super-three 0.156.0 → 0.157.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +753 -277
- package/build/three.js +753 -277
- package/build/three.min.js +2 -2
- package/build/three.module.js +750 -276
- package/build/three.module.min.js +1 -1
- package/examples/jsm/capabilities/WebGL.js +17 -0
- package/examples/jsm/controls/DragControls.js +3 -2
- package/examples/jsm/csm/CSMShader.js +25 -21
- package/examples/jsm/exporters/EXRExporter.js +102 -24
- package/examples/jsm/exporters/GLTFExporter.js +1 -1
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +8726 -4
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +8737 -4
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/lights/LightProbeGenerator.js +37 -3
- package/examples/jsm/lines/LineMaterial.js +90 -156
- package/examples/jsm/loaders/3DMLoader.js +378 -104
- package/examples/jsm/loaders/GLTFLoader.js +1 -1
- package/examples/jsm/loaders/LDrawLoader.js +22 -16
- package/examples/jsm/loaders/RGBELoader.js +1 -1
- package/examples/jsm/loaders/USDZLoader.js +215 -12
- package/examples/jsm/materials/MeshGouraudMaterial.js +22 -18
- package/examples/jsm/nodes/Nodes.js +5 -1
- package/examples/jsm/nodes/accessors/BitangentNode.js +1 -1
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +2 -2
- package/examples/jsm/nodes/accessors/BufferNode.js +1 -1
- package/examples/jsm/nodes/accessors/CameraNode.js +1 -1
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +2 -2
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +6 -5
- package/examples/jsm/nodes/accessors/InstanceNode.js +2 -2
- package/examples/jsm/nodes/accessors/LineMaterialNode.js +7 -9
- package/examples/jsm/nodes/accessors/MaterialNode.js +34 -46
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +9 -9
- package/examples/jsm/nodes/accessors/ModelNode.js +1 -1
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +5 -4
- package/examples/jsm/nodes/accessors/MorphNode.js +4 -4
- package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
- package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
- package/examples/jsm/nodes/accessors/PointUVNode.js +1 -1
- package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
- package/examples/jsm/nodes/accessors/ReferenceNode.js +13 -7
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +2 -2
- package/examples/jsm/nodes/accessors/SceneNode.js +2 -2
- package/examples/jsm/nodes/accessors/SkinningNode.js +2 -2
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +1 -1
- package/examples/jsm/nodes/accessors/TangentNode.js +1 -1
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureNode.js +12 -6
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +1 -1
- package/examples/jsm/nodes/accessors/UVNode.js +1 -1
- package/examples/jsm/nodes/accessors/UserDataNode.js +2 -2
- package/examples/jsm/nodes/code/CodeNode.js +1 -1
- package/examples/jsm/nodes/code/ExpressionNode.js +1 -1
- package/examples/jsm/nodes/code/FunctionCallNode.js +1 -1
- package/examples/jsm/nodes/code/FunctionNode.js +18 -7
- package/examples/jsm/nodes/code/ScriptableNode.js +2 -2
- package/examples/jsm/nodes/code/ScriptableValueNode.js +2 -2
- package/examples/jsm/nodes/core/ArrayUniformNode.js +1 -1
- package/examples/jsm/nodes/core/AttributeNode.js +1 -1
- package/examples/jsm/nodes/core/BypassNode.js +1 -1
- package/examples/jsm/nodes/core/CacheNode.js +1 -1
- package/examples/jsm/nodes/core/ConstNode.js +1 -1
- package/examples/jsm/nodes/core/ContextNode.js +2 -2
- package/examples/jsm/nodes/core/IndexNode.js +1 -1
- package/examples/jsm/nodes/core/InputNode.js +1 -1
- package/examples/jsm/nodes/core/Node.js +28 -13
- package/examples/jsm/nodes/core/NodeBuilder.js +3 -17
- package/examples/jsm/nodes/core/NodeFrame.js +37 -14
- package/examples/jsm/nodes/core/OutputStructNode.js +8 -4
- package/examples/jsm/nodes/core/PropertyNode.js +3 -3
- package/examples/jsm/nodes/core/StackNode.js +1 -1
- package/examples/jsm/nodes/core/StructTypeNode.js +1 -1
- package/examples/jsm/nodes/core/TempNode.js +1 -1
- package/examples/jsm/nodes/core/UniformNode.js +3 -1
- package/examples/jsm/nodes/core/VarNode.js +1 -1
- package/examples/jsm/nodes/core/VaryingNode.js +1 -1
- package/examples/jsm/nodes/core/constants.js +1 -1
- package/examples/jsm/nodes/display/BlendModeNode.js +2 -2
- package/examples/jsm/nodes/display/BumpMapNode.js +2 -2
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +2 -2
- package/examples/jsm/nodes/display/ColorSpaceNode.js +2 -2
- package/examples/jsm/nodes/display/FrontFacingNode.js +1 -1
- package/examples/jsm/nodes/display/NormalMapNode.js +2 -2
- package/examples/jsm/nodes/display/PosterizeNode.js +2 -2
- package/examples/jsm/nodes/display/ToneMappingNode.js +2 -2
- package/examples/jsm/nodes/display/ViewportDepthNode.js +2 -2
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +1 -1
- package/examples/jsm/nodes/display/ViewportNode.js +2 -2
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +1 -1
- package/examples/jsm/nodes/display/ViewportTextureNode.js +1 -1
- package/examples/jsm/nodes/fog/FogExp2Node.js +2 -2
- package/examples/jsm/nodes/fog/FogNode.js +2 -2
- package/examples/jsm/nodes/fog/FogRangeNode.js +2 -2
- package/examples/jsm/nodes/geometry/RangeNode.js +2 -2
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
- package/examples/jsm/nodes/lighting/AONode.js +2 -2
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +4 -4
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +4 -4
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +2 -2
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightNode.js +2 -2
- package/examples/jsm/nodes/lighting/LightingContextNode.js +3 -3
- package/examples/jsm/nodes/lighting/LightingNode.js +1 -1
- package/examples/jsm/nodes/lighting/LightsNode.js +4 -4
- package/examples/jsm/nodes/lighting/PointLightNode.js +3 -3
- package/examples/jsm/nodes/lighting/SpotLightNode.js +4 -4
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +449 -0
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +1 -1
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +2 -2
- package/examples/jsm/nodes/materials/Materials.js +1 -0
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +1 -1
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +2 -2
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +2 -2
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +6 -6
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +3 -3
- package/examples/jsm/nodes/materials/NodeMaterial.js +27 -26
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +1 -1
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +2 -2
- package/examples/jsm/nodes/math/CondNode.js +1 -1
- package/examples/jsm/nodes/math/HashNode.js +8 -9
- package/examples/jsm/nodes/math/MathNode.js +2 -2
- package/examples/jsm/nodes/math/OperatorNode.js +1 -1
- package/examples/jsm/nodes/procedural/CheckerNode.js +3 -3
- package/examples/jsm/nodes/shadernode/ShaderNode.js +81 -28
- package/examples/jsm/nodes/utils/ArrayElementNode.js +1 -1
- package/examples/jsm/nodes/utils/ConvertNode.js +1 -1
- package/examples/jsm/nodes/utils/DiscardNode.js +1 -1
- package/examples/jsm/nodes/utils/EquirectUVNode.js +2 -2
- package/examples/jsm/nodes/utils/JoinNode.js +1 -1
- package/examples/jsm/nodes/utils/LoopNode.js +11 -11
- package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -2
- package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
- package/examples/jsm/nodes/utils/OscNode.js +2 -2
- package/examples/jsm/nodes/utils/PackingNode.js +2 -2
- package/examples/jsm/nodes/utils/RemapNode.js +2 -2
- package/examples/jsm/nodes/utils/RotateUVNode.js +2 -2
- package/examples/jsm/nodes/utils/SetNode.js +62 -0
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +2 -2
- package/examples/jsm/nodes/utils/SplitNode.js +1 -1
- package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +2 -2
- package/examples/jsm/nodes/utils/TimerNode.js +2 -2
- package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +2 -2
- package/examples/jsm/objects/Sky.js +1 -3
- package/examples/jsm/postprocessing/OutputPass.js +3 -2
- package/examples/jsm/renderers/common/Background.js +2 -2
- package/examples/jsm/renderers/common/Bindings.js +3 -5
- package/examples/jsm/renderers/common/Pipelines.js +7 -7
- package/examples/jsm/renderers/common/RenderContext.js +3 -0
- package/examples/jsm/renderers/common/RenderObject.js +40 -16
- package/examples/jsm/renderers/common/RenderObjects.js +8 -14
- package/examples/jsm/renderers/common/Renderer.js +40 -13
- package/examples/jsm/renderers/common/SampledTexture.js +4 -2
- package/examples/jsm/renderers/common/StorageTexture.js +19 -0
- package/examples/jsm/renderers/common/Textures.js +14 -9
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +35 -0
- package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +20 -10
- package/examples/jsm/renderers/common/nodes/NodeSampler.js +0 -6
- package/examples/jsm/renderers/common/nodes/Nodes.js +51 -24
- package/examples/jsm/renderers/webgl/WebGLBackend.js +100 -5
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +92 -6
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +13 -0
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +3 -3
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +14 -2
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +5 -5
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +6 -3
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +5 -5
- package/examples/jsm/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -0
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +197 -167
- package/examples/jsm/shaders/GammaCorrectionShader.js +1 -1
- package/examples/jsm/shaders/MMDToonShader.js +4 -4
- package/examples/jsm/shaders/OutputShader.js +2 -2
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +6 -6
- package/examples/jsm/utils/BufferGeometryUtils.js +6 -4
- package/package.json +1 -1
- package/src/Three.js +0 -2
- package/src/animation/AnimationUtils.js +3 -20
- package/src/animation/KeyframeTrack.js +8 -8
- package/src/cameras/Camera.js +1 -5
- package/src/cameras/CubeCamera.js +14 -8
- package/src/constants.js +7 -1
- package/src/core/RenderTarget.js +16 -7
- package/src/extras/core/CurvePath.js +4 -1
- package/src/loaders/MaterialLoader.js +1 -1
- package/src/loaders/ObjectLoader.js +6 -0
- package/src/materials/Material.js +8 -8
- package/src/math/Color.js +1 -5
- package/src/math/ColorManagement.js +82 -60
- package/src/objects/Sprite.js +2 -2
- package/src/renderers/WebGLMultiviewRenderTarget.js +35 -0
- package/src/renderers/WebGLRenderer.js +78 -22
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +35 -2
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -9
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +19 -15
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +11 -6
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +1 -1
- package/src/renderers/shaders/UniformsUtils.js +2 -2
- package/src/renderers/webgl/WebGLBackground.js +5 -4
- package/src/renderers/webgl/WebGLLights.js +14 -3
- package/src/renderers/webgl/WebGLMultiview.js +100 -0
- package/src/renderers/webgl/WebGLProgram.js +84 -5
- package/src/renderers/webgl/WebGLPrograms.js +11 -2
- package/src/renderers/webgl/WebGLTextures.js +214 -26
- package/src/renderers/webgl/WebGLUtils.js +21 -23
- package/src/renderers/webxr/WebXRManager.js +36 -12
- package/src/scenes/Fog.js +1 -0
- package/src/scenes/FogExp2.js +1 -0
- package/src/textures/Source.js +2 -2
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureMipmapUtils.js +0 -163
- package/src/lights/AmbientLightProbe.js +0 -21
- package/src/lights/HemisphereLightProbe.js +0 -30
package/build/three.cjs
CHANGED
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const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
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|
+
},
|
|
1609
|
+
[ DisplayP3ColorSpace ]: {
|
|
1610
|
+
transfer: SRGBTransfer,
|
|
1611
|
+
primaries: P3Primaries,
|
|
1612
|
+
toReference: ( color ) => color.convertSRGBToLinear().applyMatrix3( LINEAR_DISPLAY_P3_TO_LINEAR_SRGB ),
|
|
1613
|
+
fromReference: ( color ) => color.applyMatrix3( LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 ).convertLinearToSRGB(),
|
|
1614
|
+
},
|
|
1611
1615
|
};
|
|
1612
1616
|
|
|
1613
|
-
|
|
1614
|
-
const FROM_LINEAR = {
|
|
1615
|
-
[ LinearSRGBColorSpace ]: ( color ) => color,
|
|
1616
|
-
[ SRGBColorSpace ]: ( color ) => color.convertLinearToSRGB(),
|
|
1617
|
-
[ DisplayP3ColorSpace ]: LinearSRGBToDisplayP3,
|
|
1618
|
-
};
|
|
1617
|
+
const SUPPORTED_WORKING_COLOR_SPACES = new Set( [ LinearSRGBColorSpace, LinearDisplayP3ColorSpace ] );
|
|
1619
1618
|
|
|
1620
1619
|
const ColorManagement = {
|
|
1621
1620
|
|
|
1622
1621
|
enabled: true,
|
|
1623
1622
|
|
|
1623
|
+
_workingColorSpace: LinearSRGBColorSpace,
|
|
1624
|
+
|
|
1624
1625
|
get legacyMode() {
|
|
1625
1626
|
|
|
1626
1627
|
console.warn( 'THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150.' );
|
|
@@ -1639,13 +1640,19 @@ const ColorManagement = {
|
|
|
1639
1640
|
|
|
1640
1641
|
get workingColorSpace() {
|
|
1641
1642
|
|
|
1642
|
-
return
|
|
1643
|
+
return this._workingColorSpace;
|
|
1643
1644
|
|
|
1644
1645
|
},
|
|
1645
1646
|
|
|
1646
1647
|
set workingColorSpace( colorSpace ) {
|
|
1647
1648
|
|
|
1648
|
-
|
|
1649
|
+
if ( ! SUPPORTED_WORKING_COLOR_SPACES.has( colorSpace ) ) {
|
|
1650
|
+
|
|
1651
|
+
throw new Error( `Unsupported working color space, "${ colorSpace }".` );
|
|
1652
|
+
|
|
1653
|
+
}
|
|
1654
|
+
|
|
1655
|
+
this._workingColorSpace = colorSpace;
|
|
1649
1656
|
|
|
1650
1657
|
},
|
|
1651
1658
|
|
|
@@ -1657,33 +1664,54 @@ const ColorManagement = {
|
|
|
1657
1664
|
|
|
1658
1665
|
}
|
|
1659
1666
|
|
|
1660
|
-
const
|
|
1661
|
-
const
|
|
1667
|
+
const sourceToReference = COLOR_SPACES[ sourceColorSpace ].toReference;
|
|
1668
|
+
const targetFromReference = COLOR_SPACES[ targetColorSpace ].fromReference;
|
|
1662
1669
|
|
|
1663
|
-
|
|
1670
|
+
return targetFromReference( sourceToReference( color ) );
|
|
1664
1671
|
|
|
1665
|
-
|
|
1672
|
+
},
|
|
1666
1673
|
|
|
1667
|
-
|
|
1674
|
+
fromWorkingColorSpace: function ( color, targetColorSpace ) {
|
|
1668
1675
|
|
|
1669
|
-
return
|
|
1676
|
+
return this.convert( color, this._workingColorSpace, targetColorSpace );
|
|
1670
1677
|
|
|
1671
1678
|
},
|
|
1672
1679
|
|
|
1673
|
-
|
|
1680
|
+
toWorkingColorSpace: function ( color, sourceColorSpace ) {
|
|
1674
1681
|
|
|
1675
|
-
return this.convert( color, this.
|
|
1682
|
+
return this.convert( color, sourceColorSpace, this._workingColorSpace );
|
|
1676
1683
|
|
|
1677
1684
|
},
|
|
1678
1685
|
|
|
1679
|
-
|
|
1686
|
+
getPrimaries: function ( colorSpace ) {
|
|
1680
1687
|
|
|
1681
|
-
return
|
|
1688
|
+
return COLOR_SPACES[ colorSpace ].primaries;
|
|
1689
|
+
|
|
1690
|
+
},
|
|
1691
|
+
|
|
1692
|
+
getTransfer: function ( colorSpace ) {
|
|
1693
|
+
|
|
1694
|
+
if ( colorSpace === NoColorSpace ) return LinearTransfer;
|
|
1695
|
+
|
|
1696
|
+
return COLOR_SPACES[ colorSpace ].transfer;
|
|
1682
1697
|
|
|
1683
1698
|
},
|
|
1684
1699
|
|
|
1685
1700
|
};
|
|
1686
1701
|
|
|
1702
|
+
|
|
1703
|
+
function SRGBToLinear( c ) {
|
|
1704
|
+
|
|
1705
|
+
return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
|
|
1706
|
+
|
|
1707
|
+
}
|
|
1708
|
+
|
|
1709
|
+
function LinearToSRGB( c ) {
|
|
1710
|
+
|
|
1711
|
+
return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
|
|
1712
|
+
|
|
1713
|
+
}
|
|
1714
|
+
|
|
1687
1715
|
let _canvas;
|
|
1688
1716
|
|
|
1689
1717
|
class ImageUtils {
|
|
@@ -1809,7 +1837,7 @@ class ImageUtils {
|
|
|
1809
1837
|
|
|
1810
1838
|
}
|
|
1811
1839
|
|
|
1812
|
-
let
|
|
1840
|
+
let _sourceId = 0;
|
|
1813
1841
|
|
|
1814
1842
|
class Source {
|
|
1815
1843
|
|
|
@@ -1817,7 +1845,7 @@ class Source {
|
|
|
1817
1845
|
|
|
1818
1846
|
this.isSource = true;
|
|
1819
1847
|
|
|
1820
|
-
Object.defineProperty( this, 'id', { value:
|
|
1848
|
+
Object.defineProperty( this, 'id', { value: _sourceId ++ } );
|
|
1821
1849
|
|
|
1822
1850
|
this.uuid = generateUUID();
|
|
1823
1851
|
|
|
@@ -2923,20 +2951,29 @@ class RenderTarget extends EventDispatcher {
|
|
|
2923
2951
|
|
|
2924
2952
|
}
|
|
2925
2953
|
|
|
2954
|
+
options = Object.assign( {
|
|
2955
|
+
generateMipmaps: false,
|
|
2956
|
+
internalFormat: null,
|
|
2957
|
+
minFilter: LinearFilter,
|
|
2958
|
+
depthBuffer: true,
|
|
2959
|
+
stencilBuffer: false,
|
|
2960
|
+
depthTexture: null,
|
|
2961
|
+
samples: 0
|
|
2962
|
+
}, options );
|
|
2963
|
+
|
|
2926
2964
|
this.texture = new Texture( image, options.mapping, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.colorSpace );
|
|
2927
2965
|
this.texture.isRenderTargetTexture = true;
|
|
2928
2966
|
|
|
2929
2967
|
this.texture.flipY = false;
|
|
2930
|
-
this.texture.generateMipmaps = options.generateMipmaps
|
|
2931
|
-
this.texture.internalFormat = options.internalFormat
|
|
2932
|
-
this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
|
|
2968
|
+
this.texture.generateMipmaps = options.generateMipmaps;
|
|
2969
|
+
this.texture.internalFormat = options.internalFormat;
|
|
2933
2970
|
|
|
2934
|
-
this.depthBuffer = options.depthBuffer
|
|
2935
|
-
this.stencilBuffer = options.stencilBuffer
|
|
2971
|
+
this.depthBuffer = options.depthBuffer;
|
|
2972
|
+
this.stencilBuffer = options.stencilBuffer;
|
|
2936
2973
|
|
|
2937
|
-
this.depthTexture = options.depthTexture
|
|
2974
|
+
this.depthTexture = options.depthTexture;
|
|
2938
2975
|
|
|
2939
|
-
this.samples = options.samples
|
|
2976
|
+
this.samples = options.samples;
|
|
2940
2977
|
|
|
2941
2978
|
}
|
|
2942
2979
|
|
|
@@ -8704,10 +8741,10 @@ class Material extends EventDispatcher {
|
|
|
8704
8741
|
|
|
8705
8742
|
if ( this.blending !== NormalBlending ) data.blending = this.blending;
|
|
8706
8743
|
if ( this.side !== FrontSide ) data.side = this.side;
|
|
8707
|
-
if ( this.vertexColors ) data.vertexColors = true;
|
|
8744
|
+
if ( this.vertexColors === true ) data.vertexColors = true;
|
|
8708
8745
|
|
|
8709
8746
|
if ( this.opacity < 1 ) data.opacity = this.opacity;
|
|
8710
|
-
if ( this.transparent === true ) data.transparent =
|
|
8747
|
+
if ( this.transparent === true ) data.transparent = true;
|
|
8711
8748
|
|
|
8712
8749
|
data.depthFunc = this.depthFunc;
|
|
8713
8750
|
data.depthTest = this.depthTest;
|
|
@@ -8738,17 +8775,17 @@ class Material extends EventDispatcher {
|
|
|
8738
8775
|
if ( this.dithering === true ) data.dithering = true;
|
|
8739
8776
|
|
|
8740
8777
|
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
|
|
8741
|
-
if ( this.alphaHash === true ) data.alphaHash =
|
|
8742
|
-
if ( this.alphaToCoverage === true ) data.alphaToCoverage =
|
|
8743
|
-
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha =
|
|
8744
|
-
if ( this.forceSinglePass === true ) data.forceSinglePass =
|
|
8778
|
+
if ( this.alphaHash === true ) data.alphaHash = true;
|
|
8779
|
+
if ( this.alphaToCoverage === true ) data.alphaToCoverage = true;
|
|
8780
|
+
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true;
|
|
8781
|
+
if ( this.forceSinglePass === true ) data.forceSinglePass = true;
|
|
8745
8782
|
|
|
8746
|
-
if ( this.wireframe === true ) data.wireframe =
|
|
8783
|
+
if ( this.wireframe === true ) data.wireframe = true;
|
|
8747
8784
|
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
|
|
8748
8785
|
if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
|
|
8749
8786
|
if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
|
|
8750
8787
|
|
|
8751
|
-
if ( this.flatShading === true ) data.flatShading =
|
|
8788
|
+
if ( this.flatShading === true ) data.flatShading = true;
|
|
8752
8789
|
|
|
8753
8790
|
if ( this.visible === false ) data.visible = false;
|
|
8754
8791
|
|
|
@@ -9329,11 +9366,7 @@ class Color {
|
|
|
9329
9366
|
|
|
9330
9367
|
this.getHSL( _hslA );
|
|
9331
9368
|
|
|
9332
|
-
_hslA.h
|
|
9333
|
-
|
|
9334
|
-
this.setHSL( _hslA.h, _hslA.s, _hslA.l );
|
|
9335
|
-
|
|
9336
|
-
return this;
|
|
9369
|
+
return this.setHSL( _hslA.h + h, _hslA.s + s, _hslA.l + l );
|
|
9337
9370
|
|
|
9338
9371
|
}
|
|
9339
9372
|
|
|
@@ -12116,7 +12149,7 @@ function getUnlitUniformColorSpace( renderer ) {
|
|
|
12116
12149
|
|
|
12117
12150
|
}
|
|
12118
12151
|
|
|
12119
|
-
return
|
|
12152
|
+
return ColorManagement.workingColorSpace;
|
|
12120
12153
|
|
|
12121
12154
|
}
|
|
12122
12155
|
|
|
@@ -12344,11 +12377,7 @@ class Camera extends Object3D {
|
|
|
12344
12377
|
|
|
12345
12378
|
getWorldDirection( target ) {
|
|
12346
12379
|
|
|
12347
|
-
|
|
12348
|
-
|
|
12349
|
-
const e = this.matrixWorld.elements;
|
|
12350
|
-
|
|
12351
|
-
return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
|
|
12380
|
+
return super.getWorldDirection( target ).negate();
|
|
12352
12381
|
|
|
12353
12382
|
}
|
|
12354
12383
|
|
|
@@ -12618,6 +12647,7 @@ class CubeCamera extends Object3D {
|
|
|
12618
12647
|
|
|
12619
12648
|
this.renderTarget = renderTarget;
|
|
12620
12649
|
this.coordinateSystem = null;
|
|
12650
|
+
this.activeMipmapLevel = 0;
|
|
12621
12651
|
|
|
12622
12652
|
const cameraPX = new PerspectiveCamera( fov, aspect, near, far );
|
|
12623
12653
|
cameraPX.layers = this.layers;
|
|
@@ -12715,7 +12745,7 @@ class CubeCamera extends Object3D {
|
|
|
12715
12745
|
|
|
12716
12746
|
if ( this.parent === null ) this.updateMatrixWorld();
|
|
12717
12747
|
|
|
12718
|
-
const renderTarget = this
|
|
12748
|
+
const { renderTarget, activeMipmapLevel } = this;
|
|
12719
12749
|
|
|
12720
12750
|
if ( this.coordinateSystem !== renderer.coordinateSystem ) {
|
|
12721
12751
|
|
|
@@ -12728,6 +12758,8 @@ class CubeCamera extends Object3D {
|
|
|
12728
12758
|
const [ cameraPX, cameraNX, cameraPY, cameraNY, cameraPZ, cameraNZ ] = this.children;
|
|
12729
12759
|
|
|
12730
12760
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
12761
|
+
const currentActiveCubeFace = renderer.getActiveCubeFace();
|
|
12762
|
+
const currentActiveMipmapLevel = renderer.getActiveMipmapLevel();
|
|
12731
12763
|
|
|
12732
12764
|
const currentXrEnabled = renderer.xr.enabled;
|
|
12733
12765
|
|
|
@@ -12737,27 +12769,30 @@ class CubeCamera extends Object3D {
|
|
|
12737
12769
|
|
|
12738
12770
|
renderTarget.texture.generateMipmaps = false;
|
|
12739
12771
|
|
|
12740
|
-
renderer.setRenderTarget( renderTarget, 0 );
|
|
12772
|
+
renderer.setRenderTarget( renderTarget, 0, activeMipmapLevel );
|
|
12741
12773
|
renderer.render( scene, cameraPX );
|
|
12742
12774
|
|
|
12743
|
-
renderer.setRenderTarget( renderTarget, 1 );
|
|
12775
|
+
renderer.setRenderTarget( renderTarget, 1, activeMipmapLevel );
|
|
12744
12776
|
renderer.render( scene, cameraNX );
|
|
12745
12777
|
|
|
12746
|
-
renderer.setRenderTarget( renderTarget, 2 );
|
|
12778
|
+
renderer.setRenderTarget( renderTarget, 2, activeMipmapLevel );
|
|
12747
12779
|
renderer.render( scene, cameraPY );
|
|
12748
12780
|
|
|
12749
|
-
renderer.setRenderTarget( renderTarget, 3 );
|
|
12781
|
+
renderer.setRenderTarget( renderTarget, 3, activeMipmapLevel );
|
|
12750
12782
|
renderer.render( scene, cameraNY );
|
|
12751
12783
|
|
|
12752
|
-
renderer.setRenderTarget( renderTarget, 4 );
|
|
12784
|
+
renderer.setRenderTarget( renderTarget, 4, activeMipmapLevel );
|
|
12753
12785
|
renderer.render( scene, cameraPZ );
|
|
12754
12786
|
|
|
12787
|
+
// mipmaps are generated during the last call of render()
|
|
12788
|
+
// at this point, all sides of the cube render target are defined
|
|
12789
|
+
|
|
12755
12790
|
renderTarget.texture.generateMipmaps = generateMipmaps;
|
|
12756
12791
|
|
|
12757
|
-
renderer.setRenderTarget( renderTarget, 5 );
|
|
12792
|
+
renderer.setRenderTarget( renderTarget, 5, activeMipmapLevel );
|
|
12758
12793
|
renderer.render( scene, cameraNZ );
|
|
12759
12794
|
|
|
12760
|
-
renderer.setRenderTarget( currentRenderTarget );
|
|
12795
|
+
renderer.setRenderTarget( currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel );
|
|
12761
12796
|
|
|
12762
12797
|
renderer.xr.enabled = currentXrEnabled;
|
|
12763
12798
|
|
|
@@ -13671,7 +13706,7 @@ var alphatest_fragment = "#ifdef USE_ALPHATEST\n\tif ( diffuseColor.a < alphaTes
|
|
|
13671
13706
|
|
|
13672
13707
|
var alphatest_pars_fragment = "#ifdef USE_ALPHATEST\n\tuniform float alphaTest;\n#endif";
|
|
13673
13708
|
|
|
13674
|
-
var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot(
|
|
13709
|
+
var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n\t#endif\n#endif";
|
|
13675
13710
|
|
|
13676
13711
|
var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
|
|
13677
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@@ -13701,7 +13736,7 @@ var color_pars_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\
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var color_vertex = "#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif";
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var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\
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13739
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+
var common = "#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n\tvarying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n\tconst vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n\treturn dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated";
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var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\n\t\t#ifdef texture2DGradEXT\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n\t\t#else\n\t\t\treturn texture2D( envMap, uv ).rgb;\n\t\t#endif\n\t}\n\t#define cubeUV_r0 1.0\n\t#define cubeUV_v0 0.339\n\t#define cubeUV_m0 - 2.0\n\t#define cubeUV_r1 0.8\n\t#define cubeUV_v1 0.276\n\t#define cubeUV_m1 - 1.0\n\t#define cubeUV_r4 0.4\n\t#define cubeUV_v4 0.046\n\t#define cubeUV_m4 2.0\n\t#define cubeUV_r5 0.305\n\t#define cubeUV_v5 0.016\n\t#define cubeUV_m5 3.0\n\t#define cubeUV_r6 0.21\n\t#define cubeUV_v6 0.0038\n\t#define cubeUV_m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= cubeUV_r1 ) {\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n\t\t} else if ( roughness >= cubeUV_r4 ) {\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n\t\t} else if ( roughness >= cubeUV_r5 ) {\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n\t\t} else if ( roughness >= cubeUV_r6 ) {\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif";
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@@ -13717,7 +13752,7 @@ var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emi
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var colorspace_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
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13720
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-
var colorspace_pars_fragment = "vec4
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var colorspace_pars_fragment = "\nconst mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(\n\tvec3( 0.8224621, 0.177538, 0.0 ),\n\tvec3( 0.0331941, 0.9668058, 0.0 ),\n\tvec3( 0.0170827, 0.0723974, 0.9105199 )\n);\nconst mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(\n\tvec3( 1.2249401, - 0.2249404, 0.0 ),\n\tvec3( - 0.0420569, 1.0420571, 0.0 ),\n\tvec3( - 0.0196376, - 0.0786361, 1.0982735 )\n);\nvec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );\n}\nvec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {\n\treturn vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );\n}\nvec4 LinearTransferOETF( in vec4 value ) {\n\treturn value;\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn sRGBTransferOETF( value );\n}";
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var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
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@@ -13745,29 +13780,29 @@ var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;
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var lights_lambert_fragment = "LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;";
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13748
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-
var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in
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13783
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+
var lights_lambert_pars_fragment = "varying vec3 vViewPosition;\nstruct LambertMaterial {\n\tvec3 diffuseColor;\n\tfloat specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert";
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13750
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-
var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\
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+
var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n\tuniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\treturn irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n\t#if defined ( LEGACY_LIGHTS )\n\t\tif ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\t\treturn pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t\t}\n\t\treturn 1.0;\n\t#else\n\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\tif ( cutoffDistance > 0.0 ) {\n\t\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t}\n\t\treturn distanceFalloff;\n\t#endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n\t\tlight.color = directionalLight.color;\n\t\tlight.direction = directionalLight.direction;\n\t\tlight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = pointLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tlight.color = pointLight.color;\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n\t\tvec3 lVector = spotLight.position - geometryPosition;\n\t\tlight.direction = normalize( lVector );\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\tif ( spotAttenuation > 0.0 ) {\n\t\t\tfloat lightDistance = length( lVector );\n\t\t\tlight.color = spotLight.color * spotAttenuation;\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\n\t\t} else {\n\t\t\tlight.color = vec3( 0.0 );\n\t\t\tlight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\treturn irradiance;\n\t}\n#endif";
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var envmap_physical_pars_fragment = "#ifdef USE_ENVMAP\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t\treturn envMapColor.rgb * envMapIntensity;\n\t\t#else\n\t\t\treturn vec3( 0.0 );\n\t\t#endif\n\t}\n\t#ifdef USE_ANISOTROPY\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\n\t\t\t#else\n\t\t\t\treturn vec3( 0.0 );\n\t\t\t#endif\n\t\t}\n\t#endif\n#endif";
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var lights_toon_fragment = "ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;";
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var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in
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var lights_toon_pars_fragment = "varying vec3 vViewPosition;\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon";
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var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
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13760
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var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in
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13795
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var lights_phong_pars_fragment = "varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong";
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var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx(
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var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n\tmaterial.ior = ior;\n\t#ifdef USE_SPECULAR\n\t\tfloat specularIntensityFactor = specularIntensity;\n\t\tvec3 specularColorFactor = specularColor;\n\t\t#ifdef USE_SPECULAR_COLORMAP\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n\t\t#endif\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n\t\t#endif\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n\t#else\n\t\tfloat specularIntensityFactor = 1.0;\n\t\tvec3 specularColorFactor = vec3( 1.0 );\n\t\tmaterial.specularF90 = 1.0;\n\t#endif\n\tmaterial.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\tmaterial.clearcoatF0 = vec3( 0.04 );\n\tmaterial.clearcoatF90 = 1.0;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n\tmaterial.iridescence = iridescence;\n\tmaterial.iridescenceIOR = iridescenceIOR;\n\t#ifdef USE_IRIDESCENCEMAP\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n\t#endif\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n\t#else\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\n\t#endif\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheenColor;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n\t#endif\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\t#ifdef USE_ANISOTROPYMAP\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n\t#else\n\t\tvec2 anisotropyV = anisotropyVector;\n\t#endif\n\tmaterial.anisotropy = length( anisotropyV );\n\tanisotropyV /= material.anisotropy;\n\tmaterial.anisotropy = saturate( material.anisotropy );\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y;\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y;\n#endif";
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var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
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var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat roughness;\n\tvec3 specularColor;\n\tfloat specularF90;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat clearcoat;\n\t\tfloat clearcoatRoughness;\n\t\tvec3 clearcoatF0;\n\t\tfloat clearcoatF90;\n\t#endif\n\t#ifdef USE_IRIDESCENCE\n\t\tfloat iridescence;\n\t\tfloat iridescenceIOR;\n\t\tfloat iridescenceThickness;\n\t\tvec3 iridescenceFresnel;\n\t\tvec3 iridescenceF0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tvec3 sheenColor;\n\t\tfloat sheenRoughness;\n\t#endif\n\t#ifdef IOR\n\t\tfloat ior;\n\t#endif\n\t#ifdef USE_TRANSMISSION\n\t\tfloat transmission;\n\t\tfloat transmissionAlpha;\n\t\tfloat thickness;\n\t\tfloat attenuationDistance;\n\t\tvec3 attenuationColor;\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat anisotropy;\n\t\tfloat alphaT;\n\t\tvec3 anisotropyT;\n\t\tvec3 anisotropyB;\n\t#endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n\t\tfloat v = 0.5 / ( gv + gl );\n\t\treturn saturate(v);\n\t}\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n\t\tfloat a2 = alphaT * alphaB;\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n\t\thighp float v2 = dot( v, v );\n\t\tfloat w2 = a2 / v2;\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\n\t}\n#endif\n#ifdef USE_CLEARCOAT\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n\t\tvec3 f0 = material.clearcoatF0;\n\t\tfloat f90 = material.clearcoatF90;\n\t\tfloat roughness = material.clearcoatRoughness;\n\t\tfloat alpha = pow2( roughness );\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t\treturn F * ( V * D );\n\t}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n\tvec3 f0 = material.specularColor;\n\tfloat f90 = material.specularF90;\n\tfloat roughness = material.roughness;\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\n\tvec3 F = F_Schlick( f0, f90, dotVH );\n\t#ifdef USE_IRIDESCENCE\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\n\t#endif\n\t#ifdef USE_ANISOTROPY\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n\t#else\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\t\tfloat D = D_GGX( alpha, dotNH );\n\t#endif\n\treturn F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n\tfloat alpha = pow2( roughness );\n\tfloat invAlpha = 1.0 / alpha;\n\tfloat cos2h = dotNH * dotNH;\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n\tvec3 halfDir = normalize( lightDir + viewDir );\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\n\tfloat V = V_Neubelt( dotNV, dotNL );\n\treturn sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat r2 = roughness * roughness;\n\tfloat a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n\tfloat b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n\tfloat DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n\treturn saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n\treturn fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\treturn specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n\tvec2 fab = DFGApprox( normal, viewDir, roughness );\n\t#ifdef USE_IRIDESCENCE\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n\t#else\n\t\tvec3 Fr = specularColor;\n\t#endif\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n\tfloat Ess = fab.x + fab.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometryNormal;\n\t\tvec3 viewDir = geometryViewDir;\n\t\tvec3 position = geometryPosition;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.roughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\n\t\tclearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n\t#endif\n\treflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n\t#endif\n\t#ifdef USE_SHEEN\n\t\tsheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n\t#endif\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t#ifdef USE_IRIDESCENCE\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n\t#else\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n\t#endif\n\tvec3 totalScattering = singleScattering + multiScattering;\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n\treflectedLight.indirectSpecular += radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
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var lights_fragment_begin = "\
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var lights_fragment_begin = "\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal;\n#ifdef USE_CLEARCOAT\n\tgeometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\n\tif ( material.iridescenceThickness == 0.0 ) {\n\t\tmaterial.iridescence = 0.0;\n\t} else {\n\t\tmaterial.iridescence = saturate( material.iridescence );\n\t}\n\tif ( material.iridescence > 0.0 ) {\n\t\tmaterial.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n\t}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tvec4 spotColor;\n\tvec3 spotLightCoord;\n\tbool inSpotLightMap;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n\t\t#else\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n\t\t#endif\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n\t\t#endif\n\t\t#undef SPOT_LIGHT_MAP_INDEX\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if defined( USE_LIGHT_PROBES )\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
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var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance(
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var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\t#ifdef USE_ANISOTROPY\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n\t#else\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n\t#endif\n#endif";
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var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance,
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var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif";
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var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif";
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@@ -13797,7 +13832,7 @@ var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\tuniform float morphTar
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var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\t#ifdef MORPHTARGETS_TEXTURE\n\t\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n\t\t}\n\t#else\n\t\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\t\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\t\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\t\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t\t#ifndef USE_MORPHNORMALS\n\t\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t\t#endif\n\t#endif\n#endif";
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var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3
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var normal_fragment_begin = "float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = dFdx( vViewPosition );\n\tvec3 fdy = dFdy( vViewPosition );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal *= faceDirection;\n\t#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\n\t\t#if defined( USE_NORMALMAP )\n\t\t\tvNormalMapUv\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tvClearcoatNormalMapUv\n\t\t#else\n\t\t\tvUv\n\t\t#endif\n\t\t);\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn[0] *= faceDirection;\n\t\ttbn[1] *= faceDirection;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n\t#else\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n\t#endif\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n\t\ttbn2[0] *= faceDirection;\n\t\ttbn2[1] *= faceDirection;\n\t#endif\n#endif\nvec3 nonPerturbedNormal = normal;";
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var normal_fragment_maps = "#ifdef USE_NORMALMAP_OBJECTSPACE\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\tnormal = normalize( tbn * mapN );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif";
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@@ -13809,7 +13844,7 @@ var normal_vertex = "#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNorm
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var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( uv.st );\n\t\tvec2 st1 = dFdy( uv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n\t\treturn mat3( T * scale, B * scale, N );\n\t}\n#endif";
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var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal =
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var clearcoat_normal_fragment_begin = "#ifdef USE_CLEARCOAT\n\tvec3 clearcoatNormal = nonPerturbedNormal;\n#endif";
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var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif";
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@@ -13919,7 +13954,7 @@ const fragment$6 = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;
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const vertex$5 = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n\tvarying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition.xyz;\n#endif\n}";
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const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot(
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+
const fragment$5 = "#define STANDARD\n#ifdef PHYSICAL\n\t#define IOR\n\t#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n\tuniform float ior;\n#endif\n#ifdef USE_SPECULAR\n\tuniform float specularIntensity;\n\tuniform vec3 specularColor;\n\t#ifdef USE_SPECULAR_COLORMAP\n\t\tuniform sampler2D specularColorMap;\n\t#endif\n\t#ifdef USE_SPECULAR_INTENSITYMAP\n\t\tuniform sampler2D specularIntensityMap;\n\t#endif\n#endif\n#ifdef USE_CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n\tuniform float iridescence;\n\tuniform float iridescenceIOR;\n\tuniform float iridescenceThicknessMinimum;\n\tuniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheenColor;\n\tuniform float sheenRoughness;\n\t#ifdef USE_SHEEN_COLORMAP\n\t\tuniform sampler2D sheenColorMap;\n\t#endif\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\n\t\tuniform sampler2D sheenRoughnessMap;\n\t#endif\n#endif\n#ifdef USE_ANISOTROPY\n\tuniform vec2 anisotropyVector;\n\t#ifdef USE_ANISOTROPYMAP\n\t\tuniform sampler2D anisotropyMap;\n\t#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\t#ifdef USE_SHEEN\n\t\tfloat sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n\t\toutgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n\t#endif\n\t#ifdef USE_CLEARCOAT\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;\n\t#endif\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
|
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|
|
|
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|
const vertex$4 = "#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <morphcolor_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <normal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
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@@ -14714,7 +14749,7 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
|
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|
if ( boxMesh === undefined ) {
|
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|
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boxMesh = new Mesh(
|
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|
-
new BoxGeometry(
|
|
14752
|
+
new BoxGeometry( 10000, 10000, 10000 ),
|
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14753
|
new ShaderMaterial( {
|
|
14719
14754
|
name: 'BackgroundCubeMaterial',
|
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|
uniforms: cloneUniforms( ShaderLib.backgroundCube.uniforms ),
|
|
@@ -14755,7 +14790,7 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
|
|
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14755
14790
|
boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1;
|
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14791
|
boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
|
|
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14792
|
boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
|
|
14758
|
-
boxMesh.material.toneMapped = ( background.colorSpace
|
|
14793
|
+
boxMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer;
|
|
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14794
|
|
|
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14795
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if ( currentBackground !== background ||
|
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|
currentBackgroundVersion !== background.version ||
|
|
@@ -14811,7 +14846,7 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
|
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|
|
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|
planeMesh.material.uniforms.t2D.value = background;
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|
planeMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
|
|
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|
-
planeMesh.material.toneMapped = ( background.colorSpace
|
|
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|
+
planeMesh.material.toneMapped = ColorManagement.getTransfer( background.colorSpace ) !== SRGBTransfer;
|
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|
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if ( background.matrixAutoUpdate === true ) {
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|
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@@ -17810,6 +17845,103 @@ function WebGLMorphtargets( gl, capabilities, textures ) {
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|
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17846
|
}
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|
|
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|
+
/**
|
|
17849
|
+
* @author fernandojsg / http://fernandojsg.com
|
|
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|
+
* @author Takahiro https://github.com/takahirox
|
|
17851
|
+
*/
|
|
17852
|
+
|
|
17853
|
+
class WebGLMultiview {
|
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17854
|
+
|
|
17855
|
+
constructor( renderer, extensions, gl ) {
|
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17856
|
+
|
|
17857
|
+
this.renderer = renderer;
|
|
17858
|
+
|
|
17859
|
+
this.DEFAULT_NUMVIEWS = 2;
|
|
17860
|
+
this.maxNumViews = 0;
|
|
17861
|
+
this.gl = gl;
|
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17862
|
+
|
|
17863
|
+
this.extensions = extensions;
|
|
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|
+
|
|
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|
+
this.available = this.extensions.has( 'OCULUS_multiview' );
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|
+
|
|
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|
+
if ( this.available ) {
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|
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|
+
const extension = this.extensions.get( 'OCULUS_multiview' );
|
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|
+
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|
17871
|
+
this.maxNumViews = this.gl.getParameter( extension.MAX_VIEWS_OVR );
|
|
17872
|
+
|
|
17873
|
+
this.mat4 = [];
|
|
17874
|
+
this.mat3 = [];
|
|
17875
|
+
this.cameraArray = [];
|
|
17876
|
+
|
|
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|
+
for ( var i = 0; i < this.maxNumViews; i ++ ) {
|
|
17878
|
+
|
|
17879
|
+
this.mat4[ i ] = new Matrix4();
|
|
17880
|
+
this.mat3[ i ] = new Matrix3();
|
|
17881
|
+
|
|
17882
|
+
}
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|
+
|
|
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|
+
}
|
|
17885
|
+
|
|
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|
+
}
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|
17887
|
+
|
|
17888
|
+
//
|
|
17889
|
+
getCameraArray( camera ) {
|
|
17890
|
+
|
|
17891
|
+
if ( camera.isArrayCamera ) return camera.cameras;
|
|
17892
|
+
|
|
17893
|
+
this.cameraArray[ 0 ] = camera;
|
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|
+
|
|
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|
+
return this.cameraArray;
|
|
17896
|
+
|
|
17897
|
+
}
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17898
|
+
|
|
17899
|
+
updateCameraProjectionMatricesUniform( camera, uniforms ) {
|
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|
+
|
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|
+
var cameras = this.getCameraArray( camera );
|
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|
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|
+
for ( var i = 0; i < cameras.length; i ++ ) {
|
|
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|
+
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|
+
this.mat4[ i ].copy( cameras[ i ].projectionMatrix );
|
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|
+
|
|
17907
|
+
}
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+
|
|
17909
|
+
uniforms.setValue( this.gl, 'projectionMatrices', this.mat4 );
|
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|
+
|
|
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|
+
}
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|
+
updateCameraViewMatricesUniform( camera, uniforms ) {
|
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|
+
|
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|
+
var cameras = this.getCameraArray( camera );
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|
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|
+
for ( var i = 0; i < cameras.length; i ++ ) {
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|
+
|
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|
+
this.mat4[ i ].copy( cameras[ i ].matrixWorldInverse );
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
uniforms.setValue( this.gl, 'viewMatrices', this.mat4 );
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
updateObjectMatricesUniforms( object, camera, uniforms ) {
|
|
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|
+
|
|
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|
+
var cameras = this.getCameraArray( camera );
|
|
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|
+
|
|
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|
+
for ( var i = 0; i < cameras.length; i ++ ) {
|
|
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|
+
|
|
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|
+
this.mat4[ i ].multiplyMatrices( cameras[ i ].matrixWorldInverse, object.matrixWorld );
|
|
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|
+
this.mat3[ i ].getNormalMatrix( this.mat4[ i ] );
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
uniforms.setValue( this.gl, 'modelViewMatrices', this.mat4 );
|
|
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|
+
uniforms.setValue( this.gl, 'normalMatrices', this.mat3 );
|
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|
+
|
|
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|
+
}
|
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|
+
|
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|
+
}
|
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|
+
|
|
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|
function WebGLObjects( gl, geometries, attributes, info ) {
|
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let updateMap = new WeakMap();
|
|
@@ -19075,15 +19207,38 @@ function handleSource( string, errorLine ) {
|
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19075
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|
function getEncodingComponents( colorSpace ) {
|
|
19077
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|
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|
+
const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
|
|
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|
+
const encodingPrimaries = ColorManagement.getPrimaries( colorSpace );
|
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|
+
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|
+
let gamutMapping;
|
|
19214
|
+
|
|
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|
+
if ( workingPrimaries === encodingPrimaries ) {
|
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|
+
|
|
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|
+
gamutMapping = '';
|
|
19218
|
+
|
|
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|
+
} else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) {
|
|
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|
+
|
|
19221
|
+
gamutMapping = 'LinearDisplayP3ToLinearSRGB';
|
|
19222
|
+
|
|
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|
+
} else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) {
|
|
19224
|
+
|
|
19225
|
+
gamutMapping = 'LinearSRGBToLinearDisplayP3';
|
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|
+
|
|
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|
+
}
|
|
19228
|
+
|
|
19078
19229
|
switch ( colorSpace ) {
|
|
19079
19230
|
|
|
19080
19231
|
case LinearSRGBColorSpace:
|
|
19081
|
-
|
|
19232
|
+
case LinearDisplayP3ColorSpace:
|
|
19233
|
+
return [ gamutMapping, 'LinearTransferOETF' ];
|
|
19234
|
+
|
|
19082
19235
|
case SRGBColorSpace:
|
|
19083
|
-
|
|
19236
|
+
case DisplayP3ColorSpace:
|
|
19237
|
+
return [ gamutMapping, 'sRGBTransferOETF' ];
|
|
19238
|
+
|
|
19084
19239
|
default:
|
|
19085
19240
|
console.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace );
|
|
19086
|
-
return [
|
|
19241
|
+
return [ gamutMapping, 'LinearTransferOETF' ];
|
|
19087
19242
|
|
|
19088
19243
|
}
|
|
19089
19244
|
|
|
@@ -19116,7 +19271,7 @@ function getShaderErrors( gl, shader, type ) {
|
|
|
19116
19271
|
function getTexelEncodingFunction( functionName, colorSpace ) {
|
|
19117
19272
|
|
|
19118
19273
|
const components = getEncodingComponents( colorSpace );
|
|
19119
|
-
return
|
|
19274
|
+
return `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`;
|
|
19120
19275
|
|
|
19121
19276
|
}
|
|
19122
19277
|
|
|
@@ -19480,6 +19635,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
|
19480
19635
|
let prefixVertex, prefixFragment;
|
|
19481
19636
|
let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
|
|
19482
19637
|
|
|
19638
|
+
const numMultiviewViews = parameters.numMultiviewViews;
|
|
19639
|
+
|
|
19483
19640
|
if ( parameters.isRawShaderMaterial ) {
|
|
19484
19641
|
|
|
19485
19642
|
prefixVertex = [
|
|
@@ -19543,6 +19700,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
|
19543
19700
|
parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
|
|
19544
19701
|
parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
|
|
19545
19702
|
|
|
19703
|
+
parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
|
|
19546
19704
|
parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
|
|
19547
19705
|
|
|
19548
19706
|
parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
|
|
@@ -19630,6 +19788,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
|
19630
19788
|
|
|
19631
19789
|
parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
|
|
19632
19790
|
|
|
19791
|
+
parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
|
|
19792
|
+
|
|
19633
19793
|
parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
|
|
19634
19794
|
|
|
19635
19795
|
parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
|
|
@@ -19812,6 +19972,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
|
19812
19972
|
|
|
19813
19973
|
parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
|
|
19814
19974
|
|
|
19975
|
+
parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
|
|
19976
|
+
|
|
19815
19977
|
parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
|
|
19816
19978
|
|
|
19817
19979
|
parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',
|
|
@@ -19881,6 +20043,53 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
|
19881
20043
|
'#define textureCubeGradEXT textureGrad'
|
|
19882
20044
|
].join( '\n' ) + '\n' + prefixFragment;
|
|
19883
20045
|
|
|
20046
|
+
// Multiview
|
|
20047
|
+
|
|
20048
|
+
if ( numMultiviewViews > 0 ) {
|
|
20049
|
+
|
|
20050
|
+
// TODO: fix light transforms here?
|
|
20051
|
+
|
|
20052
|
+
prefixVertex = [
|
|
20053
|
+
'#extension GL_OVR_multiview : require',
|
|
20054
|
+
'layout(num_views = ' + numMultiviewViews + ') in;',
|
|
20055
|
+
'#define VIEW_ID gl_ViewID_OVR'
|
|
20056
|
+
].join( '\n' ) + '\n' + prefixVertex;
|
|
20057
|
+
|
|
20058
|
+
prefixVertex = prefixVertex.replace(
|
|
20059
|
+
[
|
|
20060
|
+
'uniform mat4 modelViewMatrix;',
|
|
20061
|
+
'uniform mat4 projectionMatrix;',
|
|
20062
|
+
'uniform mat4 viewMatrix;',
|
|
20063
|
+
'uniform mat3 normalMatrix;'
|
|
20064
|
+
].join( '\n' ),
|
|
20065
|
+
[
|
|
20066
|
+
'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];',
|
|
20067
|
+
'uniform mat4 projectionMatrices[' + numMultiviewViews + '];',
|
|
20068
|
+
'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
|
|
20069
|
+
'uniform mat3 normalMatrices[' + numMultiviewViews + '];',
|
|
20070
|
+
|
|
20071
|
+
'#define modelViewMatrix modelViewMatrices[VIEW_ID]',
|
|
20072
|
+
'#define projectionMatrix projectionMatrices[VIEW_ID]',
|
|
20073
|
+
'#define viewMatrix viewMatrices[VIEW_ID]',
|
|
20074
|
+
'#define normalMatrix normalMatrices[VIEW_ID]'
|
|
20075
|
+
].join( '\n' )
|
|
20076
|
+
);
|
|
20077
|
+
|
|
20078
|
+
prefixFragment = [
|
|
20079
|
+
'#extension GL_OVR_multiview : require',
|
|
20080
|
+
'#define VIEW_ID gl_ViewID_OVR'
|
|
20081
|
+
].join( '\n' ) + '\n' + prefixFragment;
|
|
20082
|
+
|
|
20083
|
+
prefixFragment = prefixFragment.replace(
|
|
20084
|
+
'uniform mat4 viewMatrix;',
|
|
20085
|
+
[
|
|
20086
|
+
'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
|
|
20087
|
+
'#define viewMatrix viewMatrices[VIEW_ID]'
|
|
20088
|
+
].join( '\n' )
|
|
20089
|
+
);
|
|
20090
|
+
|
|
20091
|
+
}
|
|
20092
|
+
|
|
19884
20093
|
}
|
|
19885
20094
|
|
|
19886
20095
|
const vertexGlsl = versionString + prefixVertex + vertexShader;
|
|
@@ -20045,6 +20254,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
|
|
|
20045
20254
|
this.program = program;
|
|
20046
20255
|
this.vertexShader = glVertexShader;
|
|
20047
20256
|
this.fragmentShader = glFragmentShader;
|
|
20257
|
+
this.numMultiviewViews = numMultiviewViews;
|
|
20048
20258
|
|
|
20049
20259
|
return this;
|
|
20050
20260
|
|
|
@@ -20274,6 +20484,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
|
|
|
20274
20484
|
|
|
20275
20485
|
const currentRenderTarget = renderer.getRenderTarget();
|
|
20276
20486
|
|
|
20487
|
+
const numMultiviewViews = currentRenderTarget && currentRenderTarget.isWebGLMultiviewRenderTarget ? currentRenderTarget.numViews : 0;
|
|
20488
|
+
|
|
20277
20489
|
const IS_INSTANCEDMESH = object.isInstancedMesh === true;
|
|
20278
20490
|
|
|
20279
20491
|
const HAS_MAP = !! material.map;
|
|
@@ -20364,6 +20576,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
|
|
|
20364
20576
|
instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,
|
|
20365
20577
|
|
|
20366
20578
|
supportsVertexTextures: SUPPORTS_VERTEX_TEXTURES,
|
|
20579
|
+
numMultiviewViews: numMultiviewViews,
|
|
20367
20580
|
outputColorSpace: ( currentRenderTarget === null ) ? renderer.outputColorSpace : ( currentRenderTarget.isXRRenderTarget === true ? currentRenderTarget.texture.colorSpace : LinearSRGBColorSpace ),
|
|
20368
20581
|
|
|
20369
20582
|
map: HAS_MAP,
|
|
@@ -20492,6 +20705,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
|
|
|
20492
20705
|
numSpotLightShadows: lights.spotShadowMap.length,
|
|
20493
20706
|
numSpotLightShadowsWithMaps: lights.numSpotLightShadowsWithMaps,
|
|
20494
20707
|
|
|
20708
|
+
numLightProbes: lights.numLightProbes,
|
|
20709
|
+
|
|
20495
20710
|
numClippingPlanes: clipping.numPlanes,
|
|
20496
20711
|
numClipIntersection: clipping.numIntersection,
|
|
20497
20712
|
|
|
@@ -20503,7 +20718,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
|
|
|
20503
20718
|
toneMapping: toneMapping,
|
|
20504
20719
|
useLegacyLights: renderer._useLegacyLights,
|
|
20505
20720
|
|
|
20506
|
-
decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( material.map.colorSpace ===
|
|
20721
|
+
decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ),
|
|
20507
20722
|
|
|
20508
20723
|
premultipliedAlpha: material.premultipliedAlpha,
|
|
20509
20724
|
|
|
@@ -20616,6 +20831,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
|
|
|
20616
20831
|
array.push( parameters.numPointLightShadows );
|
|
20617
20832
|
array.push( parameters.numSpotLightShadows );
|
|
20618
20833
|
array.push( parameters.numSpotLightShadowsWithMaps );
|
|
20834
|
+
array.push( parameters.numLightProbes );
|
|
20619
20835
|
array.push( parameters.shadowMapType );
|
|
20620
20836
|
array.push( parameters.toneMapping );
|
|
20621
20837
|
array.push( parameters.numClippingPlanes );
|
|
@@ -20708,6 +20924,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
|
|
|
20708
20924
|
_programLayers.enable( 18 );
|
|
20709
20925
|
if ( parameters.decodeVideoTexture )
|
|
20710
20926
|
_programLayers.enable( 19 );
|
|
20927
|
+
if ( parameters.numMultiviewViews )
|
|
20928
|
+
_programLayers.enable( 20 );
|
|
20711
20929
|
|
|
20712
20930
|
array.push( _programLayers.mask );
|
|
20713
20931
|
|
|
@@ -21254,7 +21472,9 @@ function WebGLLights( extensions, capabilities ) {
|
|
|
21254
21472
|
numDirectionalShadows: - 1,
|
|
21255
21473
|
numPointShadows: - 1,
|
|
21256
21474
|
numSpotShadows: - 1,
|
|
21257
|
-
numSpotMaps: - 1
|
|
21475
|
+
numSpotMaps: - 1,
|
|
21476
|
+
|
|
21477
|
+
numLightProbes: - 1
|
|
21258
21478
|
},
|
|
21259
21479
|
|
|
21260
21480
|
ambient: [ 0, 0, 0 ],
|
|
@@ -21276,7 +21496,8 @@ function WebGLLights( extensions, capabilities ) {
|
|
|
21276
21496
|
pointShadowMap: [],
|
|
21277
21497
|
pointShadowMatrix: [],
|
|
21278
21498
|
hemi: [],
|
|
21279
|
-
numSpotLightShadowsWithMaps: 0
|
|
21499
|
+
numSpotLightShadowsWithMaps: 0,
|
|
21500
|
+
numLightProbes: 0
|
|
21280
21501
|
|
|
21281
21502
|
};
|
|
21282
21503
|
|
|
@@ -21304,6 +21525,8 @@ function WebGLLights( extensions, capabilities ) {
|
|
|
21304
21525
|
let numSpotMaps = 0;
|
|
21305
21526
|
let numSpotShadowsWithMaps = 0;
|
|
21306
21527
|
|
|
21528
|
+
let numLightProbes = 0;
|
|
21529
|
+
|
|
21307
21530
|
// ordering : [shadow casting + map texturing, map texturing, shadow casting, none ]
|
|
21308
21531
|
lights.sort( shadowCastingAndTexturingLightsFirst );
|
|
21309
21532
|
|
|
@@ -21334,6 +21557,8 @@ function WebGLLights( extensions, capabilities ) {
|
|
|
21334
21557
|
|
|
21335
21558
|
}
|
|
21336
21559
|
|
|
21560
|
+
numLightProbes ++;
|
|
21561
|
+
|
|
21337
21562
|
} else if ( light.isDirectionalLight ) {
|
|
21338
21563
|
|
|
21339
21564
|
const uniforms = cache.get( light );
|
|
@@ -21521,7 +21746,8 @@ function WebGLLights( extensions, capabilities ) {
|
|
|
21521
21746
|
hash.numDirectionalShadows !== numDirectionalShadows ||
|
|
21522
21747
|
hash.numPointShadows !== numPointShadows ||
|
|
21523
21748
|
hash.numSpotShadows !== numSpotShadows ||
|
|
21524
|
-
hash.numSpotMaps !== numSpotMaps
|
|
21749
|
+
hash.numSpotMaps !== numSpotMaps ||
|
|
21750
|
+
hash.numLightProbes !== numLightProbes ) {
|
|
21525
21751
|
|
|
21526
21752
|
state.directional.length = directionalLength;
|
|
21527
21753
|
state.spot.length = spotLength;
|
|
@@ -21540,6 +21766,7 @@ function WebGLLights( extensions, capabilities ) {
|
|
|
21540
21766
|
state.spotLightMatrix.length = numSpotShadows + numSpotMaps - numSpotShadowsWithMaps;
|
|
21541
21767
|
state.spotLightMap.length = numSpotMaps;
|
|
21542
21768
|
state.numSpotLightShadowsWithMaps = numSpotShadowsWithMaps;
|
|
21769
|
+
state.numLightProbes = numLightProbes;
|
|
21543
21770
|
|
|
21544
21771
|
hash.directionalLength = directionalLength;
|
|
21545
21772
|
hash.pointLength = pointLength;
|
|
@@ -21552,6 +21779,8 @@ function WebGLLights( extensions, capabilities ) {
|
|
|
21552
21779
|
hash.numSpotShadows = numSpotShadows;
|
|
21553
21780
|
hash.numSpotMaps = numSpotMaps;
|
|
21554
21781
|
|
|
21782
|
+
hash.numLightProbes = numLightProbes;
|
|
21783
|
+
|
|
21555
21784
|
state.version = nextVersion ++;
|
|
21556
21785
|
|
|
21557
21786
|
}
|
|
@@ -23532,12 +23761,16 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
23532
23761
|
const maxSamples = capabilities.maxSamples;
|
|
23533
23762
|
const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
|
|
23534
23763
|
const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
|
|
23764
|
+
const multiviewExt = extensions.has( 'OCULUS_multiview' ) ? extensions.get( 'OCULUS_multiview' ) : null;
|
|
23535
23765
|
|
|
23536
23766
|
const _videoTextures = new WeakMap();
|
|
23537
23767
|
let _canvas;
|
|
23538
23768
|
|
|
23539
23769
|
const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
|
|
23540
23770
|
|
|
23771
|
+
let _deferredUploads = [];
|
|
23772
|
+
let _deferTextureUploads = false;
|
|
23773
|
+
|
|
23541
23774
|
// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
|
|
23542
23775
|
// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
|
|
23543
23776
|
// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
|
|
@@ -23698,9 +23931,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
23698
23931
|
|
|
23699
23932
|
if ( glFormat === _gl.RGBA ) {
|
|
23700
23933
|
|
|
23934
|
+
const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
|
|
23935
|
+
|
|
23701
23936
|
if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
|
|
23702
23937
|
if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
|
|
23703
|
-
if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = (
|
|
23938
|
+
if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
|
|
23704
23939
|
if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
|
|
23705
23940
|
if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
|
|
23706
23941
|
|
|
@@ -24003,8 +24238,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
24003
24238
|
|
|
24004
24239
|
} else {
|
|
24005
24240
|
|
|
24006
|
-
uploadTexture( textureProperties, texture, slot )
|
|
24007
|
-
|
|
24241
|
+
if ( uploadTexture( textureProperties, texture, slot ) ) {
|
|
24242
|
+
|
|
24243
|
+
return;
|
|
24244
|
+
|
|
24245
|
+
}
|
|
24008
24246
|
|
|
24009
24247
|
}
|
|
24010
24248
|
|
|
@@ -24237,8 +24475,45 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
24237
24475
|
|
|
24238
24476
|
}
|
|
24239
24477
|
|
|
24478
|
+
function setDeferTextureUploads( deferFlag ) {
|
|
24479
|
+
|
|
24480
|
+
_deferTextureUploads = deferFlag;
|
|
24481
|
+
|
|
24482
|
+
}
|
|
24483
|
+
|
|
24484
|
+
function runDeferredUploads() {
|
|
24485
|
+
|
|
24486
|
+
const previousDeferSetting = _deferTextureUploads;
|
|
24487
|
+
_deferTextureUploads = false;
|
|
24488
|
+
|
|
24489
|
+
for ( const upload of _deferredUploads ) {
|
|
24490
|
+
|
|
24491
|
+
uploadTexture( upload.textureProperties, upload.texture, upload.slot );
|
|
24492
|
+
upload.texture.isPendingDeferredUpload = false;
|
|
24493
|
+
|
|
24494
|
+
}
|
|
24495
|
+
|
|
24496
|
+
_deferredUploads = [];
|
|
24497
|
+
|
|
24498
|
+
_deferTextureUploads = previousDeferSetting;
|
|
24499
|
+
|
|
24500
|
+
}
|
|
24501
|
+
|
|
24240
24502
|
function uploadTexture( textureProperties, texture, slot ) {
|
|
24241
24503
|
|
|
24504
|
+
if ( _deferTextureUploads ) {
|
|
24505
|
+
|
|
24506
|
+
if ( ! texture.isPendingDeferredUpload ) {
|
|
24507
|
+
|
|
24508
|
+
texture.isPendingDeferredUpload = true;
|
|
24509
|
+
_deferredUploads.push( { textureProperties: textureProperties, texture: texture, slot: slot } );
|
|
24510
|
+
|
|
24511
|
+
}
|
|
24512
|
+
|
|
24513
|
+
return false;
|
|
24514
|
+
|
|
24515
|
+
}
|
|
24516
|
+
|
|
24242
24517
|
let textureType = _gl.TEXTURE_2D;
|
|
24243
24518
|
|
|
24244
24519
|
if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
|
|
@@ -24255,10 +24530,14 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
24255
24530
|
|
|
24256
24531
|
state.activeTexture( _gl.TEXTURE0 + slot );
|
|
24257
24532
|
|
|
24533
|
+
const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
|
|
24534
|
+
const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
|
|
24535
|
+
const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
|
|
24536
|
+
|
|
24258
24537
|
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
|
24259
24538
|
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
|
|
24260
24539
|
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
|
|
24261
|
-
_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,
|
|
24540
|
+
_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
|
|
24262
24541
|
|
|
24263
24542
|
const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo$1( texture.image ) === false;
|
|
24264
24543
|
let image = resizeImage( texture.image, needsPowerOfTwo, false, maxTextureSize );
|
|
@@ -24651,6 +24930,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
24651
24930
|
}
|
|
24652
24931
|
|
|
24653
24932
|
textureProperties.__version = texture.version;
|
|
24933
|
+
return true;
|
|
24654
24934
|
|
|
24655
24935
|
}
|
|
24656
24936
|
|
|
@@ -24669,10 +24949,14 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
24669
24949
|
|
|
24670
24950
|
state.activeTexture( _gl.TEXTURE0 + slot );
|
|
24671
24951
|
|
|
24952
|
+
const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
|
|
24953
|
+
const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
|
|
24954
|
+
const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
|
|
24955
|
+
|
|
24672
24956
|
_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
|
|
24673
24957
|
_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
|
|
24674
24958
|
_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
|
|
24675
|
-
_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL,
|
|
24959
|
+
_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
|
|
24676
24960
|
|
|
24677
24961
|
const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
|
|
24678
24962
|
const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
|
|
@@ -24876,7 +25160,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
24876
25160
|
const width = Math.max( 1, renderTarget.width >> level );
|
|
24877
25161
|
const height = Math.max( 1, renderTarget.height >> level );
|
|
24878
25162
|
|
|
24879
|
-
if (
|
|
25163
|
+
if ( renderTarget.isWebGLMultiviewRenderTarget === true ) {
|
|
25164
|
+
|
|
25165
|
+
state.texStorage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, renderTarget.width, renderTarget.height, renderTarget.numViews );
|
|
25166
|
+
|
|
25167
|
+
} else if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
|
|
24880
25168
|
|
|
24881
25169
|
state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
|
|
24882
25170
|
|
|
@@ -24890,13 +25178,31 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
24890
25178
|
|
|
24891
25179
|
state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
|
|
24892
25180
|
|
|
24893
|
-
|
|
25181
|
+
const multisampled = useMultisampledRTT( renderTarget );
|
|
24894
25182
|
|
|
24895
|
-
|
|
25183
|
+
if ( renderTarget.isWebGLMultiviewRenderTarget === true ) {
|
|
25184
|
+
|
|
25185
|
+
if ( multisampled ) {
|
|
25186
|
+
|
|
25187
|
+
multiviewExt.framebufferTextureMultisampleMultiviewOVR( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ), 0, renderTarget.numViews );
|
|
25188
|
+
|
|
25189
|
+
} else {
|
|
25190
|
+
|
|
25191
|
+
multiviewExt.framebufferTextureMultiviewOVR( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, properties.get( texture ).__webglTexture, 0, 0, renderTarget.numViews );
|
|
25192
|
+
|
|
25193
|
+
}
|
|
24896
25194
|
|
|
24897
25195
|
} else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
|
|
24898
25196
|
|
|
24899
|
-
|
|
25197
|
+
if ( multisampled ) {
|
|
25198
|
+
|
|
25199
|
+
multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
|
|
25200
|
+
|
|
25201
|
+
} else {
|
|
25202
|
+
|
|
25203
|
+
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
|
|
25204
|
+
|
|
25205
|
+
}
|
|
24900
25206
|
|
|
24901
25207
|
}
|
|
24902
25208
|
|
|
@@ -24910,9 +25216,61 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
24910
25216
|
|
|
24911
25217
|
_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
|
|
24912
25218
|
|
|
24913
|
-
if ( renderTarget.
|
|
25219
|
+
if ( renderTarget.isWebGLMultiviewRenderTarget === true ) {
|
|
25220
|
+
|
|
25221
|
+
const useMultisample = useMultisampledRTT( renderTarget );
|
|
25222
|
+
const numViews = renderTarget.numViews;
|
|
25223
|
+
|
|
25224
|
+
const depthTexture = renderTarget.depthTexture;
|
|
25225
|
+
let glInternalFormat = _gl.DEPTH_COMPONENT24;
|
|
25226
|
+
let glDepthAttachment = _gl.DEPTH_ATTACHMENT;
|
|
25227
|
+
|
|
25228
|
+
if ( depthTexture && depthTexture.isDepthTexture ) {
|
|
25229
|
+
|
|
25230
|
+
if ( depthTexture.type === FloatType ) {
|
|
25231
|
+
|
|
25232
|
+
glInternalFormat = _gl.DEPTH_COMPONENT32F;
|
|
25233
|
+
|
|
25234
|
+
} else if ( depthTexture.type === UnsignedInt248Type ) {
|
|
25235
|
+
|
|
25236
|
+
glInternalFormat = _gl.DEPTH24_STENCIL8;
|
|
25237
|
+
glDepthAttachment = _gl.DEPTH_STENCIL_ATTACHMENT;
|
|
25238
|
+
|
|
25239
|
+
}
|
|
25240
|
+
|
|
25241
|
+
// we're defaulting to _gl.DEPTH_COMPONENT24 so don't assign here
|
|
25242
|
+
// or else DeepScan will complain
|
|
25243
|
+
|
|
25244
|
+
// else if ( depthTexture.type === UnsignedIntType ) {
|
|
25245
|
+
|
|
25246
|
+
// glInternalFormat = _gl.DEPTH_COMPONENT24;
|
|
24914
25247
|
|
|
24915
|
-
|
|
25248
|
+
// }
|
|
25249
|
+
|
|
25250
|
+
}
|
|
25251
|
+
|
|
25252
|
+
let depthStencilTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
|
|
25253
|
+
if ( depthStencilTexture === undefined ) {
|
|
25254
|
+
|
|
25255
|
+
depthStencilTexture = _gl.createTexture();
|
|
25256
|
+
_gl.bindTexture( _gl.TEXTURE_2D_ARRAY, depthStencilTexture );
|
|
25257
|
+
_gl.texStorage3D( _gl.TEXTURE_2D_ARRAY, 1, glInternalFormat, renderTarget.width, renderTarget.height, numViews );
|
|
25258
|
+
|
|
25259
|
+
}
|
|
25260
|
+
|
|
25261
|
+
if ( useMultisample ) {
|
|
25262
|
+
|
|
25263
|
+
multiviewExt.framebufferTextureMultisampleMultiviewOVR( _gl.FRAMEBUFFER, glDepthAttachment, depthStencilTexture, 0, getRenderTargetSamples( renderTarget ), 0, numViews );
|
|
25264
|
+
|
|
25265
|
+
} else {
|
|
25266
|
+
|
|
25267
|
+
multiviewExt.framebufferTextureMultiviewOVR( _gl.FRAMEBUFFER, glDepthAttachment, depthStencilTexture, 0, 0, numViews );
|
|
25268
|
+
|
|
25269
|
+
}
|
|
25270
|
+
|
|
25271
|
+
} else if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
|
|
25272
|
+
|
|
25273
|
+
let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
|
|
24916
25274
|
|
|
24917
25275
|
if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
|
|
24918
25276
|
|
|
@@ -25034,37 +25392,85 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
25034
25392
|
}
|
|
25035
25393
|
|
|
25036
25394
|
setTexture2D( renderTarget.depthTexture, 0 );
|
|
25395
|
+
if ( renderTarget.depthTexture.image.depth != 1 ) {
|
|
25396
|
+
|
|
25397
|
+
setTexture2DArray( renderTarget.depthTexture, 0 );
|
|
25398
|
+
|
|
25399
|
+
} else {
|
|
25400
|
+
|
|
25401
|
+
setTexture2D( renderTarget.depthTexture, 0 );
|
|
25402
|
+
|
|
25403
|
+
}
|
|
25037
25404
|
|
|
25038
25405
|
const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
|
|
25039
25406
|
const samples = getRenderTargetSamples( renderTarget );
|
|
25040
25407
|
|
|
25041
|
-
if ( renderTarget.
|
|
25408
|
+
if ( renderTarget.isWebGLMultiviewRenderTarget === true ) {
|
|
25042
25409
|
|
|
25043
|
-
|
|
25410
|
+
const useMultisample = useMultisampledRTT( renderTarget );
|
|
25411
|
+
const numViews = renderTarget.numViews;
|
|
25044
25412
|
|
|
25045
|
-
|
|
25413
|
+
if ( renderTarget.depthTexture.format === DepthFormat ) {
|
|
25046
25414
|
|
|
25047
|
-
|
|
25415
|
+
if ( useMultisample ) {
|
|
25048
25416
|
|
|
25049
|
-
|
|
25417
|
+
multiviewExt.framebufferTextureMultisampleMultiviewOVR( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, webglDepthTexture, 0, samples, 0, numViews );
|
|
25050
25418
|
|
|
25051
|
-
|
|
25419
|
+
} else {
|
|
25052
25420
|
|
|
25053
|
-
|
|
25421
|
+
multiviewExt.framebufferTextureMultiviewOVR( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, webglDepthTexture, 0, 0, numViews );
|
|
25054
25422
|
|
|
25055
|
-
|
|
25423
|
+
}
|
|
25424
|
+
|
|
25425
|
+
} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
|
|
25426
|
+
|
|
25427
|
+
if ( useMultisample ) {
|
|
25428
|
+
|
|
25429
|
+
multiviewExt.framebufferTextureMultisampleMultiviewOVR( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, webglDepthTexture, 0, samples, 0, numViews );
|
|
25430
|
+
|
|
25431
|
+
} else {
|
|
25056
25432
|
|
|
25057
|
-
|
|
25433
|
+
multiviewExt.framebufferTextureMultiviewOVR( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, webglDepthTexture, 0, 0, numViews );
|
|
25434
|
+
|
|
25435
|
+
}
|
|
25058
25436
|
|
|
25059
25437
|
} else {
|
|
25060
25438
|
|
|
25061
|
-
|
|
25439
|
+
throw new Error( 'Unknown depthTexture format' );
|
|
25062
25440
|
|
|
25063
25441
|
}
|
|
25064
25442
|
|
|
25065
25443
|
} else {
|
|
25066
25444
|
|
|
25067
|
-
|
|
25445
|
+
if ( renderTarget.depthTexture.format === DepthFormat ) {
|
|
25446
|
+
|
|
25447
|
+
if ( useMultisampledRTT( renderTarget ) ) {
|
|
25448
|
+
|
|
25449
|
+
multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
|
|
25450
|
+
|
|
25451
|
+
} else {
|
|
25452
|
+
|
|
25453
|
+
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
|
|
25454
|
+
|
|
25455
|
+
}
|
|
25456
|
+
|
|
25457
|
+
} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
|
|
25458
|
+
|
|
25459
|
+
if ( useMultisampledRTT( renderTarget ) ) {
|
|
25460
|
+
|
|
25461
|
+
multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
|
|
25462
|
+
|
|
25463
|
+
} else {
|
|
25464
|
+
|
|
25465
|
+
_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
|
|
25466
|
+
|
|
25467
|
+
}
|
|
25468
|
+
|
|
25469
|
+
} else {
|
|
25470
|
+
|
|
25471
|
+
throw new Error( 'Unknown depthTexture format' );
|
|
25472
|
+
|
|
25473
|
+
}
|
|
25068
25474
|
|
|
25069
25475
|
}
|
|
25070
25476
|
|
|
@@ -25343,6 +25749,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
25343
25749
|
|
|
25344
25750
|
}
|
|
25345
25751
|
|
|
25752
|
+
if ( renderTarget.isWebGLMultiviewRenderTarget === true ) {
|
|
25753
|
+
|
|
25754
|
+
glTextureType = _gl.TEXTURE_2D_ARRAY;
|
|
25755
|
+
|
|
25756
|
+
}
|
|
25757
|
+
|
|
25346
25758
|
state.bindTexture( glTextureType, textureProperties.__webglTexture );
|
|
25347
25759
|
setTextureParameters( glTextureType, texture, supportsMips );
|
|
25348
25760
|
|
|
@@ -25372,9 +25784,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
25372
25784
|
|
|
25373
25785
|
// Setup depth and stencil buffers
|
|
25374
25786
|
|
|
25375
|
-
if ( renderTarget.depthBuffer ) {
|
|
25787
|
+
if ( renderTarget.depthBuffer || renderTarget.isWebGLMultiviewRenderTarget === true ) {
|
|
25376
25788
|
|
|
25377
|
-
setupDepthRenderbuffer( renderTarget );
|
|
25789
|
+
this.setupDepthRenderbuffer( renderTarget );
|
|
25378
25790
|
|
|
25379
25791
|
}
|
|
25380
25792
|
|
|
@@ -25553,7 +25965,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
25553
25965
|
|
|
25554
25966
|
// sRGB
|
|
25555
25967
|
|
|
25556
|
-
if ( colorSpace
|
|
25968
|
+
if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
|
|
25557
25969
|
|
|
25558
25970
|
if ( isWebGL2 === false ) {
|
|
25559
25971
|
|
|
@@ -25610,18 +26022,19 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
|
|
|
25610
26022
|
this.setTexture3D = setTexture3D;
|
|
25611
26023
|
this.setTextureCube = setTextureCube;
|
|
25612
26024
|
this.rebindTextures = rebindTextures;
|
|
26025
|
+
this.uploadTexture = uploadTexture;
|
|
25613
26026
|
this.setupRenderTarget = setupRenderTarget;
|
|
25614
26027
|
this.updateRenderTargetMipmap = updateRenderTargetMipmap;
|
|
25615
26028
|
this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
|
|
26029
|
+
this.setupDepthTexture = setupDepthTexture;
|
|
25616
26030
|
this.setupDepthRenderbuffer = setupDepthRenderbuffer;
|
|
25617
26031
|
this.setupFrameBufferTexture = setupFrameBufferTexture;
|
|
25618
26032
|
this.useMultisampledRTT = useMultisampledRTT;
|
|
26033
|
+
this.runDeferredUploads = runDeferredUploads;
|
|
26034
|
+
this.setDeferTextureUploads = setDeferTextureUploads;
|
|
25619
26035
|
|
|
25620
26036
|
}
|
|
25621
26037
|
|
|
25622
|
-
const LinearTransferFunction = 0;
|
|
25623
|
-
const SRGBTransferFunction = 1;
|
|
25624
|
-
|
|
25625
26038
|
function WebGLUtils( gl, extensions, capabilities ) {
|
|
25626
26039
|
|
|
25627
26040
|
const isWebGL2 = capabilities.isWebGL2;
|
|
@@ -25630,7 +26043,7 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
25630
26043
|
|
|
25631
26044
|
let extension;
|
|
25632
26045
|
|
|
25633
|
-
const
|
|
26046
|
+
const transfer = ColorManagement.getTransfer( colorSpace );
|
|
25634
26047
|
|
|
25635
26048
|
if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
|
|
25636
26049
|
if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
|
|
@@ -25698,7 +26111,7 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
25698
26111
|
|
|
25699
26112
|
if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
|
|
25700
26113
|
|
|
25701
|
-
if (
|
|
26114
|
+
if ( transfer === SRGBTransfer ) {
|
|
25702
26115
|
|
|
25703
26116
|
extension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' );
|
|
25704
26117
|
|
|
@@ -25783,8 +26196,8 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
25783
26196
|
|
|
25784
26197
|
if ( extension !== null ) {
|
|
25785
26198
|
|
|
25786
|
-
if ( p === RGB_ETC2_Format ) return (
|
|
25787
|
-
if ( p === RGBA_ETC2_EAC_Format ) return (
|
|
26199
|
+
if ( p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
|
|
26200
|
+
if ( p === RGBA_ETC2_EAC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;
|
|
25788
26201
|
|
|
25789
26202
|
} else {
|
|
25790
26203
|
|
|
@@ -25806,20 +26219,20 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
25806
26219
|
|
|
25807
26220
|
if ( extension !== null ) {
|
|
25808
26221
|
|
|
25809
|
-
if ( p === RGBA_ASTC_4x4_Format ) return (
|
|
25810
|
-
if ( p === RGBA_ASTC_5x4_Format ) return (
|
|
25811
|
-
if ( p === RGBA_ASTC_5x5_Format ) return (
|
|
25812
|
-
if ( p === RGBA_ASTC_6x5_Format ) return (
|
|
25813
|
-
if ( p === RGBA_ASTC_6x6_Format ) return (
|
|
25814
|
-
if ( p === RGBA_ASTC_8x5_Format ) return (
|
|
25815
|
-
if ( p === RGBA_ASTC_8x6_Format ) return (
|
|
25816
|
-
if ( p === RGBA_ASTC_8x8_Format ) return (
|
|
25817
|
-
if ( p === RGBA_ASTC_10x5_Format ) return (
|
|
25818
|
-
if ( p === RGBA_ASTC_10x6_Format ) return (
|
|
25819
|
-
if ( p === RGBA_ASTC_10x8_Format ) return (
|
|
25820
|
-
if ( p === RGBA_ASTC_10x10_Format ) return (
|
|
25821
|
-
if ( p === RGBA_ASTC_12x10_Format ) return (
|
|
25822
|
-
if ( p === RGBA_ASTC_12x12_Format ) return (
|
|
26222
|
+
if ( p === RGBA_ASTC_4x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR;
|
|
26223
|
+
if ( p === RGBA_ASTC_5x4_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR;
|
|
26224
|
+
if ( p === RGBA_ASTC_5x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR;
|
|
26225
|
+
if ( p === RGBA_ASTC_6x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR;
|
|
26226
|
+
if ( p === RGBA_ASTC_6x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR;
|
|
26227
|
+
if ( p === RGBA_ASTC_8x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR;
|
|
26228
|
+
if ( p === RGBA_ASTC_8x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR;
|
|
26229
|
+
if ( p === RGBA_ASTC_8x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR;
|
|
26230
|
+
if ( p === RGBA_ASTC_10x5_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR;
|
|
26231
|
+
if ( p === RGBA_ASTC_10x6_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR;
|
|
26232
|
+
if ( p === RGBA_ASTC_10x8_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR;
|
|
26233
|
+
if ( p === RGBA_ASTC_10x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR;
|
|
26234
|
+
if ( p === RGBA_ASTC_12x10_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR;
|
|
26235
|
+
if ( p === RGBA_ASTC_12x12_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR;
|
|
25823
26236
|
|
|
25824
26237
|
} else {
|
|
25825
26238
|
|
|
@@ -25837,7 +26250,7 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
25837
26250
|
|
|
25838
26251
|
if ( extension !== null ) {
|
|
25839
26252
|
|
|
25840
|
-
if ( p === RGBA_BPTC_Format ) return (
|
|
26253
|
+
if ( p === RGBA_BPTC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;
|
|
25841
26254
|
if ( p === RGB_BPTC_SIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;
|
|
25842
26255
|
if ( p === RGB_BPTC_UNSIGNED_Format ) return extension.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;
|
|
25843
26256
|
|
|
@@ -26475,6 +26888,39 @@ Object.assign( WebVRManager.prototype, {
|
|
|
26475
26888
|
dispatchEvent: EventDispatcher.prototype.dispatchEvent
|
|
26476
26889
|
} );
|
|
26477
26890
|
|
|
26891
|
+
/**
|
|
26892
|
+
* @author fernandojsg / http://fernandojsg.com
|
|
26893
|
+
* @author Takahiro https://github.com/takahirox
|
|
26894
|
+
*/
|
|
26895
|
+
|
|
26896
|
+
|
|
26897
|
+
class WebGLMultiviewRenderTarget extends WebGLRenderTarget {
|
|
26898
|
+
|
|
26899
|
+
constructor( width, height, numViews, options = {} ) {
|
|
26900
|
+
|
|
26901
|
+
super( width, height, options );
|
|
26902
|
+
|
|
26903
|
+
this.depthBuffer = false;
|
|
26904
|
+
this.stencilBuffer = false;
|
|
26905
|
+
|
|
26906
|
+
this.numViews = numViews;
|
|
26907
|
+
|
|
26908
|
+
}
|
|
26909
|
+
|
|
26910
|
+
copy( source ) {
|
|
26911
|
+
|
|
26912
|
+
super.copy( source );
|
|
26913
|
+
|
|
26914
|
+
this.numViews = source.numViews;
|
|
26915
|
+
|
|
26916
|
+
return this;
|
|
26917
|
+
|
|
26918
|
+
}
|
|
26919
|
+
|
|
26920
|
+
}
|
|
26921
|
+
|
|
26922
|
+
WebGLMultiviewRenderTarget.prototype.isWebGLMultiviewRenderTarget = true;
|
|
26923
|
+
|
|
26478
26924
|
const _moveEvent = { type: 'move' };
|
|
26479
26925
|
|
|
26480
26926
|
class WebXRController {
|
|
@@ -26869,7 +27315,7 @@ class DepthTexture extends Texture {
|
|
|
26869
27315
|
|
|
26870
27316
|
class WebXRManager extends EventDispatcher {
|
|
26871
27317
|
|
|
26872
|
-
constructor( renderer, gl ) {
|
|
27318
|
+
constructor( renderer, gl, extensions, useMultiview ) {
|
|
26873
27319
|
|
|
26874
27320
|
super();
|
|
26875
27321
|
|
|
@@ -26925,6 +27371,7 @@ class WebXRManager extends EventDispatcher {
|
|
|
26925
27371
|
this.enabled = false;
|
|
26926
27372
|
|
|
26927
27373
|
this.isPresenting = false;
|
|
27374
|
+
this.isMultiview = false;
|
|
26928
27375
|
|
|
26929
27376
|
this.getCameraPose = function ( ) {
|
|
26930
27377
|
|
|
@@ -27168,29 +27615,51 @@ class WebXRManager extends EventDispatcher {
|
|
|
27168
27615
|
|
|
27169
27616
|
}
|
|
27170
27617
|
|
|
27618
|
+
scope.isMultiview = useMultiview && extensions.has( 'OCULUS_multiview' );
|
|
27619
|
+
|
|
27171
27620
|
const projectionlayerInit = {
|
|
27172
27621
|
colorFormat: gl.RGBA8,
|
|
27173
27622
|
depthFormat: glDepthFormat,
|
|
27174
27623
|
scaleFactor: framebufferScaleFactor
|
|
27175
27624
|
};
|
|
27176
27625
|
|
|
27626
|
+
if ( scope.isMultiview ) {
|
|
27627
|
+
|
|
27628
|
+
projectionlayerInit.textureType = 'texture-array';
|
|
27629
|
+
|
|
27630
|
+
}
|
|
27631
|
+
|
|
27177
27632
|
glBinding = new XRWebGLBinding( session, gl );
|
|
27178
27633
|
|
|
27179
27634
|
glProjLayer = glBinding.createProjectionLayer( projectionlayerInit );
|
|
27180
27635
|
|
|
27181
27636
|
session.updateRenderState( { layers: [ glProjLayer ] } );
|
|
27182
27637
|
|
|
27183
|
-
|
|
27184
|
-
|
|
27185
|
-
|
|
27186
|
-
|
|
27187
|
-
|
|
27188
|
-
|
|
27189
|
-
|
|
27190
|
-
|
|
27191
|
-
|
|
27192
|
-
|
|
27193
|
-
|
|
27638
|
+
const renderTargetOptions = {
|
|
27639
|
+
format: RGBAFormat,
|
|
27640
|
+
type: UnsignedByteType,
|
|
27641
|
+
depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),
|
|
27642
|
+
stencilBuffer: attributes.stencil,
|
|
27643
|
+
colorSpace: renderer.outputColorSpace,
|
|
27644
|
+
samples: attributes.antialias ? 4 : 0
|
|
27645
|
+
};
|
|
27646
|
+
|
|
27647
|
+
if ( scope.isMultiview ) {
|
|
27648
|
+
|
|
27649
|
+
const extension = extensions.get( 'OCULUS_multiview' );
|
|
27650
|
+
|
|
27651
|
+
this.maxNumViews = gl.getParameter( extension.MAX_VIEWS_OVR );
|
|
27652
|
+
|
|
27653
|
+
newRenderTarget = new WebGLMultiviewRenderTarget( glProjLayer.textureWidth, glProjLayer.textureHeight, 2, renderTargetOptions );
|
|
27654
|
+
|
|
27655
|
+
} else {
|
|
27656
|
+
|
|
27657
|
+
newRenderTarget = new WebGLRenderTarget(
|
|
27658
|
+
glProjLayer.textureWidth,
|
|
27659
|
+
glProjLayer.textureHeight,
|
|
27660
|
+
renderTargetOptions );
|
|
27661
|
+
|
|
27662
|
+
}
|
|
27194
27663
|
|
|
27195
27664
|
const renderTargetProperties = renderer.properties.get( newRenderTarget );
|
|
27196
27665
|
renderTargetProperties.__ignoreDepthValues = glProjLayer.ignoreDepthValues;
|
|
@@ -28642,6 +29111,7 @@ class WebGLRenderer {
|
|
|
28642
29111
|
preserveDrawingBuffer = false,
|
|
28643
29112
|
powerPreference = 'default',
|
|
28644
29113
|
failIfMajorPerformanceCaveat = false,
|
|
29114
|
+
multiviewStereo = false,
|
|
28645
29115
|
} = parameters;
|
|
28646
29116
|
|
|
28647
29117
|
this.isWebGLRenderer = true;
|
|
@@ -28707,7 +29177,7 @@ class WebGLRenderer {
|
|
|
28707
29177
|
|
|
28708
29178
|
// physically based shading
|
|
28709
29179
|
|
|
28710
|
-
this.
|
|
29180
|
+
this._outputColorSpace = SRGBColorSpace;
|
|
28711
29181
|
|
|
28712
29182
|
// physical lights
|
|
28713
29183
|
|
|
@@ -28876,6 +29346,7 @@ class WebGLRenderer {
|
|
|
28876
29346
|
let extensions, capabilities, state, info;
|
|
28877
29347
|
let properties, textures, cubemaps, cubeuvmaps, attributes, geometries, objects;
|
|
28878
29348
|
let programCache, materials, renderLists, renderStates, clipping, shadowMap;
|
|
29349
|
+
let multiview;
|
|
28879
29350
|
|
|
28880
29351
|
let background, morphtargets, bufferRenderer, indexedBufferRenderer;
|
|
28881
29352
|
|
|
@@ -28909,6 +29380,7 @@ class WebGLRenderer {
|
|
|
28909
29380
|
renderLists = new WebGLRenderLists();
|
|
28910
29381
|
renderStates = new WebGLRenderStates( extensions, capabilities );
|
|
28911
29382
|
background = new WebGLBackground( _this, cubemaps, cubeuvmaps, state, objects, _alpha, premultipliedAlpha );
|
|
29383
|
+
multiview = new WebGLMultiview( _this, extensions, _gl );
|
|
28912
29384
|
shadowMap = new WebGLShadowMap( _this, objects, capabilities );
|
|
28913
29385
|
uniformsGroups = new WebGLUniformsGroups( _gl, info, capabilities, state );
|
|
28914
29386
|
|
|
@@ -28931,7 +29403,7 @@ class WebGLRenderer {
|
|
|
28931
29403
|
|
|
28932
29404
|
// xr
|
|
28933
29405
|
|
|
28934
|
-
const xr = ( typeof navigator !== 'undefined' && 'xr' in navigator ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
|
|
29406
|
+
const xr = ( typeof navigator !== 'undefined' && 'xr' in navigator ) ? new WebXRManager( _this, _gl, extensions, multiviewStereo ) : new WebVRManager( _this );
|
|
28935
29407
|
|
|
28936
29408
|
this.xr = xr;
|
|
28937
29409
|
|
|
@@ -29678,13 +30150,23 @@ class WebGLRenderer {
|
|
|
29678
30150
|
|
|
29679
30151
|
if ( camera.isArrayCamera ) {
|
|
29680
30152
|
|
|
29681
|
-
|
|
30153
|
+
if ( xr.enabled && xr.isMultiview ) {
|
|
29682
30154
|
|
|
29683
|
-
|
|
30155
|
+
textures.setDeferTextureUploads( true );
|
|
29684
30156
|
|
|
29685
|
-
|
|
30157
|
+
renderScene( currentRenderList, scene, camera, camera.cameras[ 0 ].viewport );
|
|
29686
30158
|
|
|
29687
|
-
|
|
30159
|
+
} else {
|
|
30160
|
+
|
|
30161
|
+
const cameras = camera.cameras;
|
|
30162
|
+
|
|
30163
|
+
for ( let i = 0, l = cameras.length; i < l; i ++ ) {
|
|
30164
|
+
|
|
30165
|
+
const camera2 = cameras[ i ];
|
|
30166
|
+
|
|
30167
|
+
renderScene( currentRenderList, scene, camera2, camera2.viewport );
|
|
30168
|
+
|
|
30169
|
+
}
|
|
29688
30170
|
|
|
29689
30171
|
}
|
|
29690
30172
|
|
|
@@ -29712,6 +30194,8 @@ class WebGLRenderer {
|
|
|
29712
30194
|
|
|
29713
30195
|
if ( scene.isScene === true ) scene.onAfterRender( _this, scene, camera );
|
|
29714
30196
|
|
|
30197
|
+
textures.runDeferredUploads();
|
|
30198
|
+
|
|
29715
30199
|
if ( xr.enabled && xr.submitFrame ) {
|
|
29716
30200
|
|
|
29717
30201
|
xr.submitFrame();
|
|
@@ -30179,6 +30663,7 @@ class WebGLRenderer {
|
|
|
30179
30663
|
materialProperties.vertexAlphas = parameters.vertexAlphas;
|
|
30180
30664
|
materialProperties.vertexTangents = parameters.vertexTangents;
|
|
30181
30665
|
materialProperties.toneMapping = parameters.toneMapping;
|
|
30666
|
+
materialProperties.numMultiviewViews = parameters.numMultiviewViews;
|
|
30182
30667
|
|
|
30183
30668
|
}
|
|
30184
30669
|
|
|
@@ -30210,6 +30695,8 @@ class WebGLRenderer {
|
|
|
30210
30695
|
|
|
30211
30696
|
}
|
|
30212
30697
|
|
|
30698
|
+
const numMultiviewViews = _currentRenderTarget && _currentRenderTarget.isWebGLMultiviewRenderTarget ? _currentRenderTarget.numViews : 0;
|
|
30699
|
+
|
|
30213
30700
|
const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
|
|
30214
30701
|
const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
|
|
30215
30702
|
|
|
@@ -30313,6 +30800,10 @@ class WebGLRenderer {
|
|
|
30313
30800
|
|
|
30314
30801
|
needsProgramChange = true;
|
|
30315
30802
|
|
|
30803
|
+
} else if ( materialProperties.numMultiviewViews !== numMultiviewViews ) {
|
|
30804
|
+
|
|
30805
|
+
needsProgramChange = true;
|
|
30806
|
+
|
|
30316
30807
|
}
|
|
30317
30808
|
|
|
30318
30809
|
} else {
|
|
@@ -30359,8 +30850,17 @@ class WebGLRenderer {
|
|
|
30359
30850
|
|
|
30360
30851
|
// common camera uniforms
|
|
30361
30852
|
|
|
30362
|
-
|
|
30363
|
-
|
|
30853
|
+
if ( program.numMultiviewViews > 0 ) {
|
|
30854
|
+
|
|
30855
|
+
multiview.updateCameraProjectionMatricesUniform( camera, p_uniforms );
|
|
30856
|
+
multiview.updateCameraViewMatricesUniform( camera, p_uniforms );
|
|
30857
|
+
|
|
30858
|
+
} else {
|
|
30859
|
+
|
|
30860
|
+
p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
|
|
30861
|
+
p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
|
|
30862
|
+
|
|
30863
|
+
}
|
|
30364
30864
|
|
|
30365
30865
|
const uCamPos = p_uniforms.map.cameraPosition;
|
|
30366
30866
|
|
|
@@ -30508,8 +31008,17 @@ class WebGLRenderer {
|
|
|
30508
31008
|
|
|
30509
31009
|
// common matrices
|
|
30510
31010
|
|
|
30511
|
-
|
|
30512
|
-
|
|
31011
|
+
if ( program.numMultiviewViews > 0 ) {
|
|
31012
|
+
|
|
31013
|
+
multiview.updateObjectMatricesUniforms( object, camera, p_uniforms );
|
|
31014
|
+
|
|
31015
|
+
} else {
|
|
31016
|
+
|
|
31017
|
+
p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
|
|
31018
|
+
p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
|
|
31019
|
+
|
|
31020
|
+
}
|
|
31021
|
+
|
|
30513
31022
|
p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
|
|
30514
31023
|
|
|
30515
31024
|
// UBOs
|
|
@@ -30619,20 +31128,16 @@ class WebGLRenderer {
|
|
|
30619
31128
|
const renderTargetProperties = properties.get( renderTarget );
|
|
30620
31129
|
renderTargetProperties.__hasExternalTextures = true;
|
|
30621
31130
|
|
|
30622
|
-
|
|
30623
|
-
|
|
30624
|
-
renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined;
|
|
30625
|
-
|
|
30626
|
-
if ( ! renderTargetProperties.__autoAllocateDepthBuffer ) {
|
|
31131
|
+
renderTargetProperties.__autoAllocateDepthBuffer = depthTexture === undefined;
|
|
30627
31132
|
|
|
30628
|
-
|
|
30629
|
-
// are midframe flushes and an external depth buffer. Disable use of the extension.
|
|
30630
|
-
if ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) {
|
|
31133
|
+
if ( ! renderTargetProperties.__autoAllocateDepthBuffer && ! _currentRenderTarget.isWebGLMultiviewRenderTarget ) {
|
|
30631
31134
|
|
|
30632
|
-
|
|
30633
|
-
|
|
31135
|
+
// The multisample_render_to_texture extension doesn't work properly if there
|
|
31136
|
+
// are midframe flushes and an external depth buffer. Disable use of the extension.
|
|
31137
|
+
if ( extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true ) {
|
|
30634
31138
|
|
|
30635
|
-
|
|
31139
|
+
console.warn( 'THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided' );
|
|
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|
+
renderTargetProperties.__useRenderToTexture = false;
|
|
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|
|
|
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|
}
|
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|
|
|
@@ -31015,6 +31520,22 @@ class WebGLRenderer {
|
|
|
31015
31520
|
|
|
31016
31521
|
}
|
|
31017
31522
|
|
|
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|
+
get outputColorSpace() {
|
|
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|
+
|
|
31525
|
+
return this._outputColorSpace;
|
|
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|
+
|
|
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|
+
}
|
|
31528
|
+
|
|
31529
|
+
set outputColorSpace( colorSpace ) {
|
|
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|
+
|
|
31531
|
+
this._outputColorSpace = colorSpace;
|
|
31532
|
+
|
|
31533
|
+
const gl = this.getContext();
|
|
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|
+
gl.drawingBufferColorSpace = colorSpace === DisplayP3ColorSpace ? 'display-p3' : 'srgb';
|
|
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|
+
gl.unpackColorSpace = ColorManagement.workingColorSpace === LinearDisplayP3ColorSpace ? 'display-p3' : 'srgb';
|
|
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|
+
|
|
31537
|
+
}
|
|
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|
+
|
|
31018
31539
|
get physicallyCorrectLights() { // @deprecated, r150
|
|
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31540
|
|
|
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31541
|
console.warn( 'THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead.' );
|
|
@@ -31086,6 +31607,7 @@ class FogExp2 {
|
|
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|
|
|
31087
31608
|
return {
|
|
31088
31609
|
type: 'FogExp2',
|
|
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|
+
name: this.name,
|
|
31089
31611
|
color: this.color.getHex(),
|
|
31090
31612
|
density: this.density
|
|
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31613
|
};
|
|
@@ -31119,6 +31641,7 @@ class Fog {
|
|
|
31119
31641
|
|
|
31120
31642
|
return {
|
|
31121
31643
|
type: 'Fog',
|
|
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|
+
name: this.name,
|
|
31122
31645
|
color: this.color.getHex(),
|
|
31123
31646
|
near: this.near,
|
|
31124
31647
|
far: this.far
|
|
@@ -31724,7 +32247,7 @@ const _uvC = /*@__PURE__*/ new Vector2();
|
|
|
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32247
|
|
|
31725
32248
|
class Sprite extends Object3D {
|
|
31726
32249
|
|
|
31727
|
-
constructor( material ) {
|
|
32250
|
+
constructor( material = new SpriteMaterial() ) {
|
|
31728
32251
|
|
|
31729
32252
|
super();
|
|
31730
32253
|
|
|
@@ -31752,7 +32275,7 @@ class Sprite extends Object3D {
|
|
|
31752
32275
|
}
|
|
31753
32276
|
|
|
31754
32277
|
this.geometry = _geometry;
|
|
31755
|
-
this.material =
|
|
32278
|
+
this.material = material;
|
|
31756
32279
|
|
|
31757
32280
|
this.center = new Vector2( 0.5, 0.5 );
|
|
31758
32281
|
|
|
@@ -35046,10 +35569,13 @@ class CurvePath extends Curve {
|
|
|
35046
35569
|
|
|
35047
35570
|
if ( ! startPoint.equals( endPoint ) ) {
|
|
35048
35571
|
|
|
35049
|
-
|
|
35572
|
+
const lineType = ( startPoint.isVector2 === true ) ? 'LineCurve' : 'LineCurve3';
|
|
35573
|
+
this.curves.push( new Curves[ lineType ]( endPoint, startPoint ) );
|
|
35050
35574
|
|
|
35051
35575
|
}
|
|
35052
35576
|
|
|
35577
|
+
return this;
|
|
35578
|
+
|
|
35053
35579
|
}
|
|
35054
35580
|
|
|
35055
35581
|
// To get accurate point with reference to
|
|
@@ -40405,21 +40931,6 @@ class LineDashedMaterial extends LineBasicMaterial {
|
|
|
40405
40931
|
|
|
40406
40932
|
}
|
|
40407
40933
|
|
|
40408
|
-
// same as Array.prototype.slice, but also works on typed arrays
|
|
40409
|
-
function arraySlice( array, from, to ) {
|
|
40410
|
-
|
|
40411
|
-
if ( isTypedArray( array ) ) {
|
|
40412
|
-
|
|
40413
|
-
// in ios9 array.subarray(from, undefined) will return empty array
|
|
40414
|
-
// but array.subarray(from) or array.subarray(from, len) is correct
|
|
40415
|
-
return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
|
|
40416
|
-
|
|
40417
|
-
}
|
|
40418
|
-
|
|
40419
|
-
return array.slice( from, to );
|
|
40420
|
-
|
|
40421
|
-
}
|
|
40422
|
-
|
|
40423
40934
|
// converts an array to a specific type
|
|
40424
40935
|
function convertArray( array, type, forceClone ) {
|
|
40425
40936
|
|
|
@@ -40683,14 +41194,14 @@ function makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targe
|
|
|
40683
41194
|
// Reference frame is earlier than the first keyframe, so just use the first keyframe
|
|
40684
41195
|
const startIndex = referenceOffset;
|
|
40685
41196
|
const endIndex = referenceValueSize - referenceOffset;
|
|
40686
|
-
referenceValue =
|
|
41197
|
+
referenceValue = referenceTrack.values.slice( startIndex, endIndex );
|
|
40687
41198
|
|
|
40688
41199
|
} else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) {
|
|
40689
41200
|
|
|
40690
41201
|
// Reference frame is after the last keyframe, so just use the last keyframe
|
|
40691
41202
|
const startIndex = lastIndex * referenceValueSize + referenceOffset;
|
|
40692
41203
|
const endIndex = startIndex + referenceValueSize - referenceOffset;
|
|
40693
|
-
referenceValue =
|
|
41204
|
+
referenceValue = referenceTrack.values.slice( startIndex, endIndex );
|
|
40694
41205
|
|
|
40695
41206
|
} else {
|
|
40696
41207
|
|
|
@@ -40699,7 +41210,7 @@ function makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targe
|
|
|
40699
41210
|
const startIndex = referenceOffset;
|
|
40700
41211
|
const endIndex = referenceValueSize - referenceOffset;
|
|
40701
41212
|
interpolant.evaluate( referenceTime );
|
|
40702
|
-
referenceValue =
|
|
41213
|
+
referenceValue = interpolant.resultBuffer.slice( startIndex, endIndex );
|
|
40703
41214
|
|
|
40704
41215
|
}
|
|
40705
41216
|
|
|
@@ -40754,7 +41265,6 @@ function makeClipAdditive( targetClip, referenceFrame = 0, referenceClip = targe
|
|
|
40754
41265
|
}
|
|
40755
41266
|
|
|
40756
41267
|
const AnimationUtils = {
|
|
40757
|
-
arraySlice: arraySlice,
|
|
40758
41268
|
convertArray: convertArray,
|
|
40759
41269
|
isTypedArray: isTypedArray,
|
|
40760
41270
|
getKeyframeOrder: getKeyframeOrder,
|
|
@@ -41437,8 +41947,8 @@ class KeyframeTrack {
|
|
|
41437
41947
|
}
|
|
41438
41948
|
|
|
41439
41949
|
const stride = this.getValueSize();
|
|
41440
|
-
this.times =
|
|
41441
|
-
this.values =
|
|
41950
|
+
this.times = times.slice( from, to );
|
|
41951
|
+
this.values = this.values.slice( from * stride, to * stride );
|
|
41442
41952
|
|
|
41443
41953
|
}
|
|
41444
41954
|
|
|
@@ -41528,8 +42038,8 @@ class KeyframeTrack {
|
|
|
41528
42038
|
optimize() {
|
|
41529
42039
|
|
|
41530
42040
|
// times or values may be shared with other tracks, so overwriting is unsafe
|
|
41531
|
-
const times =
|
|
41532
|
-
values =
|
|
42041
|
+
const times = this.times.slice(),
|
|
42042
|
+
values = this.values.slice(),
|
|
41533
42043
|
stride = this.getValueSize(),
|
|
41534
42044
|
|
|
41535
42045
|
smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
|
|
@@ -41622,8 +42132,8 @@ class KeyframeTrack {
|
|
|
41622
42132
|
|
|
41623
42133
|
if ( writeIndex !== times.length ) {
|
|
41624
42134
|
|
|
41625
|
-
this.times =
|
|
41626
|
-
this.values =
|
|
42135
|
+
this.times = times.slice( 0, writeIndex );
|
|
42136
|
+
this.values = values.slice( 0, writeIndex * stride );
|
|
41627
42137
|
|
|
41628
42138
|
} else {
|
|
41629
42139
|
|
|
@@ -41638,8 +42148,8 @@ class KeyframeTrack {
|
|
|
41638
42148
|
|
|
41639
42149
|
clone() {
|
|
41640
42150
|
|
|
41641
|
-
const times =
|
|
41642
|
-
const values =
|
|
42151
|
+
const times = this.times.slice();
|
|
42152
|
+
const values = this.values.slice();
|
|
41643
42153
|
|
|
41644
42154
|
const TypedKeyframeTrack = this.constructor;
|
|
41645
42155
|
const track = new TypedKeyframeTrack( this.name, times, values );
|
|
@@ -44218,7 +44728,7 @@ class MaterialLoader extends Loader {
|
|
|
44218
44728
|
|
|
44219
44729
|
if ( json.rotation !== undefined ) material.rotation = json.rotation;
|
|
44220
44730
|
|
|
44221
|
-
if ( json.linewidth !==
|
|
44731
|
+
if ( json.linewidth !== undefined ) material.linewidth = json.linewidth;
|
|
44222
44732
|
if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
|
|
44223
44733
|
if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
|
|
44224
44734
|
if ( json.scale !== undefined ) material.scale = json.scale;
|
|
@@ -45499,6 +46009,12 @@ class ObjectLoader extends Loader {
|
|
|
45499
46009
|
|
|
45500
46010
|
}
|
|
45501
46011
|
|
|
46012
|
+
if ( data.fog.name !== '' ) {
|
|
46013
|
+
|
|
46014
|
+
object.fog.name = data.fog.name;
|
|
46015
|
+
|
|
46016
|
+
}
|
|
46017
|
+
|
|
45502
46018
|
}
|
|
45503
46019
|
|
|
45504
46020
|
if ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness;
|
|
@@ -45983,48 +46499,6 @@ class AudioLoader extends Loader {
|
|
|
45983
46499
|
|
|
45984
46500
|
}
|
|
45985
46501
|
|
|
45986
|
-
class HemisphereLightProbe extends LightProbe {
|
|
45987
|
-
|
|
45988
|
-
constructor( skyColor, groundColor, intensity = 1 ) {
|
|
45989
|
-
|
|
45990
|
-
super( undefined, intensity );
|
|
45991
|
-
|
|
45992
|
-
this.isHemisphereLightProbe = true;
|
|
45993
|
-
|
|
45994
|
-
const color1 = new Color().set( skyColor );
|
|
45995
|
-
const color2 = new Color().set( groundColor );
|
|
45996
|
-
|
|
45997
|
-
const sky = new Vector3( color1.r, color1.g, color1.b );
|
|
45998
|
-
const ground = new Vector3( color2.r, color2.g, color2.b );
|
|
45999
|
-
|
|
46000
|
-
// without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
|
|
46001
|
-
const c0 = Math.sqrt( Math.PI );
|
|
46002
|
-
const c1 = c0 * Math.sqrt( 0.75 );
|
|
46003
|
-
|
|
46004
|
-
this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
|
|
46005
|
-
this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
|
|
46006
|
-
|
|
46007
|
-
}
|
|
46008
|
-
|
|
46009
|
-
}
|
|
46010
|
-
|
|
46011
|
-
class AmbientLightProbe extends LightProbe {
|
|
46012
|
-
|
|
46013
|
-
constructor( color, intensity = 1 ) {
|
|
46014
|
-
|
|
46015
|
-
super( undefined, intensity );
|
|
46016
|
-
|
|
46017
|
-
this.isAmbientLightProbe = true;
|
|
46018
|
-
|
|
46019
|
-
const color1 = new Color().set( color );
|
|
46020
|
-
|
|
46021
|
-
// without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
|
|
46022
|
-
this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );
|
|
46023
|
-
|
|
46024
|
-
}
|
|
46025
|
-
|
|
46026
|
-
}
|
|
46027
|
-
|
|
46028
46502
|
const _eyeRight = /*@__PURE__*/ new Matrix4();
|
|
46029
46503
|
const _eyeLeft = /*@__PURE__*/ new Matrix4();
|
|
46030
46504
|
const _projectionMatrix = /*@__PURE__*/ new Matrix4();
|
|
@@ -52075,7 +52549,6 @@ exports.AlwaysCompare = AlwaysCompare;
|
|
|
52075
52549
|
exports.AlwaysDepth = AlwaysDepth;
|
|
52076
52550
|
exports.AlwaysStencilFunc = AlwaysStencilFunc;
|
|
52077
52551
|
exports.AmbientLight = AmbientLight;
|
|
52078
|
-
exports.AmbientLightProbe = AmbientLightProbe;
|
|
52079
52552
|
exports.AnimationAction = AnimationAction;
|
|
52080
52553
|
exports.AnimationClip = AnimationClip;
|
|
52081
52554
|
exports.AnimationLoader = AnimationLoader;
|
|
@@ -52198,7 +52671,6 @@ exports.Group = Group;
|
|
|
52198
52671
|
exports.HalfFloatType = HalfFloatType;
|
|
52199
52672
|
exports.HemisphereLight = HemisphereLight;
|
|
52200
52673
|
exports.HemisphereLightHelper = HemisphereLightHelper;
|
|
52201
|
-
exports.HemisphereLightProbe = HemisphereLightProbe;
|
|
52202
52674
|
exports.IcosahedronGeometry = IcosahedronGeometry;
|
|
52203
52675
|
exports.ImageBitmapLoader = ImageBitmapLoader;
|
|
52204
52676
|
exports.ImageLoader = ImageLoader;
|
|
@@ -52251,6 +52723,7 @@ exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter;
|
|
|
52251
52723
|
exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter;
|
|
52252
52724
|
exports.LinearSRGBColorSpace = LinearSRGBColorSpace;
|
|
52253
52725
|
exports.LinearToneMapping = LinearToneMapping;
|
|
52726
|
+
exports.LinearTransfer = LinearTransfer;
|
|
52254
52727
|
exports.Loader = Loader;
|
|
52255
52728
|
exports.LoaderUtils = LoaderUtils;
|
|
52256
52729
|
exports.LoadingManager = LoadingManager;
|
|
@@ -52309,6 +52782,7 @@ exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
|
|
|
52309
52782
|
exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
|
|
52310
52783
|
exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
|
|
52311
52784
|
exports.OrthographicCamera = OrthographicCamera;
|
|
52785
|
+
exports.P3Primaries = P3Primaries;
|
|
52312
52786
|
exports.PCFShadowMap = PCFShadowMap;
|
|
52313
52787
|
exports.PCFSoftShadowMap = PCFSoftShadowMap;
|
|
52314
52788
|
exports.PMREMGenerator = PMREMGenerator;
|
|
@@ -52370,6 +52844,7 @@ exports.RGIntegerFormat = RGIntegerFormat;
|
|
|
52370
52844
|
exports.RawShaderMaterial = RawShaderMaterial;
|
|
52371
52845
|
exports.Ray = Ray;
|
|
52372
52846
|
exports.Raycaster = Raycaster;
|
|
52847
|
+
exports.Rec709Primaries = Rec709Primaries;
|
|
52373
52848
|
exports.RectAreaLight = RectAreaLight;
|
|
52374
52849
|
exports.RedFormat = RedFormat;
|
|
52375
52850
|
exports.RedIntegerFormat = RedIntegerFormat;
|
|
@@ -52382,6 +52857,7 @@ exports.RingGeometry = RingGeometry;
|
|
|
52382
52857
|
exports.SIGNED_RED_GREEN_RGTC2_Format = SIGNED_RED_GREEN_RGTC2_Format;
|
|
52383
52858
|
exports.SIGNED_RED_RGTC1_Format = SIGNED_RED_RGTC1_Format;
|
|
52384
52859
|
exports.SRGBColorSpace = SRGBColorSpace;
|
|
52860
|
+
exports.SRGBTransfer = SRGBTransfer;
|
|
52385
52861
|
exports.Scene = Scene;
|
|
52386
52862
|
exports.ShaderChunk = ShaderChunk;
|
|
52387
52863
|
exports.ShaderLib = ShaderLib;
|