sunrize 1.7.44 → 1.7.45

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Files changed (31) hide show
  1. package/package.json +3 -3
  2. package/src/Application/Document.js +1 -9
  3. package/src/Components/Geometry2D/Arc2D.js +16 -0
  4. package/src/Components/Geometry2D/ArcClose2D.js +14 -0
  5. package/src/Components/Geometry2D/Circle2D.js +23 -0
  6. package/src/Components/Geometry2D/Disk2D.js +53 -0
  7. package/src/Components/Geometry2D/Polyline2D.js +16 -0
  8. package/src/Components/Geometry2D/Polypoint2D.js +20 -0
  9. package/src/Components/Geometry2D/Rectangle2D.js +27 -0
  10. package/src/Components/Geometry2D/TriangleSet2D.js +33 -0
  11. package/src/Components/Geometry3D/Box.js +27 -0
  12. package/src/Components/Geometry3D/Cone.js +79 -0
  13. package/src/Components/Geometry3D/Cylinder.js +81 -0
  14. package/src/Components/Geometry3D/ElevationGrid.js +23 -0
  15. package/src/Components/Geometry3D/Extrusion.js +194 -0
  16. package/src/Components/Geometry3D/IndexedFaceSet.js +112 -0
  17. package/src/Components/Geometry3D/Sphere.js +27 -0
  18. package/src/Components/NURBS/NurbsCurve.js +17 -0
  19. package/src/Components/NURBS/NurbsSweptSurface.js +24 -0
  20. package/src/Components/NURBS/NurbsSwungSurface.js +24 -0
  21. package/src/Components/NURBS/X3DNurbsSurfaceGeometryNode.js +19 -0
  22. package/src/Components/Rendering/IndexedLineSet.js +24 -0
  23. package/src/Components/Rendering/LineSet.js +34 -0
  24. package/src/Components/Rendering/X3DComposedGeometryNode.js +44 -0
  25. package/src/Components/Rendering/X3DGeometryNode.js +183 -0
  26. package/src/Components/Text/Text.js +17 -0
  27. package/src/Components.js +33 -0
  28. package/src/Editors/OutlineEditor.js +114 -21
  29. package/src/Editors/OutlineView.js +3 -3
  30. package/src/Tools/Geometry2D/Disk2DTool.js +16 -18
  31. package/src/Undo/Editor.js +198 -144
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "sunrize",
3
3
  "productName": "Sunrize X3D Editor",
4
- "version": "1.7.44",
4
+ "version": "1.7.45",
5
5
  "description": "A Multi-Platform X3D Editor",
6
6
  "main": "src/main.js",
7
7
  "bin": {
@@ -90,7 +90,7 @@
90
90
  "dependencies": {
91
91
  "capitalize": "^2.0.4",
92
92
  "console": "^0.7.2",
93
- "electron": "^33.3.1",
93
+ "electron": "^34.0.0",
94
94
  "electron-prompt": "^1.7.0",
95
95
  "electron-squirrel-startup": "^1.0.1",
96
96
  "electron-tabs": "^1.0.4",
@@ -109,7 +109,7 @@
109
109
  "string-similarity": "^4.0.4",
110
110
  "tweakpane": "^3.1.10",
111
111
  "update-electron-app": "^3.1.0",
112
- "x_ite": "^11.0.4",
112
+ "x_ite": "^11.0.5",
113
113
  "x3d-traverse": "^1.0.9"
114
114
  }
115
115
  }
@@ -177,15 +177,7 @@ module .exports = class Document extends Interface
177
177
 
178
178
  this .browser .updateConcreteNode (require ("../Components/Grouping/StaticGroup"));
179
179
 
180
- X3D .NurbsSweptSurface .prototype .traverse = function (type, renderObject)
181
- {
182
- this .getTrajectoryCurve () ?.traverse (type, renderObject);
183
- };
184
-
185
- X3D .NurbsSwungSurface .prototype .traverse = function (type, renderObject)
186
- {
187
- this .getTrajectoryCurve () ?.traverse (type, renderObject);
188
- };
180
+ require ("../Components");
189
181
 
190
182
  // Restore
191
183
 
@@ -0,0 +1,16 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Arc2D .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const geometry = this .toIndexedLineSet (executionContext,
8
+ {
9
+ polyline: true,
10
+ });
11
+
12
+ geometry ._metadata = this ._metadata;
13
+
14
+ return geometry;
15
+ },
16
+ });
@@ -0,0 +1,14 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .ArcClose2D .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const geometry = this .toIndexedFaceSet (executionContext, { texCoord: true });
8
+
9
+ geometry ._metadata = this ._metadata;
10
+ geometry ._solid = this ._solid;
11
+
12
+ return geometry;
13
+ },
14
+ });
@@ -0,0 +1,23 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Circle2D .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const
8
+ browser = this .getBrowser (),
9
+ geometry = browser .getCircle2DOptions () .getGeometry () .copy (executionContext),
10
+ radius = this ._radius .getValue ();
11
+
12
+ geometry ._metadata = this ._metadata;
13
+ geometry ._coord = geometry ._coord .getValue () .copy (executionContext);
14
+
15
+ for (const [i, point] of geometry ._coord .point .entries ())
16
+ geometry ._coord .point [i] = point .multiply (radius);
17
+
18
+ geometry ._coord .getValue () .setup ();
19
+ geometry .setup ();
20
+
21
+ return geometry;
22
+ },
23
+ });
@@ -0,0 +1,53 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Disk2D .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const
8
+ innerRadius = Math .min (Math .abs (this ._innerRadius .getValue ()), Math .abs (this ._outerRadius .getValue ())),
9
+ outerRadius = Math .max (Math .abs (this ._innerRadius .getValue ()), Math .abs (this ._outerRadius .getValue ()));
10
+
11
+ if (innerRadius === outerRadius)
12
+ {
13
+ // Point
14
+
15
+ if (outerRadius === 0)
16
+ {
17
+ const geometry = executionContext .createNode ("PointSet", false);
18
+
19
+ geometry ._coord = executionContext .createNode ("Coordinate", false);
20
+
21
+ geometry ._coord .point .push (new X3D .SFVec3f ());
22
+
23
+ geometry ._coord .getValue () .setup ();
24
+ geometry .setup ();
25
+
26
+ return geometry;
27
+ }
28
+
29
+ // Circle
30
+
31
+ const
32
+ browser = this .getBrowser (),
33
+ geometry = browser .getCircle2DOptions () .getGeometry () .copy (executionContext);
34
+
35
+ geometry ._coord = geometry ._coord .getValue () .copy (executionContext);
36
+
37
+ for (const [i, point] of geometry ._coord .point .entries ())
38
+ geometry ._coord .point [i] = point .multiply (outerRadius);
39
+
40
+ geometry ._coord .getValue () .setup ();
41
+ geometry .setup ();
42
+
43
+ return geometry;
44
+ }
45
+
46
+ const geometry = this .toIndexedFaceSet (executionContext, { texCoord: true });
47
+
48
+ geometry ._metadata = this ._metadata;
49
+ geometry ._solid = this ._solid;
50
+
51
+ return geometry;
52
+ },
53
+ });
@@ -0,0 +1,16 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Polyline2D .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const geometry = this .toIndexedLineSet (executionContext,
8
+ {
9
+ polyline: true,
10
+ });
11
+
12
+ geometry ._metadata = this ._metadata;
13
+
14
+ return geometry;
15
+ },
16
+ });
@@ -0,0 +1,20 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Polypoint2D .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const geometry = executionContext .createNode ("PointSet", false);
8
+
9
+ geometry ._metadata = this ._metadata;
10
+ geometry ._coord = executionContext .createNode ("Coordinate", false);
11
+
12
+ for (const point of this ._point)
13
+ geometry ._coord .point .push (new X3D .SFVec3f (... point, 0));
14
+
15
+ geometry ._coord .getValue () .setup ();
16
+ geometry .setup ();
17
+
18
+ return geometry;
19
+ },
20
+ });
@@ -0,0 +1,27 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Rectangle2D .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const
8
+ browser = this .getBrowser (),
9
+ geometry = browser .getRectangle2DOptions () .getGeometry () .copy (executionContext),
10
+ size1_2 = new X3D .SFVec3f (... this ._size .divide (2), 1);
11
+
12
+ geometry ._metadata = this ._metadata;
13
+ geometry ._solid = this ._solid;
14
+
15
+ geometry ._texCoord = geometry ._texCoord .getValue () .copy (executionContext);
16
+ geometry ._coord = geometry ._coord .getValue () .copy (executionContext);
17
+
18
+ for (const [i, point] of geometry ._coord .point .entries ())
19
+ geometry ._coord .point [i] = point .multVec (size1_2);
20
+
21
+ geometry ._texCoord .getValue () .setup ();
22
+ geometry ._coord .getValue () .setup ();
23
+ geometry .setup ();
24
+
25
+ return geometry;
26
+ },
27
+ });
@@ -0,0 +1,33 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .TriangleSet2D .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const
8
+ texCoords = this .getTexCoords (),
9
+ vertices = this .getVertices (),
10
+ geometry = executionContext .createNode ("IndexedFaceSet", false);
11
+
12
+ geometry ._metadata = this ._metadata;
13
+ geometry ._solid = this ._solid;
14
+
15
+ geometry ._texCoord = executionContext .createNode ("TextureCoordinate", false);
16
+ geometry ._coord = executionContext .createNode ("Coordinate", false);
17
+
18
+ for (let i = 0, length = vertices .length / 12; i < length; ++ i)
19
+ geometry ._coordIndex .push (i * 3, i * 3 + 1, i * 3 + 2, -1);
20
+
21
+ for (let i = 0, length = vertices .length; i < length; i += 4)
22
+ {
23
+ geometry ._texCoord .point .push (new X3D .SFVec2f (texCoords [i], texCoords [i + 1]));
24
+ geometry ._coord .point .push (new X3D .SFVec3f (vertices [i], vertices [i + 1], 0));
25
+ }
26
+
27
+ geometry ._texCoord .getValue () .setup ();
28
+ geometry ._coord .getValue () .setup ();
29
+ geometry .setup ();
30
+
31
+ return geometry;
32
+ },
33
+ });
@@ -0,0 +1,27 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Box .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const
8
+ browser = this .getBrowser (),
9
+ geometry = browser .getBoxOptions () .getGeometry () .copy (executionContext),
10
+ size1_2 = this ._size .divide (2);
11
+
12
+ geometry ._metadata = this ._metadata;
13
+ geometry ._solid = this ._solid;
14
+
15
+ geometry ._texCoord = geometry ._texCoord .getValue () .copy (executionContext);
16
+ geometry ._coord = geometry ._coord .getValue () .copy (executionContext);
17
+
18
+ for (const [i, point] of geometry ._coord .point .entries ())
19
+ geometry ._coord .point [i] = point .multVec (size1_2);
20
+
21
+ geometry ._texCoord .getValue () .setup ();
22
+ geometry ._coord .getValue () .setup ();
23
+ geometry .setup ();
24
+
25
+ return geometry;
26
+ },
27
+ });
@@ -0,0 +1,79 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Cone .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const
8
+ browser = this .getBrowser (),
9
+ geometry = browser .getConeOptions () .getSideGeometry () .copy (executionContext),
10
+ radius = this ._bottomRadius .getValue (),
11
+ height1_2 = this ._height .getValue () / 2;
12
+
13
+ geometry ._metadata = this ._metadata;
14
+ geometry ._coordIndex = [ ];
15
+ geometry ._normalIndex = [ ];
16
+ geometry ._solid = this ._solid;
17
+ geometry ._creaseAngle = Math .PI;
18
+
19
+ geometry ._texCoord = geometry ._texCoord .getValue () .copy (executionContext);
20
+ geometry ._normal = null;
21
+ geometry ._coord = geometry ._coord .getValue () .copy (executionContext);
22
+
23
+ for (const point of geometry ._coord .point)
24
+ {
25
+ point .x *= radius;
26
+ point .y *= height1_2;
27
+ point .z *= radius;
28
+ }
29
+
30
+ if (this ._side .getValue ())
31
+ {
32
+ const last = geometry ._coord .point .length - 1;
33
+
34
+ for (const index of browser .getConeOptions () .getSideGeometry () ._coordIndex)
35
+ {
36
+ if (index < 0 || index !== last)
37
+ {
38
+ geometry ._coordIndex .push (index);
39
+ }
40
+ else
41
+ {
42
+ geometry ._coordIndex .push (geometry ._coord .point .length);
43
+ geometry ._coord .point .push (geometry ._coord .point [index]);
44
+ }
45
+ }
46
+ }
47
+ else
48
+ {
49
+ geometry ._texCoordIndex .length = 0;
50
+ }
51
+
52
+ if (this ._bottom .getValue ())
53
+ {
54
+ for (const index of browser .getConeOptions () .getBottomGeometry () ._texCoordIndex)
55
+ geometry ._texCoordIndex .push (index);
56
+
57
+ for (const index of browser .getConeOptions () .getBottomGeometry () ._coordIndex)
58
+ {
59
+ if (index < 0)
60
+ {
61
+ geometry ._coordIndex .push (-1);
62
+ }
63
+ else
64
+ {
65
+ geometry ._coordIndex .push (geometry ._coord .point .length);
66
+ geometry ._coord .point .push (geometry ._coord .point [index]);
67
+ }
68
+ }
69
+ }
70
+
71
+ // geometry .optimize ();
72
+
73
+ geometry ._texCoord .getValue () .setup ();
74
+ geometry ._coord .getValue () .setup ();
75
+ geometry .setup ();
76
+
77
+ return geometry;
78
+ },
79
+ });
@@ -0,0 +1,81 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Cylinder .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const
8
+ browser = this .getBrowser (),
9
+ geometry = browser .getCylinderOptions () .getSideGeometry () .copy (executionContext),
10
+ radius = this ._radius .getValue (),
11
+ height1_2 = this ._height .getValue () / 2;
12
+
13
+ geometry ._metadata = this ._metadata;
14
+ geometry ._normalIndex = [ ];
15
+ geometry ._solid = this ._solid;
16
+ geometry ._creaseAngle = Math .PI;
17
+
18
+ geometry ._texCoord = geometry ._texCoord .getValue () .copy (executionContext);
19
+ geometry ._normal = null;
20
+ geometry ._coord = geometry ._coord .getValue () .copy (executionContext);
21
+
22
+ for (const point of geometry ._coord .point)
23
+ {
24
+ point .x *= radius;
25
+ point .y *= height1_2;
26
+ point .z *= radius;
27
+ }
28
+
29
+ if (!this ._side .getValue ())
30
+ {
31
+ geometry ._texCoordIndex .length = 0;
32
+ geometry ._coordIndex .length = 0;
33
+ }
34
+
35
+ if (this ._top .getValue ())
36
+ {
37
+ for (const index of browser .getCylinderOptions () .getTopGeometry () ._texCoordIndex)
38
+ geometry ._texCoordIndex .push (index);
39
+
40
+ for (const index of browser .getCylinderOptions () .getTopGeometry () ._coordIndex)
41
+ {
42
+ if (index < 0)
43
+ {
44
+ geometry ._coordIndex .push (-1);
45
+ }
46
+ else
47
+ {
48
+ geometry ._coordIndex .push (geometry ._coord .point .length);
49
+ geometry ._coord .point .push (geometry ._coord .point [index]);
50
+ }
51
+ }
52
+ }
53
+
54
+ if (this ._bottom .getValue ())
55
+ {
56
+ for (const index of browser .getCylinderOptions () .getBottomGeometry () ._texCoordIndex)
57
+ geometry ._texCoordIndex .push (index);
58
+
59
+ for (const index of browser .getCylinderOptions () .getBottomGeometry () ._coordIndex)
60
+ {
61
+ if (index < 0)
62
+ {
63
+ geometry ._coordIndex .push (-1);
64
+ }
65
+ else
66
+ {
67
+ geometry ._coordIndex .push (geometry ._coord .point .length);
68
+ geometry ._coord .point .push (geometry ._coord .point [index]);
69
+ }
70
+ }
71
+ }
72
+
73
+ // geometry .optimize ();
74
+
75
+ geometry ._texCoord .getValue () .setup ();
76
+ geometry ._coord .getValue () .setup ();
77
+ geometry .setup ();
78
+
79
+ return geometry;
80
+ },
81
+ });
@@ -0,0 +1,23 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .ElevationGrid .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const geometry = this .toIndexedFaceSet (executionContext,
8
+ {
9
+ fogCoord: !!this ._fogCoord .getValue (),
10
+ color: !!this ._color .getValue (),
11
+ texCoord: true,
12
+ tangent: !!this ._tangent .getValue (),
13
+ normal: !!this ._normal .getValue (),
14
+ });
15
+
16
+ geometry ._metadata = this ._metadata;
17
+ geometry ._solid = this ._solid;
18
+ geometry ._ccw = this ._ccw;
19
+ geometry ._creaseAngle = this ._creaseAngle;
20
+
21
+ return geometry;
22
+ },
23
+ });
@@ -0,0 +1,194 @@
1
+ const X3D = require ("../../X3D");
2
+
3
+ Object .assign (X3D .Extrusion .prototype,
4
+ {
5
+ toPrimitive (executionContext = this .getExecutionContext ())
6
+ {
7
+ const
8
+ geometry = executionContext .createNode ("IndexedFaceSet", false),
9
+ texCoord = executionContext .createNode ("TextureCoordinate", false),
10
+ coord = executionContext .createNode ("Coordinate", false);
11
+
12
+ geometry ._metadata = this ._metadata;
13
+ geometry ._solid = this ._solid;
14
+ geometry ._ccw = this ._ccw;
15
+ geometry ._convex = this ._convex;
16
+ geometry ._creaseAngle = this ._creaseAngle;
17
+
18
+ geometry ._texCoord = texCoord;
19
+ geometry ._coord = coord;
20
+
21
+ // Fill the geometry with points.
22
+
23
+ const points = this .createPoints ();
24
+
25
+ const
26
+ numSpines = this ._spine .length,
27
+ numCrossSections = this ._crossSection .length,
28
+ numSpines_1 = numSpines - 1,
29
+ numCrossSections_1 = numCrossSections - 1;
30
+
31
+ if (numSpines < 2 || numCrossSections < 2)
32
+ {
33
+ texCoord .setup ();
34
+ coord .setup ();
35
+ geometry .setup ();
36
+
37
+ return geometry;
38
+ }
39
+
40
+ const closedSpine = this .getClosed (this ._spine)
41
+ && this .getClosed (this ._orientation)
42
+ && this .getClosed (this ._scale);
43
+
44
+ const closedCrossSection = this .getClosed (this ._crossSection);
45
+
46
+ // Coordinates
47
+
48
+ for (let s = 0; s < numSpines_1; ++ s)
49
+ {
50
+ for (let c = 0; c < numCrossSections_1; ++ c)
51
+ {
52
+ /* 0---3
53
+ * |\ |
54
+ * | \ |
55
+ * |__\|
56
+ * 1 2
57
+ */
58
+
59
+ const
60
+ c1 = closedCrossSection ? (c + 1) % numCrossSections_1 : c + 1,
61
+ s1 = closedSpine ? (s + 1) % numSpines_1 : s + 1;
62
+
63
+ const
64
+ p0 = s * numCrossSections + c,
65
+ p1 = s * numCrossSections + c1,
66
+ p2 = s1 * numCrossSections + c1,
67
+ p3 = s1 * numCrossSections + c;
68
+
69
+ geometry ._coordIndex .push (p0, p1, p2, -1, p0, p2, p3, -1);
70
+ }
71
+ }
72
+
73
+ coord ._point = points .flatMap (point => [... point]);
74
+
75
+ // Texture coordinates
76
+
77
+ for (let s = 0; s < numSpines_1; ++ s)
78
+ {
79
+ for (let c = 0; c < numCrossSections_1; ++ c)
80
+ {
81
+ const
82
+ c1 = c + 1,
83
+ s1 = s + 1;
84
+
85
+ const
86
+ p0 = s * numCrossSections + c,
87
+ p1 = s * numCrossSections + c1,
88
+ p2 = s1 * numCrossSections + c1,
89
+ p3 = s1 * numCrossSections + c;
90
+
91
+ geometry ._texCoordIndex .push (p0, p1, p2, -1, p0, p2, p3, -1);
92
+ }
93
+ }
94
+
95
+ const texCoordPoints = [ ];
96
+
97
+ for (let s = 0; s < numSpines; ++ s)
98
+ {
99
+ for (let c = 0; c < numCrossSections; ++ c)
100
+ {
101
+ const
102
+ tx = c / numCrossSections_1,
103
+ ty = s / numSpines_1;
104
+
105
+ texCoordPoints .push (tx, ty);
106
+ }
107
+ }
108
+
109
+ texCoord ._point = texCoordPoints;
110
+
111
+ // Caps
112
+
113
+ let min = max = this ._crossSection [0];
114
+
115
+ for (let c = 1; c < numCrossSections; ++ c)
116
+ {
117
+ min = min .min (this ._crossSection [c]);
118
+ max = max .max (this ._crossSection [c]);
119
+ }
120
+
121
+ const
122
+ capSize = max .subtract (min),
123
+ capMax = Math .max (capSize .x, capSize .y),
124
+ numCapPoints = closedCrossSection ? numCrossSections_1 : numCrossSections;
125
+
126
+ // Begin Cap
127
+
128
+ if (this ._beginCap .getValue ())
129
+ {
130
+ // Coordinates
131
+
132
+ const numCoords = coord ._point .length;
133
+
134
+ for (let c = numCapPoints - 1; c >= 0; -- c)
135
+ coord ._point .push (coord ._point [c]);
136
+
137
+ for (let c = 0; c < numCapPoints; ++ c)
138
+ geometry ._coordIndex .push (numCoords + c);
139
+
140
+ geometry ._coordIndex .push (-1);
141
+
142
+ // Texture coordinates
143
+
144
+ const numTexCoords = texCoord ._point .length;
145
+
146
+ for (let c = numCapPoints - 1; c >= 0; -- c)
147
+ texCoord ._point .push (this ._crossSection [c] .subtract (min) .divide (capMax));
148
+
149
+ for (let c = 0; c < numCapPoints; ++ c)
150
+ geometry ._texCoordIndex .push (numTexCoords + c);
151
+
152
+ geometry ._texCoordIndex .push (-1);
153
+ }
154
+
155
+ // End Cap
156
+
157
+ if (this ._endCap .getValue ())
158
+ {
159
+ // Coordinates
160
+
161
+ const first = numSpines * numCrossSections - numCrossSections;
162
+
163
+ const numCoords = coord ._point .length;
164
+
165
+ for (let c = 0; c < numCapPoints; ++ c)
166
+ coord ._point .push (coord ._point [first + c]);
167
+
168
+ for (let c = 0; c < numCapPoints; ++ c)
169
+ geometry ._coordIndex .push (numCoords + c);
170
+
171
+ geometry ._coordIndex .push (-1);
172
+
173
+ // Texture coordinates
174
+
175
+ const numTexCoords = texCoord ._point .length;
176
+
177
+ for (let c = 0; c < numCapPoints; ++ c)
178
+ texCoord ._point .push (this ._crossSection [c] .subtract (min) .divide (capMax));
179
+
180
+ for (let c = 0; c < numCapPoints; ++ c)
181
+ geometry ._texCoordIndex .push (numTexCoords + c);
182
+
183
+ geometry ._texCoordIndex .push (-1);
184
+ }
185
+
186
+ // geometry ._optimize ();
187
+
188
+ texCoord .setup ();
189
+ coord .setup ();
190
+ geometry .setup ();
191
+
192
+ return geometry;
193
+ },
194
+ });