sunrize 1.7.43 → 1.7.45
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +3 -3
- package/src/Application/Application.js +17 -5
- package/src/Application/Dashboard.js +5 -2
- package/src/Application/Document.js +1 -9
- package/src/Application/Tabs.js +2 -1
- package/src/Components/Geometry2D/Arc2D.js +16 -0
- package/src/Components/Geometry2D/ArcClose2D.js +14 -0
- package/src/Components/Geometry2D/Circle2D.js +23 -0
- package/src/Components/Geometry2D/Disk2D.js +53 -0
- package/src/Components/Geometry2D/Polyline2D.js +16 -0
- package/src/Components/Geometry2D/Polypoint2D.js +20 -0
- package/src/Components/Geometry2D/Rectangle2D.js +27 -0
- package/src/Components/Geometry2D/TriangleSet2D.js +33 -0
- package/src/Components/Geometry3D/Box.js +27 -0
- package/src/Components/Geometry3D/Cone.js +79 -0
- package/src/Components/Geometry3D/Cylinder.js +81 -0
- package/src/Components/Geometry3D/ElevationGrid.js +23 -0
- package/src/Components/Geometry3D/Extrusion.js +194 -0
- package/src/Components/Geometry3D/IndexedFaceSet.js +112 -0
- package/src/Components/Geometry3D/Sphere.js +27 -0
- package/src/Components/NURBS/NurbsCurve.js +17 -0
- package/src/Components/NURBS/NurbsSweptSurface.js +24 -0
- package/src/Components/NURBS/NurbsSwungSurface.js +24 -0
- package/src/Components/NURBS/X3DNurbsSurfaceGeometryNode.js +19 -0
- package/src/Components/Rendering/IndexedLineSet.js +24 -0
- package/src/Components/Rendering/LineSet.js +34 -0
- package/src/Components/Rendering/X3DComposedGeometryNode.js +44 -0
- package/src/Components/Rendering/X3DGeometryNode.js +183 -0
- package/src/Components/Text/Text.js +17 -0
- package/src/Components.js +33 -0
- package/src/Editors/Library.js +2 -0
- package/src/Editors/LibraryPane.js +6 -1
- package/src/Editors/NodesLibrary.js +41 -1
- package/src/Editors/OutlineEditor.js +118 -25
- package/src/Editors/OutlineView.js +53 -22
- package/src/Editors/PrimitivesLibrary.js +58 -2
- package/src/Tools/Geometry2D/Disk2DTool.js +16 -18
- package/src/Undo/Editor.js +207 -153
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const X3D = require ("../../X3D");
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Object .assign (X3D .Extrusion .prototype,
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{
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toPrimitive (executionContext = this .getExecutionContext ())
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{
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const
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geometry = executionContext .createNode ("IndexedFaceSet", false),
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texCoord = executionContext .createNode ("TextureCoordinate", false),
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coord = executionContext .createNode ("Coordinate", false);
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geometry ._metadata = this ._metadata;
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geometry ._solid = this ._solid;
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geometry ._ccw = this ._ccw;
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geometry ._convex = this ._convex;
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geometry ._creaseAngle = this ._creaseAngle;
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geometry ._texCoord = texCoord;
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geometry ._coord = coord;
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// Fill the geometry with points.
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const points = this .createPoints ();
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const
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numSpines = this ._spine .length,
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numCrossSections = this ._crossSection .length,
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numSpines_1 = numSpines - 1,
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numCrossSections_1 = numCrossSections - 1;
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if (numSpines < 2 || numCrossSections < 2)
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{
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texCoord .setup ();
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coord .setup ();
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geometry .setup ();
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return geometry;
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}
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const closedSpine = this .getClosed (this ._spine)
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&& this .getClosed (this ._orientation)
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&& this .getClosed (this ._scale);
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const closedCrossSection = this .getClosed (this ._crossSection);
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// Coordinates
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for (let s = 0; s < numSpines_1; ++ s)
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{
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for (let c = 0; c < numCrossSections_1; ++ c)
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{
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/* 0---3
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* |\ |
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* | \ |
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* |__\|
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* 1 2
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*/
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const
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c1 = closedCrossSection ? (c + 1) % numCrossSections_1 : c + 1,
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s1 = closedSpine ? (s + 1) % numSpines_1 : s + 1;
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const
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p0 = s * numCrossSections + c,
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p1 = s * numCrossSections + c1,
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p2 = s1 * numCrossSections + c1,
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p3 = s1 * numCrossSections + c;
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geometry ._coordIndex .push (p0, p1, p2, -1, p0, p2, p3, -1);
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}
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}
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coord ._point = points .flatMap (point => [... point]);
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// Texture coordinates
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for (let s = 0; s < numSpines_1; ++ s)
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{
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for (let c = 0; c < numCrossSections_1; ++ c)
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{
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const
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c1 = c + 1,
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s1 = s + 1;
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const
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p0 = s * numCrossSections + c,
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p1 = s * numCrossSections + c1,
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p2 = s1 * numCrossSections + c1,
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p3 = s1 * numCrossSections + c;
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geometry ._texCoordIndex .push (p0, p1, p2, -1, p0, p2, p3, -1);
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}
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}
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const texCoordPoints = [ ];
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for (let s = 0; s < numSpines; ++ s)
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{
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for (let c = 0; c < numCrossSections; ++ c)
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{
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const
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tx = c / numCrossSections_1,
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ty = s / numSpines_1;
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texCoordPoints .push (tx, ty);
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}
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}
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texCoord ._point = texCoordPoints;
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// Caps
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let min = max = this ._crossSection [0];
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for (let c = 1; c < numCrossSections; ++ c)
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{
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min = min .min (this ._crossSection [c]);
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max = max .max (this ._crossSection [c]);
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}
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const
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capSize = max .subtract (min),
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capMax = Math .max (capSize .x, capSize .y),
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numCapPoints = closedCrossSection ? numCrossSections_1 : numCrossSections;
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// Begin Cap
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if (this ._beginCap .getValue ())
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{
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// Coordinates
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const numCoords = coord ._point .length;
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for (let c = numCapPoints - 1; c >= 0; -- c)
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coord ._point .push (coord ._point [c]);
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for (let c = 0; c < numCapPoints; ++ c)
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geometry ._coordIndex .push (numCoords + c);
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geometry ._coordIndex .push (-1);
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// Texture coordinates
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const numTexCoords = texCoord ._point .length;
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for (let c = numCapPoints - 1; c >= 0; -- c)
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texCoord ._point .push (this ._crossSection [c] .subtract (min) .divide (capMax));
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for (let c = 0; c < numCapPoints; ++ c)
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geometry ._texCoordIndex .push (numTexCoords + c);
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geometry ._texCoordIndex .push (-1);
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}
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// End Cap
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if (this ._endCap .getValue ())
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{
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// Coordinates
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const first = numSpines * numCrossSections - numCrossSections;
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const numCoords = coord ._point .length;
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for (let c = 0; c < numCapPoints; ++ c)
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coord ._point .push (coord ._point [first + c]);
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for (let c = 0; c < numCapPoints; ++ c)
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geometry ._coordIndex .push (numCoords + c);
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geometry ._coordIndex .push (-1);
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// Texture coordinates
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const numTexCoords = texCoord ._point .length;
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for (let c = 0; c < numCapPoints; ++ c)
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texCoord ._point .push (this ._crossSection [c] .subtract (min) .divide (capMax));
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for (let c = 0; c < numCapPoints; ++ c)
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geometry ._texCoordIndex .push (numTexCoords + c);
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geometry ._texCoordIndex .push (-1);
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}
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// geometry ._optimize ();
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texCoord .setup ();
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coord .setup ();
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geometry .setup ();
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return geometry;
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},
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});
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const X3D = require ("../../X3D");
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Object .assign (X3D .IndexedFaceSet .prototype,
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{
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toPrimitive (executionContext = this .getExecutionContext ())
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{
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const geometry = executionContext .createNode ("IndexedLineSet", false);
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geometry ._metadata = this ._metadata;
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geometry ._colorPerVertex = this ._colorPerVertex;
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geometry ._attrib = this ._attrib;
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geometry ._fogCoord = this ._fogCoord;
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geometry ._color = this ._color;
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geometry ._coord = this ._coord;
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if (this ._normalPerVertex .getValue ())
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{
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if (!this ._normalIndex .length || this ._normalIndex .equals (this ._coordIndex))
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geometry ._normal = this ._normal;
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}
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// The coord index must end with -1!
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const
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lineIndex = new Set (),
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colorIndex = geometry ._colorIndex,
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coordIndex = geometry ._coordIndex,
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length = this ._coordIndex .length;
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let
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line = false,
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last = -1,
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first = 0,
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face = 0;
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for (let i = 1; i < length; ++ i)
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{
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const
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p = i - 1,
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previous = this ._coordIndex [p];
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let
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index = this ._coordIndex [i],
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c = i;
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if (index === -1)
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{
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index = this ._coordIndex [first];
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c = first;
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}
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const
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minMax = `${Math .min (previous, index)} ${Math .max (previous, index)}`,
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exists = lineIndex .has (minMax);
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if (!exists)
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lineIndex .add (minMax);
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if ((previous === -1 || exists) && line)
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{
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if (this ._color .getValue ())
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{
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if (this ._colorPerVertex .getValue ())
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colorIndex .push (-1);
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else
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colorIndex .push (this .getColorPerFaceIndex (face));
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}
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coordIndex .push (-1);
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line = false;
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}
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if (previous === -1)
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{
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first = i;
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face += 1;
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last = -1;
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continue;
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}
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if (exists)
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continue;
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if (last !== previous)
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{
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if (this ._color .getValue ())
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{
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if (this ._colorPerVertex .getValue ())
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colorIndex .push (this .getColorPerVertexIndex (p));
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}
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coordIndex .push (previous);
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}
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if (this ._color .getValue ())
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{
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if (this ._colorPerVertex .getValue ())
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colorIndex .push (this .getColorPerVertexIndex (c));
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}
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coordIndex .push (index);
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last = index;
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line = true;
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}
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geometry .setup ();
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return geometry;
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},
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});
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@@ -0,0 +1,27 @@
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const X3D = require ("../../X3D");
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Object .assign (X3D .Sphere .prototype,
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{
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toPrimitive (executionContext = this .getExecutionContext ())
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{
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const
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browser = this .getBrowser (),
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geometry = browser .getSphereOptions () .getGeometry () .copy (executionContext),
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radius = this ._radius .getValue ();
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geometry ._metadata = this ._metadata;
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geometry ._solid = this ._solid;
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14
|
+
|
|
15
|
+
geometry ._texCoord = geometry ._texCoord .getValue () .copy (executionContext);
|
|
16
|
+
geometry ._coord = geometry ._coord .getValue () .copy (executionContext);
|
|
17
|
+
|
|
18
|
+
for (const [i, point] of geometry ._coord .point .entries ())
|
|
19
|
+
geometry ._coord .point [i] = point .multiply (radius);
|
|
20
|
+
|
|
21
|
+
geometry ._texCoord .getValue () .setup ();
|
|
22
|
+
geometry ._coord .getValue () .setup ();
|
|
23
|
+
geometry .setup ();
|
|
24
|
+
|
|
25
|
+
return geometry;
|
|
26
|
+
},
|
|
27
|
+
});
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
const X3D = require ("../../X3D");
|
|
2
|
+
|
|
3
|
+
Object .assign (X3D .NurbsCurve .prototype,
|
|
4
|
+
{
|
|
5
|
+
toPrimitive (executionContext = this .getExecutionContext ())
|
|
6
|
+
{
|
|
7
|
+
const geometry = this .toIndexedLineSet (executionContext,
|
|
8
|
+
{
|
|
9
|
+
double: !!X3D .X3DCast (X3D .X3DConstants .CoordinateDouble, this ._controlPoint),
|
|
10
|
+
polyline: true,
|
|
11
|
+
});
|
|
12
|
+
|
|
13
|
+
geometry ._metadata = this ._metadata;
|
|
14
|
+
|
|
15
|
+
return geometry;
|
|
16
|
+
},
|
|
17
|
+
});
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
const X3D = require ("../../X3D");
|
|
2
|
+
|
|
3
|
+
Object .assign (X3D .NurbsSweptSurface .prototype,
|
|
4
|
+
{
|
|
5
|
+
traverse (type, renderObject)
|
|
6
|
+
{
|
|
7
|
+
this .getTrajectoryCurve () ?.traverse (type, renderObject);
|
|
8
|
+
},
|
|
9
|
+
toPrimitive (executionContext = this .getExecutionContext ())
|
|
10
|
+
{
|
|
11
|
+
const geometry = this .toIndexedFaceSet (executionContext,
|
|
12
|
+
{
|
|
13
|
+
double: true,
|
|
14
|
+
texCoord: true,
|
|
15
|
+
});
|
|
16
|
+
|
|
17
|
+
geometry ._metadata = this ._metadata;
|
|
18
|
+
geometry ._solid = this ._solid;
|
|
19
|
+
geometry ._ccw = this ._ccw;
|
|
20
|
+
geometry ._creaseAngle = Math .PI;
|
|
21
|
+
|
|
22
|
+
return geometry;
|
|
23
|
+
},
|
|
24
|
+
});
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
const X3D = require ("../../X3D");
|
|
2
|
+
|
|
3
|
+
Object .assign (X3D .NurbsSwungSurface .prototype,
|
|
4
|
+
{
|
|
5
|
+
traverse (type, renderObject)
|
|
6
|
+
{
|
|
7
|
+
this .getTrajectoryCurve () ?.traverse (type, renderObject);
|
|
8
|
+
},
|
|
9
|
+
toPrimitive (executionContext = this .getExecutionContext ())
|
|
10
|
+
{
|
|
11
|
+
const geometry = this .toIndexedFaceSet (executionContext,
|
|
12
|
+
{
|
|
13
|
+
double: true,
|
|
14
|
+
texCoord: true,
|
|
15
|
+
});
|
|
16
|
+
|
|
17
|
+
geometry ._metadata = this ._metadata;
|
|
18
|
+
geometry ._solid = this ._solid;
|
|
19
|
+
geometry ._ccw = this ._ccw;
|
|
20
|
+
geometry ._creaseAngle = Math .PI;
|
|
21
|
+
|
|
22
|
+
return geometry;
|
|
23
|
+
},
|
|
24
|
+
});
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
const X3D = require ("../../X3D");
|
|
2
|
+
|
|
3
|
+
Object .assign (X3D .X3DNurbsSurfaceGeometryNode .prototype,
|
|
4
|
+
{
|
|
5
|
+
toPrimitive (executionContext = this .getExecutionContext ())
|
|
6
|
+
{
|
|
7
|
+
const geometry = this .toIndexedFaceSet (executionContext,
|
|
8
|
+
{
|
|
9
|
+
double: !!X3D .X3DCast (X3D .X3DConstants .CoordinateDouble, this ._controlPoint),
|
|
10
|
+
texCoord: true,
|
|
11
|
+
});
|
|
12
|
+
|
|
13
|
+
geometry ._metadata = this ._metadata;
|
|
14
|
+
geometry ._solid = this ._solid;
|
|
15
|
+
geometry ._creaseAngle = Math .PI;
|
|
16
|
+
|
|
17
|
+
return geometry;
|
|
18
|
+
},
|
|
19
|
+
});
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
const X3D = require ("../../X3D");
|
|
2
|
+
|
|
3
|
+
Object .assign (X3D .IndexedLineSet .prototype,
|
|
4
|
+
{
|
|
5
|
+
toPrimitive (executionContext = this .getExecutionContext)
|
|
6
|
+
{
|
|
7
|
+
const geometry = executionContext .createNode ("PointSet", false);
|
|
8
|
+
|
|
9
|
+
geometry ._metadata = this ._metadata;
|
|
10
|
+
geometry ._attrib = this ._attrib;
|
|
11
|
+
geometry ._fogCoord = this ._fogCoord;
|
|
12
|
+
|
|
13
|
+
if (this ._colorPerVertex .getValue ())
|
|
14
|
+
geometry ._color = this ._color;
|
|
15
|
+
|
|
16
|
+
geometry ._tangent = this ._tangent;
|
|
17
|
+
geometry ._normal = this ._normal;
|
|
18
|
+
geometry ._coord = this ._coord;
|
|
19
|
+
|
|
20
|
+
geometry .setup ();
|
|
21
|
+
|
|
22
|
+
return geometry;
|
|
23
|
+
},
|
|
24
|
+
});
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
const X3D = require ("../../X3D");
|
|
2
|
+
|
|
3
|
+
Object .assign (X3D .LineSet .prototype,
|
|
4
|
+
{
|
|
5
|
+
toPrimitive (executionContext = this .getExecutionContext)
|
|
6
|
+
{
|
|
7
|
+
const geometry = executionContext .createNode ("IndexedLineSet", false);
|
|
8
|
+
|
|
9
|
+
geometry ._metadata = this ._metadata;
|
|
10
|
+
geometry ._attrib = this ._attrib;
|
|
11
|
+
geometry ._fogCoord = this ._fogCoord;
|
|
12
|
+
geometry ._color = this ._color;
|
|
13
|
+
geometry ._tangent = this ._tangent;
|
|
14
|
+
geometry ._normal = this ._normal;
|
|
15
|
+
geometry ._coord = this ._coord;
|
|
16
|
+
|
|
17
|
+
let index = 0;
|
|
18
|
+
|
|
19
|
+
for (const length of this ._vertexCount)
|
|
20
|
+
{
|
|
21
|
+
if (length < 2)
|
|
22
|
+
continue;
|
|
23
|
+
|
|
24
|
+
for (let i = 0; i < length; ++ i, ++ index)
|
|
25
|
+
geometry ._coordIndex .push (index);
|
|
26
|
+
|
|
27
|
+
geometry ._coordIndex .push (-1);
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
geometry .setup ();
|
|
31
|
+
|
|
32
|
+
return geometry;
|
|
33
|
+
},
|
|
34
|
+
});
|
|
@@ -0,0 +1,44 @@
|
|
|
1
|
+
const X3D = require ("../../X3D");
|
|
2
|
+
|
|
3
|
+
Object .assign (X3D .X3DComposedGeometryNode .prototype,
|
|
4
|
+
{
|
|
5
|
+
toPrimitive (executionContext = this .getExecutionContext)
|
|
6
|
+
{
|
|
7
|
+
const geometry = executionContext .createNode ("IndexedFaceSet", false);
|
|
8
|
+
|
|
9
|
+
geometry ._metadata = this ._metadata;
|
|
10
|
+
geometry ._solid = this ._solid;
|
|
11
|
+
geometry ._ccw = this ._ccw;
|
|
12
|
+
geometry ._creaseAngle = Math .PI;
|
|
13
|
+
geometry ._colorPerVertex = this ._colorPerVertex;
|
|
14
|
+
geometry ._normalPerVertex = this ._normalPerVertex;
|
|
15
|
+
|
|
16
|
+
geometry ._attrib = this ._attrib;
|
|
17
|
+
geometry ._fogCoord = this ._fogCoord;
|
|
18
|
+
geometry ._color = this ._color;
|
|
19
|
+
geometry ._tangent = this ._tangent;
|
|
20
|
+
geometry ._normal = this ._normal;
|
|
21
|
+
geometry ._coord = this ._coord;
|
|
22
|
+
|
|
23
|
+
let
|
|
24
|
+
verticesPerPolygon = this .getVerticesPerPolygon (),
|
|
25
|
+
numVertices = this .getNumVertices ();
|
|
26
|
+
|
|
27
|
+
// Set size to a multiple of vertexCount.
|
|
28
|
+
numVertices -= numVertices % verticesPerPolygon;
|
|
29
|
+
|
|
30
|
+
for (let i = 0; i < numVertices; ++ i)
|
|
31
|
+
{
|
|
32
|
+
const index = this .getPolygonIndex (i);
|
|
33
|
+
|
|
34
|
+
geometry ._coordIndex .push (index);
|
|
35
|
+
|
|
36
|
+
if (i % verticesPerPolygon === verticesPerPolygon - 1)
|
|
37
|
+
geometry ._coordIndex .push (-1);
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
geometry .setup ();
|
|
41
|
+
|
|
42
|
+
return geometry;
|
|
43
|
+
},
|
|
44
|
+
});
|