sunrize 1.8.16 → 1.8.18

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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "sunrize",
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  "productName": "Sunrize X3D Editor",
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- "version": "1.8.16",
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+ "version": "1.8.18",
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  "description": "A Multi-Platform X3D Editor",
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  "main": "src/main.js",
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  "bin": {
@@ -100,7 +100,7 @@
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  "jquery-ui-dist": "^1.13.3",
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  "jstree": "^3.3.17",
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  "material-icons": "^1.13.14",
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- "material-symbols": "^0.32.0",
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+ "material-symbols": "^0.33.0",
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  "md5": "^2.3.0",
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  "mime-types": "^3.0.1",
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  "monaco-editor": "^0.50.0",
@@ -110,7 +110,7 @@
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  "string-similarity": "^4.0.4",
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  "tweakpane": "^3.1.10",
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  "update-electron-app": "^3.1.1",
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- "x_ite": "^11.6.1",
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+ "x_ite": "^11.6.3",
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  "x3d-traverse": "^1.0.13"
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  }
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  }
@@ -1145,7 +1145,7 @@ Viewpoint {
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  nodes = selection .nodes,
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  [values, bbox] = Editor .getModelMatricesAndBBoxes (executionContext, layerNode, nodes);
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- if (!bbox .size .magnitude ())
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+ if (!bbox .size .norm ())
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  return;
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  UndoManager .shared .beginUndo (_("Center SnapTarget in Selection"));
@@ -422,20 +422,33 @@ DEF ScreenText Transform {
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  },
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  {
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  componentInfo: { name: "Lighting" },
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- typeName: "EnvironmentLight",
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+ typeName: "EnvironmentLight Cannon Exterior",
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  x3dSyntax: `
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  EnvironmentLight {
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- diffuseTexture ImageCubeMapTexture {
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- url "https://cdn.jsdelivr.net/npm/x3d-image@2.1.3/src/images/cannon-exterior-diffuse.avif"
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- textureProperties DEF _1 TextureProperties {
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- generateMipMaps TRUE
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- minificationFilter "NICEST"
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- magnificationFilter "NICEST"
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- }
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+ specularTexture ImageCubeMapTexture {
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+ url "https://cdn.jsdelivr.net/npm/x3d-image@2.2.0/src/images/cannon-exterior.avif"
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+ }
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+ }
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+ `
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+ },
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+ {
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+ componentInfo: { name: "Lighting" },
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+ typeName: "EnvironmentLight Helipad",
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+ x3dSyntax: `
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+ EnvironmentLight {
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+ specularTexture ImageCubeMapTexture {
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+ url "https://cdn.jsdelivr.net/npm/x3d-image@2.2.0/src/images/helipad.avif"
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  }
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+ }
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+ `
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+ },
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+ {
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+ componentInfo: { name: "Lighting" },
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+ typeName: "EnvironmentLight Footprint Court",
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+ x3dSyntax: `
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+ EnvironmentLight {
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  specularTexture ImageCubeMapTexture {
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- url "https://cdn.jsdelivr.net/npm/x3d-image@2.1.3/src/images/cannon-exterior-specular.avif"
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- textureProperties USE _1
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+ url "https://cdn.jsdelivr.net/npm/x3d-image@2.2.0/src/images/footprint-court.avif"
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  }
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  }
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  `
@@ -20,10 +20,10 @@ class AngleGridTool extends X3DGridNodeTool
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  // Calculate snapping radius and snapping angle
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  const
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- complex = new X3D .Complex (translation .x, translation .z),
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- phi = 2 * Math .PI / this .tool .dimension [1],
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- radius = complex .magnitude,
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- angle = complex .angle;
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+ complex = new X3D .Complex (translation .x, translation .z),
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+ phi = 2 * Math .PI / this .tool .dimension [1],
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+ radius = complex .magnitude,
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+ angle = complex .angle;
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  let
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  snapRadius = Math .round (radius),
@@ -136,7 +136,7 @@ class SnapTarget extends X3DSnapNodeTool
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  const snapTranslation = snapTranslationX .add (snapTranslationY) .add (snapTranslationZ);
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- this .tool .snapped = snapTranslation .magnitude () > 0.0001;
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+ this .tool .snapped = snapTranslation .norm () > 0.0001;
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  if (snapTranslation .equals (X3D .Vector3 .Zero))
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  return;
@@ -206,7 +206,7 @@ class SnapTarget extends X3DSnapNodeTool
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  const
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  dynamicSnapDistance = this .getDynamicSnapDistance () * 2,
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- distance = Math .max (bbox .center .distance (center), bbox .size .magnitude ()),
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+ distance = Math .max (bbox .center .distance (center), bbox .size .norm ()),
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  snapPoint = snapVector .copy () .multiply (distance),
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  point1a = axis1 .copy () .multiply (distance),
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  point1b = axis1 .copy () .negate () .multiply (distance),
@@ -326,7 +326,7 @@ class SnapTarget extends X3DSnapNodeTool
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  axis = axes [i],
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  normal = normals [i],
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  positionPlane = new X3D .Plane3 (position, normal),
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- axisLine = new X3D .Line3 (center, axis .magnitude () > 0 ? axis .copy () .normalize () : normal),
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+ axisLine = new X3D .Line3 (center, axis .norm () > 0 ? axis .copy () .normalize () : normal),
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  intersection = new X3D .Vector3 (),
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  intersected = positionPlane .intersectsLine (axisLine, intersection);
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@@ -335,14 +335,14 @@ class SnapTarget extends X3DSnapNodeTool
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  const translation = intersection .subtract (center);
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- if (translation .magnitude () > snapDistance)
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+ if (translation .norm () > snapDistance)
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  continue;
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  translations .push ([translation, i]);
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  }
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  if (translations .length)
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- return translations .reduce (([p, pi], [c, ci]) => p .magnitude () < c .magnitude () ? [p, pi] : [c, ci]);
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+ return translations .reduce (([p, pi], [c, ci]) => p .norm () < c .norm () ? [p, pi] : [c, ci]);
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  return [new X3D .Vector3 (), undefined];
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  }
@@ -377,7 +377,7 @@ class SnapTarget extends X3DSnapNodeTool
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  const [snapTranslation, aAxis] = this .getSnapTranslation (absolutePosition, aCenters, aAxes, aNormals, dynamicSnapDistance);
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- this .tool .snapped = snapTranslation .magnitude () > 0.0001;
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+ this .tool .snapped = snapTranslation .norm () > 0.0001;
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  if (snapTranslation .equals (X3D .Vector3 .Zero))
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  return undefined;
@@ -386,7 +386,7 @@ class SnapTarget extends X3DSnapNodeTool
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  aBefore = aAxes [aAxis],
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  aAfter = aAxes [aAxis] .copy () .add (snapTranslation),
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  aDelta = aAfter .distance (aBefore),
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- aRatio = aAfter .magnitude () / aBefore .magnitude ();
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+ aRatio = aAfter .norm () / aBefore .norm ();
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  if (Math .abs (aDelta) < MIN_DELTA || Math .abs (aRatio) < MIN_RATIO || isNaN (aRatio) || Math .abs (aRatio) === Infinity)
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  {
@@ -417,7 +417,7 @@ class SnapTarget extends X3DSnapNodeTool
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  const [snapTranslation, aAxis] = this .getSnapTranslation (absolutePosition, aCenters, aAxes, aNormals, dynamicSnapDistance);
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- this .tool .snapped = snapTranslation .magnitude () > 0.0001;
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+ this .tool .snapped = snapTranslation .norm () > 0.0001;
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  if (snapTranslation .equals (X3D .Vector3 .Zero))
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  return undefined;
@@ -426,7 +426,7 @@ class SnapTarget extends X3DSnapNodeTool
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  aBefore = aAxes [aAxis] .copy () .multiply (2),
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  aAfter = aBefore .copy () .add (snapTranslation),
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  aDelta = aAfter .distance (aBefore),
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- aRatio = aAfter .magnitude () / aBefore .magnitude ();
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+ aRatio = aAfter .norm () / aBefore .norm ();
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  if (Math .abs (aDelta) < MIN_DELTA || Math .abs (aRatio) < MIN_RATIO || isNaN (aRatio) || Math .abs (aRatio) === Infinity)
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  {
@@ -525,7 +525,7 @@ class SnapTarget extends X3DSnapNodeTool
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  const [snapTranslation, aAxis] = this .getSnapTranslation (absolutePosition, aCenters, aAxes, aNormals, dynamicSnapDistance);
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- this .tool .snapped = snapTranslation .magnitude () > 0.0001;
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+ this .tool .snapped = snapTranslation .norm () > 0.0001;
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  if (snapTranslation .equals (X3D .Vector3 .Zero))
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  return undefined;
@@ -534,7 +534,7 @@ class SnapTarget extends X3DSnapNodeTool
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  aBefore = aAxes [aAxis],
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  aAfter = aAxes [aAxis] .copy () .add (snapTranslation),
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  aDelta = aAfter .distance (aBefore),
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- aRatio = aAfter .magnitude () / aBefore .magnitude ();
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+ aRatio = aAfter .norm () / aBefore .norm ();
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  if (Math .abs (aDelta) < MIN_DELTA || Math .abs (aRatio) < MIN_RATIO || isNaN (aRatio) || Math .abs (aRatio) === Infinity)
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  {
@@ -584,7 +584,7 @@ class SnapTarget extends X3DSnapNodeTool
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  const [snapTranslation, aAxis] = this .getSnapTranslation (absolutePosition, aCenters, aAxes, aNormals, dynamicSnapDistance);
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- this .tool .snapped = snapTranslation .magnitude () > 0.0001;
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+ this .tool .snapped = snapTranslation .norm () > 0.0001;
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  if (snapTranslation .equals (X3D .Vector3 .Zero))
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  return undefined;
@@ -593,7 +593,7 @@ class SnapTarget extends X3DSnapNodeTool
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  aBefore = aAxes [aAxis] .copy () .multiply (2),
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  aAfter = aBefore .copy () .add (snapTranslation),
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  aDelta = aAfter .distance (aBefore),
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- aRatio = aAfter .magnitude () / aBefore .magnitude ();
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+ aRatio = aAfter .norm () / aBefore .norm ();
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  if (Math .abs (aDelta) < MIN_DELTA || Math .abs (aRatio) < MIN_RATIO || isNaN (aRatio) || Math .abs (aRatio) === Infinity)
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  {
@@ -2405,9 +2405,9 @@ ${scene .toXMLString ({ html: true, indent: " " .repeat (6) }) .trimEnd () }
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  {
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  const
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  bboxMatrix = subBBoxes [0] .matrix,
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- bboxXAxes = bboxMatrix .xAxis .magnitude () ? bboxMatrix .xAxis : X3D .Vector3 .xAxis,
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- bboxYAxes = bboxMatrix .yAxis .magnitude () ? bboxMatrix .yAxis : X3D .Vector3 .yAxis,
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- bboxZAxes = bboxMatrix .zAxis .magnitude () ? bboxMatrix .zAxis : X3D .Vector3 .zAxis;
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+ bboxXAxes = bboxMatrix .xAxis .norm () ? bboxMatrix .xAxis : X3D .Vector3 .xAxis,
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+ bboxYAxes = bboxMatrix .yAxis .norm () ? bboxMatrix .yAxis : X3D .Vector3 .yAxis,
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+ bboxZAxes = bboxMatrix .zAxis .norm () ? bboxMatrix .zAxis : X3D .Vector3 .zAxis;
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  const axes = [
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  bboxXAxes .copy (), // right