super-three 0.175.0 → 0.177.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/build/three.cjs +7631 -6743
- package/build/three.core.js +7496 -6758
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +172 -22
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +14 -6
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +3948 -1678
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +3941 -1678
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +0 -1
- package/examples/jsm/animation/AnimationClipCreator.js +1 -0
- package/examples/jsm/animation/CCDIKSolver.js +6 -3
- package/examples/jsm/capabilities/WebGL.js +1 -0
- package/examples/jsm/capabilities/WebGPU.js +1 -0
- package/examples/jsm/controls/ArcballControls.js +14 -3
- package/examples/jsm/controls/DragControls.js +1 -0
- package/examples/jsm/controls/FirstPersonControls.js +1 -0
- package/examples/jsm/controls/FlyControls.js +1 -0
- package/examples/jsm/controls/MapControls.js +1 -0
- package/examples/jsm/controls/OrbitControls.js +1 -0
- package/examples/jsm/controls/PointerLockControls.js +5 -3
- package/examples/jsm/controls/TrackballControls.js +1 -0
- package/examples/jsm/controls/TransformControls.js +1 -0
- package/examples/jsm/csm/CSM.js +2 -0
- package/examples/jsm/csm/CSMFrustum.js +2 -0
- package/examples/jsm/csm/CSMHelper.js +1 -0
- package/examples/jsm/csm/CSMShader.js +4 -1
- package/examples/jsm/csm/CSMShadowNode.js +18 -4
- package/examples/jsm/curves/CurveExtras.js +14 -0
- package/examples/jsm/curves/NURBSCurve.js +1 -0
- package/examples/jsm/curves/NURBSSurface.js +2 -0
- package/examples/jsm/curves/NURBSUtils.js +4 -1
- package/examples/jsm/curves/NURBSVolume.js +2 -0
- package/examples/jsm/effects/AnaglyphEffect.js +2 -0
- package/examples/jsm/effects/AsciiEffect.js +2 -0
- package/examples/jsm/effects/OutlineEffect.js +2 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +2 -0
- package/examples/jsm/effects/StereoEffect.js +2 -0
- package/examples/jsm/environments/DebugEnvironment.js +1 -0
- package/examples/jsm/environments/RoomEnvironment.js +49 -35
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +2 -0
- package/examples/jsm/exporters/GLTFExporter.js +7 -4
- package/examples/jsm/exporters/KTX2Exporter.js +2 -0
- package/examples/jsm/exporters/OBJExporter.js +3 -1
- package/examples/jsm/exporters/PLYExporter.js +4 -2
- package/examples/jsm/exporters/STLExporter.js +2 -0
- package/examples/jsm/exporters/USDZExporter.js +12 -10
- package/examples/jsm/geometries/BoxLineGeometry.js +1 -0
- package/examples/jsm/geometries/ConvexGeometry.js +1 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -0
- package/examples/jsm/geometries/ParametricFunctions.js +4 -1
- package/examples/jsm/geometries/ParametricGeometry.js +1 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +1 -0
- package/examples/jsm/geometries/TeapotGeometry.js +1 -0
- package/examples/jsm/geometries/TextGeometry.js +1 -0
- package/examples/jsm/helpers/LightProbeHelper.js +1 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -0
- package/examples/jsm/helpers/OctreeHelper.js +1 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +1 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +1 -0
- package/examples/jsm/helpers/TextureHelper.js +1 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +5 -4
- package/examples/jsm/helpers/VertexNormalsHelper.js +1 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +1 -0
- package/examples/jsm/helpers/ViewHelper.js +1 -0
- package/examples/jsm/interactive/HTMLMesh.js +7 -0
- package/examples/jsm/interactive/InteractiveGroup.js +1 -0
- package/examples/jsm/interactive/SelectionBox.js +2 -0
- package/examples/jsm/interactive/SelectionHelper.js +2 -0
- package/examples/jsm/lighting/TiledLighting.js +1 -0
- package/examples/jsm/lights/LightProbeGenerator.js +1 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +1 -0
- package/examples/jsm/lines/Line2.js +1 -0
- package/examples/jsm/lines/LineGeometry.js +1 -0
- package/examples/jsm/lines/LineMaterial.js +4 -4
- package/examples/jsm/lines/LineSegments2.js +1 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +1 -0
- package/examples/jsm/lines/Wireframe.js +1 -0
- package/examples/jsm/lines/WireframeGeometry2.js +1 -0
- package/examples/jsm/lines/webgpu/Line2.js +1 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +3 -1
- package/examples/jsm/lines/webgpu/Wireframe.js +1 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +1 -0
- package/examples/jsm/loaders/AMFLoader.js +1 -0
- package/examples/jsm/loaders/BVHLoader.js +1 -0
- package/examples/jsm/loaders/ColladaLoader.js +5 -4
- package/examples/jsm/loaders/DDSLoader.js +1 -0
- package/examples/jsm/loaders/DRACOLoader.js +2 -1
- package/examples/jsm/loaders/EXRLoader.js +1 -0
- package/examples/jsm/loaders/FBXLoader.js +24 -22
- package/examples/jsm/loaders/FontLoader.js +1 -0
- package/examples/jsm/loaders/GCodeLoader.js +1 -0
- package/examples/jsm/loaders/GLTFLoader.js +10 -82
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -0
- package/examples/jsm/loaders/IESLoader.js +1 -0
- package/examples/jsm/loaders/KMZLoader.js +1 -0
- package/examples/jsm/loaders/KTX2Loader.js +67 -26
- package/examples/jsm/loaders/KTXLoader.js +1 -0
- package/examples/jsm/loaders/LDrawLoader.js +55 -3
- package/examples/jsm/loaders/LUT3dlLoader.js +1 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -0
- package/examples/jsm/loaders/LUTImageLoader.js +1 -0
- package/examples/jsm/loaders/LWOLoader.js +1 -13
- package/examples/jsm/loaders/LottieLoader.js +15 -0
- package/examples/jsm/loaders/MD2Loader.js +1 -0
- package/examples/jsm/loaders/MDDLoader.js +1 -0
- package/examples/jsm/loaders/MTLLoader.js +4 -3
- package/examples/jsm/loaders/MaterialXLoader.js +1 -0
- package/examples/jsm/loaders/NRRDLoader.js +1 -0
- package/examples/jsm/loaders/OBJLoader.js +1 -0
- package/examples/jsm/loaders/PCDLoader.js +122 -19
- package/examples/jsm/loaders/PDBLoader.js +1 -0
- package/examples/jsm/loaders/PLYLoader.js +1 -0
- package/examples/jsm/loaders/PVRLoader.js +1 -0
- package/examples/jsm/loaders/RGBELoader.js +1 -0
- package/examples/jsm/loaders/RGBMLoader.js +1 -0
- package/examples/jsm/loaders/STLLoader.js +1 -0
- package/examples/jsm/loaders/SVGLoader.js +1 -0
- package/examples/jsm/loaders/TDSLoader.js +1 -0
- package/examples/jsm/loaders/TGALoader.js +1 -0
- package/examples/jsm/loaders/TIFFLoader.js +1 -0
- package/examples/jsm/loaders/TTFLoader.js +1 -0
- package/examples/jsm/loaders/USDZLoader.js +1 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +1 -0
- package/examples/jsm/loaders/VOXLoader.js +1 -0
- package/examples/jsm/loaders/VRMLLoader.js +3 -2
- package/examples/jsm/loaders/VTKLoader.js +1 -0
- package/examples/jsm/loaders/XYZLoader.js +1 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +74 -74
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +1 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -0
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +1 -0
- package/examples/jsm/math/Capsule.js +2 -0
- package/examples/jsm/math/ColorConverter.js +1 -0
- package/examples/jsm/math/ConvexHull.js +2 -0
- package/examples/jsm/math/ImprovedNoise.js +19 -14
- package/examples/jsm/math/Lut.js +2 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +2 -0
- package/examples/jsm/math/OBB.js +2 -0
- package/examples/jsm/math/Octree.js +20 -1
- package/examples/jsm/math/SimplexNoise.js +2 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +3 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/Gyroscope.js +1 -0
- package/examples/jsm/misc/MD2Character.js +2 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +5 -3
- package/examples/jsm/misc/MorphAnimMesh.js +1 -0
- package/examples/jsm/misc/MorphBlendMesh.js +1 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +2 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +5 -0
- package/examples/jsm/misc/Timer.js +2 -0
- package/examples/jsm/misc/TubePainter.js +1 -0
- package/examples/jsm/misc/Volume.js +2 -0
- package/examples/jsm/misc/VolumeSlice.js +1 -0
- package/examples/jsm/modifiers/CurveModifier.js +3 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +2 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +2 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -0
- package/examples/jsm/modifiers/TessellateModifier.js +2 -0
- package/examples/jsm/objects/GroundedSkybox.js +1 -0
- package/examples/jsm/objects/Lensflare.js +3 -0
- package/examples/jsm/objects/LensflareMesh.js +1 -0
- package/examples/jsm/objects/MarchingCubes.js +2 -0
- package/examples/jsm/objects/Reflector.js +1 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
- package/examples/jsm/objects/Refractor.js +1 -0
- package/examples/jsm/objects/ShadowMesh.js +1 -0
- package/examples/jsm/objects/Sky.js +2 -1
- package/examples/jsm/objects/SkyMesh.js +20 -17
- package/examples/jsm/objects/Water.js +1 -0
- package/examples/jsm/objects/Water2.js +1 -0
- package/examples/jsm/objects/Water2Mesh.js +3 -1
- package/examples/jsm/objects/WaterMesh.js +2 -1
- package/examples/jsm/physics/AmmoPhysics.js +1 -0
- package/examples/jsm/physics/JoltPhysics.js +1 -0
- package/examples/jsm/physics/RapierPhysics.js +58 -1
- package/examples/jsm/postprocessing/AfterimagePass.js +20 -2
- package/examples/jsm/postprocessing/BloomPass.js +2 -1
- package/examples/jsm/postprocessing/BokehPass.js +2 -1
- package/examples/jsm/postprocessing/ClearPass.js +1 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +1 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -0
- package/examples/jsm/postprocessing/EffectComposer.js +5 -6
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +1 -0
- package/examples/jsm/postprocessing/GTAOPass.js +4 -3
- package/examples/jsm/postprocessing/GlitchPass.js +2 -1
- package/examples/jsm/postprocessing/HalftonePass.js +2 -1
- package/examples/jsm/postprocessing/LUTPass.js +1 -0
- package/examples/jsm/postprocessing/MaskPass.js +1 -0
- package/examples/jsm/postprocessing/OutlinePass.js +5 -2
- package/examples/jsm/postprocessing/OutputPass.js +1 -0
- package/examples/jsm/postprocessing/Pass.js +3 -1
- package/examples/jsm/postprocessing/RenderPass.js +1 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +2 -1
- package/examples/jsm/postprocessing/RenderTransitionPass.js +4 -3
- package/examples/jsm/postprocessing/SAOPass.js +3 -2
- package/examples/jsm/postprocessing/SMAAPass.js +3 -2
- package/examples/jsm/postprocessing/SSAARenderPass.js +2 -1
- package/examples/jsm/postprocessing/SSAOPass.js +2 -1
- package/examples/jsm/postprocessing/SSRPass.js +4 -3
- package/examples/jsm/postprocessing/SavePass.js +2 -1
- package/examples/jsm/postprocessing/ShaderPass.js +1 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +1 -0
- package/examples/jsm/postprocessing/TexturePass.js +1 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -1
- package/examples/jsm/renderers/CSS2DRenderer.js +3 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +4 -0
- package/examples/jsm/renderers/Projector.js +2 -0
- package/examples/jsm/renderers/SVGRenderer.js +3 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +4 -1
- package/examples/jsm/shaders/AfterimageShader.js +4 -1
- package/examples/jsm/shaders/BasicShader.js +4 -1
- package/examples/jsm/shaders/BleachBypassShader.js +4 -1
- package/examples/jsm/shaders/BlendShader.js +4 -1
- package/examples/jsm/shaders/BokehShader.js +4 -1
- package/examples/jsm/shaders/BokehShader2.js +4 -1
- package/examples/jsm/shaders/BrightnessContrastShader.js +4 -1
- package/examples/jsm/shaders/ColorCorrectionShader.js +4 -1
- package/examples/jsm/shaders/ColorifyShader.js +4 -1
- package/examples/jsm/shaders/ConvolutionShader.js +4 -1
- package/examples/jsm/shaders/CopyShader.js +4 -1
- package/examples/jsm/shaders/DOFMipMapShader.js +4 -1
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +4 -1
- package/examples/jsm/shaders/DigitalGlitch.js +4 -1
- package/examples/jsm/shaders/DotScreenShader.js +4 -1
- package/examples/jsm/shaders/ExposureShader.js +4 -1
- package/examples/jsm/shaders/FXAAShader.js +4 -1
- package/examples/jsm/shaders/FilmShader.js +4 -1
- package/examples/jsm/shaders/FocusShader.js +4 -1
- package/examples/jsm/shaders/FreiChenShader.js +4 -1
- package/examples/jsm/shaders/GTAOShader.js +4 -1
- package/examples/jsm/shaders/GammaCorrectionShader.js +4 -1
- package/examples/jsm/shaders/GodRaysShader.js +4 -1
- package/examples/jsm/shaders/HalftoneShader.js +4 -1
- package/examples/jsm/shaders/HorizontalBlurShader.js +4 -1
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +4 -1
- package/examples/jsm/shaders/HueSaturationShader.js +4 -1
- package/examples/jsm/shaders/KaleidoShader.js +4 -1
- package/examples/jsm/shaders/LuminosityHighPassShader.js +4 -1
- package/examples/jsm/shaders/LuminosityShader.js +4 -1
- package/examples/jsm/shaders/MirrorShader.js +4 -1
- package/examples/jsm/shaders/NormalMapShader.js +4 -1
- package/examples/jsm/shaders/OutputShader.js +4 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +4 -1
- package/examples/jsm/shaders/RGBShiftShader.js +4 -1
- package/examples/jsm/shaders/SAOShader.js +4 -1
- package/examples/jsm/shaders/SMAAShader.js +1 -0
- package/examples/jsm/shaders/SSAOShader.js +4 -1
- package/examples/jsm/shaders/SSRShader.js +1 -0
- package/examples/jsm/shaders/SepiaShader.js +4 -1
- package/examples/jsm/shaders/SobelOperatorShader.js +4 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +4 -1
- package/examples/jsm/shaders/TechnicolorShader.js +4 -1
- package/examples/jsm/shaders/ToonShader.js +2 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +4 -1
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +4 -1
- package/examples/jsm/shaders/VelocityShader.js +4 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +4 -1
- package/examples/jsm/shaders/VerticalTiltShiftShader.js +4 -1
- package/examples/jsm/shaders/VignetteShader.js +4 -1
- package/examples/jsm/shaders/VolumeShader.js +5 -2
- package/examples/jsm/shaders/WaterRefractionShader.js +4 -1
- package/examples/jsm/textures/FlakesTexture.js +2 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +1 -2
- package/examples/jsm/transpiler/TSLEncoder.js +52 -8
- package/examples/jsm/transpiler/Transpiler.js +2 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +2 -3
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +1 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +5 -4
- package/examples/jsm/tsl/display/BloomNode.js +1 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +33 -33
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -0
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -0
- package/examples/jsm/tsl/display/FXAANode.js +3 -2
- package/examples/jsm/tsl/display/FilmNode.js +1 -0
- package/examples/jsm/tsl/display/GTAONode.js +1 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +2 -27
- package/examples/jsm/tsl/display/LensflareNode.js +1 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -0
- package/examples/jsm/tsl/display/OutlineNode.js +1 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +1 -0
- package/examples/jsm/tsl/display/PixelationPassNode.js +1 -0
- package/examples/jsm/tsl/display/RGBShiftNode.js +1 -0
- package/examples/jsm/tsl/display/SMAANode.js +9 -8
- package/examples/jsm/tsl/display/SSAAPassNode.js +3 -2
- package/examples/jsm/tsl/display/SSRNode.js +1 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +1 -0
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +1 -0
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -0
- package/examples/jsm/tsl/display/TRAAPassNode.js +5 -4
- package/examples/jsm/tsl/display/TransitionNode.js +1 -0
- package/examples/jsm/tsl/display/hashBlur.js +28 -6
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +4 -3
- package/examples/jsm/tsl/math/Bayer.js +4 -1
- package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
- package/examples/jsm/tsl/utils/Raymarching.js +6 -3
- package/examples/jsm/utils/BufferGeometryUtils.js +4 -1
- package/examples/jsm/utils/CameraUtils.js +4 -1
- package/examples/jsm/utils/GeometryCompressionUtils.js +4 -1
- package/examples/jsm/utils/GeometryUtils.js +4 -1
- package/examples/jsm/utils/LDrawUtils.js +2 -0
- package/examples/jsm/utils/SceneOptimizer.js +2 -0
- package/examples/jsm/utils/SceneUtils.js +4 -1
- package/examples/jsm/utils/ShadowMapViewer.js +2 -0
- package/examples/jsm/utils/ShadowMapViewerGPU.js +2 -0
- package/examples/jsm/utils/SkeletonUtils.js +4 -1
- package/examples/jsm/utils/SortUtils.js +4 -1
- package/examples/jsm/utils/UVsDebug.js +4 -1
- package/examples/jsm/utils/WebGLTextureUtils.js +4 -1
- package/examples/jsm/utils/WebGPUTextureUtils.js +4 -1
- package/examples/jsm/utils/WorkerPool.js +2 -0
- package/examples/jsm/webxr/ARButton.js +1 -0
- package/examples/jsm/webxr/OculusHandModel.js +1 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +1 -0
- package/examples/jsm/webxr/Text2D.js +4 -1
- package/examples/jsm/webxr/VRButton.js +1 -0
- package/examples/jsm/webxr/XRButton.js +1 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -0
- package/examples/jsm/webxr/XREstimatedLight.js +1 -0
- package/examples/jsm/webxr/XRHandMeshModel.js +2 -0
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -0
- package/examples/jsm/webxr/XRHandPrimitiveModel.js +2 -0
- package/examples/jsm/webxr/XRPlanes.js +1 -0
- package/package.json +6 -4
- package/src/Three.Core.js +1 -1
- package/src/Three.TSL.js +13 -5
- package/src/Three.WebGPU.Nodes.js +1 -0
- package/src/Three.WebGPU.js +1 -0
- package/src/audio/AudioListener.js +13 -10
- package/src/cameras/ArrayCamera.js +9 -1
- package/src/constants.js +47 -20
- package/src/core/BufferAttribute.js +1 -1
- package/src/core/BufferGeometry.js +2 -5
- package/src/core/Object3D.js +22 -21
- package/src/core/RenderTarget.js +65 -21
- package/src/core/RenderTarget3D.js +1 -0
- package/src/extras/TextureUtils.js +1 -5
- package/src/extras/core/Curve.js +1 -1
- package/src/geometries/CapsuleGeometry.js +167 -17
- package/src/geometries/ExtrudeGeometry.js +39 -29
- package/src/helpers/ArrowHelper.js +2 -2
- package/src/helpers/SkeletonHelper.js +1 -1
- package/src/lights/LightShadow.js +14 -0
- package/src/lights/SpotLightShadow.js +9 -1
- package/src/lights/webgpu/ProjectorLight.js +46 -0
- package/src/loaders/BufferGeometryLoader.js +1 -10
- package/src/loaders/ImageBitmapLoader.js +21 -5
- package/src/loaders/ObjectLoader.js +44 -16
- package/src/loaders/nodes/NodeObjectLoader.js +2 -2
- package/src/materials/Material.js +1 -7
- package/src/materials/nodes/NodeMaterial.js +81 -18
- package/src/materials/nodes/manager/NodeMaterialObserver.js +20 -2
- package/src/math/Box3.js +28 -0
- package/src/math/Color.js +7 -7
- package/src/math/ColorManagement.js +22 -3
- package/src/math/FrustumArray.js +253 -0
- package/src/math/Ray.js +2 -0
- package/src/math/Sphere.js +28 -0
- package/src/nodes/Nodes.js +1 -0
- package/src/nodes/TSL.js +1 -0
- package/src/nodes/accessors/Bitangent.js +31 -9
- package/src/nodes/accessors/Camera.js +31 -4
- package/src/nodes/accessors/CubeTextureNode.js +50 -2
- package/src/nodes/accessors/InstanceNode.js +5 -4
- package/src/nodes/accessors/Lights.js +2 -2
- package/src/nodes/accessors/MaterialNode.js +4 -0
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/Normal.js +26 -6
- package/src/nodes/accessors/Object3DNode.js +6 -7
- package/src/nodes/accessors/Position.js +14 -4
- package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
- package/src/nodes/accessors/ReferenceNode.js +1 -1
- package/src/nodes/accessors/SkinningNode.js +3 -2
- package/src/nodes/accessors/StorageBufferNode.js +25 -0
- package/src/nodes/accessors/StorageTextureNode.js +14 -3
- package/src/nodes/accessors/TextureNode.js +59 -8
- package/src/nodes/accessors/VelocityNode.js +1 -0
- package/src/nodes/accessors/VertexColorNode.js +4 -4
- package/src/nodes/code/CodeNode.js +8 -11
- package/src/nodes/core/AssignNode.js +27 -5
- package/src/nodes/core/AttributeNode.js +2 -2
- package/src/nodes/core/CacheNode.js +14 -0
- package/src/nodes/core/ContextNode.js +7 -3
- package/src/nodes/core/Node.js +68 -19
- package/src/nodes/core/NodeBuilder.js +100 -12
- package/src/nodes/core/NodeUtils.js +42 -0
- package/src/nodes/core/NodeVarying.js +19 -1
- package/src/nodes/core/PropertyNode.js +8 -12
- package/src/nodes/core/StackNode.js +127 -2
- package/src/nodes/core/StructTypeNode.js +26 -4
- package/src/nodes/core/VarNode.js +11 -2
- package/src/nodes/core/VaryingNode.js +40 -21
- package/src/nodes/display/BlendModes.js +42 -1
- package/src/nodes/display/ColorSpaceNode.js +4 -27
- package/src/nodes/display/PassNode.js +8 -11
- package/src/nodes/functions/ShadowMaskModel.js +5 -1
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +1 -1
- package/src/nodes/gpgpu/AtomicFunctionNode.js +28 -10
- package/src/nodes/gpgpu/BarrierNode.js +3 -3
- package/src/nodes/gpgpu/ComputeNode.js +1 -1
- package/src/nodes/lighting/AnalyticLightNode.js +7 -13
- package/src/nodes/lighting/HemisphereLightNode.js +2 -2
- package/src/nodes/lighting/IESSpotLightNode.js +2 -1
- package/src/nodes/lighting/LightsNode.js +25 -7
- package/src/nodes/lighting/ProjectorLightNode.js +78 -0
- package/src/nodes/lighting/ShadowBaseNode.js +1 -12
- package/src/nodes/lighting/ShadowFilterNode.js +274 -0
- package/src/nodes/lighting/ShadowNode.js +172 -240
- package/src/nodes/lighting/SpotLightNode.js +44 -7
- package/src/nodes/materialx/lib/mx_noise.js +1 -1
- package/src/nodes/math/MathNode.js +56 -20
- package/src/nodes/math/OperatorNode.js +109 -82
- package/src/nodes/shapes/Shapes.js +5 -4
- package/src/nodes/tsl/TSLCore.js +140 -49
- package/src/nodes/utils/DebugNode.js +15 -3
- package/src/nodes/utils/Discard.js +2 -2
- package/src/nodes/utils/LoopNode.js +64 -17
- package/src/nodes/utils/ReflectorNode.js +67 -4
- package/src/objects/BatchedMesh.js +16 -4
- package/src/objects/Mesh.js +9 -0
- package/src/objects/Skeleton.js +1 -1
- package/src/objects/Sprite.js +9 -0
- package/src/renderers/WebGL3DRenderTarget.js +1 -0
- package/src/renderers/WebGLArrayRenderTarget.js +1 -0
- package/src/renderers/WebGLCubeRenderTarget.js +2 -4
- package/src/renderers/WebGLRenderer.js +21 -10
- package/src/renderers/common/Animation.js +2 -2
- package/src/renderers/common/Background.js +11 -0
- package/src/renderers/common/RenderList.js +0 -4
- package/src/renderers/common/RenderObject.js +12 -1
- package/src/renderers/common/Renderer.js +116 -8
- package/src/renderers/common/Textures.js +15 -21
- package/src/renderers/common/TimestampQueryPool.js +1 -0
- package/src/renderers/common/Uniform.js +1 -1
- package/src/renderers/common/UniformsGroup.js +14 -18
- package/src/renderers/common/XRManager.js +154 -25
- package/src/renderers/common/extras/PMREMGenerator.js +29 -22
- package/src/renderers/common/nodes/Nodes.js +13 -3
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/background.glsl.js +1 -1
- package/src/renderers/webgl/WebGLShadowMap.js +3 -2
- package/src/renderers/webgl/WebGLTextures.js +143 -4
- package/src/renderers/webgl/WebGLUtils.js +1 -3
- package/src/renderers/webgl-fallback/WebGLBackend.js +170 -34
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +75 -7
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +1 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +42 -29
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +22 -21
- package/src/renderers/webgpu/WebGPUBackend.js +442 -127
- package/src/renderers/webgpu/WebGPURenderer.js +7 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +4 -1
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +4 -1
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +75 -27
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +3 -1
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +18 -5
- package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -4
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +44 -49
- package/src/renderers/webxr/WebXRController.js +1 -1
- package/src/renderers/webxr/WebXRManager.js +2 -1
- package/src/textures/DepthTexture.js +6 -10
- package/src/textures/Source.js +22 -0
- package/src/textures/Texture.js +118 -1
- package/src/textures/VideoTexture.js +1 -1
- package/examples/jsm/effects/PeppersGhostEffect.js +0 -172
- package/src/core/RenderTargetArray.js +0 -40
package/build/three.tsl.js
CHANGED
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@@ -18,6 +18,7 @@ const F_Schlick = TSL.F_Schlick;
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18
18
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const Fn = TSL.Fn;
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19
19
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const INFINITY = TSL.INFINITY;
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20
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const If = TSL.If;
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21
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+
const Switch = TSL.Switch;
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22
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const Loop = TSL.Loop;
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23
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const NodeShaderStage = TSL.NodeShaderStage;
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24
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const NodeType = TSL.NodeType;
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@@ -135,6 +136,8 @@ const dFdx = TSL.dFdx;
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136
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const dFdy = TSL.dFdy;
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137
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const dashSize = TSL.dashSize;
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137
138
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const debug = TSL.debug;
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139
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const decrement = TSL.decrement;
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140
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const decrementBefore = TSL.decrementBefore;
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141
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const defaultBuildStages = TSL.defaultBuildStages;
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142
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const defaultShaderStages = TSL.defaultShaderStages;
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const defined = TSL.defined;
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@@ -188,6 +191,8 @@ const getScreenPosition = TSL.getScreenPosition;
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const getShIrradianceAt = TSL.getShIrradianceAt;
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const getTextureIndex = TSL.getTextureIndex;
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const getViewPosition = TSL.getViewPosition;
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const getShadowMaterial = TSL.getShadowMaterial;
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const getShadowRenderObjectFunction = TSL.getShadowRenderObjectFunction;
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const glsl = TSL.glsl;
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const glslFn = TSL.glslFn;
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const grayscale = TSL.grayscale;
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@@ -197,6 +202,8 @@ const hash = TSL.hash;
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const highpModelNormalViewMatrix = TSL.highpModelNormalViewMatrix;
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203
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const highpModelViewMatrix = TSL.highpModelViewMatrix;
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const hue = TSL.hue;
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const increment = TSL.increment;
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const incrementBefore = TSL.incrementBefore;
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const instance = TSL.instance;
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const instanceIndex = TSL.instanceIndex;
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const instancedArray = TSL.instancedArray;
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@@ -222,6 +229,7 @@ const lengthSq = TSL.lengthSq;
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const lessThan = TSL.lessThan;
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const lessThanEqual = TSL.lessThanEqual;
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const lightPosition = TSL.lightPosition;
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const lightShadowMatrix = TSL.lightShadowMatrix;
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const lightTargetDirection = TSL.lightTargetDirection;
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const lightTargetPosition = TSL.lightTargetPosition;
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const lightViewPosition = TSL.lightViewPosition;
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@@ -324,6 +332,7 @@ const mx_transform_uv = TSL.mx_transform_uv;
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332
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const mx_worley_noise_float = TSL.mx_worley_noise_float;
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333
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const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
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334
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const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
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335
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+
const namespace = TSL.namespace;
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327
336
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const negate = TSL.negate;
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337
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const neutralToneMapping = TSL.neutralToneMapping;
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329
338
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const nodeArray = TSL.nodeArray;
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@@ -382,6 +391,7 @@ const pow = TSL.pow;
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382
391
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const pow2 = TSL.pow2;
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383
392
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const pow3 = TSL.pow3;
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384
393
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const pow4 = TSL.pow4;
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394
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+
const premult = TSL.premult;
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385
395
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const property = TSL.property;
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386
396
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const radians = TSL.radians;
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387
397
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const rand = TSL.rand;
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@@ -474,13 +484,10 @@ const textureLoad = TSL.textureLoad;
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474
484
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const textureSize = TSL.textureSize;
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475
485
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const textureStore = TSL.textureStore;
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476
486
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const thickness = TSL.thickness;
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477
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-
const threshold = TSL.threshold;
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478
487
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const time = TSL.time;
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479
488
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const timerDelta = TSL.timerDelta;
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480
489
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const timerGlobal = TSL.timerGlobal;
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481
490
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const timerLocal = TSL.timerLocal;
|
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482
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-
const toOutputColorSpace = TSL.toOutputColorSpace;
|
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483
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-
const toWorkingColorSpace = TSL.toWorkingColorSpace;
|
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484
491
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const toneMapping = TSL.toneMapping;
|
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485
492
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const toneMappingExposure = TSL.toneMappingExposure;
|
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486
493
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const toonOutlinePass = TSL.toonOutlinePass;
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@@ -497,8 +504,6 @@ const transformedTangentView = TSL.transformedTangentView;
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497
504
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const transformedTangentWorld = TSL.transformedTangentWorld;
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498
505
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const transmission = TSL.transmission;
|
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499
506
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const transpose = TSL.transpose;
|
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500
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-
const tri = TSL.tri;
|
|
501
|
-
const tri3 = TSL.tri3;
|
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502
507
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const triNoise3D = TSL.triNoise3D;
|
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503
508
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const triplanarTexture = TSL.triplanarTexture;
|
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504
509
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const triplanarTextures = TSL.triplanarTextures;
|
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@@ -506,9 +511,12 @@ const trunc = TSL.trunc;
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506
511
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const tslFn = TSL.tslFn;
|
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507
512
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const uint = TSL.uint;
|
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508
513
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const uniform = TSL.uniform;
|
|
514
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+
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
509
515
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const uniformArray = TSL.uniformArray;
|
|
510
516
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const uniformGroup = TSL.uniformGroup;
|
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517
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+
const uniformTexture = TSL.uniformTexture;
|
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511
518
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const uniforms = TSL.uniforms;
|
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519
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+
const unpremult = TSL.unpremult;
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512
520
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const userData = TSL.userData;
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513
521
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const uv = TSL.uv;
|
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514
522
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const uvec2 = TSL.uvec2;
|
|
@@ -549,4 +557,4 @@ const workgroupId = TSL.workgroupId;
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|
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549
557
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const workingToColorSpace = TSL.workingToColorSpace;
|
|
550
558
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const xor = TSL.xor;
|
|
551
559
|
|
|
552
|
-
export { BRDF_GGX, BRDF_Lambert, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, abs, acesFilmicToneMapping, acos, add, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeSkinning, cond, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, dFdx, dFdy, dashSize, debug, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, difference, diffuseColor, directPointLight, directionToColor, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, loop, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_cell_noise_float, mx_contrast, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_hsvtorgb, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_safepower, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_transform_uv, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjects, nodeProxy, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalWorld, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remainder, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureCubeUV, textureLoad, textureSize, textureStore, thickness,
|
|
560
|
+
export { BRDF_GGX, BRDF_Lambert, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, abs, acesFilmicToneMapping, acos, add, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeSkinning, cond, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, difference, diffuseColor, directPointLight, directionToColor, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, loop, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_cell_noise_float, mx_contrast, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_hsvtorgb, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_safepower, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_transform_uv, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, namespace, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjects, nodeProxy, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalWorld, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premult, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remainder, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, timerDelta, timerGlobal, timerLocal, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedBentNormalView, transformedBitangentView, transformedBitangentWorld, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transformedTangentView, transformedTangentWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, tslFn, uint, uniform, uniformArray, uniformCubeTexture, uniformGroup, uniformTexture, uniforms, unpremult, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportBottomLeft, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportTopLeft, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
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package/build/three.tsl.min.js
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* Copyright 2010-2025 Three.js Authors
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* SPDX-License-Identifier: MIT
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*/
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,s=e.D_GGX,l=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Loop,h=e.NodeShaderStage,x=e.NodeType,f=e.NodeUpdateType,b=e.NodeAccess,w=e.PCFShadowFilter,v=e.PCFSoftShadowFilter,S=e.PI,T=e.PI2,_=e.Return,V=e.Schlick_to_F0,y=e.ScriptableNodeResources,D=e.ShaderNode,M=e.TBNViewMatrix,F=e.VSMShadowFilter,C=e.V_GGX_SmithCorrelated,I=e.abs,P=e.acesFilmicToneMapping,N=e.acos,R=e.add,B=e.addNodeElement,L=e.agxToneMapping,k=e.all,A=e.alphaT,G=e.and,O=e.anisotropy,W=e.anisotropyB,j=e.anisotropyT,U=e.any,z=e.append,q=e.array,E=e.arrayBuffer,Z=e.asin,X=e.assign,Y=e.atan,H=e.atan2,J=e.atomicAdd,K=e.atomicAnd,Q=e.atomicFunc,$=e.atomicMax,ee=e.atomicMin,te=e.atomicOr,re=e.atomicStore,ae=e.atomicSub,oe=e.atomicXor,ie=e.atomicLoad,ne=e.attenuationColor,se=e.attenuationDistance,le=e.attribute,ce=e.attributeArray,me=e.backgroundBlurriness,pe=e.backgroundIntensity,de=e.backgroundRotation,ue=e.batch,ge=e.billboarding,he=e.bitAnd,xe=e.bitNot,fe=e.bitOr,be=e.bitXor,we=e.bitangentGeometry,ve=e.bitangentLocal,Se=e.bitangentView,Te=e.bitangentWorld,_e=e.bitcast,Ve=e.blendBurn,ye=e.blendColor,De=e.blendDodge,Me=e.blendOverlay,Fe=e.blendScreen,Ce=e.blur,Ie=e.bool,Pe=e.buffer,Ne=e.bufferAttribute,Re=e.bumpMap,Be=e.burn,Le=e.bvec2,ke=e.bvec3,Ae=e.bvec4,Ge=e.bypass,Oe=e.cache,We=e.call,je=e.cameraFar,Ue=e.cameraIndex,ze=e.cameraNear,qe=e.cameraNormalMatrix,Ee=e.cameraPosition,Ze=e.cameraProjectionMatrix,Xe=e.cameraProjectionMatrixInverse,Ye=e.cameraViewMatrix,He=e.cameraWorldMatrix,Je=e.cbrt,Ke=e.cdl,Qe=e.ceil,$e=e.checker,et=e.cineonToneMapping,tt=e.clamp,rt=e.clearcoat,at=e.clearcoatRoughness,ot=e.code,it=e.color,nt=e.colorSpaceToWorking,st=e.colorToDirection,lt=e.compute,ct=e.computeSkinning,mt=e.cond,pt=e.Const,dt=e.context,ut=e.convert,gt=e.convertColorSpace,ht=e.convertToTexture,xt=e.cos,ft=e.cross,bt=e.cubeTexture,wt=e.dFdx,vt=e.dFdy,St=e.dashSize,Tt=e.debug,_t=e.defaultBuildStages,Vt=e.defaultShaderStages,yt=e.defined,Dt=e.degrees,Mt=e.deltaTime,Ft=e.densityFog,Ct=e.densityFogFactor,It=e.depth,Pt=e.depthPass,Nt=e.difference,Rt=e.diffuseColor,Bt=e.directPointLight,Lt=e.directionToColor,kt=e.dispersion,At=e.distance,Gt=e.div,Ot=e.dodge,Wt=e.dot,jt=e.drawIndex,Ut=e.dynamicBufferAttribute,zt=e.element,qt=e.emissive,Et=e.equal,Zt=e.equals,Xt=e.equirectUV,Yt=e.exp,Ht=e.exp2,Jt=e.expression,Kt=e.faceDirection,Qt=e.faceForward,$t=e.faceforward,er=e.float,tr=e.floor,rr=e.fog,ar=e.fract,or=e.frameGroup,ir=e.frameId,nr=e.frontFacing,sr=e.fwidth,lr=e.gain,cr=e.gapSize,mr=e.getConstNodeType,pr=e.getCurrentStack,dr=e.getDirection,ur=e.getDistanceAttenuation,gr=e.getGeometryRoughness,hr=e.getNormalFromDepth,xr=e.getParallaxCorrectNormal,fr=e.getRoughness,br=e.getScreenPosition,wr=e.getShIrradianceAt,vr=e.getTextureIndex,Sr=e.getViewPosition,Tr=e.glsl,_r=e.glslFn,Vr=e.grayscale,yr=e.greaterThan,Dr=e.greaterThanEqual,Mr=e.hash,Fr=e.highpModelNormalViewMatrix,Cr=e.highpModelViewMatrix,Ir=e.hue,Pr=e.instance,Nr=e.instanceIndex,Rr=e.instancedArray,Br=e.instancedBufferAttribute,Lr=e.instancedDynamicBufferAttribute,kr=e.instancedMesh,Ar=e.int,Gr=e.inverseSqrt,Or=e.inversesqrt,Wr=e.invocationLocalIndex,jr=e.invocationSubgroupIndex,Ur=e.ior,zr=e.iridescence,qr=e.iridescenceIOR,Er=e.iridescenceThickness,Zr=e.ivec2,Xr=e.ivec3,Yr=e.ivec4,Hr=e.js,Jr=e.label,Kr=e.length,Qr=e.lengthSq,$r=e.lessThan,ea=e.lessThanEqual,ta=e.lightPosition,ra=e.lightTargetDirection,aa=e.lightTargetPosition,oa=e.lightViewPosition,ia=e.lightingContext,na=e.lights,sa=e.linearDepth,la=e.linearToneMapping,ca=e.localId,ma=e.globalId,pa=e.log,da=e.log2,ua=e.logarithmicDepthToViewZ,ga=e.loop,ha=e.luminance,xa=e.mediumpModelViewMatrix,fa=e.mat2,ba=e.mat3,wa=e.mat4,va=e.matcapUV,Sa=e.materialAO,Ta=e.materialAlphaTest,_a=e.materialAnisotropy,Va=e.materialAnisotropyVector,ya=e.materialAttenuationColor,Da=e.materialAttenuationDistance,Ma=e.materialClearcoat,Fa=e.materialClearcoatNormal,Ca=e.materialClearcoatRoughness,Ia=e.materialColor,Pa=e.materialDispersion,Na=e.materialEmissive,Ra=e.materialIOR,Ba=e.materialIridescence,La=e.materialIridescenceIOR,ka=e.materialIridescenceThickness,Aa=e.materialLightMap,Ga=e.materialLineDashOffset,Oa=e.materialLineDashSize,Wa=e.materialLineGapSize,ja=e.materialLineScale,Ua=e.materialLineWidth,za=e.materialMetalness,qa=e.materialNormal,Ea=e.materialOpacity,Za=e.materialPointSize,Xa=e.materialReference,Ya=e.materialReflectivity,Ha=e.materialRefractionRatio,Ja=e.materialRotation,Ka=e.materialRoughness,Qa=e.materialSheen,$a=e.materialSheenRoughness,eo=e.materialShininess,to=e.materialSpecular,ro=e.materialSpecularColor,ao=e.materialSpecularIntensity,oo=e.materialSpecularStrength,io=e.materialThickness,no=e.materialTransmission,so=e.max,lo=e.maxMipLevel,co=e.metalness,mo=e.min,po=e.mix,uo=e.mixElement,go=e.mod,ho=e.modInt,xo=e.modelDirection,fo=e.modelNormalMatrix,bo=e.modelPosition,wo=e.modelRadius,vo=e.modelScale,So=e.modelViewMatrix,To=e.modelViewPosition,_o=e.modelViewProjection,Vo=e.modelWorldMatrix,yo=e.modelWorldMatrixInverse,Do=e.morphReference,Mo=e.mrt,Fo=e.mul,Co=e.mx_aastep,Io=e.mx_cell_noise_float,Po=e.mx_contrast,No=e.mx_fractal_noise_float,Ro=e.mx_fractal_noise_vec2,Bo=e.mx_fractal_noise_vec3,Lo=e.mx_fractal_noise_vec4,ko=e.mx_hsvtorgb,Ao=e.mx_noise_float,Go=e.mx_noise_vec3,Oo=e.mx_noise_vec4,Wo=e.mx_ramplr,jo=e.mx_ramptb,Uo=e.mx_rgbtohsv,zo=e.mx_safepower,qo=e.mx_splitlr,Eo=e.mx_splittb,Zo=e.mx_srgb_texture_to_lin_rec709,Xo=e.mx_transform_uv,Yo=e.mx_worley_noise_float,Ho=e.mx_worley_noise_vec2,Jo=e.mx_worley_noise_vec3,Ko=e.negate,Qo=e.neutralToneMapping,$o=e.nodeArray,ei=e.nodeImmutable,ti=e.nodeObject,ri=e.nodeObjects,ai=e.nodeProxy,oi=e.normalFlat,ii=e.normalGeometry,ni=e.normalLocal,si=e.normalMap,li=e.normalView,ci=e.normalWorld,mi=e.normalize,pi=e.not,di=e.notEqual,ui=e.numWorkgroups,gi=e.objectDirection,hi=e.objectGroup,xi=e.objectPosition,fi=e.objectRadius,bi=e.objectScale,wi=e.objectViewPosition,vi=e.objectWorldMatrix,Si=e.oneMinus,Ti=e.or,_i=e.orthographicDepthToViewZ,Vi=e.oscSawtooth,yi=e.oscSine,Di=e.oscSquare,Mi=e.oscTriangle,Fi=e.output,Ci=e.outputStruct,Ii=e.overlay,Pi=e.overloadingFn,Ni=e.parabola,Ri=e.parallaxDirection,Bi=e.parallaxUV,Li=e.parameter,ki=e.pass,Ai=e.passTexture,Gi=e.pcurve,Oi=e.perspectiveDepthToViewZ,Wi=e.pmremTexture,ji=e.pointUV,Ui=e.pointWidth,zi=e.positionGeometry,qi=e.positionLocal,Ei=e.positionPrevious,Zi=e.positionView,Xi=e.positionViewDirection,Yi=e.positionWorld,Hi=e.positionWorldDirection,Ji=e.posterize,Ki=e.pow,Qi=e.pow2,$i=e.pow3,en=e.pow4,tn=e.property,rn=e.radians,an=e.rand,on=e.range,nn=e.rangeFog,sn=e.rangeFogFactor,ln=e.reciprocal,cn=e.lightProjectionUV,mn=e.reference,pn=e.referenceBuffer,dn=e.reflect,un=e.reflectVector,gn=e.reflectView,hn=e.reflector,xn=e.refract,fn=e.refractVector,bn=e.refractView,wn=e.reinhardToneMapping,vn=e.remainder,Sn=e.remap,Tn=e.remapClamp,_n=e.renderGroup,Vn=e.renderOutput,yn=e.rendererReference,Dn=e.rotate,Mn=e.rotateUV,Fn=e.roughness,Cn=e.round,In=e.rtt,Pn=e.sRGBTransferEOTF,Nn=e.sRGBTransferOETF,Rn=e.sampler,Bn=e.samplerComparison,Ln=e.saturate,kn=e.saturation,An=e.screen,Gn=e.screenCoordinate,On=e.screenSize,Wn=e.screenUV,jn=e.scriptable,Un=e.scriptableValue,zn=e.select,qn=e.setCurrentStack,En=e.shaderStages,Zn=e.shadow,Xn=e.pointShadow,Yn=e.shadowPositionWorld,Hn=e.sharedUniformGroup,Jn=e.shapeCircle,Kn=e.sheen,Qn=e.sheenRoughness,$n=e.shiftLeft,es=e.shiftRight,ts=e.shininess,rs=e.sign,as=e.sin,os=e.sinc,is=e.skinning,ns=e.smoothstep,ss=e.smoothstepElement,ls=e.specularColor,cs=e.specularF90,ms=e.spherizeUV,ps=e.split,ds=e.spritesheetUV,us=e.sqrt,gs=e.stack,hs=e.step,xs=e.storage,fs=e.storageBarrier,bs=e.storageObject,ws=e.storageTexture,vs=e.string,Ss=e.struct,Ts=e.sub,_s=e.subgroupIndex,Vs=e.subgroupSize,ys=e.tan,Ds=e.tangentGeometry,Ms=e.tangentLocal,Fs=e.tangentView,Cs=e.tangentWorld,Is=e.temp,Ps=e.texture,Ns=e.texture3D,Rs=e.textureBarrier,Bs=e.textureBicubic,Ls=e.textureCubeUV,ks=e.textureLoad,As=e.textureSize,Gs=e.textureStore,Os=e.thickness,Ws=e.threshold,js=e.time,Us=e.timerDelta,zs=e.timerGlobal,qs=e.timerLocal,Es=e.toOutputColorSpace,Zs=e.toWorkingColorSpace,Xs=e.toneMapping,Ys=e.toneMappingExposure,Hs=e.toonOutlinePass,Js=e.transformDirection,Ks=e.transformNormal,Qs=e.transformNormalToView,$s=e.transformedBentNormalView,el=e.transformedBitangentView,tl=e.transformedBitangentWorld,rl=e.transformedClearcoatNormalView,al=e.transformedNormalView,ol=e.transformedNormalWorld,il=e.transformedTangentView,nl=e.transformedTangentWorld,sl=e.transmission,ll=e.transpose,cl=e.tri,ml=e.tri3,pl=e.triNoise3D,dl=e.triplanarTexture,ul=e.triplanarTextures,gl=e.trunc,hl=e.tslFn,xl=e.uint,fl=e.uniform,bl=e.uniformArray,wl=e.uniformGroup,vl=e.uniforms,Sl=e.userData,Tl=e.uv,_l=e.uvec2,Vl=e.uvec3,yl=e.uvec4,Dl=e.Var,Ml=e.varying,Fl=e.varyingProperty,Cl=e.vec2,Il=e.vec3,Pl=e.vec4,Nl=e.vectorComponents,Rl=e.velocity,Bl=e.vertexColor,Ll=e.vertexIndex,kl=e.vibrance,Al=e.viewZToLogarithmicDepth,Gl=e.viewZToOrthographicDepth,Ol=e.viewZToPerspectiveDepth,Wl=e.viewport,jl=e.viewportBottomLeft,Ul=e.viewportCoordinate,zl=e.viewportDepthTexture,ql=e.viewportLinearDepth,El=e.viewportMipTexture,Zl=e.viewportResolution,Xl=e.viewportSafeUV,Yl=e.viewportSharedTexture,Hl=e.viewportSize,Jl=e.viewportTexture,Kl=e.viewportTopLeft,Ql=e.viewportUV,$l=e.wgsl,ec=e.wgslFn,tc=e.workgroupArray,rc=e.workgroupBarrier,ac=e.workgroupId,oc=e.workingToColorSpace,ic=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicShadowFilter,o as Break,pt as Const,i as Continue,n as DFGApprox,s as D_GGX,l as Discard,c as EPSILON,m as F_Schlick,p as Fn,d as INFINITY,u as If,g as Loop,b as NodeAccess,h as NodeShaderStage,x as NodeType,f as NodeUpdateType,w as PCFShadowFilter,v as PCFSoftShadowFilter,S as PI,T as PI2,_ as Return,V as Schlick_to_F0,y as ScriptableNodeResources,D as ShaderNode,M as TBNViewMatrix,F as VSMShadowFilter,C as V_GGX_SmithCorrelated,Dl as Var,I as abs,P as acesFilmicToneMapping,N as acos,R as add,B as addNodeElement,L as agxToneMapping,k as all,A as alphaT,G as and,O as anisotropy,W as anisotropyB,j as anisotropyT,U as any,z as append,q as array,E as arrayBuffer,Z as asin,X as assign,Y as atan,H as atan2,J as atomicAdd,K as atomicAnd,Q as atomicFunc,ie as atomicLoad,$ as atomicMax,ee as atomicMin,te as atomicOr,re as atomicStore,ae as atomicSub,oe as atomicXor,ne as attenuationColor,se as attenuationDistance,le as attribute,ce as attributeArray,me as backgroundBlurriness,pe as backgroundIntensity,de as backgroundRotation,ue as batch,ge as billboarding,he as bitAnd,xe as bitNot,fe as bitOr,be as bitXor,we as bitangentGeometry,ve as bitangentLocal,Se as bitangentView,Te as bitangentWorld,_e as bitcast,Ve as blendBurn,ye as blendColor,De as blendDodge,Me as blendOverlay,Fe as blendScreen,Ce as blur,Ie as bool,Pe as buffer,Ne as bufferAttribute,Re as bumpMap,Be as burn,Le as bvec2,ke as bvec3,Ae as bvec4,Ge as bypass,Oe as cache,We as call,je as cameraFar,Ue as cameraIndex,ze as cameraNear,qe as cameraNormalMatrix,Ee as cameraPosition,Ze as cameraProjectionMatrix,Xe as cameraProjectionMatrixInverse,Ye as cameraViewMatrix,He as cameraWorldMatrix,Je as cbrt,Ke as cdl,Qe as ceil,$e as checker,et as cineonToneMapping,tt as clamp,rt as clearcoat,at as clearcoatRoughness,ot as code,it as color,nt as colorSpaceToWorking,st as colorToDirection,lt as compute,ct as computeSkinning,mt as cond,dt as context,ut as convert,gt as convertColorSpace,ht as convertToTexture,xt as cos,ft as cross,bt as cubeTexture,wt as dFdx,vt as dFdy,St as dashSize,Tt as debug,_t as defaultBuildStages,Vt as defaultShaderStages,yt as defined,Dt as degrees,Mt as deltaTime,Ft as densityFog,Ct as densityFogFactor,It as depth,Pt as depthPass,Nt as difference,Rt as diffuseColor,Bt as directPointLight,Lt as directionToColor,kt as dispersion,At as distance,Gt as div,Ot as dodge,Wt as dot,jt as drawIndex,Ut as dynamicBufferAttribute,zt as element,qt as emissive,Et as equal,Zt as equals,Xt as equirectUV,Yt as exp,Ht as exp2,Jt as expression,Kt as faceDirection,Qt as faceForward,$t as faceforward,er as float,tr as floor,rr as fog,ar as fract,or as frameGroup,ir as frameId,nr as frontFacing,sr as fwidth,lr as gain,cr as gapSize,mr as getConstNodeType,pr as getCurrentStack,dr as getDirection,ur as getDistanceAttenuation,gr as getGeometryRoughness,hr as getNormalFromDepth,xr as getParallaxCorrectNormal,fr as getRoughness,br as getScreenPosition,wr as getShIrradianceAt,vr as getTextureIndex,Sr as getViewPosition,ma as globalId,Tr as glsl,_r as glslFn,Vr as grayscale,yr as greaterThan,Dr as greaterThanEqual,Mr as hash,Fr as highpModelNormalViewMatrix,Cr as highpModelViewMatrix,Ir as hue,Pr as instance,Nr as instanceIndex,Rr as instancedArray,Br as instancedBufferAttribute,Lr as instancedDynamicBufferAttribute,kr as instancedMesh,Ar as int,Gr as inverseSqrt,Or as inversesqrt,Wr as invocationLocalIndex,jr as invocationSubgroupIndex,Ur as ior,zr as iridescence,qr as iridescenceIOR,Er as iridescenceThickness,Zr as ivec2,Xr as ivec3,Yr as ivec4,Hr as js,Jr as label,Kr as length,Qr as lengthSq,$r as lessThan,ea as lessThanEqual,ta as lightPosition,cn as lightProjectionUV,ra as lightTargetDirection,aa as lightTargetPosition,oa as lightViewPosition,ia as lightingContext,na as lights,sa as linearDepth,la as linearToneMapping,ca as localId,pa as log,da as log2,ua as logarithmicDepthToViewZ,ga as loop,ha as luminance,fa as mat2,ba as mat3,wa as mat4,va as matcapUV,Sa as materialAO,Ta as materialAlphaTest,_a as materialAnisotropy,Va as materialAnisotropyVector,ya as materialAttenuationColor,Da as materialAttenuationDistance,Ma as materialClearcoat,Fa as materialClearcoatNormal,Ca as materialClearcoatRoughness,Ia as materialColor,Pa as materialDispersion,Na as materialEmissive,Ra as materialIOR,Ba as materialIridescence,La as materialIridescenceIOR,ka as materialIridescenceThickness,Aa as materialLightMap,Ga as materialLineDashOffset,Oa as materialLineDashSize,Wa as materialLineGapSize,ja as materialLineScale,Ua as materialLineWidth,za as materialMetalness,qa as materialNormal,Ea as materialOpacity,Za as materialPointSize,Xa as materialReference,Ya as materialReflectivity,Ha as materialRefractionRatio,Ja as materialRotation,Ka as materialRoughness,Qa as materialSheen,$a as materialSheenRoughness,eo as materialShininess,to as materialSpecular,ro as materialSpecularColor,ao as materialSpecularIntensity,oo as materialSpecularStrength,io as materialThickness,no as materialTransmission,so as max,lo as maxMipLevel,xa as mediumpModelViewMatrix,co as metalness,mo as min,po as mix,uo as mixElement,go as mod,ho as modInt,xo as modelDirection,fo as modelNormalMatrix,bo as modelPosition,wo as modelRadius,vo as modelScale,So as modelViewMatrix,To as modelViewPosition,_o as modelViewProjection,Vo as modelWorldMatrix,yo as modelWorldMatrixInverse,Do as morphReference,Mo as mrt,Fo as mul,Co as mx_aastep,Io as mx_cell_noise_float,Po as mx_contrast,No as mx_fractal_noise_float,Ro as mx_fractal_noise_vec2,Bo as mx_fractal_noise_vec3,Lo as mx_fractal_noise_vec4,ko as mx_hsvtorgb,Ao as mx_noise_float,Go as mx_noise_vec3,Oo as mx_noise_vec4,Wo as mx_ramplr,jo as mx_ramptb,Uo as mx_rgbtohsv,zo as mx_safepower,qo as mx_splitlr,Eo as mx_splittb,Zo as mx_srgb_texture_to_lin_rec709,Xo as mx_transform_uv,Yo as mx_worley_noise_float,Ho as mx_worley_noise_vec2,Jo as mx_worley_noise_vec3,Ko as negate,Qo as neutralToneMapping,$o as nodeArray,ei as nodeImmutable,ti as nodeObject,ri as nodeObjects,ai as nodeProxy,oi as normalFlat,ii as normalGeometry,ni as normalLocal,si as normalMap,li as normalView,ci as normalWorld,mi as normalize,pi as not,di as notEqual,ui as numWorkgroups,gi as objectDirection,hi as objectGroup,xi as objectPosition,fi as objectRadius,bi as objectScale,wi as objectViewPosition,vi as objectWorldMatrix,Si as oneMinus,Ti as or,_i as orthographicDepthToViewZ,Vi as oscSawtooth,yi as oscSine,Di as oscSquare,Mi as oscTriangle,Fi as output,Ci as outputStruct,Ii as overlay,Pi as overloadingFn,Ni as parabola,Ri as parallaxDirection,Bi as parallaxUV,Li as parameter,ki as pass,Ai as passTexture,Gi as pcurve,Oi as perspectiveDepthToViewZ,Wi as pmremTexture,Xn as pointShadow,ji as pointUV,Ui as pointWidth,zi as positionGeometry,qi as positionLocal,Ei as positionPrevious,Zi as positionView,Xi as positionViewDirection,Yi as positionWorld,Hi as positionWorldDirection,Ji as posterize,Ki as pow,Qi as pow2,$i as pow3,en as pow4,tn as property,rn as radians,an as rand,on as range,nn as rangeFog,sn as rangeFogFactor,ln as reciprocal,mn as reference,pn as referenceBuffer,dn as reflect,un as reflectVector,gn as reflectView,hn as reflector,xn as refract,fn as refractVector,bn as refractView,wn as reinhardToneMapping,vn as remainder,Sn as remap,Tn as remapClamp,_n as renderGroup,Vn as renderOutput,yn as rendererReference,Dn as rotate,Mn as rotateUV,Fn as roughness,Cn as round,In as rtt,Pn as sRGBTransferEOTF,Nn as sRGBTransferOETF,Rn as sampler,Bn as samplerComparison,Ln as saturate,kn as saturation,An as screen,Gn as screenCoordinate,On as screenSize,Wn as screenUV,jn as scriptable,Un as scriptableValue,zn as select,qn as setCurrentStack,En as shaderStages,Zn as shadow,Yn as shadowPositionWorld,Jn as shapeCircle,Hn as sharedUniformGroup,Kn as sheen,Qn as sheenRoughness,$n as shiftLeft,es as shiftRight,ts as shininess,rs as sign,as as sin,os as sinc,is as skinning,ns as smoothstep,ss as smoothstepElement,ls as specularColor,cs as specularF90,ms as spherizeUV,ps as split,ds as spritesheetUV,us as sqrt,gs as stack,hs as step,xs as storage,fs as storageBarrier,bs as storageObject,ws as storageTexture,vs as string,Ss as struct,Ts as sub,_s as subgroupIndex,Vs as subgroupSize,ys as tan,Ds as tangentGeometry,Ms as tangentLocal,Fs as tangentView,Cs as tangentWorld,Is as temp,Ps as texture,Ns as texture3D,Rs as textureBarrier,Bs as textureBicubic,Ls as textureCubeUV,ks as textureLoad,As as textureSize,Gs as textureStore,Os as thickness,Ws as threshold,js as time,Us as timerDelta,zs as timerGlobal,qs as timerLocal,Es as toOutputColorSpace,Zs as toWorkingColorSpace,Xs as toneMapping,Ys as toneMappingExposure,Hs as toonOutlinePass,Js as transformDirection,Ks as transformNormal,Qs as transformNormalToView,$s as transformedBentNormalView,el as transformedBitangentView,tl as transformedBitangentWorld,rl as transformedClearcoatNormalView,al as transformedNormalView,ol as transformedNormalWorld,il as transformedTangentView,nl as transformedTangentWorld,sl as transmission,ll as transpose,cl as tri,ml as tri3,pl as triNoise3D,dl as triplanarTexture,ul as triplanarTextures,gl as trunc,hl as tslFn,xl as uint,fl as uniform,bl as uniformArray,wl as uniformGroup,vl as uniforms,Sl as userData,Tl as uv,_l as uvec2,Vl as uvec3,yl as uvec4,Ml as varying,Fl as varyingProperty,Cl as vec2,Il as vec3,Pl as vec4,Nl as vectorComponents,Rl as velocity,Bl as vertexColor,Ll as vertexIndex,kl as vibrance,Al as viewZToLogarithmicDepth,Gl as viewZToOrthographicDepth,Ol as viewZToPerspectiveDepth,Wl as viewport,jl as viewportBottomLeft,Ul as viewportCoordinate,zl as viewportDepthTexture,ql as viewportLinearDepth,El as viewportMipTexture,Zl as viewportResolution,Xl as viewportSafeUV,Yl as viewportSharedTexture,Hl as viewportSize,Jl as viewportTexture,Kl as viewportTopLeft,Ql as viewportUV,$l as wgsl,ec as wgslFn,tc as workgroupArray,rc as workgroupBarrier,ac as workgroupId,oc as workingToColorSpace,ic as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,s=e.D_GGX,l=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Switch,h=e.Loop,f=e.NodeShaderStage,x=e.NodeType,b=e.NodeUpdateType,w=e.NodeAccess,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,_=e.PI2,V=e.Return,y=e.Schlick_to_F0,M=e.ScriptableNodeResources,D=e.ShaderNode,F=e.TBNViewMatrix,C=e.VSMShadowFilter,I=e.V_GGX_SmithCorrelated,P=e.abs,R=e.acesFilmicToneMapping,N=e.acos,B=e.add,L=e.addNodeElement,k=e.agxToneMapping,A=e.all,G=e.alphaT,O=e.and,W=e.anisotropy,j=e.anisotropyB,U=e.anisotropyT,z=e.any,q=e.append,E=e.array,Z=e.arrayBuffer,X=e.asin,Y=e.assign,H=e.atan,J=e.atan2,K=e.atomicAdd,Q=e.atomicAnd,$=e.atomicFunc,ee=e.atomicMax,te=e.atomicMin,re=e.atomicOr,ae=e.atomicStore,oe=e.atomicSub,ie=e.atomicXor,ne=e.atomicLoad,se=e.attenuationColor,le=e.attenuationDistance,ce=e.attribute,me=e.attributeArray,pe=e.backgroundBlurriness,de=e.backgroundIntensity,ue=e.backgroundRotation,ge=e.batch,he=e.billboarding,fe=e.bitAnd,xe=e.bitNot,be=e.bitOr,we=e.bitXor,ve=e.bitangentGeometry,Se=e.bitangentLocal,Te=e.bitangentView,_e=e.bitangentWorld,Ve=e.bitcast,ye=e.blendBurn,Me=e.blendColor,De=e.blendDodge,Fe=e.blendOverlay,Ce=e.blendScreen,Ie=e.blur,Pe=e.bool,Re=e.buffer,Ne=e.bufferAttribute,Be=e.bumpMap,Le=e.burn,ke=e.bvec2,Ae=e.bvec3,Ge=e.bvec4,Oe=e.bypass,We=e.cache,je=e.call,Ue=e.cameraFar,ze=e.cameraIndex,qe=e.cameraNear,Ee=e.cameraNormalMatrix,Ze=e.cameraPosition,Xe=e.cameraProjectionMatrix,Ye=e.cameraProjectionMatrixInverse,He=e.cameraViewMatrix,Je=e.cameraWorldMatrix,Ke=e.cbrt,Qe=e.cdl,$e=e.ceil,et=e.checker,tt=e.cineonToneMapping,rt=e.clamp,at=e.clearcoat,ot=e.clearcoatRoughness,it=e.code,nt=e.color,st=e.colorSpaceToWorking,lt=e.colorToDirection,ct=e.compute,mt=e.computeSkinning,pt=e.cond,dt=e.Const,ut=e.context,gt=e.convert,ht=e.convertColorSpace,ft=e.convertToTexture,xt=e.cos,bt=e.cross,wt=e.cubeTexture,vt=e.dFdx,St=e.dFdy,Tt=e.dashSize,_t=e.debug,Vt=e.decrement,yt=e.decrementBefore,Mt=e.defaultBuildStages,Dt=e.defaultShaderStages,Ft=e.defined,Ct=e.degrees,It=e.deltaTime,Pt=e.densityFog,Rt=e.densityFogFactor,Nt=e.depth,Bt=e.depthPass,Lt=e.difference,kt=e.diffuseColor,At=e.directPointLight,Gt=e.directionToColor,Ot=e.dispersion,Wt=e.distance,jt=e.div,Ut=e.dodge,zt=e.dot,qt=e.drawIndex,Et=e.dynamicBufferAttribute,Zt=e.element,Xt=e.emissive,Yt=e.equal,Ht=e.equals,Jt=e.equirectUV,Kt=e.exp,Qt=e.exp2,$t=e.expression,er=e.faceDirection,tr=e.faceForward,rr=e.faceforward,ar=e.float,or=e.floor,ir=e.fog,nr=e.fract,sr=e.frameGroup,lr=e.frameId,cr=e.frontFacing,mr=e.fwidth,pr=e.gain,dr=e.gapSize,ur=e.getConstNodeType,gr=e.getCurrentStack,hr=e.getDirection,fr=e.getDistanceAttenuation,xr=e.getGeometryRoughness,br=e.getNormalFromDepth,wr=e.getParallaxCorrectNormal,vr=e.getRoughness,Sr=e.getScreenPosition,Tr=e.getShIrradianceAt,_r=e.getTextureIndex,Vr=e.getViewPosition,yr=e.getShadowMaterial,Mr=e.getShadowRenderObjectFunction,Dr=e.glsl,Fr=e.glslFn,Cr=e.grayscale,Ir=e.greaterThan,Pr=e.greaterThanEqual,Rr=e.hash,Nr=e.highpModelNormalViewMatrix,Br=e.highpModelViewMatrix,Lr=e.hue,kr=e.increment,Ar=e.incrementBefore,Gr=e.instance,Or=e.instanceIndex,Wr=e.instancedArray,jr=e.instancedBufferAttribute,Ur=e.instancedDynamicBufferAttribute,zr=e.instancedMesh,qr=e.int,Er=e.inverseSqrt,Zr=e.inversesqrt,Xr=e.invocationLocalIndex,Yr=e.invocationSubgroupIndex,Hr=e.ior,Jr=e.iridescence,Kr=e.iridescenceIOR,Qr=e.iridescenceThickness,$r=e.ivec2,ea=e.ivec3,ta=e.ivec4,ra=e.js,aa=e.label,oa=e.length,ia=e.lengthSq,na=e.lessThan,sa=e.lessThanEqual,la=e.lightPosition,ca=e.lightShadowMatrix,ma=e.lightTargetDirection,pa=e.lightTargetPosition,da=e.lightViewPosition,ua=e.lightingContext,ga=e.lights,ha=e.linearDepth,fa=e.linearToneMapping,xa=e.localId,ba=e.globalId,wa=e.log,va=e.log2,Sa=e.logarithmicDepthToViewZ,Ta=e.loop,_a=e.luminance,Va=e.mediumpModelViewMatrix,ya=e.mat2,Ma=e.mat3,Da=e.mat4,Fa=e.matcapUV,Ca=e.materialAO,Ia=e.materialAlphaTest,Pa=e.materialAnisotropy,Ra=e.materialAnisotropyVector,Na=e.materialAttenuationColor,Ba=e.materialAttenuationDistance,La=e.materialClearcoat,ka=e.materialClearcoatNormal,Aa=e.materialClearcoatRoughness,Ga=e.materialColor,Oa=e.materialDispersion,Wa=e.materialEmissive,ja=e.materialIOR,Ua=e.materialIridescence,za=e.materialIridescenceIOR,qa=e.materialIridescenceThickness,Ea=e.materialLightMap,Za=e.materialLineDashOffset,Xa=e.materialLineDashSize,Ya=e.materialLineGapSize,Ha=e.materialLineScale,Ja=e.materialLineWidth,Ka=e.materialMetalness,Qa=e.materialNormal,$a=e.materialOpacity,eo=e.materialPointSize,to=e.materialReference,ro=e.materialReflectivity,ao=e.materialRefractionRatio,oo=e.materialRotation,io=e.materialRoughness,no=e.materialSheen,so=e.materialSheenRoughness,lo=e.materialShininess,co=e.materialSpecular,mo=e.materialSpecularColor,po=e.materialSpecularIntensity,uo=e.materialSpecularStrength,go=e.materialThickness,ho=e.materialTransmission,fo=e.max,xo=e.maxMipLevel,bo=e.metalness,wo=e.min,vo=e.mix,So=e.mixElement,To=e.mod,_o=e.modInt,Vo=e.modelDirection,yo=e.modelNormalMatrix,Mo=e.modelPosition,Do=e.modelRadius,Fo=e.modelScale,Co=e.modelViewMatrix,Io=e.modelViewPosition,Po=e.modelViewProjection,Ro=e.modelWorldMatrix,No=e.modelWorldMatrixInverse,Bo=e.morphReference,Lo=e.mrt,ko=e.mul,Ao=e.mx_aastep,Go=e.mx_cell_noise_float,Oo=e.mx_contrast,Wo=e.mx_fractal_noise_float,jo=e.mx_fractal_noise_vec2,Uo=e.mx_fractal_noise_vec3,zo=e.mx_fractal_noise_vec4,qo=e.mx_hsvtorgb,Eo=e.mx_noise_float,Zo=e.mx_noise_vec3,Xo=e.mx_noise_vec4,Yo=e.mx_ramplr,Ho=e.mx_ramptb,Jo=e.mx_rgbtohsv,Ko=e.mx_safepower,Qo=e.mx_splitlr,$o=e.mx_splittb,ei=e.mx_srgb_texture_to_lin_rec709,ti=e.mx_transform_uv,ri=e.mx_worley_noise_float,ai=e.mx_worley_noise_vec2,oi=e.mx_worley_noise_vec3,ii=e.namespace,ni=e.negate,si=e.neutralToneMapping,li=e.nodeArray,ci=e.nodeImmutable,mi=e.nodeObject,pi=e.nodeObjects,di=e.nodeProxy,ui=e.normalFlat,gi=e.normalGeometry,hi=e.normalLocal,fi=e.normalMap,xi=e.normalView,bi=e.normalWorld,wi=e.normalize,vi=e.not,Si=e.notEqual,Ti=e.numWorkgroups,_i=e.objectDirection,Vi=e.objectGroup,yi=e.objectPosition,Mi=e.objectRadius,Di=e.objectScale,Fi=e.objectViewPosition,Ci=e.objectWorldMatrix,Ii=e.oneMinus,Pi=e.or,Ri=e.orthographicDepthToViewZ,Ni=e.oscSawtooth,Bi=e.oscSine,Li=e.oscSquare,ki=e.oscTriangle,Ai=e.output,Gi=e.outputStruct,Oi=e.overlay,Wi=e.overloadingFn,ji=e.parabola,Ui=e.parallaxDirection,zi=e.parallaxUV,qi=e.parameter,Ei=e.pass,Zi=e.passTexture,Xi=e.pcurve,Yi=e.perspectiveDepthToViewZ,Hi=e.pmremTexture,Ji=e.pointUV,Ki=e.pointWidth,Qi=e.positionGeometry,$i=e.positionLocal,en=e.positionPrevious,tn=e.positionView,rn=e.positionViewDirection,an=e.positionWorld,on=e.positionWorldDirection,nn=e.posterize,sn=e.pow,ln=e.pow2,cn=e.pow3,mn=e.pow4,pn=e.premult,dn=e.property,un=e.radians,gn=e.rand,hn=e.range,fn=e.rangeFog,xn=e.rangeFogFactor,bn=e.reciprocal,wn=e.lightProjectionUV,vn=e.reference,Sn=e.referenceBuffer,Tn=e.reflect,_n=e.reflectVector,Vn=e.reflectView,yn=e.reflector,Mn=e.refract,Dn=e.refractVector,Fn=e.refractView,Cn=e.reinhardToneMapping,In=e.remainder,Pn=e.remap,Rn=e.remapClamp,Nn=e.renderGroup,Bn=e.renderOutput,Ln=e.rendererReference,kn=e.rotate,An=e.rotateUV,Gn=e.roughness,On=e.round,Wn=e.rtt,jn=e.sRGBTransferEOTF,Un=e.sRGBTransferOETF,zn=e.sampler,qn=e.samplerComparison,En=e.saturate,Zn=e.saturation,Xn=e.screen,Yn=e.screenCoordinate,Hn=e.screenSize,Jn=e.screenUV,Kn=e.scriptable,Qn=e.scriptableValue,$n=e.select,es=e.setCurrentStack,ts=e.shaderStages,rs=e.shadow,as=e.pointShadow,os=e.shadowPositionWorld,is=e.sharedUniformGroup,ns=e.shapeCircle,ss=e.sheen,ls=e.sheenRoughness,cs=e.shiftLeft,ms=e.shiftRight,ps=e.shininess,ds=e.sign,us=e.sin,gs=e.sinc,hs=e.skinning,fs=e.smoothstep,xs=e.smoothstepElement,bs=e.specularColor,ws=e.specularF90,vs=e.spherizeUV,Ss=e.split,Ts=e.spritesheetUV,_s=e.sqrt,Vs=e.stack,ys=e.step,Ms=e.storage,Ds=e.storageBarrier,Fs=e.storageObject,Cs=e.storageTexture,Is=e.string,Ps=e.struct,Rs=e.sub,Ns=e.subgroupIndex,Bs=e.subgroupSize,Ls=e.tan,ks=e.tangentGeometry,As=e.tangentLocal,Gs=e.tangentView,Os=e.tangentWorld,Ws=e.temp,js=e.texture,Us=e.texture3D,zs=e.textureBarrier,qs=e.textureBicubic,Es=e.textureCubeUV,Zs=e.textureLoad,Xs=e.textureSize,Ys=e.textureStore,Hs=e.thickness,Js=e.time,Ks=e.timerDelta,Qs=e.timerGlobal,$s=e.timerLocal,el=e.toneMapping,tl=e.toneMappingExposure,rl=e.toonOutlinePass,al=e.transformDirection,ol=e.transformNormal,il=e.transformNormalToView,nl=e.transformedBentNormalView,sl=e.transformedBitangentView,ll=e.transformedBitangentWorld,cl=e.transformedClearcoatNormalView,ml=e.transformedNormalView,pl=e.transformedNormalWorld,dl=e.transformedTangentView,ul=e.transformedTangentWorld,gl=e.transmission,hl=e.transpose,fl=e.triNoise3D,xl=e.triplanarTexture,bl=e.triplanarTextures,wl=e.trunc,vl=e.tslFn,Sl=e.uint,Tl=e.uniform,_l=e.uniformCubeTexture,Vl=e.uniformArray,yl=e.uniformGroup,Ml=e.uniformTexture,Dl=e.uniforms,Fl=e.unpremult,Cl=e.userData,Il=e.uv,Pl=e.uvec2,Rl=e.uvec3,Nl=e.uvec4,Bl=e.Var,Ll=e.varying,kl=e.varyingProperty,Al=e.vec2,Gl=e.vec3,Ol=e.vec4,Wl=e.vectorComponents,jl=e.velocity,Ul=e.vertexColor,zl=e.vertexIndex,ql=e.vibrance,El=e.viewZToLogarithmicDepth,Zl=e.viewZToOrthographicDepth,Xl=e.viewZToPerspectiveDepth,Yl=e.viewport,Hl=e.viewportBottomLeft,Jl=e.viewportCoordinate,Kl=e.viewportDepthTexture,Ql=e.viewportLinearDepth,$l=e.viewportMipTexture,ec=e.viewportResolution,tc=e.viewportSafeUV,rc=e.viewportSharedTexture,ac=e.viewportSize,oc=e.viewportTexture,ic=e.viewportTopLeft,nc=e.viewportUV,sc=e.wgsl,lc=e.wgslFn,cc=e.workgroupArray,mc=e.workgroupBarrier,pc=e.workgroupId,dc=e.workingToColorSpace,uc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicShadowFilter,o as Break,dt as Const,i as Continue,n as DFGApprox,s as D_GGX,l as Discard,c as EPSILON,m as F_Schlick,p as Fn,d as INFINITY,u as If,h as Loop,w as NodeAccess,f as NodeShaderStage,x as NodeType,b as NodeUpdateType,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,_ as PI2,V as Return,y as Schlick_to_F0,M as ScriptableNodeResources,D as ShaderNode,g as Switch,F as TBNViewMatrix,C as VSMShadowFilter,I as V_GGX_SmithCorrelated,Bl as Var,P as abs,R as acesFilmicToneMapping,N as acos,B as add,L as addNodeElement,k as agxToneMapping,A as all,G as alphaT,O as and,W as anisotropy,j as anisotropyB,U as anisotropyT,z as any,q as append,E as array,Z as arrayBuffer,X as asin,Y as assign,H as atan,J as atan2,K as atomicAdd,Q as atomicAnd,$ as atomicFunc,ne as atomicLoad,ee as atomicMax,te as atomicMin,re as atomicOr,ae as atomicStore,oe as atomicSub,ie as atomicXor,se as attenuationColor,le as attenuationDistance,ce as attribute,me as attributeArray,pe as backgroundBlurriness,de as backgroundIntensity,ue as backgroundRotation,ge as batch,he as billboarding,fe as bitAnd,xe as bitNot,be as bitOr,we as bitXor,ve as bitangentGeometry,Se as bitangentLocal,Te as bitangentView,_e as bitangentWorld,Ve as bitcast,ye as blendBurn,Me as blendColor,De as blendDodge,Fe as blendOverlay,Ce as blendScreen,Ie as blur,Pe as bool,Re as buffer,Ne as bufferAttribute,Be as bumpMap,Le as burn,ke as bvec2,Ae as bvec3,Ge as bvec4,Oe as bypass,We as cache,je as call,Ue as cameraFar,ze as cameraIndex,qe as cameraNear,Ee as cameraNormalMatrix,Ze as cameraPosition,Xe as cameraProjectionMatrix,Ye as cameraProjectionMatrixInverse,He as cameraViewMatrix,Je as cameraWorldMatrix,Ke as cbrt,Qe as cdl,$e as ceil,et as checker,tt as cineonToneMapping,rt as clamp,at as clearcoat,ot as clearcoatRoughness,it as code,nt as color,st as colorSpaceToWorking,lt as colorToDirection,ct as compute,mt as computeSkinning,pt as cond,ut as context,gt as convert,ht as convertColorSpace,ft as convertToTexture,xt as cos,bt as cross,wt as cubeTexture,vt as dFdx,St as dFdy,Tt as dashSize,_t as debug,Vt as decrement,yt as decrementBefore,Mt as defaultBuildStages,Dt as defaultShaderStages,Ft as defined,Ct as degrees,It as deltaTime,Pt as densityFog,Rt as densityFogFactor,Nt as depth,Bt as depthPass,Lt as difference,kt as diffuseColor,At as directPointLight,Gt as directionToColor,Ot as dispersion,Wt as distance,jt as div,Ut as dodge,zt as dot,qt as drawIndex,Et as dynamicBufferAttribute,Zt as element,Xt as emissive,Yt as equal,Ht as equals,Jt as equirectUV,Kt as exp,Qt as exp2,$t as expression,er as faceDirection,tr as faceForward,rr as faceforward,ar as float,or as floor,ir as fog,nr as fract,sr as frameGroup,lr as frameId,cr as frontFacing,mr as fwidth,pr as gain,dr as gapSize,ur as getConstNodeType,gr as getCurrentStack,hr as getDirection,fr as getDistanceAttenuation,xr as getGeometryRoughness,br as getNormalFromDepth,wr as getParallaxCorrectNormal,vr as getRoughness,Sr as getScreenPosition,Tr as getShIrradianceAt,yr as getShadowMaterial,Mr as getShadowRenderObjectFunction,_r as getTextureIndex,Vr as getViewPosition,ba as globalId,Dr as glsl,Fr as glslFn,Cr as grayscale,Ir as greaterThan,Pr as greaterThanEqual,Rr as hash,Nr as highpModelNormalViewMatrix,Br as highpModelViewMatrix,Lr as hue,kr as increment,Ar as incrementBefore,Gr as instance,Or as instanceIndex,Wr as instancedArray,jr as instancedBufferAttribute,Ur as instancedDynamicBufferAttribute,zr as instancedMesh,qr as int,Er as inverseSqrt,Zr as inversesqrt,Xr as invocationLocalIndex,Yr as invocationSubgroupIndex,Hr as ior,Jr as iridescence,Kr as iridescenceIOR,Qr as iridescenceThickness,$r as ivec2,ea as ivec3,ta as ivec4,ra as js,aa as label,oa as length,ia as lengthSq,na as lessThan,sa as lessThanEqual,la as lightPosition,wn as lightProjectionUV,ca as lightShadowMatrix,ma as lightTargetDirection,pa as lightTargetPosition,da as lightViewPosition,ua as lightingContext,ga as lights,ha as linearDepth,fa as linearToneMapping,xa as localId,wa as log,va as log2,Sa as logarithmicDepthToViewZ,Ta as loop,_a as luminance,ya as mat2,Ma as mat3,Da as mat4,Fa as matcapUV,Ca as materialAO,Ia as materialAlphaTest,Pa as materialAnisotropy,Ra as materialAnisotropyVector,Na as materialAttenuationColor,Ba as materialAttenuationDistance,La as materialClearcoat,ka as materialClearcoatNormal,Aa as materialClearcoatRoughness,Ga as materialColor,Oa as materialDispersion,Wa as materialEmissive,ja as materialIOR,Ua as materialIridescence,za as materialIridescenceIOR,qa as materialIridescenceThickness,Ea as materialLightMap,Za as materialLineDashOffset,Xa as materialLineDashSize,Ya as materialLineGapSize,Ha as materialLineScale,Ja as materialLineWidth,Ka as materialMetalness,Qa as materialNormal,$a as materialOpacity,eo as materialPointSize,to as materialReference,ro as materialReflectivity,ao as materialRefractionRatio,oo as materialRotation,io as materialRoughness,no as materialSheen,so as materialSheenRoughness,lo as materialShininess,co as materialSpecular,mo as materialSpecularColor,po as materialSpecularIntensity,uo as materialSpecularStrength,go as materialThickness,ho as materialTransmission,fo as max,xo as maxMipLevel,Va as mediumpModelViewMatrix,bo as metalness,wo as min,vo as mix,So as mixElement,To as mod,_o as modInt,Vo as modelDirection,yo as modelNormalMatrix,Mo as modelPosition,Do as modelRadius,Fo as modelScale,Co as modelViewMatrix,Io as modelViewPosition,Po as modelViewProjection,Ro as modelWorldMatrix,No as modelWorldMatrixInverse,Bo as morphReference,Lo as mrt,ko as mul,Ao as mx_aastep,Go as mx_cell_noise_float,Oo as mx_contrast,Wo as mx_fractal_noise_float,jo as mx_fractal_noise_vec2,Uo as mx_fractal_noise_vec3,zo as mx_fractal_noise_vec4,qo as mx_hsvtorgb,Eo as mx_noise_float,Zo as mx_noise_vec3,Xo as mx_noise_vec4,Yo as mx_ramplr,Ho as mx_ramptb,Jo as mx_rgbtohsv,Ko as mx_safepower,Qo as mx_splitlr,$o as mx_splittb,ei as mx_srgb_texture_to_lin_rec709,ti as mx_transform_uv,ri as mx_worley_noise_float,ai as mx_worley_noise_vec2,oi as mx_worley_noise_vec3,ii as namespace,ni as negate,si as neutralToneMapping,li as nodeArray,ci as nodeImmutable,mi as nodeObject,pi as nodeObjects,di as nodeProxy,ui as normalFlat,gi as normalGeometry,hi as normalLocal,fi as normalMap,xi as normalView,bi as normalWorld,wi as normalize,vi as not,Si as notEqual,Ti as numWorkgroups,_i as objectDirection,Vi as objectGroup,yi as objectPosition,Mi as objectRadius,Di as objectScale,Fi as objectViewPosition,Ci as objectWorldMatrix,Ii as oneMinus,Pi as or,Ri as orthographicDepthToViewZ,Ni as oscSawtooth,Bi as oscSine,Li as oscSquare,ki as oscTriangle,Ai as output,Gi as outputStruct,Oi as overlay,Wi as overloadingFn,ji as parabola,Ui as parallaxDirection,zi as parallaxUV,qi as parameter,Ei as pass,Zi as passTexture,Xi as pcurve,Yi as perspectiveDepthToViewZ,Hi as pmremTexture,as as pointShadow,Ji as pointUV,Ki as pointWidth,Qi as positionGeometry,$i as positionLocal,en as positionPrevious,tn as positionView,rn as positionViewDirection,an as positionWorld,on as positionWorldDirection,nn as posterize,sn as pow,ln as pow2,cn as pow3,mn as pow4,pn as premult,dn as property,un as radians,gn as rand,hn as range,fn as rangeFog,xn as rangeFogFactor,bn as reciprocal,vn as reference,Sn as referenceBuffer,Tn as reflect,_n as reflectVector,Vn as reflectView,yn as reflector,Mn as refract,Dn as refractVector,Fn as refractView,Cn as reinhardToneMapping,In as remainder,Pn as remap,Rn as remapClamp,Nn as renderGroup,Bn as renderOutput,Ln as rendererReference,kn as rotate,An as rotateUV,Gn as roughness,On as round,Wn as rtt,jn as sRGBTransferEOTF,Un as sRGBTransferOETF,zn as sampler,qn as samplerComparison,En as saturate,Zn as saturation,Xn as screen,Yn as screenCoordinate,Hn as screenSize,Jn as screenUV,Kn as scriptable,Qn as scriptableValue,$n as select,es as setCurrentStack,ts as shaderStages,rs as shadow,os as shadowPositionWorld,ns as shapeCircle,is as sharedUniformGroup,ss as sheen,ls as sheenRoughness,cs as shiftLeft,ms as shiftRight,ps as shininess,ds as sign,us as sin,gs as sinc,hs as skinning,fs as smoothstep,xs as smoothstepElement,bs as specularColor,ws as specularF90,vs as spherizeUV,Ss as split,Ts as spritesheetUV,_s as sqrt,Vs as stack,ys as step,Ms as storage,Ds as storageBarrier,Fs as storageObject,Cs as storageTexture,Is as string,Ps as struct,Rs as sub,Ns as subgroupIndex,Bs as subgroupSize,Ls as tan,ks as tangentGeometry,As as tangentLocal,Gs as tangentView,Os as tangentWorld,Ws as temp,js as texture,Us as texture3D,zs as textureBarrier,qs as textureBicubic,Es as textureCubeUV,Zs as textureLoad,Xs as textureSize,Ys as textureStore,Hs as thickness,Js as time,Ks as timerDelta,Qs as timerGlobal,$s as timerLocal,el as toneMapping,tl as toneMappingExposure,rl as toonOutlinePass,al as transformDirection,ol as transformNormal,il as transformNormalToView,nl as transformedBentNormalView,sl as transformedBitangentView,ll as transformedBitangentWorld,cl as transformedClearcoatNormalView,ml as transformedNormalView,pl as transformedNormalWorld,dl as transformedTangentView,ul as transformedTangentWorld,gl as transmission,hl as transpose,fl as triNoise3D,xl as triplanarTexture,bl as triplanarTextures,wl as trunc,vl as tslFn,Sl as uint,Tl as uniform,Vl as uniformArray,_l as uniformCubeTexture,yl as uniformGroup,Ml as uniformTexture,Dl as uniforms,Fl as unpremult,Cl as userData,Il as uv,Pl as uvec2,Rl as uvec3,Nl as uvec4,Ll as varying,kl as varyingProperty,Al as vec2,Gl as vec3,Ol as vec4,Wl as vectorComponents,jl as velocity,Ul as vertexColor,zl as vertexIndex,ql as vibrance,El as viewZToLogarithmicDepth,Zl as viewZToOrthographicDepth,Xl as viewZToPerspectiveDepth,Yl as viewport,Hl as viewportBottomLeft,Jl as viewportCoordinate,Kl as viewportDepthTexture,Ql as viewportLinearDepth,$l as viewportMipTexture,ec as viewportResolution,tc as viewportSafeUV,rc as viewportSharedTexture,ac as viewportSize,oc as viewportTexture,ic as viewportTopLeft,nc as viewportUV,sc as wgsl,lc as wgslFn,cc as workgroupArray,mc as workgroupBarrier,pc as workgroupId,dc as workingToColorSpace,uc as xor};
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