super-three 0.155.0 → 0.156.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +107 -125
- package/build/three.js +107 -125
- package/build/three.min.js +1 -1
- package/build/three.module.js +104 -126
- package/build/three.module.min.js +1 -1
- package/examples/jsm/controls/OrbitControls.js +13 -5
- package/examples/jsm/csm/CSMShader.js +35 -1
- package/examples/jsm/libs/tween.module.js +790 -735
- package/examples/jsm/libs/utif.module.js +1644 -1558
- package/examples/jsm/loaders/DDSLoader.js +46 -3
- package/examples/jsm/loaders/EXRLoader.js +4 -4
- package/examples/jsm/loaders/FBXLoader.js +2 -0
- package/examples/jsm/loaders/GLTFLoader.js +17 -7
- package/examples/jsm/loaders/KTX2Loader.js +126 -77
- package/examples/jsm/loaders/LogLuvLoader.js +2 -2
- package/examples/jsm/loaders/MMDLoader.js +10 -7
- package/examples/jsm/loaders/RGBELoader.js +48 -66
- package/examples/jsm/loaders/STLLoader.js +7 -0
- package/examples/jsm/nodes/Nodes.js +3 -0
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +28 -2
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +18 -3
- package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +2 -4
- package/examples/jsm/nodes/accessors/LineMaterialNode.js +31 -0
- package/examples/jsm/nodes/accessors/MaterialNode.js +55 -33
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +3 -0
- package/examples/jsm/nodes/accessors/Object3DNode.js +2 -2
- package/examples/jsm/nodes/accessors/TextureNode.js +6 -2
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +29 -0
- package/examples/jsm/nodes/core/AttributeNode.js +2 -2
- package/examples/jsm/nodes/core/Node.js +17 -1
- package/examples/jsm/nodes/core/NodeBuilder.js +94 -12
- package/examples/jsm/nodes/core/NodeUniform.js +1 -1
- package/examples/jsm/nodes/core/OutputStructNode.js +58 -0
- package/examples/jsm/nodes/core/PropertyNode.js +2 -0
- package/examples/jsm/nodes/core/StackNode.js +4 -4
- package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
- package/examples/jsm/nodes/display/ViewportNode.js +19 -5
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
- package/examples/jsm/nodes/materials/Materials.js +1 -0
- package/examples/jsm/nodes/materials/NodeMaterial.js +12 -3
- package/examples/jsm/nodes/math/HashNode.js +35 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +4 -0
- package/examples/jsm/nodes/utils/SplitNode.js +1 -1
- package/examples/jsm/postprocessing/FilmPass.js +3 -5
- package/examples/jsm/postprocessing/RenderPass.js +30 -12
- package/examples/jsm/postprocessing/SAOPass.js +23 -98
- package/examples/jsm/postprocessing/SSAOPass.js +10 -30
- package/examples/jsm/renderers/common/Backend.js +11 -8
- package/examples/jsm/renderers/common/Binding.js +6 -0
- package/examples/jsm/renderers/common/Bindings.js +5 -4
- package/examples/jsm/renderers/common/Pipelines.js +2 -2
- package/examples/jsm/renderers/common/RenderContexts.js +26 -1
- package/examples/jsm/renderers/common/RenderList.js +12 -4
- package/examples/jsm/renderers/common/RenderObject.js +6 -2
- package/examples/jsm/renderers/common/Renderer.js +12 -3
- package/examples/jsm/renderers/common/SampledTexture.js +2 -1
- package/examples/jsm/renderers/common/Sampler.js +1 -1
- package/examples/jsm/renderers/common/StorageBuffer.js +1 -1
- package/examples/jsm/renderers/common/Textures.js +155 -15
- package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +2 -2
- package/examples/jsm/renderers/common/nodes/NodeSampler.js +1 -1
- package/examples/jsm/renderers/common/nodes/Nodes.js +43 -9
- package/examples/jsm/renderers/webgl/WebGLBackend.js +607 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +118 -17
- package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +84 -0
- package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +26 -0
- package/examples/jsm/renderers/webgl/utils/WebGLState.js +529 -0
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +199 -0
- package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +242 -0
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +340 -0
- package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +279 -40
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +18 -2
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +89 -59
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +2 -2
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +15 -2
- package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +34 -9
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +26 -135
- package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +6 -5
- package/examples/jsm/shaders/FilmShader.js +11 -54
- package/examples/jsm/shaders/SAOShader.js +0 -13
- package/examples/jsm/shaders/SSAOShader.js +33 -26
- package/package.json +1 -1
- package/src/Three.js +1 -0
- package/src/audio/Audio.js +6 -0
- package/src/constants.js +4 -1
- package/src/core/Object3D.js +1 -14
- package/src/core/UniformsGroup.js +2 -2
- package/src/loaders/DataTextureLoader.js +0 -2
- package/src/materials/Material.js +2 -2
- package/src/math/Vector2.js +2 -2
- package/src/math/Vector3.js +3 -3
- package/src/math/Vector4.js +4 -4
- package/src/objects/Line.js +1 -1
- package/src/objects/Mesh.js +1 -1
- package/src/objects/Points.js +1 -1
- package/src/renderers/WebGLRenderer.js +21 -49
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +11 -1
- package/src/renderers/shaders/ShaderLib/background.glsl.js +8 -0
- package/src/renderers/webgl/WebGLBackground.js +5 -14
- package/src/renderers/webgl/WebGLProgram.js +2 -0
- package/src/renderers/webgl/WebGLPrograms.js +5 -1
- package/src/renderers/webgl/WebGLTextures.js +4 -4
- package/src/renderers/webgl/WebGLUtils.js +27 -20
- package/src/textures/Texture.js +2 -2
- package/src/utils.js +9 -1
- /package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/SlotNode.js +0 -0
- /package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodes.js +0 -0
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import { RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RedFormat, RGBAFormat, AlphaFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, RGBA_BPTC_Format, _SRGBAFormat, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, SRGBColorSpace, NoColorSpace } from 'three';
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class WebGLUtils {
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constructor( backend ) {
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this.backend = backend;
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this.gl = this.backend.gl;
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this.extensions = backend.extensions;
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}
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convert( p, colorSpace = NoColorSpace ) {
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const { gl, extensions } = this;
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let extension;
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if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
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if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
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if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
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if ( p === ByteType ) return gl.BYTE;
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if ( p === ShortType ) return gl.SHORT;
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if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
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if ( p === IntType ) return gl.INT;
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if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
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if ( p === FloatType ) return gl.FLOAT;
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if ( p === HalfFloatType ) {
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return gl.HALF_FLOAT;
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}
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if ( p === AlphaFormat ) return gl.ALPHA;
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if ( p === RGBAFormat ) return gl.RGBA;
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if ( p === LuminanceFormat ) return gl.LUMINANCE;
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if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
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if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
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if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
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// WebGL2 formats.
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if ( p === RedFormat ) return gl.RED;
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if ( p === RedIntegerFormat ) return gl.RED_INTEGER;
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if ( p === RGFormat ) return gl.RG;
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if ( p === RGIntegerFormat ) return gl.RG_INTEGER;
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if ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER;
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// S3TC
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if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
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if ( colorSpace === SRGBColorSpace ) {
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extension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' );
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if ( extension !== null ) {
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if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT;
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if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
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if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
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if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
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} else {
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return null;
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}
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} else {
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extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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if ( extension !== null ) {
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if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
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if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
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if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
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if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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} else {
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return null;
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}
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}
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}
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// PVRTC
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if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
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extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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if ( extension !== null ) {
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if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
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if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
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if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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} else {
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return null;
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}
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}
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// ETC1
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if ( p === RGB_ETC1_Format ) {
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extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
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if ( extension !== null ) {
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return extension.COMPRESSED_RGB_ETC1_WEBGL;
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} else {
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}
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}
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// ETC2
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if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
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extension = extensions.get( 'WEBGL_compressed_texture_etc' );
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if ( extension !== null ) {
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if ( p === RGB_ETC2_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
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if ( p === RGBA_ETC2_EAC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;
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} else {
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}
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}
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// ASTC
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if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
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p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
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p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
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p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
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p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
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extension = extensions.get( 'WEBGL_compressed_texture_astc' );
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if ( p === RGBA_ASTC_4x4_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR;
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if ( p === RGBA_ASTC_5x4_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR;
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if ( p === RGBA_ASTC_5x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR;
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if ( p === RGBA_ASTC_6x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR;
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if ( p === RGBA_ASTC_6x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR;
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if ( p === RGBA_ASTC_8x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR;
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if ( p === RGBA_ASTC_8x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR;
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if ( p === RGBA_ASTC_8x8_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR;
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if ( p === RGBA_ASTC_10x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR;
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if ( p === RGBA_ASTC_10x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR;
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if ( p === RGBA_ASTC_10x8_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR;
|
|
175
|
+
if ( p === RGBA_ASTC_10x10_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR;
|
|
176
|
+
if ( p === RGBA_ASTC_12x10_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR;
|
|
177
|
+
if ( p === RGBA_ASTC_12x12_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR;
|
|
178
|
+
|
|
179
|
+
} else {
|
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+
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+
return null;
|
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|
+
|
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|
+
}
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
187
|
+
// BPTC
|
|
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|
+
|
|
189
|
+
if ( p === RGBA_BPTC_Format ) {
|
|
190
|
+
|
|
191
|
+
extension = extensions.get( 'EXT_texture_compression_bptc' );
|
|
192
|
+
|
|
193
|
+
if ( extension !== null ) {
|
|
194
|
+
|
|
195
|
+
if ( p === RGBA_BPTC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;
|
|
196
|
+
|
|
197
|
+
} else {
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|
+
|
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|
+
return null;
|
|
200
|
+
|
|
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|
+
}
|
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+
|
|
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|
+
}
|
|
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|
+
|
|
205
|
+
// RGTC
|
|
206
|
+
|
|
207
|
+
if ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) {
|
|
208
|
+
|
|
209
|
+
extension = extensions.get( 'EXT_texture_compression_rgtc' );
|
|
210
|
+
|
|
211
|
+
if ( extension !== null ) {
|
|
212
|
+
|
|
213
|
+
if ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT;
|
|
214
|
+
if ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT;
|
|
215
|
+
if ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT;
|
|
216
|
+
if ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;
|
|
217
|
+
|
|
218
|
+
} else {
|
|
219
|
+
|
|
220
|
+
return null;
|
|
221
|
+
|
|
222
|
+
}
|
|
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|
+
|
|
224
|
+
}
|
|
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|
+
|
|
226
|
+
//
|
|
227
|
+
|
|
228
|
+
if ( p === UnsignedInt248Type ) {
|
|
229
|
+
|
|
230
|
+
return gl.UNSIGNED_INT_24_8;
|
|
231
|
+
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
// if "p" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats)
|
|
235
|
+
|
|
236
|
+
return ( gl[ p ] !== undefined ) ? gl[ p ] : null;
|
|
237
|
+
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
}
|
|
241
|
+
|
|
242
|
+
export default WebGLUtils;
|
|
@@ -0,0 +1,340 @@
|
|
|
1
|
+
import { MathNode, GLSLNodeParser, NodeBuilder, NodeMaterial } from '../../../nodes/Nodes.js';
|
|
2
|
+
|
|
3
|
+
const glslMethods = {
|
|
4
|
+
[ MathNode.ATAN2 ]: 'atan'
|
|
5
|
+
};
|
|
6
|
+
|
|
7
|
+
const precisionLib = {
|
|
8
|
+
low: 'lowp',
|
|
9
|
+
medium: 'mediump',
|
|
10
|
+
high: 'highp'
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
class GLSL1NodeBuilder extends NodeBuilder {
|
|
14
|
+
|
|
15
|
+
constructor( object, renderer, scene = null ) {
|
|
16
|
+
|
|
17
|
+
super( object, renderer, new GLSLNodeParser(), scene );
|
|
18
|
+
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
getMethod( method ) {
|
|
22
|
+
|
|
23
|
+
return glslMethods[ method ] || method;
|
|
24
|
+
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
getTexture( texture, textureProperty, uvSnippet ) {
|
|
28
|
+
|
|
29
|
+
if ( texture.isTextureCube ) {
|
|
30
|
+
|
|
31
|
+
return `textureCube( ${textureProperty}, ${uvSnippet} )`;
|
|
32
|
+
|
|
33
|
+
} else {
|
|
34
|
+
|
|
35
|
+
return `texture2D( ${textureProperty}, ${uvSnippet} )`;
|
|
36
|
+
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
getTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {
|
|
42
|
+
|
|
43
|
+
if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
|
|
44
|
+
|
|
45
|
+
return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
|
|
46
|
+
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
getVars( shaderStage ) {
|
|
50
|
+
|
|
51
|
+
const snippets = [];
|
|
52
|
+
|
|
53
|
+
const vars = this.vars[ shaderStage ];
|
|
54
|
+
|
|
55
|
+
for ( const variable of vars ) {
|
|
56
|
+
|
|
57
|
+
snippets.push( `${ this.getVar( variable.type, variable.name ) };` );
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
return snippets.join( '\n\t' );
|
|
62
|
+
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
getUniforms( shaderStage ) {
|
|
66
|
+
|
|
67
|
+
const uniforms = this.uniforms[ shaderStage ];
|
|
68
|
+
|
|
69
|
+
let output = '';
|
|
70
|
+
|
|
71
|
+
for ( const uniform of uniforms ) {
|
|
72
|
+
|
|
73
|
+
let snippet = null;
|
|
74
|
+
|
|
75
|
+
if ( uniform.type === 'texture' ) {
|
|
76
|
+
|
|
77
|
+
snippet = `sampler2D ${uniform.name};\n`;
|
|
78
|
+
|
|
79
|
+
} else if ( uniform.type === 'cubeTexture' ) {
|
|
80
|
+
|
|
81
|
+
snippet = `samplerCube ${uniform.name};\n`;
|
|
82
|
+
|
|
83
|
+
} else {
|
|
84
|
+
|
|
85
|
+
const vectorType = this.getVectorType( uniform.type );
|
|
86
|
+
|
|
87
|
+
snippet = `${vectorType} ${uniform.name};\n`;
|
|
88
|
+
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
const precision = uniform.node.precision;
|
|
92
|
+
|
|
93
|
+
if ( precision !== null ) {
|
|
94
|
+
|
|
95
|
+
snippet = 'uniform ' + precisionLib[ precision ] + ' ' + snippet;
|
|
96
|
+
|
|
97
|
+
} else {
|
|
98
|
+
|
|
99
|
+
snippet = 'uniform ' + snippet;
|
|
100
|
+
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
output += snippet;
|
|
104
|
+
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
return output;
|
|
108
|
+
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
getAttributes( shaderStage ) {
|
|
112
|
+
|
|
113
|
+
let snippet = '';
|
|
114
|
+
|
|
115
|
+
if ( shaderStage === 'vertex' ) {
|
|
116
|
+
|
|
117
|
+
const attributes = this.attributes;
|
|
118
|
+
|
|
119
|
+
for ( const attribute of attributes ) {
|
|
120
|
+
|
|
121
|
+
snippet += `attribute ${attribute.type} ${attribute.name};\n`;
|
|
122
|
+
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
return snippet;
|
|
128
|
+
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
getVaryings( shaderStage ) {
|
|
132
|
+
|
|
133
|
+
let snippet = '';
|
|
134
|
+
|
|
135
|
+
const varyings = this.varyings;
|
|
136
|
+
|
|
137
|
+
if ( shaderStage === 'vertex' ) {
|
|
138
|
+
|
|
139
|
+
for ( const varying of varyings ) {
|
|
140
|
+
|
|
141
|
+
snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name};\n`;
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
} else if ( shaderStage === 'fragment' ) {
|
|
146
|
+
|
|
147
|
+
for ( const varying of varyings ) {
|
|
148
|
+
|
|
149
|
+
if ( varying.needsInterpolation ) {
|
|
150
|
+
|
|
151
|
+
snippet += `varying ${varying.type} ${varying.name};\n`;
|
|
152
|
+
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
return snippet;
|
|
160
|
+
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
getVertexIndex() {
|
|
164
|
+
|
|
165
|
+
return 'gl_VertexID';
|
|
166
|
+
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
getFrontFacing() {
|
|
170
|
+
|
|
171
|
+
return 'gl_FrontFacing';
|
|
172
|
+
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
getFragCoord() {
|
|
176
|
+
|
|
177
|
+
return 'gl_FragCoord';
|
|
178
|
+
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
isFlipY() {
|
|
182
|
+
|
|
183
|
+
return true;
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
_getGLSLVertexCode( shaderData ) {
|
|
188
|
+
|
|
189
|
+
return `${ this.getSignature() }
|
|
190
|
+
|
|
191
|
+
// uniforms
|
|
192
|
+
${shaderData.uniforms}
|
|
193
|
+
|
|
194
|
+
// varyings
|
|
195
|
+
${shaderData.varyings}
|
|
196
|
+
|
|
197
|
+
// attributes
|
|
198
|
+
${shaderData.attributes}
|
|
199
|
+
|
|
200
|
+
// codes
|
|
201
|
+
${shaderData.codes}
|
|
202
|
+
|
|
203
|
+
void main() {
|
|
204
|
+
|
|
205
|
+
// vars
|
|
206
|
+
${shaderData.vars}
|
|
207
|
+
|
|
208
|
+
// flow
|
|
209
|
+
${shaderData.flow}
|
|
210
|
+
|
|
211
|
+
}
|
|
212
|
+
`;
|
|
213
|
+
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
_getGLSLFragmentCode( shaderData ) {
|
|
217
|
+
|
|
218
|
+
return `${ this.getSignature() }
|
|
219
|
+
|
|
220
|
+
// precision
|
|
221
|
+
precision highp float;
|
|
222
|
+
precision highp int;
|
|
223
|
+
|
|
224
|
+
// uniforms
|
|
225
|
+
${shaderData.uniforms}
|
|
226
|
+
|
|
227
|
+
// varyings
|
|
228
|
+
${shaderData.varyings}
|
|
229
|
+
|
|
230
|
+
// codes
|
|
231
|
+
${shaderData.codes}
|
|
232
|
+
|
|
233
|
+
void main() {
|
|
234
|
+
|
|
235
|
+
// vars
|
|
236
|
+
${shaderData.vars}
|
|
237
|
+
|
|
238
|
+
// flow
|
|
239
|
+
${shaderData.flow}
|
|
240
|
+
|
|
241
|
+
}
|
|
242
|
+
`;
|
|
243
|
+
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
buildCode() {
|
|
247
|
+
|
|
248
|
+
const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
|
|
249
|
+
|
|
250
|
+
for ( const shaderStage in shadersData ) {
|
|
251
|
+
|
|
252
|
+
let flow = '// code\n\n';
|
|
253
|
+
flow += this.flowCode[ shaderStage ];
|
|
254
|
+
|
|
255
|
+
const flowNodes = this.flowNodes[ shaderStage ];
|
|
256
|
+
const mainNode = flowNodes[ flowNodes.length - 1 ];
|
|
257
|
+
|
|
258
|
+
for ( const node of flowNodes ) {
|
|
259
|
+
|
|
260
|
+
const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
|
|
261
|
+
const slotName = node.name;
|
|
262
|
+
|
|
263
|
+
if ( slotName ) {
|
|
264
|
+
|
|
265
|
+
if ( flow.length > 0 ) flow += '\n';
|
|
266
|
+
|
|
267
|
+
flow += `\t// flow -> ${ slotName }\n\t`;
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
flow += `${ flowSlotData.code }\n\t`;
|
|
272
|
+
|
|
273
|
+
if ( node === mainNode && shaderStage !== 'compute' ) {
|
|
274
|
+
|
|
275
|
+
flow += '// result\n\t';
|
|
276
|
+
|
|
277
|
+
if ( shaderStage === 'vertex' ) {
|
|
278
|
+
|
|
279
|
+
flow += 'gl_Position = ';
|
|
280
|
+
|
|
281
|
+
} else if ( shaderStage === 'fragment' ) {
|
|
282
|
+
|
|
283
|
+
flow += 'gl_FragColor = ';
|
|
284
|
+
|
|
285
|
+
}
|
|
286
|
+
|
|
287
|
+
flow += `${ flowSlotData.result };`;
|
|
288
|
+
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
const stageData = shadersData[ shaderStage ];
|
|
294
|
+
|
|
295
|
+
stageData.uniforms = this.getUniforms( shaderStage );
|
|
296
|
+
stageData.attributes = this.getAttributes( shaderStage );
|
|
297
|
+
stageData.varyings = this.getVaryings( shaderStage );
|
|
298
|
+
stageData.vars = this.getVars( shaderStage );
|
|
299
|
+
stageData.codes = this.getCodes( shaderStage );
|
|
300
|
+
stageData.flow = flow;
|
|
301
|
+
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
if ( this.material !== null ) {
|
|
305
|
+
|
|
306
|
+
this.vertexShader = this._getGLSLVertexCode( shadersData.vertex );
|
|
307
|
+
this.fragmentShader = this._getGLSLFragmentCode( shadersData.fragment );
|
|
308
|
+
|
|
309
|
+
} else {
|
|
310
|
+
|
|
311
|
+
console.warn( 'GLSLNodeBuilder: compute shaders are not supported.' );
|
|
312
|
+
//this.computeShader = this._getGLSLComputeCode( shadersData.compute );
|
|
313
|
+
|
|
314
|
+
}
|
|
315
|
+
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
build() {
|
|
319
|
+
|
|
320
|
+
// @TODO: Move this code to super.build()
|
|
321
|
+
|
|
322
|
+
const { object, material } = this;
|
|
323
|
+
|
|
324
|
+
if ( material !== null ) {
|
|
325
|
+
|
|
326
|
+
NodeMaterial.fromMaterial( material ).build( this );
|
|
327
|
+
|
|
328
|
+
} else {
|
|
329
|
+
|
|
330
|
+
this.addFlow( 'compute', object );
|
|
331
|
+
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
return super.build();
|
|
335
|
+
|
|
336
|
+
}
|
|
337
|
+
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
export default GLSL1NodeBuilder;
|
|
@@ -499,7 +499,7 @@ class WebGLNodeBuilder extends NodeBuilder {
|
|
|
499
499
|
for ( const attribute of attributes ) {
|
|
500
500
|
|
|
501
501
|
// ignore common attributes to prevent redefinitions
|
|
502
|
-
if ( /^(position|normal|uv
|
|
502
|
+
if ( /^(position|normal|uv[1-3]?)$/.test( attribute.name ) )
|
|
503
503
|
continue;
|
|
504
504
|
|
|
505
505
|
snippet += `attribute ${attribute.type} ${attribute.name}; `;
|