super-three 0.163.0 → 0.164.0

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Files changed (114) hide show
  1. package/build/three.cjs +473 -245
  2. package/build/three.module.js +473 -245
  3. package/build/three.module.min.js +2 -2
  4. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  5. package/examples/jsm/exporters/GLTFExporter.js +45 -1
  6. package/examples/jsm/exporters/USDZExporter.js +7 -1
  7. package/examples/jsm/libs/draco/README.md +2 -2
  8. package/examples/jsm/loaders/EXRLoader.js +283 -99
  9. package/examples/jsm/loaders/GLTFLoader.js +53 -0
  10. package/examples/jsm/loaders/KTX2Loader.js +3 -6
  11. package/examples/jsm/loaders/VRMLLoader.js +1 -1
  12. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  13. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  14. package/examples/jsm/math/Octree.js +26 -20
  15. package/examples/jsm/nodes/Nodes.js +4 -3
  16. package/examples/jsm/nodes/accessors/AccessorsUtils.js +16 -1
  17. package/examples/jsm/nodes/accessors/ClippingNode.js +3 -2
  18. package/examples/jsm/nodes/accessors/MaterialNode.js +107 -3
  19. package/examples/jsm/nodes/accessors/StorageBufferNode.js +9 -0
  20. package/examples/jsm/nodes/accessors/TextureNode.js +21 -3
  21. package/examples/jsm/nodes/accessors/TextureSizeNode.js +1 -1
  22. package/examples/jsm/nodes/code/FunctionNode.js +0 -8
  23. package/examples/jsm/nodes/core/Node.js +8 -0
  24. package/examples/jsm/nodes/core/NodeBuilder.js +5 -9
  25. package/examples/jsm/nodes/core/OutputStructNode.js +2 -1
  26. package/examples/jsm/nodes/core/PropertyNode.js +10 -0
  27. package/examples/jsm/nodes/display/BumpMapNode.js +7 -26
  28. package/examples/jsm/nodes/display/FrontFacingNode.js +13 -0
  29. package/examples/jsm/nodes/display/ViewportDepthNode.js +1 -1
  30. package/examples/jsm/nodes/display/ViewportNode.js +4 -2
  31. package/examples/jsm/nodes/display/ViewportTextureNode.js +4 -1
  32. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +26 -7
  33. package/examples/jsm/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  34. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +1 -3
  35. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  36. package/examples/jsm/nodes/functions/PhongLightingModel.js +1 -1
  37. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +164 -10
  38. package/examples/jsm/nodes/functions/ShadowMaskModel.js +31 -0
  39. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +18 -4
  40. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -1
  41. package/examples/jsm/nodes/lighting/EnvironmentNode.js +11 -2
  42. package/examples/jsm/nodes/lighting/IrradianceNode.js +24 -0
  43. package/examples/jsm/nodes/lighting/LightsNode.js +11 -1
  44. package/examples/jsm/nodes/lighting/PointLightNode.js +2 -1
  45. package/examples/jsm/nodes/lighting/SpotLightNode.js +2 -1
  46. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +10 -6
  47. package/examples/jsm/nodes/materials/Materials.js +1 -0
  48. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -2
  49. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +2 -2
  50. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +76 -5
  51. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +11 -4
  52. package/examples/jsm/nodes/materials/NodeMaterial.js +31 -41
  53. package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +34 -0
  54. package/examples/jsm/nodes/pmrem/PMREMUtils.js +1 -1
  55. package/examples/jsm/nodes/shadernode/ShaderNode.js +2 -8
  56. package/examples/jsm/physics/JoltPhysics.js +281 -0
  57. package/examples/jsm/postprocessing/RenderTransitionPass.js +193 -0
  58. package/examples/jsm/renderers/common/Background.js +3 -3
  59. package/examples/jsm/renderers/common/ClippingContext.js +1 -1
  60. package/examples/jsm/renderers/common/RenderList.js +1 -1
  61. package/examples/jsm/renderers/common/RenderObject.js +43 -1
  62. package/examples/jsm/renderers/common/Renderer.js +129 -14
  63. package/examples/jsm/renderers/common/Textures.js +1 -1
  64. package/examples/jsm/renderers/common/extras/PMREMGenerator.js +13 -17
  65. package/examples/jsm/renderers/common/nodes/Nodes.js +31 -47
  66. package/examples/jsm/renderers/webgl/WebGLBackend.js +7 -21
  67. package/examples/jsm/renderers/webgl/WebGLBufferRenderer.js +5 -1
  68. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +6 -0
  69. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +21 -7
  70. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +3 -21
  71. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +33 -45
  72. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +16 -1
  73. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +4 -1
  74. package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
  75. package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
  76. package/examples/jsm/utils/SceneUtils.js +60 -1
  77. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  78. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  79. package/package.json +1 -1
  80. package/src/constants.js +1 -1
  81. package/src/core/RenderTarget.js +8 -0
  82. package/src/extras/PMREMGenerator.js +12 -11
  83. package/src/loaders/FileLoader.js +1 -1
  84. package/src/loaders/MaterialLoader.js +1 -0
  85. package/src/materials/Material.js +2 -0
  86. package/src/materials/MeshPhysicalMaterial.js +20 -0
  87. package/src/objects/BatchedMesh.js +23 -0
  88. package/src/objects/Line.js +66 -43
  89. package/src/renderers/WebGLRenderer.js +92 -61
  90. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
  91. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +1 -0
  92. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +17 -9
  93. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
  94. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +47 -13
  95. package/src/renderers/shaders/ShaderChunk.js +0 -2
  96. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
  97. package/src/renderers/shaders/ShaderLib.js +1 -0
  98. package/src/renderers/webgl/WebGLBackground.js +18 -3
  99. package/src/renderers/webgl/WebGLBufferRenderer.js +36 -0
  100. package/src/renderers/webgl/WebGLCapabilities.js +33 -1
  101. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +36 -0
  102. package/src/renderers/webgl/WebGLMaterials.js +6 -0
  103. package/src/renderers/webgl/WebGLProgram.js +3 -5
  104. package/src/renderers/webgl/WebGLPrograms.js +5 -0
  105. package/src/renderers/webgl/WebGLRenderStates.js +6 -2
  106. package/src/renderers/webgl/WebGLShadowMap.js +25 -25
  107. package/src/renderers/webgl/WebGLTextures.js +68 -60
  108. package/src/renderers/webgl/WebGLUtils.js +3 -21
  109. package/src/renderers/webxr/WebXRManager.js +2 -4
  110. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +0 -318
  111. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +0 -26
  112. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +0 -792
  113. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +0 -51
  114. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +0 -10
@@ -1,51 +0,0 @@
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- import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';
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- import { NodeFrame } from '../../../nodes/Nodes.js';
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-
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- import { Material } from 'three';
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-
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- const builders = new WeakMap();
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- export const nodeFrame = new NodeFrame();
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-
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- Material.prototype.onBuild = function ( object, parameters, renderer ) {
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-
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- const material = this;
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-
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- if ( material.isNodeMaterial === true ) {
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-
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- builders.set( material, new WebGLNodeBuilder( object, renderer, parameters, material ).build() );
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-
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- }
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-
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- };
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-
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- Material.prototype.onBeforeRender = function ( renderer, scene, camera, geometry, object ) {
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-
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- const nodeBuilder = builders.get( this );
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-
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- if ( nodeBuilder !== undefined ) {
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-
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- nodeFrame.material = this;
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- nodeFrame.camera = camera;
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- nodeFrame.object = object;
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- nodeFrame.renderer = renderer;
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-
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- const updateNodes = nodeBuilder.updateNodes;
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-
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- if ( updateNodes.length > 0 ) {
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-
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- // force refresh material uniforms
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- renderer.state.useProgram( null );
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-
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- //this.uniformsNeedUpdate = true;
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-
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- for ( const node of updateNodes ) {
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-
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- nodeFrame.updateNode( node );
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-
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- }
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-
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- }
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-
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- }
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-
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- };
@@ -1,10 +0,0 @@
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- export default /* glsl */`
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- #ifdef USE_LIGHTMAP
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-
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- vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
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- vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
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-
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- reflectedLight.indirectDiffuse += lightMapIrradiance;
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-
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- #endif
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- `;