super-three 0.144.0 → 0.147.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/README.md +1 -1
  2. package/build/three.cjs +735 -387
  3. package/build/three.js +735 -387
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +910 -408
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +70 -134
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +138 -405
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -54
  14. package/examples/js/controls/FlyControls.js +29 -55
  15. package/examples/js/controls/OrbitControls.js +125 -99
  16. package/examples/js/controls/PointerLockControls.js +5 -14
  17. package/examples/js/controls/TrackballControls.js +33 -86
  18. package/examples/js/controls/TransformControls.js +85 -170
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +4 -18
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +26 -30
  30. package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
  31. package/examples/js/effects/PeppersGhostEffect.js +12 -39
  32. package/examples/js/effects/StereoEffect.js +0 -4
  33. package/examples/js/environments/RoomEnvironment.js +12 -10
  34. package/examples/js/exporters/ColladaExporter.js +48 -65
  35. package/examples/js/exporters/DRACOExporter.js +22 -22
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +141 -317
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +42 -33
  40. package/examples/js/exporters/PLYExporter.js +38 -33
  41. package/examples/js/exporters/STLExporter.js +5 -7
  42. package/examples/js/exporters/USDZExporter.js +113 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +11 -6
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +25 -12
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +0 -8
  63. package/examples/js/lights/LightProbeGenerator.js +32 -39
  64. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  65. package/examples/js/lines/LineGeometry.js +3 -5
  66. package/examples/js/lines/LineMaterial.js +4 -11
  67. package/examples/js/lines/LineSegments2.js +40 -89
  68. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  69. package/examples/js/lines/Wireframe.js +2 -7
  70. package/examples/js/lines/WireframeGeometry2.js +3 -1
  71. package/examples/js/loaders/3DMLoader.js +58 -155
  72. package/examples/js/loaders/3MFLoader.js +72 -106
  73. package/examples/js/loaders/AMFLoader.js +0 -25
  74. package/examples/js/loaders/BVHLoader.js +44 -43
  75. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  76. package/examples/js/loaders/ColladaLoader.js +228 -359
  77. package/examples/js/loaders/DDSLoader.js +24 -25
  78. package/examples/js/loaders/DRACOLoader.js +29 -66
  79. package/examples/js/loaders/EXRLoader.js +67 -164
  80. package/examples/js/loaders/FBXLoader.js +287 -441
  81. package/examples/js/loaders/FontLoader.js +6 -15
  82. package/examples/js/loaders/GCodeLoader.js +15 -16
  83. package/examples/js/loaders/GLTFLoader.js +409 -706
  84. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
  85. package/examples/js/loaders/KMZLoader.js +3 -7
  86. package/examples/js/loaders/KTXLoader.js +12 -30
  87. package/examples/js/loaders/LDrawLoader.js +178 -289
  88. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  89. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  90. package/examples/js/loaders/LWOLoader.js +59 -124
  91. package/examples/js/loaders/LogLuvLoader.js +27 -77
  92. package/examples/js/loaders/LottieLoader.js +4 -4
  93. package/examples/js/loaders/MD2Loader.js +26 -27
  94. package/examples/js/loaders/MDDLoader.js +6 -10
  95. package/examples/js/loaders/MMDLoader.js +180 -189
  96. package/examples/js/loaders/MTLLoader.js +18 -47
  97. package/examples/js/loaders/NRRDLoader.js +44 -84
  98. package/examples/js/loaders/OBJLoader.js +50 -65
  99. package/examples/js/loaders/PCDLoader.js +34 -29
  100. package/examples/js/loaders/PDBLoader.js +17 -13
  101. package/examples/js/loaders/PLYLoader.js +62 -48
  102. package/examples/js/loaders/PRWMLoader.js +11 -22
  103. package/examples/js/loaders/PVRLoader.js +7 -16
  104. package/examples/js/loaders/RGBELoader.js +36 -61
  105. package/examples/js/loaders/RGBMLoader.js +26 -87
  106. package/examples/js/loaders/STLLoader.js +20 -27
  107. package/examples/js/loaders/SVGLoader.js +361 -233
  108. package/examples/js/loaders/TDSLoader.js +81 -118
  109. package/examples/js/loaders/TGALoader.js +39 -41
  110. package/examples/js/loaders/TIFFLoader.js +0 -1
  111. package/examples/js/loaders/TTFLoader.js +0 -8
  112. package/examples/js/loaders/TiltLoader.js +14 -15
  113. package/examples/js/loaders/VOXLoader.js +8 -16
  114. package/examples/js/loaders/VRMLLoader.js +243 -340
  115. package/examples/js/loaders/VTKLoader.js +101 -118
  116. package/examples/js/loaders/XYZLoader.js +2 -4
  117. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  118. package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
  119. package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
  120. package/examples/js/materials/MeshGouraudMaterial.js +15 -13
  121. package/examples/js/math/Capsule.js +0 -17
  122. package/examples/js/math/ColorConverter.js +3 -3
  123. package/examples/js/math/ConvexHull.js +185 -141
  124. package/examples/js/math/ImprovedNoise.js +1 -1
  125. package/examples/js/math/Lut.js +8 -15
  126. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  127. package/examples/js/math/OBB.js +90 -49
  128. package/examples/js/math/Octree.js +2 -57
  129. package/examples/js/math/SimplexNoise.js +74 -88
  130. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  131. package/examples/js/misc/GPUComputationRenderer.js +26 -16
  132. package/examples/js/misc/Gyroscope.js +5 -9
  133. package/examples/js/misc/MD2Character.js +14 -23
  134. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  135. package/examples/js/misc/MorphAnimMesh.js +0 -6
  136. package/examples/js/misc/MorphBlendMesh.js +3 -30
  137. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  138. package/examples/js/misc/RollerCoaster.js +17 -24
  139. package/examples/js/misc/TubePainter.js +18 -12
  140. package/examples/js/misc/Volume.js +16 -45
  141. package/examples/js/misc/VolumeSlice.js +14 -24
  142. package/examples/js/modifiers/CurveModifier.js +19 -21
  143. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  144. package/examples/js/modifiers/SimplifyModifier.js +56 -59
  145. package/examples/js/modifiers/TessellateModifier.js +2 -9
  146. package/examples/js/objects/GroundProjectedEnv.js +2 -14
  147. package/examples/js/objects/Lensflare.js +47 -38
  148. package/examples/js/objects/LightningStorm.js +10 -13
  149. package/examples/js/objects/MarchingCubes.js +80 -59
  150. package/examples/js/objects/Reflector.js +22 -20
  151. package/examples/js/objects/ReflectorForSSRPass.js +19 -23
  152. package/examples/js/objects/Refractor.js +52 -30
  153. package/examples/js/objects/ShadowMesh.js +1 -2
  154. package/examples/js/objects/Sky.js +2 -7
  155. package/examples/js/objects/Water.js +23 -18
  156. package/examples/js/objects/Water2.js +20 -19
  157. package/examples/js/physics/AmmoPhysics.js +23 -20
  158. package/examples/js/physics/OimoPhysics.js +19 -17
  159. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  160. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  161. package/examples/js/postprocessing/BloomPass.js +38 -17
  162. package/examples/js/postprocessing/BokehPass.js +29 -12
  163. package/examples/js/postprocessing/ClearPass.js +1 -6
  164. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  165. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  166. package/examples/js/postprocessing/EffectComposer.js +25 -32
  167. package/examples/js/postprocessing/FilmPass.js +7 -5
  168. package/examples/js/postprocessing/GlitchPass.js +10 -11
  169. package/examples/js/postprocessing/HalftonePass.js +9 -9
  170. package/examples/js/postprocessing/LUTPass.js +2 -15
  171. package/examples/js/postprocessing/MaskPass.js +20 -17
  172. package/examples/js/postprocessing/OutlinePass.js +45 -36
  173. package/examples/js/postprocessing/Pass.js +11 -14
  174. package/examples/js/postprocessing/RenderPass.js +3 -7
  175. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  176. package/examples/js/postprocessing/SAOPass.js +40 -32
  177. package/examples/js/postprocessing/SMAAPass.js +34 -17
  178. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  179. package/examples/js/postprocessing/SSAOPass.js +56 -42
  180. package/examples/js/postprocessing/SSRPass.js +78 -61
  181. package/examples/js/postprocessing/SavePass.js +14 -6
  182. package/examples/js/postprocessing/ShaderPass.js +9 -8
  183. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  184. package/examples/js/postprocessing/TexturePass.js +7 -4
  185. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  186. package/examples/js/renderers/CSS2DRenderer.js +2 -21
  187. package/examples/js/renderers/CSS3DRenderer.js +3 -24
  188. package/examples/js/renderers/Projector.js +29 -85
  189. package/examples/js/renderers/SVGRenderer.js +4 -50
  190. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  191. package/examples/js/shaders/AfterimageShader.js +3 -6
  192. package/examples/js/shaders/BasicShader.js +3 -6
  193. package/examples/js/shaders/BleachBypassShader.js +3 -6
  194. package/examples/js/shaders/BlendShader.js +3 -6
  195. package/examples/js/shaders/BokehShader.js +3 -6
  196. package/examples/js/shaders/BokehShader2.js +4 -13
  197. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  198. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  199. package/examples/js/shaders/ColorifyShader.js +2 -6
  200. package/examples/js/shaders/ConvolutionShader.js +5 -10
  201. package/examples/js/shaders/CopyShader.js +3 -6
  202. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  203. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  204. package/examples/js/shaders/DigitalGlitch.js +3 -6
  205. package/examples/js/shaders/DotScreenShader.js +2 -6
  206. package/examples/js/shaders/FXAAShader.js +1 -3
  207. package/examples/js/shaders/FilmShader.js +3 -6
  208. package/examples/js/shaders/FocusShader.js +3 -6
  209. package/examples/js/shaders/FreiChenShader.js +2 -6
  210. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  211. package/examples/js/shaders/GodRaysShader.js +11 -24
  212. package/examples/js/shaders/HalftoneShader.js +3 -6
  213. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  214. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  215. package/examples/js/shaders/HueSaturationShader.js +3 -6
  216. package/examples/js/shaders/KaleidoShader.js +3 -6
  217. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  218. package/examples/js/shaders/LuminosityShader.js +3 -6
  219. package/examples/js/shaders/MMDToonShader.js +2 -8
  220. package/examples/js/shaders/MirrorShader.js +3 -6
  221. package/examples/js/shaders/NormalMapShader.js +2 -6
  222. package/examples/js/shaders/RGBShiftShader.js +3 -6
  223. package/examples/js/shaders/SAOShader.js +2 -6
  224. package/examples/js/shaders/SMAAShader.js +6 -18
  225. package/examples/js/shaders/SSAOShader.js +2 -6
  226. package/examples/js/shaders/SSRShader.js +6 -18
  227. package/examples/js/shaders/SepiaShader.js +3 -6
  228. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  229. package/examples/js/shaders/TechnicolorShader.js +3 -6
  230. package/examples/js/shaders/ToneMapShader.js +3 -6
  231. package/examples/js/shaders/ToonShader.js +8 -24
  232. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  233. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  234. package/examples/js/shaders/VelocityShader.js +126 -0
  235. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  236. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  237. package/examples/js/shaders/VignetteShader.js +3 -6
  238. package/examples/js/shaders/VolumeShader.js +2 -6
  239. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  240. package/examples/js/textures/FlakesTexture.js +0 -1
  241. package/examples/js/utils/BufferGeometryUtils.js +236 -170
  242. package/examples/js/utils/CameraUtils.js +5 -20
  243. package/examples/js/utils/GPUStatsPanel.js +3 -12
  244. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  245. package/examples/js/utils/GeometryUtils.js +13 -18
  246. package/examples/js/utils/LDrawUtils.js +8 -11
  247. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  248. package/examples/js/utils/SceneUtils.js +117 -6
  249. package/examples/js/utils/ShadowMapViewer.js +17 -14
  250. package/examples/js/utils/SkeletonUtils.js +13 -27
  251. package/examples/js/utils/UVsDebug.js +20 -12
  252. package/examples/js/utils/WorkerPool.js +1 -11
  253. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  254. package/examples/jsm/animation/MMDPhysics.js +25 -0
  255. package/examples/jsm/capabilities/WebGPU.js +3 -1
  256. package/examples/jsm/controls/FirstPersonControls.js +20 -20
  257. package/examples/jsm/controls/FlyControls.js +16 -17
  258. package/examples/jsm/controls/OrbitControls.js +44 -4
  259. package/examples/jsm/controls/TrackballControls.js +14 -2
  260. package/examples/jsm/controls/TransformControls.js +1 -1
  261. package/examples/jsm/csm/CSM.js +1 -0
  262. package/examples/jsm/csm/CSMHelper.js +30 -0
  263. package/examples/jsm/exporters/GLTFExporter.js +0 -79
  264. package/examples/jsm/exporters/USDZExporter.js +93 -1
  265. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  266. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  267. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  268. package/examples/jsm/helpers/ViewHelper.js +24 -0
  269. package/examples/jsm/interactive/HTMLMesh.js +5 -6
  270. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  271. package/examples/jsm/libs/flow.module.js +610 -160
  272. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  273. package/examples/jsm/lines/LineSegments2.js +4 -0
  274. package/examples/jsm/loaders/3DMLoader.js +1 -2
  275. package/examples/jsm/loaders/ColladaLoader.js +28 -0
  276. package/examples/jsm/loaders/FBXLoader.js +18 -2
  277. package/examples/jsm/loaders/GLTFLoader.js +269 -428
  278. package/examples/jsm/loaders/KTX2Loader.js +68 -29
  279. package/examples/jsm/loaders/LDrawLoader.js +14 -13
  280. package/examples/jsm/loaders/LottieLoader.js +4 -2
  281. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  282. package/examples/jsm/loaders/PCDLoader.js +1 -1
  283. package/examples/jsm/loaders/PLYLoader.js +68 -16
  284. package/examples/jsm/loaders/SVGLoader.js +227 -14
  285. package/examples/jsm/loaders/USDZLoader.js +351 -111
  286. package/examples/jsm/loaders/VRMLLoader.js +13 -1
  287. package/examples/jsm/math/ConvexHull.js +4 -4
  288. package/examples/jsm/math/Octree.js +1 -1
  289. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  290. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  291. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +6 -9
  292. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +6 -9
  293. package/examples/jsm/node-editor/math/AngleEditor.js +3 -3
  294. package/examples/jsm/node-editor/math/InvertEditor.js +2 -2
  295. package/examples/jsm/node-editor/scene/MeshEditor.js +11 -8
  296. package/examples/jsm/node-editor/utils/PreviewEditor.js +4 -0
  297. package/examples/jsm/nodes/Nodes.js +30 -3
  298. package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
  299. package/examples/jsm/nodes/accessors/NormalNode.js +6 -6
  300. package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
  301. package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
  302. package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
  303. package/examples/jsm/nodes/accessors/SkinningNode.js +8 -1
  304. package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
  305. package/examples/jsm/nodes/core/AttributeNode.js +31 -8
  306. package/examples/jsm/nodes/core/Node.js +1 -1
  307. package/examples/jsm/nodes/core/NodeBuilder.js +55 -6
  308. package/examples/jsm/nodes/core/NodeFrame.js +2 -2
  309. package/examples/jsm/nodes/core/NodeVarying.js +7 -4
  310. package/examples/jsm/nodes/core/VaryingNode.js +6 -4
  311. package/examples/jsm/nodes/core/constants.js +13 -13
  312. package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
  313. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +2 -12
  314. package/examples/jsm/nodes/display/NormalMapNode.js +19 -12
  315. package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
  316. package/examples/jsm/nodes/display/ViewportNode.js +106 -0
  317. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +5 -5
  318. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +3 -3
  319. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +2 -2
  320. package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
  321. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
  322. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
  323. package/examples/jsm/nodes/materials/Materials.js +9 -7
  324. package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
  325. package/examples/jsm/nodes/materialx/{Disclaimer.md → DISCLAIMER.md} +1 -1
  326. package/examples/jsm/nodes/materialx/MaterialXNodes.js +59 -0
  327. package/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_hsv.js +1 -1
  328. package/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_noise.js +13 -3
  329. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
  330. package/examples/jsm/nodes/math/MathNode.js +5 -5
  331. package/examples/jsm/nodes/math/OperatorNode.js +16 -3
  332. package/examples/jsm/nodes/shadernode/ShaderNode.js +35 -20
  333. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +87 -63
  334. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +29 -0
  335. package/examples/jsm/nodes/utils/ConvertNode.js +15 -14
  336. package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
  337. package/examples/jsm/nodes/utils/JoinNode.js +8 -2
  338. package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
  339. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
  340. package/examples/jsm/nodes/utils/OscNode.js +2 -2
  341. package/examples/jsm/nodes/utils/RemapNode.js +34 -0
  342. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
  343. package/examples/jsm/nodes/utils/TimerNode.js +21 -1
  344. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
  345. package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
  346. package/examples/jsm/postprocessing/BloomPass.js +22 -3
  347. package/examples/jsm/postprocessing/BokehPass.js +18 -4
  348. package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
  349. package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
  350. package/examples/jsm/postprocessing/EffectComposer.js +9 -0
  351. package/examples/jsm/postprocessing/FilmPass.js +8 -0
  352. package/examples/jsm/postprocessing/GlitchPass.js +13 -1
  353. package/examples/jsm/postprocessing/HalftonePass.js +8 -0
  354. package/examples/jsm/postprocessing/OutlinePass.js +21 -1
  355. package/examples/jsm/postprocessing/Pass.js +2 -0
  356. package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
  357. package/examples/jsm/postprocessing/SAOPass.js +20 -0
  358. package/examples/jsm/postprocessing/SMAAPass.js +16 -0
  359. package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
  360. package/examples/jsm/postprocessing/SavePass.js +17 -1
  361. package/examples/jsm/postprocessing/ShaderPass.js +8 -0
  362. package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
  363. package/examples/jsm/postprocessing/TexturePass.js +8 -0
  364. package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
  365. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +56 -35
  366. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
  367. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
  368. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
  369. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
  370. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +41 -9
  371. package/examples/jsm/shaders/MMDToonShader.js +0 -2
  372. package/examples/jsm/shaders/VelocityShader.js +128 -0
  373. package/examples/jsm/utils/BufferGeometryUtils.js +174 -42
  374. package/examples/jsm/utils/SceneUtils.js +129 -4
  375. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  376. package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
  377. package/package.json +13 -13
  378. package/src/Three.js +1 -0
  379. package/src/animation/PropertyBinding.js +7 -0
  380. package/src/audio/AudioContext.js +5 -5
  381. package/src/cameras/CubeCamera.js +14 -14
  382. package/src/constants.js +1 -1
  383. package/src/core/InstancedBufferGeometry.js +1 -7
  384. package/src/core/InterleavedBufferAttribute.js +4 -4
  385. package/src/extras/Earcut.js +67 -67
  386. package/src/geometries/PolyhedronGeometry.js +1 -1
  387. package/src/geometries/ShapeGeometry.js +1 -1
  388. package/src/helpers/ArrowHelper.js +9 -0
  389. package/src/helpers/Box3Helper.js +7 -0
  390. package/src/helpers/BoxHelper.js +7 -1
  391. package/src/helpers/DirectionalLightHelper.js +5 -1
  392. package/src/helpers/GridHelper.js +7 -0
  393. package/src/helpers/HemisphereLightHelper.js +4 -1
  394. package/src/helpers/PlaneHelper.js +9 -0
  395. package/src/helpers/PointLightHelper.js +2 -1
  396. package/src/helpers/PolarGridHelper.js +7 -0
  397. package/src/helpers/SkeletonHelper.js +7 -0
  398. package/src/helpers/SpotLightHelper.js +4 -2
  399. package/src/lights/LightShadow.js +1 -2
  400. package/src/lights/PointLight.js +2 -2
  401. package/src/lights/SpotLight.js +2 -2
  402. package/src/loaders/FileLoader.js +4 -1
  403. package/src/loaders/ObjectLoader.js +5 -1
  404. package/src/materials/Material.js +1 -1
  405. package/src/materials/MeshPhysicalMaterial.js +1 -1
  406. package/src/math/Color.js +5 -5
  407. package/src/math/Matrix3.js +53 -18
  408. package/src/math/Ray.js +2 -5
  409. package/src/math/Sphere.js +36 -21
  410. package/src/objects/InstancedMesh.js +7 -0
  411. package/src/objects/LOD.js +25 -6
  412. package/src/renderers/WebGL3DRenderTarget.js +1 -1
  413. package/src/renderers/WebGLArrayRenderTarget.js +1 -1
  414. package/src/renderers/WebGLCubeRenderTarget.js +1 -1
  415. package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
  416. package/src/renderers/WebGLRenderTarget.js +1 -1
  417. package/src/renderers/WebGLRenderer.js +36 -62
  418. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
  419. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
  420. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
  421. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
  422. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
  423. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -4
  424. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
  425. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +2 -2
  426. package/src/renderers/shaders/ShaderChunk.js +3 -0
  427. package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
  428. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  429. package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
  430. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +0 -3
  431. package/src/renderers/shaders/ShaderLib.js +20 -6
  432. package/src/renderers/shaders/UniformsLib.js +1 -1
  433. package/src/renderers/shaders/UniformsUtils.js +15 -0
  434. package/src/renderers/webgl/WebGLAttributes.js +2 -0
  435. package/src/renderers/webgl/WebGLBackground.js +15 -7
  436. package/src/renderers/webgl/WebGLLights.js +0 -4
  437. package/src/renderers/webgl/WebGLMaterials.js +2 -1
  438. package/src/renderers/webgl/WebGLShadowMap.js +3 -1
  439. package/src/renderers/webgl/WebGLState.js +78 -41
  440. package/src/renderers/webgl/WebGLTextures.js +94 -39
  441. package/src/renderers/webgl/WebGLUniforms.js +152 -24
  442. package/src/renderers/webgl/WebGLUtils.js +1 -1
  443. package/src/renderers/webxr/WebXRController.js +46 -13
  444. package/src/renderers/webxr/WebXRManager.js +70 -2
  445. package/src/scenes/Scene.js +8 -0
  446. package/src/textures/CompressedArrayTexture.js +18 -0
  447. package/src/textures/Texture.js +2 -1
  448. package/examples/js/libs/lottie_canvas.js +0 -12751
  449. package/examples/js/shaders/PixelShader.js +0 -51
  450. package/examples/jsm/shaders/PixelShader.js +0 -44
@@ -36,9 +36,7 @@
36
36
  value: 10
37
37
  }
38
38
  },
39
- vertexShader:
40
- /* glsl */
41
- `
39
+ vertexShader: /* glsl */`
42
40
 
43
41
  #include <common>
44
42
 
@@ -53,9 +51,7 @@
53
51
 
54
52
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
55
53
  }`,
56
- fragmentShader:
57
- /* glsl */
58
- `
54
+ fragmentShader: /* glsl */`
59
55
 
60
56
  #include <common>
61
57
  #include <packing>
@@ -135,7 +131,6 @@
135
131
  createSampleWeights: function ( kernelRadius, stdDev ) {
136
132
 
137
133
  const weights = [];
138
-
139
134
  for ( let i = 0; i <= kernelRadius; i ++ ) {
140
135
 
141
136
  weights.push( gaussian( i, stdDev ) );
@@ -148,7 +143,6 @@
148
143
  createSampleOffsets: function ( kernelRadius, uvIncrement ) {
149
144
 
150
145
  const offsets = [];
151
-
152
146
  for ( let i = 0; i <= kernelRadius; i ++ ) {
153
147
 
154
148
  offsets.push( uvIncrement.clone().multiplyScalar( i ) );
@@ -167,7 +161,6 @@
167
161
 
168
162
  }
169
163
  };
170
-
171
164
  function gaussian( x, stdDev ) {
172
165
 
173
166
  return Math.exp( - ( x * x ) / ( 2.0 * ( stdDev * stdDev ) ) ) / ( Math.sqrt( 2.0 * Math.PI ) * stdDev );
@@ -9,6 +9,7 @@
9
9
  * amount: shift distance (1 is width of input)
10
10
  * angle: shift angle in radians
11
11
  */
12
+
12
13
  const DigitalGlitch = {
13
14
  uniforms: {
14
15
  'tDiffuse': {
@@ -50,18 +51,14 @@
50
51
  value: 0.05
51
52
  }
52
53
  },
53
- vertexShader:
54
- /* glsl */
55
- `
54
+ vertexShader: /* glsl */`
56
55
 
57
56
  varying vec2 vUv;
58
57
  void main() {
59
58
  vUv = uv;
60
59
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
61
60
  }`,
62
- fragmentShader:
63
- /* glsl */
64
- `
61
+ fragmentShader: /* glsl */`
65
62
 
66
63
  uniform int byp; //should we apply the glitch ?
67
64
 
@@ -24,9 +24,7 @@
24
24
  value: 1.0
25
25
  }
26
26
  },
27
- vertexShader:
28
- /* glsl */
29
- `
27
+ vertexShader: /* glsl */`
30
28
 
31
29
  varying vec2 vUv;
32
30
 
@@ -36,9 +34,7 @@
36
34
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
37
35
 
38
36
  }`,
39
- fragmentShader:
40
- /* glsl */
41
- `
37
+ fragmentShader: /* glsl */`
42
38
 
43
39
  uniform vec2 center;
44
40
  uniform float angle;
@@ -17,9 +17,7 @@
17
17
  value: new THREE.Vector2( 1 / 1024, 1 / 512 )
18
18
  }
19
19
  },
20
- vertexShader:
21
- /* glsl */
22
- `
20
+ vertexShader: /* glsl */`
23
21
 
24
22
  varying vec2 vUv;
25
23
 
@@ -19,6 +19,7 @@
19
19
  * This version is provided under a Creative Commons Attribution 3.0 License
20
20
  * http://creativecommons.org/licenses/by/3.0/
21
21
  */
22
+
22
23
  const FilmShader = {
23
24
  uniforms: {
24
25
  'tDiffuse': {
@@ -40,9 +41,7 @@
40
41
  value: 1
41
42
  }
42
43
  },
43
- vertexShader:
44
- /* glsl */
45
- `
44
+ vertexShader: /* glsl */`
46
45
 
47
46
  varying vec2 vUv;
48
47
 
@@ -52,9 +51,7 @@
52
51
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
53
52
 
54
53
  }`,
55
- fragmentShader:
56
- /* glsl */
57
- `
54
+ fragmentShader: /* glsl */`
58
55
 
59
56
  #include <common>
60
57
 
@@ -5,6 +5,7 @@
5
5
  * based on PaintEffect postprocess from ro.me
6
6
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
7
7
  */
8
+
8
9
  const FocusShader = {
9
10
  uniforms: {
10
11
  'tDiffuse': {
@@ -23,9 +24,7 @@
23
24
  value: 0.00125
24
25
  }
25
26
  },
26
- vertexShader:
27
- /* glsl */
28
- `
27
+ vertexShader: /* glsl */`
29
28
 
30
29
  varying vec2 vUv;
31
30
 
@@ -35,9 +34,7 @@
35
34
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
36
35
 
37
36
  }`,
38
- fragmentShader:
39
- /* glsl */
40
- `
37
+ fragmentShader: /* glsl */`
41
38
 
42
39
  uniform float screenWidth;
43
40
  uniform float screenHeight;
@@ -16,9 +16,7 @@
16
16
  value: new THREE.Vector2( 512, 512 )
17
17
  }
18
18
  },
19
- vertexShader:
20
- /* glsl */
21
- `
19
+ vertexShader: /* glsl */`
22
20
 
23
21
  varying vec2 vUv;
24
22
 
@@ -28,9 +26,7 @@
28
26
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
29
27
 
30
28
  }`,
31
- fragmentShader:
32
- /* glsl */
33
- `
29
+ fragmentShader: /* glsl */`
34
30
 
35
31
  uniform sampler2D tDiffuse;
36
32
  varying vec2 vUv;
@@ -4,15 +4,14 @@
4
4
  * Gamma Correction Shader
5
5
  * http://en.wikipedia.org/wiki/gamma_correction
6
6
  */
7
+
7
8
  const GammaCorrectionShader = {
8
9
  uniforms: {
9
10
  'tDiffuse': {
10
11
  value: null
11
12
  }
12
13
  },
13
- vertexShader:
14
- /* glsl */
15
- `
14
+ vertexShader: /* glsl */`
16
15
 
17
16
  varying vec2 vUv;
18
17
 
@@ -22,9 +21,7 @@
22
21
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
23
22
 
24
23
  }`,
25
- fragmentShader:
26
- /* glsl */
27
- `
24
+ fragmentShader: /* glsl */`
28
25
 
29
26
  uniform sampler2D tDiffuse;
30
27
 
@@ -24,9 +24,7 @@
24
24
  value: null
25
25
  }
26
26
  },
27
- vertexShader:
28
- /* glsl */
29
- `
27
+ vertexShader: /* glsl */`
30
28
 
31
29
  varying vec2 vUv;
32
30
 
@@ -36,9 +34,7 @@
36
34
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
37
35
 
38
36
  }`,
39
- fragmentShader:
40
- /* glsl */
41
- `
37
+ fragmentShader: /* glsl */`
42
38
 
43
39
  varying vec2 vUv;
44
40
 
@@ -50,6 +46,7 @@
50
46
 
51
47
  }`
52
48
  };
49
+
53
50
  /**
54
51
  * The god-ray generation shader.
55
52
  *
@@ -77,9 +74,7 @@
77
74
  value: new THREE.Vector3()
78
75
  }
79
76
  },
80
- vertexShader:
81
- /* glsl */
82
- `
77
+ vertexShader: /* glsl */`
83
78
 
84
79
  varying vec2 vUv;
85
80
 
@@ -89,9 +84,7 @@
89
84
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
90
85
 
91
86
  }`,
92
- fragmentShader:
93
- /* glsl */
94
- `
87
+ fragmentShader: /* glsl */`
95
88
 
96
89
  #define TAPS_PER_PASS 6.0
97
90
 
@@ -177,6 +170,7 @@
177
170
 
178
171
  }`
179
172
  };
173
+
180
174
  /**
181
175
  * Additively applies god rays from texture tGodRays to a background (tColors).
182
176
  * fGodRayIntensity attenuates the god rays.
@@ -194,9 +188,7 @@
194
188
  value: 0.69
195
189
  }
196
190
  },
197
- vertexShader:
198
- /* glsl */
199
- `
191
+ vertexShader: /* glsl */`
200
192
 
201
193
  varying vec2 vUv;
202
194
 
@@ -206,9 +198,7 @@
206
198
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
207
199
 
208
200
  }`,
209
- fragmentShader:
210
- /* glsl */
211
- `
201
+ fragmentShader: /* glsl */`
212
202
 
213
203
  varying vec2 vUv;
214
204
 
@@ -228,6 +218,7 @@
228
218
 
229
219
  }`
230
220
  };
221
+
231
222
  /**
232
223
  * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
233
224
  * cheaper/faster/simpler to implement this as a simple sun sprite.
@@ -248,9 +239,7 @@
248
239
  value: new THREE.Color( 0x000000 )
249
240
  }
250
241
  },
251
- vertexShader:
252
- /* glsl */
253
- `
242
+ vertexShader: /* glsl */`
254
243
 
255
244
  varying vec2 vUv;
256
245
 
@@ -260,9 +249,7 @@
260
249
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
261
250
 
262
251
  }`,
263
- fragmentShader:
264
- /* glsl */
265
- `
252
+ fragmentShader: /* glsl */`
266
253
 
267
254
  varying vec2 vUv;
268
255
 
@@ -6,6 +6,7 @@
6
6
  * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
7
7
  * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
8
8
  */
9
+
9
10
  const HalftoneShader = {
10
11
  uniforms: {
11
12
  'tDiffuse': {
@@ -48,9 +49,7 @@
48
49
  value: false
49
50
  }
50
51
  },
51
- vertexShader:
52
- /* glsl */
53
- `
52
+ vertexShader: /* glsl */`
54
53
 
55
54
  varying vec2 vUV;
56
55
 
@@ -60,9 +59,7 @@
60
59
  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
61
60
 
62
61
  }`,
63
- fragmentShader:
64
- /* glsl */
65
- `
62
+ fragmentShader: /* glsl */`
66
63
 
67
64
  #define SQRT2_MINUS_ONE 0.41421356
68
65
  #define SQRT2_HALF_MINUS_ONE 0.20710678
@@ -8,6 +8,7 @@
8
8
  * - standard deviation 2.7
9
9
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
10
10
  */
11
+
11
12
  const HorizontalBlurShader = {
12
13
  uniforms: {
13
14
  'tDiffuse': {
@@ -17,9 +18,7 @@
17
18
  value: 1.0 / 512.0
18
19
  }
19
20
  },
20
- vertexShader:
21
- /* glsl */
22
- `
21
+ vertexShader: /* glsl */`
23
22
 
24
23
  varying vec2 vUv;
25
24
 
@@ -29,9 +28,7 @@
29
28
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
30
29
 
31
30
  }`,
32
- fragmentShader:
33
- /* glsl */
34
- `
31
+ fragmentShader: /* glsl */`
35
32
 
36
33
  uniform sampler2D tDiffuse;
37
34
  uniform float h;
@@ -8,6 +8,7 @@
8
8
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
9
9
  * - "r" parameter control where "focused" horizontal line lies
10
10
  */
11
+
11
12
  const HorizontalTiltShiftShader = {
12
13
  uniforms: {
13
14
  'tDiffuse': {
@@ -20,9 +21,7 @@
20
21
  value: 0.35
21
22
  }
22
23
  },
23
- vertexShader:
24
- /* glsl */
25
- `
24
+ vertexShader: /* glsl */`
26
25
 
27
26
  varying vec2 vUv;
28
27
 
@@ -32,9 +31,7 @@
32
31
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
33
32
 
34
33
  }`,
35
- fragmentShader:
36
- /* glsl */
37
- `
34
+ fragmentShader: /* glsl */`
38
35
 
39
36
  uniform sampler2D tDiffuse;
40
37
  uniform float h;
@@ -6,6 +6,7 @@
6
6
  * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
7
7
  * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
8
8
  */
9
+
9
10
  const HueSaturationShader = {
10
11
  uniforms: {
11
12
  'tDiffuse': {
@@ -18,9 +19,7 @@
18
19
  value: 0
19
20
  }
20
21
  },
21
- vertexShader:
22
- /* glsl */
23
- `
22
+ vertexShader: /* glsl */`
24
23
 
25
24
  varying vec2 vUv;
26
25
 
@@ -31,9 +30,7 @@
31
30
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
32
31
 
33
32
  }`,
34
- fragmentShader:
35
- /* glsl */
36
- `
33
+ fragmentShader: /* glsl */`
37
34
 
38
35
  uniform sampler2D tDiffuse;
39
36
  uniform float hue;
@@ -9,6 +9,7 @@
9
9
  * sides: number of reflections
10
10
  * angle: initial angle in radians
11
11
  */
12
+
12
13
  const KaleidoShader = {
13
14
  uniforms: {
14
15
  'tDiffuse': {
@@ -21,9 +22,7 @@
21
22
  value: 0.0
22
23
  }
23
24
  },
24
- vertexShader:
25
- /* glsl */
26
- `
25
+ vertexShader: /* glsl */`
27
26
 
28
27
  varying vec2 vUv;
29
28
 
@@ -33,9 +32,7 @@
33
32
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
34
33
 
35
34
  }`,
36
- fragmentShader:
37
- /* glsl */
38
- `
35
+ fragmentShader: /* glsl */`
39
36
 
40
37
  uniform sampler2D tDiffuse;
41
38
  uniform float sides;
@@ -24,9 +24,7 @@
24
24
  value: 0.0
25
25
  }
26
26
  },
27
- vertexShader:
28
- /* glsl */
29
- `
27
+ vertexShader: /* glsl */`
30
28
 
31
29
  varying vec2 vUv;
32
30
 
@@ -37,9 +35,7 @@
37
35
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
38
36
 
39
37
  }`,
40
- fragmentShader:
41
- /* glsl */
42
- `
38
+ fragmentShader: /* glsl */`
43
39
 
44
40
  uniform sampler2D tDiffuse;
45
41
  uniform vec3 defaultColor;
@@ -4,15 +4,14 @@
4
4
  * Luminosity
5
5
  * http://en.wikipedia.org/wiki/Luminosity
6
6
  */
7
+
7
8
  const LuminosityShader = {
8
9
  uniforms: {
9
10
  'tDiffuse': {
10
11
  value: null
11
12
  }
12
13
  },
13
- vertexShader:
14
- /* glsl */
15
- `
14
+ vertexShader: /* glsl */`
16
15
 
17
16
  varying vec2 vUv;
18
17
 
@@ -23,9 +22,7 @@
23
22
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
24
23
 
25
24
  }`,
26
- fragmentShader:
27
- /* glsl */
28
- `
25
+ fragmentShader: /* glsl */`
29
26
 
30
27
  #include <common>
31
28
 
@@ -14,9 +14,7 @@
14
14
  * (Replace lights_phong_pars_fragment with lights_mmd_toon_pars_fragment)
15
15
  * * Add mmd_toon_matcap_fragment.
16
16
  */
17
- const lights_mmd_toon_pars_fragment =
18
- /* glsl */
19
- `
17
+ const lights_mmd_toon_pars_fragment = /* glsl */`
20
18
  varying vec3 vViewPosition;
21
19
 
22
20
  struct BlinnPhongMaterial {
@@ -46,12 +44,8 @@ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in Geometric
46
44
 
47
45
  #define RE_Direct RE_Direct_BlinnPhong
48
46
  #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
49
-
50
- #define Material_LightProbeLOD( material ) (0)
51
47
  `;
52
- const mmd_toon_matcap_fragment =
53
- /* glsl */
54
- `
48
+ const mmd_toon_matcap_fragment = /* glsl */`
55
49
  #ifdef USE_MATCAP
56
50
 
57
51
  vec3 viewDir = normalize( vViewPosition );
@@ -6,6 +6,7 @@
6
6
  *
7
7
  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
8
8
  */
9
+
9
10
  const MirrorShader = {
10
11
  uniforms: {
11
12
  'tDiffuse': {
@@ -15,9 +16,7 @@
15
16
  value: 1
16
17
  }
17
18
  },
18
- vertexShader:
19
- /* glsl */
20
- `
19
+ vertexShader: /* glsl */`
21
20
 
22
21
  varying vec2 vUv;
23
22
 
@@ -27,9 +26,7 @@
27
26
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
28
27
 
29
28
  }`,
30
- fragmentShader:
31
- /* glsl */
32
- `
29
+ fragmentShader: /* glsl */`
33
30
 
34
31
  uniform sampler2D tDiffuse;
35
32
  uniform int side;
@@ -20,9 +20,7 @@
20
20
  value: 0.05
21
21
  }
22
22
  },
23
- vertexShader:
24
- /* glsl */
25
- `
23
+ vertexShader: /* glsl */`
26
24
 
27
25
  varying vec2 vUv;
28
26
 
@@ -32,9 +30,7 @@
32
30
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
33
31
 
34
32
  }`,
35
- fragmentShader:
36
- /* glsl */
37
- `
33
+ fragmentShader: /* glsl */`
38
34
 
39
35
  uniform float height;
40
36
  uniform vec2 resolution;
@@ -9,6 +9,7 @@
9
9
  * amount: shift distance (1 is width of input)
10
10
  * angle: shift angle in radians
11
11
  */
12
+
12
13
  const RGBShiftShader = {
13
14
  uniforms: {
14
15
  'tDiffuse': {
@@ -21,9 +22,7 @@
21
22
  value: 0.0
22
23
  }
23
24
  },
24
- vertexShader:
25
- /* glsl */
26
- `
25
+ vertexShader: /* glsl */`
27
26
 
28
27
  varying vec2 vUv;
29
28
 
@@ -33,9 +32,7 @@
33
32
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
34
33
 
35
34
  }`,
36
- fragmentShader:
37
- /* glsl */
38
- `
35
+ fragmentShader: /* glsl */`
39
36
 
40
37
  uniform sampler2D tDiffuse;
41
38
  uniform float amount;
@@ -57,9 +57,7 @@
57
57
  value: 0.0
58
58
  }
59
59
  },
60
- vertexShader:
61
- /* glsl */
62
- `
60
+ vertexShader: /* glsl */`
63
61
 
64
62
  varying vec2 vUv;
65
63
 
@@ -67,9 +65,7 @@
67
65
  vUv = uv;
68
66
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
69
67
  }`,
70
- fragmentShader:
71
- /* glsl */
72
- `
68
+ fragmentShader: /* glsl */`
73
69
 
74
70
  #include <common>
75
71