sunrize 1.8.23 → 1.8.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "sunrize",
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  "productName": "Sunrize X3D Editor",
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- "version": "1.8.23",
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+ "version": "1.8.24",
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  "description": "A Multi-Platform X3D Editor",
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  "main": "src/main.js",
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  "bin": {
@@ -110,7 +110,7 @@
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  "string-similarity": "^4.0.4",
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  "tweakpane": "^3.1.10",
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  "update-electron-app": "^3.1.1",
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- "x_ite": "^12.0.1",
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+ "x_ite": "^12.0.2",
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  "x3d-traverse": "^1.0.13"
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  }
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  }
@@ -220,22 +220,22 @@ class X3DGridNodeTool extends X3DActiveLayerNodeTool
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  index2 = (index0 + 2) % 3;
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  const y = [
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- absoluteMatrix .xAxis .copy (),
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- absoluteMatrix .yAxis .copy (),
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- absoluteMatrix .zAxis .copy (),
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+ absoluteMatrix .X_AXIS .copy (),
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+ absoluteMatrix .Y_AXIS .copy (),
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+ absoluteMatrix .Z_AXIS .copy (),
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  ]; // Rotation axis, equates to grid normal
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  const z = [
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- absoluteMatrix .yAxis .copy (),
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- absoluteMatrix .zAxis .copy (),
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- absoluteMatrix .yAxis .copy (),
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+ absoluteMatrix .Y_AXIS .copy (),
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+ absoluteMatrix .Z_AXIS .copy (),
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+ absoluteMatrix .Y_AXIS .copy (),
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  ]; // Axis which snaps, later transformed to grid space
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  const gridMatrix = this .getGridMatrix ();
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  const
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  Y = y [index1] .copy () .cross (y [index2]) .normalize (), // Normal of rotation plane
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- X = gridMatrix .yAxis .copy () .cross (Y), // Intersection between both planes
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+ X = gridMatrix .Y_AXIS .copy () .cross (Y), // Intersection between both planes
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  Z = X .copy () .cross (Y), // Front vector
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  gridPlane = gridMatrix .submatrix .copy ();
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@@ -245,7 +245,7 @@ class X3DGridNodeTool extends X3DActiveLayerNodeTool
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  // If X or Z are near 0 then Y is collinear to the y-axis.
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- if (1 - Math .abs (gridMatrix .yAxis .normalize () .dot (Y)) < 1e-6)
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+ if (1 - Math .abs (gridMatrix .Y_AXIS .normalize () .dot (Y)) < 1e-6)
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  {
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  rotationPlane = new X3D .Matrix3 ();
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  gridRotation = new X3D .Matrix3 ();
@@ -138,7 +138,7 @@ class SnapTarget extends X3DSnapNodeTool
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  this .tool .snapped = snapTranslation .norm () > 0.0001;
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- if (snapTranslation .equals (X3D .Vector3 .Zero))
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+ if (snapTranslation .equals (X3D .Vector3 .ZERO))
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  return;
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  // Snap translation.
@@ -183,9 +183,9 @@ class SnapTarget extends X3DSnapNodeTool
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  index2 = (index0 + 2) % 3;
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  const axes = [
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- absoluteMatrix .xAxis .copy (),
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- absoluteMatrix .yAxis .copy (),
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- absoluteMatrix .zAxis .copy (),
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+ absoluteMatrix .X_AXIS .copy (),
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+ absoluteMatrix .Y_AXIS .copy (),
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+ absoluteMatrix .Z_AXIS .copy (),
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  ]; // Rotation axis, equates to grid normal.
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  const
@@ -251,7 +251,7 @@ class SnapTarget extends X3DSnapNodeTool
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  this .tool .snapped = Math .abs (snapRotation .angle) > 0.0001;
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- if (snapRotation .equals (X3D .Rotation4 .Identity))
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+ if (snapRotation .equals (X3D .Rotation4 .IDENTITY))
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  return;
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  // Snap rotation.
@@ -379,7 +379,7 @@ class SnapTarget extends X3DSnapNodeTool
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  this .tool .snapped = snapTranslation .norm () > 0.0001;
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- if (snapTranslation .equals (X3D .Vector3 .Zero))
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+ if (snapTranslation .equals (X3D .Vector3 .ZERO))
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  return undefined;
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  const
@@ -419,7 +419,7 @@ class SnapTarget extends X3DSnapNodeTool
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  this .tool .snapped = snapTranslation .norm () > 0.0001;
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- if (snapTranslation .equals (X3D .Vector3 .Zero))
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+ if (snapTranslation .equals (X3D .Vector3 .ZERO))
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  return undefined;
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  const
@@ -527,7 +527,7 @@ class SnapTarget extends X3DSnapNodeTool
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  this .tool .snapped = snapTranslation .norm () > 0.0001;
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- if (snapTranslation .equals (X3D .Vector3 .Zero))
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+ if (snapTranslation .equals (X3D .Vector3 .ZERO))
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  return undefined;
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  const
@@ -586,7 +586,7 @@ class SnapTarget extends X3DSnapNodeTool
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  this .tool .snapped = snapTranslation .norm () > 0.0001;
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- if (snapTranslation .equals (X3D .Vector3 .Zero))
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+ if (snapTranslation .equals (X3D .Vector3 .ZERO))
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  return undefined;
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  const
@@ -2405,9 +2405,9 @@ ${scene .toXMLString ({ html: true, indent: " " .repeat (6) }) .trimEnd () }
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  {
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  const
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  bboxMatrix = subBBoxes [0] .matrix,
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- bboxXAxes = bboxMatrix .xAxis .norm () ? bboxMatrix .xAxis : X3D .Vector3 .xAxis,
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- bboxYAxes = bboxMatrix .yAxis .norm () ? bboxMatrix .yAxis : X3D .Vector3 .yAxis,
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- bboxZAxes = bboxMatrix .zAxis .norm () ? bboxMatrix .zAxis : X3D .Vector3 .zAxis;
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+ bboxXAxes = bboxMatrix .X_AXIS .norm () ? bboxMatrix .X_AXIS : X3D .Vector3 .X_AXIS,
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+ bboxYAxes = bboxMatrix .Y_AXIS .norm () ? bboxMatrix .Y_AXIS : X3D .Vector3 .Y_AXIS,
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+ bboxZAxes = bboxMatrix .Z_AXIS .norm () ? bboxMatrix .Z_AXIS : X3D .Vector3 .Z_AXIS;
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  const axes = [
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  bboxXAxes .copy (), // right
@@ -2603,17 +2603,17 @@ ${scene .toXMLString ({ html: true, indent: " " .repeat (6) }) .trimEnd () }
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  switch (type)
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  {
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  case X3D .X3DConstants .DirectionalLight:
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- return new X3D .Box3 (X3D .Vector3 .One, innerNode .getMetaData ("DirectionalLight/location", new X3D .Vector3 ()))
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- .multLeft (new X3D .Matrix4 () .setRotation (new X3D .Rotation4 (X3D .Vector3 .zAxis, innerNode ._direction .getValue ())))
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+ return new X3D .Box3 (X3D .Vector3 .ONE, innerNode .getMetaData ("DirectionalLight/location", new X3D .Vector3 ()))
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+ .multLeft (new X3D .Matrix4 () .setRotation (new X3D .Rotation4 (X3D .Vector3 .Z_AXIS, innerNode ._direction .getValue ())))
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  .multRight (modelMatrix);
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  case X3D .X3DConstants .PointLight:
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- return new X3D .Box3 (X3D .Vector3 .One, innerNode ._location .getValue ())
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+ return new X3D .Box3 (X3D .Vector3 .ONE, innerNode ._location .getValue ())
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  .multRight (modelMatrix);
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  case X3D .X3DConstants .SpotLight:
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  case X3D .X3DConstants .Sound:
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  case X3D .X3DConstants .X3DTextureProjectorNode:
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- return new X3D .Box3 (X3D .Vector3 .One, innerNode ._location .getValue ())
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- .multLeft (new X3D .Matrix4 () .setRotation (new X3D .Rotation4 (X3D .Vector3 .zAxis, innerNode ._direction .getValue ())))
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+ return new X3D .Box3 (X3D .Vector3 .ONE, innerNode ._location .getValue ())
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+ .multLeft (new X3D .Matrix4 () .setRotation (new X3D .Rotation4 (X3D .Vector3 .Z_AXIS, innerNode ._direction .getValue ())))
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  .multRight (modelMatrix);
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  case X3D .X3DConstants .X3DBoundedObject:
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  return innerNode .getBBox (new X3D .Box3 ()) .multRight (modelMatrix);
@@ -2624,7 +2624,7 @@ ${scene .toXMLString ({ html: true, indent: " " .repeat (6) }) .trimEnd () }
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  return new X3D .Box3 (innerNode ._size .getValue (), innerNode ._center .getValue ())
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  .multRight (modelMatrix);
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  case X3D .X3DConstants .X3DViewpointNode:
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- return new X3D .Box3 (X3D .Vector3 .One, innerNode ._position .getValue ())
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+ return new X3D .Box3 (X3D .Vector3 .ONE, innerNode ._position .getValue ())
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  .multLeft (new X3D .Matrix4 () .setRotation (innerNode ._orientation .getValue ()))
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  .multRight (modelMatrix);
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  case X3D .X3DConstants .X3DLayerNode:
@@ -3300,7 +3300,7 @@ ${scene .toXMLString ({ html: true, indent: " " .repeat (6) }) .trimEnd () }
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  this .setFieldValue (executionContext, node, node ._position, position, undoManager);
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  }
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- if (node ._direction && !node ._direction .getValue () .equals (X3D .Vector3 .Zero))
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+ if (node ._direction && !node ._direction .getValue () .equals (X3D .Vector3 .ZERO))
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  {
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  const direction = modelMatrix .multDirMatrix (node ._direction .getValue () .copy ()) .normalize ();
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