super-three 0.133.3 → 0.136.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.js +1059 -783
- package/build/three.min.js +1 -1
- package/build/three.module.js +1424 -895
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff +0 -0
- package/examples/fonts/open-sans/open-sans-v15-cyrillic-ext_greek_greek-ext_cyrillic_latin_latin-ext_vietnamese-regular.woff2 +0 -0
- package/examples/fonts/open-sans/open-sans.css +9 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.eot +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.svg +3966 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.ttf +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff +0 -0
- package/examples/fonts/tabler-icons/fonts/tabler-icons.woff2 +0 -0
- package/examples/fonts/tabler-icons/tabler-icons.min.css +4 -0
- package/examples/js/animation/CCDIKSolver.js +0 -1
- package/examples/js/animation/MMDPhysics.js +1 -3
- package/examples/js/controls/ArcballControls.js +99 -72
- package/examples/js/controls/DragControls.js +7 -0
- package/examples/js/controls/OrbitControls.js +5 -36
- package/examples/js/controls/TrackballControls.js +3 -2
- package/examples/js/controls/TransformControls.js +24 -1
- package/examples/js/csm/CSM.js +2 -2
- package/examples/js/csm/CSMFrustum.js +133 -0
- package/examples/js/curves/CurveExtras.js +0 -2
- package/examples/js/effects/AsciiEffect.js +2 -9
- package/examples/js/exporters/GLTFExporter.js +148 -64
- package/examples/js/exporters/USDZExporter.js +45 -26
- package/examples/js/geometries/TeapotGeometry.js +0 -1
- package/examples/js/interactive/SelectionBox.js +2 -0
- package/examples/js/interactive/SelectionHelper.js +22 -7
- package/examples/js/lights/RectAreaLightUniformsLib.js +4 -0
- package/examples/js/lines/LineMaterial.js +58 -20
- package/examples/js/lines/LineSegments2.js +29 -24
- package/examples/js/loaders/3DMLoader.js +24 -11
- package/examples/js/loaders/3MFLoader.js +2 -2
- package/examples/js/loaders/AMFLoader.js +0 -2
- package/examples/js/loaders/ColladaLoader.js +61 -4
- package/examples/js/loaders/EXRLoader.js +185 -262
- package/examples/js/loaders/FBXLoader.js +4 -5
- package/examples/js/loaders/GLTFLoader.js +96 -33
- package/examples/js/loaders/HDRCubeTextureLoader.js +0 -8
- package/examples/js/loaders/KTX2Loader.js +23 -2
- package/examples/js/loaders/KTXLoader.js +1 -1
- package/examples/js/loaders/LDrawLoader.js +26 -30
- package/examples/js/loaders/LUT3dlLoader.js +2 -0
- package/examples/js/loaders/LUTCubeLoader.js +2 -0
- package/examples/js/loaders/LWOLoader.js +8 -6
- package/examples/js/loaders/LogLuvLoader.js +766 -0
- package/examples/js/loaders/MMDLoader.js +0 -1
- package/examples/js/loaders/NRRDLoader.js +9 -2
- package/examples/js/loaders/OBJLoader.js +0 -2
- package/examples/js/loaders/PLYLoader.js +33 -8
- package/examples/js/loaders/RGBELoader.js +2 -16
- package/examples/js/loaders/RGBMLoader.js +55 -5
- package/examples/js/loaders/SVGLoader.js +9 -5
- package/examples/js/loaders/TDSLoader.js +237 -271
- package/examples/js/loaders/VOXLoader.js +1 -0
- package/examples/js/loaders/VRMLLoader.js +2 -1
- package/examples/js/loaders/lwo/LWO2Parser.js +1 -0
- package/examples/js/loaders/lwo/LWO3Parser.js +4 -2
- package/examples/js/math/ImprovedNoise.js +1 -1
- package/examples/js/misc/GPUComputationRenderer.js +3 -1
- package/examples/js/objects/Lensflare.js +2 -10
- package/examples/js/objects/MarchingCubes.js +42 -128
- package/examples/js/objects/Reflector.js +7 -0
- package/examples/js/objects/Refractor.js +7 -0
- package/examples/js/objects/Sky.js +1 -1
- package/examples/js/objects/Water.js +2 -2
- package/examples/js/objects/Water2.js +4 -7
- package/examples/js/postprocessing/GlitchPass.js +3 -1
- package/examples/js/postprocessing/SSAOPass.js +1 -0
- package/examples/js/renderers/CSS2DRenderer.js +4 -4
- package/examples/js/renderers/CSS3DRenderer.js +4 -4
- package/examples/js/shaders/ConvolutionShader.js +0 -1
- package/examples/js/shaders/FXAAShader.js +1 -1
- package/examples/js/shaders/FilmShader.js +1 -1
- package/examples/js/shaders/GammaCorrectionShader.js +1 -1
- package/examples/js/shaders/HorizontalBlurShader.js +1 -2
- package/examples/js/shaders/SSRShader.js +1 -1
- package/examples/js/shaders/SSRrShader.js +1 -1
- package/examples/js/shaders/VerticalBlurShader.js +1 -2
- package/examples/js/utils/GeometryUtils.js +1 -1
- package/examples/js/utils/RoughnessMipmapper.js +18 -28
- package/examples/jsm/animation/CCDIKSolver.js +0 -1
- package/examples/jsm/animation/MMDPhysics.js +0 -2
- package/examples/jsm/controls/ArcballControls.js +80 -77
- package/examples/jsm/controls/DragControls.js +7 -0
- package/examples/jsm/controls/OrbitControls.js +9 -51
- package/examples/jsm/controls/TrackballControls.js +1 -1
- package/examples/jsm/controls/TransformControls.js +24 -1
- package/examples/jsm/csm/CSM.js +3 -3
- package/examples/jsm/csm/{Frustum.js → CSMFrustum.js} +3 -3
- package/examples/jsm/curves/CurveExtras.js +0 -2
- package/examples/jsm/effects/AsciiEffect.js +2 -9
- package/examples/jsm/exporters/GLTFExporter.js +161 -75
- package/examples/jsm/exporters/USDZExporter.js +47 -26
- package/examples/jsm/geometries/TeapotGeometry.js +0 -1
- package/examples/jsm/interactive/SelectionBox.js +1 -0
- package/examples/jsm/interactive/SelectionHelper.js +19 -7
- package/examples/jsm/libs/flow.module.js +3338 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +7 -0
- package/examples/jsm/lines/LineMaterial.js +59 -23
- package/examples/jsm/lines/LineSegments2.js +22 -18
- package/examples/jsm/loaders/3DMLoader.js +18 -12
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +0 -2
- package/examples/jsm/loaders/ColladaLoader.js +61 -4
- package/examples/jsm/loaders/EXRLoader.js +184 -293
- package/examples/jsm/loaders/FBXLoader.js +4 -5
- package/examples/jsm/loaders/GLTFLoader.js +101 -37
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +1 -14
- package/examples/jsm/loaders/KTX2Loader.js +30 -2
- package/examples/jsm/loaders/KTXLoader.js +1 -1
- package/examples/jsm/loaders/LDrawLoader.js +23 -24
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -0
- package/examples/jsm/loaders/LWOLoader.js +8 -6
- package/examples/jsm/loaders/LogLuvLoader.js +606 -0
- package/examples/jsm/loaders/MMDLoader.js +0 -1
- package/examples/jsm/loaders/NRRDLoader.js +10 -2
- package/examples/jsm/loaders/OBJLoader.js +0 -2
- package/examples/jsm/loaders/PLYLoader.js +34 -8
- package/examples/jsm/loaders/RGBELoader.js +0 -20
- package/examples/jsm/loaders/RGBMLoader.js +61 -7
- package/examples/jsm/loaders/SVGLoader.js +9 -6
- package/examples/jsm/loaders/TDSLoader.js +236 -275
- package/examples/jsm/loaders/VOXLoader.js +1 -0
- package/examples/jsm/loaders/VRMLLoader.js +2 -1
- package/examples/jsm/loaders/lwo/LWO2Parser.js +1 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +2 -2
- package/examples/jsm/math/ImprovedNoise.js +1 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +3 -1
- package/examples/jsm/node-editor/NodeEditor.js +456 -0
- package/examples/jsm/node-editor/accessors/NormalEditor.js +30 -0
- package/examples/jsm/node-editor/accessors/PositionEditor.js +30 -0
- package/examples/jsm/node-editor/accessors/UVEditor.js +26 -0
- package/examples/jsm/node-editor/display/BlendEditor.js +43 -0
- package/examples/jsm/node-editor/examples/animate-uv.json +1 -0
- package/examples/jsm/node-editor/examples/fake-top-light.json +1 -0
- package/examples/jsm/node-editor/examples/oscillator-color.json +1 -0
- package/examples/jsm/node-editor/examples/rim.json +1 -0
- package/examples/jsm/node-editor/inputs/ColorEditor.js +91 -0
- package/examples/jsm/node-editor/inputs/FloatEditor.js +24 -0
- package/examples/jsm/node-editor/inputs/SliderEditor.js +68 -0
- package/examples/jsm/node-editor/inputs/Vector2Editor.js +28 -0
- package/examples/jsm/node-editor/inputs/Vector3Editor.js +30 -0
- package/examples/jsm/node-editor/inputs/Vector4Editor.js +37 -0
- package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +108 -0
- package/examples/jsm/node-editor/math/DotEditor.js +36 -0
- package/examples/jsm/node-editor/math/InvertEditor.js +38 -0
- package/examples/jsm/node-editor/math/LimiterEditor.js +48 -0
- package/examples/jsm/node-editor/math/NormalizeEditor.js +26 -0
- package/examples/jsm/node-editor/math/OperatorEditor.js +50 -0
- package/examples/jsm/node-editor/math/PowerEditor.js +34 -0
- package/examples/jsm/node-editor/math/TrigonometryEditor.js +39 -0
- package/examples/jsm/node-editor/procedural/CheckerEditor.js +26 -0
- package/examples/jsm/node-editor/utils/OscillatorEditor.js +42 -0
- package/examples/jsm/node-editor/utils/TimerEditor.js +57 -0
- package/examples/jsm/nodes/core/NodeBuilder.js +2 -2
- package/examples/jsm/nodes/materials/StandardNodeMaterial.js +1 -1
- package/examples/jsm/nodes/materials/nodes/StandardNode.js +7 -6
- package/examples/jsm/nodes/math/MathNode.js +12 -0
- package/examples/jsm/nodes/misc/BumpMapNode.js +1 -1
- package/examples/jsm/nodes/misc/TextureCubeUVNode.js +1 -4
- package/examples/jsm/nodes/utils/ColorSpaceNode.js +1 -164
- package/examples/jsm/objects/Lensflare.js +3 -14
- package/examples/jsm/objects/MarchingCubes.js +46 -152
- package/examples/jsm/objects/Reflector.js +7 -0
- package/examples/jsm/objects/Refractor.js +7 -0
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/Water.js +2 -2
- package/examples/jsm/objects/Water2.js +4 -8
- package/examples/jsm/postprocessing/AdaptiveToneMappingPass.js +1 -1
- package/examples/jsm/postprocessing/AfterimagePass.js +1 -1
- package/examples/jsm/postprocessing/BloomPass.js +1 -1
- package/examples/jsm/postprocessing/BokehPass.js +1 -1
- package/examples/jsm/postprocessing/ClearPass.js +1 -1
- package/examples/jsm/postprocessing/CubeTexturePass.js +1 -1
- package/examples/jsm/postprocessing/DotScreenPass.js +1 -1
- package/examples/jsm/postprocessing/EffectComposer.js +3 -3
- package/examples/jsm/postprocessing/FilmPass.js +1 -1
- package/examples/jsm/postprocessing/GlitchPass.js +4 -2
- package/examples/jsm/postprocessing/HalftonePass.js +1 -1
- package/examples/jsm/postprocessing/MaskPass.js +1 -1
- package/examples/jsm/postprocessing/OutlinePass.js +1 -1
- package/examples/jsm/postprocessing/RenderPass.js +1 -1
- package/examples/jsm/postprocessing/SAOPass.js +2 -2
- package/examples/jsm/postprocessing/SMAAPass.js +1 -1
- package/examples/jsm/postprocessing/SSAARenderPass.js +1 -1
- package/examples/jsm/postprocessing/SSAOPass.js +2 -1
- package/examples/jsm/postprocessing/SSRPass.js +1 -1
- package/examples/jsm/postprocessing/SSRrPass.js +1 -1
- package/examples/jsm/postprocessing/SavePass.js +1 -1
- package/examples/jsm/postprocessing/ShaderPass.js +1 -1
- package/examples/jsm/postprocessing/TAARenderPass.js +1 -1
- package/examples/jsm/postprocessing/TexturePass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +1 -1
- package/examples/jsm/renderers/CSS2DRenderer.js +5 -4
- package/examples/jsm/renderers/CSS3DRenderer.js +5 -4
- package/examples/jsm/renderers/nodes/Nodes.js +15 -13
- package/examples/jsm/renderers/nodes/ShaderNode.js +194 -41
- package/examples/jsm/renderers/nodes/accessors/MaterialNode.js +6 -6
- package/examples/jsm/renderers/nodes/accessors/ModelViewProjectionNode.js +5 -5
- package/examples/jsm/renderers/nodes/accessors/NormalNode.js +14 -3
- package/examples/jsm/renderers/nodes/accessors/PointUVNode.js +3 -3
- package/examples/jsm/renderers/nodes/accessors/PositionNode.js +15 -5
- package/examples/jsm/renderers/nodes/accessors/SkinningNode.js +107 -0
- package/examples/jsm/renderers/nodes/accessors/UVNode.js +7 -5
- package/examples/jsm/renderers/nodes/core/ArrayInputNode.js +3 -3
- package/examples/jsm/renderers/nodes/core/AttributeNode.js +6 -0
- package/examples/jsm/renderers/nodes/core/BypassNode.js +38 -0
- package/examples/jsm/renderers/nodes/core/CodeNode.js +3 -3
- package/examples/jsm/renderers/nodes/core/ContextNode.js +4 -19
- package/examples/jsm/renderers/nodes/core/ExpressionNode.js +13 -2
- package/examples/jsm/renderers/nodes/core/FunctionNode.js +19 -132
- package/examples/jsm/renderers/nodes/core/InputNode.js +13 -3
- package/examples/jsm/renderers/nodes/core/Node.js +32 -10
- package/examples/jsm/renderers/nodes/core/NodeBuilder.js +146 -128
- package/examples/jsm/renderers/nodes/core/NodeFunction.js +22 -0
- package/examples/jsm/renderers/nodes/core/NodeFunctionInput.js +4 -4
- package/examples/jsm/renderers/nodes/core/NodeKeywords.js +18 -179
- package/examples/jsm/renderers/nodes/core/NodeParser.js +11 -0
- package/examples/jsm/renderers/nodes/core/NodeVar.js +2 -2
- package/examples/jsm/renderers/nodes/core/PropertyNode.js +14 -2
- package/examples/jsm/renderers/nodes/core/TempNode.js +10 -13
- package/examples/jsm/renderers/nodes/core/VarNode.js +12 -7
- package/examples/jsm/renderers/nodes/core/VaryNode.js +23 -8
- package/examples/jsm/renderers/nodes/core/constants.js +2 -0
- package/examples/jsm/renderers/nodes/display/ColorSpaceNode.js +60 -43
- package/examples/jsm/renderers/nodes/display/NormalMapNode.js +21 -22
- package/examples/jsm/renderers/nodes/functions/BSDFs.js +64 -101
- package/examples/jsm/renderers/nodes/functions/PhysicalMaterialFunctions.js +27 -0
- package/examples/jsm/renderers/nodes/inputs/BufferNode.js +25 -0
- package/examples/jsm/renderers/nodes/inputs/IntNode.js +17 -0
- package/examples/jsm/renderers/nodes/inputs/TextureNode.js +10 -2
- package/examples/jsm/renderers/nodes/lights/LightContextNode.js +20 -14
- package/examples/jsm/renderers/nodes/lights/LightNode.js +32 -36
- package/examples/jsm/renderers/nodes/math/CondNode.js +60 -0
- package/examples/jsm/renderers/nodes/math/MathNode.js +90 -37
- package/examples/jsm/renderers/nodes/math/OperatorNode.js +124 -31
- package/examples/jsm/renderers/nodes/parsers/GLSLNodeFunction.js +137 -0
- package/examples/jsm/renderers/nodes/parsers/GLSLNodeParser.js +14 -0
- package/examples/jsm/renderers/nodes/parsers/WGSLNodeFunction.js +89 -0
- package/examples/jsm/renderers/nodes/parsers/WGSLNodeParser.js +14 -0
- package/examples/jsm/renderers/nodes/procedural/CheckerNode.js +7 -9
- package/examples/jsm/renderers/nodes/utils/ArrayElementNode.js +31 -0
- package/examples/jsm/renderers/nodes/utils/ConvertNode.js +33 -0
- package/examples/jsm/renderers/nodes/utils/JoinNode.js +7 -7
- package/examples/jsm/renderers/nodes/utils/OscNode.js +58 -0
- package/examples/jsm/renderers/nodes/utils/SplitNode.js +18 -8
- package/examples/jsm/renderers/nodes/utils/SpriteSheetUVNode.js +7 -7
- package/examples/jsm/renderers/nodes/utils/TimerNode.js +1 -1
- package/examples/jsm/renderers/webgl/nodes/SlotNode.js +22 -0
- package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +192 -95
- package/examples/jsm/renderers/webgl/nodes/WebGLNodes.js +2 -2
- package/examples/jsm/renderers/webgl/nodes/WebGLPhysicalContextNode.js +2 -2
- package/examples/jsm/renderers/webgpu/WebGPUBackground.js +1 -1
- package/examples/jsm/renderers/webgpu/WebGPUBindings.js +10 -9
- package/examples/jsm/renderers/webgpu/WebGPUComputePipelines.js +2 -4
- package/examples/jsm/renderers/webgpu/WebGPUProgrammableStage.js +2 -4
- package/examples/jsm/renderers/webgpu/WebGPURenderPipeline.js +15 -23
- package/examples/jsm/renderers/webgpu/WebGPURenderPipelines.js +44 -65
- package/examples/jsm/renderers/webgpu/WebGPURenderer.js +12 -28
- package/examples/jsm/renderers/webgpu/WebGPUTextureUtils.js +61 -28
- package/examples/jsm/renderers/webgpu/WebGPUTextures.js +34 -27
- package/examples/jsm/renderers/webgpu/constants.js +2 -2
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +453 -95
- package/examples/jsm/renderers/webgpu/nodes/WebGPUNodes.js +1 -1
- package/examples/jsm/shaders/ConvolutionShader.js +0 -1
- package/examples/jsm/shaders/FXAAShader.js +1 -1
- package/examples/jsm/shaders/FilmShader.js +1 -1
- package/examples/jsm/shaders/GammaCorrectionShader.js +1 -1
- package/examples/jsm/shaders/HorizontalBlurShader.js +1 -2
- package/examples/jsm/shaders/SSRShader.js +1 -1
- package/examples/jsm/shaders/SSRrShader.js +1 -1
- package/examples/jsm/shaders/VerticalBlurShader.js +1 -2
- package/examples/jsm/utils/GeometryUtils.js +1 -1
- package/examples/jsm/utils/RoughnessMipmapper.js +19 -31
- package/examples/jsm/utils/WorkerPool.js +11 -11
- package/examples/jsm/webxr/OculusHandPointerModel.js +6 -6
- package/package.json +24 -18
- package/src/Three.Legacy.js +18 -0
- package/src/Three.js +1 -3
- package/src/cameras/StereoCamera.js +8 -7
- package/src/constants.js +1 -8
- package/src/core/Layers.js +7 -1
- package/src/core/Object3D.js +3 -1
- package/src/extras/PMREMGenerator.js +23 -109
- package/src/extras/core/Interpolations.js +1 -1
- package/src/geometries/LatheGeometry.js +70 -47
- package/src/helpers/CameraHelper.js +1 -1
- package/src/loaders/FileLoader.js +98 -144
- package/src/loaders/ImageLoader.js +9 -4
- package/src/loaders/LoaderUtils.js +26 -0
- package/src/loaders/MaterialLoader.js +7 -4
- package/src/loaders/ObjectLoader.js +2 -0
- package/src/materials/Material.js +4 -4
- package/src/materials/MeshPhysicalMaterial.js +20 -14
- package/src/math/Color.js +0 -38
- package/src/math/MathUtils.js +5 -16
- package/src/math/Ray.js +2 -2
- package/src/math/Sphere.js +10 -1
- package/src/objects/Skeleton.js +1 -0
- package/src/renderers/WebGLMultisampleRenderTarget.js +7 -1
- package/src/renderers/WebGLRenderer.js +105 -132
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +2 -24
- package/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +0 -74
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +19 -6
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +28 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +23 -5
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib.js +6 -4
- package/src/renderers/shaders/UniformsLib.js +1 -2
- package/src/renderers/webgl/WebGLCapabilities.js +0 -2
- package/src/renderers/webgl/WebGLExtensions.js +1 -0
- package/src/renderers/webgl/WebGLMaterials.js +27 -15
- package/src/renderers/webgl/WebGLMorphtargets.js +1 -0
- package/src/renderers/webgl/WebGLProgram.js +11 -24
- package/src/renderers/webgl/WebGLPrograms.js +194 -33
- package/src/renderers/webgl/WebGLRenderLists.js +4 -14
- package/src/renderers/webgl/WebGLShaderCache.js +120 -0
- package/src/renderers/webgl/WebGLShadowMap.js +14 -5
- package/src/renderers/webgl/WebGLState.js +76 -17
- package/src/renderers/webgl/WebGLTextures.js +367 -61
- package/src/renderers/webgl/WebGLUniforms.js +45 -1
- package/src/renderers/webxr/WebXRManager.js +77 -109
- package/src/scenes/Scene.js +1 -1
- package/src/textures/DataTexture.js +0 -2
- package/src/textures/DataTexture2DArray.js +0 -2
- package/src/textures/DataTexture3D.js +0 -2
- package/src/textures/FramebufferTexture.js +25 -0
- package/src/textures/Texture.js +6 -0
- package/examples/js/controls/DeviceOrientationControls.js +0 -147
- package/examples/js/libs/dat.gui.min.js +0 -14
- package/examples/jsm/controls/DeviceOrientationControls.js +0 -153
- package/examples/jsm/libs/dat.gui.module.js +0 -3575
- package/examples/jsm/libs/glslang.js +0 -78
- package/examples/jsm/libs/glslang.wasm +0 -0
- package/examples/jsm/renderers/nodes/consts/MathConsts.js +0 -7
- package/examples/jsm/renderers/nodes/core/ConstNode.js +0 -39
- package/examples/jsm/renderers/nodes/core/NodeSlot.js +0 -13
- package/examples/jsm/renderers/nodes/core/StructNode.js +0 -80
- package/examples/jsm/renderers/nodes/core/StructVarNode.js +0 -75
- package/examples/jsm/renderers/nodes/functions/EncodingFunctions.js +0 -99
- package/examples/jsm/renderers/nodes/functions/MathFunctions.js +0 -47
- package/examples/jsm/renderers/webgpu/nodes/ShaderLib.js +0 -152
- package/src/extras/objects/ImmediateRenderObject.js +0 -31
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@@ -2,19 +2,21 @@ import {
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BufferAttribute,
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BufferGeometry,
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Color,
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DynamicDrawUsage,
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Mesh
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} from 'three';
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/**
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* Port of http://webglsamples.org/blob/blob.html
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*/
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class MarchingCubes extends
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class MarchingCubes extends Mesh {
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constructor( resolution, material, enableUvs, enableColors ) {
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constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {
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const geometry = new BufferGeometry();
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super( geometry, material );
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const scope = this;
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@@ -24,8 +26,8 @@ class MarchingCubes extends ImmediateRenderObject {
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const nlist = new Float32Array( 12 * 3 );
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const clist = new Float32Array( 12 * 3 );
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this.enableUvs = enableUvs
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this.enableColors = enableColors
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this.enableUvs = enableUvs;
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this.enableColors = enableColors;
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// functions have to be object properties
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// prototype functions kill performance
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@@ -56,28 +58,37 @@ class MarchingCubes extends ImmediateRenderObject {
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this.normal_cache = new Float32Array( this.size3 * 3 );
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this.palette = new Float32Array( this.size3 * 3 );
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//
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//
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this.maxCount = 4096; // TODO: find the fastest size for this buffer
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this.count = 0;
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this.
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this.
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const maxVertexCount = maxPolyCount * 3;
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this.positionArray = new Float32Array( maxVertexCount * 3 );
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const positionAttribute = new BufferAttribute( this.positionArray, 3 );
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positionAttribute.setUsage( DynamicDrawUsage );
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geometry.setAttribute( 'position', positionAttribute );
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this.
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this.normalArray = new Float32Array( maxVertexCount * 3 );
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const normalAttribute = new BufferAttribute( this.normalArray, 3 );
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normalAttribute.setUsage( DynamicDrawUsage );
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geometry.setAttribute( 'normal', normalAttribute );
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if ( this.enableUvs ) {
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this.uvArray = new Float32Array(
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this.uvArray = new Float32Array( maxVertexCount * 2 );
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const uvAttribute = new BufferAttribute( this.uvArray, 2 );
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uvAttribute.setUsage( DynamicDrawUsage );
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geometry.setAttribute( 'uv', uvAttribute );
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}
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if ( this.enableColors ) {
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this.colorArray = new Float32Array(
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this.colorArray = new Float32Array( maxVertexCount * 3 );
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const colorAttribute = new BufferAttribute( this.colorArray, 3 );
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colorAttribute.setUsage( DynamicDrawUsage );
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geometry.setAttribute( 'color', colorAttribute );
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}
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@@ -173,7 +184,7 @@ class MarchingCubes extends ImmediateRenderObject {
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// Returns total number of triangles. Fills triangles.
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// (this is where most of time is spent - it's inner work of O(n3) loop )
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function polygonize( fx, fy, fz, q, isol
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function polygonize( fx, fy, fz, q, isol ) {
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// cache indices
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const q1 = q + 1,
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@@ -369,8 +380,7 @@ class MarchingCubes extends ImmediateRenderObject {
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clist,
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3 * triTable[ o1 ],
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3 * triTable[ o2 ],
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3 * triTable[ o3 ]
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renderCallback
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3 * triTable[ o3 ]
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);
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i += 3;
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@@ -382,11 +392,7 @@ class MarchingCubes extends ImmediateRenderObject {
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}
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// Immediate render mode simulator
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/////////////////////////////////////
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function posnormtriv( pos, norm, colors, o1, o2, o3, renderCallback ) {
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function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
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const c = scope.count * 3;
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@@ -477,69 +483,8 @@ class MarchingCubes extends ImmediateRenderObject {
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scope.count += 3;
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if ( scope.count >= scope.maxCount - 3 ) {
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scope.hasPositions = true;
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scope.hasNormals = true;
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if ( scope.enableUvs ) {
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scope.hasUvs = true;
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}
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if ( scope.enableColors ) {
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scope.hasColors = true;
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}
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renderCallback( scope );
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}
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486
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}
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487
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503
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this.begin = function () {
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505
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this.count = 0;
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506
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507
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this.hasPositions = false;
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this.hasNormals = false;
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509
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this.hasUvs = false;
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510
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this.hasColors = false;
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};
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this.end = function ( renderCallback ) {
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if ( this.count === 0 ) return;
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for ( let i = this.count * 3; i < this.positionArray.length; i ++ ) {
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this.positionArray[ i ] = 0.0;
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}
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523
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this.hasPositions = true;
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this.hasNormals = true;
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527
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if ( this.enableUvs && this.material.map ) {
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this.hasUvs = true;
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}
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if ( this.enableColors && this.material.vertexColors !== NoColors ) {
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this.hasColors = true;
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}
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539
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renderCallback( this );
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541
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};
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-
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543
488
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/////////////////////////////////////
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544
489
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// Metaballs
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545
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/////////////////////////////////////
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@@ -867,9 +812,9 @@ class MarchingCubes extends ImmediateRenderObject {
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867
812
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868
813
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};
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869
814
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870
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-
this.
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815
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+
this.onBeforeRender = function () {
|
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871
816
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872
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-
this.
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|
817
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+
this.count = 0;
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873
818
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874
819
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// Triangulate. Yeah, this is slow.
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875
820
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@@ -890,7 +835,7 @@ class MarchingCubes extends ImmediateRenderObject {
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890
835
|
const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
|
|
891
836
|
const q = y_offset + x;
|
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892
837
|
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|
893
|
-
|
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838
|
+
polygonize( fx, fy, fz, q, this.isolation );
|
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894
839
|
|
|
895
840
|
}
|
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896
841
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@@ -898,76 +843,25 @@ class MarchingCubes extends ImmediateRenderObject {
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898
843
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899
844
|
}
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900
845
|
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901
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-
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846
|
+
// reset unneeded data
|
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902
847
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903
|
-
|
|
848
|
+
for ( let i = this.count * 3; i < this.positionArray.length; i ++ ) {
|
|
904
849
|
|
|
905
|
-
|
|
850
|
+
this.positionArray[ i ] = 0.0;
|
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906
851
|
|
|
907
|
-
|
|
908
|
-
'THREE.MarchingCubes: generateGeometry() now returns BufferGeometry'
|
|
909
|
-
);
|
|
910
|
-
return this.generateBufferGeometry();
|
|
852
|
+
}
|
|
911
853
|
|
|
912
|
-
|
|
854
|
+
// update geometry data
|
|
913
855
|
|
|
914
|
-
|
|
856
|
+
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
857
|
+
geometry.getAttribute( 'normal' ).needsUpdate = true;
|
|
915
858
|
|
|
916
|
-
|
|
917
|
-
|
|
918
|
-
result.set( b.slice( 0, length ), a.length );
|
|
919
|
-
return result;
|
|
859
|
+
if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
|
|
860
|
+
if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;
|
|
920
861
|
|
|
921
|
-
|
|
862
|
+
// safety check
|
|
922
863
|
|
|
923
|
-
|
|
924
|
-
|
|
925
|
-
const geo = new BufferGeometry();
|
|
926
|
-
let posArray = new Float32Array();
|
|
927
|
-
let normArray = new Float32Array();
|
|
928
|
-
let colorArray = new Float32Array();
|
|
929
|
-
let uvArray = new Float32Array();
|
|
930
|
-
const scope = this;
|
|
931
|
-
|
|
932
|
-
const geo_callback = function ( object ) {
|
|
933
|
-
|
|
934
|
-
if ( scope.hasPositions )
|
|
935
|
-
posArray = concatenate(
|
|
936
|
-
posArray,
|
|
937
|
-
object.positionArray,
|
|
938
|
-
object.count * 3
|
|
939
|
-
);
|
|
940
|
-
if ( scope.hasNormals )
|
|
941
|
-
normArray = concatenate(
|
|
942
|
-
normArray,
|
|
943
|
-
object.normalArray,
|
|
944
|
-
object.count * 3
|
|
945
|
-
);
|
|
946
|
-
if ( scope.hasColors )
|
|
947
|
-
colorArray = concatenate(
|
|
948
|
-
colorArray,
|
|
949
|
-
object.colorArray,
|
|
950
|
-
object.count * 3
|
|
951
|
-
);
|
|
952
|
-
if ( scope.hasUvs )
|
|
953
|
-
uvArray = concatenate( uvArray, object.uvArray, object.count * 2 );
|
|
954
|
-
|
|
955
|
-
object.count = 0;
|
|
956
|
-
|
|
957
|
-
};
|
|
958
|
-
|
|
959
|
-
this.render( geo_callback );
|
|
960
|
-
|
|
961
|
-
if ( this.hasPositions )
|
|
962
|
-
geo.setAttribute( 'position', new BufferAttribute( posArray, 3 ) );
|
|
963
|
-
if ( this.hasNormals )
|
|
964
|
-
geo.setAttribute( 'normal', new BufferAttribute( normArray, 3 ) );
|
|
965
|
-
if ( this.hasColors )
|
|
966
|
-
geo.setAttribute( 'color', new BufferAttribute( colorArray, 3 ) );
|
|
967
|
-
if ( this.hasUvs )
|
|
968
|
-
geo.setAttribute( 'uv', new BufferAttribute( uvArray, 2 ) );
|
|
969
|
-
|
|
970
|
-
return geo;
|
|
864
|
+
if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
|
|
971
865
|
|
|
972
866
|
};
|
|
973
867
|
|
|
@@ -984,7 +878,7 @@ MarchingCubes.prototype.isMarchingCubes = true;
|
|
|
984
878
|
/////////////////////////////////////
|
|
985
879
|
|
|
986
880
|
// These tables are straight from Paul Bourke's page:
|
|
987
|
-
// http://
|
|
881
|
+
// http://paulbourke.net/geometry/polygonise/
|
|
988
882
|
// who in turn got them from Cory Gene Bloyd.
|
|
989
883
|
|
|
990
884
|
const edgeTable = new Int32Array( [
|
|
@@ -13,7 +13,7 @@ import {
|
|
|
13
13
|
* https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
|
|
14
14
|
*
|
|
15
15
|
* First implemented by Simon Wallner
|
|
16
|
-
* http://
|
|
16
|
+
* http://simonwallner.at/project/atmospheric-scattering/
|
|
17
17
|
*
|
|
18
18
|
* Improved by Martin Upitis
|
|
19
19
|
* http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
|
|
@@ -18,8 +18,8 @@ import {
|
|
|
18
18
|
|
|
19
19
|
/**
|
|
20
20
|
* Work based on :
|
|
21
|
-
*
|
|
22
|
-
*
|
|
21
|
+
* https://github.com/Slayvin: Flat mirror for three.js
|
|
22
|
+
* https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
|
|
23
23
|
* http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
|
|
24
24
|
*/
|
|
25
25
|
|
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import {
|
|
2
2
|
Clock,
|
|
3
3
|
Color,
|
|
4
|
-
LinearEncoding,
|
|
5
4
|
Matrix4,
|
|
6
5
|
Mesh,
|
|
7
6
|
RepeatWrapping,
|
|
@@ -17,8 +16,8 @@ import { Refractor } from '../objects/Refractor.js';
|
|
|
17
16
|
|
|
18
17
|
/**
|
|
19
18
|
* References:
|
|
20
|
-
*
|
|
21
|
-
*
|
|
19
|
+
* https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
|
|
20
|
+
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
|
22
21
|
*
|
|
23
22
|
*/
|
|
24
23
|
|
|
@@ -41,7 +40,6 @@ class Water extends Mesh {
|
|
|
41
40
|
const reflectivity = options.reflectivity || 0.02;
|
|
42
41
|
const scale = options.scale || 1;
|
|
43
42
|
const shader = options.shader || Water.WaterShader;
|
|
44
|
-
const encoding = options.encoding !== undefined ? options.encoding : LinearEncoding;
|
|
45
43
|
|
|
46
44
|
const textureLoader = new TextureLoader();
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@@ -73,15 +71,13 @@ class Water extends Mesh {
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const reflector = new Reflector( geometry, {
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textureWidth: textureWidth,
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textureHeight: textureHeight,
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clipBias: clipBias
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encoding: encoding
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clipBias: clipBias
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} );
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const refractor = new Refractor( geometry, {
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textureWidth: textureWidth,
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textureHeight: textureHeight,
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clipBias: clipBias
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encoding: encoding
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clipBias: clipBias
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} );
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reflector.matrixAutoUpdate = false;
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@@ -8,7 +8,7 @@ import {
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UniformsUtils,
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WebGLRenderTarget
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} from 'three';
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import { Pass, FullScreenQuad } from '
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import { Pass, FullScreenQuad } from './Pass.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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import { LuminosityShader } from '../shaders/LuminosityShader.js';
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import { ToneMapShader } from '../shaders/ToneMapShader.js';
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@@ -7,7 +7,7 @@ import {
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UniformsUtils,
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WebGLRenderTarget
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} from 'three';
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-
import { Pass, FullScreenQuad } from '
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import { Pass, FullScreenQuad } from './Pass.js';
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import { AfterimageShader } from '../shaders/AfterimageShader.js';
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class AfterimagePass extends Pass {
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@@ -7,7 +7,7 @@ import {
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Vector2,
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WebGLRenderTarget
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} from 'three';
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import { Pass, FullScreenQuad } from '
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+
import { Pass, FullScreenQuad } from './Pass.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
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@@ -2,7 +2,7 @@ import {
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2
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ShaderMaterial,
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UniformsUtils
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} from 'three';
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import { Pass, FullScreenQuad } from '
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import { Pass, FullScreenQuad } from './Pass.js';
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import { DotScreenShader } from '../shaders/DotScreenShader.js';
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class DotScreenPass extends Pass {
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@@ -10,9 +10,9 @@ import {
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WebGLRenderTarget
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} from 'three';
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import { CopyShader } from '../shaders/CopyShader.js';
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import { ShaderPass } from '
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import { MaskPass } from '
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import { ClearMaskPass } from '
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import { ShaderPass } from './ShaderPass.js';
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import { MaskPass } from './MaskPass.js';
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import { ClearMaskPass } from './MaskPass.js';
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class EffectComposer {
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@@ -2,7 +2,7 @@ import {
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2
2
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ShaderMaterial,
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3
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UniformsUtils
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} from 'three';
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import { Pass, FullScreenQuad } from '
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+
import { Pass, FullScreenQuad } from './Pass.js';
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import { FilmShader } from '../shaders/FilmShader.js';
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class FilmPass extends Pass {
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@@ -6,7 +6,7 @@ import {
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ShaderMaterial,
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UniformsUtils
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} from 'three';
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-
import { Pass, FullScreenQuad } from '
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+
import { Pass, FullScreenQuad } from './Pass.js';
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import { DigitalGlitch } from '../shaders/DigitalGlitch.js';
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class GlitchPass extends Pass {
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@@ -106,7 +106,9 @@ class GlitchPass extends Pass {
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}
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+
const texture = new DataTexture( data_arr, dt_size, dt_size, RGBFormat, FloatType );
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texture.needsUpdate = true;
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+
return texture;
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}
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@@ -15,7 +15,7 @@ import {
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Vector3,
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WebGLRenderTarget
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} from 'three';
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import { Pass, FullScreenQuad } from '
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+
import { Pass, FullScreenQuad } from './Pass.js';
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import { CopyShader } from '../shaders/CopyShader.js';
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class OutlinePass extends Pass {
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@@ -19,7 +19,7 @@ import {
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WebGLRenderTarget,
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ZeroFactor
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} from 'three';
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-
import { Pass, FullScreenQuad } from '
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+
import { Pass, FullScreenQuad } from './Pass.js';
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import { SAOShader } from '../shaders/SAOShader.js';
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import { DepthLimitedBlurShader } from '../shaders/DepthLimitedBlurShader.js';
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import { BlurShaderUtils } from '../shaders/DepthLimitedBlurShader.js';
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@@ -78,7 +78,7 @@ class SAOPass extends Pass {
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format: RGBAFormat
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} );
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this.depthRenderTarget = this.normalRenderTarget.clone();
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81
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-
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81
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+
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let depthTexture;
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84
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if ( this.supportsDepthTextureExtension ) {
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@@ -8,7 +8,7 @@ import {
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8
8
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UniformsUtils,
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9
9
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WebGLRenderTarget
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10
10
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} from 'three';
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11
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-
import { Pass, FullScreenQuad } from '
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11
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+
import { Pass, FullScreenQuad } from './Pass.js';
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import { SMAAEdgesShader } from '../shaders/SMAAShader.js';
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import { SMAAWeightsShader } from '../shaders/SMAAShader.js';
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import { SMAABlendShader } from '../shaders/SMAAShader.js';
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@@ -21,7 +21,7 @@ import {
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21
21
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WebGLRenderTarget,
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22
22
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ZeroFactor
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23
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} from 'three';
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24
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-
import { Pass, FullScreenQuad } from '
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24
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+
import { Pass, FullScreenQuad } from './Pass.js';
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25
25
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import { SimplexNoise } from '../math/SimplexNoise.js';
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import { SSAOShader } from '../shaders/SSAOShader.js';
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27
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import { SSAOBlurShader } from '../shaders/SSAOShader.js';
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@@ -413,6 +413,7 @@ class SSAOPass extends Pass {
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|
413
413
|
this.noiseTexture = new DataTexture( data, width, height, RGBAFormat, FloatType );
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|
414
414
|
this.noiseTexture.wrapS = RepeatWrapping;
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|
415
415
|
this.noiseTexture.wrapT = RepeatWrapping;
|
|
416
|
+
this.noiseTexture.needsUpdate = true;
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|
416
417
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|
417
418
|
}
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|
418
419
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@@ -16,7 +16,7 @@ import {
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16
16
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WebGLRenderTarget,
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17
17
|
HalfFloatType,
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|
18
18
|
} from 'three';
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|
19
|
-
import { Pass, FullScreenQuad } from '
|
|
19
|
+
import { Pass, FullScreenQuad } from './Pass.js';
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20
20
|
import { SSRShader } from '../shaders/SSRShader.js';
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21
21
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import { SSRBlurShader } from '../shaders/SSRShader.js';
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import { SSRDepthShader } from '../shaders/SSRShader.js';
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@@ -17,7 +17,7 @@ import {
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|
17
17
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HalfFloatType,
|
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18
18
|
MeshStandardMaterial
|
|
19
19
|
} from 'three';
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20
|
-
import { Pass, FullScreenQuad } from '
|
|
20
|
+
import { Pass, FullScreenQuad } from './Pass.js';
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21
21
|
import { SSRrShader } from '../shaders/SSRrShader.js';
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22
22
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import { SSRrDepthShader } from '../shaders/SSRrShader.js';
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23
|
import { CopyShader } from '../shaders/CopyShader.js';
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|
@@ -5,7 +5,7 @@ import {
|
|
|
5
5
|
UniformsUtils,
|
|
6
6
|
WebGLRenderTarget
|
|
7
7
|
} from 'three';
|
|
8
|
-
import { Pass, FullScreenQuad } from '
|
|
8
|
+
import { Pass, FullScreenQuad } from './Pass.js';
|
|
9
9
|
import { CopyShader } from '../shaders/CopyShader.js';
|
|
10
10
|
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11
11
|
class SavePass extends Pass {
|