summer-engine 3.5.1 → 3.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -2
- package/.claude-plugin/plugin.json +3 -2
- package/.codex-plugin/plugin.json +4 -3
- package/.cursor-plugin/plugin.json +3 -2
- package/.factory-plugin/plugin.json +3 -2
- package/CHANGELOG.md +22 -1
- package/commands/summer.md +1 -0
- package/dist/core/capabilities/sfx-choices.d.ts +91 -0
- package/dist/core/capabilities/sfx-choices.js +291 -0
- package/dist/core/capabilities/tool-dispatch.js +35 -0
- package/dist/mcp/hosted-mount.js +2 -1
- package/dist/mcp/provider-safe-schema.d.ts +10 -0
- package/dist/mcp/provider-safe-schema.js +96 -0
- package/dist/mcp/server.js +3 -0
- package/dist/mcp/tools/generate-tools.js +70 -3
- package/gemini-extension.json +2 -1
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +5 -3
- package/library/references/mcp-tools-reference/resource.yaml +1 -1
- package/library/skills/README.md +4 -3
- package/library/skills/ambient-bed/SKILL.md +3 -1
- package/library/skills/ambient-bed/resource.yaml +1 -1
- package/library/skills/audio-direction/SKILL.md +5 -5
- package/library/skills/audio-direction/resource.yaml +1 -1
- package/library/skills/export-and-ship/SKILL.md +4 -0
- package/library/skills/make-game/SKILL.md +21 -2
- package/library/skills/make-game/resource.yaml +1 -0
- package/library/skills/multiplayer/SKILL.md +3 -1
- package/library/skills/multiplayer/resource.yaml +1 -0
- package/library/skills/multiplayer-movement/SKILL.md +1 -1
- package/library/skills/multiplayer-movement/files.md +2 -3
- package/library/skills/multiplayer-project/SKILL.md +20 -4
- package/library/skills/multiplayer-project/files.md +2 -3
- package/library/skills/multiplayer-publish/SKILL.md +90 -5
- package/library/skills/multiplayer-publish/resource.yaml +1 -0
- package/library/skills/multiplayer-state/SKILL.md +1 -1
- package/library/skills/multiplayer-state/files.md +2 -3
- package/library/skills/multiplayer-testing/SKILL.md +13 -0
- package/library/skills/multiplayer-testing/resource.yaml +1 -0
- package/library/skills/publish-your-game/SKILL.md +2 -0
- package/library/skills/release-readiness/SKILL.md +437 -0
- package/library/skills/release-readiness/resource.yaml +44 -0
- package/library/skills/sound-effect/SKILL.md +83 -158
- package/library/skills/sound-effect/resource.yaml +8 -2
- package/library/skills/summer-parties/SKILL.md +1 -1
- package/library/skills/ui-basics/SKILL.md +1 -0
- package/library/tools/generate-audio/resource.yaml +6 -2
- package/library/tools/generate-sfx-choices/resource.yaml +69 -0
- package/library/tools/get-choices/resource.yaml +50 -0
- package/package.json +1 -1
- package/registry/generated/aliases.json +2 -0
- package/registry/generated/counts.json +3 -3
- package/registry/generated/gemini-extension.json +2 -1
- package/registry/generated/index.json +163 -24
- package/registry/generated/marketplace.claude.json +2 -2
- package/registry/generated/plugin.claude.json +3 -2
- package/registry/generated/plugin.codex.json +4 -3
- package/registry/generated/plugin.cursor.json +3 -2
- package/registry/generated/plugin.factory.json +3 -2
- package/registry/generated/skills-index.md +4 -3
- package/registry/generated/skills-registry.json +15 -1
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{
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"id": "reference/mcp-tools-reference",
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"kind": "reference",
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"version": "1.4.
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"content_hash": "
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"version": "1.4.1",
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"content_hash": "87742ed2af1190af6d5bda79b4fe0cde1973fcd74c0cd4a5763e1bdcc23b4fb9",
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"summary": "Canonical reference for which Summer MCP tool to call — skills should reference tool names exactly as written here.",
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"use_when": [
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"choosing between Summer MCP tools and host tools for an operation",
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{
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"id": "skill/ambient-bed",
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"kind": "skill",
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"version": "1.0.
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"content_hash": "
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"version": "1.0.3",
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"content_hash": "019312cde595bc12813c1fe6787cd0127f37e4933985930039214c58acbbdb45",
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"summary": "Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.",
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"use_when": [
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"generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip — non-melodic and low-energy",
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{
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"id": "skill/audio-direction",
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"kind": "skill",
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"version": "1.0.
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"content_hash": "
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"version": "1.0.7",
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"content_hash": "c9d7324e75b87eb183d0e0c0787aacd75008a1797b6fb58de6bf8273971c5ce9",
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"summary": "Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.",
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"use_when": [
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"defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan",
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"id": "skill/export-and-ship",
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"kind": "skill",
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"version": "1.0.3",
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"content_hash": "
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"content_hash": "c0ed1e67fe9a32ea1ad869dd2c1c320f74816696a87ad17ab40a26cdd138d5c9",
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"summary": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
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"use_when": [
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"the user wants to assess or prepare a Summer game export — Steam, itch, HTML5, iOS, Android targets as available in the installed build",
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"id": "skill/make-game",
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"kind": "skill",
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"version": "1.1.0",
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"content_hash": "
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"content_hash": "6b254b93c236527ecf7d7a3128aa9daa3fe264e533a011ce7cb829df4fd90a32",
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"summary": "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills.",
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"use_when": [
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"the user says 'make me a game', 'build me a game', 'I want to make a [genre] game', or 'let's build something' — running the full game-dev pipeline",
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"skills": [
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"skill/audio-direction",
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"skill/export-and-ship",
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"skill/release-readiness",
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"skill/design-mechanic",
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"skill/tune-performance",
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"skill/art-direction",
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"id": "skill/multiplayer",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "
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"content_hash": "06771fb6465e2ed96bb03900d98e1b53bb79e36cda4f5540d8371fc4308274d5",
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"summary": "Start here for Summer multiplayer: how the authority, clients, Worlds and Sessions fit, and which skill comes next.",
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"use_when": [
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"the user wants multiplayer, co-op, PvP, online play over the internet, or to play with friends in a Summer game",
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"skill/multiplayer-state",
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"skill/multiplayer-testing",
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"skill/multiplayer-publish",
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"skill/release-readiness",
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"skill/summer-matchmaking",
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"skill/summer-player-data"
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]
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"id": "skill/multiplayer-movement",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "b48c1aa09e885071d5007ecd8863a38f9bd467fa216314bac329a6bbc8df6e68",
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"summary": "Client-side movement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.",
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"use_when": [
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"moving players in a Summer multiplayer game: each player's own character, other players drawn smoothly",
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"id": "skill/multiplayer-project",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "
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"content_hash": "c730c94e08e9807ad9404f4104eb1ad389c1a73e47a804929b31db29c8497b17",
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"summary": "Set up a Summer multiplayer project: both entry scenes, World and queue files, joining, and a first Local Play run.",
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"use_when": [
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"making a Summer game playable online or co-op: the first multiplayer setup",
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"id": "skill/multiplayer-publish",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "e0624b497dc1e45bbe9e529817502a4e05c829189402391d0882fc0b007e8766",
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"summary": "Ship a hosted Summer multiplayer game: the summer.games bundle, server preset, pre-upload checks, and a new Build.",
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"use_when": [
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"publishing a hosted Summer multiplayer game online so other players can join it",
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"skills": [
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"skill/multiplayer",
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"skill/release-readiness"
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]
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},
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"status": "preview",
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"id": "skill/multiplayer-state",
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"version": "1.0.0",
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"content_hash": "38e79fe70609234ad717f00685b6165e2dd41ee860ce0b721a07ac2f56ad80f4",
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"summary": "Authority-owned game state in Summer multiplayer: shared and private State groups, validated Commands, and Events.",
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"score, health, doors, rounds, inventories or wallets in a Summer multiplayer game, and who owns them",
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"id": "skill/multiplayer-testing",
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"content_hash": "115c160d7e42a95589bac14a572811b0c9c3b26b37c5386b6eb647f2889ef162",
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"summary": "Test a Summer multiplayer game with Local Play: several players, a bad network, bots, and what a passing run shows.",
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"running or testing a Summer multiplayer game locally with several players (Local Play)",
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"id": "skill/publish-your-game",
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"version": "1.0.0",
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"content_hash": "0328c6d71f662059cc2514864e005c2e71cf90811553ef2a2ecabbbf9cb4305f",
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"summary": "Publish a Summer game on Summer Games through MCP: store page, art, build upload, submit, and one approval link for the owner.",
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"the user says 'publish my game', 'put it on summer.games', 'launch it on the store' or 'submit it for review'",
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"status": "preview",
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"id": "skill/release-readiness",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "229b468ac0f85c84e55c5cb952dd1e3fcbc8e8c8d1ebe7aca1919199d5b6090e",
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"summary": "Before releasing a Summer game version, prove players can play it: server scene, online join, progress, Game ID, released Summer, packed files, app version.",
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"use_when": [
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"before uploading, promoting or releasing a new version to players: is it ready to release",
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"every online join fails with world_start_timeout, or the hosted server's log is empty, while Local Play works",
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"Summer.initialize fails with game_identity_mismatch: the initialized Game ID does not match hosted runtime context",
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"checking that a hosted game's server.pck starts the authority scene and not the title screen",
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"players get a blank or black screen when they open the released game, but it runs in the editor: client scripts fail with Parse Error or Failed to load script",
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"text shows as boxes on iPhone but looks fine on desktop: a font or other file read with FileAccess is missing from the pack, or SystemFont is used",
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"the Summer Games phone app says the game could not start, but it works on desktop: the game's Summer version line differs from the app's",
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"the game closes about a minute into play with Play paused or That link can't be opened, and the player is signed out",
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"a game release failed for players and the check that would have caught it needs adding"
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],
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"lifecycle": [
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],
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"domains": [
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"deployment",
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"multiplayer",
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"playtest"
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"modalities": [
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"project",
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"docs"
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]
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"compatibility": {
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"engine": ">=4.6"
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},
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"related": {
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"skills": [
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"status": "preview",
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"recommended": false
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},
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"id": "skill/remote-deploy",
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"id": "skill/sound-effect",
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"content_hash": "4ea1cf55a48cf8e4670018c9a7b858e970acb3852b3e0023bade97e408c8eb08",
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"summary": "Make SFX one-shots and timed sequences (swings, hits, whooshes, reloads, UI) - offer three model versions to pick from, then wire them as AudioStreamPlayers.",
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"generating short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts, environmental cues",
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"an action, impact, or UI interaction is silent and needs a short one-shot sound wired to it"
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"an action, impact, or UI interaction is silent and needs a short one-shot sound wired to it",
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"a timed sound that must match an animation, such as a rifle reload or an attack combo",
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"the person wants several versions of a sound to pick from"
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"status": "stable",
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"id": "skill/summer-parties",
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"kind": "skill",
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"content_hash": "
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"summary": "Let a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.",
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"friends in a Summer party should land in the same multiplayer match: party play, play with friends, squad up",
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"summary": "Build Summer Engine UI — HUDs, menus, health bars, dialogue boxes, Control trees — anchors, containers, responsive layout, theme vs inline styling.",
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"building Summer Engine UI: HUDs, main menus, pause menus, health bars, progress bars, dialogue boxes, or any Control-node tree",
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{
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"content_hash": "48834c5df50c389c3eff20c8aaa00885f9268ff90872ca8bec3ba89cb1bdb8c7",
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"summary": "Generate audio via Summer Studio: text-to-speech, sound effects, music, or multi-voice dialogue.",
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"use_when": [
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"creating sound effects, music beds, or spoken lines for the game",
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"id": "tool/generate-sfx-choices",
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"kind": "tool",
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"version": "1.0.0",
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"content_hash": "463a73530a24eb8a3379715b5c487cffa056bfca031c5ff3206971038b2df715",
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"summary": "Make one sound effect with several models and show the versions in Summer Studio; the person approves one or more and that model becomes their default.",
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"use_when": [
|
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"the first sound effect in a chat, after the person said yes to three versions to pick from",
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"\"give me a few versions of this sword clash to choose from\"",
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"\"compare the sound effect models on this whoosh\""
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],
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"facets": {
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"domains": [
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"compatibility": {
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"engine": ">=4.6"
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"related": {
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"skills": [
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"status": "preview",
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"mcp_tool_name": "summer_generate_sfx_choices",
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"remote": true,
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"authority": {
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"filesystem": false,
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"editor_mutation": false,
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"network": true,
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"credentials": false,
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"publish": false
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"kind": "tool",
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"publish": false
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}
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{
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"id": "tool/get-choices",
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"kind": "tool",
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"version": "1.0.0",
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"content_hash": "57c7366d449347c8fb0ac94a4bd419b2babcccc26391a5ace790d9e55f319404",
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"summary": "Read a sound-effect choice set: whether the person decided, which versions they approved (audioUrl, assetId, note) and their default sound-effect model.",
|
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"use_when": [
|
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"after summer_generate_sfx_choices, to learn which versions the person approved",
|
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"\"I picked the sounds I like in Studio\""
|
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],
|
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"facets": {
|
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"build"
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"domains": [
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"compatibility": {
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"engine": ">=4.6"
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},
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"related": {
|
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"skills": [
|
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"skill/sound-effect"
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]
|
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},
|
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"status": "preview",
|
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"mcp_tool_name": "summer_get_choices",
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"remote": true,
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"authority": {
|
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"filesystem": false,
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"editor_mutation": false,
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"network": true,
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"credentials": false,
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"publish": false
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}
|
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},
|
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{
|
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"id": "tool/get-console",
|
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|
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@@ -11,8 +11,8 @@
|
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{
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"name": "summer",
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"source": "./",
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"version": "3.
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a
|
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"version": "3.6.0",
|
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 107-tool MCP bridge to the local desktop app.",
|
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"author": {
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"email": "founders@summerengine.com"
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@@ -2,8 +2,8 @@
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"$schema": "https://json.schemastore.org/claude-code-plugin-manifest.json",
|
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"_generated": "GENERATED from integrations/claude — do not edit; npm run generate:registry",
|
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"name": "summer",
|
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"version": "3.
|
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a
|
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|
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"version": "3.6.0",
|
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|
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 107-tool MCP bridge to the local desktop app.",
|
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"author": {
|
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|
"name": "Summer Engine",
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"email": "founders@summerengine.com",
|
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@@ -96,6 +96,7 @@
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"./library/skills/psx-retro-rendering/",
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"./library/skills/release-readiness/",
|
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|
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|
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@@ -1,8 +1,8 @@
|
|
|
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{
|
|
2
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|
"_generated": "GENERATED from integrations/codex — do not edit; npm run generate:registry",
|
|
3
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|
"name": "summer",
|
|
4
|
-
"version": "3.
|
|
5
|
-
"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a
|
|
4
|
+
"version": "3.6.0",
|
|
5
|
+
"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 107-tool MCP bridge. Build games by talking.",
|
|
6
6
|
"author": {
|
|
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7
|
"name": "Summer Engine",
|
|
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|
"email": "founders@summerengine.com",
|
|
@@ -91,6 +91,7 @@
|
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|
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|
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|
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|
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|
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|
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@@ -150,7 +151,7 @@
|
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"interface": {
|
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"displayName": "Summer",
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"shortDescription": "Superpowers for AI game dev. Build games by talking.",
|
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|
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"longDescription": "Summer turns Codex into a game-dev studio for Summer Engine. Users make Summer games with the Summer SDK and GDScript. The plugin adds game-dev skills, lifecycle hooks, and a
|
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|
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"longDescription": "Summer turns Codex into a game-dev studio for Summer Engine. Users make Summer games with the Summer SDK and GDScript. The plugin adds game-dev skills, lifecycle hooks, and a 107-tool MCP bridge for guarded project files, scene editing, asset import, play mode, diagnostics, generation, and creator workflows. Git, shell, and grep stay with the host agent. Summer follows its upstream technical base continuously; version-sensitive work uses the bundled compatibility reference instead of a fixed onboarding version. Session-start orients the session. Pre-commit doctor (opt-in) blocks bad commits.",
|
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"developerName": "Summer Engine",
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|
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"capabilities": [
|
|
@@ -3,8 +3,8 @@
|
|
|
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|
"_generated": "GENERATED from integrations/cursor — do not edit; npm run generate:registry",
|
|
4
4
|
"name": "summer",
|
|
5
5
|
"displayName": "Summer",
|
|
6
|
-
"version": "3.
|
|
7
|
-
"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a
|
|
6
|
+
"version": "3.6.0",
|
|
7
|
+
"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 107-tool MCP bridge to the local desktop app.",
|
|
8
8
|
"author": {
|
|
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9
|
"name": "Summer Engine",
|
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|
"email": "founders@summerengine.com"
|
|
@@ -103,6 +103,7 @@
|
|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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@@ -1,8 +1,8 @@
|
|
|
1
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|
{
|
|
2
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|
"_generated": "GENERATED from integrations/factory — do not edit; npm run generate:registry",
|
|
3
3
|
"name": "summer",
|
|
4
|
-
"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a
|
|
5
|
-
"version": "3.
|
|
4
|
+
"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 107-tool MCP bridge to the local desktop app.",
|
|
5
|
+
"version": "3.6.0",
|
|
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|
"author": {
|
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|
"name": "Summer Engine",
|
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"email": "founders@summerengine.com",
|
|
@@ -88,6 +88,7 @@
|
|
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|
|
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|
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|
|
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|
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|
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|
+
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|
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|
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|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
# Summer skills
|
|
2
2
|
|
|
3
|
-
>
|
|
3
|
+
> 123 skills, grouped by their primary domain. **Generated** by `npm run generate:registry` from each skill's `resource.yaml`; `--check` fails when this file and the library disagree. Do not edit by hand.
|
|
4
4
|
|
|
5
5
|
The folder is flat on purpose (`docs/design/DECISIONS.md`, D3): a skill usually belongs to several domains, so categories live in each skill's `facets.domains` and this index is rendered from them. The first domain listed is the primary one. `summer skills list --by-domain` prints the same grouping; `summer skills info <slug>` shows one skill.
|
|
6
6
|
|
|
@@ -18,7 +18,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
|
|
|
18
18
|
- [character-controller](#character-controller) (2)
|
|
19
19
|
- [creator](#creator) (4)
|
|
20
20
|
- [debug](#debug) (1)
|
|
21
|
-
- [deployment](#deployment) (
|
|
21
|
+
- [deployment](#deployment) (3)
|
|
22
22
|
- [editor](#editor) (1)
|
|
23
23
|
- [gameplay](#gameplay) (6)
|
|
24
24
|
- [level-design](#level-design) (2)
|
|
@@ -117,7 +117,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
|
|
|
117
117
|
| [ambient-bed](./ambient-bed/SKILL.md) | Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop. | assets |
|
|
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118
|
| [audio-direction](./audio-direction/SKILL.md) ★ | Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md. | game-design |
|
|
119
119
|
| [music-track](./music-track/SKILL.md) ★ | Generate a looped or cinematic music track — loops authored at >=30s with a marked loop point, cinematic tracks at >=60s linear. | assets |
|
|
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|
-
| [sound-effect](./sound-effect/SKILL.md) ★ |
|
|
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|
+
| [sound-effect](./sound-effect/SKILL.md) ★ | Make SFX one-shots and timed sequences (swings, hits, whooshes, reloads, UI) - offer three model versions to pick from, then wire them as AudioStreamPlayers. | assets |
|
|
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121
|
| [voice-line](./voice-line/SKILL.md) ★ | Generate TTS voice lines — NPC barks, narrator, dialogue — with voice-id sourcing, a character-to-voice decision tree, and multi-line dialogue support. | assets |
|
|
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122
|
|
|
123
123
|
## character-controller
|
|
@@ -147,6 +147,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
|
|
|
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|
| skill | when to use | also |
|
|
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|
|---|---|---|
|
|
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149
|
| [export-and-ship](./export-and-ship/SKILL.md) ★ | Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval. | project |
|
|
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|
+
| [*release-readiness*](./release-readiness/SKILL.md) (preview) | Before releasing a Summer game version, prove players can play it: server scene, online join, progress, Game ID, released Summer, packed files, app version. | multiplayer, playtest |
|
|
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|
| [remote-deploy](./remote-deploy/SKILL.md) ★ | Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging. | project |
|
|
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|
|
|
152
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|
## editor
|
|
@@ -917,6 +917,20 @@
|
|
|
917
917
|
"vfx"
|
|
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|
]
|
|
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|
},
|
|
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|
+
{
|
|
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|
+
"id": "skill/release-readiness",
|
|
922
|
+
"name": "release-readiness",
|
|
923
|
+
"description": "Before releasing a Summer game version, prove players can play it: server scene, online join, progress, Game ID, released Summer, packed files, app version.",
|
|
924
|
+
"clients": "all",
|
|
925
|
+
"recommended": false,
|
|
926
|
+
"status": "preview",
|
|
927
|
+
"path": "library/skills/release-readiness/",
|
|
928
|
+
"domains": [
|
|
929
|
+
"deployment",
|
|
930
|
+
"multiplayer",
|
|
931
|
+
"playtest"
|
|
932
|
+
]
|
|
933
|
+
},
|
|
920
934
|
{
|
|
921
935
|
"id": "skill/remote-deploy",
|
|
922
936
|
"name": "remote-deploy",
|
|
@@ -1095,7 +1109,7 @@
|
|
|
1095
1109
|
{
|
|
1096
1110
|
"id": "skill/sound-effect",
|
|
1097
1111
|
"name": "sound-effect",
|
|
1098
|
-
"description": "
|
|
1112
|
+
"description": "Make SFX one-shots and timed sequences (swings, hits, whooshes, reloads, UI) - offer three model versions to pick from, then wire them as AudioStreamPlayers.",
|
|
1099
1113
|
"clients": "all",
|
|
1100
1114
|
"recommended": true,
|
|
1101
1115
|
"status": "stable",
|