super-three 0.171.0 → 0.173.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (455) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +594 -427
  4. package/build/three.core.js +515 -81
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +79 -350
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +20 -7
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +29362 -3427
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +29361 -3427
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +0 -5
  15. package/examples/jsm/animation/CCDIKSolver.js +9 -7
  16. package/examples/jsm/capabilities/WebGPU.js +1 -1
  17. package/examples/jsm/controls/ArcballControls.js +48 -37
  18. package/examples/jsm/controls/OrbitControls.js +5 -4
  19. package/examples/jsm/csm/CSMShadowNode.js +16 -11
  20. package/examples/jsm/curves/NURBSCurve.js +1 -1
  21. package/examples/jsm/curves/NURBSUtils.js +3 -0
  22. package/examples/jsm/effects/OutlineEffect.js +1 -1
  23. package/examples/jsm/exporters/GLTFExporter.js +34 -29
  24. package/examples/jsm/exporters/KTX2Exporter.js +1 -1
  25. package/examples/jsm/exporters/PLYExporter.js +2 -2
  26. package/examples/jsm/geometries/TextGeometry.js +1 -12
  27. package/examples/jsm/helpers/TextureHelperGPU.js +15 -5
  28. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  29. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  30. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  31. package/examples/jsm/lights/LightProbeGenerator.js +3 -3
  32. package/examples/jsm/lines/webgpu/LineSegments2.js +15 -6
  33. package/examples/jsm/loaders/3MFLoader.js +6 -3
  34. package/examples/jsm/loaders/BVHLoader.js +1 -1
  35. package/examples/jsm/loaders/ColladaLoader.js +5 -5
  36. package/examples/jsm/loaders/DDSLoader.js +42 -0
  37. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  38. package/examples/jsm/loaders/GLTFLoader.js +22 -4
  39. package/examples/jsm/loaders/KTX2Loader.js +6 -1
  40. package/examples/jsm/loaders/KTXLoader.js +4 -4
  41. package/examples/jsm/loaders/LDrawLoader.js +1 -1
  42. package/examples/jsm/loaders/LottieLoader.js +1 -1
  43. package/examples/jsm/loaders/MTLLoader.js +1 -0
  44. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  45. package/examples/jsm/loaders/PLYLoader.js +7 -7
  46. package/examples/jsm/loaders/PVRLoader.js +1 -1
  47. package/examples/jsm/loaders/SVGLoader.js +2 -2
  48. package/examples/jsm/loaders/TDSLoader.js +1 -2
  49. package/examples/jsm/loaders/VRMLLoader.js +7 -7
  50. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  51. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -1
  52. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  53. package/examples/jsm/math/ConvexHull.js +1 -1
  54. package/examples/jsm/math/OBB.js +17 -0
  55. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  56. package/examples/jsm/misc/ProgressiveLightMap.js +4 -3
  57. package/examples/jsm/misc/ProgressiveLightMapGPU.js +14 -13
  58. package/examples/jsm/misc/Volume.js +27 -17
  59. package/examples/jsm/misc/VolumeSlice.js +7 -5
  60. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  61. package/examples/jsm/modifiers/CurveModifierGPU.js +9 -7
  62. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  63. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  64. package/examples/jsm/objects/Sky.js +2 -2
  65. package/examples/jsm/objects/SkyMesh.js +3 -3
  66. package/examples/jsm/objects/Water2.js +1 -1
  67. package/examples/jsm/objects/Water2Mesh.js +2 -2
  68. package/examples/jsm/objects/WaterMesh.js +29 -24
  69. package/examples/jsm/physics/JoltPhysics.js +7 -7
  70. package/examples/jsm/physics/RapierPhysics.js +4 -4
  71. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  72. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  73. package/examples/jsm/postprocessing/OutlinePass.js +4 -4
  74. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  75. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  76. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  77. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  78. package/examples/jsm/postprocessing/SSRPass.js +2 -4
  79. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  80. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  81. package/examples/jsm/shaders/BokehShader2.js +1 -1
  82. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  83. package/examples/jsm/shaders/OutputShader.js +5 -1
  84. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  85. package/examples/jsm/transpiler/GLSLDecoder.js +2 -2
  86. package/examples/jsm/transpiler/TSLEncoder.js +2 -0
  87. package/examples/jsm/tsl/display/AfterImageNode.js +93 -4
  88. package/examples/jsm/tsl/display/AnaglyphPassNode.js +46 -2
  89. package/examples/jsm/tsl/display/AnamorphicNode.js +118 -5
  90. package/examples/jsm/tsl/display/BleachBypass.js +10 -0
  91. package/examples/jsm/tsl/display/BloomNode.js +233 -26
  92. package/examples/jsm/tsl/display/DenoiseNode.js +141 -25
  93. package/examples/jsm/tsl/display/DepthOfFieldNode.js +80 -1
  94. package/examples/jsm/tsl/display/DotScreenNode.js +50 -5
  95. package/examples/jsm/tsl/display/FXAANode.js +52 -3
  96. package/examples/jsm/tsl/display/FilmNode.js +47 -1
  97. package/examples/jsm/tsl/display/GTAONode.js +210 -14
  98. package/examples/jsm/tsl/display/GaussianBlurNode.js +152 -8
  99. package/examples/jsm/tsl/display/LensflareNode.js +131 -13
  100. package/examples/jsm/tsl/display/Lut3DNode.js +55 -1
  101. package/examples/jsm/tsl/display/MotionBlur.js +12 -2
  102. package/examples/jsm/tsl/display/OutlineNode.js +343 -26
  103. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +36 -2
  104. package/examples/jsm/tsl/display/PixelationPassNode.js +142 -9
  105. package/examples/jsm/tsl/display/RGBShiftNode.js +49 -2
  106. package/examples/jsm/tsl/display/SMAANode.js +187 -46
  107. package/examples/jsm/tsl/display/SSAAPassNode.js +110 -25
  108. package/examples/jsm/tsl/display/SSRNode.js +194 -21
  109. package/examples/jsm/tsl/display/Sepia.js +9 -0
  110. package/examples/jsm/tsl/display/SobelOperatorNode.js +54 -4
  111. package/examples/jsm/tsl/display/StereoCompositePassNode.js +79 -3
  112. package/examples/jsm/tsl/display/StereoPassNode.js +41 -3
  113. package/examples/jsm/tsl/display/TRAAPassNode.js +116 -21
  114. package/examples/jsm/tsl/display/TransitionNode.js +71 -6
  115. package/examples/jsm/tsl/display/hashBlur.js +14 -3
  116. package/examples/jsm/tsl/lighting/TiledLightsNode.js +40 -34
  117. package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
  118. package/examples/jsm/utils/CameraUtils.js +4 -1
  119. package/examples/jsm/utils/GeometryUtils.js +22 -19
  120. package/examples/jsm/utils/SceneUtils.js +2 -2
  121. package/examples/jsm/webxr/XRControllerModelFactory.js +6 -1
  122. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  123. package/package.json +8 -3
  124. package/src/Three.Core.js +4 -0
  125. package/src/Three.Legacy.js +0 -21
  126. package/src/Three.TSL.js +18 -5
  127. package/src/Three.WebGPU.Nodes.js +2 -2
  128. package/src/Three.WebGPU.js +2 -2
  129. package/src/animation/PropertyBinding.js +2 -2
  130. package/src/cameras/ArrayCamera.js +1 -0
  131. package/src/cameras/PerspectiveCamera.js +18 -2
  132. package/src/constants.js +6 -1
  133. package/src/core/BufferAttribute.js +4 -0
  134. package/src/core/EventDispatcher.js +8 -6
  135. package/src/core/RenderTarget.js +18 -0
  136. package/src/core/RenderTarget3D.js +22 -0
  137. package/src/core/RenderTargetArray.js +22 -0
  138. package/src/extras/Earcut.js +1 -1
  139. package/src/extras/ImageUtils.js +1 -11
  140. package/src/extras/PMREMGenerator.js +20 -0
  141. package/src/extras/TextureUtils.js +6 -0
  142. package/src/helpers/CameraHelper.js +16 -13
  143. package/src/loaders/nodes/NodeLoader.js +59 -0
  144. package/src/loaders/nodes/NodeMaterialLoader.js +45 -0
  145. package/src/loaders/nodes/NodeObjectLoader.js +61 -0
  146. package/src/materials/nodes/Line2NodeMaterial.js +128 -34
  147. package/src/materials/nodes/LineBasicNodeMaterial.js +17 -2
  148. package/src/materials/nodes/LineDashedNodeMaterial.js +78 -5
  149. package/src/materials/nodes/MeshBasicNodeMaterial.js +56 -0
  150. package/src/materials/nodes/MeshLambertNodeMaterial.js +35 -0
  151. package/src/materials/nodes/MeshMatcapNodeMaterial.js +22 -2
  152. package/src/materials/nodes/MeshNormalNodeMaterial.js +21 -2
  153. package/src/materials/nodes/MeshPhongNodeMaterial.js +64 -1
  154. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +269 -0
  155. package/src/materials/nodes/MeshSSSNodeMaterial.js +97 -6
  156. package/src/materials/nodes/MeshStandardNodeMaterial.js +78 -0
  157. package/src/materials/nodes/MeshToonNodeMaterial.js +28 -0
  158. package/src/materials/nodes/NodeMaterial.js +476 -23
  159. package/src/materials/nodes/NodeMaterials.js +0 -1
  160. package/src/materials/nodes/PointsNodeMaterial.js +121 -10
  161. package/src/materials/nodes/ShadowNodeMaterial.js +29 -0
  162. package/src/materials/nodes/SpriteNodeMaterial.js +78 -20
  163. package/src/materials/nodes/VolumeNodeMaterial.js +80 -4
  164. package/src/materials/nodes/manager/NodeMaterialObserver.js +95 -0
  165. package/src/nodes/Nodes.js +5 -6
  166. package/src/nodes/TSL.js +6 -3
  167. package/src/nodes/accessors/AccessorsUtils.js +27 -0
  168. package/src/nodes/accessors/Arrays.js +47 -6
  169. package/src/nodes/accessors/BatchNode.js +42 -6
  170. package/src/nodes/accessors/Bitangent.js +37 -0
  171. package/src/nodes/accessors/BufferAttributeNode.js +178 -5
  172. package/src/nodes/accessors/BufferNode.js +63 -0
  173. package/src/nodes/accessors/BuiltinNode.js +38 -0
  174. package/src/nodes/accessors/Camera.js +113 -3
  175. package/src/nodes/accessors/ClippingNode.js +71 -2
  176. package/src/nodes/accessors/CubeTextureNode.js +64 -0
  177. package/src/nodes/accessors/InstanceNode.js +85 -2
  178. package/src/nodes/accessors/InstancedMeshNode.js +28 -3
  179. package/src/nodes/accessors/Lights.js +50 -1
  180. package/src/nodes/accessors/MaterialNode.js +306 -12
  181. package/src/nodes/accessors/MaterialProperties.js +7 -0
  182. package/src/nodes/accessors/MaterialReferenceNode.js +53 -13
  183. package/src/nodes/accessors/ModelNode.js +100 -5
  184. package/src/nodes/accessors/ModelViewProjectionNode.js +10 -38
  185. package/src/nodes/accessors/MorphNode.js +48 -4
  186. package/src/nodes/accessors/Normal.js +65 -5
  187. package/src/nodes/accessors/Object3DNode.js +101 -1
  188. package/src/nodes/accessors/PointUVNode.js +26 -0
  189. package/src/nodes/accessors/Position.js +56 -7
  190. package/src/nodes/accessors/ReferenceBaseNode.js +186 -0
  191. package/src/nodes/accessors/ReferenceNode.js +201 -2
  192. package/src/nodes/accessors/ReflectVector.js +24 -0
  193. package/src/nodes/accessors/RendererReferenceNode.js +46 -1
  194. package/src/nodes/accessors/SceneNode.js +54 -0
  195. package/src/nodes/accessors/SkinningNode.js +127 -1
  196. package/src/nodes/accessors/StorageBufferNode.js +209 -8
  197. package/src/nodes/accessors/StorageTextureNode.js +118 -0
  198. package/src/nodes/accessors/Tangent.js +38 -2
  199. package/src/nodes/accessors/Texture3DNode.js +91 -7
  200. package/src/nodes/accessors/TextureBicubic.js +12 -2
  201. package/src/nodes/accessors/TextureNode.js +316 -10
  202. package/src/nodes/accessors/TextureSizeNode.js +42 -0
  203. package/src/nodes/accessors/UV.js +10 -1
  204. package/src/nodes/accessors/UniformArrayNode.js +231 -25
  205. package/src/nodes/accessors/UserDataNode.js +46 -0
  206. package/src/nodes/accessors/VelocityNode.js +80 -0
  207. package/src/nodes/accessors/VertexColorNode.js +39 -2
  208. package/src/nodes/code/CodeNode.js +95 -1
  209. package/src/nodes/code/ExpressionNode.js +28 -0
  210. package/src/nodes/code/FunctionCallNode.js +37 -0
  211. package/src/nodes/code/FunctionNode.js +45 -0
  212. package/src/nodes/code/ScriptableNode.js +223 -1
  213. package/src/nodes/code/ScriptableValueNode.js +85 -1
  214. package/src/nodes/core/ArrayNode.js +125 -0
  215. package/src/nodes/core/AssignNode.js +48 -2
  216. package/src/nodes/core/AttributeNode.js +43 -0
  217. package/src/nodes/core/BypassNode.js +47 -2
  218. package/src/nodes/core/CacheNode.js +53 -2
  219. package/src/nodes/core/ConstNode.js +32 -0
  220. package/src/nodes/core/ContextNode.js +65 -0
  221. package/src/nodes/core/IndexNode.js +68 -7
  222. package/src/nodes/core/InputNode.js +48 -0
  223. package/src/nodes/core/LightingModel.js +60 -0
  224. package/src/nodes/core/MRTNode.js +66 -0
  225. package/src/nodes/core/Node.js +350 -12
  226. package/src/nodes/core/NodeAttribute.js +38 -0
  227. package/src/nodes/core/NodeBuilder.js +1166 -26
  228. package/src/nodes/core/NodeCache.js +41 -2
  229. package/src/nodes/core/NodeCode.js +31 -0
  230. package/src/nodes/core/NodeFrame.js +123 -2
  231. package/src/nodes/core/NodeFunction.js +46 -0
  232. package/src/nodes/core/NodeFunctionInput.js +44 -0
  233. package/src/nodes/core/NodeParser.js +11 -0
  234. package/src/nodes/core/NodeUniform.js +52 -0
  235. package/src/nodes/core/NodeUtils.js +152 -1
  236. package/src/nodes/core/NodeVar.js +47 -1
  237. package/src/nodes/core/NodeVarying.js +28 -0
  238. package/src/nodes/core/OutputStructNode.js +51 -10
  239. package/src/nodes/core/ParameterNode.js +28 -0
  240. package/src/nodes/core/PropertyNode.js +232 -0
  241. package/src/nodes/core/StackNode.js +98 -1
  242. package/src/nodes/core/StructNode.js +121 -0
  243. package/src/nodes/core/StructType.js +13 -0
  244. package/src/nodes/core/StructTypeNode.js +105 -6
  245. package/src/nodes/core/TempNode.js +31 -5
  246. package/src/nodes/core/UniformGroupNode.js +82 -7
  247. package/src/nodes/core/UniformNode.js +66 -0
  248. package/src/nodes/core/VarNode.js +146 -7
  249. package/src/nodes/core/VaryingNode.js +100 -3
  250. package/src/nodes/core/constants.js +36 -0
  251. package/src/nodes/display/BlendModes.js +88 -1
  252. package/src/nodes/display/BumpMapNode.js +37 -0
  253. package/src/nodes/display/ColorAdjustment.js +53 -11
  254. package/src/nodes/display/ColorSpaceFunctions.js +16 -0
  255. package/src/nodes/display/ColorSpaceNode.js +82 -0
  256. package/src/nodes/display/FrontFacingNode.js +29 -0
  257. package/src/nodes/display/NormalMapNode.js +43 -0
  258. package/src/nodes/display/PassNode.js +300 -7
  259. package/src/nodes/display/PosterizeNode.js +33 -0
  260. package/src/nodes/display/RenderOutputNode.js +66 -1
  261. package/src/nodes/display/ScreenNode.js +96 -0
  262. package/src/nodes/display/ToneMappingFunctions.js +58 -10
  263. package/src/nodes/display/ToneMappingNode.js +55 -2
  264. package/src/nodes/display/ToonOutlinePassNode.js +73 -0
  265. package/src/nodes/display/ViewportDepthNode.js +122 -8
  266. package/src/nodes/display/ViewportDepthTextureNode.js +23 -0
  267. package/src/nodes/display/ViewportSharedTextureNode.js +23 -0
  268. package/src/nodes/display/ViewportTextureNode.js +57 -0
  269. package/src/nodes/fog/Fog.js +110 -0
  270. package/src/nodes/functions/BasicLightingModel.js +24 -0
  271. package/src/nodes/functions/PhongLightingModel.js +34 -2
  272. package/src/nodes/functions/PhysicalLightingModel.js +167 -8
  273. package/src/nodes/functions/ShadowMaskModel.js +23 -0
  274. package/src/nodes/functions/ToonLightingModel.js +20 -0
  275. package/src/nodes/functions/material/getAlphaHashThreshold.js +1 -3
  276. package/src/nodes/functions/material/getParallaxCorrectNormal.js +16 -1
  277. package/src/nodes/geometry/RangeNode.js +54 -2
  278. package/src/nodes/gpgpu/AtomicFunctionNode.js +174 -2
  279. package/src/nodes/gpgpu/BarrierNode.js +47 -0
  280. package/src/nodes/gpgpu/ComputeBuiltinNode.js +134 -0
  281. package/src/nodes/gpgpu/ComputeNode.js +106 -2
  282. package/src/nodes/gpgpu/WorkgroupInfoNode.js +115 -6
  283. package/src/nodes/lighting/AONode.js +18 -0
  284. package/src/nodes/lighting/AmbientLightNode.js +10 -0
  285. package/src/nodes/lighting/AnalyticLightNode.js +97 -2
  286. package/src/nodes/lighting/BasicEnvironmentNode.js +19 -0
  287. package/src/nodes/lighting/BasicLightMapNode.js +17 -0
  288. package/src/nodes/lighting/DirectionalLightNode.js +10 -0
  289. package/src/nodes/lighting/EnvironmentNode.js +18 -0
  290. package/src/nodes/lighting/HemisphereLightNode.js +31 -0
  291. package/src/nodes/lighting/IESSpotLightNode.js +11 -0
  292. package/src/nodes/lighting/IrradianceNode.js +17 -0
  293. package/src/nodes/lighting/LightProbeNode.js +20 -0
  294. package/src/nodes/lighting/LightUtils.js +12 -0
  295. package/src/nodes/lighting/LightingContextNode.js +48 -0
  296. package/src/nodes/lighting/LightingNode.js +15 -6
  297. package/src/nodes/lighting/LightsNode.js +132 -1
  298. package/src/nodes/lighting/PointLightNode.js +32 -1
  299. package/src/nodes/lighting/PointShadowNode.js +54 -1
  300. package/src/nodes/lighting/RectAreaLightNode.js +44 -6
  301. package/src/nodes/lighting/ShadowBaseNode.js +93 -0
  302. package/src/nodes/lighting/ShadowNode.js +241 -35
  303. package/src/nodes/lighting/SpotLightNode.js +43 -0
  304. package/src/nodes/math/ConditionalNode.js +78 -4
  305. package/src/nodes/math/Hash.js +9 -0
  306. package/src/nodes/math/MathNode.js +627 -11
  307. package/src/nodes/math/MathUtils.js +45 -1
  308. package/src/nodes/math/OperatorNode.js +329 -18
  309. package/src/nodes/math/TriNoise3D.js +18 -7
  310. package/src/nodes/parsers/GLSLNodeFunction.js +16 -0
  311. package/src/nodes/parsers/GLSLNodeParser.js +11 -0
  312. package/src/nodes/pmrem/PMREMNode.js +133 -0
  313. package/src/nodes/pmrem/PMREMUtils.js +2 -2
  314. package/src/nodes/procedural/Checker.js +9 -0
  315. package/src/nodes/shapes/Shapes.js +33 -0
  316. package/src/nodes/tsl/TSLBase.js +3 -2
  317. package/src/nodes/tsl/TSLCore.js +22 -2
  318. package/src/nodes/utils/ArrayElementNode.js +39 -3
  319. package/src/nodes/utils/ConvertNode.js +31 -0
  320. package/src/nodes/utils/CubeMapNode.js +78 -0
  321. package/src/nodes/utils/Discard.js +16 -0
  322. package/src/nodes/utils/EquirectUVNode.js +31 -1
  323. package/src/nodes/utils/FlipNode.js +38 -0
  324. package/src/nodes/utils/FunctionOverloadingNode.js +53 -1
  325. package/src/nodes/utils/JoinNode.js +25 -0
  326. package/src/nodes/utils/LoopNode.js +82 -2
  327. package/src/nodes/utils/MatcapUVNode.js +17 -0
  328. package/src/nodes/utils/MaxMipLevelNode.js +49 -0
  329. package/src/nodes/utils/MemberNode.js +68 -0
  330. package/src/nodes/utils/Oscillators.js +33 -0
  331. package/src/nodes/utils/Packing.js +17 -0
  332. package/src/nodes/utils/PostProcessingUtils.js +28 -23
  333. package/src/nodes/utils/RTTNode.js +123 -2
  334. package/src/nodes/utils/ReflectorNode.js +174 -4
  335. package/src/nodes/utils/RemapNode.js +79 -0
  336. package/src/nodes/utils/RotateNode.js +41 -0
  337. package/src/nodes/utils/SetNode.js +44 -1
  338. package/src/nodes/utils/SplitNode.js +55 -3
  339. package/src/nodes/utils/SpriteSheetUVNode.js +46 -0
  340. package/src/nodes/utils/SpriteUtils.js +17 -0
  341. package/src/nodes/utils/StorageArrayElementNode.js +54 -0
  342. package/src/nodes/utils/Timer.js +40 -0
  343. package/src/nodes/utils/TriplanarTexturesNode.js +84 -0
  344. package/src/nodes/utils/UVUtils.js +20 -0
  345. package/src/nodes/utils/ViewportUtils.js +13 -0
  346. package/src/objects/BatchedMesh.js +2 -3
  347. package/src/objects/ClippingGroup.js +49 -0
  348. package/src/objects/Line.js +6 -6
  349. package/src/renderers/WebGLRenderer.js +30 -4
  350. package/src/renderers/common/Animation.js +85 -0
  351. package/src/renderers/common/Attributes.js +36 -0
  352. package/src/renderers/common/Backend.js +502 -44
  353. package/src/renderers/common/Background.js +48 -1
  354. package/src/renderers/common/BindGroup.js +43 -0
  355. package/src/renderers/common/Binding.js +35 -0
  356. package/src/renderers/common/Bindings.js +93 -1
  357. package/src/renderers/common/Buffer.js +49 -0
  358. package/src/renderers/common/BufferUtils.js +27 -0
  359. package/src/renderers/common/BundleGroup.js +57 -0
  360. package/src/renderers/common/ChainMap.js +45 -6
  361. package/src/renderers/common/ClippingContext.js +108 -15
  362. package/src/renderers/common/Color4.js +40 -0
  363. package/src/renderers/common/ComputePipeline.js +24 -0
  364. package/src/renderers/common/CubeRenderTarget.js +13 -0
  365. package/src/renderers/common/DataMap.js +37 -1
  366. package/src/renderers/common/Geometries.js +91 -14
  367. package/src/renderers/common/IndirectStorageBufferAttribute.js +25 -2
  368. package/src/renderers/common/Info.js +78 -35
  369. package/src/renderers/common/Lighting.js +34 -6
  370. package/src/renderers/common/Pipeline.js +22 -0
  371. package/src/renderers/common/Pipelines.js +148 -5
  372. package/src/renderers/common/PostProcessing.js +99 -11
  373. package/src/renderers/common/ProgrammableStage.js +60 -2
  374. package/src/renderers/common/QuadMesh.js +54 -5
  375. package/src/renderers/common/RenderBundle.js +14 -8
  376. package/src/renderers/common/RenderBundles.js +39 -10
  377. package/src/renderers/common/RenderContext.js +201 -2
  378. package/src/renderers/common/RenderContexts.js +59 -6
  379. package/src/renderers/common/RenderList.js +178 -0
  380. package/src/renderers/common/RenderLists.js +40 -3
  381. package/src/renderers/common/RenderObject.js +400 -17
  382. package/src/renderers/common/RenderObjects.js +103 -7
  383. package/src/renderers/common/RenderPipeline.js +24 -0
  384. package/src/renderers/common/Renderer.js +1170 -86
  385. package/src/renderers/common/RendererUtils.js +193 -0
  386. package/src/renderers/common/SampledTexture.js +120 -0
  387. package/src/renderers/common/Sampler.js +30 -0
  388. package/src/renderers/common/StorageBuffer.js +24 -0
  389. package/src/renderers/common/StorageBufferAttribute.js +31 -2
  390. package/src/renderers/common/StorageInstancedBufferAttribute.js +31 -2
  391. package/src/renderers/common/StorageTexture.js +38 -0
  392. package/src/renderers/common/Textures.js +97 -7
  393. package/src/renderers/common/TimestampQueryPool.js +39 -0
  394. package/src/renderers/common/Uniform.js +225 -3
  395. package/src/renderers/common/UniformBuffer.js +19 -0
  396. package/src/renderers/common/UniformsGroup.js +141 -2
  397. package/src/renderers/common/XRManager.js +1193 -0
  398. package/src/renderers/common/XRRenderTarget.js +74 -0
  399. package/src/renderers/common/extras/PMREMGenerator.js +76 -10
  400. package/src/renderers/common/nodes/NodeBuilderState.js +99 -5
  401. package/src/renderers/common/nodes/NodeLibrary.js +89 -0
  402. package/src/renderers/common/nodes/NodeSampledTexture.js +90 -2
  403. package/src/renderers/common/nodes/NodeSampler.js +28 -0
  404. package/src/renderers/common/nodes/NodeStorageBuffer.js +35 -0
  405. package/src/renderers/common/nodes/NodeUniform.js +243 -2
  406. package/src/renderers/common/nodes/NodeUniformBuffer.js +29 -0
  407. package/src/renderers/common/nodes/NodeUniformsGroup.js +31 -18
  408. package/src/renderers/common/nodes/Nodes.js +352 -78
  409. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +2 -2
  410. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +7 -7
  411. package/src/renderers/webgl/WebGLBackground.js +4 -0
  412. package/src/renderers/webgl-fallback/WebGLBackend.js +819 -116
  413. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +347 -18
  414. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +58 -1
  415. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +28 -0
  416. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
  417. package/src/renderers/webgl-fallback/utils/WebGLState.js +323 -11
  418. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +168 -22
  419. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +359 -0
  420. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +43 -0
  421. package/src/renderers/webgpu/WebGPUBackend.js +578 -164
  422. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +36 -0
  423. package/src/renderers/webgpu/WebGPURenderer.js +36 -0
  424. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +20 -8
  425. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +21 -8
  426. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +674 -52
  427. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +17 -0
  428. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
  429. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +95 -14
  430. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +94 -1
  431. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +102 -3
  432. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +98 -1
  433. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +262 -18
  434. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +274 -0
  435. package/src/renderers/webgpu/utils/WebGPUUtils.js +116 -4
  436. package/src/renderers/webxr/WebXRDepthSensing.js +1 -1
  437. package/src/renderers/webxr/WebXRManager.js +19 -2
  438. package/src/textures/Data3DTexture.js +2 -2
  439. package/src/textures/Texture.js +4 -0
  440. package/src/textures/VideoFrameTexture.js +35 -0
  441. package/examples/jsm/animation/MMDAnimationHelper.js +0 -1209
  442. package/examples/jsm/animation/MMDPhysics.js +0 -1408
  443. package/examples/jsm/exporters/MMDExporter.js +0 -223
  444. package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -176
  445. package/examples/jsm/libs/mmdparser.module.js +0 -11530
  446. package/examples/jsm/loaders/MMDLoader.js +0 -2298
  447. package/examples/jsm/objects/InstancedPoints.js +0 -19
  448. package/examples/jsm/shaders/MMDToonShader.js +0 -134
  449. package/src/materials/nodes/InstancedPointsNodeMaterial.js +0 -156
  450. package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -24
  451. package/src/nodes/core/UniformGroup.js +0 -13
  452. package/src/nodes/fog/FogExp2Node.js +0 -35
  453. package/src/nodes/fog/FogNode.js +0 -50
  454. package/src/nodes/fog/FogRangeNode.js +0 -36
  455. package/src/renderers/common/PostProcessingUtils.js +0 -86
@@ -13,12 +13,13 @@ import { potpack } from '../libs/potpack.module.js';
13
13
  * This should begin accumulating lightmaps which apply to
14
14
  * your objects, so you can start jittering lighting to achieve
15
15
  * the texture-space effect you're looking for.
16
- *
17
- * @param {WebGLRenderer} renderer An instance of WebGLRenderer.
18
- * @param {number} res The side-long dimension of you total lightmap.
19
16
  */
20
17
  class ProgressiveLightMap {
21
18
 
19
+ /**
20
+ * @param {WebGLRenderer} renderer An instance of WebGLRenderer.
21
+ * @param {number} [res=1024] The side-long dimension of you total lightmap.
22
+ */
22
23
  constructor( renderer, res = 1024 ) {
23
24
 
24
25
  this.renderer = renderer;
@@ -15,12 +15,13 @@ import { potpack } from '../libs/potpack.module.js';
15
15
  * This should begin accumulating lightmaps which apply to
16
16
  * your objects, so you can start jittering lighting to achieve
17
17
  * the texture-space effect you're looking for.
18
- *
19
- * @param {WebGPURenderer} renderer An instance of WebGPURenderer.
20
- * @param {number} resolution The side-long dimension of you total lightmap.
21
18
  */
22
19
  class ProgressiveLightMap {
23
20
 
21
+ /**
22
+ * @param {WebGPURenderer} renderer An instance of WebGPURenderer.
23
+ * @param {number} [resolution=1024] The side-long dimension of you total lightmap.
24
+ */
24
25
  constructor( renderer, resolution = 1024 ) {
25
26
 
26
27
  this.renderer = renderer;
@@ -50,7 +51,7 @@ class ProgressiveLightMap {
50
51
 
51
52
  this._uvMat = new MeshPhongNodeMaterial();
52
53
  this._uvMat.vertexNode = vec4( sub( uvNode, vec2( 0.5 ) ).mul( 2 ), 1, 1 );
53
- this._uvMat.outputNode = vec4( mix( this._previousShadowMap.uv( uv( 1 ) ), output, float( 1 ).div( this._averagingWindow ) ) );
54
+ this._uvMat.outputNode = vec4( mix( this._previousShadowMap.sample( uv( 1 ) ), output, float( 1 ).div( this._averagingWindow ) ) );
54
55
 
55
56
  }
56
57
 
@@ -229,7 +230,7 @@ class ProgressiveLightMap {
229
230
  if ( this._labelMesh === null ) {
230
231
 
231
232
  const labelMaterial = new NodeMaterial();
232
- labelMaterial.colorNode = texture( this._progressiveLightMap1.texture ).uv( uv().flipY() );
233
+ labelMaterial.colorNode = texture( this._progressiveLightMap1.texture ).sample( uv().flipY() );
233
234
  labelMaterial.side = DoubleSide;
234
235
 
235
236
  const labelGeometry = new PlaneGeometry( 100, 100 );
@@ -267,14 +268,14 @@ class ProgressiveLightMap {
267
268
  const pixelOffset = float( 0.5 ).div( float( this.resolution ) ).toVar();
268
269
 
269
270
  const color = add(
270
- this._previousShadowMap.uv( uvNode.add( vec2( pixelOffset, 0 ) ) ),
271
- this._previousShadowMap.uv( uvNode.add( vec2( 0, pixelOffset ) ) ),
272
- this._previousShadowMap.uv( uvNode.add( vec2( 0, pixelOffset.negate() ) ) ),
273
- this._previousShadowMap.uv( uvNode.add( vec2( pixelOffset.negate(), 0 ) ) ),
274
- this._previousShadowMap.uv( uvNode.add( vec2( pixelOffset, pixelOffset ) ) ),
275
- this._previousShadowMap.uv( uvNode.add( vec2( pixelOffset.negate(), pixelOffset ) ) ),
276
- this._previousShadowMap.uv( uvNode.add( vec2( pixelOffset, pixelOffset.negate() ) ) ),
277
- this._previousShadowMap.uv( uvNode.add( vec2( pixelOffset.negate(), pixelOffset.negate() ) ) ),
271
+ this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset, 0 ) ) ),
272
+ this._previousShadowMap.sample( uvNode.add( vec2( 0, pixelOffset ) ) ),
273
+ this._previousShadowMap.sample( uvNode.add( vec2( 0, pixelOffset.negate() ) ) ),
274
+ this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset.negate(), 0 ) ) ),
275
+ this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset, pixelOffset ) ) ),
276
+ this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset.negate(), pixelOffset ) ) ),
277
+ this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset, pixelOffset.negate() ) ) ),
278
+ this._previousShadowMap.sample( uvNode.add( vec2( pixelOffset.negate(), pixelOffset.negate() ) ) ),
278
279
  ).div( 8 );
279
280
 
280
281
  blurMaterial.fragmentNode = color;
@@ -7,18 +7,20 @@ import { VolumeSlice } from '../misc/VolumeSlice.js';
7
7
 
8
8
  /**
9
9
  * This class had been written to handle the output of the NRRD loader.
10
- * It contains a volume of data and informations about it.
10
+ * It contains a volume of data and information about it.
11
11
  * For now it only handles 3 dimensional data.
12
12
  * See the webgl_loader_nrrd.html example and the loaderNRRD.js file to see how to use this class.
13
13
  * @class
14
- * @param {number} xLength Width of the volume
15
- * @param {number} yLength Length of the volume
16
- * @param {number} zLength Depth of the volume
17
- * @param {string} type The type of data (uint8, uint16, ...)
18
- * @param {ArrayBuffer} arrayBuffer The buffer with volume data
19
14
  */
20
15
  class Volume {
21
16
 
17
+ /**
18
+ * @param {number} xLength Width of the volume
19
+ * @param {number} yLength Length of the volume
20
+ * @param {number} zLength Depth of the volume
21
+ * @param {string} type The type of data (uint8, uint16, ...)
22
+ * @param {ArrayBuffer} arrayBuffer The buffer with volume data
23
+ */
22
24
  constructor( xLength, yLength, zLength, type, arrayBuffer ) {
23
25
 
24
26
  if ( xLength !== undefined ) {
@@ -209,7 +211,8 @@ class Volume {
209
211
  }
210
212
 
211
213
  /**
212
- * @member {Function} getData Shortcut for data[access(i,j,k)]
214
+ * Shortcut for data[access(i,j,k)]
215
+ *
213
216
  * @memberof Volume
214
217
  * @param {number} i First coordinate
215
218
  * @param {number} j Second coordinate
@@ -223,7 +226,8 @@ class Volume {
223
226
  }
224
227
 
225
228
  /**
226
- * @member {Function} access compute the index in the data array corresponding to the given coordinates in IJK system
229
+ * Compute the index in the data array corresponding to the given coordinates in IJK system
230
+ *
227
231
  * @memberof Volume
228
232
  * @param {number} i First coordinate
229
233
  * @param {number} j Second coordinate
@@ -237,7 +241,8 @@ class Volume {
237
241
  }
238
242
 
239
243
  /**
240
- * @member {Function} reverseAccess Retrieve the IJK coordinates of the voxel corresponding of the given index in the data
244
+ * Retrieve the IJK coordinates of the voxel corresponding of the given index in the data
245
+ *
241
246
  * @memberof Volume
242
247
  * @param {number} index index of the voxel
243
248
  * @returns {Array} [x,y,z]
@@ -252,7 +257,8 @@ class Volume {
252
257
  }
253
258
 
254
259
  /**
255
- * @member {Function} map Apply a function to all the voxels, be careful, the value will be replaced
260
+ * Apply a function to all the voxels, be careful, the value will be replaced
261
+ *
256
262
  * @memberof Volume
257
263
  * @param {Function} functionToMap A function to apply to every voxel, will be called with the following parameters :
258
264
  * value of the voxel
@@ -277,11 +283,12 @@ class Volume {
277
283
  }
278
284
 
279
285
  /**
280
- * @member {Function} extractPerpendicularPlane Compute the orientation of the slice and returns all the information relative to the geometry such as sliceAccess, the plane matrix (orientation and position in RAS coordinate) and the dimensions of the plane in both coordinate system.
286
+ * Compute the orientation of the slice and returns all the information relative to the geometry such as sliceAccess, the plane matrix (orientation and position in RAS coordinate) and the dimensions of the plane in both coordinate system.
287
+ *
281
288
  * @memberof Volume
282
289
  * @param {string} axis the normal axis to the slice 'x' 'y' or 'z'
283
- * @param {number} index the index of the slice
284
- * @returns {Object} an object containing all the usefull information on the geometry of the slice
290
+ * @param {number} RASIndex the index of the slice
291
+ * @returns {Object} an object containing all the useful information on the geometry of the slice
285
292
  */
286
293
  extractPerpendicularPlane( axis, RASIndex ) {
287
294
 
@@ -401,8 +408,9 @@ class Volume {
401
408
  }
402
409
 
403
410
  /**
404
- * @member {Function} extractSlice Returns a slice corresponding to the given axis and index
405
- * The coordinate are given in the Right Anterior Superior coordinate format
411
+ * Returns a slice corresponding to the given axis and index.
412
+ * The coordinate are given in the Right Anterior Superior coordinate format.
413
+ *
406
414
  * @memberof Volume
407
415
  * @param {string} axis the normal axis to the slice 'x' 'y' or 'z'
408
416
  * @param {number} index the index of the slice
@@ -417,7 +425,8 @@ class Volume {
417
425
  }
418
426
 
419
427
  /**
420
- * @member {Function} repaintAllSlices Call repaint on all the slices extracted from this volume
428
+ * Call repaint on all the slices extracted from this volume
429
+ *
421
430
  * @see VolumeSlice.repaint
422
431
  * @memberof Volume
423
432
  * @returns {Volume} this
@@ -435,7 +444,8 @@ class Volume {
435
444
  }
436
445
 
437
446
  /**
438
- * @member {Function} computeMinMax Compute the minimum and the maximum of the data in the volume
447
+ * Compute the minimum and the maximum of the data in the volume
448
+ *
439
449
  * @memberof Volume
440
450
  * @returns {Array} [min,max]
441
451
  */
@@ -12,13 +12,15 @@ import {
12
12
  /**
13
13
  * This class has been made to hold a slice of a volume data
14
14
  * @class
15
- * @param {Volume} volume The associated volume
16
- * @param {number} [index=0] The index of the slice
17
- * @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
18
15
  * @see Volume
19
16
  */
20
17
  class VolumeSlice {
21
18
 
19
+ /**
20
+ * @param {Volume} volume The associated volume
21
+ * @param {number} [index=0] The index of the slice
22
+ * @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
23
+ */
22
24
  constructor( volume, index, axis ) {
23
25
 
24
26
  const slice = this;
@@ -103,7 +105,7 @@ class VolumeSlice {
103
105
  }
104
106
 
105
107
  /**
106
- * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
108
+ * Refresh the texture and the geometry if geometryNeedsUpdate is set to true
107
109
  * @memberof VolumeSlice
108
110
  */
109
111
  repaint() {
@@ -189,7 +191,7 @@ class VolumeSlice {
189
191
  }
190
192
 
191
193
  /**
192
- * @member {Function} Refresh the geometry according to axis and index
194
+ * Refresh the geometry according to axis and index
193
195
  * @see Volume.extractPerpendicularPlane
194
196
  * @memberof VolumeSlice
195
197
  */
@@ -20,6 +20,7 @@ import {
20
20
  * Make a new DataTexture to store the descriptions of the curves.
21
21
  *
22
22
  * @param { number } numberOfCurves the number of curves needed to be described by this texture.
23
+ * @returns { DataTexture }
23
24
  */
24
25
  export function initSplineTexture( numberOfCurves = 1 ) {
25
26
 
@@ -93,7 +94,8 @@ function setTextureValue( texture, index, x, y, z, o ) {
93
94
  /**
94
95
  * Create a new set of uniforms for describing the curve modifier
95
96
  *
96
- * @param { DataTexture } Texture which holds the curve description
97
+ * @param { DataTexture } splineTexture which holds the curve description
98
+ * @returns { Object } The uniforms object to be used in the shader
97
99
  */
98
100
  export function getUniforms( splineTexture ) {
99
101
 
@@ -137,10 +139,10 @@ export function modifyShader( material, uniforms, numberOfCurves = 1 ) {
137
139
  // chunk import moved in front of modified shader below
138
140
  .replace( '#include <beginnormal_vertex>', '' )
139
141
 
140
- // vec3 transformedNormal declaration overriden below
142
+ // vec3 transformedNormal declaration overridden below
141
143
  .replace( '#include <defaultnormal_vertex>', '' )
142
144
 
143
- // vec3 transformed declaration overriden below
145
+ // vec3 transformed declaration overridden below
144
146
  .replace( '#include <begin_vertex>', '' )
145
147
 
146
148
  // shader override
@@ -196,7 +198,7 @@ vec3 transformedNormal = normalMatrix * (basis * objectNormal);
196
198
  }
197
199
 
198
200
  /**
199
- * A helper class for making meshes bend aroudn curves
201
+ * A helper class for making meshes bend around curves
200
202
  */
201
203
  export class Flow {
202
204
 
@@ -207,8 +209,8 @@ export class Flow {
207
209
  constructor( mesh, numberOfCurves = 1 ) {
208
210
 
209
211
  const obj3D = mesh.clone();
210
- const splineTexure = initSplineTexture( numberOfCurves );
211
- const uniforms = getUniforms( splineTexure );
212
+ const splineTexture = initSplineTexture( numberOfCurves );
213
+ const uniforms = getUniforms( splineTexture );
212
214
  obj3D.traverse( function ( child ) {
213
215
 
214
216
  if (
@@ -245,7 +247,7 @@ export class Flow {
245
247
  this.curveLengthArray = new Array( numberOfCurves );
246
248
 
247
249
  this.object3D = obj3D;
248
- this.splineTexure = splineTexure;
250
+ this.splineTexture = splineTexture;
249
251
  this.uniforms = uniforms;
250
252
 
251
253
  }
@@ -257,7 +259,7 @@ export class Flow {
257
259
  this.uniforms.spineLength.value = curveLength;
258
260
  this.curveLengthArray[ index ] = curveLength;
259
261
  this.curveArray[ index ] = curve;
260
- updateSplineTexture( this.splineTexure, curve, index );
262
+ updateSplineTexture( this.splineTexture, curve, index );
261
263
 
262
264
  }
263
265
 
@@ -19,7 +19,8 @@ import { modelWorldMatrix, normalLocal, vec2, vec3, vec4, mat3, varyingProperty,
19
19
  /**
20
20
  * Make a new DataTexture to store the descriptions of the curves.
21
21
  *
22
- * @param { number } numberOfCurves the number of curves needed to be described by this texture.
22
+ * @param { number } [numberOfCurves=1] the number of curves needed to be described by this texture.
23
+ * @returns { DataTexture } The new DataTexture
23
24
  */
24
25
  export function initSplineTexture( numberOfCurves = 1 ) {
25
26
 
@@ -94,7 +95,8 @@ function setTextureValue( texture, index, x, y, z, o ) {
94
95
  /**
95
96
  * Create a new set of uniforms for describing the curve modifier
96
97
  *
97
- * @param { DataTexture } Texture which holds the curve description
98
+ * @param { DataTexture } splineTexture which holds the curve description
99
+ * @returns { Object } The uniforms object
98
100
  */
99
101
  export function getUniforms( splineTexture ) {
100
102
 
@@ -155,7 +157,7 @@ export function modifyShader( material, uniforms, numberOfCurves ) {
155
157
  }
156
158
 
157
159
  /**
158
- * A helper class for making meshes bend aroudn curves
160
+ * A helper class for making meshes bend around curves
159
161
  */
160
162
  export class Flow {
161
163
 
@@ -166,8 +168,8 @@ export class Flow {
166
168
  constructor( mesh, numberOfCurves = 1 ) {
167
169
 
168
170
  const obj3D = mesh.clone();
169
- const splineTexure = initSplineTexture( numberOfCurves );
170
- const uniforms = getUniforms( splineTexure );
171
+ const splineTexture = initSplineTexture( numberOfCurves );
172
+ const uniforms = getUniforms( splineTexture );
171
173
 
172
174
  obj3D.traverse( function ( child ) {
173
175
 
@@ -205,7 +207,7 @@ export class Flow {
205
207
  this.curveLengthArray = new Array( numberOfCurves );
206
208
 
207
209
  this.object3D = obj3D;
208
- this.splineTexure = splineTexure;
210
+ this.splineTexture = splineTexture;
209
211
  this.uniforms = uniforms;
210
212
 
211
213
  }
@@ -220,7 +222,7 @@ export class Flow {
220
222
  this.curveLengthArray[ index ] = curveLength;
221
223
  this.curveArray[ index ] = curve;
222
224
 
223
- updateSplineTexture( this.splineTexure, curve, index );
225
+ updateSplineTexture( this.splineTexture, curve, index );
224
226
 
225
227
  }
226
228
 
@@ -29,7 +29,7 @@ class SimplifyModifier {
29
29
  delete geometry.morphAttributes.normal;
30
30
  const attributes = geometry.attributes;
31
31
 
32
- // this modifier can only process indexed and non-indexed geomtries with at least a position attribute
32
+ // this modifier can only process indexed and non-indexed geometries with at least a position attribute
33
33
 
34
34
  for ( const name in attributes ) {
35
35
 
@@ -584,7 +584,7 @@ class Vertex {
584
584
 
585
585
  // these will be computed in computeEdgeCostAtVertex()
586
586
  this.collapseCost = 0; // cost of collapsing this vertex, the less the better. aka objdist
587
- this.collapseNeighbor = null; // best candinate for collapsing
587
+ this.collapseNeighbor = null; // best candidate for collapsing
588
588
 
589
589
  }
590
590
 
@@ -1,9 +1,9 @@
1
1
  import { Mesh, MeshBasicMaterial, SphereGeometry, Vector3 } from 'three';
2
2
 
3
3
  /**
4
- * A ground-projected skybox. The height is how far the camera that took the photo was above the ground -
5
- * a larger value will magnify the downward part of the image. By default the object is centered at the camera,
6
- * so it is often helpful to set skybox.position.y = height to put the ground at the origin. Set the radius
4
+ * A ground-projected skybox. The height is how far the camera that took the photo was above the ground -
5
+ * a larger value will magnify the downward part of the image. By default the object is centered at the camera,
6
+ * so it is often helpful to set skybox.position.y = height to put the ground at the origin. Set the radius
7
7
  * large enough to ensure your user's camera stays inside.
8
8
  */
9
9
 
@@ -18,7 +18,7 @@ class GroundedSkybox extends Mesh {
18
18
  }
19
19
 
20
20
  const geometry = new SphereGeometry( radius, 2 * resolution, resolution );
21
- geometry.scale( 1, 1, -1 );
21
+ geometry.scale( 1, 1, - 1 );
22
22
 
23
23
  const pos = geometry.getAttribute( 'position' );
24
24
  const tmp = new Vector3();
@@ -77,7 +77,7 @@ Sky.SkyShader = {
77
77
 
78
78
  // wavelength of used primaries, according to preetham
79
79
  const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 );
80
- // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
80
+ // this pre-calculation replaces older TotalRayleigh(vec3 lambda) function:
81
81
  // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
82
82
  const vec3 totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
83
83
 
@@ -120,7 +120,7 @@ Sky.SkyShader = {
120
120
 
121
121
  float rayleighCoefficient = rayleigh - ( 1.0 * ( 1.0 - vSunfade ) );
122
122
 
123
- // extinction (absorbtion + out scattering)
123
+ // extinction (absorption + out scattering)
124
124
  // rayleigh coefficients
125
125
  vBetaR = totalRayleigh * rayleighCoefficient;
126
126
 
@@ -47,7 +47,7 @@ class SkyMesh extends Mesh {
47
47
 
48
48
  // wavelength of used primaries, according to preetham
49
49
  // const lambda = vec3( 680E-9, 550E-9, 450E-9 );
50
- // this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
50
+ // this pre-calculation replaces older TotalRayleigh(vec3 lambda) function:
51
51
  // (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
52
52
  const totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
53
53
 
@@ -85,7 +85,7 @@ class SkyMesh extends Mesh {
85
85
 
86
86
  const rayleighCoefficient = this.rayleigh.sub( float( 1.0 ).mul( float( 1.0 ).sub( vSunfade ) ) );
87
87
 
88
- // extinction (absorbtion + out scattering)
88
+ // extinction (absorption + out scattering)
89
89
  // rayleigh coefficients
90
90
  varyingProperty( 'vec3', 'vBetaR' ).assign( totalRayleigh.mul( rayleighCoefficient ) );
91
91
 
@@ -98,7 +98,7 @@ class SkyMesh extends Mesh {
98
98
 
99
99
  // position
100
100
 
101
- const position = modelViewProjection();
101
+ const position = modelViewProjection;
102
102
  position.z.assign( position.w ); // set z to camera.far
103
103
 
104
104
  return position;
@@ -132,7 +132,7 @@ class Water extends Mesh {
132
132
  this.material.uniforms[ 'reflectivity' ].value = reflectivity;
133
133
  this.material.uniforms[ 'textureMatrix' ].value = textureMatrix;
134
134
 
135
- // inital values
135
+ // initial values
136
136
 
137
137
  this.material.uniforms[ 'config' ].value.x = 0; // flowMapOffset0
138
138
  this.material.uniforms[ 'config' ].value.y = halfCycle; // flowMapOffset1
@@ -122,8 +122,8 @@ class WaterNode extends TempNode {
122
122
  const normalUv0 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset0 ) );
123
123
  const normalUv1 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset1 ) );
124
124
 
125
- const normalColor0 = this.normalMap0.uv( normalUv0 );
126
- const normalColor1 = this.normalMap1.uv( normalUv1 );
125
+ const normalColor0 = this.normalMap0.sample( normalUv0 );
126
+ const normalColor1 = this.normalMap1.sample( normalUv1 );
127
127
 
128
128
  // linear interpolate to get the final normal color
129
129
  const flowLerp = abs( halfCycle.sub( flowMapOffset0 ) ).div( halfCycle );
@@ -2,10 +2,10 @@ import {
2
2
  Color,
3
3
  Mesh,
4
4
  Vector3,
5
- NodeMaterial
5
+ MeshLambertNodeMaterial
6
6
  } from 'three/webgpu';
7
7
 
8
- import { Fn, add, cameraPosition, div, normalize, positionWorld, sub, time, texture, vec2, vec3, vec4, max, dot, reflect, pow, length, float, uniform, reflector, mul, mix } from 'three/tsl';
8
+ import { Fn, add, cameraPosition, div, normalize, positionWorld, sub, time, texture, vec2, vec3, max, dot, reflect, pow, length, float, uniform, reflector, mul, mix, diffuseColor } from 'three/tsl';
9
9
 
10
10
  /**
11
11
  * Work based on :
@@ -18,7 +18,7 @@ class WaterMesh extends Mesh {
18
18
 
19
19
  constructor( geometry, options ) {
20
20
 
21
- const material = new NodeMaterial();
21
+ const material = new MeshLambertNodeMaterial();
22
22
 
23
23
  super( geometry, material );
24
24
 
@@ -26,7 +26,7 @@ class WaterMesh extends Mesh {
26
26
 
27
27
  this.resolution = options.resolution !== undefined ? options.resolution : 0.5;
28
28
 
29
- // uniforms
29
+ // Uniforms
30
30
 
31
31
  this.waterNormals = texture( options.waterNormals );
32
32
  this.alpha = uniform( options.alpha !== undefined ? options.alpha : 1.0 );
@@ -47,10 +47,10 @@ class WaterMesh extends Mesh {
47
47
  const uv2 = add( div( uv, vec2( 8907.0, 9803.0 ) ), vec2( div( offset, 101 ), div( offset, 97 ) ) ).toVar();
48
48
  const uv3 = sub( div( uv, vec2( 1091.0, 1027.0 ) ), vec2( div( offset, 109 ), div( offset, - 113 ) ) ).toVar();
49
49
 
50
- const sample0 = this.waterNormals.uv( uv0 );
51
- const sample1 = this.waterNormals.uv( uv1 );
52
- const sample2 = this.waterNormals.uv( uv2 );
53
- const sample3 = this.waterNormals.uv( uv3 );
50
+ const sample0 = this.waterNormals.sample( uv0 );
51
+ const sample1 = this.waterNormals.sample( uv1 );
52
+ const sample2 = this.waterNormals.sample( uv2 );
53
+ const sample3 = this.waterNormals.sample( uv3 );
54
54
 
55
55
  const noise = sample0.add( sample1 ).add( sample2 ).add( sample3 );
56
56
 
@@ -58,25 +58,32 @@ class WaterMesh extends Mesh {
58
58
 
59
59
  } );
60
60
 
61
- const fragmentNode = Fn( () => {
61
+ const noise = getNoise( positionWorld.xz.mul( this.size ) );
62
+ const surfaceNormal = normalize( noise.xzy.mul( 1.5, 1.0, 1.5 ) );
62
63
 
63
- const noise = getNoise( positionWorld.xz.mul( this.size ) );
64
- const surfaceNormal = normalize( noise.xzy.mul( 1.5, 1.0, 1.5 ) );
64
+ const worldToEye = cameraPosition.sub( positionWorld );
65
+ const eyeDirection = normalize( worldToEye );
65
66
 
66
- const diffuseLight = vec3( 0 ).toVar();
67
- const specularLight = vec3( 0 ).toVar();
67
+ const reflection = normalize( reflect( this.sunDirection.negate(), surfaceNormal ) );
68
+ const direction = max( 0.0, dot( eyeDirection, reflection ) );
69
+ const specularLight = pow( direction, 100 ).mul( this.sunColor ).mul( 2.0 );
70
+ const diffuseLight = max( dot( this.sunDirection, surfaceNormal ), 0.0 ).mul( this.sunColor ).mul( 0.5 );
68
71
 
69
- const worldToEye = cameraPosition.sub( positionWorld );
70
- const eyeDirection = normalize( worldToEye );
72
+ const distance = length( worldToEye );
71
73
 
72
- const reflection = normalize( reflect( this.sunDirection.negate(), surfaceNormal ) );
73
- const direction = max( 0.0, dot( eyeDirection, reflection ) );
74
- specularLight.addAssign( pow( direction, 100 ).mul( this.sunColor ).mul( 2.0 ) );
75
- diffuseLight.addAssign( max( dot( this.sunDirection, surfaceNormal ), 0.0 ).mul( this.sunColor ).mul( 0.5 ) );
74
+ const distortion = surfaceNormal.xz.mul( float( 0.001 ).add( float( 1.0 ).div( distance ) ) ).mul( this.distortionScale );
76
75
 
77
- const distance = length( worldToEye );
76
+ // Material
78
77
 
79
- const distortion = surfaceNormal.xz.mul( float( 0.001 ).add( float( 1.0 ).div( distance ) ) ).mul( this.distortionScale );
78
+ material.transparent = true;
79
+
80
+ material.opacityNode = this.alpha;
81
+
82
+ material.shadowPositionNode = positionWorld.add( distortion );
83
+
84
+ material.setupOutgoingLight = () => diffuseColor.rgb; // backwards compatibility
85
+
86
+ material.colorNode = Fn( () => {
80
87
 
81
88
  const mirrorSampler = reflector();
82
89
  mirrorSampler.uvNode = mirrorSampler.uvNode.add( distortion );
@@ -90,12 +97,10 @@ class WaterMesh extends Mesh {
90
97
  const scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ).mul( this.waterColor );
91
98
  const albedo = mix( this.sunColor.mul( diffuseLight ).mul( 0.3 ).add( scatter ), mirrorSampler.rgb.mul( specularLight ).add( mirrorSampler.rgb.mul( 0.9 ) ).add( vec3( 0.1 ) ), reflectance );
92
99
 
93
- return vec4( albedo, this.alpha );
100
+ return albedo;
94
101
 
95
102
  } )();
96
103
 
97
- material.fragmentNode = fragmentNode;
98
-
99
104
  }
100
105
 
101
106
  }
@@ -39,7 +39,7 @@ const NUM_OBJECT_LAYERS = 2;
39
39
 
40
40
  function setupCollisionFiltering( settings ) {
41
41
 
42
- let objectFilter = new Jolt.ObjectLayerPairFilterTable( NUM_OBJECT_LAYERS );
42
+ const objectFilter = new Jolt.ObjectLayerPairFilterTable( NUM_OBJECT_LAYERS );
43
43
  objectFilter.EnableCollision( LAYER_NON_MOVING, LAYER_MOVING );
44
44
  objectFilter.EnableCollision( LAYER_MOVING, LAYER_MOVING );
45
45
 
@@ -47,7 +47,7 @@ function setupCollisionFiltering( settings ) {
47
47
  const BP_LAYER_MOVING = new Jolt.BroadPhaseLayer( 1 );
48
48
  const NUM_BROAD_PHASE_LAYERS = 2;
49
49
 
50
- let bpInterface = new Jolt.BroadPhaseLayerInterfaceTable( NUM_OBJECT_LAYERS, NUM_BROAD_PHASE_LAYERS );
50
+ const bpInterface = new Jolt.BroadPhaseLayerInterfaceTable( NUM_OBJECT_LAYERS, NUM_BROAD_PHASE_LAYERS );
51
51
  bpInterface.MapObjectToBroadPhaseLayer( LAYER_NON_MOVING, BP_LAYER_NON_MOVING );
52
52
  bpInterface.MapObjectToBroadPhaseLayer( LAYER_MOVING, BP_LAYER_MOVING );
53
53
 
@@ -55,7 +55,7 @@ function setupCollisionFiltering( settings ) {
55
55
  settings.mBroadPhaseLayerInterface = bpInterface;
56
56
  settings.mObjectVsBroadPhaseLayerFilter = new Jolt.ObjectVsBroadPhaseLayerFilterTable( settings.mBroadPhaseLayerInterface, NUM_BROAD_PHASE_LAYERS, settings.mObjectLayerPairFilter, NUM_OBJECT_LAYERS );
57
57
 
58
- };
58
+ }
59
59
 
60
60
  async function JoltPhysics() {
61
61
 
@@ -111,8 +111,8 @@ async function JoltPhysics() {
111
111
  if ( shape === null ) return;
112
112
 
113
113
  const body = mesh.isInstancedMesh
114
- ? createInstancedBody( mesh, mass, restitution, shape )
115
- : createBody( mesh.position, mesh.quaternion, mass, restitution, shape );
114
+ ? createInstancedBody( mesh, mass, restitution, shape )
115
+ : createBody( mesh.position, mesh.quaternion, mass, restitution, shape );
116
116
 
117
117
  if ( mass > 0 ) {
118
118
 
@@ -175,8 +175,8 @@ async function JoltPhysics() {
175
175
 
176
176
  const physics = mesh.userData.physics;
177
177
 
178
- let shape = body.GetShape();
179
- let body2 = createBody( position, { x: 0, y: 0, z: 0, w: 1 }, physics.mass, physics.restitution, shape );
178
+ const shape = body.GetShape();
179
+ const body2 = createBody( position, { x: 0, y: 0, z: 0, w: 1 }, physics.mass, physics.restitution, shape );
180
180
 
181
181
  bodies[ index ] = body2;
182
182
 
@@ -43,8 +43,8 @@ function getShape( geometry ) {
43
43
 
44
44
  // if the buffer is non-indexed, generate an index buffer
45
45
  const indices = geometry.getIndex() === null
46
- ? Uint32Array.from( Array( parseInt( vertices.length / 3 ) ).keys() )
47
- : geometry.getIndex().array;
46
+ ? Uint32Array.from( Array( parseInt( vertices.length / 3 ) ).keys() )
47
+ : geometry.getIndex().array;
48
48
 
49
49
  return RAPIER.ColliderDesc.trimesh( vertices, indices );
50
50
 
@@ -105,8 +105,8 @@ async function RapierPhysics() {
105
105
  shape.setRestitution( restitution );
106
106
 
107
107
  const body = mesh.isInstancedMesh
108
- ? createInstancedBody( mesh, mass, shape )
109
- : createBody( mesh.position, mesh.quaternion, mass, shape );
108
+ ? createInstancedBody( mesh, mass, shape )
109
+ : createBody( mesh.position, mesh.quaternion, mass, shape );
110
110
 
111
111
  if ( mass > 0 ) {
112
112
 
@@ -71,7 +71,7 @@ class BloomPass extends Pass {
71
71
 
72
72
  if ( maskActive ) renderer.state.buffers.stencil.setTest( false );
73
73
 
74
- // Render quad with blured scene into texture (convolution pass 1)
74
+ // Render quad with blurred scene into texture (convolution pass 1)
75
75
 
76
76
  this.fsQuad.material = this.materialConvolution;
77
77
 
@@ -83,7 +83,7 @@ class BloomPass extends Pass {
83
83
  this.fsQuad.render( renderer );
84
84
 
85
85
 
86
- // Render quad with blured scene into texture (convolution pass 2)
86
+ // Render quad with blurred scene into texture (convolution pass 2)
87
87
 
88
88
  this.convolutionUniforms[ 'tDiffuse' ].value = this.renderTargetX.texture;
89
89
  this.convolutionUniforms[ 'uImageIncrement' ].value = BloomPass.blurY;
@@ -7,8 +7,7 @@ import {
7
7
  } from 'three';
8
8
  import { CopyShader } from '../shaders/CopyShader.js';
9
9
  import { ShaderPass } from './ShaderPass.js';
10
- import { MaskPass } from './MaskPass.js';
11
- import { ClearMaskPass } from './MaskPass.js';
10
+ import { ClearMaskPass, MaskPass } from './MaskPass.js';
12
11
 
13
12
  class EffectComposer {
14
13