super-three 0.172.0 → 0.173.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/build/three.cjs +439 -380
- package/build/three.core.js +413 -41
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +28 -344
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +11 -3
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +7550 -1798
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +7551 -1798
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/animation/CCDIKSolver.js +6 -5
- package/examples/jsm/capabilities/WebGPU.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +23 -21
- package/examples/jsm/exporters/GLTFExporter.js +26 -25
- package/examples/jsm/geometries/TextGeometry.js +1 -12
- package/examples/jsm/interactive/InteractiveGroup.js +108 -51
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/loaders/GCodeLoader.js +3 -1
- package/examples/jsm/loaders/GLTFLoader.js +0 -2
- package/examples/jsm/loaders/TDSLoader.js +0 -1
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
- package/examples/jsm/misc/ProgressiveLightMap.js +4 -3
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +4 -3
- package/examples/jsm/misc/Volume.js +7 -5
- package/examples/jsm/misc/VolumeSlice.js +5 -3
- package/examples/jsm/objects/WaterMesh.js +25 -20
- package/examples/jsm/physics/JoltPhysics.js +7 -7
- package/examples/jsm/physics/RapierPhysics.js +4 -4
- package/examples/jsm/postprocessing/EffectComposer.js +23 -2
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/postprocessing/Pass.js +6 -1
- package/examples/jsm/shaders/OutputShader.js +5 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +2 -2
- package/examples/jsm/transpiler/TSLEncoder.js +2 -0
- package/package.json +1 -1
- package/src/Three.Core.js +2 -0
- package/src/Three.TSL.js +9 -1
- package/src/cameras/ArrayCamera.js +1 -0
- package/src/constants.js +6 -1
- package/src/core/BufferAttribute.js +4 -0
- package/src/core/EventDispatcher.js +8 -6
- package/src/extras/ImageUtils.js +1 -11
- package/src/loaders/nodes/NodeObjectLoader.js +1 -1
- package/src/materials/nodes/MeshBasicNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +1 -1
- package/src/materials/nodes/NodeMaterial.js +5 -5
- package/src/materials/nodes/NodeMaterials.js +0 -1
- package/src/materials/nodes/PointsNodeMaterial.js +109 -7
- package/src/materials/nodes/SpriteNodeMaterial.js +1 -1
- package/src/materials/nodes/VolumeNodeMaterial.js +3 -3
- package/src/materials/nodes/manager/NodeMaterialObserver.js +8 -0
- package/src/nodes/Nodes.js +4 -0
- package/src/nodes/TSL.js +4 -0
- package/src/nodes/accessors/Arrays.js +30 -8
- package/src/nodes/accessors/BatchNode.js +3 -3
- package/src/nodes/accessors/BufferAttributeNode.js +1 -1
- package/src/nodes/accessors/Camera.js +64 -3
- package/src/nodes/accessors/InstanceNode.js +1 -1
- package/src/nodes/accessors/MaterialNode.js +9 -9
- package/src/nodes/accessors/ModelViewProjectionNode.js +1 -1
- package/src/nodes/accessors/Normal.js +6 -2
- package/src/nodes/accessors/Object3DNode.js +0 -1
- package/src/nodes/accessors/Position.js +6 -6
- package/src/nodes/accessors/ReferenceBaseNode.js +2 -4
- package/src/nodes/accessors/ReferenceNode.js +2 -3
- package/src/nodes/accessors/StorageBufferNode.js +42 -5
- package/src/nodes/accessors/Tangent.js +2 -2
- package/src/nodes/accessors/Texture3DNode.js +1 -1
- package/src/nodes/accessors/TextureNode.js +12 -5
- package/src/nodes/accessors/UniformArrayNode.js +9 -3
- package/src/nodes/accessors/VelocityNode.js +0 -2
- package/src/nodes/code/ScriptableNode.js +3 -3
- package/src/nodes/core/ArrayNode.js +125 -0
- package/src/nodes/core/ConstNode.js +8 -0
- package/src/nodes/core/Node.js +14 -1
- package/src/nodes/core/NodeBuilder.js +229 -19
- package/src/nodes/core/NodeUtils.js +11 -1
- package/src/nodes/core/NodeVar.js +17 -1
- package/src/nodes/core/OutputStructNode.js +19 -9
- package/src/nodes/core/StackNode.js +20 -1
- package/src/nodes/core/StructNode.js +121 -0
- package/src/nodes/core/StructType.js +13 -0
- package/src/nodes/core/StructTypeNode.js +82 -21
- package/src/nodes/core/TempNode.js +1 -1
- package/src/nodes/core/VarNode.js +94 -7
- package/src/nodes/core/VaryingNode.js +19 -3
- package/src/nodes/display/BlendModes.js +88 -1
- package/src/nodes/display/BumpMapNode.js +6 -6
- package/src/nodes/display/NormalMapNode.js +6 -6
- package/src/nodes/display/PassNode.js +3 -1
- package/src/nodes/display/ScreenNode.js +9 -0
- package/src/nodes/fog/Fog.js +17 -0
- package/src/nodes/gpgpu/AtomicFunctionNode.js +20 -4
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +8 -0
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +1 -1
- package/src/nodes/lighting/ShadowNode.js +1 -1
- package/src/nodes/math/ConditionalNode.js +8 -1
- package/src/nodes/math/MathNode.js +14 -1
- package/src/nodes/math/OperatorNode.js +96 -18
- package/src/nodes/pmrem/PMREMUtils.js +1 -1
- package/src/nodes/shapes/Shapes.js +33 -0
- package/src/nodes/tsl/TSLBase.js +1 -0
- package/src/nodes/tsl/TSLCore.js +22 -2
- package/src/nodes/utils/ArrayElementNode.js +1 -1
- package/src/nodes/utils/LoopNode.js +8 -1
- package/src/nodes/utils/MemberNode.js +68 -0
- package/src/nodes/utils/StorageArrayElementNode.js +14 -0
- package/src/nodes/utils/Timer.js +21 -0
- package/src/objects/BatchedMesh.js +1 -1
- package/src/objects/Line.js +6 -6
- package/src/renderers/WebGLRenderer.js +7 -0
- package/src/renderers/common/Animation.js +23 -1
- package/src/renderers/common/Backend.js +58 -15
- package/src/renderers/common/Background.js +14 -0
- package/src/renderers/common/Binding.js +1 -1
- package/src/renderers/common/BufferUtils.js +1 -1
- package/src/renderers/common/BundleGroup.js +1 -1
- package/src/renderers/common/ChainMap.js +9 -7
- package/src/renderers/common/ClippingContext.js +1 -1
- package/src/renderers/common/Color4.js +7 -3
- package/src/renderers/common/Geometries.js +2 -23
- package/src/renderers/common/Info.js +1 -45
- package/src/renderers/common/Lighting.js +8 -6
- package/src/renderers/common/Pipelines.js +3 -3
- package/src/renderers/common/PostProcessing.js +24 -8
- package/src/renderers/common/QuadMesh.js +1 -1
- package/src/renderers/common/RenderBundles.js +9 -3
- package/src/renderers/common/RenderContext.js +37 -3
- package/src/renderers/common/RenderContexts.js +30 -17
- package/src/renderers/common/RenderList.js +2 -2
- package/src/renderers/common/RenderLists.js +9 -3
- package/src/renderers/common/RenderObject.js +76 -17
- package/src/renderers/common/RenderObjects.js +9 -7
- package/src/renderers/common/Renderer.js +86 -67
- package/src/renderers/common/SampledTexture.js +0 -1
- package/src/renderers/common/StorageBufferAttribute.js +1 -1
- package/src/renderers/common/StorageInstancedBufferAttribute.js +1 -1
- package/src/renderers/common/StorageTexture.js +1 -1
- package/src/renderers/common/Textures.js +14 -7
- package/src/renderers/common/TimestampQueryPool.js +39 -0
- package/src/renderers/common/Uniform.js +37 -1
- package/src/renderers/common/UniformsGroup.js +2 -0
- package/src/renderers/common/XRManager.js +1193 -0
- package/src/renderers/common/XRRenderTarget.js +74 -0
- package/src/renderers/common/extras/PMREMGenerator.js +53 -8
- package/src/renderers/common/nodes/NodeBuilderState.js +4 -4
- package/src/renderers/common/nodes/NodeLibrary.js +5 -5
- package/src/renderers/common/nodes/NodeSampledTexture.js +0 -1
- package/src/renderers/common/nodes/NodeUniform.js +54 -2
- package/src/renderers/common/nodes/Nodes.js +25 -18
- package/src/renderers/webgl/WebGLBackground.js +4 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +295 -110
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +347 -17
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +57 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +28 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +323 -11
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +167 -21
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +43 -0
- package/src/renderers/webgpu/WebGPUBackend.js +132 -149
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +6 -4
- package/src/renderers/webgpu/WebGPURenderer.js +5 -4
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +615 -41
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +85 -6
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +85 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +102 -3
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +98 -1
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +257 -9
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +274 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +86 -4
- package/src/renderers/webxr/WebXRManager.js +13 -2
- package/src/textures/VideoFrameTexture.js +35 -0
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -176
- package/examples/jsm/objects/InstancedPoints.js +0 -19
- package/src/materials/nodes/InstancedPointsNodeMaterial.js +0 -209
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -37
package/build/three.core.js
CHANGED
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/**
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* @license
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* Copyright 2010-
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* Copyright 2010-2025 Three.js Authors
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* SPDX-License-Identifier: MIT
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*/
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const REVISION = '
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const REVISION = '173';
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const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
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const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
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const WebGLCoordinateSystem = 2000;
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const WebGPUCoordinateSystem = 2001;
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const TimestampQuery = {
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COMPUTE: 'compute',
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RENDER: 'render'
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};
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|
13348
|
+
this._hand.dispatchEvent( event );
|
|
13349
|
+
|
|
13350
|
+
}
|
|
13351
|
+
|
|
13352
|
+
return this;
|
|
13353
|
+
|
|
13354
|
+
}
|
|
13355
|
+
|
|
13356
|
+
connect( inputSource ) {
|
|
13357
|
+
|
|
13358
|
+
if ( inputSource && inputSource.hand ) {
|
|
13359
|
+
|
|
13360
|
+
const hand = this._hand;
|
|
13361
|
+
|
|
13362
|
+
if ( hand ) {
|
|
13363
|
+
|
|
13364
|
+
for ( const inputjoint of inputSource.hand.values() ) {
|
|
13365
|
+
|
|
13366
|
+
// Initialize hand with joints when connected
|
|
13367
|
+
this._getHandJoint( hand, inputjoint );
|
|
13368
|
+
|
|
13369
|
+
}
|
|
13370
|
+
|
|
13371
|
+
}
|
|
13372
|
+
|
|
13373
|
+
}
|
|
13374
|
+
|
|
13375
|
+
this.dispatchEvent( { type: 'connected', data: inputSource } );
|
|
13376
|
+
|
|
13377
|
+
return this;
|
|
13378
|
+
|
|
13379
|
+
}
|
|
13380
|
+
|
|
13381
|
+
disconnect( inputSource ) {
|
|
13382
|
+
|
|
13383
|
+
this.dispatchEvent( { type: 'disconnected', data: inputSource } );
|
|
13384
|
+
|
|
13385
|
+
if ( this._targetRay !== null ) {
|
|
13386
|
+
|
|
13387
|
+
this._targetRay.visible = false;
|
|
13388
|
+
|
|
13389
|
+
}
|
|
13390
|
+
|
|
13391
|
+
if ( this._grip !== null ) {
|
|
13392
|
+
|
|
13393
|
+
this._grip.visible = false;
|
|
13394
|
+
|
|
13395
|
+
}
|
|
13396
|
+
|
|
13397
|
+
if ( this._hand !== null ) {
|
|
13398
|
+
|
|
13399
|
+
this._hand.visible = false;
|
|
13400
|
+
|
|
13401
|
+
}
|
|
13402
|
+
|
|
13403
|
+
return this;
|
|
13404
|
+
|
|
13405
|
+
}
|
|
13406
|
+
|
|
13407
|
+
update( inputSource, frame, referenceSpace ) {
|
|
13408
|
+
|
|
13409
|
+
let inputPose = null;
|
|
13410
|
+
let gripPose = null;
|
|
13411
|
+
let handPose = null;
|
|
13412
|
+
|
|
13413
|
+
const targetRay = this._targetRay;
|
|
13414
|
+
const grip = this._grip;
|
|
13415
|
+
const hand = this._hand;
|
|
13416
|
+
|
|
13417
|
+
if ( inputSource && frame.session.visibilityState !== 'visible-blurred' ) {
|
|
13418
|
+
|
|
13419
|
+
if ( hand && inputSource.hand ) {
|
|
13420
|
+
|
|
13421
|
+
handPose = true;
|
|
13422
|
+
|
|
13423
|
+
for ( const inputjoint of inputSource.hand.values() ) {
|
|
13424
|
+
|
|
13425
|
+
// Update the joints groups with the XRJoint poses
|
|
13426
|
+
const jointPose = frame.getJointPose( inputjoint, referenceSpace );
|
|
13427
|
+
|
|
13428
|
+
// The transform of this joint will be updated with the joint pose on each frame
|
|
13429
|
+
const joint = this._getHandJoint( hand, inputjoint );
|
|
13430
|
+
|
|
13431
|
+
if ( jointPose !== null ) {
|
|
13432
|
+
|
|
13433
|
+
joint.matrix.fromArray( jointPose.transform.matrix );
|
|
13434
|
+
joint.matrix.decompose( joint.position, joint.rotation, joint.scale );
|
|
13435
|
+
joint.matrixWorldNeedsUpdate = true;
|
|
13436
|
+
joint.jointRadius = jointPose.radius;
|
|
13437
|
+
|
|
13438
|
+
}
|
|
13439
|
+
|
|
13440
|
+
joint.visible = jointPose !== null;
|
|
13441
|
+
|
|
13442
|
+
}
|
|
13443
|
+
|
|
13444
|
+
// Custom events
|
|
13445
|
+
|
|
13446
|
+
// Check pinchz
|
|
13447
|
+
const indexTip = hand.joints[ 'index-finger-tip' ];
|
|
13448
|
+
const thumbTip = hand.joints[ 'thumb-tip' ];
|
|
13449
|
+
const distance = indexTip.position.distanceTo( thumbTip.position );
|
|
13450
|
+
|
|
13451
|
+
const distanceToPinch = 0.02;
|
|
13452
|
+
const threshold = 0.005;
|
|
13453
|
+
|
|
13454
|
+
if ( hand.inputState.pinching && distance > distanceToPinch + threshold ) {
|
|
13455
|
+
|
|
13456
|
+
hand.inputState.pinching = false;
|
|
13457
|
+
this.dispatchEvent( {
|
|
13458
|
+
type: 'pinchend',
|
|
13459
|
+
handedness: inputSource.handedness,
|
|
13460
|
+
target: this
|
|
13461
|
+
} );
|
|
13462
|
+
|
|
13463
|
+
} else if ( ! hand.inputState.pinching && distance <= distanceToPinch - threshold ) {
|
|
13464
|
+
|
|
13465
|
+
hand.inputState.pinching = true;
|
|
13466
|
+
this.dispatchEvent( {
|
|
13467
|
+
type: 'pinchstart',
|
|
13468
|
+
handedness: inputSource.handedness,
|
|
13469
|
+
target: this
|
|
13470
|
+
} );
|
|
13471
|
+
|
|
13472
|
+
}
|
|
13473
|
+
|
|
13474
|
+
} else {
|
|
13475
|
+
|
|
13476
|
+
if ( grip !== null && inputSource.gripSpace ) {
|
|
13477
|
+
|
|
13478
|
+
gripPose = frame.getPose( inputSource.gripSpace, referenceSpace );
|
|
13479
|
+
|
|
13480
|
+
if ( gripPose !== null ) {
|
|
13481
|
+
|
|
13482
|
+
grip.matrix.fromArray( gripPose.transform.matrix );
|
|
13483
|
+
grip.matrix.decompose( grip.position, grip.rotation, grip.scale );
|
|
13484
|
+
grip.matrixWorldNeedsUpdate = true;
|
|
13485
|
+
|
|
13486
|
+
if ( gripPose.linearVelocity ) {
|
|
13487
|
+
|
|
13488
|
+
grip.hasLinearVelocity = true;
|
|
13489
|
+
grip.linearVelocity.copy( gripPose.linearVelocity );
|
|
13490
|
+
|
|
13491
|
+
} else {
|
|
13492
|
+
|
|
13493
|
+
grip.hasLinearVelocity = false;
|
|
13494
|
+
|
|
13495
|
+
}
|
|
13496
|
+
|
|
13497
|
+
if ( gripPose.angularVelocity ) {
|
|
13498
|
+
|
|
13499
|
+
grip.hasAngularVelocity = true;
|
|
13500
|
+
grip.angularVelocity.copy( gripPose.angularVelocity );
|
|
13501
|
+
|
|
13502
|
+
} else {
|
|
13503
|
+
|
|
13504
|
+
grip.hasAngularVelocity = false;
|
|
13505
|
+
|
|
13506
|
+
}
|
|
13507
|
+
|
|
13508
|
+
}
|
|
13509
|
+
|
|
13510
|
+
}
|
|
13511
|
+
|
|
13512
|
+
}
|
|
13513
|
+
|
|
13514
|
+
if ( targetRay !== null ) {
|
|
13515
|
+
|
|
13516
|
+
inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
|
|
13517
|
+
|
|
13518
|
+
// Some runtimes (namely Vive Cosmos with Vive OpenXR Runtime) have only grip space and ray space is equal to it
|
|
13519
|
+
if ( inputPose === null && gripPose !== null ) {
|
|
13520
|
+
|
|
13521
|
+
inputPose = gripPose;
|
|
13522
|
+
|
|
13523
|
+
}
|
|
13524
|
+
|
|
13525
|
+
if ( inputPose !== null ) {
|
|
13526
|
+
|
|
13527
|
+
targetRay.matrix.fromArray( inputPose.transform.matrix );
|
|
13528
|
+
targetRay.matrix.decompose( targetRay.position, targetRay.rotation, targetRay.scale );
|
|
13529
|
+
targetRay.matrixWorldNeedsUpdate = true;
|
|
13530
|
+
|
|
13531
|
+
if ( inputPose.linearVelocity ) {
|
|
13532
|
+
|
|
13533
|
+
targetRay.hasLinearVelocity = true;
|
|
13534
|
+
targetRay.linearVelocity.copy( inputPose.linearVelocity );
|
|
13535
|
+
|
|
13536
|
+
} else {
|
|
13537
|
+
|
|
13538
|
+
targetRay.hasLinearVelocity = false;
|
|
13539
|
+
|
|
13540
|
+
}
|
|
13541
|
+
|
|
13542
|
+
if ( inputPose.angularVelocity ) {
|
|
13543
|
+
|
|
13544
|
+
targetRay.hasAngularVelocity = true;
|
|
13545
|
+
targetRay.angularVelocity.copy( inputPose.angularVelocity );
|
|
13546
|
+
|
|
13547
|
+
} else {
|
|
13548
|
+
|
|
13549
|
+
targetRay.hasAngularVelocity = false;
|
|
13550
|
+
|
|
13551
|
+
}
|
|
13552
|
+
|
|
13553
|
+
this.dispatchEvent( _moveEvent );
|
|
13554
|
+
|
|
13555
|
+
}
|
|
13556
|
+
|
|
13557
|
+
}
|
|
13558
|
+
|
|
13559
|
+
|
|
13560
|
+
}
|
|
13561
|
+
|
|
13562
|
+
if ( targetRay !== null ) {
|
|
13563
|
+
|
|
13564
|
+
targetRay.visible = ( inputPose !== null );
|
|
13565
|
+
|
|
13566
|
+
}
|
|
13567
|
+
|
|
13568
|
+
if ( grip !== null ) {
|
|
13569
|
+
|
|
13570
|
+
grip.visible = ( gripPose !== null );
|
|
13571
|
+
|
|
13572
|
+
}
|
|
13573
|
+
|
|
13574
|
+
if ( hand !== null ) {
|
|
13575
|
+
|
|
13576
|
+
hand.visible = ( handPose !== null );
|
|
13577
|
+
|
|
13578
|
+
}
|
|
13579
|
+
|
|
13580
|
+
return this;
|
|
13581
|
+
|
|
13582
|
+
}
|
|
13583
|
+
|
|
13584
|
+
// private method
|
|
13585
|
+
|
|
13586
|
+
_getHandJoint( hand, inputjoint ) {
|
|
13587
|
+
|
|
13588
|
+
if ( hand.joints[ inputjoint.jointName ] === undefined ) {
|
|
13589
|
+
|
|
13590
|
+
const joint = new Group();
|
|
13591
|
+
joint.matrixAutoUpdate = false;
|
|
13592
|
+
joint.visible = false;
|
|
13593
|
+
hand.joints[ inputjoint.jointName ] = joint;
|
|
13594
|
+
|
|
13595
|
+
hand.add( joint );
|
|
13596
|
+
|
|
13597
|
+
}
|
|
13598
|
+
|
|
13599
|
+
return hand.joints[ inputjoint.jointName ];
|
|
13600
|
+
|
|
13601
|
+
}
|
|
13602
|
+
|
|
13603
|
+
}
|
|
13604
|
+
|
|
13252
13605
|
class FogExp2 {
|
|
13253
13606
|
|
|
13254
13607
|
constructor( color, density = 0.00025 ) {
|
|
@@ -16212,7 +16565,7 @@ class BatchedMesh extends Mesh {
|
|
|
16212
16565
|
const instanceInfo = this._instanceInfo;
|
|
16213
16566
|
for ( let i = 0, l = instanceInfo.length; i < l; i ++ ) {
|
|
16214
16567
|
|
|
16215
|
-
if ( instanceInfo[ i ].geometryIndex === geometryId ) {
|
|
16568
|
+
if ( instanceInfo[ i ].active && instanceInfo[ i ].geometryIndex === geometryId ) {
|
|
16216
16569
|
|
|
16217
16570
|
this.deleteInstance( i );
|
|
16218
16571
|
|
|
@@ -17063,7 +17416,7 @@ class Line extends Object3D {
|
|
|
17063
17416
|
const a = index.getX( i );
|
|
17064
17417
|
const b = index.getX( i + 1 );
|
|
17065
17418
|
|
|
17066
|
-
const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );
|
|
17419
|
+
const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b, i );
|
|
17067
17420
|
|
|
17068
17421
|
if ( intersect ) {
|
|
17069
17422
|
|
|
@@ -17078,7 +17431,7 @@ class Line extends Object3D {
|
|
|
17078
17431
|
const a = index.getX( end - 1 );
|
|
17079
17432
|
const b = index.getX( start );
|
|
17080
17433
|
|
|
17081
|
-
const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b );
|
|
17434
|
+
const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, a, b, end - 1 );
|
|
17082
17435
|
|
|
17083
17436
|
if ( intersect ) {
|
|
17084
17437
|
|
|
@@ -17095,7 +17448,7 @@ class Line extends Object3D {
|
|
|
17095
17448
|
|
|
17096
17449
|
for ( let i = start, l = end - 1; i < l; i += step ) {
|
|
17097
17450
|
|
|
17098
|
-
const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, i, i + 1 );
|
|
17451
|
+
const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, i, i + 1, i );
|
|
17099
17452
|
|
|
17100
17453
|
if ( intersect ) {
|
|
17101
17454
|
|
|
@@ -17107,7 +17460,7 @@ class Line extends Object3D {
|
|
|
17107
17460
|
|
|
17108
17461
|
if ( this.isLineLoop ) {
|
|
17109
17462
|
|
|
17110
|
-
const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, end - 1, start );
|
|
17463
|
+
const intersect = checkIntersection( this, raycaster, _ray$1, localThresholdSq, end - 1, start, end - 1 );
|
|
17111
17464
|
|
|
17112
17465
|
if ( intersect ) {
|
|
17113
17466
|
|
|
@@ -17154,7 +17507,7 @@ class Line extends Object3D {
|
|
|
17154
17507
|
|
|
17155
17508
|
}
|
|
17156
17509
|
|
|
17157
|
-
function checkIntersection( object, raycaster, ray, thresholdSq, a, b ) {
|
|
17510
|
+
function checkIntersection( object, raycaster, ray, thresholdSq, a, b, i ) {
|
|
17158
17511
|
|
|
17159
17512
|
const positionAttribute = object.geometry.attributes.position;
|
|
17160
17513
|
|
|
@@ -17177,7 +17530,7 @@ function checkIntersection( object, raycaster, ray, thresholdSq, a, b ) {
|
|
|
17177
17530
|
// What do we want? intersection point on the ray or on the segment??
|
|
17178
17531
|
// point: raycaster.ray.at( distance ),
|
|
17179
17532
|
point: _intersectPointOnSegment.clone().applyMatrix4( object.matrixWorld ),
|
|
17180
|
-
index:
|
|
17533
|
+
index: i,
|
|
17181
17534
|
face: null,
|
|
17182
17535
|
faceIndex: null,
|
|
17183
17536
|
barycoord: null,
|
|
@@ -17456,20 +17809,6 @@ function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, inte
|
|
|
17456
17809
|
|
|
17457
17810
|
}
|
|
17458
17811
|
|
|
17459
|
-
class Group extends Object3D {
|
|
17460
|
-
|
|
17461
|
-
constructor() {
|
|
17462
|
-
|
|
17463
|
-
super();
|
|
17464
|
-
|
|
17465
|
-
this.isGroup = true;
|
|
17466
|
-
|
|
17467
|
-
this.type = 'Group';
|
|
17468
|
-
|
|
17469
|
-
}
|
|
17470
|
-
|
|
17471
|
-
}
|
|
17472
|
-
|
|
17473
17812
|
class VideoTexture extends Texture {
|
|
17474
17813
|
|
|
17475
17814
|
constructor( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
|
|
@@ -17521,6 +17860,38 @@ class VideoTexture extends Texture {
|
|
|
17521
17860
|
|
|
17522
17861
|
}
|
|
17523
17862
|
|
|
17863
|
+
class VideoFrameTexture extends VideoTexture {
|
|
17864
|
+
|
|
17865
|
+
constructor( mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
|
|
17866
|
+
|
|
17867
|
+
super( {}, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
|
|
17868
|
+
|
|
17869
|
+
this.isVideoFrameTexture = true;
|
|
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}
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update() {
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// overwrites `VideoTexture.update()` with an empty method since
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17876
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// this type of texture is updated via `setFrame()`.
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17877
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}
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17879
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17880
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clone() {
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17881
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return new this.constructor().copy( this ); // restoring Texture.clone()
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}
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setFrame( frame ) {
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this.image = frame;
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this.needsUpdate = true;
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}
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17892
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}
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17894
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17524
17895
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class FramebufferTexture extends Texture {
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17525
17896
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17897
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constructor( width, height ) {
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@@ -30702,6 +31073,7 @@ class ArrayCamera extends PerspectiveCamera {
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31073
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this.isArrayCamera = true;
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31074
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this.cameras = array;
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+
this.index = 0;
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31077
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30706
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}
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@@ -37061,4 +37433,4 @@ if ( typeof window !== 'undefined' ) {
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37061
37433
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37062
37434
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}
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37063
37435
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37064
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-
export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RAD2DEG, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RenderTarget3D, RenderTargetArray, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGPUCoordinateSystem, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, arrayNeedsUint32, cloneUniforms, createCanvasElement, createElementNS, getByteLength, getUnlitUniformColorSpace, mergeUniforms, probeAsync, toNormalizedProjectionMatrix, toReversedProjectionMatrix, warnOnce };
|
|
37436
|
+
export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, LuminanceAlphaFormat, LuminanceFormat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RAD2DEG, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RenderTarget3D, RenderTargetArray, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGPUCoordinateSystem, WebXRController, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, arrayNeedsUint32, cloneUniforms, createCanvasElement, createElementNS, getByteLength, getUnlitUniformColorSpace, mergeUniforms, probeAsync, toNormalizedProjectionMatrix, toReversedProjectionMatrix, warnOnce };
|