super-three 0.160.0 → 0.160.1

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@@ -31595,7 +31595,7 @@ class WebGLRenderer {
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  renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined;
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- if ( ! renderTargetProperties.__autoAllocateDepthBuffer && ! _currentRenderTarget.isWebGLMultiviewRenderTarget ) {
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+ if ( ! renderTargetProperties.__autoAllocateDepthBuffer && ( ! _currentRenderTarget || ! _currentRenderTarget.isWebGLMultiviewRenderTarget ) ) {
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  // The multisample_render_to_texture extension doesn't work properly if there
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  // are midframe flushes and an external depth buffer. Disable use of the extension.