summer-engine 3.5.1 → 3.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +1 -1
- package/.claude-plugin/plugin.json +2 -1
- package/.codex-plugin/plugin.json +2 -1
- package/.cursor-plugin/plugin.json +2 -1
- package/.factory-plugin/plugin.json +2 -1
- package/CHANGELOG.md +15 -0
- package/commands/summer.md +1 -0
- package/dist/mcp/hosted-mount.js +2 -1
- package/dist/mcp/provider-safe-schema.d.ts +10 -0
- package/dist/mcp/provider-safe-schema.js +96 -0
- package/dist/mcp/server.js +3 -0
- package/gemini-extension.json +2 -1
- package/library/skills/README.md +3 -2
- package/library/skills/export-and-ship/SKILL.md +2 -0
- package/library/skills/make-game/SKILL.md +21 -2
- package/library/skills/make-game/resource.yaml +1 -0
- package/library/skills/multiplayer/SKILL.md +3 -1
- package/library/skills/multiplayer/resource.yaml +1 -0
- package/library/skills/multiplayer-movement/SKILL.md +1 -1
- package/library/skills/multiplayer-movement/files.md +2 -3
- package/library/skills/multiplayer-project/SKILL.md +20 -4
- package/library/skills/multiplayer-project/files.md +2 -3
- package/library/skills/multiplayer-publish/SKILL.md +86 -5
- package/library/skills/multiplayer-publish/resource.yaml +1 -0
- package/library/skills/multiplayer-state/SKILL.md +1 -1
- package/library/skills/multiplayer-state/files.md +2 -3
- package/library/skills/multiplayer-testing/SKILL.md +13 -0
- package/library/skills/multiplayer-testing/resource.yaml +1 -0
- package/library/skills/publish-your-game/SKILL.md +2 -0
- package/library/skills/release-readiness/SKILL.md +298 -0
- package/library/skills/release-readiness/resource.yaml +41 -0
- package/library/skills/summer-parties/SKILL.md +1 -1
- package/package.json +1 -1
- package/registry/generated/counts.json +2 -2
- package/registry/generated/gemini-extension.json +2 -1
- package/registry/generated/index.json +63 -11
- package/registry/generated/marketplace.claude.json +1 -1
- package/registry/generated/plugin.claude.json +2 -1
- package/registry/generated/plugin.codex.json +2 -1
- package/registry/generated/plugin.cursor.json +2 -1
- package/registry/generated/plugin.factory.json +2 -1
- package/registry/generated/skills-index.md +3 -2
- package/registry/generated/skills-registry.json +14 -0
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@@ -1599,7 +1599,7 @@
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"id": "skill/export-and-ship",
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"kind": "skill",
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"version": "1.0.3",
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"content_hash": "
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"content_hash": "d255ed8ed7d74ed8f8b8a67dde9e774fd877135392758e706ba34242e2453715",
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"summary": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
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"use_when": [
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"the user wants to assess or prepare a Summer game export — Steam, itch, HTML5, iOS, Android targets as available in the installed build",
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"id": "skill/make-game",
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"kind": "skill",
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"version": "1.1.0",
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"content_hash": "
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"content_hash": "6b254b93c236527ecf7d7a3128aa9daa3fe264e533a011ce7cb829df4fd90a32",
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"summary": "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills.",
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"use_when": [
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"the user says 'make me a game', 'build me a game', 'I want to make a [genre] game', or 'let's build something' — running the full game-dev pipeline",
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"skills": [
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"skill/audio-direction",
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"skill/export-and-ship",
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"skill/release-readiness",
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"skill/design-mechanic",
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"skill/tune-performance",
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"skill/art-direction",
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"id": "skill/multiplayer",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "
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"content_hash": "06771fb6465e2ed96bb03900d98e1b53bb79e36cda4f5540d8371fc4308274d5",
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"summary": "Start here for Summer multiplayer: how the authority, clients, Worlds and Sessions fit, and which skill comes next.",
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"use_when": [
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"the user wants multiplayer, co-op, PvP, online play over the internet, or to play with friends in a Summer game",
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"skill/multiplayer-state",
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"skill/multiplayer-testing",
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"skill/multiplayer-publish",
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"skill/release-readiness",
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"skill/summer-matchmaking",
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"skill/summer-player-data"
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]
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"id": "skill/multiplayer-movement",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "
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"content_hash": "b48c1aa09e885071d5007ecd8863a38f9bd467fa216314bac329a6bbc8df6e68",
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"summary": "Client-side movement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.",
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"use_when": [
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"moving players in a Summer multiplayer game: each player's own character, other players drawn smoothly",
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"id": "skill/multiplayer-project",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "
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"content_hash": "c730c94e08e9807ad9404f4104eb1ad389c1a73e47a804929b31db29c8497b17",
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"summary": "Set up a Summer multiplayer project: both entry scenes, World and queue files, joining, and a first Local Play run.",
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"use_when": [
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"making a Summer game playable online or co-op: the first multiplayer setup",
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"id": "skill/multiplayer-publish",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "
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"content_hash": "9b716c90273e17b261123d2ee828bc7eadc1d7ca73ed040bf007cd20a2fbae96",
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"summary": "Ship a hosted Summer multiplayer game: the summer.games bundle, server preset, pre-upload checks, and a new Build.",
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"use_when": [
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"publishing a hosted Summer multiplayer game online so other players can join it",
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"skills": [
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"skill/multiplayer",
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"skill/multiplayer-project",
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"skill/multiplayer-testing"
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"skill/multiplayer-testing",
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"skill/release-readiness"
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]
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},
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"status": "preview",
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"id": "skill/multiplayer-state",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "38e79fe70609234ad717f00685b6165e2dd41ee860ce0b721a07ac2f56ad80f4",
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"summary": "Authority-owned game state in Summer multiplayer: shared and private State groups, validated Commands, and Events.",
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"use_when": [
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"score, health, doors, rounds, inventories or wallets in a Summer multiplayer game, and who owns them",
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"id": "skill/multiplayer-testing",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "115c160d7e42a95589bac14a572811b0c9c3b26b37c5386b6eb647f2889ef162",
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"summary": "Test a Summer multiplayer game with Local Play: several players, a bad network, bots, and what a passing run shows.",
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"use_when": [
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"running or testing a Summer multiplayer game locally with several players (Local Play)",
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"skill/multiplayer-movement",
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"skill/multiplayer-state",
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"skill/multiplayer-publish",
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"skill/release-readiness",
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"skill/summer-friends",
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"skill/summer-match-results",
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"skill/summer-matchmaking",
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"id": "skill/publish-your-game",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "0328c6d71f662059cc2514864e005c2e71cf90811553ef2a2ecabbbf9cb4305f",
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"summary": "Publish a Summer game on Summer Games through MCP: store page, art, build upload, submit, and one approval link for the owner.",
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"use_when": [
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"the user says 'publish my game', 'put it on summer.games', 'launch it on the store' or 'submit it for review'",
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"status": "preview",
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"recommended": false
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},
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"id": "skill/release-readiness",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "f6336bb2d8c2b5915a397d5a49341d142e8988ee3091d557950da0307f47761d",
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"summary": "Before releasing a Summer game version, prove players can play it: server scene, online join, saved progress, no fixed Game ID, a released Summer compiles it.",
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"use_when": [
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"before uploading, promoting or releasing a new version to players: is it ready to release",
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"every online join fails with world_start_timeout, or the hosted server's log is empty, while Local Play works",
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"Summer.initialize fails with game_identity_mismatch: the initialized Game ID does not match hosted runtime context",
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"checking that a hosted game's server.pck starts the authority scene and not the title screen",
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"players get a blank or black screen when they open the released game, but it runs in the editor: client scripts fail with Parse Error or Failed to load script",
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"a game release failed for players and the check that would have caught it needs adding"
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],
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"facets": {
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"lifecycle": [
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"launch",
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"support"
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],
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"domains": [
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"deployment",
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"multiplayer",
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],
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"modalities": [
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]
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},
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"compatibility": {
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"engine": ">=4.6"
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},
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"related": {
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"skills": [
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]
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},
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"id": "skill/summer-parties",
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"summary": "Let a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.",
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{
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"name": "summer",
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"source": "./",
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"version": "3.5.2",
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
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"author": {
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"name": "Summer Engine",
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"$schema": "https://json.schemastore.org/claude-code-plugin-manifest.json",
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"_generated": "GENERATED from integrations/claude — do not edit; npm run generate:registry",
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
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"./library/skills/psx-retro-rendering/",
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge. Build games by talking.",
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"_generated": "GENERATED from integrations/cursor — do not edit; npm run generate:registry",
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
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"_generated": "GENERATED from integrations/factory — do not edit; npm run generate:registry",
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"name": "summer",
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
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-
"version": "3.5.
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+
"version": "3.5.2",
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"author": {
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"name": "Summer Engine",
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"email": "founders@summerengine.com",
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@@ -88,6 +88,7 @@
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"./library/skills/psx-retro-rendering/",
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"./library/skills/publish-your-game/",
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"./library/skills/realtime-wet-surfaces/",
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+
"./library/skills/release-readiness/",
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"./library/skills/remote-deploy/",
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"./library/skills/retarget/",
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"./library/skills/running-in-the-cloud/",
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@@ -1,6 +1,6 @@
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1
1
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# Summer skills
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2
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-
>
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+
> 123 skills, grouped by their primary domain. **Generated** by `npm run generate:registry` from each skill's `resource.yaml`; `--check` fails when this file and the library disagree. Do not edit by hand.
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The folder is flat on purpose (`docs/design/DECISIONS.md`, D3): a skill usually belongs to several domains, so categories live in each skill's `facets.domains` and this index is rendered from them. The first domain listed is the primary one. `summer skills list --by-domain` prints the same grouping; `summer skills info <slug>` shows one skill.
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@@ -18,7 +18,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
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- [character-controller](#character-controller) (2)
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- [creator](#creator) (4)
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- [debug](#debug) (1)
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-
- [deployment](#deployment) (
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+
- [deployment](#deployment) (3)
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- [editor](#editor) (1)
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- [gameplay](#gameplay) (6)
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- [level-design](#level-design) (2)
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@@ -147,6 +147,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
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| skill | when to use | also |
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|---|---|---|
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| [export-and-ship](./export-and-ship/SKILL.md) ★ | Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval. | project |
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+
| [*release-readiness*](./release-readiness/SKILL.md) (preview) | Before releasing a Summer game version, prove players can play it: server scene, online join, saved progress, no fixed Game ID, a released Summer compiles it. | multiplayer, playtest |
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| [remote-deploy](./remote-deploy/SKILL.md) ★ | Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging. | project |
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## editor
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@@ -917,6 +917,20 @@
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"vfx"
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]
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},
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{
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+
"id": "skill/release-readiness",
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+
"name": "release-readiness",
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+
"description": "Before releasing a Summer game version, prove players can play it: server scene, online join, saved progress, no fixed Game ID, a released Summer compiles it.",
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+
"clients": "all",
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"recommended": false,
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"status": "preview",
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"path": "library/skills/release-readiness/",
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"domains": [
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"deployment",
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"multiplayer",
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"playtest"
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]
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},
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{
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"id": "skill/remote-deploy",
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"name": "remote-deploy",
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