - Math.max(leftX, rightX));\n const intersectionHeight = Math.max(0, Math.min(leftY + leftHeight, rightY + rightHeight) -\n Math.max(leftY, rightY));\n const intersection = intersectionWidth * intersectionHeight;\n const union = leftWidth * leftHeight + rightWidth * rightHeight - intersection;\n return union <= 0 ? 0 : intersection / union;\n }\n\n /**\n * Kalman state estimator shared by the browser C-BIoU and OC-SORT ports.\n * Its layouts, covariance update, and gap-scaled constant-velocity model\n * mirror roboflow/trackers at 60b21c8.\n */\n class TrackingKalmanEstimator {\n representation;\n dimension;\n measurementDimension = 4;\n covariance;\n measurementNoise = identity(4);\n processNoise;\n state;\n baselineProcessNoise;\n positionIndexes;\n velocityIndexes;\n constructor(initialRect, representation) {\n this.representation = representation;\n const measurement = rectToMeasurement(initialRect, representation);\n this.dimension = representation === \"xcycsr\" ? 7 : 8;\n this.positionIndexes =\n representation === \"xcycsr\" ? [0, 1, 2] : [0, 1, 2, 3];\n this.velocityIndexes =\n representation === \"xcycsr\" ? [4, 5, 6] : [4, 5, 6, 7];\n this.state = Array.from({ length: this.dimension }, (_, index) => [\n measurement[index] ?? 0,\n ]);\n this.covariance = identity(this.dimension);\n this.processNoise = identity(this.dimension);\n this.baselineProcessNoise = identity(this.dimension);\n }\n predict(frameStep, frameRate) {\n if (this.representation === \"xcycsr\" &&\n this.state[2][0] + frameStep * this.state[6][0] <= 0) {\n this.state[6][0] = 0;\n }\n const transition = identity(this.dimension);\n this.positionIndexes.forEach((positionIndex, index) => {\n transition[positionIndex][this.velocityIndexes[index]] = frameStep;\n });\n this.processNoise = this.createProcessNoise(frameStep, frameRate);\n this.state = multiply(transition, this.state);\n this.covariance = add(multiply(multiply(transition, this.covariance), transpose(transition)), this.processNoise);\n }\n update(rect) {\n this.updateMeasurement(rectToMeasurement(rect, this.representation));\n }\n updateMeasurement(measurement) {\n const observation = Array.from({ length: 4 }, (_, row) => Array.from({ length: this.dimension }, (_, column) => row === column ? 1 : 0));\n const measurementColumn = measurement.map((value) => [value]);\n const innovation = subtract(measurementColumn, multiply(observation, this.state));\n const covarianceObservationTranspose = multiply(this.covariance, transpose(observation));\n const innovationCovariance = add(multiply(observation, covarianceObservationTranspose), this.measurementNoise);\n const gain = multiply(covarianceObservationTranspose, inverse(innovationCovariance));\n this.state = add(this.state, multiply(gain, innovation));\n const identityMinusGainObservation = subtract(identity(this.dimension), multiply(gain, observation));\n this.covariance = add(multiply(multiply(identityMinusGainObservation, this.covariance), transpose(identityMinusGainObservation)), multiply(multiply(gain, this.measurementNoise), transpose(gain)));\n }\n getRect() {\n return measurementToRect(this.state.slice(0, 4).map((row) => row[0]), this.representation);\n }\n setCovariances(options) {\n if (options.covariance)\n this.covariance = clone(options.covariance);\n if (options.measurementNoise) {\n this.measurementNoise = clone(options.measurementNoise);\n }\n if (options.processNoise) {\n this.processNoise = clone(options.processNoise);\n this.baselineProcessNoise = clone(options.processNoise);\n }\n }\n snapshot() {\n return {\n covariance: clone(this.covariance),\n measurementNoise: clone(this.measurementNoise),\n processNoise: clone(this.processNoise),\n state: clone(this.state),\n };\n }\n restore(snapshot) {\n this.covariance = clone(snapshot.covariance);\n this.measurementNoise = clone(snapshot.measurementNoise);\n this.processNoise = clone(snapshot.processNoise);\n this.state = clone(snapshot.state);\n }\n createProcessNoise(frameStep, frameRate) {\n if (Math.abs(frameStep - 1) <= 0.004 * frameRate) {\n return clone(this.baselineProcessNoise);\n }\n const result = Array.from({ length: this.dimension }, () => new Array(this.dimension).fill(0));\n const dt2 = frameStep * frameStep;\n const dt3 = dt2 * frameStep;\n const dt4 = dt2 * dt2;\n const kinematicIndexes = new Set([\n ...this.positionIndexes,\n ...this.velocityIndexes,\n ]);\n this.positionIndexes.forEach((positionIndex, index) => {\n const velocityIndex = this.velocityIndexes[index];\n const accelerationVariance = this.baselineProcessNoise[velocityIndex][velocityIndex];\n result[positionIndex][positionIndex] = (accelerationVariance * dt4) / 4;\n result[positionIndex][velocityIndex] = (accelerationVariance * dt3) / 2;\n result[velocityIndex][positionIndex] = (accelerationVariance * dt3) / 2;\n result[velocityIndex][velocityIndex] = accelerationVariance * dt2;\n });\n for (let index = 0; index < this.dimension; index += 1) {\n if (!kinematicIndexes.has(index)) {\n result[index][index] = this.baselineProcessNoise[index][index];\n }\n }\n return result;\n }\n }\n function rectToMeasurement(rect, representation) {\n if (representation === \"xcycwh\") {\n return [rect.x, rect.y, rect.width, rect.height];\n }\n return [\n rect.x,\n rect.y,\n rect.width * rect.height,\n rect.width / (rect.height + 1e-6),\n ];\n }\n function measurementToRect(measurement, representation) {\n const [x, y, third, fourth] = measurement;\n if (representation === \"xcycwh\") {\n return {\n height: Math.max(1e-3, fourth),\n width: Math.max(1e-3, third),\n x,\n y,\n };\n }\n const width = Math.sqrt(third * fourth);\n const height = width === 0 ? 0 : third / width;\n return {\n height: Math.max(Number.EPSILON, height),\n width: Math.max(Number.EPSILON, width),\n x,\n y,\n };\n }\n function diagonal(values) {\n return values.map((value, row) => values.map((_, column) => (row === column ? value : 0)));\n }\n function scaleMatrix(matrix, factor) {\n return scale(matrix, factor);\n }\n function clone(matrix) {\n return matrix.map((row) => [...row]);\n }\n\n const MINIMUM_DETECTION_CONFIDENCE = 0.1;\n class CBIoUTrack {\n trackerId;\n successfulUpdates = 1;\n timeSinceUpdate = 0;\n estimator;\n constructor(initial) {\n this.estimator = new TrackingKalmanEstimator(initial.rect, \"xcycwh\");\n this.setInitialNoise(initial.rect.width, initial.rect.height);\n }\n predict(frameStep, frameRate) {\n const current = this.estimator.getRect();\n this.estimator.setCovariances({\n processNoise: this.buildProcessNoise(Math.max(current.width, 1e-3), Math.max(current.height, 1e-3)),\n });\n this.estimator.predict(frameStep, frameRate);\n this.clampState();\n this.timeSinceUpdate += 1;\n }\n update(detection) {\n const current = this.estimator.getRect();\n this.estimator.setCovariances({\n measurementNoise: this.buildMeasurementNoise(Math.max(current.width, 1e-3), Math.max(current.height, 1e-3)),\n });\n this.estimator.update(detection.rect);\n this.clampState();\n this.timeSinceUpdate = 0;\n this.successfulUpdates += 1;\n }\n getRect() {\n return this.estimator.getRect();\n }\n setInitialNoise(width, height) {\n const sigmaPosition = 0.05;\n const sigmaVelocity = 0.00625;\n this.estimator.setCovariances({\n covariance: diagonal([\n (2 * sigmaPosition * width) ** 2,\n (2 * sigmaPosition * height) ** 2,\n (2 * sigmaPosition * width) ** 2,\n (2 * sigmaPosition * height) ** 2,\n (10 * sigmaVelocity * width) ** 2,\n (10 * sigmaVelocity * height) ** 2,\n (10 * sigmaVelocity * width) ** 2,\n (10 * sigmaVelocity * height) ** 2,\n ]),\n measurementNoise: this.buildMeasurementNoise(width, height),\n processNoise: this.buildProcessNoise(width, height),\n });\n }\n buildProcessNoise(width, height) {\n const sigmaPosition = 0.05;\n const sigmaVelocity = 0.00625;\n return diagonal([\n (sigmaPosition * width) ** 2,\n (sigmaPosition * height) ** 2,\n (sigmaPosition * width) ** 2,\n (sigmaPosition * height) ** 2,\n (sigmaVelocity * width) ** 2,\n (sigmaVelocity * height) ** 2,\n (sigmaVelocity * width) ** 2,\n (sigmaVelocity * height) ** 2,\n ]);\n }\n buildMeasurementNoise(width, height) {\n const sigmaMeasurement = 0.05;\n return diagonal([\n (sigmaMeasurement * width) ** 2,\n (sigmaMeasurement * height) ** 2,\n (sigmaMeasurement * width) ** 2,\n (sigmaMeasurement * height) ** 2,\n ]);\n }\n clampState() {\n this.estimator.state[2][0] = Math.max(this.estimator.state[2][0], 1e-3);\n this.estimator.state[3][0] = Math.max(this.estimator.state[3][0], 1e-3);\n }\n }\n /** Creates the detection-only C-BIoU implementation from roboflow/trackers. */\n function createCBIoUTracker$1(options = {}) {\n const lostTrackBuffer = normalizeNonNegativeInteger$1(options.lostTrackBuffer ?? 30, \"lostTrackBuffer\");\n const frameRate = options.frameRate ?? 30;\n const trackActivationThreshold = options.trackActivationThreshold ?? 0.7;\n const minimumConsecutiveFrames = normalizePositiveInteger$1(options.minimumConsecutiveFrames ?? 2, \"minimumConsecutiveFrames\");\n const minimumIouThresholdFirstAssociation = options.minimumIouThresholdFirstAssociation ?? 0.2;\n const minimumIouThresholdSecondAssociation = options.minimumIouThresholdSecondAssociation ?? 0.5;\n const minimumIouThresholdUnconfirmedAssociation = options.minimumIouThresholdUnconfirmedAssociation ?? 0.3;\n const highConfidenceDetectionThreshold = options.highConfidenceDetectionThreshold ?? 0.6;\n const instantFirstFrameActivation = options.instantFirstFrameActivation ?? true;\n const bufferRatioFirst = options.bufferRatioFirst ?? 0.3;\n const bufferRatioSecond = options.bufferRatioSecond ?? 0.5;\n if (!Number.isFinite(frameRate) || frameRate <= 0) {\n throw new Error(\"frameRate must be a finite positive value.\");\n }\n normalizeUnitInterval$1(trackActivationThreshold, \"trackActivationThreshold\");\n normalizeUnitInterval$1(minimumIouThresholdFirstAssociation, \"minimumIouThresholdFirstAssociation\");\n normalizeUnitInterval$1(minimumIouThresholdSecondAssociation, \"minimumIouThresholdSecondAssociation\");\n normalizeUnitInterval$1(minimumIouThresholdUnconfirmedAssociation, \"minimumIouThresholdUnconfirmedAssociation\");\n normalizeUnitInterval$1(highConfidenceDetectionThreshold, \"highConfidenceDetectionThreshold\");\n if (!Number.isFinite(bufferRatioFirst) || bufferRatioFirst < 0) {\n throw new Error(\"bufferRatioFirst must be a finite non-negative value.\");\n }\n if (!Number.isFinite(bufferRatioSecond) || bufferRatioSecond < 0) {\n throw new Error(\"bufferRatioSecond must be a finite non-negative value.\");\n }\n const scaledLostTrackBuffer = (frameRate / 30) * lostTrackBuffer;\n if (!Number.isFinite(scaledLostTrackBuffer)) {\n throw new Error(\"Scaled lostTrackBuffer overflows: frameRate / 30 * lostTrackBuffer must be finite.\");\n }\n const maximumFramesWithoutUpdate = lostTrackBuffer === 0 ? 0 : Math.max(1, Math.ceil(scaledLostTrackBuffer));\n let tracks = [];\n let nextTrackerId = 0;\n let frameId = 0;\n let previousFrameIndex;\n return {\n reset() {\n tracks = [];\n nextTrackerId = 0;\n frameId = 0;\n previousFrameIndex = undefined;\n },\n update(detections, frameIndex) {\n const frameStep = resolveFrameStep(frameIndex, previousFrameIndex);\n previousFrameIndex = frameIndex ?? previousFrameIndex;\n frameId += 1;\n tracks.forEach((track) => track.predict(frameStep, frameRate));\n const highDetectionIndexes = [];\n const lowDetectionIndexes = [];\n detections.forEach((detection, index) => {\n const confidence = detection.confidence ?? 1;\n if (confidence >= highConfidenceDetectionThreshold) {\n highDetectionIndexes.push(index);\n }\n else if (confidence > MINIMUM_DETECTION_CONFIDENCE) {\n lowDetectionIndexes.push(index);\n }\n });\n const confirmed = [];\n const unconfirmed = [];\n const lost = [];\n for (const track of tracks) {\n if (track.timeSinceUpdate > 1)\n lost.push(track);\n else if (track.trackerId !== undefined ||\n track.successfulUpdates >= minimumConsecutiveFrames) {\n confirmed.push(track);\n }\n else\n unconfirmed.push(track);\n }\n const assignments = new Map();\n const pool = [...confirmed, ...lost];\n const highDetections = highDetectionIndexes.map((index) => detections[index]);\n const firstScores = pairwiseIou(pool.map((track) => track.getRect()), highDetections.map((detection) => detection.rect), bufferRatioFirst).map((row) => row.map((score, index) => score * (highDetections[index].confidence ?? 1)));\n const firstAssociation = associateTrackingScores(firstScores, pool.length, highDetections.length, minimumIouThresholdFirstAssociation);\n for (const match of firstAssociation.matches) {\n updateMatchedTrack(pool[match.trackIndex], highDetections[match.detectionIndex], assignments);\n }\n const remainingTracked = firstAssociation.unmatchedTrackIndexes\n .map((index) => pool[index])\n .filter((track) => track.timeSinceUpdate === 1);\n const lowDetections = lowDetectionIndexes.map((index) => detections[index]);\n const secondScores = pairwiseIou(remainingTracked.map((track) => track.getRect()), lowDetections.map((detection) => detection.rect), bufferRatioSecond);\n const secondAssociation = associateTrackingScores(secondScores, remainingTracked.length, lowDetections.length, minimumIouThresholdSecondAssociation);\n for (const match of secondAssociation.matches) {\n updateMatchedTrack(remainingTracked[match.trackIndex], lowDetections[match.detectionIndex], assignments);\n }\n let unmatchedHighLocal = [...firstAssociation.unmatchedDetectionIndexes];\n let unmatchedUnconfirmed = unconfirmed.map((_, index) => index);\n if (unconfirmed.length > 0 && unmatchedHighLocal.length > 0) {\n const remainingHigh = unmatchedHighLocal.map((index) => highDetections[index]);\n const unconfirmedScores = pairwiseIou(unconfirmed.map((track) => track.getRect()), remainingHigh.map((detection) => detection.rect), bufferRatioFirst).map((row) => row.map((score, index) => score * (remainingHigh[index].confidence ?? 1)));\n const unconfirmedAssociation = associateTrackingScores(unconfirmedScores, unconfirmed.length, remainingHigh.length, minimumIouThresholdUnconfirmedAssociation);\n unmatchedUnconfirmed = unconfirmedAssociation.unmatchedTrackIndexes;\n for (const match of unconfirmedAssociation.matches) {\n updateMatchedTrack(unconfirmed[match.trackIndex], remainingHigh[match.detectionIndex], assignments);\n }\n unmatchedHighLocal =\n unconfirmedAssociation.unmatchedDetectionIndexes.map((index) => unmatchedHighLocal[index]);\n }\n const unmatchedUnconfirmedTracks = new Set(unmatchedUnconfirmed.map((index) => unconfirmed[index]));\n tracks = tracks.filter((track) => !unmatchedUnconfirmedTracks.has(track));\n for (const localIndex of unmatchedHighLocal) {\n const detection = highDetections[localIndex];\n if ((detection.confidence ?? 1) < trackActivationThreshold)\n continue;\n const track = new CBIoUTrack(detection);\n if (frameId === 1 && instantFirstFrameActivation) {\n track.trackerId = nextTrackerId++;\n assignments.set(detection.detectionIndex, track.trackerId);\n }\n tracks.push(track);\n }\n tracks = tracks.filter((track) => track.timeSinceUpdate <= maximumFramesWithoutUpdate &&\n (track.timeSinceUpdate === 0 ||\n track.trackerId !== undefined ||\n track.successfulUpdates >= minimumConsecutiveFrames));\n return createUpdate(detections, assignments, tracks);\n },\n };\n function updateMatchedTrack(track, detection, assignments) {\n track.update(detection);\n if (track.trackerId === undefined &&\n track.successfulUpdates >= minimumConsecutiveFrames) {\n track.trackerId = nextTrackerId++;\n }\n if (track.trackerId !== undefined) {\n assignments.set(detection.detectionIndex, track.trackerId);\n }\n }\n }\n function createUpdate(detections, assignments, tracks) {\n const resolvedAssignments = detections.flatMap((detection) => {\n const trackerId = assignments.get(detection.detectionIndex);\n return trackerId === undefined\n ? []\n : [{ detectionIndex: detection.detectionIndex, trackerId }];\n });\n return {\n activeTrackCount: tracks.length,\n assignments: resolvedAssignments,\n confirmedTrackCount: tracks.filter((track) => track.trackerId !== undefined)\n .length,\n };\n }\n\n class OCSortTrack {\n deltaT;\n age = 0;\n lastObservation;\n trackerId;\n successfulConsecutiveUpdates = 0;\n timeSinceUpdate = 0;\n velocity;\n frozenState;\n observed = true;\n observations = new Map();\n estimator;\n constructor(initial, deltaT) {\n this.deltaT = deltaT;\n this.lastObservation = initial;\n this.estimator = new TrackingKalmanEstimator(initial.rect, \"xcycsr\");\n this.configureNoise();\n }\n predict(frameStep, frameRate) {\n if (this.observed && this.timeSinceUpdate > 0) {\n this.frozenState = this.estimator.snapshot();\n this.observed = false;\n }\n this.estimator.predict(frameStep, frameRate);\n if (this.timeSinceUpdate > 0) {\n this.successfulConsecutiveUpdates = 0;\n }\n this.timeSinceUpdate += 1;\n this.age += 1;\n }\n update(detection, frameStep, frameRate) {\n const previous = this.getPreviousObservation();\n if (previous) {\n this.velocity = computeVelocity(previous, detection);\n }\n if (!this.observed && this.frozenState) {\n this.unfreeze(detection, frameStep, frameRate);\n }\n this.estimator.update(detection.rect);\n this.observed = true;\n this.timeSinceUpdate = 0;\n this.successfulConsecutiveUpdates += 1;\n this.lastObservation = detection;\n this.observations.set(this.age, detection);\n const cutoff = this.age - this.deltaT;\n for (const age of this.observations.keys()) {\n if (age < cutoff)\n this.observations.delete(age);\n }\n }\n getRect() {\n return this.estimator.getRect();\n }\n getPreviousObservation() {\n if (this.observations.size === 0)\n return undefined;\n for (let index = 0; index < this.deltaT; index += 1) {\n const delta = this.deltaT - index;\n const observation = this.observations.get(this.age - delta);\n if (observation)\n return observation;\n }\n const latestAge = Math.max(...this.observations.keys());\n return this.observations.get(latestAge);\n }\n configureNoise() {\n const measurementNoise = identity(4);\n for (let index = 2; index < 4; index += 1) {\n measurementNoise[index][index] *= 10;\n }\n const covariance = scaleMatrix(identity(7), 10);\n for (let index = 4; index < 7; index += 1) {\n covariance[index][index] *= 1000;\n }\n const processNoise = identity(7);\n processNoise[6][6] *= 0.01;\n for (let index = 4; index < 7; index += 1) {\n processNoise[index][index] *= 0.01;\n }\n this.estimator.setCovariances({\n covariance,\n measurementNoise,\n processNoise,\n });\n }\n unfreeze(detection, frameStep, frameRate) {\n if (!this.frozenState || this.timeSinceUpdate === 0)\n return;\n this.estimator.restore(this.frozenState);\n const timeGap = this.timeSinceUpdate;\n const start = rectToMeasurement(this.lastObservation.rect, \"xcycsr\");\n const end = rectToMeasurement(detection.rect, \"xcycsr\");\n const startWidth = Math.sqrt(start[2] * start[3]);\n const startHeight = start[3] === 0 ? 0 : Math.sqrt(start[2] / start[3]);\n const endWidth = Math.sqrt(end[2] * end[3]);\n const endHeight = end[3] === 0 ? 0 : Math.sqrt(end[2] / end[3]);\n for (let index = 0; index < timeGap; index += 1) {\n const progress = (index + 1) / timeGap;\n const x = start[0] + progress * (end[0] - start[0]);\n const y = start[1] + progress * (end[1] - start[1]);\n const width = startWidth + progress * (endWidth - startWidth);\n const height = startHeight + progress * (endHeight - startHeight);\n this.estimator.updateMeasurement([x, y, width * height, width / height]);\n if (index < timeGap - 1) {\n this.estimator.predict(frameStep, frameRate);\n }\n }\n this.frozenState = undefined;\n }\n }\n /** Creates the observation-centric SORT implementation from roboflow/trackers. */\n function createOCSortTracker$1(options = {}) {\n const lostTrackBuffer = normalizeNonNegativeInteger$1(options.lostTrackBuffer ?? 30, \"lostTrackBuffer\");\n const frameRate = options.frameRate ?? 30;\n const minimumConsecutiveFrames = normalizePositiveInteger$1(options.minimumConsecutiveFrames ?? 3, \"minimumConsecutiveFrames\");\n const minimumIouThreshold = options.minimumIouThreshold ?? 0.3;\n const directionConsistencyWeight = options.directionConsistencyWeight ?? 0.2;\n const highConfidenceDetectionThreshold = options.highConfidenceDetectionThreshold ?? 0.6;\n const deltaT = normalizePositiveInteger$1(options.deltaT ?? 3, \"deltaT\");\n if (!Number.isFinite(frameRate) || frameRate <= 0) {\n throw new Error(\"frameRate must be a finite positive value.\");\n }\n normalizeUnitInterval$1(minimumIouThreshold, \"minimumIouThreshold\");\n normalizeUnitInterval$1(directionConsistencyWeight, \"directionConsistencyWeight\");\n normalizeUnitInterval$1(highConfidenceDetectionThreshold, \"highConfidenceDetectionThreshold\");\n const scaledLostTrackBuffer = (frameRate / 30) * lostTrackBuffer;\n if (!Number.isFinite(scaledLostTrackBuffer)) {\n throw new Error(\"Scaled lostTrackBuffer overflows: frameRate / 30 * lostTrackBuffer must be finite.\");\n }\n const maximumFramesWithoutUpdate = lostTrackBuffer === 0 ? 0 : Math.max(1, Math.ceil(scaledLostTrackBuffer));\n let tracks = [];\n let frameCount = 0;\n let nextTrackerId = 0;\n let previousFrameIndex;\n return {\n reset() {\n tracks = [];\n frameCount = 0;\n nextTrackerId = 0;\n previousFrameIndex = undefined;\n },\n update(detections, frameIndex) {\n const frameStep = resolveFrameStep(frameIndex, previousFrameIndex);\n previousFrameIndex = frameIndex ?? previousFrameIndex;\n // Match roboflow/trackers: an empty stream before any track exists is\n // not part of OC-SORT's early-sequence activation window.\n if (tracks.length === 0 && detections.length === 0) {\n return {\n activeTrackCount: 0,\n assignments: [],\n confirmedTrackCount: 0,\n };\n }\n tracks.forEach((track) => track.predict(frameStep, frameRate));\n const highDetectionIndexes = detections.flatMap((detection, index) => detection.confidence === undefined ||\n detection.confidence >= highConfidenceDetectionThreshold\n ? [index]\n : []);\n const highDetections = highDetectionIndexes.map((index) => detections[index]);\n const iouScores = pairwiseIou(tracks.map((track) => track.getRect()), highDetections.map((detection) => detection.rect));\n const combinedScores = iouScores.map((row, trackIndex) => row.map((iou, detectionIndex) => {\n if (directionConsistencyWeight === 0)\n return iou;\n return (iou +\n directionConsistencyWeight *\n directionConsistency(tracks[trackIndex], highDetections[detectionIndex]) *\n (highDetections[detectionIndex].confidence ?? 1));\n }));\n const primary = associateTrackingScores(combinedScores, tracks.length, highDetections.length, minimumIouThreshold, iouScores);\n const assignments = new Map();\n for (const match of primary.matches) {\n updateMatchedTrack(tracks[match.trackIndex], highDetections[match.detectionIndex], assignments, frameStep);\n }\n let remainingHigh = [...primary.unmatchedDetectionIndexes];\n if (primary.unmatchedTrackIndexes.length > 0 &&\n remainingHigh.length > 0) {\n const unmatchedTracks = primary.unmatchedTrackIndexes.map((index) => tracks[index]);\n const unmatchedDetections = remainingHigh.map((index) => highDetections[index]);\n const recoveryScores = pairwiseIou(unmatchedTracks.map((track) => track.lastObservation.rect), unmatchedDetections.map((detection) => detection.rect));\n const recovery = associateTrackingScores(recoveryScores, unmatchedTracks.length, unmatchedDetections.length, minimumIouThreshold);\n for (const match of recovery.matches) {\n updateMatchedTrack(unmatchedTracks[match.trackIndex], unmatchedDetections[match.detectionIndex], assignments, frameStep);\n }\n remainingHigh = recovery.unmatchedDetectionIndexes.map((index) => remainingHigh[index]);\n }\n for (const localIndex of remainingHigh) {\n tracks.push(new OCSortTrack(highDetections[localIndex], deltaT));\n }\n tracks = tracks.filter((track) => track.timeSinceUpdate <= maximumFramesWithoutUpdate);\n frameCount += 1;\n const resolvedAssignments = detections.flatMap((detection) => {\n const trackerId = assignments.get(detection.detectionIndex);\n return trackerId === undefined\n ? []\n : [{ detectionIndex: detection.detectionIndex, trackerId }];\n });\n return {\n activeTrackCount: tracks.length,\n assignments: resolvedAssignments,\n confirmedTrackCount: tracks.filter((track) => track.trackerId !== undefined).length,\n };\n },\n };\n function updateMatchedTrack(track, detection, assignments, frameStep) {\n track.update(detection, frameStep, frameRate);\n const earlySequence = frameCount <= minimumConsecutiveFrames;\n const shouldEmit = (earlySequence && track.timeSinceUpdate === 0) ||\n track.successfulConsecutiveUpdates >= minimumConsecutiveFrames;\n if (shouldEmit) {\n if (track.trackerId === undefined) {\n track.trackerId = nextTrackerId++;\n }\n assignments.set(detection.detectionIndex, track.trackerId);\n }\n }\n }\n function computeVelocity(previous, current) {\n const deltaX = current.rect.x - previous.rect.x;\n const deltaY = current.rect.y - previous.rect.y;\n const norm = Math.sqrt(deltaX * deltaX + deltaY * deltaY) + 1e-6;\n return { x: deltaX / norm, y: deltaY / norm };\n }\n function directionConsistency(track, detection) {\n if (!track.velocity)\n return 0;\n const reference = track.getPreviousObservation() ?? track.lastObservation;\n const deltaX = detection.rect.x - reference.rect.x;\n const deltaY = detection.rect.y - reference.rect.y;\n const norm = Math.sqrt(deltaX * deltaX + deltaY * deltaY) + 1e-6;\n const cosine = Math.max(-1, Math.min(1, track.velocity.x * (deltaX / norm) + track.velocity.y * (deltaY / norm)));\n const angle = Math.acos(cosine);\n return (Math.PI / 2 - Math.abs(angle)) / Math.PI;\n }\n\n /** Public core facade for the internal tracker engine workspace. */\n function createSortTracker(options = {}) {\n return createSortTracker$1(options);\n }\n\n /** Public core facade for the internal tracker engine workspace. */\n function createByteTrackTracker(options = {}) {\n return createByteTrackTracker$1(options);\n }\n\n /** Public core facade for the internal tracker engine workspace. */\n function createCBIoUTracker(options = {}) {\n return createCBIoUTracker$1(options);\n }\n\n /** Public core facade for the internal tracker engine workspace. */\n function createOCSortTracker(options = {}) {\n return createOCSortTracker$1(options);\n }\n\n /** Geometry projected into a tracker. The original detection payload is retained. */\n var TrackingGeometry;\n (function (TrackingGeometry) {\n TrackingGeometry[\"Box\"] = \"box\";\n TrackingGeometry[\"Mask\"] = \"mask\";\n TrackingGeometry[\"Keypoints\"] = \"keypoints\";\n })(TrackingGeometry || (TrackingGeometry = {}));\n\n var DetectionMaskPayloadFormat;\n (function (DetectionMaskPayloadFormat) {\n DetectionMaskPayloadFormat[\"RawCocoRle\"] = \"rawCocoRle\";\n DetectionMaskPayloadFormat[\"DeflatedBase64\"] = \"deflatedBase64\";\n })(DetectionMaskPayloadFormat || (DetectionMaskPayloadFormat = {}));\n\n var DetectionPickTarget;\n (function (DetectionPickTarget) {\n DetectionPickTarget[\"Box\"] = \"box\";\n DetectionPickTarget[\"Edge\"] = \"edge\";\n DetectionPickTarget[\"Keypoint\"] = \"keypoint\";\n DetectionPickTarget[\"Label\"] = \"label\";\n DetectionPickTarget[\"Mask\"] = \"mask\";\n DetectionPickTarget[\"Polygon\"] = \"polygon\";\n DetectionPickTarget[\"Polyline\"] = \"polyline\";\n })(DetectionPickTarget || (DetectionPickTarget = {}));\n var MediaInteractionMode;\n (function (MediaInteractionMode) {\n MediaInteractionMode[\"Always\"] = \"always\";\n MediaInteractionMode[\"Disabled\"] = \"disabled\";\n MediaInteractionMode[\"PausedOnly\"] = \"pausedOnly\";\n })(MediaInteractionMode || (MediaInteractionMode = {}));\n\n var AnnotationGeometryKind;\n (function (AnnotationGeometryKind) {\n AnnotationGeometryKind[\"Box\"] = \"box\";\n AnnotationGeometryKind[\"Polygon\"] = \"polygon\";\n AnnotationGeometryKind[\"Polyline\"] = \"polyline\";\n AnnotationGeometryKind[\"Keypoints\"] = \"keypoints\";\n AnnotationGeometryKind[\"Mask\"] = \"mask\";\n })(AnnotationGeometryKind || (AnnotationGeometryKind = {}));\n var AnnotationGestureStateKind;\n (function (AnnotationGestureStateKind) {\n AnnotationGestureStateKind[\"Idle\"] = \"idle\";\n AnnotationGestureStateKind[\"Creating\"] = \"creating\";\n AnnotationGestureStateKind[\"Moving\"] = \"moving\";\n AnnotationGestureStateKind[\"Resizing\"] = \"resizing\";\n AnnotationGestureStateKind[\"DragSelecting\"] = \"dragSelecting\";\n })(AnnotationGestureStateKind || (AnnotationGestureStateKind = {}));\n var AnnotationHandleKind;\n (function (AnnotationHandleKind) {\n AnnotationHandleKind[\"Resize\"] = \"resize\";\n AnnotationHandleKind[\"Vertex\"] = \"vertex\";\n AnnotationHandleKind[\"AddVertex\"] = \"addVertex\";\n AnnotationHandleKind[\"Keypoint\"] = \"keypoint\";\n })(AnnotationHandleKind || (AnnotationHandleKind = {}));\n\n /** Alignment for strokes applied to closed rendered geometry. */\n var StrokeAlignment;\n (function (StrokeAlignment) {\n StrokeAlignment[\"Inside\"] = \"inside\";\n StrokeAlignment[\"Center\"] = \"center\";\n StrokeAlignment[\"Outside\"] = \"outside\";\n })(StrokeAlignment || (StrokeAlignment = {}));\n\n var BoxShape;\n (function (BoxShape) {\n BoxShape[\"Rect\"] = \"rect\";\n BoxShape[\"RoundedRect\"] = \"roundedRect\";\n })(BoxShape || (BoxShape = {}));\n\n var FocusTargetMode;\n (function (FocusTargetMode) {\n FocusTargetMode[\"Hovered\"] = \"hovered\";\n FocusTargetMode[\"Selected\"] = \"selected\";\n FocusTargetMode[\"HoveredAndSelected\"] = \"hoveredAndSelected\";\n FocusTargetMode[\"Ambient\"] = \"ambient\";\n })(FocusTargetMode || (FocusTargetMode = {}));\n\n var DetectionInteractionState;\n (function (DetectionInteractionState) {\n DetectionInteractionState[\"Hovered\"] = \"hovered\";\n DetectionInteractionState[\"Selected\"] = \"selected\";\n })(DetectionInteractionState || (DetectionInteractionState = {}));\n\n var LabelPlacement;\n (function (LabelPlacement) {\n LabelPlacement[\"Top\"] = \"top\";\n LabelPlacement[\"Bottom\"] = \"bottom\";\n LabelPlacement[\"InsideTop\"] = \"insideTop\";\n LabelPlacement[\"InsideBottom\"] = \"insideBottom\";\n LabelPlacement[\"Center\"] = \"center\";\n })(LabelPlacement || (LabelPlacement = {}));\n var LabelVisibilityMode;\n (function (LabelVisibilityMode) {\n LabelVisibilityMode[\"Always\"] = \"always\";\n LabelVisibilityMode[\"HoveredOnly\"] = \"hoveredOnly\";\n })(LabelVisibilityMode || (LabelVisibilityMode = {}));\n\n var MaskRenderMode;\n (function (MaskRenderMode) {\n MaskRenderMode[\"FillAndStroke\"] = \"fillAndStroke\";\n MaskRenderMode[\"FillOnly\"] = \"fillOnly\";\n MaskRenderMode[\"StrokeOnly\"] = \"strokeOnly\";\n })(MaskRenderMode || (MaskRenderMode = {}));\n\n /**\n * Discriminator for renderer-neutral shape draw instructions.\n */\n var ShapeInstructionKind;\n (function (ShapeInstructionKind) {\n ShapeInstructionKind[\"Ellipse\"] = \"ellipse\";\n ShapeInstructionKind[\"Marker\"] = \"marker\";\n ShapeInstructionKind[\"Path\"] = \"path\";\n })(ShapeInstructionKind || (ShapeInstructionKind = {}));\n var MarkerShape;\n (function (MarkerShape) {\n MarkerShape[\"Circle\"] = \"circle\";\n MarkerShape[\"Cross\"] = \"cross\";\n MarkerShape[\"Square\"] = \"square\";\n MarkerShape[\"Triangle\"] = \"triangle\";\n })(MarkerShape || (MarkerShape = {}));\n /**\n * Coordinate space for marker sizing. Media sizes scale with the viewport;\n * screen sizes stay constant on screen, matching stroke-width semantics.\n */\n var MarkerSizeSpace;\n (function (MarkerSizeSpace) {\n MarkerSizeSpace[\"Media\"] = \"media\";\n MarkerSizeSpace[\"Screen\"] = \"screen\";\n })(MarkerSizeSpace || (MarkerSizeSpace = {}));\n\n var KeypointMarkerShape;\n (function (KeypointMarkerShape) {\n KeypointMarkerShape[\"Circle\"] = \"circle\";\n KeypointMarkerShape[\"Cross\"] = \"cross\";\n })(KeypointMarkerShape || (KeypointMarkerShape = {}));\n\n var MediaRendererFit;\n (function (MediaRendererFit) {\n /**\n * Preserve media aspect ratio and fit the full frame inside the canvas.\n */\n MediaRendererFit[\"Contain\"] = \"contain\";\n /**\n * Preserve media aspect ratio and fill the canvas, cropping if necessary.\n */\n MediaRendererFit[\"Cover\"] = \"cover\";\n })(MediaRendererFit || (MediaRendererFit = {}));\n /**\n * Playback lifecycle state reported by a platform renderer.\n */\n var MediaRendererPlaybackState;\n (function (MediaRendererPlaybackState) {\n MediaRendererPlaybackState[\"Loading\"] = \"loading\";\n MediaRendererPlaybackState[\"Ready\"] = \"ready\";\n MediaRendererPlaybackState[\"Playing\"] = \"playing\";\n MediaRendererPlaybackState[\"Buffering\"] = \"buffering\";\n MediaRendererPlaybackState[\"Paused\"] = \"paused\";\n MediaRendererPlaybackState[\"Error\"] = \"error\";\n MediaRendererPlaybackState[\"Destroyed\"] = \"destroyed\";\n })(MediaRendererPlaybackState || (MediaRendererPlaybackState = {}));\n /**\n * Stable classification of a media failure.\n *\n * Applications branch on these kinds instead of parsing decoder, demuxer, or\n * container error text, and still own their localized user-facing copy. New\n * kinds may be added over time, so treat unrecognized values like `Unknown`.\n */\n var MediaErrorKind;\n (function (MediaErrorKind) {\n /** The media could not be opened or read, or was refused before any read. */\n MediaErrorKind[\"Unreadable\"] = \"unreadable\";\n /** The container or codec is not supported by this platform. */\n MediaErrorKind[\"UnsupportedFormat\"] = \"unsupportedFormat\";\n /** The media opened but carries no usable video track. */\n MediaErrorKind[\"NoVideoTrack\"] = \"noVideoTrack\";\n /** Decoding a sample failed after the source opened. */\n MediaErrorKind[\"Decode\"] = \"decode\";\n /** The media could not be fetched. */\n MediaErrorKind[\"Network\"] = \"network\";\n /** The host environment lacks the APIs this media source requires. */\n MediaErrorKind[\"EnvironmentUnsupported\"] = \"environmentUnsupported\";\n /** The failure could not be classified. */\n MediaErrorKind[\"Unknown\"] = \"unknown\";\n })(MediaErrorKind || (MediaErrorKind = {}));\n /**\n * Lower-level media source readiness.\n */\n var MediaSourceStatus;\n (function (MediaSourceStatus) {\n MediaSourceStatus[\"Loading\"] = \"loading\";\n MediaSourceStatus[\"Ready\"] = \"ready\";\n MediaSourceStatus[\"Error\"] = \"error\";\n MediaSourceStatus[\"Destroyed\"] = \"destroyed\";\n })(MediaSourceStatus || (MediaSourceStatus = {}));\n /**\n * Current renderer state.\n */\n /**\n * What a playback gate holds back.\n *\n * A source the renderer pulls samples from can be held between any two frames,\n * because the renderer decides when each one is drawn. A source that presents\n * its own frames owns the playhead, so holding it means stopping the producer\n * and starting it again, and a gate that stops one has to bound its own wait\n * or a producer nothing answers for never runs again.\n */\n var PlaybackGateReach;\n (function (PlaybackGateReach) {\n /** No gate: the picture moves and unprepared layers are absent from it. */\n PlaybackGateReach[\"Off\"] = \"off\";\n /**\n * Playback waits to begin, and stops again at any frame whose artifacts are\n * missing, until they arrive or the gate's own wait bound gives up on them.\n */\n PlaybackGateReach[\"EveryFrame\"] = \"everyFrame\";\n })(PlaybackGateReach || (PlaybackGateReach = {}));\n\n /**\n * Media-session operating mode.\n *\n * Core owns the names because file-like and stream-like lifecycle choices are\n * platform-neutral. Platform packages decide how these modes tune media,\n * storage, and renderer defaults.\n */\n var MediaSessionMode;\n (function (MediaSessionMode) {\n /**\n * Finite media. Defaults usually favor seek/replay and persistent detection\n * storage.\n */\n MediaSessionMode[\"File\"] = \"file\";\n /**\n * Live or append-only media. Defaults usually favor rolling windows and\n * bounded retention.\n */\n MediaSessionMode[\"Stream\"] = \"stream\";\n })(MediaSessionMode || (MediaSessionMode = {}));\n /**\n * Aggregate lifecycle state for a media session.\n */\n var MediaSessionStatus;\n (function (MediaSessionStatus) {\n MediaSessionStatus[\"Buffering\"] = \"buffering\";\n MediaSessionStatus[\"Destroyed\"] = \"destroyed\";\n MediaSessionStatus[\"Error\"] = \"error\";\n MediaSessionStatus[\"Loading\"] = \"loading\";\n MediaSessionStatus[\"Paused\"] = \"paused\";\n MediaSessionStatus[\"Playing\"] = \"playing\";\n MediaSessionStatus[\"Processing\"] = \"processing\";\n MediaSessionStatus[\"Ready\"] = \"ready\";\n })(MediaSessionStatus || (MediaSessionStatus = {}));\n /**\n * Subsystem currently affecting session readiness or presentation.\n */\n var MediaSessionActivityKind;\n (function (MediaSessionActivityKind) {\n /**\n * Playback is held waiting for a producer to emit detections for the frame\n * about to be shown, which is a wait on inference rather than on transfer or\n * decode. `DetectionsBuffering` is the transfer of detections that already\n * exist, and `PlaybackBuffering` is the wait for media bytes.\n */\n MediaSessionActivityKind[\"DetectionsAwaitingCoverage\"] = \"detectionsAwaitingCoverage\";\n MediaSessionActivityKind[\"DetectionsBuffering\"] = \"detectionsBuffering\";\n MediaSessionActivityKind[\"DetectionsLoading\"] = \"detectionsLoading\";\n MediaSessionActivityKind[\"Error\"] = \"error\";\n MediaSessionActivityKind[\"MediaNormalizing\"] = \"mediaNormalizing\";\n MediaSessionActivityKind[\"MediaOpening\"] = \"mediaOpening\";\n /**\n * The picture is waiting on media the source has not handed over yet, which\n * is the bytes and their decode rather than anything downstream of them.\n * `PlaybackBuffering` is what a transport reports once it has already\n * stopped; this is reported from the read itself, including the reads a seek\n * makes while the transport still reads as paused.\n */\n MediaSessionActivityKind[\"MediaSourceReading\"] = \"mediaSourceReading\";\n MediaSessionActivityKind[\"PlaybackBuffering\"] = \"playbackBuffering\";\n /**\n * The render-preparation gate held the picture for artifacts that never\n * arrived and let it go. Nothing is blocked: the frames reaching the screen\n * are the ones whose artifacts were given up on. What is waited on is\n * preparation finishing another frame, which is what lets the gate hold the\n * picture again; `RenderPreparing` covers the holds that are running.\n */\n MediaSessionActivityKind[\"RenderPreparationAbandoned\"] = \"renderPreparationAbandoned\";\n MediaSessionActivityKind[\"RenderPreparing\"] = \"renderPreparing\";\n })(MediaSessionActivityKind || (MediaSessionActivityKind = {}));\n /**\n * State of one session activity.\n */\n var MediaSessionActivityStatus;\n (function (MediaSessionActivityStatus) {\n MediaSessionActivityStatus[\"Error\"] = \"error\";\n MediaSessionActivityStatus[\"Running\"] = \"running\";\n MediaSessionActivityStatus[\"Waiting\"] = \"waiting\";\n })(MediaSessionActivityStatus || (MediaSessionActivityStatus = {}));\n\n let tracker;\n self.addEventListener(\"message\", (event) => {\n const request = event.data;\n try {\n let response;\n if (request.type === \"configure\") {\n switch (request.processor.algorithm) {\n case \"bytetrack\":\n tracker = createByteTrackTracker(request.processor.options);\n break;\n case \"cbiou\":\n tracker = createCBIoUTracker(request.processor.options);\n break;\n case \"ocsort\":\n tracker = createOCSortTracker(request.processor.options);\n break;\n default:\n tracker = createSortTracker(request.processor.options);\n }\n response = { requestId: request.requestId, type: \"success\" };\n }\n else if (request.type === \"reset\") {\n tracker?.reset();\n response = { requestId: request.requestId, type: \"success\" };\n }\n else {\n if (!tracker) {\n throw new Error(\"Tracking worker is not configured.\");\n }\n const startedAt = performance.now();\n const update = tracker.update(request.detections, request.frameIndex);\n response = {\n ...update,\n durationMs: performance.now() - startedAt,\n requestId: request.requestId,\n type: \"success\",\n };\n }\n self.postMessage(response);\n }\n catch (error) {\n self.postMessage({\n message: error instanceof Error ? error.message : \"Tracking worker failed.\",\n requestId: request.requestId,\n type: \"error\",\n });\n }\n });\n\n})();";
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500
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+
const EMBEDDED_TRACKING_WORKER_SOURCE = "(function () {\n 'use strict';\n\n /** COCO-compatible keypoint visibility values. */\n var KeypointVisibility;\n (function (KeypointVisibility) {\n KeypointVisibility[KeypointVisibility[\"NotLabeled\"] = 0] = \"NotLabeled\";\n KeypointVisibility[KeypointVisibility[\"Occluded\"] = 1] = \"Occluded\";\n KeypointVisibility[KeypointVisibility[\"Visible\"] = 2] = \"Visible\";\n })(KeypointVisibility || (KeypointVisibility = {}));\n var DetectionMaskEncoding;\n (function (DetectionMaskEncoding) {\n DetectionMaskEncoding[\"CompressedRle\"] = \"compressedRle\";\n })(DetectionMaskEncoding || (DetectionMaskEncoding = {}));\n\n var DetectionBufferStatus;\n (function (DetectionBufferStatus) {\n DetectionBufferStatus[\"Idle\"] = \"idle\";\n DetectionBufferStatus[\"Loading\"] = \"loading\";\n /**\n * The playback gate is holding playback until the source produces detections\n * for the requested range. {@link DetectionBufferStatus.Loading} fetches\n * detections the source already has; this one waits on a producer.\n */\n DetectionBufferStatus[\"AwaitingCoverage\"] = \"awaitingCoverage\";\n DetectionBufferStatus[\"Ready\"] = \"ready\";\n DetectionBufferStatus[\"Error\"] = \"error\";\n DetectionBufferStatus[\"Destroyed\"] = \"destroyed\";\n })(DetectionBufferStatus || (DetectionBufferStatus = {}));\n /**\n * How the renderer selects the active detection frame for a media timestamp.\n */\n var DetectionFrameSelectionMode;\n (function (DetectionFrameSelectionMode) {\n /**\n * Select the frame whose `[mediaTime, endTime)` interval contains the media\n * time. This is the default for interval annotations and timestamped sources.\n *\n * Frame times must come from the media itself. Times reconstructed from a\n * nominal frame rate drift against a clip whose real rate differs, and once\n * that drift passes the half-millisecond selection tolerance a playhead\n * landing on a frame boundary selects the previous frame's detections.\n *\n * A frame that carries no `endTime` stays active until the next frame starts,\n * which bridges an index the source never produced.\n * {@link DetectionFrameSelectionMode.NearestFrameIndex} bounds each frame to\n * one grid step instead, so a missing index reads as no detections.\n */\n DetectionFrameSelectionMode[\"Interval\"] = \"interval\";\n /**\n * Select from a known inference frame grid using `frameIndex` and\n * `frameRate`. This is useful when inference was run on normalized frames and\n * playback should snap detections to that grid.\n *\n * A frame speaks for one grid step starting at its own media time, and an\n * index the source never produced selects nothing rather than a neighbour.\n *\n * A frame carrying no `frameIndex` speaks for its step on the same terms,\n * reached by the time it starts at rather than by an index that names it. Its\n * `endTime` does not widen it past that step, so a source that labels only\n * part of what it writes cannot bridge the indexes it never produced.\n */\n DetectionFrameSelectionMode[\"NearestFrameIndex\"] = \"nearestFrameIndex\";\n })(DetectionFrameSelectionMode || (DetectionFrameSelectionMode = {}));\n var DetectionFrameRetentionMode;\n (function (DetectionFrameRetentionMode) {\n /**\n * Keep writable detections only in an in-memory store. Useful for ephemeral\n * live streams where old predictions should disappear when evicted.\n */\n DetectionFrameRetentionMode[\"MemoryOnly\"] = \"memoryOnly\";\n /**\n * Persist every written detection frame. Useful for finite media where seek\n * and replay should not require recomputing detections.\n */\n DetectionFrameRetentionMode[\"PersistAll\"] = \"persistAll\";\n /**\n * Persist only the most recent retention window. Useful for long-running\n * streams where replay is bounded to a recent time horizon.\n */\n DetectionFrameRetentionMode[\"PersistWindow\"] = \"persistWindow\";\n })(DetectionFrameRetentionMode || (DetectionFrameRetentionMode = {}));\n\n var AnnotationFrameMutationKind;\n (function (AnnotationFrameMutationKind) {\n AnnotationFrameMutationKind[\"Add\"] = \"add\";\n AnnotationFrameMutationKind[\"Remove\"] = \"remove\";\n AnnotationFrameMutationKind[\"Replace\"] = \"replace\";\n AnnotationFrameMutationKind[\"Transact\"] = \"transact\";\n AnnotationFrameMutationKind[\"Update\"] = \"update\";\n })(AnnotationFrameMutationKind || (AnnotationFrameMutationKind = {}));\n\n /**\n * Creates one stateful SORT tracker for a single ordered media sequence.\n *\n * Defaults, lifecycle semantics, and observation-only output mirror\n * roboflow/trackers SORT. Motion predictions remain internal to association.\n */\n function createSortTracker$1(options = {}) {\n const lostTrackBuffer = normalizeNonNegativeInteger$1(options.lostTrackBuffer ?? 30, \"lostTrackBuffer\");\n const frameRate = options.frameRate ?? 30;\n const trackActivationThreshold = options.trackActivationThreshold ?? 0.25;\n const minimumConsecutiveFrames = normalizePositiveInteger$1(options.minimumConsecutiveFrames ?? 3, \"minimumConsecutiveFrames\");\n const minimumIouThreshold = options.minimumIouThreshold ?? 0.3;\n if (!Number.isFinite(frameRate) || frameRate <= 0) {\n throw new Error(\"frameRate must be a finite positive value.\");\n }\n normalizeUnitInterval$1(trackActivationThreshold, \"trackActivationThreshold\");\n normalizeUnitInterval$1(minimumIouThreshold, \"minimumIouThreshold\");\n const scaledLostTrackBuffer = (frameRate / 30) * lostTrackBuffer;\n if (!Number.isFinite(scaledLostTrackBuffer)) {\n throw new Error(\"Scaled lostTrackBuffer overflows: frameRate / 30 * lostTrackBuffer must be finite.\");\n }\n const maximumFramesWithoutUpdate = lostTrackBuffer === 0 ? 0 : Math.max(1, Math.ceil(scaledLostTrackBuffer));\n let tracks = [];\n let nextTrackerId = 0;\n let previousFrameIndex;\n return {\n reset() {\n tracks = [];\n nextTrackerId = 0;\n previousFrameIndex = undefined;\n },\n update(detections, frameIndex) {\n const frameStep = resolveFrameStep(frameIndex, previousFrameIndex);\n previousFrameIndex = frameIndex ?? previousFrameIndex;\n const predicted = tracks.map((track) => track.predict(frameStep, frameRate));\n const { matches, unmatchedDetections } = associateDetectionsToTracks(detections, predicted, minimumIouThreshold);\n const trackerIds = new Map();\n for (const match of matches) {\n const track = tracks[match.trackIndex];\n const detection = detections[match.detectionIndex];\n track.update(detection);\n if (track.trackerId === undefined &&\n track.successfulUpdates >= minimumConsecutiveFrames) {\n track.trackerId = nextTrackerId;\n nextTrackerId += 1;\n }\n if (track.trackerId !== undefined) {\n trackerIds.set(detection.detectionIndex, track.trackerId);\n }\n }\n for (const detectionIndex of unmatchedDetections) {\n const detection = detections[detectionIndex];\n if ((detection.confidence ?? 1) >= trackActivationThreshold) {\n tracks.push(new KalmanBoxTrack(detection));\n }\n }\n tracks = tracks.filter((track) => track.timeSinceUpdate <= maximumFramesWithoutUpdate &&\n (track.successfulUpdates >= minimumConsecutiveFrames ||\n track.timeSinceUpdate === 0));\n return {\n activeTrackCount: tracks.length,\n assignments: detections.flatMap((detection) => {\n const trackerId = trackerIds.get(detection.detectionIndex);\n return trackerId === undefined\n ? []\n : [{ detectionIndex: detection.detectionIndex, trackerId }];\n }),\n confirmedTrackCount: tracks.filter((track) => track.trackerId !== undefined).length,\n };\n },\n };\n }\n class KalmanBoxTrack {\n consecutiveUpdates;\n trackerId;\n successfulUpdates = 1;\n timeSinceUpdate = 0;\n state;\n covariance = identity(8);\n constructor(detection, consecutiveUpdates = false) {\n this.consecutiveUpdates = consecutiveUpdates;\n this.state = [...rectToXyxy(detection.rect), 0, 0, 0, 0].map((value) => [\n value,\n ]);\n }\n predict(frameStep, frameRate) {\n if (this.consecutiveUpdates && this.timeSinceUpdate > 0) {\n this.successfulUpdates = 0;\n }\n const transition = identity(8);\n for (let index = 0; index < 4; index += 1) {\n transition[index][index + 4] = frameStep;\n }\n this.state = multiply(transition, this.state);\n this.covariance = add(multiply(multiply(transition, this.covariance), transpose(transition)), createProcessNoise(frameStep, frameRate));\n // Python SORT counts update calls for the fixed-rate lost-track budget.\n this.timeSinceUpdate += 1;\n return stateToRect(this.state);\n }\n update(detection) {\n const measurement = rectToXyxy(detection.rect).map((value) => [value]);\n const observation = [\n [1, 0, 0, 0, 0, 0, 0, 0],\n [0, 1, 0, 0, 0, 0, 0, 0],\n [0, 0, 1, 0, 0, 0, 0, 0],\n [0, 0, 0, 1, 0, 0, 0, 0],\n ];\n const measurementNoise = scale(identity(4), 0.1);\n const innovation = subtract(measurement, multiply(observation, this.state));\n const covarianceObservationTranspose = multiply(this.covariance, transpose(observation));\n const innovationCovariance = add(multiply(observation, covarianceObservationTranspose), measurementNoise);\n const gain = multiply(covarianceObservationTranspose, inverse(innovationCovariance));\n this.state = add(this.state, multiply(gain, innovation));\n const identityMinusGainObservation = subtract(identity(8), multiply(gain, observation));\n // Joseph form matches the Python implementation and is more stable.\n this.covariance = add(multiply(multiply(identityMinusGainObservation, this.covariance), transpose(identityMinusGainObservation)), multiply(multiply(gain, measurementNoise), transpose(gain)));\n this.timeSinceUpdate = 0;\n this.successfulUpdates += 1;\n }\n getStateRect() {\n return stateToRect(this.state);\n }\n }\n function associateDetectionsToTracks(detections, predicted, minimumIouThreshold) {\n if (predicted.length === 0 || detections.length === 0) {\n return {\n matches: [],\n unmatchedDetections: detections.map((_, index) => index),\n };\n }\n // Python SORT associates all detections class-agnostically using standard IoU.\n const scores = predicted.map((rect) => detections.map((detection) => intersectionOverUnion(rect, detection.rect)));\n const candidateMatches = maximizeAssignment(scores);\n const matches = [];\n const matchedDetections = new Set();\n for (const [trackIndex, detectionIndex] of candidateMatches) {\n if (scores[trackIndex][detectionIndex] < minimumIouThreshold)\n continue;\n matches.push({ detectionIndex, trackIndex });\n matchedDetections.add(detectionIndex);\n }\n matches.sort((left, right) => left.trackIndex - right.trackIndex);\n return {\n matches,\n unmatchedDetections: detections.flatMap((_, index) => matchedDetections.has(index) ? [] : [index]),\n };\n }\n /** Hungarian assignment for a rectangular score matrix. */\n function maximizeAssignment(scores) {\n if (scores.length === 0 || scores[0]?.length === 0) {\n return [];\n }\n const rowCount = scores.length;\n const columnCount = scores[0].length;\n const transposed = rowCount > columnCount;\n const costs = transposed\n ? Array.from({ length: columnCount }, (_, row) => Array.from({ length: rowCount }, (_, column) => 1 - scores[column][row]))\n : scores.map((row) => row.map((score) => 1 - score));\n const rows = costs.length;\n const columns = costs[0].length;\n const u = new Array(rows + 1).fill(0);\n const v = new Array(columns + 1).fill(0);\n const p = new Array(columns + 1).fill(0);\n const way = new Array(columns + 1).fill(0);\n for (let row = 1; row <= rows; row += 1) {\n p[0] = row;\n let column0 = 0;\n const minValue = new Array(columns + 1).fill(Number.POSITIVE_INFINITY);\n const used = new Array(columns + 1).fill(false);\n do {\n used[column0] = true;\n const row0 = p[column0];\n let delta = Number.POSITIVE_INFINITY;\n let column1 = 0;\n for (let column = 1; column <= columns; column += 1) {\n if (used[column])\n continue;\n const current = costs[row0 - 1][column - 1] - u[row0] - v[column];\n if (current < minValue[column]) {\n minValue[column] = current;\n way[column] = column0;\n }\n if (minValue[column] < delta) {\n delta = minValue[column];\n column1 = column;\n }\n }\n for (let column = 0; column <= columns; column += 1) {\n if (used[column]) {\n u[p[column]] += delta;\n v[column] -= delta;\n }\n else {\n minValue[column] -= delta;\n }\n }\n column0 = column1;\n } while (p[column0] !== 0);\n do {\n const column1 = way[column0];\n p[column0] = p[column1];\n column0 = column1;\n } while (column0 !== 0);\n }\n const assignments = [];\n for (let column = 1; column <= columns; column += 1) {\n if (p[column] === 0)\n continue;\n const row = p[column] - 1;\n assignments.push(transposed ? [column - 1, row] : [row, column - 1]);\n }\n return assignments;\n }\n function rectToXyxy(rect) {\n return [\n rect.x - rect.width / 2,\n rect.y - rect.height / 2,\n rect.x + rect.width / 2,\n rect.y + rect.height / 2,\n ];\n }\n function stateToRect(state) {\n // The Python XYXY estimator intentionally leaves corner velocities\n // unconstrained. Normalize only at the browser Rect boundary so a crossing\n // prediction cannot violate the positive-width/height storage contract.\n const x1 = Math.min(state[0][0], state[2][0]);\n const y1 = Math.min(state[1][0], state[3][0]);\n const x2 = Math.max(state[0][0], state[2][0]);\n const y2 = Math.max(state[1][0], state[3][0]);\n return {\n height: Math.max(Number.EPSILON, y2 - y1),\n width: Math.max(Number.EPSILON, x2 - x1),\n x: (x1 + x2) / 2,\n y: (y1 + y2) / 2,\n };\n }\n function createProcessNoise(frameStep, frameRate) {\n if (Math.abs(frameStep - 1) <= 0.004 * frameRate) {\n return scale(identity(8), 0.01);\n }\n const result = Array.from({ length: 8 }, () => new Array(8).fill(0));\n const dt2 = frameStep * frameStep;\n const dt3 = dt2 * frameStep;\n const dt4 = dt2 * dt2;\n for (let index = 0; index < 4; index += 1) {\n const velocityIndex = index + 4;\n result[index][index] = (0.01 * dt4) / 4;\n result[index][velocityIndex] = (0.01 * dt3) / 2;\n result[velocityIndex][index] = (0.01 * dt3) / 2;\n result[velocityIndex][velocityIndex] = 0.01 * dt2;\n }\n return result;\n }\n function intersectionOverUnion(left, right) {\n const leftX = left.x - left.width / 2;\n const leftY = left.y - left.height / 2;\n const rightX = right.x - right.width / 2;\n const rightY = right.y - right.height / 2;\n const intersectionWidth = Math.max(0, Math.min(leftX + left.width, rightX + right.width) -\n Math.max(leftX, rightX));\n const intersectionHeight = Math.max(0, Math.min(leftY + left.height, rightY + right.height) -\n Math.max(leftY, rightY));\n const intersection = intersectionWidth * intersectionHeight;\n const union = left.width * left.height + right.width * right.height - intersection;\n return union <= 0 ? 0 : intersection / union;\n }\n function resolveFrameStep(current, previous) {\n if (current === undefined || previous === undefined)\n return 1;\n return Math.max(1, current - previous);\n }\n function normalizePositiveInteger$1(value, label) {\n if (!Number.isInteger(value) || value < 1) {\n throw new Error(`${label} must be a positive integer.`);\n }\n return value;\n }\n function normalizeNonNegativeInteger$1(value, label) {\n if (!Number.isInteger(value) || value < 0) {\n throw new Error(`${label} must be a non-negative integer.`);\n }\n return value;\n }\n function normalizeUnitInterval$1(value, label) {\n if (!Number.isFinite(value) || value < 0 || value > 1) {\n throw new Error(`${label} must be between 0 and 1.`);\n }\n }\n function identity(size) {\n return Array.from({ length: size }, (_, row) => Array.from({ length: size }, (_, column) => (row === column ? 1 : 0)));\n }\n function scale(matrix, factor) {\n return matrix.map((row) => row.map((value) => value * factor));\n }\n function transpose(matrix) {\n return matrix[0].map((_, column) => matrix.map((row) => row[column]));\n }\n function add(left, right) {\n return left.map((row, rowIndex) => row.map((value, columnIndex) => value + right[rowIndex][columnIndex]));\n }\n function subtract(left, right) {\n return left.map((row, rowIndex) => row.map((value, columnIndex) => value - right[rowIndex][columnIndex]));\n }\n function multiply(left, right) {\n return left.map((row) => right[0].map((_, column) => row.reduce((sum, value, index) => sum + value * right[index][column], 0)));\n }\n function inverse(matrix) {\n const size = matrix.length;\n const augmented = matrix.map((row, index) => [\n ...row,\n ...identity(size)[index],\n ]);\n for (let column = 0; column < size; column += 1) {\n let pivot = column;\n for (let row = column + 1; row < size; row += 1) {\n if (Math.abs(augmented[row][column]) >\n Math.abs(augmented[pivot][column])) {\n pivot = row;\n }\n }\n if (Math.abs(augmented[pivot][column]) < 1e-12) {\n throw new Error(\"SORT Kalman covariance is singular.\");\n }\n [augmented[column], augmented[pivot]] = [\n augmented[pivot],\n augmented[column],\n ];\n const divisor = augmented[column][column];\n augmented[column] = augmented[column].map((value) => value / divisor);\n for (let row = 0; row < size; row += 1) {\n if (row === column)\n continue;\n const factor = augmented[row][column];\n augmented[row] = augmented[row].map((value, index) => value - factor * augmented[column][index]);\n }\n }\n return augmented.map((row) => row.slice(size));\n }\n\n /**\n * Creates one stateful ByteTrack tracker for a single ordered media sequence.\n *\n * Defaults and two-stage association mirror roboflow/trackers ByteTrack at\n * source commit 60b21c8a48676784085fbee455559f16b75a7c9a.\n * Motion predictions remain internal; only observed detections receive IDs.\n */\n function createByteTrackTracker$1(options = {}) {\n const lostTrackBuffer = normalizeNonNegativeInteger$1(options.lostTrackBuffer ?? 30, \"lostTrackBuffer\");\n const frameRate = options.frameRate ?? 30;\n const trackActivationThreshold = options.trackActivationThreshold ?? 0.7;\n const minimumConsecutiveFrames = normalizePositiveInteger$1(options.minimumConsecutiveFrames ?? 2, \"minimumConsecutiveFrames\");\n const minimumIouThreshold = options.minimumIouThreshold ?? 0.1;\n const highConfidenceDetectionThreshold = options.highConfidenceDetectionThreshold ?? 0.6;\n if (!Number.isFinite(frameRate) || frameRate <= 0) {\n throw new Error(\"frameRate must be a finite positive value.\");\n }\n normalizeUnitInterval$1(trackActivationThreshold, \"trackActivationThreshold\");\n normalizeUnitInterval$1(minimumIouThreshold, \"minimumIouThreshold\");\n normalizeUnitInterval$1(highConfidenceDetectionThreshold, \"highConfidenceDetectionThreshold\");\n const scaledLostTrackBuffer = (frameRate / 30) * lostTrackBuffer;\n if (!Number.isFinite(scaledLostTrackBuffer)) {\n throw new Error(\"Scaled lostTrackBuffer overflows: frameRate / 30 * lostTrackBuffer must be finite.\");\n }\n const maximumFramesWithoutUpdate = lostTrackBuffer === 0 ? 0 : Math.max(1, Math.ceil(scaledLostTrackBuffer));\n let tracks = [];\n let nextTrackerId = 0;\n let previousFrameIndex;\n return {\n reset() {\n tracks = [];\n nextTrackerId = 0;\n previousFrameIndex = undefined;\n },\n update(detections, frameIndex) {\n const frameStep = resolveFrameStep(frameIndex, previousFrameIndex);\n previousFrameIndex = frameIndex ?? previousFrameIndex;\n tracks.forEach((track) => track.predict(frameStep, frameRate));\n const highDetectionIndexes = [];\n const lowDetectionIndexes = [];\n detections.forEach((detection, index) => {\n if ((detection.confidence ?? 1) >= highConfidenceDetectionThreshold) {\n highDetectionIndexes.push(index);\n }\n else {\n lowDetectionIndexes.push(index);\n }\n });\n const assignments = new Map();\n const firstStage = associate(tracks, detections, highDetectionIndexes, minimumIouThreshold);\n for (const match of firstStage.matches) {\n updateMatchedTrack(tracks[match.trackIndex], detections[match.detectionIndex], assignments);\n }\n const remainingTracks = firstStage.unmatchedTrackIndexes.map((index) => tracks[index]);\n const secondStage = associate(remainingTracks, detections, lowDetectionIndexes, minimumIouThreshold);\n for (const match of secondStage.matches) {\n updateMatchedTrack(remainingTracks[match.trackIndex], detections[match.detectionIndex], assignments);\n }\n // Only unmatched high-confidence observations can start a track.\n for (const detectionIndex of firstStage.unmatchedDetectionIndexes) {\n const detection = detections[detectionIndex];\n if ((detection.confidence ?? 1) >= trackActivationThreshold) {\n tracks.push(new KalmanBoxTrack(detection, true));\n }\n }\n // Confirmation is sticky once an ID has been allocated. An unmatched\n // unconfirmed track is discarded immediately, as in Python ByteTrack.\n tracks = tracks.filter((track) => track.timeSinceUpdate <= maximumFramesWithoutUpdate &&\n (track.trackerId !== undefined ||\n track.successfulUpdates >= minimumConsecutiveFrames ||\n track.timeSinceUpdate === 0));\n return {\n activeTrackCount: tracks.length,\n assignments: detections.flatMap((detection) => {\n const trackerId = assignments.get(detection.detectionIndex);\n return trackerId === undefined\n ? []\n : [{ detectionIndex: detection.detectionIndex, trackerId }];\n }),\n confirmedTrackCount: tracks.filter((track) => track.trackerId !== undefined).length,\n };\n },\n };\n function updateMatchedTrack(track, detection, assignments) {\n track.update(detection);\n if (track.trackerId === undefined &&\n track.successfulUpdates >= minimumConsecutiveFrames) {\n track.trackerId = nextTrackerId;\n nextTrackerId += 1;\n }\n if (track.trackerId !== undefined) {\n assignments.set(detection.detectionIndex, track.trackerId);\n }\n }\n }\n function associate(tracks, detections, detectionIndexes, minimumIouThreshold) {\n if (tracks.length === 0 || detectionIndexes.length === 0) {\n return {\n matches: [],\n unmatchedDetectionIndexes: [...detectionIndexes],\n unmatchedTrackIndexes: tracks.map((_, index) => index),\n };\n }\n const scores = tracks.map((track) => {\n const predictedRect = track.getStateRect();\n return detectionIndexes.map((detectionIndex) => intersectionOverUnion(predictedRect, detections[detectionIndex].rect));\n });\n const matches = [];\n const matchedTracks = new Set();\n const matchedDetections = new Set();\n for (const [trackIndex, localDetectionIndex] of maximizeAssignment(scores)) {\n if (scores[trackIndex][localDetectionIndex] < minimumIouThreshold) {\n continue;\n }\n const detectionIndex = detectionIndexes[localDetectionIndex];\n matches.push({ detectionIndex, trackIndex });\n matchedTracks.add(trackIndex);\n matchedDetections.add(detectionIndex);\n }\n matches.sort((left, right) => left.trackIndex - right.trackIndex);\n return {\n matches,\n unmatchedDetectionIndexes: detectionIndexes.filter((index) => !matchedDetections.has(index)),\n unmatchedTrackIndexes: tracks.flatMap((_, index) => matchedTracks.has(index) ? [] : [index]),\n };\n }\n\n function associateTrackingScores(scores, trackCount, detectionCount, minimumScore, acceptanceScores = scores) {\n const matches = [];\n const matchedTracks = new Set();\n const matchedDetections = new Set();\n for (const [trackIndex, detectionIndex] of maximizeAssignment(scores)) {\n if (acceptanceScores[trackIndex][detectionIndex] < minimumScore)\n continue;\n matches.push({ detectionIndex, trackIndex });\n matchedTracks.add(trackIndex);\n matchedDetections.add(detectionIndex);\n }\n matches.sort((left, right) => left.trackIndex - right.trackIndex);\n return {\n matches,\n unmatchedDetectionIndexes: Array.from({ length: detectionCount }, (_, index) => index).filter((index) => !matchedDetections.has(index)),\n unmatchedTrackIndexes: Array.from({ length: trackCount }, (_, index) => index).filter((index) => !matchedTracks.has(index)),\n };\n }\n function pairwiseIou(tracks, detections, bufferRatio = 0) {\n return tracks.map((track) => detections.map((detection) => bufferedIntersectionOverUnion(track, detection, bufferRatio)));\n }\n function bufferedIntersectionOverUnion(left, right, bufferRatio) {\n const leftWidth = left.width * (1 + 2 * bufferRatio);\n const leftHeight = left.height * (1 + 2 * bufferRatio);\n const rightWidth = right.width * (1 + 2 * bufferRatio);\n const rightHeight = right.height * (1 + 2 * bufferRatio);\n const leftX = left.x - leftWidth / 2;\n const leftY = left.y - leftHeight / 2;\n const rightX = right.x - rightWidth / 2;\n const rightY = right.y - rightHeight / 2;\n const intersectionWidth = Math.max(0, Math.min(leftX + leftWidth, rightX + rightWidth) - Math.max(leftX, rightX));\n const intersectionHeight = Math.max(0, Math.min(leftY + leftHeight, rightY + rightHeight) -\n Math.max(leftY, rightY));\n const intersection = intersectionWidth * intersectionHeight;\n const union = leftWidth * leftHeight + rightWidth * rightHeight - intersection;\n return union <= 0 ? 0 : intersection / union;\n }\n\n /**\n * Kalman state estimator shared by the browser C-BIoU and OC-SORT ports.\n * Its layouts, covariance update, and gap-scaled constant-velocity model\n * mirror roboflow/trackers at 60b21c8.\n */\n class TrackingKalmanEstimator {\n representation;\n dimension;\n measurementDimension = 4;\n covariance;\n measurementNoise = identity(4);\n processNoise;\n state;\n baselineProcessNoise;\n positionIndexes;\n velocityIndexes;\n constructor(initialRect, representation) {\n this.representation = representation;\n const measurement = rectToMeasurement(initialRect, representation);\n this.dimension = representation === \"xcycsr\" ? 7 : 8;\n this.positionIndexes =\n representation === \"xcycsr\" ? [0, 1, 2] : [0, 1, 2, 3];\n this.velocityIndexes =\n representation === \"xcycsr\" ? [4, 5, 6] : [4, 5, 6, 7];\n this.state = Array.from({ length: this.dimension }, (_, index) => [\n measurement[index] ?? 0,\n ]);\n this.covariance = identity(this.dimension);\n this.processNoise = identity(this.dimension);\n this.baselineProcessNoise = identity(this.dimension);\n }\n predict(frameStep, frameRate) {\n if (this.representation === \"xcycsr\" &&\n this.state[2][0] + frameStep * this.state[6][0] <= 0) {\n this.state[6][0] = 0;\n }\n const transition = identity(this.dimension);\n this.positionIndexes.forEach((positionIndex, index) => {\n transition[positionIndex][this.velocityIndexes[index]] = frameStep;\n });\n this.processNoise = this.createProcessNoise(frameStep, frameRate);\n this.state = multiply(transition, this.state);\n this.covariance = add(multiply(multiply(transition, this.covariance), transpose(transition)), this.processNoise);\n }\n update(rect) {\n this.updateMeasurement(rectToMeasurement(rect, this.representation));\n }\n updateMeasurement(measurement) {\n const observation = Array.from({ length: 4 }, (_, row) => Array.from({ length: this.dimension }, (_, column) => row === column ? 1 : 0));\n const measurementColumn = measurement.map((value) => [value]);\n const innovation = subtract(measurementColumn, multiply(observation, this.state));\n const covarianceObservationTranspose = multiply(this.covariance, transpose(observation));\n const innovationCovariance = add(multiply(observation, covarianceObservationTranspose), this.measurementNoise);\n const gain = multiply(covarianceObservationTranspose, inverse(innovationCovariance));\n this.state = add(this.state, multiply(gain, innovation));\n const identityMinusGainObservation = subtract(identity(this.dimension), multiply(gain, observation));\n this.covariance = add(multiply(multiply(identityMinusGainObservation, this.covariance), transpose(identityMinusGainObservation)), multiply(multiply(gain, this.measurementNoise), transpose(gain)));\n }\n getRect() {\n return measurementToRect(this.state.slice(0, 4).map((row) => row[0]), this.representation);\n }\n setCovariances(options) {\n if (options.covariance)\n this.covariance = clone(options.covariance);\n if (options.measurementNoise) {\n this.measurementNoise = clone(options.measurementNoise);\n }\n if (options.processNoise) {\n this.processNoise = clone(options.processNoise);\n this.baselineProcessNoise = clone(options.processNoise);\n }\n }\n snapshot() {\n return {\n covariance: clone(this.covariance),\n measurementNoise: clone(this.measurementNoise),\n processNoise: clone(this.processNoise),\n state: clone(this.state),\n };\n }\n restore(snapshot) {\n this.covariance = clone(snapshot.covariance);\n this.measurementNoise = clone(snapshot.measurementNoise);\n this.processNoise = clone(snapshot.processNoise);\n this.state = clone(snapshot.state);\n }\n createProcessNoise(frameStep, frameRate) {\n if (Math.abs(frameStep - 1) <= 0.004 * frameRate) {\n return clone(this.baselineProcessNoise);\n }\n const result = Array.from({ length: this.dimension }, () => new Array(this.dimension).fill(0));\n const dt2 = frameStep * frameStep;\n const dt3 = dt2 * frameStep;\n const dt4 = dt2 * dt2;\n const kinematicIndexes = new Set([\n ...this.positionIndexes,\n ...this.velocityIndexes,\n ]);\n this.positionIndexes.forEach((positionIndex, index) => {\n const velocityIndex = this.velocityIndexes[index];\n const accelerationVariance = this.baselineProcessNoise[velocityIndex][velocityIndex];\n result[positionIndex][positionIndex] = (accelerationVariance * dt4) / 4;\n result[positionIndex][velocityIndex] = (accelerationVariance * dt3) / 2;\n result[velocityIndex][positionIndex] = (accelerationVariance * dt3) / 2;\n result[velocityIndex][velocityIndex] = accelerationVariance * dt2;\n });\n for (let index = 0; index < this.dimension; index += 1) {\n if (!kinematicIndexes.has(index)) {\n result[index][index] = this.baselineProcessNoise[index][index];\n }\n }\n return result;\n }\n }\n function rectToMeasurement(rect, representation) {\n if (representation === \"xcycwh\") {\n return [rect.x, rect.y, rect.width, rect.height];\n }\n return [\n rect.x,\n rect.y,\n rect.width * rect.height,\n rect.width / (rect.height + 1e-6),\n ];\n }\n function measurementToRect(measurement, representation) {\n const [x, y, third, fourth] = measurement;\n if (representation === \"xcycwh\") {\n return {\n height: Math.max(1e-3, fourth),\n width: Math.max(1e-3, third),\n x,\n y,\n };\n }\n const width = Math.sqrt(third * fourth);\n const height = width === 0 ? 0 : third / width;\n return {\n height: Math.max(Number.EPSILON, height),\n width: Math.max(Number.EPSILON, width),\n x,\n y,\n };\n }\n function diagonal(values) {\n return values.map((value, row) => values.map((_, column) => (row === column ? value : 0)));\n }\n function scaleMatrix(matrix, factor) {\n return scale(matrix, factor);\n }\n function clone(matrix) {\n return matrix.map((row) => [...row]);\n }\n\n const MINIMUM_DETECTION_CONFIDENCE = 0.1;\n class CBIoUTrack {\n trackerId;\n successfulUpdates = 1;\n timeSinceUpdate = 0;\n estimator;\n constructor(initial) {\n this.estimator = new TrackingKalmanEstimator(initial.rect, \"xcycwh\");\n this.setInitialNoise(initial.rect.width, initial.rect.height);\n }\n predict(frameStep, frameRate) {\n const current = this.estimator.getRect();\n this.estimator.setCovariances({\n processNoise: this.buildProcessNoise(Math.max(current.width, 1e-3), Math.max(current.height, 1e-3)),\n });\n this.estimator.predict(frameStep, frameRate);\n this.clampState();\n this.timeSinceUpdate += 1;\n }\n update(detection) {\n const current = this.estimator.getRect();\n this.estimator.setCovariances({\n measurementNoise: this.buildMeasurementNoise(Math.max(current.width, 1e-3), Math.max(current.height, 1e-3)),\n });\n this.estimator.update(detection.rect);\n this.clampState();\n this.timeSinceUpdate = 0;\n this.successfulUpdates += 1;\n }\n getRect() {\n return this.estimator.getRect();\n }\n setInitialNoise(width, height) {\n const sigmaPosition = 0.05;\n const sigmaVelocity = 0.00625;\n this.estimator.setCovariances({\n covariance: diagonal([\n (2 * sigmaPosition * width) ** 2,\n (2 * sigmaPosition * height) ** 2,\n (2 * sigmaPosition * width) ** 2,\n (2 * sigmaPosition * height) ** 2,\n (10 * sigmaVelocity * width) ** 2,\n (10 * sigmaVelocity * height) ** 2,\n (10 * sigmaVelocity * width) ** 2,\n (10 * sigmaVelocity * height) ** 2,\n ]),\n measurementNoise: this.buildMeasurementNoise(width, height),\n processNoise: this.buildProcessNoise(width, height),\n });\n }\n buildProcessNoise(width, height) {\n const sigmaPosition = 0.05;\n const sigmaVelocity = 0.00625;\n return diagonal([\n (sigmaPosition * width) ** 2,\n (sigmaPosition * height) ** 2,\n (sigmaPosition * width) ** 2,\n (sigmaPosition * height) ** 2,\n (sigmaVelocity * width) ** 2,\n (sigmaVelocity * height) ** 2,\n (sigmaVelocity * width) ** 2,\n (sigmaVelocity * height) ** 2,\n ]);\n }\n buildMeasurementNoise(width, height) {\n const sigmaMeasurement = 0.05;\n return diagonal([\n (sigmaMeasurement * width) ** 2,\n (sigmaMeasurement * height) ** 2,\n (sigmaMeasurement * width) ** 2,\n (sigmaMeasurement * height) ** 2,\n ]);\n }\n clampState() {\n this.estimator.state[2][0] = Math.max(this.estimator.state[2][0], 1e-3);\n this.estimator.state[3][0] = Math.max(this.estimator.state[3][0], 1e-3);\n }\n }\n /** Creates the detection-only C-BIoU implementation from roboflow/trackers. */\n function createCBIoUTracker$1(options = {}) {\n const lostTrackBuffer = normalizeNonNegativeInteger$1(options.lostTrackBuffer ?? 30, \"lostTrackBuffer\");\n const frameRate = options.frameRate ?? 30;\n const trackActivationThreshold = options.trackActivationThreshold ?? 0.7;\n const minimumConsecutiveFrames = normalizePositiveInteger$1(options.minimumConsecutiveFrames ?? 2, \"minimumConsecutiveFrames\");\n const minimumIouThresholdFirstAssociation = options.minimumIouThresholdFirstAssociation ?? 0.2;\n const minimumIouThresholdSecondAssociation = options.minimumIouThresholdSecondAssociation ?? 0.5;\n const minimumIouThresholdUnconfirmedAssociation = options.minimumIouThresholdUnconfirmedAssociation ?? 0.3;\n const highConfidenceDetectionThreshold = options.highConfidenceDetectionThreshold ?? 0.6;\n const instantFirstFrameActivation = options.instantFirstFrameActivation ?? true;\n const bufferRatioFirst = options.bufferRatioFirst ?? 0.3;\n const bufferRatioSecond = options.bufferRatioSecond ?? 0.5;\n if (!Number.isFinite(frameRate) || frameRate <= 0) {\n throw new Error(\"frameRate must be a finite positive value.\");\n }\n normalizeUnitInterval$1(trackActivationThreshold, \"trackActivationThreshold\");\n normalizeUnitInterval$1(minimumIouThresholdFirstAssociation, \"minimumIouThresholdFirstAssociation\");\n normalizeUnitInterval$1(minimumIouThresholdSecondAssociation, \"minimumIouThresholdSecondAssociation\");\n normalizeUnitInterval$1(minimumIouThresholdUnconfirmedAssociation, \"minimumIouThresholdUnconfirmedAssociation\");\n normalizeUnitInterval$1(highConfidenceDetectionThreshold, \"highConfidenceDetectionThreshold\");\n if (!Number.isFinite(bufferRatioFirst) || bufferRatioFirst < 0) {\n throw new Error(\"bufferRatioFirst must be a finite non-negative value.\");\n }\n if (!Number.isFinite(bufferRatioSecond) || bufferRatioSecond < 0) {\n throw new Error(\"bufferRatioSecond must be a finite non-negative value.\");\n }\n const scaledLostTrackBuffer = (frameRate / 30) * lostTrackBuffer;\n if (!Number.isFinite(scaledLostTrackBuffer)) {\n throw new Error(\"Scaled lostTrackBuffer overflows: frameRate / 30 * lostTrackBuffer must be finite.\");\n }\n const maximumFramesWithoutUpdate = lostTrackBuffer === 0 ? 0 : Math.max(1, Math.ceil(scaledLostTrackBuffer));\n let tracks = [];\n let nextTrackerId = 0;\n let frameId = 0;\n let previousFrameIndex;\n return {\n reset() {\n tracks = [];\n nextTrackerId = 0;\n frameId = 0;\n previousFrameIndex = undefined;\n },\n update(detections, frameIndex) {\n const frameStep = resolveFrameStep(frameIndex, previousFrameIndex);\n previousFrameIndex = frameIndex ?? previousFrameIndex;\n frameId += 1;\n tracks.forEach((track) => track.predict(frameStep, frameRate));\n const highDetectionIndexes = [];\n const lowDetectionIndexes = [];\n detections.forEach((detection, index) => {\n const confidence = detection.confidence ?? 1;\n if (confidence >= highConfidenceDetectionThreshold) {\n highDetectionIndexes.push(index);\n }\n else if (confidence > MINIMUM_DETECTION_CONFIDENCE) {\n lowDetectionIndexes.push(index);\n }\n });\n const confirmed = [];\n const unconfirmed = [];\n const lost = [];\n for (const track of tracks) {\n if (track.timeSinceUpdate > 1)\n lost.push(track);\n else if (track.trackerId !== undefined ||\n track.successfulUpdates >= minimumConsecutiveFrames) {\n confirmed.push(track);\n }\n else\n unconfirmed.push(track);\n }\n const assignments = new Map();\n const pool = [...confirmed, ...lost];\n const highDetections = highDetectionIndexes.map((index) => detections[index]);\n const firstScores = pairwiseIou(pool.map((track) => track.getRect()), highDetections.map((detection) => detection.rect), bufferRatioFirst).map((row) => row.map((score, index) => score * (highDetections[index].confidence ?? 1)));\n const firstAssociation = associateTrackingScores(firstScores, pool.length, highDetections.length, minimumIouThresholdFirstAssociation);\n for (const match of firstAssociation.matches) {\n updateMatchedTrack(pool[match.trackIndex], highDetections[match.detectionIndex], assignments);\n }\n const remainingTracked = firstAssociation.unmatchedTrackIndexes\n .map((index) => pool[index])\n .filter((track) => track.timeSinceUpdate === 1);\n const lowDetections = lowDetectionIndexes.map((index) => detections[index]);\n const secondScores = pairwiseIou(remainingTracked.map((track) => track.getRect()), lowDetections.map((detection) => detection.rect), bufferRatioSecond);\n const secondAssociation = associateTrackingScores(secondScores, remainingTracked.length, lowDetections.length, minimumIouThresholdSecondAssociation);\n for (const match of secondAssociation.matches) {\n updateMatchedTrack(remainingTracked[match.trackIndex], lowDetections[match.detectionIndex], assignments);\n }\n let unmatchedHighLocal = [...firstAssociation.unmatchedDetectionIndexes];\n let unmatchedUnconfirmed = unconfirmed.map((_, index) => index);\n if (unconfirmed.length > 0 && unmatchedHighLocal.length > 0) {\n const remainingHigh = unmatchedHighLocal.map((index) => highDetections[index]);\n const unconfirmedScores = pairwiseIou(unconfirmed.map((track) => track.getRect()), remainingHigh.map((detection) => detection.rect), bufferRatioFirst).map((row) => row.map((score, index) => score * (remainingHigh[index].confidence ?? 1)));\n const unconfirmedAssociation = associateTrackingScores(unconfirmedScores, unconfirmed.length, remainingHigh.length, minimumIouThresholdUnconfirmedAssociation);\n unmatchedUnconfirmed = unconfirmedAssociation.unmatchedTrackIndexes;\n for (const match of unconfirmedAssociation.matches) {\n updateMatchedTrack(unconfirmed[match.trackIndex], remainingHigh[match.detectionIndex], assignments);\n }\n unmatchedHighLocal =\n unconfirmedAssociation.unmatchedDetectionIndexes.map((index) => unmatchedHighLocal[index]);\n }\n const unmatchedUnconfirmedTracks = new Set(unmatchedUnconfirmed.map((index) => unconfirmed[index]));\n tracks = tracks.filter((track) => !unmatchedUnconfirmedTracks.has(track));\n for (const localIndex of unmatchedHighLocal) {\n const detection = highDetections[localIndex];\n if ((detection.confidence ?? 1) < trackActivationThreshold)\n continue;\n const track = new CBIoUTrack(detection);\n if (frameId === 1 && instantFirstFrameActivation) {\n track.trackerId = nextTrackerId++;\n assignments.set(detection.detectionIndex, track.trackerId);\n }\n tracks.push(track);\n }\n tracks = tracks.filter((track) => track.timeSinceUpdate <= maximumFramesWithoutUpdate &&\n (track.timeSinceUpdate === 0 ||\n track.trackerId !== undefined ||\n track.successfulUpdates >= minimumConsecutiveFrames));\n return createUpdate(detections, assignments, tracks);\n },\n };\n function updateMatchedTrack(track, detection, assignments) {\n track.update(detection);\n if (track.trackerId === undefined &&\n track.successfulUpdates >= minimumConsecutiveFrames) {\n track.trackerId = nextTrackerId++;\n }\n if (track.trackerId !== undefined) {\n assignments.set(detection.detectionIndex, track.trackerId);\n }\n }\n }\n function createUpdate(detections, assignments, tracks) {\n const resolvedAssignments = detections.flatMap((detection) => {\n const trackerId = assignments.get(detection.detectionIndex);\n return trackerId === undefined\n ? []\n : [{ detectionIndex: detection.detectionIndex, trackerId }];\n });\n return {\n activeTrackCount: tracks.length,\n assignments: resolvedAssignments,\n confirmedTrackCount: tracks.filter((track) => track.trackerId !== undefined)\n .length,\n };\n }\n\n class OCSortTrack {\n deltaT;\n age = 0;\n lastObservation;\n trackerId;\n successfulConsecutiveUpdates = 0;\n timeSinceUpdate = 0;\n velocity;\n frozenState;\n observed = true;\n observations = new Map();\n estimator;\n constructor(initial, deltaT) {\n this.deltaT = deltaT;\n this.lastObservation = initial;\n this.estimator = new TrackingKalmanEstimator(initial.rect, \"xcycsr\");\n this.configureNoise();\n }\n predict(frameStep, frameRate) {\n if (this.observed && this.timeSinceUpdate > 0) {\n this.frozenState = this.estimator.snapshot();\n this.observed = false;\n }\n this.estimator.predict(frameStep, frameRate);\n if (this.timeSinceUpdate > 0) {\n this.successfulConsecutiveUpdates = 0;\n }\n this.timeSinceUpdate += 1;\n this.age += 1;\n }\n update(detection, frameStep, frameRate) {\n const previous = this.getPreviousObservation();\n if (previous) {\n this.velocity = computeVelocity(previous, detection);\n }\n if (!this.observed && this.frozenState) {\n this.unfreeze(detection, frameStep, frameRate);\n }\n this.estimator.update(detection.rect);\n this.observed = true;\n this.timeSinceUpdate = 0;\n this.successfulConsecutiveUpdates += 1;\n this.lastObservation = detection;\n this.observations.set(this.age, detection);\n const cutoff = this.age - this.deltaT;\n for (const age of this.observations.keys()) {\n if (age < cutoff)\n this.observations.delete(age);\n }\n }\n getRect() {\n return this.estimator.getRect();\n }\n getPreviousObservation() {\n if (this.observations.size === 0)\n return undefined;\n for (let index = 0; index < this.deltaT; index += 1) {\n const delta = this.deltaT - index;\n const observation = this.observations.get(this.age - delta);\n if (observation)\n return observation;\n }\n const latestAge = Math.max(...this.observations.keys());\n return this.observations.get(latestAge);\n }\n configureNoise() {\n const measurementNoise = identity(4);\n for (let index = 2; index < 4; index += 1) {\n measurementNoise[index][index] *= 10;\n }\n const covariance = scaleMatrix(identity(7), 10);\n for (let index = 4; index < 7; index += 1) {\n covariance[index][index] *= 1000;\n }\n const processNoise = identity(7);\n processNoise[6][6] *= 0.01;\n for (let index = 4; index < 7; index += 1) {\n processNoise[index][index] *= 0.01;\n }\n this.estimator.setCovariances({\n covariance,\n measurementNoise,\n processNoise,\n });\n }\n unfreeze(detection, frameStep, frameRate) {\n if (!this.frozenState || this.timeSinceUpdate === 0)\n return;\n this.estimator.restore(this.frozenState);\n const timeGap = this.timeSinceUpdate;\n const start = rectToMeasurement(this.lastObservation.rect, \"xcycsr\");\n const end = rectToMeasurement(detection.rect, \"xcycsr\");\n const startWidth = Math.sqrt(start[2] * start[3]);\n const startHeight = start[3] === 0 ? 0 : Math.sqrt(start[2] / start[3]);\n const endWidth = Math.sqrt(end[2] * end[3]);\n const endHeight = end[3] === 0 ? 0 : Math.sqrt(end[2] / end[3]);\n for (let index = 0; index < timeGap; index += 1) {\n const progress = (index + 1) / timeGap;\n const x = start[0] + progress * (end[0] - start[0]);\n const y = start[1] + progress * (end[1] - start[1]);\n const width = startWidth + progress * (endWidth - startWidth);\n const height = startHeight + progress * (endHeight - startHeight);\n this.estimator.updateMeasurement([x, y, width * height, width / height]);\n if (index < timeGap - 1) {\n this.estimator.predict(frameStep, frameRate);\n }\n }\n this.frozenState = undefined;\n }\n }\n /** Creates the observation-centric SORT implementation from roboflow/trackers. */\n function createOCSortTracker$1(options = {}) {\n const lostTrackBuffer = normalizeNonNegativeInteger$1(options.lostTrackBuffer ?? 30, \"lostTrackBuffer\");\n const frameRate = options.frameRate ?? 30;\n const minimumConsecutiveFrames = normalizePositiveInteger$1(options.minimumConsecutiveFrames ?? 3, \"minimumConsecutiveFrames\");\n const minimumIouThreshold = options.minimumIouThreshold ?? 0.3;\n const directionConsistencyWeight = options.directionConsistencyWeight ?? 0.2;\n const highConfidenceDetectionThreshold = options.highConfidenceDetectionThreshold ?? 0.6;\n const deltaT = normalizePositiveInteger$1(options.deltaT ?? 3, \"deltaT\");\n if (!Number.isFinite(frameRate) || frameRate <= 0) {\n throw new Error(\"frameRate must be a finite positive value.\");\n }\n normalizeUnitInterval$1(minimumIouThreshold, \"minimumIouThreshold\");\n normalizeUnitInterval$1(directionConsistencyWeight, \"directionConsistencyWeight\");\n normalizeUnitInterval$1(highConfidenceDetectionThreshold, \"highConfidenceDetectionThreshold\");\n const scaledLostTrackBuffer = (frameRate / 30) * lostTrackBuffer;\n if (!Number.isFinite(scaledLostTrackBuffer)) {\n throw new Error(\"Scaled lostTrackBuffer overflows: frameRate / 30 * lostTrackBuffer must be finite.\");\n }\n const maximumFramesWithoutUpdate = lostTrackBuffer === 0 ? 0 : Math.max(1, Math.ceil(scaledLostTrackBuffer));\n let tracks = [];\n let frameCount = 0;\n let nextTrackerId = 0;\n let previousFrameIndex;\n return {\n reset() {\n tracks = [];\n frameCount = 0;\n nextTrackerId = 0;\n previousFrameIndex = undefined;\n },\n update(detections, frameIndex) {\n const frameStep = resolveFrameStep(frameIndex, previousFrameIndex);\n previousFrameIndex = frameIndex ?? previousFrameIndex;\n // Match roboflow/trackers: an empty stream before any track exists is\n // not part of OC-SORT's early-sequence activation window.\n if (tracks.length === 0 && detections.length === 0) {\n return {\n activeTrackCount: 0,\n assignments: [],\n confirmedTrackCount: 0,\n };\n }\n tracks.forEach((track) => track.predict(frameStep, frameRate));\n const highDetectionIndexes = detections.flatMap((detection, index) => detection.confidence === undefined ||\n detection.confidence >= highConfidenceDetectionThreshold\n ? [index]\n : []);\n const highDetections = highDetectionIndexes.map((index) => detections[index]);\n const iouScores = pairwiseIou(tracks.map((track) => track.getRect()), highDetections.map((detection) => detection.rect));\n const combinedScores = iouScores.map((row, trackIndex) => row.map((iou, detectionIndex) => {\n if (directionConsistencyWeight === 0)\n return iou;\n return (iou +\n directionConsistencyWeight *\n directionConsistency(tracks[trackIndex], highDetections[detectionIndex]) *\n (highDetections[detectionIndex].confidence ?? 1));\n }));\n const primary = associateTrackingScores(combinedScores, tracks.length, highDetections.length, minimumIouThreshold, iouScores);\n const assignments = new Map();\n for (const match of primary.matches) {\n updateMatchedTrack(tracks[match.trackIndex], highDetections[match.detectionIndex], assignments, frameStep);\n }\n let remainingHigh = [...primary.unmatchedDetectionIndexes];\n if (primary.unmatchedTrackIndexes.length > 0 &&\n remainingHigh.length > 0) {\n const unmatchedTracks = primary.unmatchedTrackIndexes.map((index) => tracks[index]);\n const unmatchedDetections = remainingHigh.map((index) => highDetections[index]);\n const recoveryScores = pairwiseIou(unmatchedTracks.map((track) => track.lastObservation.rect), unmatchedDetections.map((detection) => detection.rect));\n const recovery = associateTrackingScores(recoveryScores, unmatchedTracks.length, unmatchedDetections.length, minimumIouThreshold);\n for (const match of recovery.matches) {\n updateMatchedTrack(unmatchedTracks[match.trackIndex], unmatchedDetections[match.detectionIndex], assignments, frameStep);\n }\n remainingHigh = recovery.unmatchedDetectionIndexes.map((index) => remainingHigh[index]);\n }\n for (const localIndex of remainingHigh) {\n tracks.push(new OCSortTrack(highDetections[localIndex], deltaT));\n }\n tracks = tracks.filter((track) => track.timeSinceUpdate <= maximumFramesWithoutUpdate);\n frameCount += 1;\n const resolvedAssignments = detections.flatMap((detection) => {\n const trackerId = assignments.get(detection.detectionIndex);\n return trackerId === undefined\n ? []\n : [{ detectionIndex: detection.detectionIndex, trackerId }];\n });\n return {\n activeTrackCount: tracks.length,\n assignments: resolvedAssignments,\n confirmedTrackCount: tracks.filter((track) => track.trackerId !== undefined).length,\n };\n },\n };\n function updateMatchedTrack(track, detection, assignments, frameStep) {\n track.update(detection, frameStep, frameRate);\n const earlySequence = frameCount <= minimumConsecutiveFrames;\n const shouldEmit = (earlySequence && track.timeSinceUpdate === 0) ||\n track.successfulConsecutiveUpdates >= minimumConsecutiveFrames;\n if (shouldEmit) {\n if (track.trackerId === undefined) {\n track.trackerId = nextTrackerId++;\n }\n assignments.set(detection.detectionIndex, track.trackerId);\n }\n }\n }\n function computeVelocity(previous, current) {\n const deltaX = current.rect.x - previous.rect.x;\n const deltaY = current.rect.y - previous.rect.y;\n const norm = Math.sqrt(deltaX * deltaX + deltaY * deltaY) + 1e-6;\n return { x: deltaX / norm, y: deltaY / norm };\n }\n function directionConsistency(track, detection) {\n if (!track.velocity)\n return 0;\n const reference = track.getPreviousObservation() ?? track.lastObservation;\n const deltaX = detection.rect.x - reference.rect.x;\n const deltaY = detection.rect.y - reference.rect.y;\n const norm = Math.sqrt(deltaX * deltaX + deltaY * deltaY) + 1e-6;\n const cosine = Math.max(-1, Math.min(1, track.velocity.x * (deltaX / norm) + track.velocity.y * (deltaY / norm)));\n const angle = Math.acos(cosine);\n return (Math.PI / 2 - Math.abs(angle)) / Math.PI;\n }\n\n /** Public core facade for the internal tracker engine workspace. */\n function createSortTracker(options = {}) {\n return createSortTracker$1(options);\n }\n\n /** Public core facade for the internal tracker engine workspace. */\n function createByteTrackTracker(options = {}) {\n return createByteTrackTracker$1(options);\n }\n\n /** Public core facade for the internal tracker engine workspace. */\n function createCBIoUTracker(options = {}) {\n return createCBIoUTracker$1(options);\n }\n\n /** Public core facade for the internal tracker engine workspace. */\n function createOCSortTracker(options = {}) {\n return createOCSortTracker$1(options);\n }\n\n /** Geometry projected into a tracker. The original detection payload is retained. */\n var TrackingGeometry;\n (function (TrackingGeometry) {\n TrackingGeometry[\"Box\"] = \"box\";\n TrackingGeometry[\"Mask\"] = \"mask\";\n TrackingGeometry[\"Keypoints\"] = \"keypoints\";\n })(TrackingGeometry || (TrackingGeometry = {}));\n\n var DetectionMaskPayloadFormat;\n (function (DetectionMaskPayloadFormat) {\n DetectionMaskPayloadFormat[\"RawCocoRle\"] = \"rawCocoRle\";\n DetectionMaskPayloadFormat[\"DeflatedBase64\"] = \"deflatedBase64\";\n })(DetectionMaskPayloadFormat || (DetectionMaskPayloadFormat = {}));\n\n var DetectionPickTarget;\n (function (DetectionPickTarget) {\n DetectionPickTarget[\"Box\"] = \"box\";\n DetectionPickTarget[\"Edge\"] = \"edge\";\n DetectionPickTarget[\"Keypoint\"] = \"keypoint\";\n DetectionPickTarget[\"Label\"] = \"label\";\n DetectionPickTarget[\"Mask\"] = \"mask\";\n DetectionPickTarget[\"OrientedBox\"] = \"orientedBox\";\n DetectionPickTarget[\"Polygon\"] = \"polygon\";\n DetectionPickTarget[\"Polyline\"] = \"polyline\";\n })(DetectionPickTarget || (DetectionPickTarget = {}));\n var MediaInteractionMode;\n (function (MediaInteractionMode) {\n MediaInteractionMode[\"Always\"] = \"always\";\n MediaInteractionMode[\"Disabled\"] = \"disabled\";\n MediaInteractionMode[\"PausedOnly\"] = \"pausedOnly\";\n })(MediaInteractionMode || (MediaInteractionMode = {}));\n\n var AnnotationGeometryKind;\n (function (AnnotationGeometryKind) {\n AnnotationGeometryKind[\"Box\"] = \"box\";\n AnnotationGeometryKind[\"Polygon\"] = \"polygon\";\n AnnotationGeometryKind[\"Polyline\"] = \"polyline\";\n AnnotationGeometryKind[\"Keypoints\"] = \"keypoints\";\n AnnotationGeometryKind[\"Mask\"] = \"mask\";\n })(AnnotationGeometryKind || (AnnotationGeometryKind = {}));\n var AnnotationGestureStateKind;\n (function (AnnotationGestureStateKind) {\n AnnotationGestureStateKind[\"Idle\"] = \"idle\";\n AnnotationGestureStateKind[\"Creating\"] = \"creating\";\n AnnotationGestureStateKind[\"Moving\"] = \"moving\";\n AnnotationGestureStateKind[\"Resizing\"] = \"resizing\";\n AnnotationGestureStateKind[\"DragSelecting\"] = \"dragSelecting\";\n })(AnnotationGestureStateKind || (AnnotationGestureStateKind = {}));\n var AnnotationHandleKind;\n (function (AnnotationHandleKind) {\n AnnotationHandleKind[\"Resize\"] = \"resize\";\n AnnotationHandleKind[\"Vertex\"] = \"vertex\";\n AnnotationHandleKind[\"AddVertex\"] = \"addVertex\";\n AnnotationHandleKind[\"Keypoint\"] = \"keypoint\";\n })(AnnotationHandleKind || (AnnotationHandleKind = {}));\n\n /** Alignment for strokes applied to closed rendered geometry. */\n var StrokeAlignment;\n (function (StrokeAlignment) {\n StrokeAlignment[\"Inside\"] = \"inside\";\n StrokeAlignment[\"Center\"] = \"center\";\n StrokeAlignment[\"Outside\"] = \"outside\";\n })(StrokeAlignment || (StrokeAlignment = {}));\n\n var BoxShape;\n (function (BoxShape) {\n BoxShape[\"Rect\"] = \"rect\";\n BoxShape[\"RoundedRect\"] = \"roundedRect\";\n })(BoxShape || (BoxShape = {}));\n\n var FocusTargetMode;\n (function (FocusTargetMode) {\n FocusTargetMode[\"Hovered\"] = \"hovered\";\n FocusTargetMode[\"Selected\"] = \"selected\";\n FocusTargetMode[\"HoveredAndSelected\"] = \"hoveredAndSelected\";\n FocusTargetMode[\"Ambient\"] = \"ambient\";\n })(FocusTargetMode || (FocusTargetMode = {}));\n\n var DetectionInteractionState;\n (function (DetectionInteractionState) {\n DetectionInteractionState[\"Hovered\"] = \"hovered\";\n DetectionInteractionState[\"Selected\"] = \"selected\";\n })(DetectionInteractionState || (DetectionInteractionState = {}));\n\n var LabelPlacement;\n (function (LabelPlacement) {\n LabelPlacement[\"Top\"] = \"top\";\n LabelPlacement[\"Bottom\"] = \"bottom\";\n LabelPlacement[\"InsideTop\"] = \"insideTop\";\n LabelPlacement[\"InsideBottom\"] = \"insideBottom\";\n LabelPlacement[\"Center\"] = \"center\";\n })(LabelPlacement || (LabelPlacement = {}));\n var LabelVisibilityMode;\n (function (LabelVisibilityMode) {\n LabelVisibilityMode[\"Always\"] = \"always\";\n LabelVisibilityMode[\"HoveredOnly\"] = \"hoveredOnly\";\n })(LabelVisibilityMode || (LabelVisibilityMode = {}));\n\n var MaskRenderMode;\n (function (MaskRenderMode) {\n MaskRenderMode[\"FillAndStroke\"] = \"fillAndStroke\";\n MaskRenderMode[\"FillOnly\"] = \"fillOnly\";\n MaskRenderMode[\"StrokeOnly\"] = \"strokeOnly\";\n })(MaskRenderMode || (MaskRenderMode = {}));\n\n /**\n * Discriminator for renderer-neutral shape draw instructions.\n */\n var ShapeInstructionKind;\n (function (ShapeInstructionKind) {\n ShapeInstructionKind[\"Ellipse\"] = \"ellipse\";\n ShapeInstructionKind[\"Marker\"] = \"marker\";\n ShapeInstructionKind[\"Path\"] = \"path\";\n })(ShapeInstructionKind || (ShapeInstructionKind = {}));\n var MarkerShape;\n (function (MarkerShape) {\n MarkerShape[\"Circle\"] = \"circle\";\n MarkerShape[\"Cross\"] = \"cross\";\n MarkerShape[\"Square\"] = \"square\";\n MarkerShape[\"Triangle\"] = \"triangle\";\n })(MarkerShape || (MarkerShape = {}));\n /**\n * Coordinate space for marker sizing. Media sizes scale with the viewport;\n * screen sizes stay constant on screen, matching stroke-width semantics.\n */\n var MarkerSizeSpace;\n (function (MarkerSizeSpace) {\n MarkerSizeSpace[\"Media\"] = \"media\";\n MarkerSizeSpace[\"Screen\"] = \"screen\";\n })(MarkerSizeSpace || (MarkerSizeSpace = {}));\n\n var PercentageBarPlacement;\n (function (PercentageBarPlacement) {\n PercentageBarPlacement[\"Top\"] = \"top\";\n PercentageBarPlacement[\"Bottom\"] = \"bottom\";\n PercentageBarPlacement[\"InsideTop\"] = \"insideTop\";\n PercentageBarPlacement[\"InsideBottom\"] = \"insideBottom\";\n })(PercentageBarPlacement || (PercentageBarPlacement = {}));\n\n var KeypointMarkerShape;\n (function (KeypointMarkerShape) {\n KeypointMarkerShape[\"Circle\"] = \"circle\";\n KeypointMarkerShape[\"Cross\"] = \"cross\";\n })(KeypointMarkerShape || (KeypointMarkerShape = {}));\n\n var MediaRendererFit;\n (function (MediaRendererFit) {\n /**\n * Preserve media aspect ratio and fit the full frame inside the canvas.\n */\n MediaRendererFit[\"Contain\"] = \"contain\";\n /**\n * Preserve media aspect ratio and fill the canvas, cropping if necessary.\n */\n MediaRendererFit[\"Cover\"] = \"cover\";\n })(MediaRendererFit || (MediaRendererFit = {}));\n /**\n * Playback lifecycle state reported by a platform renderer.\n */\n var MediaRendererPlaybackState;\n (function (MediaRendererPlaybackState) {\n MediaRendererPlaybackState[\"Loading\"] = \"loading\";\n MediaRendererPlaybackState[\"Ready\"] = \"ready\";\n MediaRendererPlaybackState[\"Playing\"] = \"playing\";\n MediaRendererPlaybackState[\"Buffering\"] = \"buffering\";\n MediaRendererPlaybackState[\"Paused\"] = \"paused\";\n MediaRendererPlaybackState[\"Error\"] = \"error\";\n MediaRendererPlaybackState[\"Destroyed\"] = \"destroyed\";\n })(MediaRendererPlaybackState || (MediaRendererPlaybackState = {}));\n /**\n * Stable classification of a media failure.\n *\n * Applications branch on these kinds instead of parsing decoder, demuxer, or\n * container error text, and still own their localized user-facing copy. New\n * kinds may be added over time, so treat unrecognized values like `Unknown`.\n */\n var MediaErrorKind;\n (function (MediaErrorKind) {\n /** The media could not be opened or read, or was refused before any read. */\n MediaErrorKind[\"Unreadable\"] = \"unreadable\";\n /** The container or codec is not supported by this platform. */\n MediaErrorKind[\"UnsupportedFormat\"] = \"unsupportedFormat\";\n /** The media opened but carries no usable video track. */\n MediaErrorKind[\"NoVideoTrack\"] = \"noVideoTrack\";\n /** Decoding a sample failed after the source opened. */\n MediaErrorKind[\"Decode\"] = \"decode\";\n /** The media could not be fetched. */\n MediaErrorKind[\"Network\"] = \"network\";\n /** The host environment lacks the APIs this media source requires. */\n MediaErrorKind[\"EnvironmentUnsupported\"] = \"environmentUnsupported\";\n /** The failure could not be classified. */\n MediaErrorKind[\"Unknown\"] = \"unknown\";\n })(MediaErrorKind || (MediaErrorKind = {}));\n /**\n * Lower-level media source readiness.\n */\n var MediaSourceStatus;\n (function (MediaSourceStatus) {\n MediaSourceStatus[\"Loading\"] = \"loading\";\n MediaSourceStatus[\"Ready\"] = \"ready\";\n MediaSourceStatus[\"Error\"] = \"error\";\n MediaSourceStatus[\"Destroyed\"] = \"destroyed\";\n })(MediaSourceStatus || (MediaSourceStatus = {}));\n /**\n * Current renderer state.\n */\n /**\n * What a playback gate holds back.\n *\n * A source the renderer pulls samples from can be held between any two frames,\n * because the renderer decides when each one is drawn. A source that presents\n * its own frames owns the playhead, so holding it means stopping the producer\n * and starting it again, and a gate that stops one has to bound its own wait\n * or a producer nothing answers for never runs again.\n */\n var PlaybackGateReach;\n (function (PlaybackGateReach) {\n /** No gate: the picture moves and unprepared layers are absent from it. */\n PlaybackGateReach[\"Off\"] = \"off\";\n /**\n * Playback waits to begin, and stops again at any frame whose artifacts are\n * missing, until they arrive or the gate's own wait bound gives up on them.\n */\n PlaybackGateReach[\"EveryFrame\"] = \"everyFrame\";\n })(PlaybackGateReach || (PlaybackGateReach = {}));\n\n /**\n * Media-session operating mode.\n *\n * Core owns the names because file-like and stream-like lifecycle choices are\n * platform-neutral. Platform packages decide how these modes tune media,\n * storage, and renderer defaults.\n */\n var MediaSessionMode;\n (function (MediaSessionMode) {\n /**\n * Finite media. Defaults usually favor seek/replay and persistent detection\n * storage.\n */\n MediaSessionMode[\"File\"] = \"file\";\n /**\n * Live or append-only media. Defaults usually favor rolling windows and\n * bounded retention.\n */\n MediaSessionMode[\"Stream\"] = \"stream\";\n })(MediaSessionMode || (MediaSessionMode = {}));\n /**\n * Aggregate lifecycle state for a media session.\n */\n var MediaSessionStatus;\n (function (MediaSessionStatus) {\n MediaSessionStatus[\"Buffering\"] = \"buffering\";\n MediaSessionStatus[\"Destroyed\"] = \"destroyed\";\n MediaSessionStatus[\"Error\"] = \"error\";\n MediaSessionStatus[\"Loading\"] = \"loading\";\n MediaSessionStatus[\"Paused\"] = \"paused\";\n MediaSessionStatus[\"Playing\"] = \"playing\";\n MediaSessionStatus[\"Processing\"] = \"processing\";\n MediaSessionStatus[\"Ready\"] = \"ready\";\n })(MediaSessionStatus || (MediaSessionStatus = {}));\n /**\n * Subsystem currently affecting session readiness or presentation.\n */\n var MediaSessionActivityKind;\n (function (MediaSessionActivityKind) {\n /**\n * Playback is held waiting for a producer to emit detections for the frame\n * about to be shown, which is a wait on inference rather than on transfer or\n * decode. `DetectionsBuffering` is the transfer of detections that already\n * exist, and `PlaybackBuffering` is the wait for media bytes.\n */\n MediaSessionActivityKind[\"DetectionsAwaitingCoverage\"] = \"detectionsAwaitingCoverage\";\n MediaSessionActivityKind[\"DetectionsBuffering\"] = \"detectionsBuffering\";\n MediaSessionActivityKind[\"DetectionsLoading\"] = \"detectionsLoading\";\n MediaSessionActivityKind[\"Error\"] = \"error\";\n MediaSessionActivityKind[\"MediaNormalizing\"] = \"mediaNormalizing\";\n MediaSessionActivityKind[\"MediaOpening\"] = \"mediaOpening\";\n /**\n * The picture is waiting on media the source has not handed over yet, which\n * is the bytes and their decode rather than anything downstream of them.\n * `PlaybackBuffering` is what a transport reports once it has already\n * stopped; this is reported from the read itself, including the reads a seek\n * makes while the transport still reads as paused.\n */\n MediaSessionActivityKind[\"MediaSourceReading\"] = \"mediaSourceReading\";\n MediaSessionActivityKind[\"PlaybackBuffering\"] = \"playbackBuffering\";\n /**\n * The render-preparation gate held the picture for artifacts that never\n * arrived and let it go. Nothing is blocked: the frames reaching the screen\n * are the ones whose artifacts were given up on. What is waited on is\n * preparation finishing another frame, which is what lets the gate hold the\n * picture again; `RenderPreparing` covers the holds that are running.\n */\n MediaSessionActivityKind[\"RenderPreparationAbandoned\"] = \"renderPreparationAbandoned\";\n MediaSessionActivityKind[\"RenderPreparing\"] = \"renderPreparing\";\n })(MediaSessionActivityKind || (MediaSessionActivityKind = {}));\n /**\n * State of one session activity.\n */\n var MediaSessionActivityStatus;\n (function (MediaSessionActivityStatus) {\n MediaSessionActivityStatus[\"Error\"] = \"error\";\n MediaSessionActivityStatus[\"Running\"] = \"running\";\n MediaSessionActivityStatus[\"Waiting\"] = \"waiting\";\n })(MediaSessionActivityStatus || (MediaSessionActivityStatus = {}));\n\n let tracker;\n self.addEventListener(\"message\", (event) => {\n const request = event.data;\n try {\n let response;\n if (request.type === \"configure\") {\n switch (request.processor.algorithm) {\n case \"bytetrack\":\n tracker = createByteTrackTracker(request.processor.options);\n break;\n case \"cbiou\":\n tracker = createCBIoUTracker(request.processor.options);\n break;\n case \"ocsort\":\n tracker = createOCSortTracker(request.processor.options);\n break;\n default:\n tracker = createSortTracker(request.processor.options);\n }\n response = { requestId: request.requestId, type: \"success\" };\n }\n else if (request.type === \"reset\") {\n tracker?.reset();\n response = { requestId: request.requestId, type: \"success\" };\n }\n else {\n if (!tracker) {\n throw new Error(\"Tracking worker is not configured.\");\n }\n const startedAt = performance.now();\n const update = tracker.update(request.detections, request.frameIndex);\n response = {\n ...update,\n durationMs: performance.now() - startedAt,\n requestId: request.requestId,\n type: \"success\",\n };\n }\n self.postMessage(response);\n }\n catch (error) {\n self.postMessage({\n message: error instanceof Error ? error.message : \"Tracking worker failed.\",\n requestId: request.requestId,\n type: \"error\",\n });\n }\n });\n\n})();";
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const DEFAULT_WORKER_NAME$1 = "supervision-detection-post-processing";
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const EMBEDDED_MASK_PREPARATION_WORKER_SOURCE = "(function () {\n 'use strict';\n\n /** COCO-compatible keypoint visibility values. */\n var KeypointVisibility;\n (function (KeypointVisibility) {\n KeypointVisibility[KeypointVisibility[\"NotLabeled\"] = 0] = \"NotLabeled\";\n KeypointVisibility[KeypointVisibility[\"Occluded\"] = 1] = \"Occluded\";\n KeypointVisibility[KeypointVisibility[\"Visible\"] = 2] = \"Visible\";\n })(KeypointVisibility || (KeypointVisibility = {}));\n var DetectionMaskEncoding;\n (function (DetectionMaskEncoding) {\n DetectionMaskEncoding[\"CompressedRle\"] = \"compressedRle\";\n })(DetectionMaskEncoding || (DetectionMaskEncoding = {}));\n\n var DetectionBufferStatus;\n (function (DetectionBufferStatus) {\n DetectionBufferStatus[\"Idle\"] = \"idle\";\n DetectionBufferStatus[\"Loading\"] = \"loading\";\n /**\n * The playback gate is holding playback until the source produces detections\n * for the requested range. {@link DetectionBufferStatus.Loading} fetches\n * detections the source already has; this one waits on a producer.\n */\n DetectionBufferStatus[\"AwaitingCoverage\"] = \"awaitingCoverage\";\n DetectionBufferStatus[\"Ready\"] = \"ready\";\n DetectionBufferStatus[\"Error\"] = \"error\";\n DetectionBufferStatus[\"Destroyed\"] = \"destroyed\";\n })(DetectionBufferStatus || (DetectionBufferStatus = {}));\n /**\n * How the renderer selects the active detection frame for a media timestamp.\n */\n var DetectionFrameSelectionMode;\n (function (DetectionFrameSelectionMode) {\n /**\n * Select the frame whose `[mediaTime, endTime)` interval contains the media\n * time. This is the default for interval annotations and timestamped sources.\n *\n * Frame times must come from the media itself. Times reconstructed from a\n * nominal frame rate drift against a clip whose real rate differs, and once\n * that drift passes the half-millisecond selection tolerance a playhead\n * landing on a frame boundary selects the previous frame's detections.\n *\n * A frame that carries no `endTime` stays active until the next frame starts,\n * which bridges an index the source never produced.\n * {@link DetectionFrameSelectionMode.NearestFrameIndex} bounds each frame to\n * one grid step instead, so a missing index reads as no detections.\n */\n DetectionFrameSelectionMode[\"Interval\"] = \"interval\";\n /**\n * Select from a known inference frame grid using `frameIndex` and\n * `frameRate`. This is useful when inference was run on normalized frames and\n * playback should snap detections to that grid.\n *\n * A frame speaks for one grid step starting at its own media time, and an\n * index the source never produced selects nothing rather than a neighbour.\n *\n * A frame carrying no `frameIndex` speaks for its step on the same terms,\n * reached by the time it starts at rather than by an index that names it. Its\n * `endTime` does not widen it past that step, so a source that labels only\n * part of what it writes cannot bridge the indexes it never produced.\n */\n DetectionFrameSelectionMode[\"NearestFrameIndex\"] = \"nearestFrameIndex\";\n })(DetectionFrameSelectionMode || (DetectionFrameSelectionMode = {}));\n var DetectionFrameRetentionMode;\n (function (DetectionFrameRetentionMode) {\n /**\n * Keep writable detections only in an in-memory store. Useful for ephemeral\n * live streams where old predictions should disappear when evicted.\n */\n DetectionFrameRetentionMode[\"MemoryOnly\"] = \"memoryOnly\";\n /**\n * Persist every written detection frame. Useful for finite media where seek\n * and replay should not require recomputing detections.\n */\n DetectionFrameRetentionMode[\"PersistAll\"] = \"persistAll\";\n /**\n * Persist only the most recent retention window. Useful for long-running\n * streams where replay is bounded to a recent time horizon.\n */\n DetectionFrameRetentionMode[\"PersistWindow\"] = \"persistWindow\";\n })(DetectionFrameRetentionMode || (DetectionFrameRetentionMode = {}));\n function decodeCompressedRleMask(mask) {\n if (mask.encoding !== DetectionMaskEncoding.CompressedRle) {\n throw new Error(`Unsupported detection mask encoding: ${mask.encoding}`);\n }\n const data = new Uint8Array(mask.width * mask.height);\n const counts = decodeCompressedRleCounts(mask.counts);\n let offset = 0;\n for (let index = 0; index < counts.length; index += 1) {\n const runLength = counts[index] ?? 0;\n const isForeground = index % 2 === 1;\n if (isForeground) {\n for (let runOffset = 0; runOffset < runLength; runOffset += 1) {\n const maskOffset = offset + runOffset;\n const x = Math.floor(maskOffset / mask.height);\n const y = maskOffset % mask.height;\n const rowMajorOffset = y * mask.width + x;\n if (rowMajorOffset < data.length) {\n data[rowMajorOffset] = 1;\n }\n }\n }\n offset += runLength;\n }\n return {\n data,\n height: mask.height,\n width: mask.width,\n };\n }\n function decodeCompressedRleCounts(counts) {\n const decoded = [];\n let index = 0;\n while (index < counts.length) {\n let value = 0;\n let shift = 0;\n let charCode;\n do {\n charCode = counts.charCodeAt(index) - 48;\n index += 1;\n value |= (charCode & 0x1f) << shift;\n shift += 5;\n } while (charCode & 0x20);\n if (charCode & 0x10) {\n value |= -1 << shift;\n }\n if (decoded.length > 2) {\n value += decoded[decoded.length - 2] ?? 0;\n }\n decoded.push(value);\n }\n return decoded;\n }\n function encodeCompressedRleCounts(counts) {\n return counts\n .map((count, index) => {\n let value = index > 2 ? count - counts[index - 2] : count;\n let encoded = \"\";\n let more = true;\n while (more) {\n let charCode = value & 0x1f;\n value >>= 5;\n more = !((value === 0 && (charCode & 0x10) === 0) ||\n (value === -1 && (charCode & 0x10) !== 0));\n if (more) {\n charCode |= 0x20;\n }\n encoded += String.fromCharCode(charCode + 48);\n }\n return encoded;\n })\n .join(\"\");\n }\n\n var AnnotationFrameMutationKind;\n (function (AnnotationFrameMutationKind) {\n AnnotationFrameMutationKind[\"Add\"] = \"add\";\n AnnotationFrameMutationKind[\"Remove\"] = \"remove\";\n AnnotationFrameMutationKind[\"Replace\"] = \"replace\";\n AnnotationFrameMutationKind[\"Transact\"] = \"transact\";\n AnnotationFrameMutationKind[\"Update\"] = \"update\";\n })(AnnotationFrameMutationKind || (AnnotationFrameMutationKind = {}));\n\n /** Geometry projected into a tracker. The original detection payload is retained. */\n var TrackingGeometry;\n (function (TrackingGeometry) {\n TrackingGeometry[\"Box\"] = \"box\";\n TrackingGeometry[\"Mask\"] = \"mask\";\n TrackingGeometry[\"Keypoints\"] = \"keypoints\";\n })(TrackingGeometry || (TrackingGeometry = {}));\n\n var DetectionMaskPayloadFormat;\n (function (DetectionMaskPayloadFormat) {\n DetectionMaskPayloadFormat[\"RawCocoRle\"] = \"rawCocoRle\";\n DetectionMaskPayloadFormat[\"DeflatedBase64\"] = \"deflatedBase64\";\n })(DetectionMaskPayloadFormat || (DetectionMaskPayloadFormat = {}));\n function encodeBinaryMask(data, width, height) {\n assertMaskDimensions(data, width, height);\n const runs = [];\n let currentValue = 0;\n let runLength = 0;\n for (let x = 0; x < width; x += 1) {\n for (let y = 0; y < height; y += 1) {\n const value = data[y * width + x] ? 1 : 0;\n if (value === currentValue) {\n runLength += 1;\n }\n else {\n runs.push(runLength);\n currentValue = value;\n runLength = 1;\n }\n }\n }\n runs.push(runLength);\n return {\n counts: encodeCompressedRleCounts(runs),\n encoding: DetectionMaskEncoding.CompressedRle,\n height,\n width,\n };\n }\n function assertMaskSize(width, height) {\n if (!Number.isInteger(width) || width <= 0) {\n throw new Error(\"Mask width must be a positive integer.\");\n }\n if (!Number.isInteger(height) || height <= 0) {\n throw new Error(\"Mask height must be a positive integer.\");\n }\n }\n function assertMaskDimensions(data, width, height) {\n assertMaskSize(width, height);\n if (data.length !== width * height) {\n throw new Error(\"Mask data length must equal width * height.\");\n }\n }\n\n function centerRectToTopLeftRect(rect) {\n return {\n height: rect.height,\n width: rect.width,\n x: rect.x - rect.width / 2,\n y: rect.y - rect.height / 2,\n };\n }\n function getPointsRect(points) {\n if (points.length === 0) {\n return undefined;\n }\n let minX = Number.POSITIVE_INFINITY;\n let minY = Number.POSITIVE_INFINITY;\n let maxX = Number.NEGATIVE_INFINITY;\n let maxY = Number.NEGATIVE_INFINITY;\n for (const point of points) {\n minX = Math.min(minX, point.x);\n minY = Math.min(minY, point.y);\n maxX = Math.max(maxX, point.x);\n maxY = Math.max(maxY, point.y);\n }\n return {\n height: maxY - minY,\n width: maxX - minX,\n x: (minX + maxX) / 2,\n y: (minY + maxY) / 2,\n };\n }\n\n var DetectionPickTarget;\n (function (DetectionPickTarget) {\n DetectionPickTarget[\"Box\"] = \"box\";\n DetectionPickTarget[\"Edge\"] = \"edge\";\n DetectionPickTarget[\"Keypoint\"] = \"keypoint\";\n DetectionPickTarget[\"Label\"] = \"label\";\n DetectionPickTarget[\"Mask\"] = \"mask\";\n DetectionPickTarget[\"Polygon\"] = \"polygon\";\n DetectionPickTarget[\"Polyline\"] = \"polyline\";\n })(DetectionPickTarget || (DetectionPickTarget = {}));\n var MediaInteractionMode;\n (function (MediaInteractionMode) {\n MediaInteractionMode[\"Always\"] = \"always\";\n MediaInteractionMode[\"Disabled\"] = \"disabled\";\n MediaInteractionMode[\"PausedOnly\"] = \"pausedOnly\";\n })(MediaInteractionMode || (MediaInteractionMode = {}));\n\n var AnnotationGeometryKind;\n (function (AnnotationGeometryKind) {\n AnnotationGeometryKind[\"Box\"] = \"box\";\n AnnotationGeometryKind[\"Polygon\"] = \"polygon\";\n AnnotationGeometryKind[\"Polyline\"] = \"polyline\";\n AnnotationGeometryKind[\"Keypoints\"] = \"keypoints\";\n AnnotationGeometryKind[\"Mask\"] = \"mask\";\n })(AnnotationGeometryKind || (AnnotationGeometryKind = {}));\n var AnnotationGestureStateKind;\n (function (AnnotationGestureStateKind) {\n AnnotationGestureStateKind[\"Idle\"] = \"idle\";\n AnnotationGestureStateKind[\"Creating\"] = \"creating\";\n AnnotationGestureStateKind[\"Moving\"] = \"moving\";\n AnnotationGestureStateKind[\"Resizing\"] = \"resizing\";\n AnnotationGestureStateKind[\"DragSelecting\"] = \"dragSelecting\";\n })(AnnotationGestureStateKind || (AnnotationGestureStateKind = {}));\n var AnnotationHandleKind;\n (function (AnnotationHandleKind) {\n AnnotationHandleKind[\"Resize\"] = \"resize\";\n AnnotationHandleKind[\"Vertex\"] = \"vertex\";\n AnnotationHandleKind[\"AddVertex\"] = \"addVertex\";\n AnnotationHandleKind[\"Keypoint\"] = \"keypoint\";\n })(AnnotationHandleKind || (AnnotationHandleKind = {}));\n\n /** Alignment for strokes applied to closed rendered geometry. */\n var StrokeAlignment;\n (function (StrokeAlignment) {\n StrokeAlignment[\"Inside\"] = \"inside\";\n StrokeAlignment[\"Center\"] = \"center\";\n StrokeAlignment[\"Outside\"] = \"outside\";\n })(StrokeAlignment || (StrokeAlignment = {}));\n\n var BoxShape;\n (function (BoxShape) {\n BoxShape[\"Rect\"] = \"rect\";\n BoxShape[\"RoundedRect\"] = \"roundedRect\";\n })(BoxShape || (BoxShape = {}));\n\n var FocusTargetMode;\n (function (FocusTargetMode) {\n FocusTargetMode[\"Hovered\"] = \"hovered\";\n FocusTargetMode[\"Selected\"] = \"selected\";\n FocusTargetMode[\"HoveredAndSelected\"] = \"hoveredAndSelected\";\n FocusTargetMode[\"Ambient\"] = \"ambient\";\n })(FocusTargetMode || (FocusTargetMode = {}));\n\n var DetectionInteractionState;\n (function (DetectionInteractionState) {\n DetectionInteractionState[\"Hovered\"] = \"hovered\";\n DetectionInteractionState[\"Selected\"] = \"selected\";\n })(DetectionInteractionState || (DetectionInteractionState = {}));\n\n var LabelPlacement;\n (function (LabelPlacement) {\n LabelPlacement[\"Top\"] = \"top\";\n LabelPlacement[\"Bottom\"] = \"bottom\";\n LabelPlacement[\"InsideTop\"] = \"insideTop\";\n LabelPlacement[\"InsideBottom\"] = \"insideBottom\";\n LabelPlacement[\"Center\"] = \"center\";\n })(LabelPlacement || (LabelPlacement = {}));\n var LabelVisibilityMode;\n (function (LabelVisibilityMode) {\n LabelVisibilityMode[\"Always\"] = \"always\";\n LabelVisibilityMode[\"HoveredOnly\"] = \"hoveredOnly\";\n })(LabelVisibilityMode || (LabelVisibilityMode = {}));\n\n var MaskRenderMode;\n (function (MaskRenderMode) {\n MaskRenderMode[\"FillAndStroke\"] = \"fillAndStroke\";\n MaskRenderMode[\"FillOnly\"] = \"fillOnly\";\n MaskRenderMode[\"StrokeOnly\"] = \"strokeOnly\";\n })(MaskRenderMode || (MaskRenderMode = {}));\n\n /**\n * Discriminator for renderer-neutral shape draw instructions.\n */\n var ShapeInstructionKind;\n (function (ShapeInstructionKind) {\n ShapeInstructionKind[\"Ellipse\"] = \"ellipse\";\n ShapeInstructionKind[\"Marker\"] = \"marker\";\n ShapeInstructionKind[\"Path\"] = \"path\";\n })(ShapeInstructionKind || (ShapeInstructionKind = {}));\n var MarkerShape;\n (function (MarkerShape) {\n MarkerShape[\"Circle\"] = \"circle\";\n MarkerShape[\"Cross\"] = \"cross\";\n MarkerShape[\"Square\"] = \"square\";\n MarkerShape[\"Triangle\"] = \"triangle\";\n })(MarkerShape || (MarkerShape = {}));\n /**\n * Coordinate space for marker sizing. Media sizes scale with the viewport;\n * screen sizes stay constant on screen, matching stroke-width semantics.\n */\n var MarkerSizeSpace;\n (function (MarkerSizeSpace) {\n MarkerSizeSpace[\"Media\"] = \"media\";\n MarkerSizeSpace[\"Screen\"] = \"screen\";\n })(MarkerSizeSpace || (MarkerSizeSpace = {}));\n\n var KeypointMarkerShape;\n (function (KeypointMarkerShape) {\n KeypointMarkerShape[\"Circle\"] = \"circle\";\n KeypointMarkerShape[\"Cross\"] = \"cross\";\n })(KeypointMarkerShape || (KeypointMarkerShape = {}));\n function rasterizePolygonToMask(points, dimensions) {\n const data = createEmptyMask(dimensions);\n if (points.length < 3) {\n return data;\n }\n const bounds = centerRectToTopLeftRect(getPointsRect(points));\n const startY = Math.max(0, Math.floor(bounds.y));\n const endY = Math.min(dimensions.height - 1, Math.ceil(bounds.y + bounds.height));\n for (let y = startY; y <= endY; y += 1) {\n const scanY = y + 0.5;\n const intersections = [];\n for (let index = 0; index < points.length; index += 1) {\n const current = points[index];\n const next = points[(index + 1) % points.length];\n if ((current.y <= scanY && next.y > scanY) ||\n (next.y <= scanY && current.y > scanY)) {\n const ratio = (scanY - current.y) / (next.y - current.y);\n intersections.push(current.x + ratio * (next.x - current.x));\n }\n }\n intersections.sort((left, right) => left - right);\n for (let index = 0; index < intersections.length - 1; index += 2) {\n const left = Math.max(0, Math.round(intersections[index]));\n const right = Math.min(dimensions.width, Math.round(intersections[index + 1]));\n for (let x = left; x < right; x += 1) {\n data[y * dimensions.width + x] = 1;\n }\n }\n }\n return data;\n }\n function createEmptyMask(dimensions) {\n if (!Number.isInteger(dimensions.width) ||\n dimensions.width <= 0 ||\n !Number.isInteger(dimensions.height) ||\n dimensions.height <= 0) {\n throw new Error(\"Media dimensions must be positive integers.\");\n }\n return new Uint8Array(dimensions.width * dimensions.height);\n }\n\n /**\n * Palette slots an id raster can name, one of them the background. A GLSL\n * fragment stage is guaranteed only 224 uniform vectors, and a palette entry\n * costs 2.25 of them, so this stays a multiple of four and well inside that\n * budget; past it a frame draws from the RGBA composite instead.\n */\n const MAX_ID_MASK_PALETTE_ENTRIES = 80;\n const MAX_ID_MASK_STROKE_WIDTH = 16;\n function createIdMaskFrame(instructions, options = {}) {\n if (instructions.length === 0) {\n return undefined;\n }\n const maskWidth = Math.max(...instructions.map(({ mask }) => mask.width));\n const maskHeight = Math.max(...instructions.map(({ mask }) => mask.height));\n const width = resolveRasterWidth(maskWidth, options.maxWidth);\n const height = width === maskWidth\n ? maskHeight\n : Math.max(1, Math.round((width * maskHeight) / maskWidth));\n const scaledAxes = width === maskWidth\n ? undefined\n : createScaledMaskAxes({ height, maskHeight, maskWidth, width });\n const data = new Uint8Array(new ArrayBuffer(width * height));\n const fillPalette = new Float32Array(new ArrayBuffer(MAX_ID_MASK_PALETTE_ENTRIES * 4 * 4));\n const strokePalette = new Float32Array(new ArrayBuffer(MAX_ID_MASK_PALETTE_ENTRIES * 4 * 4));\n const strokeWidths = new Float32Array(new ArrayBuffer(MAX_ID_MASK_PALETTE_ENTRIES * 4));\n let hasStroke = false;\n let maxStrokeWidth = 0;\n for (const instruction of instructions) {\n const detectionMaskId = resolveIdMaskPaletteId(instruction.detectionIndex);\n if (detectionMaskId === undefined) {\n return undefined;\n }\n writeIdMaskPaletteEntry(fillPalette, detectionMaskId, instruction.color, instruction.alpha);\n if (instruction.stroke && instruction.stroke.width > 0) {\n const strokeWidth = resolveIdMaskStrokeTexels(instruction.stroke.width, maskWidth, width);\n hasStroke = true;\n strokeWidths[detectionMaskId] = strokeWidth;\n maxStrokeWidth = Math.max(maxStrokeWidth, strokeWidth);\n writeIdMaskPaletteEntry(strokePalette, detectionMaskId, instruction.stroke.color, instruction.stroke.alpha);\n }\n if (scaledAxes) {\n writeScaledMaskRuns(data, scaledAxes, instruction.mask, detectionMaskId);\n }\n else {\n writeMaskRuns(data, width, instruction.mask, detectionMaskId);\n }\n }\n return {\n data,\n fillPalette,\n hasStroke,\n height,\n maxStrokeWidth,\n sourceWidth: maskWidth,\n strokePalette,\n strokeWidths,\n width,\n };\n }\n /**\n * Compressed RLE counts runs down each column in turn, so a foreground run is\n * a contiguous walk down one column that wraps into the next.\n */\n function writeMaskRuns(data, frameWidth, mask, detectionMaskId) {\n const counts = decodeCompressedRleCounts(mask.counts);\n const maskWidth = mask.width;\n const maskHeight = mask.height;\n let maskOffset = 0;\n for (let index = 0; index < counts.length; index += 1) {\n const runLength = counts[index] ?? 0;\n if (index % 2 === 0 || runLength <= 0) {\n maskOffset += runLength;\n continue;\n }\n let x = Math.floor(maskOffset / maskHeight);\n let y = maskOffset - x * maskHeight;\n let frameOffset = y * frameWidth + x;\n for (let step = 0; step < runLength; step += 1) {\n if (x >= maskWidth) {\n break;\n }\n data[frameOffset] = detectionMaskId;\n y += 1;\n frameOffset += frameWidth;\n if (y === maskHeight) {\n y = 0;\n x += 1;\n frameOffset = x;\n }\n }\n maskOffset += runLength;\n }\n }\n /**\n * The scaled twin of writeMaskRuns. Every source pixel marks the texel it lands\n * in, so a mask keeps every part of itself the smaller raster can hold and\n * gains up to a texel at its edges.\n */\n function writeScaledMaskRuns(data, axes, mask, detectionMaskId) {\n const counts = decodeCompressedRleCounts(mask.counts);\n const maskWidth = mask.width;\n const maskHeight = mask.height;\n let maskOffset = 0;\n for (let index = 0; index < counts.length; index += 1) {\n const runLength = counts[index] ?? 0;\n if (index % 2 === 0 || runLength <= 0) {\n maskOffset += runLength;\n continue;\n }\n let x = Math.floor(maskOffset / maskHeight);\n let y = maskOffset - x * maskHeight;\n let column = axes.columns[x];\n for (let step = 0; step < runLength; step += 1) {\n if (x >= maskWidth) {\n break;\n }\n data[axes.rows[y] + column] = detectionMaskId;\n y += 1;\n if (y === maskHeight) {\n y = 0;\n x += 1;\n column = axes.columns[x];\n }\n }\n maskOffset += runLength;\n }\n }\n function resolveRasterWidth(maskWidth, maxWidth) {\n return maxWidth !== undefined && maxWidth > 0 && maxWidth < maskWidth\n ? Math.max(1, Math.floor(maxWidth))\n : maskWidth;\n }\n /**\n * A stroke is measured in texels of the raster it is drawn on, so a coarser\n * raster measures it in coarser texels. A stroke of a texel or more keeps at\n * least one, the thinnest line the shader can draw; a narrower one keeps its\n * own width, which the shader draws as an inner boundary at any scale. The\n * ceiling is the widest neighbourhood the shaders scan, so a wider stroke would\n * be drawn at the ceiling anyway and every layer drawing the same annotation\n * has to arrive at the same width.\n */\n function resolveIdMaskStrokeTexels(strokeWidth, maskWidth, rasterWidth) {\n const scale = maskWidth > 0 ? rasterWidth / maskWidth : 1;\n return Math.min(Math.max(strokeWidth * scale, Math.min(strokeWidth, 1)), MAX_ID_MASK_STROKE_WIDTH);\n }\n function createScaledMaskAxes(frame) {\n return {\n columns: createMaskAxisMap(frame.maskWidth, frame.width, 1),\n rows: createMaskAxisMap(frame.maskHeight, frame.height, frame.width),\n };\n }\n /** Rows hold their destination offset, so writing a run is two lookups. */\n function createMaskAxisMap(sourceLength, targetLength, stride) {\n const map = new Int32Array(sourceLength);\n const scale = targetLength / sourceLength;\n for (let index = 0; index < sourceLength; index += 1) {\n map[index] = Math.min(targetLength - 1, Math.floor(index * scale)) * stride;\n }\n return map;\n }\n /**\n * The palette slot a detection index names, or undefined when the palette has\n * no slot for it. Slot zero is the background, so the ids start at one and the\n * last detection the palette can name sits one index below the last slot.\n */\n function resolveIdMaskPaletteId(detectionIndex) {\n const detectionMaskId = detectionIndex + 1;\n return detectionMaskId > 0 && detectionMaskId < MAX_ID_MASK_PALETTE_ENTRIES\n ? detectionMaskId\n : undefined;\n }\n function writeIdMaskPaletteEntry(palette, detectionMaskId, color, alpha) {\n const offset = detectionMaskId * 4;\n palette[offset] = ((color >> 16) & 0xff) / 255;\n palette[offset + 1] = ((color >> 8) & 0xff) / 255;\n palette[offset + 2] = (color & 0xff) / 255;\n palette[offset + 3] = Math.max(0, Math.min(alpha, 1));\n }\n\n var MediaRendererFit;\n (function (MediaRendererFit) {\n /**\n * Preserve media aspect ratio and fit the full frame inside the canvas.\n */\n MediaRendererFit[\"Contain\"] = \"contain\";\n /**\n * Preserve media aspect ratio and fill the canvas, cropping if necessary.\n */\n MediaRendererFit[\"Cover\"] = \"cover\";\n })(MediaRendererFit || (MediaRendererFit = {}));\n /**\n * Playback lifecycle state reported by a platform renderer.\n */\n var MediaRendererPlaybackState;\n (function (MediaRendererPlaybackState) {\n MediaRendererPlaybackState[\"Loading\"] = \"loading\";\n MediaRendererPlaybackState[\"Ready\"] = \"ready\";\n MediaRendererPlaybackState[\"Playing\"] = \"playing\";\n MediaRendererPlaybackState[\"Buffering\"] = \"buffering\";\n MediaRendererPlaybackState[\"Paused\"] = \"paused\";\n MediaRendererPlaybackState[\"Error\"] = \"error\";\n MediaRendererPlaybackState[\"Destroyed\"] = \"destroyed\";\n })(MediaRendererPlaybackState || (MediaRendererPlaybackState = {}));\n /**\n * Stable classification of a media failure.\n *\n * Applications branch on these kinds instead of parsing decoder, demuxer, or\n * container error text, and still own their localized user-facing copy. New\n * kinds may be added over time, so treat unrecognized values like `Unknown`.\n */\n var MediaErrorKind;\n (function (MediaErrorKind) {\n /** The media could not be opened or read, or was refused before any read. */\n MediaErrorKind[\"Unreadable\"] = \"unreadable\";\n /** The container or codec is not supported by this platform. */\n MediaErrorKind[\"UnsupportedFormat\"] = \"unsupportedFormat\";\n /** The media opened but carries no usable video track. */\n MediaErrorKind[\"NoVideoTrack\"] = \"noVideoTrack\";\n /** Decoding a sample failed after the source opened. */\n MediaErrorKind[\"Decode\"] = \"decode\";\n /** The media could not be fetched. */\n MediaErrorKind[\"Network\"] = \"network\";\n /** The host environment lacks the APIs this media source requires. */\n MediaErrorKind[\"EnvironmentUnsupported\"] = \"environmentUnsupported\";\n /** The failure could not be classified. */\n MediaErrorKind[\"Unknown\"] = \"unknown\";\n })(MediaErrorKind || (MediaErrorKind = {}));\n /**\n * Lower-level media source readiness.\n */\n var MediaSourceStatus;\n (function (MediaSourceStatus) {\n MediaSourceStatus[\"Loading\"] = \"loading\";\n MediaSourceStatus[\"Ready\"] = \"ready\";\n MediaSourceStatus[\"Error\"] = \"error\";\n MediaSourceStatus[\"Destroyed\"] = \"destroyed\";\n })(MediaSourceStatus || (MediaSourceStatus = {}));\n /**\n * Current renderer state.\n */\n /**\n * What a playback gate holds back.\n *\n * A source the renderer pulls samples from can be held between any two frames,\n * because the renderer decides when each one is drawn. A source that presents\n * its own frames owns the playhead, so holding it means stopping the producer\n * and starting it again, and a gate that stops one has to bound its own wait\n * or a producer nothing answers for never runs again.\n */\n var PlaybackGateReach;\n (function (PlaybackGateReach) {\n /** No gate: the picture moves and unprepared layers are absent from it. */\n PlaybackGateReach[\"Off\"] = \"off\";\n /**\n * Playback waits to begin, and stops again at any frame whose artifacts are\n * missing, until they arrive or the gate's own wait bound gives up on them.\n */\n PlaybackGateReach[\"EveryFrame\"] = \"everyFrame\";\n })(PlaybackGateReach || (PlaybackGateReach = {}));\n\n /**\n * Media-session operating mode.\n *\n * Core owns the names because file-like and stream-like lifecycle choices are\n * platform-neutral. Platform packages decide how these modes tune media,\n * storage, and renderer defaults.\n */\n var MediaSessionMode;\n (function (MediaSessionMode) {\n /**\n * Finite media. Defaults usually favor seek/replay and persistent detection\n * storage.\n */\n MediaSessionMode[\"File\"] = \"file\";\n /**\n * Live or append-only media. Defaults usually favor rolling windows and\n * bounded retention.\n */\n MediaSessionMode[\"Stream\"] = \"stream\";\n })(MediaSessionMode || (MediaSessionMode = {}));\n /**\n * Aggregate lifecycle state for a media session.\n */\n var MediaSessionStatus;\n (function (MediaSessionStatus) {\n MediaSessionStatus[\"Buffering\"] = \"buffering\";\n MediaSessionStatus[\"Destroyed\"] = \"destroyed\";\n MediaSessionStatus[\"Error\"] = \"error\";\n MediaSessionStatus[\"Loading\"] = \"loading\";\n MediaSessionStatus[\"Paused\"] = \"paused\";\n MediaSessionStatus[\"Playing\"] = \"playing\";\n MediaSessionStatus[\"Processing\"] = \"processing\";\n MediaSessionStatus[\"Ready\"] = \"ready\";\n })(MediaSessionStatus || (MediaSessionStatus = {}));\n /**\n * Subsystem currently affecting session readiness or presentation.\n */\n var MediaSessionActivityKind;\n (function (MediaSessionActivityKind) {\n /**\n * Playback is held waiting for a producer to emit detections for the frame\n * about to be shown, which is a wait on inference rather than on transfer or\n * decode. `DetectionsBuffering` is the transfer of detections that already\n * exist, and `PlaybackBuffering` is the wait for media bytes.\n */\n MediaSessionActivityKind[\"DetectionsAwaitingCoverage\"] = \"detectionsAwaitingCoverage\";\n MediaSessionActivityKind[\"DetectionsBuffering\"] = \"detectionsBuffering\";\n MediaSessionActivityKind[\"DetectionsLoading\"] = \"detectionsLoading\";\n MediaSessionActivityKind[\"Error\"] = \"error\";\n MediaSessionActivityKind[\"MediaNormalizing\"] = \"mediaNormalizing\";\n MediaSessionActivityKind[\"MediaOpening\"] = \"mediaOpening\";\n /**\n * The picture is waiting on media the source has not handed over yet, which\n * is the bytes and their decode rather than anything downstream of them.\n * `PlaybackBuffering` is what a transport reports once it has already\n * stopped; this is reported from the read itself, including the reads a seek\n * makes while the transport still reads as paused.\n */\n MediaSessionActivityKind[\"MediaSourceReading\"] = \"mediaSourceReading\";\n MediaSessionActivityKind[\"PlaybackBuffering\"] = \"playbackBuffering\";\n /**\n * The render-preparation gate held the picture for artifacts that never\n * arrived and let it go. Nothing is blocked: the frames reaching the screen\n * are the ones whose artifacts were given up on. What is waited on is\n * preparation finishing another frame, which is what lets the gate hold the\n * picture again; `RenderPreparing` covers the holds that are running.\n */\n MediaSessionActivityKind[\"RenderPreparationAbandoned\"] = \"renderPreparationAbandoned\";\n MediaSessionActivityKind[\"RenderPreparing\"] = \"renderPreparing\";\n })(MediaSessionActivityKind || (MediaSessionActivityKind = {}));\n /**\n * State of one session activity.\n */\n var MediaSessionActivityStatus;\n (function (MediaSessionActivityStatus) {\n MediaSessionActivityStatus[\"Error\"] = \"error\";\n MediaSessionActivityStatus[\"Running\"] = \"running\";\n MediaSessionActivityStatus[\"Waiting\"] = \"waiting\";\n })(MediaSessionActivityStatus || (MediaSessionActivityStatus = {}));\n\n /** Builds compact, independent alpha crops so overlapping masks stay exact. */\n function createRegionMaskCoverageFrame(instructions) {\n const entries = [];\n for (const instruction of instructions) {\n if (!instruction.regionCoverageMask) {\n continue;\n }\n const entry = cropCoverageMask(instruction.detectionIndex, decodeCompressedRleMask(instruction.regionCoverageMask));\n if (entry) {\n entries.push(entry);\n }\n }\n return entries.length > 0 ? { entries } : undefined;\n }\n function cropCoverageMask(detectionIndex, decodedMask) {\n let minX = decodedMask.width;\n let minY = decodedMask.height;\n let maxX = -1;\n let maxY = -1;\n for (let y = 0; y < decodedMask.height; y += 1) {\n for (let x = 0; x < decodedMask.width; x += 1) {\n if (!decodedMask.data[y * decodedMask.width + x]) {\n continue;\n }\n minX = Math.min(minX, x);\n minY = Math.min(minY, y);\n maxX = Math.max(maxX, x);\n maxY = Math.max(maxY, y);\n }\n }\n if (maxX < minX || maxY < minY) {\n return undefined;\n }\n const width = maxX - minX + 1;\n const height = maxY - minY + 1;\n const data = new Uint8Array(new ArrayBuffer(width * height));\n for (let y = minY; y <= maxY; y += 1) {\n for (let x = minX; x <= maxX; x += 1) {\n if (!decodedMask.data[y * decodedMask.width + x]) {\n continue;\n }\n data[(y - minY) * width + (x - minX)] = 255;\n }\n }\n return { data, detectionIndex, height, width, x: minX, y: minY };\n }\n function compositeMaskFrame(instructions) {\n const maskInstructions = materializeMaskInstructions(instructions);\n if (maskInstructions.length === 0) {\n return undefined;\n }\n const width = Math.max(...maskInstructions.map(({ mask }) => mask.width));\n const height = Math.max(...maskInstructions.map(({ mask }) => mask.height));\n const data = new Uint8ClampedArray(new ArrayBuffer(width * height * 4));\n for (const instruction of maskInstructions) {\n compositeInstruction(data, width, instruction);\n }\n return { data, height, width };\n }\n function createIdMaskRasterFrame(instructions, maxRasterWidth) {\n try {\n return createIdMaskFrame(materializeMaskInstructions(instructions), {\n maxWidth: maxRasterWidth,\n });\n }\n catch {\n // The id raster is the fast path, not the only one: answering with nothing\n // puts the caller on the RGBA composite, which draws the same picture.\n return undefined;\n }\n }\n /**\n * Whether the palette has a slot for every detection this frame masks. An id\n * names a detection by its index in the frame, so one masked detection past the\n * last slot leaves the whole frame without an id raster however few masks it\n * carries.\n */\n function canIdMaskPaletteNameFrame(instructions) {\n return instructions.every((instruction) => instruction.visible === false ||\n resolveIdMaskPaletteId(instruction.detectionIndex) !== undefined);\n }\n function createIdMaskPlane(instructions, maxRasterWidth) {\n // The plane carries the ids a failed cook could not. A frame the palette\n // cannot name has none to carry, and cooking it again reaches the same\n // refusal after rasterizing every mask a second time.\n if (!canIdMaskPaletteNameFrame(instructions)) {\n return undefined;\n }\n const frame = createIdMaskRasterFrame(instructions, maxRasterWidth);\n return frame\n ? { data: frame.data, height: frame.height, width: frame.width }\n : undefined;\n }\n function compositeInstruction(rgba, canvasWidth, instruction) {\n const fill = resolveRgbaColor(instruction.color, instruction.alpha);\n const bounds = compositeMaskFill(rgba, canvasWidth, instruction.mask, fill);\n if (instruction.stroke && bounds) {\n compositeMaskStroke(rgba, canvasWidth, decodeCompressedRleMask(instruction.mask), bounds, instruction.stroke);\n }\n }\n function materializeMaskInstructions(instructions) {\n return instructions\n .filter((instruction) => instruction.visible !== false)\n .map((instruction) => {\n if (instruction.mask) {\n return instruction;\n }\n const { height, points, width } = instruction.polygon;\n return {\n alpha: instruction.alpha,\n color: instruction.color,\n detectionIndex: instruction.detectionIndex,\n mask: encodeBinaryMask(rasterizePolygonToMask(points, { height, width }), width, height),\n stroke: instruction.stroke,\n };\n });\n }\n /**\n * Compressed RLE counts runs down each column in turn, so a foreground run is\n * a contiguous walk down one column that wraps into the next.\n */\n function compositeMaskFill(rgba, canvasWidth, mask, fill) {\n const counts = decodeCompressedRleCounts(mask.counts);\n const maskWidth = mask.width;\n const maskHeight = mask.height;\n const maskArea = maskWidth * maskHeight;\n let maskOffset = 0;\n let minX = maskWidth;\n let minY = maskHeight;\n let maxX = -1;\n let maxY = -1;\n for (let index = 0; index < counts.length; index += 1) {\n const runLength = counts[index] ?? 0;\n if (index % 2 === 0 || runLength <= 0) {\n maskOffset += runLength;\n continue;\n }\n let columnX = Math.floor(maskOffset / maskHeight);\n let columnY = maskOffset - columnX * maskHeight;\n for (let step = 0; step < runLength; step += 1) {\n // A run can outlast the columns the mask has; the pixel it then names\n // is wherever that column-major offset lands when read back row-major.\n const rowMajorOffset = columnY * maskWidth + columnX;\n if (rowMajorOffset < maskArea) {\n const x = rowMajorOffset % maskWidth;\n const y = (rowMajorOffset - x) / maskWidth;\n writePixel(rgba, canvasWidth, x, y, fill);\n minX = Math.min(minX, x);\n minY = Math.min(minY, y);\n maxX = Math.max(maxX, x);\n maxY = Math.max(maxY, y);\n }\n columnY += 1;\n if (columnY === maskHeight) {\n columnY = 0;\n columnX += 1;\n }\n }\n maskOffset += runLength;\n }\n return maxX < minX || maxY < minY ? undefined : { maxX, maxY, minX, minY };\n }\n function compositeMaskStroke(rgba, canvasWidth, decodedMask, bounds, stroke) {\n const width = Math.round(stroke.width);\n if (width <= 0) {\n return;\n }\n const strokeColor = resolveRgbaColor(stroke.color, stroke.alpha);\n for (let y = bounds.minY; y <= bounds.maxY; y += 1) {\n for (let x = bounds.minX; x <= bounds.maxX; x += 1) {\n if (!isMaskPixel(decodedMask, x, y) ||\n !isBoundaryPixel(decodedMask, x, y)) {\n continue;\n }\n for (let offsetY = -width; offsetY <= width; offsetY += 1) {\n for (let offsetX = -width; offsetX <= width; offsetX += 1) {\n const strokeX = x + offsetX;\n const strokeY = y + offsetY;\n if (isOutsideMaskBounds(decodedMask, strokeX, strokeY) ||\n isMaskPixel(decodedMask, strokeX, strokeY)) {\n continue;\n }\n writePixel(rgba, canvasWidth, strokeX, strokeY, strokeColor);\n }\n }\n }\n }\n }\n function isBoundaryPixel(mask, x, y) {\n for (let offsetY = -1; offsetY <= 1; offsetY += 1) {\n for (let offsetX = -1; offsetX <= 1; offsetX += 1) {\n if (offsetX === 0 && offsetY === 0) {\n continue;\n }\n const neighborX = x + offsetX;\n const neighborY = y + offsetY;\n if (isOutsideMaskBounds(mask, neighborX, neighborY) ||\n !isMaskPixel(mask, neighborX, neighborY)) {\n return true;\n }\n }\n }\n return false;\n }\n function isMaskPixel(mask, x, y) {\n return mask.data[y * mask.width + x] === 1;\n }\n function isOutsideMaskBounds(mask, x, y) {\n return x < 0 || y < 0 || x >= mask.width || y >= mask.height;\n }\n function resolveRgbaColor(color, alpha) {\n return {\n alpha: Math.round(Math.max(0, Math.min(alpha, 1)) * 255),\n blue: color & 0xff,\n green: (color >> 8) & 0xff,\n red: (color >> 16) & 0xff,\n };\n }\n function writePixel(rgba, canvasWidth, x, y, color) {\n const rgbaOffset = (y * canvasWidth + x) * 4;\n rgba[rgbaOffset] = color.red;\n rgba[rgbaOffset + 1] = color.green;\n rgba[rgbaOffset + 2] = color.blue;\n rgba[rgbaOffset + 3] = color.alpha;\n }\n\n var PreparedMaskFrameKind;\n (function (PreparedMaskFrameKind) {\n PreparedMaskFrameKind[\"IdMask\"] = \"idMask\";\n PreparedMaskFrameKind[\"RgbaImage\"] = \"rgbaImage\";\n })(PreparedMaskFrameKind || (PreparedMaskFrameKind = {}));\n /**\n * How an id raster is laid out for the texture it is uploaded into. WebGPU\n * takes any bytesPerRow, so ids go up one byte per pixel. WebGL aligns every\n * uploaded row to four bytes and rejects a single-channel upload whose width\n * is not a multiple of four, which is what the four-channel layout is for.\n */\n var IdMaskTextureFormat;\n (function (IdMaskTextureFormat) {\n IdMaskTextureFormat[\"R8\"] = \"r8unorm\";\n IdMaskTextureFormat[\"Rgba8\"] = \"rgba8unorm\";\n })(IdMaskTextureFormat || (IdMaskTextureFormat = {}));\n\n var MaskPreparationWorkerMessageType;\n (function (MaskPreparationWorkerMessageType) {\n MaskPreparationWorkerMessageType[\"Complete\"] = \"complete\";\n MaskPreparationWorkerMessageType[\"Empty\"] = \"empty\";\n MaskPreparationWorkerMessageType[\"Error\"] = \"error\";\n MaskPreparationWorkerMessageType[\"Prepare\"] = \"prepare\";\n })(MaskPreparationWorkerMessageType || (MaskPreparationWorkerMessageType = {}));\n\n const workerScope = globalThis;\n workerScope.addEventListener(\"message\", (event) => {\n const message = event.data;\n if (message.type !== MaskPreparationWorkerMessageType.Prepare) {\n return;\n }\n prepareMaskFrame(message);\n });\n function prepareMaskFrame(message) {\n try {\n const regionMaskCoverage = createRegionMaskCoverageFrame(message.job.instructions);\n const coverageTransfers = getRegionMaskCoverageTransfers(regionMaskCoverage);\n const idMaskFrame = createIdMaskRasterFrame(message.job.instructions, message.job.maxRasterWidth);\n if (idMaskFrame) {\n workerScope.postMessage({\n artifactKind: PreparedMaskFrameKind.IdMask,\n fillPalette: idMaskFrame.fillPalette,\n hasStroke: idMaskFrame.hasStroke,\n height: idMaskFrame.height,\n key: message.job.key,\n maxStrokeWidth: idMaskFrame.maxStrokeWidth,\n raster: idMaskFrame.data,\n regionMaskCoverage,\n requestId: message.requestId,\n sourceWidth: idMaskFrame.sourceWidth,\n strokePalette: idMaskFrame.strokePalette,\n strokeWidths: idMaskFrame.strokeWidths,\n type: MaskPreparationWorkerMessageType.Complete,\n width: idMaskFrame.width,\n }, [\n idMaskFrame.data.buffer,\n idMaskFrame.fillPalette.buffer,\n idMaskFrame.strokePalette.buffer,\n idMaskFrame.strokeWidths.buffer,\n ...coverageTransfers,\n ]);\n return;\n }\n const compositedFrame = compositeMaskFrame(message.job.instructions);\n if (!compositedFrame && !regionMaskCoverage) {\n workerScope.postMessage({\n key: message.job.key,\n requestId: message.requestId,\n type: MaskPreparationWorkerMessageType.Empty,\n });\n return;\n }\n const preparedPixels = compositedFrame ?? createTransparentCoverageCarrier();\n const imageData = new ImageData(preparedPixels.data, preparedPixels.width, preparedPixels.height);\n const imageBitmap = createImageBitmapFromImageData(imageData);\n const idMaskPlane = createIdMaskPlane(message.job.instructions, message.job.maxRasterWidth);\n const idMaskTransfers = idMaskPlane ? [idMaskPlane.data.buffer] : [];\n if (imageBitmap) {\n workerScope.postMessage({\n idMaskPlane,\n imageBitmap,\n key: message.job.key,\n regionMaskCoverage,\n requestId: message.requestId,\n type: MaskPreparationWorkerMessageType.Complete,\n }, [imageBitmap, ...idMaskTransfers, ...coverageTransfers]);\n return;\n }\n workerScope.postMessage({\n idMaskPlane,\n imageData,\n key: message.job.key,\n regionMaskCoverage,\n requestId: message.requestId,\n type: MaskPreparationWorkerMessageType.Complete,\n }, [imageData.data.buffer, ...idMaskTransfers, ...coverageTransfers]);\n }\n catch (error) {\n workerScope.postMessage({\n error: error instanceof Error\n ? error.message\n : \"Unable to prepare mask frame.\",\n key: message.job.key,\n requestId: message.requestId,\n type: MaskPreparationWorkerMessageType.Error,\n });\n }\n }\n /**\n * A frame that carries only region coverage has nothing to composite, and the\n * RGBA branch still has to produce an artifact for the coverage to ride on.\n */\n function createTransparentCoverageCarrier() {\n return {\n data: new Uint8ClampedArray(new ArrayBuffer(4)),\n height: 1,\n width: 1,\n };\n }\n function getRegionMaskCoverageTransfers(coverage) {\n return coverage?.entries.map(({ data }) => data.buffer) ?? [];\n }\n function createImageBitmapFromImageData(imageData) {\n if (typeof OffscreenCanvas === \"undefined\") {\n return null;\n }\n const canvas = new OffscreenCanvas(imageData.width, imageData.height);\n const context = canvas.getContext(\"2d\");\n if (!context) {\n return null;\n }\n context.putImageData(imageData, 0, 0);\n return canvas.transferToImageBitmap();\n }\n\n})();";
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const EMBEDDED_MASK_PREPARATION_WORKER_SOURCE = "(function () {\n 'use strict';\n\n /** COCO-compatible keypoint visibility values. */\n var KeypointVisibility;\n (function (KeypointVisibility) {\n KeypointVisibility[KeypointVisibility[\"NotLabeled\"] = 0] = \"NotLabeled\";\n KeypointVisibility[KeypointVisibility[\"Occluded\"] = 1] = \"Occluded\";\n KeypointVisibility[KeypointVisibility[\"Visible\"] = 2] = \"Visible\";\n })(KeypointVisibility || (KeypointVisibility = {}));\n var DetectionMaskEncoding;\n (function (DetectionMaskEncoding) {\n DetectionMaskEncoding[\"CompressedRle\"] = \"compressedRle\";\n })(DetectionMaskEncoding || (DetectionMaskEncoding = {}));\n\n var DetectionBufferStatus;\n (function (DetectionBufferStatus) {\n DetectionBufferStatus[\"Idle\"] = \"idle\";\n DetectionBufferStatus[\"Loading\"] = \"loading\";\n /**\n * The playback gate is holding playback until the source produces detections\n * for the requested range. {@link DetectionBufferStatus.Loading} fetches\n * detections the source already has; this one waits on a producer.\n */\n DetectionBufferStatus[\"AwaitingCoverage\"] = \"awaitingCoverage\";\n DetectionBufferStatus[\"Ready\"] = \"ready\";\n DetectionBufferStatus[\"Error\"] = \"error\";\n DetectionBufferStatus[\"Destroyed\"] = \"destroyed\";\n })(DetectionBufferStatus || (DetectionBufferStatus = {}));\n /**\n * How the renderer selects the active detection frame for a media timestamp.\n */\n var DetectionFrameSelectionMode;\n (function (DetectionFrameSelectionMode) {\n /**\n * Select the frame whose `[mediaTime, endTime)` interval contains the media\n * time. This is the default for interval annotations and timestamped sources.\n *\n * Frame times must come from the media itself. Times reconstructed from a\n * nominal frame rate drift against a clip whose real rate differs, and once\n * that drift passes the half-millisecond selection tolerance a playhead\n * landing on a frame boundary selects the previous frame's detections.\n *\n * A frame that carries no `endTime` stays active until the next frame starts,\n * which bridges an index the source never produced.\n * {@link DetectionFrameSelectionMode.NearestFrameIndex} bounds each frame to\n * one grid step instead, so a missing index reads as no detections.\n */\n DetectionFrameSelectionMode[\"Interval\"] = \"interval\";\n /**\n * Select from a known inference frame grid using `frameIndex` and\n * `frameRate`. This is useful when inference was run on normalized frames and\n * playback should snap detections to that grid.\n *\n * A frame speaks for one grid step starting at its own media time, and an\n * index the source never produced selects nothing rather than a neighbour.\n *\n * A frame carrying no `frameIndex` speaks for its step on the same terms,\n * reached by the time it starts at rather than by an index that names it. Its\n * `endTime` does not widen it past that step, so a source that labels only\n * part of what it writes cannot bridge the indexes it never produced.\n */\n DetectionFrameSelectionMode[\"NearestFrameIndex\"] = \"nearestFrameIndex\";\n })(DetectionFrameSelectionMode || (DetectionFrameSelectionMode = {}));\n var DetectionFrameRetentionMode;\n (function (DetectionFrameRetentionMode) {\n /**\n * Keep writable detections only in an in-memory store. Useful for ephemeral\n * live streams where old predictions should disappear when evicted.\n */\n DetectionFrameRetentionMode[\"MemoryOnly\"] = \"memoryOnly\";\n /**\n * Persist every written detection frame. Useful for finite media where seek\n * and replay should not require recomputing detections.\n */\n DetectionFrameRetentionMode[\"PersistAll\"] = \"persistAll\";\n /**\n * Persist only the most recent retention window. Useful for long-running\n * streams where replay is bounded to a recent time horizon.\n */\n DetectionFrameRetentionMode[\"PersistWindow\"] = \"persistWindow\";\n })(DetectionFrameRetentionMode || (DetectionFrameRetentionMode = {}));\n function decodeCompressedRleMask(mask) {\n if (mask.encoding !== DetectionMaskEncoding.CompressedRle) {\n throw new Error(`Unsupported detection mask encoding: ${mask.encoding}`);\n }\n const data = new Uint8Array(mask.width * mask.height);\n const counts = decodeCompressedRleCounts(mask.counts);\n let offset = 0;\n for (let index = 0; index < counts.length; index += 1) {\n const runLength = counts[index] ?? 0;\n const isForeground = index % 2 === 1;\n if (isForeground) {\n for (let runOffset = 0; runOffset < runLength; runOffset += 1) {\n const maskOffset = offset + runOffset;\n const x = Math.floor(maskOffset / mask.height);\n const y = maskOffset % mask.height;\n const rowMajorOffset = y * mask.width + x;\n if (rowMajorOffset < data.length) {\n data[rowMajorOffset] = 1;\n }\n }\n }\n offset += runLength;\n }\n return {\n data,\n height: mask.height,\n width: mask.width,\n };\n }\n function decodeCompressedRleCounts(counts) {\n const decoded = [];\n let index = 0;\n while (index < counts.length) {\n let value = 0;\n let shift = 0;\n let charCode;\n do {\n charCode = counts.charCodeAt(index) - 48;\n index += 1;\n value |= (charCode & 0x1f) << shift;\n shift += 5;\n } while (charCode & 0x20);\n if (charCode & 0x10) {\n value |= -1 << shift;\n }\n if (decoded.length > 2) {\n value += decoded[decoded.length - 2] ?? 0;\n }\n decoded.push(value);\n }\n return decoded;\n }\n function encodeCompressedRleCounts(counts) {\n return counts\n .map((count, index) => {\n let value = index > 2 ? count - counts[index - 2] : count;\n let encoded = \"\";\n let more = true;\n while (more) {\n let charCode = value & 0x1f;\n value >>= 5;\n more = !((value === 0 && (charCode & 0x10) === 0) ||\n (value === -1 && (charCode & 0x10) !== 0));\n if (more) {\n charCode |= 0x20;\n }\n encoded += String.fromCharCode(charCode + 48);\n }\n return encoded;\n })\n .join(\"\");\n }\n\n var AnnotationFrameMutationKind;\n (function (AnnotationFrameMutationKind) {\n AnnotationFrameMutationKind[\"Add\"] = \"add\";\n AnnotationFrameMutationKind[\"Remove\"] = \"remove\";\n AnnotationFrameMutationKind[\"Replace\"] = \"replace\";\n AnnotationFrameMutationKind[\"Transact\"] = \"transact\";\n AnnotationFrameMutationKind[\"Update\"] = \"update\";\n })(AnnotationFrameMutationKind || (AnnotationFrameMutationKind = {}));\n\n /** Geometry projected into a tracker. The original detection payload is retained. */\n var TrackingGeometry;\n (function (TrackingGeometry) {\n TrackingGeometry[\"Box\"] = \"box\";\n TrackingGeometry[\"Mask\"] = \"mask\";\n TrackingGeometry[\"Keypoints\"] = \"keypoints\";\n })(TrackingGeometry || (TrackingGeometry = {}));\n\n var DetectionMaskPayloadFormat;\n (function (DetectionMaskPayloadFormat) {\n DetectionMaskPayloadFormat[\"RawCocoRle\"] = \"rawCocoRle\";\n DetectionMaskPayloadFormat[\"DeflatedBase64\"] = \"deflatedBase64\";\n })(DetectionMaskPayloadFormat || (DetectionMaskPayloadFormat = {}));\n function encodeBinaryMask(data, width, height) {\n assertMaskDimensions(data, width, height);\n const runs = [];\n let currentValue = 0;\n let runLength = 0;\n for (let x = 0; x < width; x += 1) {\n for (let y = 0; y < height; y += 1) {\n const value = data[y * width + x] ? 1 : 0;\n if (value === currentValue) {\n runLength += 1;\n }\n else {\n runs.push(runLength);\n currentValue = value;\n runLength = 1;\n }\n }\n }\n runs.push(runLength);\n return {\n counts: encodeCompressedRleCounts(runs),\n encoding: DetectionMaskEncoding.CompressedRle,\n height,\n width,\n };\n }\n function assertMaskSize(width, height) {\n if (!Number.isInteger(width) || width <= 0) {\n throw new Error(\"Mask width must be a positive integer.\");\n }\n if (!Number.isInteger(height) || height <= 0) {\n throw new Error(\"Mask height must be a positive integer.\");\n }\n }\n function assertMaskDimensions(data, width, height) {\n assertMaskSize(width, height);\n if (data.length !== width * height) {\n throw new Error(\"Mask data length must equal width * height.\");\n }\n }\n\n function centerRectToTopLeftRect(rect) {\n return {\n height: rect.height,\n width: rect.width,\n x: rect.x - rect.width / 2,\n y: rect.y - rect.height / 2,\n };\n }\n function getPointsRect(points) {\n if (points.length === 0) {\n return undefined;\n }\n let minX = Number.POSITIVE_INFINITY;\n let minY = Number.POSITIVE_INFINITY;\n let maxX = Number.NEGATIVE_INFINITY;\n let maxY = Number.NEGATIVE_INFINITY;\n for (const point of points) {\n minX = Math.min(minX, point.x);\n minY = Math.min(minY, point.y);\n maxX = Math.max(maxX, point.x);\n maxY = Math.max(maxY, point.y);\n }\n return {\n height: maxY - minY,\n width: maxX - minX,\n x: (minX + maxX) / 2,\n y: (minY + maxY) / 2,\n };\n }\n\n var DetectionPickTarget;\n (function (DetectionPickTarget) {\n DetectionPickTarget[\"Box\"] = \"box\";\n DetectionPickTarget[\"Edge\"] = \"edge\";\n DetectionPickTarget[\"Keypoint\"] = \"keypoint\";\n DetectionPickTarget[\"Label\"] = \"label\";\n DetectionPickTarget[\"Mask\"] = \"mask\";\n DetectionPickTarget[\"OrientedBox\"] = \"orientedBox\";\n DetectionPickTarget[\"Polygon\"] = \"polygon\";\n DetectionPickTarget[\"Polyline\"] = \"polyline\";\n })(DetectionPickTarget || (DetectionPickTarget = {}));\n var MediaInteractionMode;\n (function (MediaInteractionMode) {\n MediaInteractionMode[\"Always\"] = \"always\";\n MediaInteractionMode[\"Disabled\"] = \"disabled\";\n MediaInteractionMode[\"PausedOnly\"] = \"pausedOnly\";\n })(MediaInteractionMode || (MediaInteractionMode = {}));\n\n var AnnotationGeometryKind;\n (function (AnnotationGeometryKind) {\n AnnotationGeometryKind[\"Box\"] = \"box\";\n AnnotationGeometryKind[\"Polygon\"] = \"polygon\";\n AnnotationGeometryKind[\"Polyline\"] = \"polyline\";\n AnnotationGeometryKind[\"Keypoints\"] = \"keypoints\";\n AnnotationGeometryKind[\"Mask\"] = \"mask\";\n })(AnnotationGeometryKind || (AnnotationGeometryKind = {}));\n var AnnotationGestureStateKind;\n (function (AnnotationGestureStateKind) {\n AnnotationGestureStateKind[\"Idle\"] = \"idle\";\n AnnotationGestureStateKind[\"Creating\"] = \"creating\";\n AnnotationGestureStateKind[\"Moving\"] = \"moving\";\n AnnotationGestureStateKind[\"Resizing\"] = \"resizing\";\n AnnotationGestureStateKind[\"DragSelecting\"] = \"dragSelecting\";\n })(AnnotationGestureStateKind || (AnnotationGestureStateKind = {}));\n var AnnotationHandleKind;\n (function (AnnotationHandleKind) {\n AnnotationHandleKind[\"Resize\"] = \"resize\";\n AnnotationHandleKind[\"Vertex\"] = \"vertex\";\n AnnotationHandleKind[\"AddVertex\"] = \"addVertex\";\n AnnotationHandleKind[\"Keypoint\"] = \"keypoint\";\n })(AnnotationHandleKind || (AnnotationHandleKind = {}));\n\n /** Alignment for strokes applied to closed rendered geometry. */\n var StrokeAlignment;\n (function (StrokeAlignment) {\n StrokeAlignment[\"Inside\"] = \"inside\";\n StrokeAlignment[\"Center\"] = \"center\";\n StrokeAlignment[\"Outside\"] = \"outside\";\n })(StrokeAlignment || (StrokeAlignment = {}));\n\n var BoxShape;\n (function (BoxShape) {\n BoxShape[\"Rect\"] = \"rect\";\n BoxShape[\"RoundedRect\"] = \"roundedRect\";\n })(BoxShape || (BoxShape = {}));\n\n var FocusTargetMode;\n (function (FocusTargetMode) {\n FocusTargetMode[\"Hovered\"] = \"hovered\";\n FocusTargetMode[\"Selected\"] = \"selected\";\n FocusTargetMode[\"HoveredAndSelected\"] = \"hoveredAndSelected\";\n FocusTargetMode[\"Ambient\"] = \"ambient\";\n })(FocusTargetMode || (FocusTargetMode = {}));\n\n var DetectionInteractionState;\n (function (DetectionInteractionState) {\n DetectionInteractionState[\"Hovered\"] = \"hovered\";\n DetectionInteractionState[\"Selected\"] = \"selected\";\n })(DetectionInteractionState || (DetectionInteractionState = {}));\n\n var LabelPlacement;\n (function (LabelPlacement) {\n LabelPlacement[\"Top\"] = \"top\";\n LabelPlacement[\"Bottom\"] = \"bottom\";\n LabelPlacement[\"InsideTop\"] = \"insideTop\";\n LabelPlacement[\"InsideBottom\"] = \"insideBottom\";\n LabelPlacement[\"Center\"] = \"center\";\n })(LabelPlacement || (LabelPlacement = {}));\n var LabelVisibilityMode;\n (function (LabelVisibilityMode) {\n LabelVisibilityMode[\"Always\"] = \"always\";\n LabelVisibilityMode[\"HoveredOnly\"] = \"hoveredOnly\";\n })(LabelVisibilityMode || (LabelVisibilityMode = {}));\n\n var MaskRenderMode;\n (function (MaskRenderMode) {\n MaskRenderMode[\"FillAndStroke\"] = \"fillAndStroke\";\n MaskRenderMode[\"FillOnly\"] = \"fillOnly\";\n MaskRenderMode[\"StrokeOnly\"] = \"strokeOnly\";\n })(MaskRenderMode || (MaskRenderMode = {}));\n\n /**\n * Discriminator for renderer-neutral shape draw instructions.\n */\n var ShapeInstructionKind;\n (function (ShapeInstructionKind) {\n ShapeInstructionKind[\"Ellipse\"] = \"ellipse\";\n ShapeInstructionKind[\"Marker\"] = \"marker\";\n ShapeInstructionKind[\"Path\"] = \"path\";\n })(ShapeInstructionKind || (ShapeInstructionKind = {}));\n var MarkerShape;\n (function (MarkerShape) {\n MarkerShape[\"Circle\"] = \"circle\";\n MarkerShape[\"Cross\"] = \"cross\";\n MarkerShape[\"Square\"] = \"square\";\n MarkerShape[\"Triangle\"] = \"triangle\";\n })(MarkerShape || (MarkerShape = {}));\n /**\n * Coordinate space for marker sizing. Media sizes scale with the viewport;\n * screen sizes stay constant on screen, matching stroke-width semantics.\n */\n var MarkerSizeSpace;\n (function (MarkerSizeSpace) {\n MarkerSizeSpace[\"Media\"] = \"media\";\n MarkerSizeSpace[\"Screen\"] = \"screen\";\n })(MarkerSizeSpace || (MarkerSizeSpace = {}));\n\n var PercentageBarPlacement;\n (function (PercentageBarPlacement) {\n PercentageBarPlacement[\"Top\"] = \"top\";\n PercentageBarPlacement[\"Bottom\"] = \"bottom\";\n PercentageBarPlacement[\"InsideTop\"] = \"insideTop\";\n PercentageBarPlacement[\"InsideBottom\"] = \"insideBottom\";\n })(PercentageBarPlacement || (PercentageBarPlacement = {}));\n\n var KeypointMarkerShape;\n (function (KeypointMarkerShape) {\n KeypointMarkerShape[\"Circle\"] = \"circle\";\n KeypointMarkerShape[\"Cross\"] = \"cross\";\n })(KeypointMarkerShape || (KeypointMarkerShape = {}));\n function rasterizePolygonToMask(points, dimensions) {\n const data = createEmptyMask(dimensions);\n if (points.length < 3) {\n return data;\n }\n const bounds = centerRectToTopLeftRect(getPointsRect(points));\n const startY = Math.max(0, Math.floor(bounds.y));\n const endY = Math.min(dimensions.height - 1, Math.ceil(bounds.y + bounds.height));\n for (let y = startY; y <= endY; y += 1) {\n const scanY = y + 0.5;\n const intersections = [];\n for (let index = 0; index < points.length; index += 1) {\n const current = points[index];\n const next = points[(index + 1) % points.length];\n if ((current.y <= scanY && next.y > scanY) ||\n (next.y <= scanY && current.y > scanY)) {\n const ratio = (scanY - current.y) / (next.y - current.y);\n intersections.push(current.x + ratio * (next.x - current.x));\n }\n }\n intersections.sort((left, right) => left - right);\n for (let index = 0; index < intersections.length - 1; index += 2) {\n const left = Math.max(0, Math.round(intersections[index]));\n const right = Math.min(dimensions.width, Math.round(intersections[index + 1]));\n for (let x = left; x < right; x += 1) {\n data[y * dimensions.width + x] = 1;\n }\n }\n }\n return data;\n }\n function createEmptyMask(dimensions) {\n if (!Number.isInteger(dimensions.width) ||\n dimensions.width <= 0 ||\n !Number.isInteger(dimensions.height) ||\n dimensions.height <= 0) {\n throw new Error(\"Media dimensions must be positive integers.\");\n }\n return new Uint8Array(dimensions.width * dimensions.height);\n }\n\n /**\n * Palette slots an id raster can name, one of them the background. A GLSL\n * fragment stage is guaranteed only 224 uniform vectors, and a palette entry\n * costs 2.25 of them, so this stays a multiple of four and well inside that\n * budget; past it a frame draws from the RGBA composite instead.\n */\n const MAX_ID_MASK_PALETTE_ENTRIES = 80;\n const MAX_ID_MASK_STROKE_WIDTH = 16;\n function createIdMaskFrame(instructions, options = {}) {\n if (instructions.length === 0) {\n return undefined;\n }\n const maskWidth = Math.max(...instructions.map(({ mask }) => mask.width));\n const maskHeight = Math.max(...instructions.map(({ mask }) => mask.height));\n const width = resolveRasterWidth(maskWidth, options.maxWidth);\n const height = width === maskWidth\n ? maskHeight\n : Math.max(1, Math.round((width * maskHeight) / maskWidth));\n const scaledAxes = width === maskWidth\n ? undefined\n : createScaledMaskAxes({ height, maskHeight, maskWidth, width });\n const data = new Uint8Array(new ArrayBuffer(width * height));\n const fillPalette = new Float32Array(new ArrayBuffer(MAX_ID_MASK_PALETTE_ENTRIES * 4 * 4));\n const strokePalette = new Float32Array(new ArrayBuffer(MAX_ID_MASK_PALETTE_ENTRIES * 4 * 4));\n const strokeWidths = new Float32Array(new ArrayBuffer(MAX_ID_MASK_PALETTE_ENTRIES * 4));\n let hasStroke = false;\n let maxStrokeWidth = 0;\n for (const instruction of instructions) {\n const detectionMaskId = resolveIdMaskPaletteId(instruction.detectionIndex);\n if (detectionMaskId === undefined) {\n return undefined;\n }\n writeIdMaskPaletteEntry(fillPalette, detectionMaskId, instruction.color, instruction.alpha);\n if (instruction.stroke && instruction.stroke.width > 0) {\n const strokeWidth = resolveIdMaskStrokeTexels(instruction.stroke.width, maskWidth, width);\n hasStroke = true;\n strokeWidths[detectionMaskId] = strokeWidth;\n maxStrokeWidth = Math.max(maxStrokeWidth, strokeWidth);\n writeIdMaskPaletteEntry(strokePalette, detectionMaskId, instruction.stroke.color, instruction.stroke.alpha);\n }\n if (scaledAxes) {\n writeScaledMaskRuns(data, scaledAxes, instruction.mask, detectionMaskId);\n }\n else {\n writeMaskRuns(data, width, instruction.mask, detectionMaskId);\n }\n }\n return {\n data,\n fillPalette,\n hasStroke,\n height,\n maxStrokeWidth,\n sourceWidth: maskWidth,\n strokePalette,\n strokeWidths,\n width,\n };\n }\n /**\n * Compressed RLE counts runs down each column in turn, so a foreground run is\n * a contiguous walk down one column that wraps into the next.\n */\n function writeMaskRuns(data, frameWidth, mask, detectionMaskId) {\n const counts = decodeCompressedRleCounts(mask.counts);\n const maskWidth = mask.width;\n const maskHeight = mask.height;\n let maskOffset = 0;\n for (let index = 0; index < counts.length; index += 1) {\n const runLength = counts[index] ?? 0;\n if (index % 2 === 0 || runLength <= 0) {\n maskOffset += runLength;\n continue;\n }\n let x = Math.floor(maskOffset / maskHeight);\n let y = maskOffset - x * maskHeight;\n let frameOffset = y * frameWidth + x;\n for (let step = 0; step < runLength; step += 1) {\n if (x >= maskWidth) {\n break;\n }\n data[frameOffset] = detectionMaskId;\n y += 1;\n frameOffset += frameWidth;\n if (y === maskHeight) {\n y = 0;\n x += 1;\n frameOffset = x;\n }\n }\n maskOffset += runLength;\n }\n }\n /**\n * The scaled twin of writeMaskRuns. Every source pixel marks the texel it lands\n * in, so a mask keeps every part of itself the smaller raster can hold and\n * gains up to a texel at its edges.\n */\n function writeScaledMaskRuns(data, axes, mask, detectionMaskId) {\n const counts = decodeCompressedRleCounts(mask.counts);\n const maskWidth = mask.width;\n const maskHeight = mask.height;\n let maskOffset = 0;\n for (let index = 0; index < counts.length; index += 1) {\n const runLength = counts[index] ?? 0;\n if (index % 2 === 0 || runLength <= 0) {\n maskOffset += runLength;\n continue;\n }\n let x = Math.floor(maskOffset / maskHeight);\n let y = maskOffset - x * maskHeight;\n let column = axes.columns[x];\n for (let step = 0; step < runLength; step += 1) {\n if (x >= maskWidth) {\n break;\n }\n data[axes.rows[y] + column] = detectionMaskId;\n y += 1;\n if (y === maskHeight) {\n y = 0;\n x += 1;\n column = axes.columns[x];\n }\n }\n maskOffset += runLength;\n }\n }\n function resolveRasterWidth(maskWidth, maxWidth) {\n return maxWidth !== undefined && maxWidth > 0 && maxWidth < maskWidth\n ? Math.max(1, Math.floor(maxWidth))\n : maskWidth;\n }\n /**\n * A stroke is measured in texels of the raster it is drawn on, so a coarser\n * raster measures it in coarser texels. A stroke of a texel or more keeps at\n * least one, the thinnest line the shader can draw; a narrower one keeps its\n * own width, which the shader draws as an inner boundary at any scale. The\n * ceiling is the widest neighbourhood the shaders scan, so a wider stroke would\n * be drawn at the ceiling anyway and every layer drawing the same annotation\n * has to arrive at the same width.\n */\n function resolveIdMaskStrokeTexels(strokeWidth, maskWidth, rasterWidth) {\n const scale = maskWidth > 0 ? rasterWidth / maskWidth : 1;\n return Math.min(Math.max(strokeWidth * scale, Math.min(strokeWidth, 1)), MAX_ID_MASK_STROKE_WIDTH);\n }\n function createScaledMaskAxes(frame) {\n return {\n columns: createMaskAxisMap(frame.maskWidth, frame.width, 1),\n rows: createMaskAxisMap(frame.maskHeight, frame.height, frame.width),\n };\n }\n /** Rows hold their destination offset, so writing a run is two lookups. */\n function createMaskAxisMap(sourceLength, targetLength, stride) {\n const map = new Int32Array(sourceLength);\n const scale = targetLength / sourceLength;\n for (let index = 0; index < sourceLength; index += 1) {\n map[index] = Math.min(targetLength - 1, Math.floor(index * scale)) * stride;\n }\n return map;\n }\n /**\n * The palette slot a detection index names, or undefined when the palette has\n * no slot for it. Slot zero is the background, so the ids start at one and the\n * last detection the palette can name sits one index below the last slot.\n */\n function resolveIdMaskPaletteId(detectionIndex) {\n const detectionMaskId = detectionIndex + 1;\n return detectionMaskId > 0 && detectionMaskId < MAX_ID_MASK_PALETTE_ENTRIES\n ? detectionMaskId\n : undefined;\n }\n function writeIdMaskPaletteEntry(palette, detectionMaskId, color, alpha) {\n const offset = detectionMaskId * 4;\n palette[offset] = ((color >> 16) & 0xff) / 255;\n palette[offset + 1] = ((color >> 8) & 0xff) / 255;\n palette[offset + 2] = (color & 0xff) / 255;\n palette[offset + 3] = Math.max(0, Math.min(alpha, 1));\n }\n\n var MediaRendererFit;\n (function (MediaRendererFit) {\n /**\n * Preserve media aspect ratio and fit the full frame inside the canvas.\n */\n MediaRendererFit[\"Contain\"] = \"contain\";\n /**\n * Preserve media aspect ratio and fill the canvas, cropping if necessary.\n */\n MediaRendererFit[\"Cover\"] = \"cover\";\n })(MediaRendererFit || (MediaRendererFit = {}));\n /**\n * Playback lifecycle state reported by a platform renderer.\n */\n var MediaRendererPlaybackState;\n (function (MediaRendererPlaybackState) {\n MediaRendererPlaybackState[\"Loading\"] = \"loading\";\n MediaRendererPlaybackState[\"Ready\"] = \"ready\";\n MediaRendererPlaybackState[\"Playing\"] = \"playing\";\n MediaRendererPlaybackState[\"Buffering\"] = \"buffering\";\n MediaRendererPlaybackState[\"Paused\"] = \"paused\";\n MediaRendererPlaybackState[\"Error\"] = \"error\";\n MediaRendererPlaybackState[\"Destroyed\"] = \"destroyed\";\n })(MediaRendererPlaybackState || (MediaRendererPlaybackState = {}));\n /**\n * Stable classification of a media failure.\n *\n * Applications branch on these kinds instead of parsing decoder, demuxer, or\n * container error text, and still own their localized user-facing copy. New\n * kinds may be added over time, so treat unrecognized values like `Unknown`.\n */\n var MediaErrorKind;\n (function (MediaErrorKind) {\n /** The media could not be opened or read, or was refused before any read. */\n MediaErrorKind[\"Unreadable\"] = \"unreadable\";\n /** The container or codec is not supported by this platform. */\n MediaErrorKind[\"UnsupportedFormat\"] = \"unsupportedFormat\";\n /** The media opened but carries no usable video track. */\n MediaErrorKind[\"NoVideoTrack\"] = \"noVideoTrack\";\n /** Decoding a sample failed after the source opened. */\n MediaErrorKind[\"Decode\"] = \"decode\";\n /** The media could not be fetched. */\n MediaErrorKind[\"Network\"] = \"network\";\n /** The host environment lacks the APIs this media source requires. */\n MediaErrorKind[\"EnvironmentUnsupported\"] = \"environmentUnsupported\";\n /** The failure could not be classified. */\n MediaErrorKind[\"Unknown\"] = \"unknown\";\n })(MediaErrorKind || (MediaErrorKind = {}));\n /**\n * Lower-level media source readiness.\n */\n var MediaSourceStatus;\n (function (MediaSourceStatus) {\n MediaSourceStatus[\"Loading\"] = \"loading\";\n MediaSourceStatus[\"Ready\"] = \"ready\";\n MediaSourceStatus[\"Error\"] = \"error\";\n MediaSourceStatus[\"Destroyed\"] = \"destroyed\";\n })(MediaSourceStatus || (MediaSourceStatus = {}));\n /**\n * Current renderer state.\n */\n /**\n * What a playback gate holds back.\n *\n * A source the renderer pulls samples from can be held between any two frames,\n * because the renderer decides when each one is drawn. A source that presents\n * its own frames owns the playhead, so holding it means stopping the producer\n * and starting it again, and a gate that stops one has to bound its own wait\n * or a producer nothing answers for never runs again.\n */\n var PlaybackGateReach;\n (function (PlaybackGateReach) {\n /** No gate: the picture moves and unprepared layers are absent from it. */\n PlaybackGateReach[\"Off\"] = \"off\";\n /**\n * Playback waits to begin, and stops again at any frame whose artifacts are\n * missing, until they arrive or the gate's own wait bound gives up on them.\n */\n PlaybackGateReach[\"EveryFrame\"] = \"everyFrame\";\n })(PlaybackGateReach || (PlaybackGateReach = {}));\n\n /**\n * Media-session operating mode.\n *\n * Core owns the names because file-like and stream-like lifecycle choices are\n * platform-neutral. Platform packages decide how these modes tune media,\n * storage, and renderer defaults.\n */\n var MediaSessionMode;\n (function (MediaSessionMode) {\n /**\n * Finite media. Defaults usually favor seek/replay and persistent detection\n * storage.\n */\n MediaSessionMode[\"File\"] = \"file\";\n /**\n * Live or append-only media. Defaults usually favor rolling windows and\n * bounded retention.\n */\n MediaSessionMode[\"Stream\"] = \"stream\";\n })(MediaSessionMode || (MediaSessionMode = {}));\n /**\n * Aggregate lifecycle state for a media session.\n */\n var MediaSessionStatus;\n (function (MediaSessionStatus) {\n MediaSessionStatus[\"Buffering\"] = \"buffering\";\n MediaSessionStatus[\"Destroyed\"] = \"destroyed\";\n MediaSessionStatus[\"Error\"] = \"error\";\n MediaSessionStatus[\"Loading\"] = \"loading\";\n MediaSessionStatus[\"Paused\"] = \"paused\";\n MediaSessionStatus[\"Playing\"] = \"playing\";\n MediaSessionStatus[\"Processing\"] = \"processing\";\n MediaSessionStatus[\"Ready\"] = \"ready\";\n })(MediaSessionStatus || (MediaSessionStatus = {}));\n /**\n * Subsystem currently affecting session readiness or presentation.\n */\n var MediaSessionActivityKind;\n (function (MediaSessionActivityKind) {\n /**\n * Playback is held waiting for a producer to emit detections for the frame\n * about to be shown, which is a wait on inference rather than on transfer or\n * decode. `DetectionsBuffering` is the transfer of detections that already\n * exist, and `PlaybackBuffering` is the wait for media bytes.\n */\n MediaSessionActivityKind[\"DetectionsAwaitingCoverage\"] = \"detectionsAwaitingCoverage\";\n MediaSessionActivityKind[\"DetectionsBuffering\"] = \"detectionsBuffering\";\n MediaSessionActivityKind[\"DetectionsLoading\"] = \"detectionsLoading\";\n MediaSessionActivityKind[\"Error\"] = \"error\";\n MediaSessionActivityKind[\"MediaNormalizing\"] = \"mediaNormalizing\";\n MediaSessionActivityKind[\"MediaOpening\"] = \"mediaOpening\";\n /**\n * The picture is waiting on media the source has not handed over yet, which\n * is the bytes and their decode rather than anything downstream of them.\n * `PlaybackBuffering` is what a transport reports once it has already\n * stopped; this is reported from the read itself, including the reads a seek\n * makes while the transport still reads as paused.\n */\n MediaSessionActivityKind[\"MediaSourceReading\"] = \"mediaSourceReading\";\n MediaSessionActivityKind[\"PlaybackBuffering\"] = \"playbackBuffering\";\n /**\n * The render-preparation gate held the picture for artifacts that never\n * arrived and let it go. Nothing is blocked: the frames reaching the screen\n * are the ones whose artifacts were given up on. What is waited on is\n * preparation finishing another frame, which is what lets the gate hold the\n * picture again; `RenderPreparing` covers the holds that are running.\n */\n MediaSessionActivityKind[\"RenderPreparationAbandoned\"] = \"renderPreparationAbandoned\";\n MediaSessionActivityKind[\"RenderPreparing\"] = \"renderPreparing\";\n })(MediaSessionActivityKind || (MediaSessionActivityKind = {}));\n /**\n * State of one session activity.\n */\n var MediaSessionActivityStatus;\n (function (MediaSessionActivityStatus) {\n MediaSessionActivityStatus[\"Error\"] = \"error\";\n MediaSessionActivityStatus[\"Running\"] = \"running\";\n MediaSessionActivityStatus[\"Waiting\"] = \"waiting\";\n })(MediaSessionActivityStatus || (MediaSessionActivityStatus = {}));\n\n /** Builds compact, independent alpha crops so overlapping masks stay exact. */\n function createRegionMaskCoverageFrame(instructions) {\n const entries = [];\n for (const instruction of instructions) {\n if (!instruction.regionCoverageMask) {\n continue;\n }\n const entry = cropCoverageMask(instruction.detectionIndex, decodeCompressedRleMask(instruction.regionCoverageMask));\n if (entry) {\n entries.push(entry);\n }\n }\n return entries.length > 0 ? { entries } : undefined;\n }\n function cropCoverageMask(detectionIndex, decodedMask) {\n let minX = decodedMask.width;\n let minY = decodedMask.height;\n let maxX = -1;\n let maxY = -1;\n for (let y = 0; y < decodedMask.height; y += 1) {\n for (let x = 0; x < decodedMask.width; x += 1) {\n if (!decodedMask.data[y * decodedMask.width + x]) {\n continue;\n }\n minX = Math.min(minX, x);\n minY = Math.min(minY, y);\n maxX = Math.max(maxX, x);\n maxY = Math.max(maxY, y);\n }\n }\n if (maxX < minX || maxY < minY) {\n return undefined;\n }\n const width = maxX - minX + 1;\n const height = maxY - minY + 1;\n const data = new Uint8Array(new ArrayBuffer(width * height));\n for (let y = minY; y <= maxY; y += 1) {\n for (let x = minX; x <= maxX; x += 1) {\n if (!decodedMask.data[y * decodedMask.width + x]) {\n continue;\n }\n data[(y - minY) * width + (x - minX)] = 255;\n }\n }\n return { data, detectionIndex, height, width, x: minX, y: minY };\n }\n function compositeMaskFrame(instructions) {\n const maskInstructions = materializeMaskInstructions(instructions);\n if (maskInstructions.length === 0) {\n return undefined;\n }\n const width = Math.max(...maskInstructions.map(({ mask }) => mask.width));\n const height = Math.max(...maskInstructions.map(({ mask }) => mask.height));\n const data = new Uint8ClampedArray(new ArrayBuffer(width * height * 4));\n for (const instruction of maskInstructions) {\n compositeInstruction(data, width, instruction);\n }\n return { data, height, width };\n }\n function createIdMaskRasterFrame(instructions, maxRasterWidth) {\n try {\n return createIdMaskFrame(materializeMaskInstructions(instructions), {\n maxWidth: maxRasterWidth,\n });\n }\n catch {\n // The id raster is the fast path, not the only one: answering with nothing\n // puts the caller on the RGBA composite, which draws the same picture.\n return undefined;\n }\n }\n /**\n * Whether the palette has a slot for every detection this frame masks. An id\n * names a detection by its index in the frame, so one masked detection past the\n * last slot leaves the whole frame without an id raster however few masks it\n * carries.\n */\n function canIdMaskPaletteNameFrame(instructions) {\n return instructions.every((instruction) => instruction.visible === false ||\n resolveIdMaskPaletteId(instruction.detectionIndex) !== undefined);\n }\n function createIdMaskPlane(instructions, maxRasterWidth) {\n // The plane carries the ids a failed cook could not. A frame the palette\n // cannot name has none to carry, and cooking it again reaches the same\n // refusal after rasterizing every mask a second time.\n if (!canIdMaskPaletteNameFrame(instructions)) {\n return undefined;\n }\n const frame = createIdMaskRasterFrame(instructions, maxRasterWidth);\n return frame\n ? { data: frame.data, height: frame.height, width: frame.width }\n : undefined;\n }\n function compositeInstruction(rgba, canvasWidth, instruction) {\n const fill = resolveRgbaColor(instruction.color, instruction.alpha);\n const bounds = compositeMaskFill(rgba, canvasWidth, instruction.mask, fill);\n if (instruction.stroke && bounds) {\n compositeMaskStroke(rgba, canvasWidth, decodeCompressedRleMask(instruction.mask), bounds, instruction.stroke);\n }\n }\n function materializeMaskInstructions(instructions) {\n return instructions\n .filter((instruction) => instruction.visible !== false)\n .map((instruction) => {\n if (instruction.mask) {\n return instruction;\n }\n const { height, points, width } = instruction.polygon;\n return {\n alpha: instruction.alpha,\n color: instruction.color,\n detectionIndex: instruction.detectionIndex,\n mask: encodeBinaryMask(rasterizePolygonToMask(points, { height, width }), width, height),\n stroke: instruction.stroke,\n };\n });\n }\n /**\n * Compressed RLE counts runs down each column in turn, so a foreground run is\n * a contiguous walk down one column that wraps into the next.\n */\n function compositeMaskFill(rgba, canvasWidth, mask, fill) {\n const counts = decodeCompressedRleCounts(mask.counts);\n const maskWidth = mask.width;\n const maskHeight = mask.height;\n const maskArea = maskWidth * maskHeight;\n let maskOffset = 0;\n let minX = maskWidth;\n let minY = maskHeight;\n let maxX = -1;\n let maxY = -1;\n for (let index = 0; index < counts.length; index += 1) {\n const runLength = counts[index] ?? 0;\n if (index % 2 === 0 || runLength <= 0) {\n maskOffset += runLength;\n continue;\n }\n let columnX = Math.floor(maskOffset / maskHeight);\n let columnY = maskOffset - columnX * maskHeight;\n for (let step = 0; step < runLength; step += 1) {\n // A run can outlast the columns the mask has; the pixel it then names\n // is wherever that column-major offset lands when read back row-major.\n const rowMajorOffset = columnY * maskWidth + columnX;\n if (rowMajorOffset < maskArea) {\n const x = rowMajorOffset % maskWidth;\n const y = (rowMajorOffset - x) / maskWidth;\n writePixel(rgba, canvasWidth, x, y, fill);\n minX = Math.min(minX, x);\n minY = Math.min(minY, y);\n maxX = Math.max(maxX, x);\n maxY = Math.max(maxY, y);\n }\n columnY += 1;\n if (columnY === maskHeight) {\n columnY = 0;\n columnX += 1;\n }\n }\n maskOffset += runLength;\n }\n return maxX < minX || maxY < minY ? undefined : { maxX, maxY, minX, minY };\n }\n function compositeMaskStroke(rgba, canvasWidth, decodedMask, bounds, stroke) {\n const width = Math.round(stroke.width);\n if (width <= 0) {\n return;\n }\n const strokeColor = resolveRgbaColor(stroke.color, stroke.alpha);\n for (let y = bounds.minY; y <= bounds.maxY; y += 1) {\n for (let x = bounds.minX; x <= bounds.maxX; x += 1) {\n if (!isMaskPixel(decodedMask, x, y) ||\n !isBoundaryPixel(decodedMask, x, y)) {\n continue;\n }\n for (let offsetY = -width; offsetY <= width; offsetY += 1) {\n for (let offsetX = -width; offsetX <= width; offsetX += 1) {\n const strokeX = x + offsetX;\n const strokeY = y + offsetY;\n if (isOutsideMaskBounds(decodedMask, strokeX, strokeY) ||\n isMaskPixel(decodedMask, strokeX, strokeY)) {\n continue;\n }\n writePixel(rgba, canvasWidth, strokeX, strokeY, strokeColor);\n }\n }\n }\n }\n }\n function isBoundaryPixel(mask, x, y) {\n for (let offsetY = -1; offsetY <= 1; offsetY += 1) {\n for (let offsetX = -1; offsetX <= 1; offsetX += 1) {\n if (offsetX === 0 && offsetY === 0) {\n continue;\n }\n const neighborX = x + offsetX;\n const neighborY = y + offsetY;\n if (isOutsideMaskBounds(mask, neighborX, neighborY) ||\n !isMaskPixel(mask, neighborX, neighborY)) {\n return true;\n }\n }\n }\n return false;\n }\n function isMaskPixel(mask, x, y) {\n return mask.data[y * mask.width + x] === 1;\n }\n function isOutsideMaskBounds(mask, x, y) {\n return x < 0 || y < 0 || x >= mask.width || y >= mask.height;\n }\n function resolveRgbaColor(color, alpha) {\n return {\n alpha: Math.round(Math.max(0, Math.min(alpha, 1)) * 255),\n blue: color & 0xff,\n green: (color >> 8) & 0xff,\n red: (color >> 16) & 0xff,\n };\n }\n function writePixel(rgba, canvasWidth, x, y, color) {\n const rgbaOffset = (y * canvasWidth + x) * 4;\n rgba[rgbaOffset] = color.red;\n rgba[rgbaOffset + 1] = color.green;\n rgba[rgbaOffset + 2] = color.blue;\n rgba[rgbaOffset + 3] = color.alpha;\n }\n\n var PreparedMaskFrameKind;\n (function (PreparedMaskFrameKind) {\n PreparedMaskFrameKind[\"IdMask\"] = \"idMask\";\n PreparedMaskFrameKind[\"RgbaImage\"] = \"rgbaImage\";\n })(PreparedMaskFrameKind || (PreparedMaskFrameKind = {}));\n /**\n * How an id raster is laid out for the texture it is uploaded into. WebGPU\n * takes any bytesPerRow, so ids go up one byte per pixel. WebGL aligns every\n * uploaded row to four bytes and rejects a single-channel upload whose width\n * is not a multiple of four, which is what the four-channel layout is for.\n */\n var IdMaskTextureFormat;\n (function (IdMaskTextureFormat) {\n IdMaskTextureFormat[\"R8\"] = \"r8unorm\";\n IdMaskTextureFormat[\"Rgba8\"] = \"rgba8unorm\";\n })(IdMaskTextureFormat || (IdMaskTextureFormat = {}));\n\n var MaskPreparationWorkerMessageType;\n (function (MaskPreparationWorkerMessageType) {\n MaskPreparationWorkerMessageType[\"Complete\"] = \"complete\";\n MaskPreparationWorkerMessageType[\"Empty\"] = \"empty\";\n MaskPreparationWorkerMessageType[\"Error\"] = \"error\";\n MaskPreparationWorkerMessageType[\"Prepare\"] = \"prepare\";\n })(MaskPreparationWorkerMessageType || (MaskPreparationWorkerMessageType = {}));\n\n const workerScope = globalThis;\n workerScope.addEventListener(\"message\", (event) => {\n const message = event.data;\n if (message.type !== MaskPreparationWorkerMessageType.Prepare) {\n return;\n }\n prepareMaskFrame(message);\n });\n function prepareMaskFrame(message) {\n try {\n const regionMaskCoverage = createRegionMaskCoverageFrame(message.job.instructions);\n const coverageTransfers = getRegionMaskCoverageTransfers(regionMaskCoverage);\n const idMaskFrame = createIdMaskRasterFrame(message.job.instructions, message.job.maxRasterWidth);\n if (idMaskFrame) {\n workerScope.postMessage({\n artifactKind: PreparedMaskFrameKind.IdMask,\n fillPalette: idMaskFrame.fillPalette,\n hasStroke: idMaskFrame.hasStroke,\n height: idMaskFrame.height,\n key: message.job.key,\n maxStrokeWidth: idMaskFrame.maxStrokeWidth,\n raster: idMaskFrame.data,\n regionMaskCoverage,\n requestId: message.requestId,\n sourceWidth: idMaskFrame.sourceWidth,\n strokePalette: idMaskFrame.strokePalette,\n strokeWidths: idMaskFrame.strokeWidths,\n type: MaskPreparationWorkerMessageType.Complete,\n width: idMaskFrame.width,\n }, [\n idMaskFrame.data.buffer,\n idMaskFrame.fillPalette.buffer,\n idMaskFrame.strokePalette.buffer,\n idMaskFrame.strokeWidths.buffer,\n ...coverageTransfers,\n ]);\n return;\n }\n const compositedFrame = compositeMaskFrame(message.job.instructions);\n if (!compositedFrame && !regionMaskCoverage) {\n workerScope.postMessage({\n key: message.job.key,\n requestId: message.requestId,\n type: MaskPreparationWorkerMessageType.Empty,\n });\n return;\n }\n const preparedPixels = compositedFrame ?? createTransparentCoverageCarrier();\n const imageData = new ImageData(preparedPixels.data, preparedPixels.width, preparedPixels.height);\n const imageBitmap = createImageBitmapFromImageData(imageData);\n const idMaskPlane = createIdMaskPlane(message.job.instructions, message.job.maxRasterWidth);\n const idMaskTransfers = idMaskPlane ? [idMaskPlane.data.buffer] : [];\n if (imageBitmap) {\n workerScope.postMessage({\n idMaskPlane,\n imageBitmap,\n key: message.job.key,\n regionMaskCoverage,\n requestId: message.requestId,\n type: MaskPreparationWorkerMessageType.Complete,\n }, [imageBitmap, ...idMaskTransfers, ...coverageTransfers]);\n return;\n }\n workerScope.postMessage({\n idMaskPlane,\n imageData,\n key: message.job.key,\n regionMaskCoverage,\n requestId: message.requestId,\n type: MaskPreparationWorkerMessageType.Complete,\n }, [imageData.data.buffer, ...idMaskTransfers, ...coverageTransfers]);\n }\n catch (error) {\n workerScope.postMessage({\n error: error instanceof Error\n ? error.message\n : \"Unable to prepare mask frame.\",\n key: message.job.key,\n requestId: message.requestId,\n type: MaskPreparationWorkerMessageType.Error,\n });\n }\n }\n /**\n * A frame that carries only region coverage has nothing to composite, and the\n * RGBA branch still has to produce an artifact for the coverage to ride on.\n */\n function createTransparentCoverageCarrier() {\n return {\n data: new Uint8ClampedArray(new ArrayBuffer(4)),\n height: 1,\n width: 1,\n };\n }\n function getRegionMaskCoverageTransfers(coverage) {\n return coverage?.entries.map(({ data }) => data.buffer) ?? [];\n }\n function createImageBitmapFromImageData(imageData) {\n if (typeof OffscreenCanvas === \"undefined\") {\n return null;\n }\n const canvas = new OffscreenCanvas(imageData.width, imageData.height);\n const context = canvas.getContext(\"2d\");\n if (!context) {\n return null;\n }\n context.putImageData(imageData, 0, 0);\n return canvas.transferToImageBitmap();\n }\n\n})();";
|
|
5452
5456
|
|
|
5453
5457
|
const DEFAULT_WORKER_NAME = "supervision-js-render-preparation";
|
|
5454
5458
|
let defaultWorkerUrl;
|
|
@@ -9505,7 +9509,9 @@ function drawShapeInstruction(graphics, instruction, viewportScale) {
|
|
|
9505
9509
|
graphics.poly(segment.flatMap(({ x, y }) => [x, y]), true);
|
|
9506
9510
|
graphics.fill(instruction.fill);
|
|
9507
9511
|
}
|
|
9508
|
-
|
|
9512
|
+
if (instruction.stroke) {
|
|
9513
|
+
drawPixiPath(graphics, segment, instruction.closed, instruction.stroke, viewportScale);
|
|
9514
|
+
}
|
|
9509
9515
|
}
|
|
9510
9516
|
}
|
|
9511
9517
|
function drawMarkerInstruction(graphics, instruction, viewportScale) {
|
|
@@ -11425,7 +11431,13 @@ function resolveAnnotationShapeStyle(styles) {
|
|
|
11425
11431
|
const boxCornerStyle = styles.boxCornerStyle ?? null;
|
|
11426
11432
|
const ellipseStyle = styles.ellipseStyle ?? null;
|
|
11427
11433
|
const markerStyle = styles.markerStyle ?? null;
|
|
11428
|
-
|
|
11434
|
+
const orientedBoxStyle = styles.orientedBoxStyle ?? null;
|
|
11435
|
+
const percentageBarStyle = styles.percentageBarStyle ?? null;
|
|
11436
|
+
if (!boxCornerStyle &&
|
|
11437
|
+
!ellipseStyle &&
|
|
11438
|
+
!markerStyle &&
|
|
11439
|
+
!orientedBoxStyle &&
|
|
11440
|
+
!percentageBarStyle) {
|
|
11429
11441
|
return null;
|
|
11430
11442
|
}
|
|
11431
11443
|
return {
|
|
@@ -11448,13 +11460,66 @@ function resolveAnnotationShapeStyle(styles) {
|
|
|
11448
11460
|
if (ellipse) {
|
|
11449
11461
|
instructions.push(lowerEllipseInstruction(ellipse));
|
|
11450
11462
|
}
|
|
11463
|
+
const orientedBox = orientedBoxStyle?.resolve(detection, context);
|
|
11464
|
+
if (orientedBox) {
|
|
11465
|
+
instructions.push(lowerOrientedBoxInstruction(orientedBox));
|
|
11466
|
+
}
|
|
11467
|
+
const percentageBar = percentageBarStyle?.resolve(detection, context);
|
|
11468
|
+
if (percentageBar) {
|
|
11469
|
+
lowerPercentageBarInstructions(percentageBar, instructions);
|
|
11470
|
+
}
|
|
11451
11471
|
return instructions.length > 0 ? instructions : undefined;
|
|
11452
11472
|
},
|
|
11453
11473
|
};
|
|
11454
11474
|
}
|
|
11475
|
+
function lowerPercentageBarInstructions(bar, target) {
|
|
11476
|
+
if (bar.background) {
|
|
11477
|
+
target.push({
|
|
11478
|
+
closed: true,
|
|
11479
|
+
fill: bar.background,
|
|
11480
|
+
kind: ShapeInstructionKind.Path,
|
|
11481
|
+
segments: [rectToPolygonPoints(bar.backgroundRect)],
|
|
11482
|
+
});
|
|
11483
|
+
}
|
|
11484
|
+
if (bar.fill && bar.valueRect.width > 0) {
|
|
11485
|
+
target.push({
|
|
11486
|
+
closed: true,
|
|
11487
|
+
fill: bar.fill,
|
|
11488
|
+
kind: ShapeInstructionKind.Path,
|
|
11489
|
+
segments: [rectToPolygonPoints(bar.valueRect)],
|
|
11490
|
+
});
|
|
11491
|
+
}
|
|
11492
|
+
if (bar.border) {
|
|
11493
|
+
target.push({
|
|
11494
|
+
closed: true,
|
|
11495
|
+
kind: ShapeInstructionKind.Path,
|
|
11496
|
+
segments: [rectToPolygonPoints(bar.backgroundRect)],
|
|
11497
|
+
stroke: bar.border,
|
|
11498
|
+
});
|
|
11499
|
+
}
|
|
11500
|
+
}
|
|
11501
|
+
function rectToPolygonPoints(rect) {
|
|
11502
|
+
const halfWidth = rect.width / 2;
|
|
11503
|
+
const halfHeight = rect.height / 2;
|
|
11504
|
+
return [
|
|
11505
|
+
{ x: rect.x - halfWidth, y: rect.y - halfHeight },
|
|
11506
|
+
{ x: rect.x + halfWidth, y: rect.y - halfHeight },
|
|
11507
|
+
{ x: rect.x + halfWidth, y: rect.y + halfHeight },
|
|
11508
|
+
{ x: rect.x - halfWidth, y: rect.y + halfHeight },
|
|
11509
|
+
];
|
|
11510
|
+
}
|
|
11455
11511
|
function lowerEllipseInstruction(instruction) {
|
|
11456
11512
|
return { ...instruction, kind: ShapeInstructionKind.Ellipse };
|
|
11457
11513
|
}
|
|
11514
|
+
function lowerOrientedBoxInstruction(instruction) {
|
|
11515
|
+
return {
|
|
11516
|
+
closed: true,
|
|
11517
|
+
fill: instruction.fill,
|
|
11518
|
+
kind: ShapeInstructionKind.Path,
|
|
11519
|
+
segments: [instruction.points],
|
|
11520
|
+
stroke: instruction.stroke,
|
|
11521
|
+
};
|
|
11522
|
+
}
|
|
11458
11523
|
|
|
11459
11524
|
/**
|
|
11460
11525
|
* Produces a per-detection alpha mask from a compact prepared coverage crop.
|
|
@@ -12477,8 +12542,8 @@ function drawEditingPreview(graphics, engine, frame, viewportScale, style, keypo
|
|
|
12477
12542
|
const boxFill = resolveStyleValue(style.editingPreview.boxFill, detection, styleContext);
|
|
12478
12543
|
const polygonFill = resolveStyleValue(style.editingPreview.polygonFill, detection, styleContext);
|
|
12479
12544
|
const closeZoneStroke = resolveStyleValue(style.editingPreview.closeZoneStroke, detection, styleContext);
|
|
12480
|
-
//
|
|
12481
|
-
//
|
|
12545
|
+
// Rects coexist with keypoints and OBBs as independent editable geometry.
|
|
12546
|
+
// Polygon, polyline and mask rects are derived bounds instead.
|
|
12482
12547
|
if (detection.rect &&
|
|
12483
12548
|
!detection.mask &&
|
|
12484
12549
|
!detection.polygon &&
|
|
@@ -12506,6 +12571,13 @@ function drawEditingPreview(graphics, engine, frame, viewportScale, style, keypo
|
|
|
12506
12571
|
.fill(polygonFill);
|
|
12507
12572
|
drawPixiPath(graphics, detection.polygon.points, true, stroke, viewportScale);
|
|
12508
12573
|
}
|
|
12574
|
+
// Keep the OBB's own vertices visible alongside any independent rect.
|
|
12575
|
+
if (detection.orientedBox) {
|
|
12576
|
+
graphics
|
|
12577
|
+
.poly(detection.orientedBox.points.flatMap(({ x, y }) => [x, y]), true)
|
|
12578
|
+
.fill(polygonFill);
|
|
12579
|
+
drawPixiPath(graphics, detection.orientedBox.points, true, stroke, viewportScale);
|
|
12580
|
+
}
|
|
12509
12581
|
if (detection.polyline)
|
|
12510
12582
|
drawPixiPath(graphics, detection.polyline.points, false, stroke, viewportScale);
|
|
12511
12583
|
if (detection.keypoints && keypointStyle) {
|
|
@@ -12966,6 +13038,8 @@ async function createPixiMediaScene(options) {
|
|
|
12966
13038
|
let currentBoxCornerStyle = options.boxCornerStyle ?? null;
|
|
12967
13039
|
let currentEllipseStyle = options.ellipseStyle ?? null;
|
|
12968
13040
|
let currentMarkerStyle = options.markerStyle ?? null;
|
|
13041
|
+
let currentOrientedBoxStyle = options.orientedBoxStyle ?? null;
|
|
13042
|
+
let currentPercentageBarStyle = options.percentageBarStyle ?? null;
|
|
12969
13043
|
let currentRegionRenderers = options.regionRenderers;
|
|
12970
13044
|
let regionMaskCoverageKey = resolveRegionMaskCoverageKey(currentRegionRenderers);
|
|
12971
13045
|
let currentPolygonStyle = options.polygonStyle === undefined
|
|
@@ -13910,7 +13984,9 @@ async function createPixiMediaScene(options) {
|
|
|
13910
13984
|
annotationOverlayLayer.setKeypointStyle(presentation.keypointStyle);
|
|
13911
13985
|
if (presentation.boxCornerStyle !== undefined ||
|
|
13912
13986
|
presentation.ellipseStyle !== undefined ||
|
|
13913
|
-
presentation.markerStyle !== undefined
|
|
13987
|
+
presentation.markerStyle !== undefined ||
|
|
13988
|
+
presentation.orientedBoxStyle !== undefined ||
|
|
13989
|
+
presentation.percentageBarStyle !== undefined) {
|
|
13914
13990
|
if (presentation.boxCornerStyle !== undefined) {
|
|
13915
13991
|
currentBoxCornerStyle = presentation.boxCornerStyle;
|
|
13916
13992
|
}
|
|
@@ -13920,6 +13996,12 @@ async function createPixiMediaScene(options) {
|
|
|
13920
13996
|
if (presentation.markerStyle !== undefined) {
|
|
13921
13997
|
currentMarkerStyle = presentation.markerStyle;
|
|
13922
13998
|
}
|
|
13999
|
+
if (presentation.orientedBoxStyle !== undefined) {
|
|
14000
|
+
currentOrientedBoxStyle = presentation.orientedBoxStyle;
|
|
14001
|
+
}
|
|
14002
|
+
if (presentation.percentageBarStyle !== undefined) {
|
|
14003
|
+
currentPercentageBarStyle = presentation.percentageBarStyle;
|
|
14004
|
+
}
|
|
13923
14005
|
vectorLayer.setStyles({ shapeStyle: resolveVectorShapeStyle() });
|
|
13924
14006
|
}
|
|
13925
14007
|
currentRegionRenderers =
|
|
@@ -14320,15 +14402,17 @@ async function createPixiMediaScene(options) {
|
|
|
14320
14402
|
};
|
|
14321
14403
|
}
|
|
14322
14404
|
/**
|
|
14323
|
-
* The vector layer takes one shape style, and the ellipse, marker
|
|
14324
|
-
* box-corner renderer kinds all lower to shape
|
|
14325
|
-
* composed onto whatever style the caller passed.
|
|
14405
|
+
* The vector layer takes one shape style, and the ellipse, marker,
|
|
14406
|
+
* box-corner, and oriented-box renderer kinds all lower to shape
|
|
14407
|
+
* instructions, so they are composed onto whatever style the caller passed.
|
|
14326
14408
|
*/
|
|
14327
14409
|
function resolveVectorShapeStyle() {
|
|
14328
14410
|
const kindShapeStyle = resolveAnnotationShapeStyle({
|
|
14329
14411
|
boxCornerStyle: currentBoxCornerStyle,
|
|
14330
14412
|
ellipseStyle: currentEllipseStyle,
|
|
14331
14413
|
markerStyle: currentMarkerStyle,
|
|
14414
|
+
orientedBoxStyle: currentOrientedBoxStyle,
|
|
14415
|
+
percentageBarStyle: currentPercentageBarStyle,
|
|
14332
14416
|
});
|
|
14333
14417
|
const baseShapeStyle = options.shapeStyle ?? null;
|
|
14334
14418
|
if (!kindShapeStyle || !baseShapeStyle) {
|
|
@@ -15875,6 +15959,8 @@ async function createMediaSession(options) {
|
|
|
15875
15959
|
maskHaloStyle: initialPresentation.maskHaloStyle,
|
|
15876
15960
|
maskStyle: initialPresentation.maskStyle,
|
|
15877
15961
|
markerStyle: initialPresentation.markerStyle,
|
|
15962
|
+
orientedBoxStyle: initialPresentation.orientedBoxStyle,
|
|
15963
|
+
percentageBarStyle: initialPresentation.percentageBarStyle,
|
|
15878
15964
|
polygonStyle: initialPresentation.polygonStyle,
|
|
15879
15965
|
polylineStyle: initialPresentation.polylineStyle,
|
|
15880
15966
|
renderers: initialPresentation.renderers,
|