super-three 0.160.1 → 0.161.0

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Files changed (145) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +379 -108
  3. package/build/three.module.js +380 -108
  4. package/build/three.module.min.js +1 -1
  5. package/examples/jsm/Addons.js +5 -1
  6. package/examples/jsm/capabilities/WebGPU.js +13 -9
  7. package/examples/jsm/controls/OrbitControls.js +102 -13
  8. package/examples/jsm/curves/NURBSUtils.js +59 -4
  9. package/examples/jsm/curves/NURBSVolume.js +62 -0
  10. package/examples/jsm/exporters/USDZExporter.js +8 -7
  11. package/examples/jsm/helpers/TextureHelper.js +3 -3
  12. package/examples/jsm/loaders/3DMLoader.js +44 -43
  13. package/examples/jsm/loaders/DDSLoader.js +1 -0
  14. package/examples/jsm/loaders/KTX2Loader.js +20 -5
  15. package/examples/jsm/loaders/LUT3dlLoader.js +78 -46
  16. package/examples/jsm/loaders/LUTCubeLoader.js +81 -67
  17. package/examples/jsm/loaders/LUTImageLoader.js +3 -2
  18. package/examples/jsm/loaders/MaterialXLoader.js +115 -16
  19. package/examples/jsm/loaders/SVGLoader.js +4 -3
  20. package/examples/jsm/loaders/VRMLLoader.js +1 -1
  21. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -0
  22. package/examples/jsm/misc/Timer.js +13 -4
  23. package/examples/jsm/nodes/Nodes.js +16 -5
  24. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +5 -3
  25. package/examples/jsm/nodes/accessors/CameraNode.js +9 -4
  26. package/examples/jsm/nodes/accessors/CubeTextureNode.js +12 -1
  27. package/examples/jsm/nodes/accessors/StorageBufferNode.js +27 -0
  28. package/examples/jsm/nodes/accessors/TextureStoreNode.js +56 -3
  29. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -0
  30. package/examples/jsm/nodes/core/AttributeNode.js +1 -1
  31. package/examples/jsm/nodes/core/NodeBuilder.js +23 -18
  32. package/examples/jsm/nodes/core/NodeFrame.js +16 -8
  33. package/examples/jsm/nodes/core/constants.js +1 -0
  34. package/examples/jsm/nodes/display/AfterImageNode.js +148 -0
  35. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  36. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +3 -0
  37. package/examples/jsm/nodes/display/GaussianBlurNode.js +33 -13
  38. package/examples/jsm/nodes/display/PassNode.js +3 -2
  39. package/examples/jsm/nodes/display/ToneMappingNode.js +46 -3
  40. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +1 -4
  41. package/examples/jsm/nodes/display/ViewportNode.js +0 -2
  42. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +4 -4
  43. package/examples/jsm/nodes/fog/FogNode.js +2 -1
  44. package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
  45. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +13 -5
  46. package/examples/jsm/nodes/lighting/LightingContextNode.js +1 -1
  47. package/examples/jsm/nodes/lighting/LightsNode.js +1 -1
  48. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +18 -30
  49. package/examples/jsm/nodes/materials/Materials.js +1 -0
  50. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -0
  51. package/examples/jsm/nodes/materials/NodeMaterial.js +6 -4
  52. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +1 -7
  53. package/examples/jsm/nodes/math/MathNode.js +12 -2
  54. package/examples/jsm/nodes/math/MathUtils.js +15 -0
  55. package/examples/jsm/nodes/math/OperatorNode.js +13 -5
  56. package/examples/jsm/nodes/math/TriNoise3D.js +71 -0
  57. package/examples/jsm/nodes/shadernode/ShaderNode.js +10 -1
  58. package/examples/jsm/nodes/utils/ArrayElementNode.js +6 -0
  59. package/examples/jsm/nodes/utils/JoinNode.js +2 -2
  60. package/examples/jsm/nodes/utils/LoopNode.js +3 -3
  61. package/examples/jsm/nodes/utils/ReflectorNode.js +227 -0
  62. package/examples/jsm/nodes/utils/RotateNode.js +68 -0
  63. package/examples/jsm/nodes/utils/RotateUVNode.js +1 -9
  64. package/examples/jsm/nodes/utils/SplitNode.js +4 -4
  65. package/examples/jsm/objects/GroundedSkybox.js +50 -0
  66. package/examples/jsm/objects/QuadMesh.js +8 -2
  67. package/examples/jsm/objects/Water2.js +8 -8
  68. package/examples/jsm/postprocessing/GTAOPass.js +11 -1
  69. package/examples/jsm/renderers/common/Backend.js +14 -0
  70. package/examples/jsm/renderers/common/Bindings.js +1 -1
  71. package/examples/jsm/renderers/common/DataMap.js +1 -1
  72. package/examples/jsm/renderers/common/Info.js +25 -1
  73. package/examples/jsm/renderers/common/Pipelines.js +8 -8
  74. package/examples/jsm/renderers/common/PostProcessing.js +2 -2
  75. package/examples/jsm/renderers/common/ProgrammableStage.js +3 -1
  76. package/examples/jsm/renderers/common/RenderObject.js +2 -0
  77. package/examples/jsm/renderers/common/Renderer.js +238 -22
  78. package/examples/jsm/renderers/common/StorageBufferAttribute.js +17 -0
  79. package/examples/jsm/renderers/common/Textures.js +25 -5
  80. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +2 -1
  81. package/examples/jsm/renderers/common/nodes/Nodes.js +4 -2
  82. package/examples/jsm/renderers/webgl/WebGLBackend.js +631 -270
  83. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +37 -30
  84. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +89 -8
  85. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -0
  86. package/examples/jsm/renderers/webgl/utils/WebGLState.js +197 -0
  87. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +377 -11
  88. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +2 -2
  89. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -21
  90. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +2 -2
  91. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +289 -102
  92. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +7 -2
  93. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +56 -39
  94. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +9 -1
  95. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +38 -4
  96. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +85 -12
  97. package/examples/jsm/transpiler/AST.js +1 -1
  98. package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
  99. package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
  100. package/examples/jsm/transpiler/TSLEncoder.js +1 -1
  101. package/examples/jsm/utils/BufferGeometryUtils.js +23 -27
  102. package/examples/jsm/utils/SortUtils.js +2 -0
  103. package/examples/jsm/webxr/ARButton.js +12 -2
  104. package/examples/jsm/webxr/VRButton.js +12 -2
  105. package/examples/jsm/webxr/XRButton.js +12 -2
  106. package/examples/jsm/webxr/XRControllerModelFactory.js +6 -1
  107. package/examples/jsm/webxr/XRHandMeshModel.js +3 -1
  108. package/package.json +2 -2
  109. package/src/audio/Audio.js +1 -3
  110. package/src/cameras/PerspectiveCamera.js +35 -0
  111. package/src/constants.js +1 -2
  112. package/src/core/BufferAttribute.js +2 -1
  113. package/src/core/InterleavedBuffer.js +2 -1
  114. package/src/core/InterleavedBufferAttribute.js +20 -0
  115. package/src/materials/ShaderMaterial.js +2 -1
  116. package/src/math/Triangle.js +0 -30
  117. package/src/objects/BatchedMesh.js +6 -7
  118. package/src/objects/SkinnedMesh.js +0 -8
  119. package/src/renderers/WebGLRenderer.js +5 -1
  120. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +9 -0
  121. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +56 -11
  122. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +15 -7
  123. package/src/renderers/shaders/ShaderLib/depth.glsl.js +1 -2
  124. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +1 -2
  125. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +1 -1
  126. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +1 -2
  127. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +1 -1
  128. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +1 -2
  129. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +3 -1
  130. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +1 -1
  131. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +1 -1
  132. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +1 -1
  133. package/src/renderers/shaders/ShaderLib/points.glsl.js +1 -1
  134. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +1 -1
  135. package/src/renderers/webgl/WebGLAttributes.js +2 -2
  136. package/src/renderers/webgl/WebGLCubeMaps.js +1 -1
  137. package/src/renderers/webgl/WebGLProgram.js +30 -3
  138. package/src/renderers/webgl/WebGLPrograms.js +19 -11
  139. package/src/renderers/webgl/WebGLTextures.js +90 -16
  140. package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
  141. package/src/renderers/webxr/WebXRManager.js +46 -0
  142. package/src/textures/Source.js +1 -0
  143. package/build/three.js +0 -54519
  144. package/build/three.min.js +0 -7
  145. package/examples/jsm/objects/GroundProjectedSkybox.js +0 -172
@@ -1,172 +0,0 @@
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- import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from 'three';
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-
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- /**
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- * Ground projected env map adapted from @react-three/drei.
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- * https://github.com/pmndrs/drei/blob/master/src/core/Environment.tsx
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- */
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- class GroundProjectedSkybox extends Mesh {
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-
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- constructor( texture, options = {} ) {
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-
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- const isCubeMap = texture.isCubeTexture;
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-
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- const defines = [
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- isCubeMap ? '#define ENVMAP_TYPE_CUBE' : ''
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- ];
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-
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- const vertexShader = /* glsl */ `
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- varying vec3 vWorldPosition;
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-
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- void main() {
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-
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- vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
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- vWorldPosition = worldPosition.xyz;
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-
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- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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-
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- }
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- `;
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- const fragmentShader = defines.join( '\n' ) + /* glsl */ `
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-
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- varying vec3 vWorldPosition;
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-
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- uniform float radius;
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- uniform float height;
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- uniform float angle;
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-
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- #ifdef ENVMAP_TYPE_CUBE
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-
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- uniform samplerCube map;
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-
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- #else
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-
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- uniform sampler2D map;
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-
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- #endif
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-
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- // From: https://www.shadertoy.com/view/4tsBD7
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- float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
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- {
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-
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- float d = dot ( rd, n );
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-
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- if( d > 0.0 ) { return 1e6; }
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-
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- vec3 o = ro - c;
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- float t = - dot( n, o ) / d;
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- vec3 q = o + rd * t;
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-
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- return ( dot( q, q ) < r * r ) ? t : 1e6;
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-
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- }
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-
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- // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
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- float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra ) {
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-
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- vec3 oc = ro - ce;
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- float b = dot( oc, rd );
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- float c = dot( oc, oc ) - ra * ra;
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- float h = b * b - c;
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-
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- if( h < 0.0 ) { return -1.0; }
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-
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- h = sqrt( h );
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-
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- return - b + h;
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-
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- }
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-
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- vec3 project() {
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-
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- vec3 p = normalize( vWorldPosition );
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- vec3 camPos = cameraPosition;
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- camPos.y -= height;
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-
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- float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
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- if( intersection > 0.0 ) {
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-
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- vec3 h = vec3( 0.0, - height, 0.0 );
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- float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
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- p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
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-
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- } else {
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-
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- p = vec3( 0.0, 1.0, 0.0 );
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-
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- }
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-
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- return p;
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-
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- }
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-
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- #include <common>
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-
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- void main() {
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-
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- vec3 projectedWorldPosition = project();
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-
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- #ifdef ENVMAP_TYPE_CUBE
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-
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- vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
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-
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- #else
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-
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- vec3 direction = normalize( projectedWorldPosition );
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- vec2 uv = equirectUv( direction );
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- vec3 outcolor = texture2D( map, uv ).rgb;
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-
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- #endif
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-
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- gl_FragColor = vec4( outcolor, 1.0 );
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-
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- #include <tonemapping_fragment>
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- #include <colorspace_fragment>
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-
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- }
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- `;
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-
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- const uniforms = {
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- map: { value: texture },
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- height: { value: options.height || 15 },
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- radius: { value: options.radius || 100 },
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- };
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-
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- const geometry = new IcosahedronGeometry( 1, 16 );
135
- const material = new ShaderMaterial( {
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- uniforms,
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- fragmentShader,
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- vertexShader,
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- side: DoubleSide,
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- } );
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-
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- super( geometry, material );
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-
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- }
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-
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- set radius( radius ) {
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-
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- this.material.uniforms.radius.value = radius;
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-
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- }
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-
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- get radius() {
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-
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- return this.material.uniforms.radius.value;
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-
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- }
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-
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- set height( height ) {
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-
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- this.material.uniforms.height.value = height;
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-
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- }
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-
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- get height() {
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-
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- return this.material.uniforms.height.value;
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-
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- }
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-
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- }
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-
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- export { GroundProjectedSkybox };