super-three 0.176.0 → 0.177.0

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Files changed (477) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +7631 -6743
  3. package/build/three.core.js +7496 -6758
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +172 -22
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +14 -6
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +3948 -1678
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +3941 -1678
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/Addons.js +0 -1
  14. package/examples/jsm/animation/AnimationClipCreator.js +1 -0
  15. package/examples/jsm/animation/CCDIKSolver.js +6 -3
  16. package/examples/jsm/capabilities/WebGL.js +1 -0
  17. package/examples/jsm/capabilities/WebGPU.js +1 -0
  18. package/examples/jsm/controls/ArcballControls.js +14 -3
  19. package/examples/jsm/controls/DragControls.js +1 -0
  20. package/examples/jsm/controls/FirstPersonControls.js +1 -0
  21. package/examples/jsm/controls/FlyControls.js +1 -0
  22. package/examples/jsm/controls/MapControls.js +1 -0
  23. package/examples/jsm/controls/OrbitControls.js +1 -0
  24. package/examples/jsm/controls/PointerLockControls.js +5 -3
  25. package/examples/jsm/controls/TrackballControls.js +1 -0
  26. package/examples/jsm/controls/TransformControls.js +1 -0
  27. package/examples/jsm/csm/CSM.js +2 -0
  28. package/examples/jsm/csm/CSMFrustum.js +2 -0
  29. package/examples/jsm/csm/CSMHelper.js +1 -0
  30. package/examples/jsm/csm/CSMShader.js +4 -1
  31. package/examples/jsm/csm/CSMShadowNode.js +18 -4
  32. package/examples/jsm/curves/CurveExtras.js +14 -0
  33. package/examples/jsm/curves/NURBSCurve.js +1 -0
  34. package/examples/jsm/curves/NURBSSurface.js +2 -0
  35. package/examples/jsm/curves/NURBSUtils.js +4 -1
  36. package/examples/jsm/curves/NURBSVolume.js +2 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +2 -0
  38. package/examples/jsm/effects/AsciiEffect.js +2 -0
  39. package/examples/jsm/effects/OutlineEffect.js +2 -0
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -0
  41. package/examples/jsm/effects/StereoEffect.js +2 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +1 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +49 -35
  44. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  45. package/examples/jsm/exporters/EXRExporter.js +2 -0
  46. package/examples/jsm/exporters/GLTFExporter.js +7 -4
  47. package/examples/jsm/exporters/KTX2Exporter.js +2 -0
  48. package/examples/jsm/exporters/OBJExporter.js +3 -1
  49. package/examples/jsm/exporters/PLYExporter.js +4 -2
  50. package/examples/jsm/exporters/STLExporter.js +2 -0
  51. package/examples/jsm/exporters/USDZExporter.js +12 -10
  52. package/examples/jsm/geometries/BoxLineGeometry.js +1 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +1 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +1 -0
  55. package/examples/jsm/geometries/ParametricFunctions.js +4 -1
  56. package/examples/jsm/geometries/ParametricGeometry.js +1 -0
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +1 -0
  59. package/examples/jsm/geometries/TextGeometry.js +1 -0
  60. package/examples/jsm/helpers/LightProbeHelper.js +1 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +1 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +1 -0
  64. package/examples/jsm/helpers/RapierHelper.js +59 -0
  65. package/examples/jsm/helpers/RectAreaLightHelper.js +1 -0
  66. package/examples/jsm/helpers/TextureHelper.js +1 -0
  67. package/examples/jsm/helpers/TextureHelperGPU.js +5 -4
  68. package/examples/jsm/helpers/VertexNormalsHelper.js +1 -0
  69. package/examples/jsm/helpers/VertexTangentsHelper.js +1 -0
  70. package/examples/jsm/helpers/ViewHelper.js +1 -0
  71. package/examples/jsm/interactive/HTMLMesh.js +7 -0
  72. package/examples/jsm/interactive/InteractiveGroup.js +1 -0
  73. package/examples/jsm/interactive/SelectionBox.js +2 -0
  74. package/examples/jsm/interactive/SelectionHelper.js +2 -0
  75. package/examples/jsm/lighting/TiledLighting.js +1 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +1 -0
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -0
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -0
  79. package/examples/jsm/lines/Line2.js +1 -0
  80. package/examples/jsm/lines/LineGeometry.js +1 -0
  81. package/examples/jsm/lines/LineMaterial.js +4 -4
  82. package/examples/jsm/lines/LineSegments2.js +1 -0
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +1 -0
  84. package/examples/jsm/lines/Wireframe.js +1 -0
  85. package/examples/jsm/lines/WireframeGeometry2.js +1 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +1 -0
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +3 -1
  88. package/examples/jsm/lines/webgpu/Wireframe.js +1 -0
  89. package/examples/jsm/loaders/3DMLoader.js +1 -0
  90. package/examples/jsm/loaders/3MFLoader.js +1 -0
  91. package/examples/jsm/loaders/AMFLoader.js +1 -0
  92. package/examples/jsm/loaders/BVHLoader.js +1 -0
  93. package/examples/jsm/loaders/ColladaLoader.js +5 -4
  94. package/examples/jsm/loaders/DDSLoader.js +1 -0
  95. package/examples/jsm/loaders/DRACOLoader.js +2 -1
  96. package/examples/jsm/loaders/EXRLoader.js +1 -0
  97. package/examples/jsm/loaders/FBXLoader.js +24 -22
  98. package/examples/jsm/loaders/FontLoader.js +1 -0
  99. package/examples/jsm/loaders/GCodeLoader.js +1 -0
  100. package/examples/jsm/loaders/GLTFLoader.js +10 -82
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -0
  102. package/examples/jsm/loaders/IESLoader.js +1 -0
  103. package/examples/jsm/loaders/KMZLoader.js +1 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +67 -26
  105. package/examples/jsm/loaders/KTXLoader.js +1 -0
  106. package/examples/jsm/loaders/LDrawLoader.js +55 -3
  107. package/examples/jsm/loaders/LUT3dlLoader.js +1 -0
  108. package/examples/jsm/loaders/LUTCubeLoader.js +1 -0
  109. package/examples/jsm/loaders/LUTImageLoader.js +1 -0
  110. package/examples/jsm/loaders/LWOLoader.js +1 -13
  111. package/examples/jsm/loaders/LottieLoader.js +15 -0
  112. package/examples/jsm/loaders/MD2Loader.js +1 -0
  113. package/examples/jsm/loaders/MDDLoader.js +1 -0
  114. package/examples/jsm/loaders/MTLLoader.js +4 -3
  115. package/examples/jsm/loaders/MaterialXLoader.js +1 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +1 -0
  117. package/examples/jsm/loaders/OBJLoader.js +1 -0
  118. package/examples/jsm/loaders/PCDLoader.js +122 -19
  119. package/examples/jsm/loaders/PDBLoader.js +1 -0
  120. package/examples/jsm/loaders/PLYLoader.js +1 -0
  121. package/examples/jsm/loaders/PVRLoader.js +1 -0
  122. package/examples/jsm/loaders/RGBELoader.js +1 -0
  123. package/examples/jsm/loaders/RGBMLoader.js +1 -0
  124. package/examples/jsm/loaders/STLLoader.js +1 -0
  125. package/examples/jsm/loaders/SVGLoader.js +1 -0
  126. package/examples/jsm/loaders/TDSLoader.js +1 -0
  127. package/examples/jsm/loaders/TGALoader.js +1 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +1 -0
  129. package/examples/jsm/loaders/TTFLoader.js +1 -0
  130. package/examples/jsm/loaders/USDZLoader.js +1 -0
  131. package/examples/jsm/loaders/UltraHDRLoader.js +1 -0
  132. package/examples/jsm/loaders/VOXLoader.js +1 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +3 -2
  134. package/examples/jsm/loaders/VTKLoader.js +1 -0
  135. package/examples/jsm/loaders/XYZLoader.js +1 -0
  136. package/examples/jsm/loaders/lwo/IFFParser.js +74 -74
  137. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -0
  138. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -0
  139. package/examples/jsm/materials/MeshPostProcessingMaterial.js +1 -0
  140. package/examples/jsm/math/Capsule.js +2 -0
  141. package/examples/jsm/math/ColorConverter.js +1 -0
  142. package/examples/jsm/math/ConvexHull.js +2 -0
  143. package/examples/jsm/math/ImprovedNoise.js +19 -14
  144. package/examples/jsm/math/Lut.js +2 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +2 -0
  146. package/examples/jsm/math/OBB.js +2 -0
  147. package/examples/jsm/math/Octree.js +20 -1
  148. package/examples/jsm/math/SimplexNoise.js +2 -0
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +3 -1
  150. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  151. package/examples/jsm/misc/Gyroscope.js +1 -0
  152. package/examples/jsm/misc/MD2Character.js +2 -0
  153. package/examples/jsm/misc/MD2CharacterComplex.js +5 -3
  154. package/examples/jsm/misc/MorphAnimMesh.js +1 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +1 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +2 -0
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -0
  158. package/examples/jsm/misc/RollerCoaster.js +5 -0
  159. package/examples/jsm/misc/Timer.js +2 -0
  160. package/examples/jsm/misc/TubePainter.js +1 -0
  161. package/examples/jsm/misc/Volume.js +2 -0
  162. package/examples/jsm/misc/VolumeSlice.js +1 -0
  163. package/examples/jsm/modifiers/CurveModifier.js +3 -0
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +2 -0
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +2 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +2 -0
  167. package/examples/jsm/modifiers/TessellateModifier.js +2 -0
  168. package/examples/jsm/objects/GroundedSkybox.js +1 -0
  169. package/examples/jsm/objects/Lensflare.js +3 -0
  170. package/examples/jsm/objects/LensflareMesh.js +1 -0
  171. package/examples/jsm/objects/MarchingCubes.js +2 -0
  172. package/examples/jsm/objects/Reflector.js +1 -0
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  174. package/examples/jsm/objects/Refractor.js +1 -0
  175. package/examples/jsm/objects/ShadowMesh.js +1 -0
  176. package/examples/jsm/objects/Sky.js +2 -1
  177. package/examples/jsm/objects/SkyMesh.js +20 -17
  178. package/examples/jsm/objects/Water.js +1 -0
  179. package/examples/jsm/objects/Water2.js +1 -0
  180. package/examples/jsm/objects/Water2Mesh.js +3 -1
  181. package/examples/jsm/objects/WaterMesh.js +2 -1
  182. package/examples/jsm/physics/AmmoPhysics.js +1 -0
  183. package/examples/jsm/physics/JoltPhysics.js +1 -0
  184. package/examples/jsm/physics/RapierPhysics.js +58 -1
  185. package/examples/jsm/postprocessing/AfterimagePass.js +20 -2
  186. package/examples/jsm/postprocessing/BloomPass.js +2 -1
  187. package/examples/jsm/postprocessing/BokehPass.js +2 -1
  188. package/examples/jsm/postprocessing/ClearPass.js +1 -0
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +1 -0
  190. package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
  191. package/examples/jsm/postprocessing/EffectComposer.js +5 -6
  192. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  193. package/examples/jsm/postprocessing/FilmPass.js +1 -0
  194. package/examples/jsm/postprocessing/GTAOPass.js +4 -3
  195. package/examples/jsm/postprocessing/GlitchPass.js +2 -1
  196. package/examples/jsm/postprocessing/HalftonePass.js +2 -1
  197. package/examples/jsm/postprocessing/LUTPass.js +1 -0
  198. package/examples/jsm/postprocessing/MaskPass.js +1 -0
  199. package/examples/jsm/postprocessing/OutlinePass.js +5 -2
  200. package/examples/jsm/postprocessing/OutputPass.js +1 -0
  201. package/examples/jsm/postprocessing/Pass.js +3 -1
  202. package/examples/jsm/postprocessing/RenderPass.js +1 -0
  203. package/examples/jsm/postprocessing/RenderPixelatedPass.js +2 -1
  204. package/examples/jsm/postprocessing/RenderTransitionPass.js +4 -3
  205. package/examples/jsm/postprocessing/SAOPass.js +3 -2
  206. package/examples/jsm/postprocessing/SMAAPass.js +3 -2
  207. package/examples/jsm/postprocessing/SSAARenderPass.js +2 -1
  208. package/examples/jsm/postprocessing/SSAOPass.js +2 -1
  209. package/examples/jsm/postprocessing/SSRPass.js +4 -3
  210. package/examples/jsm/postprocessing/SavePass.js +2 -1
  211. package/examples/jsm/postprocessing/ShaderPass.js +1 -0
  212. package/examples/jsm/postprocessing/TAARenderPass.js +1 -0
  213. package/examples/jsm/postprocessing/TexturePass.js +1 -0
  214. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -1
  215. package/examples/jsm/renderers/CSS2DRenderer.js +3 -0
  216. package/examples/jsm/renderers/CSS3DRenderer.js +4 -0
  217. package/examples/jsm/renderers/Projector.js +2 -0
  218. package/examples/jsm/renderers/SVGRenderer.js +3 -0
  219. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +4 -1
  220. package/examples/jsm/shaders/AfterimageShader.js +4 -1
  221. package/examples/jsm/shaders/BasicShader.js +4 -1
  222. package/examples/jsm/shaders/BleachBypassShader.js +4 -1
  223. package/examples/jsm/shaders/BlendShader.js +4 -1
  224. package/examples/jsm/shaders/BokehShader.js +4 -1
  225. package/examples/jsm/shaders/BokehShader2.js +4 -1
  226. package/examples/jsm/shaders/BrightnessContrastShader.js +4 -1
  227. package/examples/jsm/shaders/ColorCorrectionShader.js +4 -1
  228. package/examples/jsm/shaders/ColorifyShader.js +4 -1
  229. package/examples/jsm/shaders/ConvolutionShader.js +4 -1
  230. package/examples/jsm/shaders/CopyShader.js +4 -1
  231. package/examples/jsm/shaders/DOFMipMapShader.js +4 -1
  232. package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
  233. package/examples/jsm/shaders/DigitalGlitch.js +4 -1
  234. package/examples/jsm/shaders/DotScreenShader.js +4 -1
  235. package/examples/jsm/shaders/ExposureShader.js +4 -1
  236. package/examples/jsm/shaders/FXAAShader.js +4 -1
  237. package/examples/jsm/shaders/FilmShader.js +4 -1
  238. package/examples/jsm/shaders/FocusShader.js +4 -1
  239. package/examples/jsm/shaders/FreiChenShader.js +4 -1
  240. package/examples/jsm/shaders/GTAOShader.js +4 -1
  241. package/examples/jsm/shaders/GammaCorrectionShader.js +4 -1
  242. package/examples/jsm/shaders/GodRaysShader.js +4 -1
  243. package/examples/jsm/shaders/HalftoneShader.js +4 -1
  244. package/examples/jsm/shaders/HorizontalBlurShader.js +4 -1
  245. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +4 -1
  246. package/examples/jsm/shaders/HueSaturationShader.js +4 -1
  247. package/examples/jsm/shaders/KaleidoShader.js +4 -1
  248. package/examples/jsm/shaders/LuminosityHighPassShader.js +4 -1
  249. package/examples/jsm/shaders/LuminosityShader.js +4 -1
  250. package/examples/jsm/shaders/MirrorShader.js +4 -1
  251. package/examples/jsm/shaders/NormalMapShader.js +4 -1
  252. package/examples/jsm/shaders/OutputShader.js +4 -1
  253. package/examples/jsm/shaders/PoissonDenoiseShader.js +4 -1
  254. package/examples/jsm/shaders/RGBShiftShader.js +4 -1
  255. package/examples/jsm/shaders/SAOShader.js +4 -1
  256. package/examples/jsm/shaders/SMAAShader.js +1 -0
  257. package/examples/jsm/shaders/SSAOShader.js +4 -1
  258. package/examples/jsm/shaders/SSRShader.js +1 -0
  259. package/examples/jsm/shaders/SepiaShader.js +4 -1
  260. package/examples/jsm/shaders/SobelOperatorShader.js +4 -1
  261. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +4 -1
  262. package/examples/jsm/shaders/TechnicolorShader.js +4 -1
  263. package/examples/jsm/shaders/ToonShader.js +2 -1
  264. package/examples/jsm/shaders/TriangleBlurShader.js +4 -1
  265. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +4 -1
  266. package/examples/jsm/shaders/VelocityShader.js +4 -1
  267. package/examples/jsm/shaders/VerticalBlurShader.js +4 -1
  268. package/examples/jsm/shaders/VerticalTiltShiftShader.js +4 -1
  269. package/examples/jsm/shaders/VignetteShader.js +4 -1
  270. package/examples/jsm/shaders/VolumeShader.js +5 -2
  271. package/examples/jsm/shaders/WaterRefractionShader.js +4 -1
  272. package/examples/jsm/textures/FlakesTexture.js +2 -0
  273. package/examples/jsm/transpiler/GLSLDecoder.js +1 -2
  274. package/examples/jsm/transpiler/TSLEncoder.js +52 -8
  275. package/examples/jsm/transpiler/Transpiler.js +2 -0
  276. package/examples/jsm/tsl/display/AfterImageNode.js +2 -3
  277. package/examples/jsm/tsl/display/AnaglyphPassNode.js +1 -0
  278. package/examples/jsm/tsl/display/AnamorphicNode.js +5 -4
  279. package/examples/jsm/tsl/display/BloomNode.js +1 -0
  280. package/examples/jsm/tsl/display/DenoiseNode.js +33 -33
  281. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -0
  282. package/examples/jsm/tsl/display/DotScreenNode.js +1 -0
  283. package/examples/jsm/tsl/display/FXAANode.js +3 -2
  284. package/examples/jsm/tsl/display/FilmNode.js +1 -0
  285. package/examples/jsm/tsl/display/GTAONode.js +1 -0
  286. package/examples/jsm/tsl/display/GaussianBlurNode.js +2 -27
  287. package/examples/jsm/tsl/display/LensflareNode.js +1 -0
  288. package/examples/jsm/tsl/display/Lut3DNode.js +1 -0
  289. package/examples/jsm/tsl/display/OutlineNode.js +1 -0
  290. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +1 -0
  291. package/examples/jsm/tsl/display/PixelationPassNode.js +1 -0
  292. package/examples/jsm/tsl/display/RGBShiftNode.js +1 -0
  293. package/examples/jsm/tsl/display/SMAANode.js +9 -8
  294. package/examples/jsm/tsl/display/SSAAPassNode.js +3 -2
  295. package/examples/jsm/tsl/display/SSRNode.js +1 -0
  296. package/examples/jsm/tsl/display/SobelOperatorNode.js +1 -0
  297. package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -0
  298. package/examples/jsm/tsl/display/StereoPassNode.js +1 -0
  299. package/examples/jsm/tsl/display/TRAAPassNode.js +5 -4
  300. package/examples/jsm/tsl/display/TransitionNode.js +1 -0
  301. package/examples/jsm/tsl/display/hashBlur.js +28 -6
  302. package/examples/jsm/tsl/lighting/TiledLightsNode.js +4 -3
  303. package/examples/jsm/tsl/math/Bayer.js +4 -1
  304. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  305. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  306. package/examples/jsm/tsl/utils/Raymarching.js +6 -3
  307. package/examples/jsm/utils/BufferGeometryUtils.js +4 -1
  308. package/examples/jsm/utils/CameraUtils.js +4 -1
  309. package/examples/jsm/utils/GeometryCompressionUtils.js +4 -1
  310. package/examples/jsm/utils/GeometryUtils.js +4 -1
  311. package/examples/jsm/utils/LDrawUtils.js +2 -0
  312. package/examples/jsm/utils/SceneOptimizer.js +2 -0
  313. package/examples/jsm/utils/SceneUtils.js +4 -1
  314. package/examples/jsm/utils/ShadowMapViewer.js +2 -0
  315. package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -0
  316. package/examples/jsm/utils/SkeletonUtils.js +4 -1
  317. package/examples/jsm/utils/SortUtils.js +4 -1
  318. package/examples/jsm/utils/UVsDebug.js +4 -1
  319. package/examples/jsm/utils/WebGLTextureUtils.js +4 -1
  320. package/examples/jsm/utils/WebGPUTextureUtils.js +4 -1
  321. package/examples/jsm/utils/WorkerPool.js +2 -0
  322. package/examples/jsm/webxr/ARButton.js +1 -0
  323. package/examples/jsm/webxr/OculusHandModel.js +1 -0
  324. package/examples/jsm/webxr/OculusHandPointerModel.js +1 -0
  325. package/examples/jsm/webxr/Text2D.js +4 -1
  326. package/examples/jsm/webxr/VRButton.js +1 -0
  327. package/examples/jsm/webxr/XRButton.js +1 -0
  328. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -0
  329. package/examples/jsm/webxr/XREstimatedLight.js +1 -0
  330. package/examples/jsm/webxr/XRHandMeshModel.js +2 -0
  331. package/examples/jsm/webxr/XRHandModelFactory.js +2 -0
  332. package/examples/jsm/webxr/XRHandPrimitiveModel.js +2 -0
  333. package/examples/jsm/webxr/XRPlanes.js +1 -0
  334. package/package.json +6 -4
  335. package/src/Three.Core.js +1 -1
  336. package/src/Three.TSL.js +13 -5
  337. package/src/Three.WebGPU.Nodes.js +1 -0
  338. package/src/Three.WebGPU.js +1 -0
  339. package/src/audio/AudioListener.js +13 -10
  340. package/src/cameras/ArrayCamera.js +9 -1
  341. package/src/constants.js +47 -20
  342. package/src/core/BufferAttribute.js +1 -1
  343. package/src/core/BufferGeometry.js +2 -5
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  346. package/src/core/RenderTarget3D.js +1 -0
  347. package/src/extras/TextureUtils.js +1 -5
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  349. package/src/geometries/CapsuleGeometry.js +167 -17
  350. package/src/geometries/ExtrudeGeometry.js +39 -29
  351. package/src/helpers/ArrowHelper.js +2 -2
  352. package/src/helpers/SkeletonHelper.js +1 -1
  353. package/src/lights/LightShadow.js +14 -0
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  367. package/src/math/Ray.js +2 -0
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  370. package/src/nodes/TSL.js +1 -0
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  388. package/src/nodes/accessors/VertexColorNode.js +4 -4
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  399. package/src/nodes/core/StackNode.js +127 -2
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  404. package/src/nodes/display/ColorSpaceNode.js +4 -27
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  410. package/src/nodes/gpgpu/ComputeNode.js +1 -1
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  413. package/src/nodes/lighting/IESSpotLightNode.js +2 -1
  414. package/src/nodes/lighting/LightsNode.js +25 -7
  415. package/src/nodes/lighting/ProjectorLightNode.js +78 -0
  416. package/src/nodes/lighting/ShadowBaseNode.js +1 -12
  417. package/src/nodes/lighting/ShadowFilterNode.js +274 -0
  418. package/src/nodes/lighting/ShadowNode.js +172 -240
  419. package/src/nodes/lighting/SpotLightNode.js +44 -7
  420. package/src/nodes/materialx/lib/mx_noise.js +1 -1
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  422. package/src/nodes/math/OperatorNode.js +109 -82
  423. package/src/nodes/shapes/Shapes.js +5 -4
  424. package/src/nodes/tsl/TSLCore.js +140 -49
  425. package/src/nodes/utils/DebugNode.js +15 -3
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  427. package/src/nodes/utils/LoopNode.js +64 -17
  428. package/src/nodes/utils/ReflectorNode.js +67 -4
  429. package/src/objects/BatchedMesh.js +16 -4
  430. package/src/objects/Mesh.js +9 -0
  431. package/src/objects/Skeleton.js +1 -1
  432. package/src/objects/Sprite.js +9 -0
  433. package/src/renderers/WebGL3DRenderTarget.js +1 -0
  434. package/src/renderers/WebGLArrayRenderTarget.js +1 -0
  435. package/src/renderers/WebGLCubeRenderTarget.js +2 -4
  436. package/src/renderers/WebGLRenderer.js +21 -10
  437. package/src/renderers/common/Animation.js +2 -2
  438. package/src/renderers/common/Background.js +11 -0
  439. package/src/renderers/common/RenderList.js +0 -4
  440. package/src/renderers/common/RenderObject.js +12 -1
  441. package/src/renderers/common/Renderer.js +116 -8
  442. package/src/renderers/common/Textures.js +15 -21
  443. package/src/renderers/common/TimestampQueryPool.js +1 -0
  444. package/src/renderers/common/Uniform.js +1 -1
  445. package/src/renderers/common/UniformsGroup.js +14 -18
  446. package/src/renderers/common/XRManager.js +154 -25
  447. package/src/renderers/common/extras/PMREMGenerator.js +29 -22
  448. package/src/renderers/common/nodes/Nodes.js +13 -3
  449. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
  450. package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
  451. package/src/renderers/webgl/WebGLShadowMap.js +3 -2
  452. package/src/renderers/webgl/WebGLTextures.js +143 -4
  453. package/src/renderers/webgl/WebGLUtils.js +1 -3
  454. package/src/renderers/webgl-fallback/WebGLBackend.js +170 -34
  455. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +75 -7
  456. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +1 -0
  457. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +42 -29
  458. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +22 -21
  459. package/src/renderers/webgpu/WebGPUBackend.js +442 -127
  460. package/src/renderers/webgpu/WebGPURenderer.js +7 -0
  461. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +4 -1
  462. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +4 -1
  463. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +75 -27
  464. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -0
  465. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +3 -1
  466. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +18 -5
  467. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  468. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -4
  469. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +44 -49
  470. package/src/renderers/webxr/WebXRController.js +1 -1
  471. package/src/renderers/webxr/WebXRManager.js +2 -1
  472. package/src/textures/DepthTexture.js +6 -10
  473. package/src/textures/Source.js +22 -0
  474. package/src/textures/Texture.js +118 -1
  475. package/src/textures/VideoTexture.js +1 -1
  476. package/examples/jsm/effects/PeppersGhostEffect.js +0 -172
  477. package/src/core/RenderTargetArray.js +0 -40
@@ -3,8 +3,8 @@
3
3
  * Copyright 2010-2025 Three.js Authors
4
4
  * SPDX-License-Identifier: MIT
5
5
  */
6
- import { Color, Matrix3, Vector2, mergeUniforms, Vector3, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, cloneUniforms, BackSide, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, Euler, Matrix4, IntType, RGBAFormat, HalfFloatType, UnsignedByteType, FloatType, Plane, EquirectangularReflectionMapping, EquirectangularRefractionMapping, WebGLCubeRenderTarget, CubeReflectionMapping, CubeRefractionMapping, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, BufferGeometry, BufferAttribute, WebGLRenderTarget, NoBlending, OrthographicCamera, LinearFilter, LinearSRGBColorSpace, warnOnce, arrayNeedsUint32, Uint32BufferAttribute, Uint16BufferAttribute, Vector4, DataArrayTexture, LessEqualCompare, Texture, DepthTexture, Data3DTexture, CubeTexture, GLSL3, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, PCFShadowMap, PCFSoftShadowMap, VSMShadowMap, LinearTransfer, AddOperation, MixOperation, MultiplyOperation, ObjectSpaceNormalMap, TangentSpaceNormalMap, NormalBlending, DoubleSide, UniformsUtils, Layers, Frustum, MeshDepthMaterial, RGBADepthPacking, MeshDistanceMaterial, NearestFilter, LessEqualDepth, AddEquation, SubtractEquation, ReverseSubtractEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, CullFaceNone, CullFaceBack, CullFaceFront, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, MinEquation, MaxEquation, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, NeverCompare, AlwaysCompare, LessCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, NoColorSpace, DepthStencilFormat, getByteLength, DepthFormat, UnsignedIntType, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, ByteType, ShortType, AlphaFormat, RGBFormat, LuminanceFormat, LuminanceAlphaFormat, RedFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, createCanvasElement, SRGBColorSpace, REVISION, toNormalizedProjectionMatrix, toReversedProjectionMatrix, probeAsync, WebGLCoordinateSystem } from './three.core.js';
7
- export { AdditiveAnimationBlendMode, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, Controls, CubeCamera, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CylinderGeometry, Cylindrical, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualStencilFunc, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, Fog, FogExp2, FramebufferTexture, GLBufferAttribute, GLSL1, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NeverStencilFunc, NormalAnimationBlendMode, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, OctahedronGeometry, Path, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBDepthPacking, RGBIntegerFormat, RGDepthPacking, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RenderTarget, RenderTarget3D, RenderTargetArray, ReplaceStencilOp, RingGeometry, Scene, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, ZeroStencilOp } from './three.core.js';
6
+ import { Color, Matrix3, Vector2, mergeUniforms, Vector3, CubeUVReflectionMapping, Mesh, BoxGeometry, ShaderMaterial, cloneUniforms, BackSide, ColorManagement, SRGBTransfer, PlaneGeometry, FrontSide, getUnlitUniformColorSpace, Euler, Matrix4, IntType, RGBAFormat, HalfFloatType, UnsignedByteType, FloatType, Plane, EquirectangularReflectionMapping, EquirectangularRefractionMapping, WebGLCubeRenderTarget, CubeReflectionMapping, CubeRefractionMapping, PerspectiveCamera, NoToneMapping, MeshBasicMaterial, BufferGeometry, BufferAttribute, WebGLRenderTarget, NoBlending, OrthographicCamera, LinearFilter, LinearSRGBColorSpace, warnOnce, arrayNeedsUint32, Uint32BufferAttribute, Uint16BufferAttribute, Vector4, DataArrayTexture, LessEqualCompare, Texture, DepthTexture, Data3DTexture, CubeTexture, GLSL3, CustomToneMapping, NeutralToneMapping, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, ReinhardToneMapping, LinearToneMapping, PCFShadowMap, PCFSoftShadowMap, VSMShadowMap, LinearTransfer, AddOperation, MixOperation, MultiplyOperation, ObjectSpaceNormalMap, TangentSpaceNormalMap, NormalBlending, DoubleSide, UniformsUtils, Layers, Frustum, MeshDepthMaterial, RGBADepthPacking, MeshDistanceMaterial, NearestFilter, LessEqualDepth, AddEquation, SubtractEquation, ReverseSubtractEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, CullFaceNone, CullFaceBack, CullFaceFront, NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessDepth, AlwaysDepth, NeverDepth, MinEquation, MaxEquation, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, NeverCompare, AlwaysCompare, LessCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, NoColorSpace, DepthStencilFormat, getByteLength, DepthFormat, UnsignedIntType, UnsignedInt248Type, UnsignedShortType, createElementNS, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedInt5999Type, ByteType, ShortType, AlphaFormat, RGBFormat, RedFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, EventDispatcher, ArrayCamera, WebXRController, RAD2DEG, createCanvasElement, SRGBColorSpace, REVISION, toNormalizedProjectionMatrix, toReversedProjectionMatrix, probeAsync, WebGLCoordinateSystem } from './three.core.js';
7
+ export { AdditiveAnimationBlendMode, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxHelper, BufferGeometryLoader, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, Clock, ColorKeyframeTrack, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, Controls, CubeCamera, CubeTextureLoader, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceFrontBack, Curve, CurvePath, CylinderGeometry, Cylindrical, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualStencilFunc, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, Fog, FogExp2, FramebufferTexture, FrustumArray, GLBufferAttribute, GLSL1, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NeverStencilFunc, NormalAnimationBlendMode, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, OctahedronGeometry, Path, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RGBDepthPacking, RGBIntegerFormat, RGDepthPacking, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RenderTarget, RenderTarget3D, ReplaceStencilOp, RingGeometry, Scene, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, TOUCH, TetrahedronGeometry, TextureLoader, TextureUtils, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroSlopeEnding, ZeroStencilOp } from './three.core.js';
8
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  function WebGLAnimation() {
10
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@@ -8775,7 +8775,8 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
8775
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  if ( ( renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||
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  ( material.displacementMap && material.displacementScale !== 0 ) ||
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  ( material.alphaMap && material.alphaTest > 0 ) ||
8778
- ( material.map && material.alphaTest > 0 ) ) {
8778
+ ( material.map && material.alphaTest > 0 ) ||
8779
+ ( material.alphaToCoverage === true ) ) {
8779
8780
 
8780
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  // in this case we need a unique material instance reflecting the
8781
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@@ -8821,7 +8822,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
8821
8822
  }
8822
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8823
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  result.alphaMap = material.alphaMap;
8824
- result.alphaTest = material.alphaTest;
8825
+ result.alphaTest = ( material.alphaToCoverage === true ) ? 0.5 : material.alphaTest; // approximate alphaToCoverage by using a fixed alphaTest value
8825
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  result.map = material.map;
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8827
8828
  result.clipShadows = material.clipShadows;
@@ -11006,6 +11007,114 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
11006
11007
 
11007
11008
  }
11008
11009
 
11010
+ function getRow( index, rowLength, componentStride ) {
11011
+
11012
+ return Math.floor( Math.floor( index / componentStride ) / rowLength );
11013
+
11014
+ }
11015
+
11016
+ function updateTexture( texture, image, glFormat, glType ) {
11017
+
11018
+ const componentStride = 4; // only RGBA supported
11019
+
11020
+ const updateRanges = texture.updateRanges;
11021
+
11022
+ if ( updateRanges.length === 0 ) {
11023
+
11024
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
11025
+
11026
+ } else {
11027
+
11028
+ // Before applying update ranges, we merge any adjacent / overlapping
11029
+ // ranges to reduce load on `gl.texSubImage2D`. Empirically, this has led
11030
+ // to performance improvements for applications which make heavy use of
11031
+ // update ranges. Likely due to GPU command overhead.
11032
+ //
11033
+ // Note that to reduce garbage collection between frames, we merge the
11034
+ // update ranges in-place. This is safe because this method will clear the
11035
+ // update ranges once updated.
11036
+
11037
+ updateRanges.sort( ( a, b ) => a.start - b.start );
11038
+
11039
+ // To merge the update ranges in-place, we work from left to right in the
11040
+ // existing updateRanges array, merging ranges. This may result in a final
11041
+ // array which is smaller than the original. This index tracks the last
11042
+ // index representing a merged range, any data after this index can be
11043
+ // trimmed once the merge algorithm is completed.
11044
+ let mergeIndex = 0;
11045
+
11046
+ for ( let i = 1; i < updateRanges.length; i ++ ) {
11047
+
11048
+ const previousRange = updateRanges[ mergeIndex ];
11049
+ const range = updateRanges[ i ];
11050
+
11051
+ // Only merge if in the same row and overlapping/adjacent
11052
+ const previousEnd = previousRange.start + previousRange.count;
11053
+ const currentRow = getRow( range.start, image.width, componentStride );
11054
+ const previousRow = getRow( previousRange.start, image.width, componentStride );
11055
+
11056
+ // We add one here to merge adjacent ranges. This is safe because ranges
11057
+ // operate over positive integers.
11058
+ if (
11059
+ range.start <= previousEnd + 1 &&
11060
+ currentRow === previousRow &&
11061
+ getRow( range.start + range.count - 1, image.width, componentStride ) === currentRow // ensure range doesn't spill
11062
+ ) {
11063
+
11064
+ previousRange.count = Math.max(
11065
+ previousRange.count,
11066
+ range.start + range.count - previousRange.start
11067
+ );
11068
+
11069
+ } else {
11070
+
11071
+ ++ mergeIndex;
11072
+ updateRanges[ mergeIndex ] = range;
11073
+
11074
+ }
11075
+
11076
+
11077
+ }
11078
+
11079
+ // Trim the array to only contain the merged ranges.
11080
+ updateRanges.length = mergeIndex + 1;
11081
+
11082
+ const currentUnpackRowLen = _gl.getParameter( _gl.UNPACK_ROW_LENGTH );
11083
+ const currentUnpackSkipPixels = _gl.getParameter( _gl.UNPACK_SKIP_PIXELS );
11084
+ const currentUnpackSkipRows = _gl.getParameter( _gl.UNPACK_SKIP_ROWS );
11085
+
11086
+ _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, image.width );
11087
+
11088
+ for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
11089
+
11090
+ const range = updateRanges[ i ];
11091
+
11092
+ const pixelStart = Math.floor( range.start / componentStride );
11093
+ const pixelCount = Math.ceil( range.count / componentStride );
11094
+
11095
+ const x = pixelStart % image.width;
11096
+ const y = Math.floor( pixelStart / image.width );
11097
+
11098
+ // Assumes update ranges refer to contiguous memory
11099
+ const width = pixelCount;
11100
+ const height = 1;
11101
+
11102
+ _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, x );
11103
+ _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, y );
11104
+
11105
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, x, y, width, height, glFormat, glType, image.data );
11106
+
11107
+ }
11108
+
11109
+ texture.clearUpdateRanges();
11110
+
11111
+ _gl.pixelStorei( _gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );
11112
+ _gl.pixelStorei( _gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );
11113
+ _gl.pixelStorei( _gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );
11114
+
11115
+ }
11116
+ }
11117
+
11009
11118
  function setDeferTextureUploads( deferFlag ) {
11010
11119
 
11011
11120
  _deferTextureUploads = deferFlag;
@@ -11156,7 +11265,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
11156
11265
 
11157
11266
  if ( dataReady ) {
11158
11267
 
11159
- state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
11268
+ updateTexture( texture, image, glFormat, glType );
11160
11269
 
11161
11270
  }
11162
11271
 
@@ -12055,7 +12164,17 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
12055
12164
 
12056
12165
  if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
12057
12166
 
12058
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
12167
+ const mipmaps = renderTarget.texture.mipmaps;
12168
+
12169
+ if ( mipmaps && mipmaps.length > 0 ) {
12170
+
12171
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer[ 0 ], renderTarget );
12172
+
12173
+ } else {
12174
+
12175
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
12176
+
12177
+ }
12059
12178
 
12060
12179
  } else {
12061
12180
 
@@ -12086,7 +12205,17 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
12086
12205
 
12087
12206
  } else {
12088
12207
 
12089
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
12208
+ const mipmaps = renderTarget.texture.mipmaps;
12209
+
12210
+ if ( mipmaps && mipmaps.length > 0 ) {
12211
+
12212
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );
12213
+
12214
+ } else {
12215
+
12216
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
12217
+
12218
+ }
12090
12219
 
12091
12220
  if ( renderTargetProperties.__webglDepthbuffer === undefined ) {
12092
12221
 
@@ -12422,7 +12551,18 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
12422
12551
  }
12423
12552
 
12424
12553
  state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
12425
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
12554
+
12555
+ const mipmaps = renderTarget.texture.mipmaps;
12556
+
12557
+ if ( mipmaps && mipmaps.length > 0 ) {
12558
+
12559
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ 0 ] );
12560
+
12561
+ } else {
12562
+
12563
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
12564
+
12565
+ }
12426
12566
 
12427
12567
  for ( let i = 0; i < textures.length; i ++ ) {
12428
12568
 
@@ -12642,8 +12782,6 @@ function WebGLUtils( gl, extensions ) {
12642
12782
  if ( p === AlphaFormat ) return gl.ALPHA;
12643
12783
  if ( p === RGBFormat ) return gl.RGB;
12644
12784
  if ( p === RGBAFormat ) return gl.RGBA;
12645
- if ( p === LuminanceFormat ) return gl.LUMINANCE;
12646
- if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
12647
12785
  if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
12648
12786
  if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
12649
12787
 
@@ -13289,7 +13427,8 @@ class WebXRManager extends EventDispatcher {
13289
13427
  /**
13290
13428
  * Sets the reference space type. Can be used to configure a spatial relationship with the user's physical
13291
13429
  * environment. Depending on how the user moves in 3D space, setting an appropriate reference space can
13292
- * improve tracking. Default is `local-floor`.
13430
+ * improve tracking. Default is `local-floor`. Valid values can be found here
13431
+ * https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace#reference_space_types.
13293
13432
  *
13294
13433
  * This method can not be used during a XR session.
13295
13434
  *
@@ -16310,7 +16449,7 @@ class WebGLRenderer {
16310
16449
  * @param {Object3D} scene - The scene or another type of 3D object to precompile.
16311
16450
  * @param {Camera} camera - The camera.
16312
16451
  * @param {?Scene} [targetScene=null] - The target scene.
16313
- * @return {?Set} The precompiled materials.
16452
+ * @return {Set<Material>} The precompiled materials.
16314
16453
  */
16315
16454
  this.compile = function ( scene, camera, targetScene = null ) {
16316
16455
 
@@ -17923,8 +18062,9 @@ class WebGLRenderer {
17923
18062
  * @param {number} height - The height of the copy region.
17924
18063
  * @param {TypedArray} buffer - The result buffer.
17925
18064
  * @param {number} [activeCubeFaceIndex] - The active cube face index.
18065
+ * @param {number} [textureIndex=0] - The texture index of an MRT render target.
17926
18066
  */
17927
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
18067
+ this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex, textureIndex = 0 ) {
17928
18068
 
17929
18069
  if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
17930
18070
 
@@ -17947,7 +18087,7 @@ class WebGLRenderer {
17947
18087
 
17948
18088
  try {
17949
18089
 
17950
- const texture = renderTarget.texture;
18090
+ const texture = renderTarget.textures[ textureIndex ];
17951
18091
  const textureFormat = texture.format;
17952
18092
  const textureType = texture.type;
17953
18093
 
@@ -17969,6 +18109,10 @@ class WebGLRenderer {
17969
18109
 
17970
18110
  if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
17971
18111
 
18112
+ // when using MRT, select the corect color buffer for the subsequent read command
18113
+
18114
+ if ( renderTarget.textures.length > 1 ) _gl.readBuffer( _gl.COLOR_ATTACHMENT0 + textureIndex );
18115
+
17972
18116
  _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
17973
18117
 
17974
18118
  }
@@ -17999,9 +18143,10 @@ class WebGLRenderer {
17999
18143
  * @param {number} height - The height of the copy region.
18000
18144
  * @param {TypedArray} buffer - The result buffer.
18001
18145
  * @param {number} [activeCubeFaceIndex] - The active cube face index.
18146
+ * @param {number} [textureIndex=0] - The texture index of an MRT render target.
18002
18147
  * @return {Promise<TypedArray>} A Promise that resolves when the read has been finished. The resolve provides the read data as a typed array.
18003
18148
  */
18004
- this.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
18149
+ this.readRenderTargetPixelsAsync = async function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex, textureIndex = 0 ) {
18005
18150
 
18006
18151
  if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
18007
18152
 
@@ -18024,7 +18169,7 @@ class WebGLRenderer {
18024
18169
  // set the active frame buffer to the one we want to read
18025
18170
  state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
18026
18171
 
18027
- const texture = renderTarget.texture;
18172
+ const texture = renderTarget.textures[ textureIndex ];
18028
18173
  const textureFormat = texture.format;
18029
18174
  const textureType = texture.type;
18030
18175
 
@@ -18043,6 +18188,11 @@ class WebGLRenderer {
18043
18188
  const glBuffer = _gl.createBuffer();
18044
18189
  _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );
18045
18190
  _gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ );
18191
+
18192
+ // when using MRT, select the corect color buffer for the subsequent read command
18193
+
18194
+ if ( renderTarget.textures.length > 1 ) _gl.readBuffer( _gl.COLOR_ATTACHMENT0 + textureIndex );
18195
+
18046
18196
  _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 );
18047
18197
 
18048
18198
  // reset the frame buffer to the currently set buffer before waiting
@@ -18078,7 +18228,7 @@ class WebGLRenderer {
18078
18228
  * Copies pixels from the current bound framebuffer into the given texture.
18079
18229
  *
18080
18230
  * @param {FramebufferTexture} texture - The texture.
18081
- * @param {Vector2} position - The start position of the copy operation.
18231
+ * @param {?Vector2} [position=null] - The start position of the copy operation.
18082
18232
  * @param {number} [level=0] - The mip level. The default represents the base mip.
18083
18233
  */
18084
18234
  this.copyFramebufferToTexture = function ( texture, position = null, level = 0 ) {
@@ -18109,10 +18259,10 @@ class WebGLRenderer {
18109
18259
  *
18110
18260
  * @param {Texture} srcTexture - The source texture.
18111
18261
  * @param {Texture} dstTexture - The destination texture.
18112
- * @param {Box2|Box3} [srcRegion=null] - A bounding box which describes the source region. Can be two or three-dimensional.
18113
- * @param {Vector2|Vector3} [dstPosition=null] - A vector that represents the origin of the destination region. Can be two or three-dimensional.
18114
- * @param {number} srcLevel - The source mipmap level to copy.
18115
- * @param {number} dstLevel - The destination mipmap level.
18262
+ * @param {?(Box2|Box3)} [srcRegion=null] - A bounding box which describes the source region. Can be two or three-dimensional.
18263
+ * @param {?(Vector2|Vector3)} [dstPosition=null] - A vector that represents the origin of the destination region. Can be two or three-dimensional.
18264
+ * @param {number} [srcLevel=0] - The source mipmap level to copy.
18265
+ * @param {?number} [dstLevel=null] - The destination mipmap level.
18116
18266
  */
18117
18267
  this.copyTextureToTexture = function ( srcTexture, dstTexture, srcRegion = null, dstPosition = null, srcLevel = 0, dstLevel = null ) {
18118
18268
 
@@ -18485,4 +18635,4 @@ class WebGLRenderer {
18485
18635
 
18486
18636
  }
18487
18637
 
18488
- export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, ArrayCamera, BackSide, BoxGeometry, BufferAttribute, BufferGeometry, ByteType, CineonToneMapping, ClampToEdgeWrapping, Color, ColorManagement, ConstantAlphaFactor, ConstantColorFactor, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CustomToneMapping, Data3DTexture, DataArrayTexture, DepthFormat, DepthStencilFormat, DepthTexture, DoubleSide, DstAlphaFactor, DstColorFactor, EqualCompare, EqualDepth, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, FloatType, FrontSide, Frustum, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, HalfFloatType, IntType, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, LuminanceAlphaFormat, LuminanceFormat, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NoBlending, NoColorSpace, NoToneMapping, NormalBlending, NotEqualCompare, NotEqualDepth, ObjectSpaceNormalMap, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReverseSubtractEquation, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, ShaderChunk, ShaderLib, ShaderMaterial, ShortType, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, SubtractEquation, SubtractiveBlending, TangentSpaceNormalMap, Texture, Uint16BufferAttribute, Uint32BufferAttribute, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebXRController, ZeroFactor, createCanvasElement };
18638
+ export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, ArrayCamera, BackSide, BoxGeometry, BufferAttribute, BufferGeometry, ByteType, CineonToneMapping, ClampToEdgeWrapping, Color, ColorManagement, ConstantAlphaFactor, ConstantColorFactor, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeUVReflectionMapping, CullFaceBack, CullFaceFront, CullFaceNone, CustomBlending, CustomToneMapping, Data3DTexture, DataArrayTexture, DepthFormat, DepthStencilFormat, DepthTexture, DoubleSide, DstAlphaFactor, DstColorFactor, EqualCompare, EqualDepth, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, FloatType, FrontSide, Frustum, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, HalfFloatType, IntType, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NoBlending, NoColorSpace, NoToneMapping, NormalBlending, NotEqualCompare, NotEqualDepth, ObjectSpaceNormalMap, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, PerspectiveCamera, Plane, PlaneGeometry, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGFormat, RGIntegerFormat, RedFormat, RedIntegerFormat, ReinhardToneMapping, RepeatWrapping, ReverseSubtractEquation, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, ShaderChunk, ShaderLib, ShaderMaterial, ShortType, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, SubtractEquation, SubtractiveBlending, TangentSpaceNormalMap, Texture, Uint16BufferAttribute, Uint32BufferAttribute, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebXRController, ZeroFactor, createCanvasElement };