summer-engine 3.4.0 → 3.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +1 -1
- package/.claude-plugin/plugin.json +1 -1
- package/.codex-plugin/plugin.json +1 -1
- package/.cursor-plugin/plugin.json +1 -1
- package/.factory-plugin/plugin.json +1 -1
- package/.opencode/INSTALL.md +8 -8
- package/.opencode/plugins/summer.js +2 -2
- package/AGENTS.md +7 -7
- package/CHANGELOG.md +14 -0
- package/GEMINI.md +1 -1
- package/NOTICE +1 -1
- package/README.md +30 -34
- package/assets/autopilot/run.sh +2 -2
- package/assets/navigation/web-routes.json +1 -1
- package/commands/gameskill.md +2 -2
- package/commands/summer.md +25 -25
- package/dist/cli/commands/open.d.ts +1 -1
- package/dist/cli/commands/run.d.ts +1 -1
- package/dist/cli/commands/run.js +1 -1
- package/dist/cli/commands/skills.js +2 -2
- package/dist/core/api-client.d.ts +5 -6
- package/dist/core/api-client.js +12 -15
- package/dist/core/auth.js +2 -2
- package/dist/core/capabilities/asset-import.d.ts +0 -1
- package/dist/core/capabilities/camera-view.d.ts +1 -1
- package/dist/core/capabilities/camera-view.js +2 -2
- package/dist/core/capabilities/connect-signal.d.ts +1 -2
- package/dist/core/capabilities/connect-signal.js +1 -2
- package/dist/core/capabilities/console-read.d.ts +2 -2
- package/dist/core/capabilities/console-read.js +2 -2
- package/dist/core/capabilities/engine-receipt.d.ts +5 -7
- package/dist/core/capabilities/engine-receipt.js +7 -9
- package/dist/core/capabilities/export-game.js +3 -3
- package/dist/core/capabilities/export-presets.d.ts +1 -1
- package/dist/core/capabilities/export-presets.js +1 -1
- package/dist/core/capabilities/fabricate-mesh.d.ts +2 -3
- package/dist/core/capabilities/fabricate-mesh.js +2 -3
- package/dist/core/capabilities/frame-quality.d.ts +4 -4
- package/dist/core/capabilities/frame-quality.js +4 -4
- package/dist/core/capabilities/grep.d.ts +1 -1
- package/dist/core/capabilities/grep.js +1 -1
- package/dist/core/capabilities/navigation/open.d.ts +1 -1
- package/dist/core/capabilities/navigation/open.js +1 -1
- package/dist/core/capabilities/navigation/render-product-map.js +1 -1
- package/dist/core/capabilities/navigation/targets.js +2 -2
- package/dist/core/capabilities/placement-batch.d.ts +1 -1
- package/dist/core/capabilities/placement-batch.js +2 -2
- package/dist/core/capabilities/play-determinism.d.ts +1 -1
- package/dist/core/capabilities/play-determinism.js +1 -1
- package/dist/core/capabilities/publish-build.d.ts +1 -1
- package/dist/core/capabilities/publish-build.js +4 -6
- package/dist/core/capabilities/publish-download.d.ts +1 -2
- package/dist/core/capabilities/publish-download.js +2 -3
- package/dist/core/capabilities/replace-node.d.ts +1 -3
- package/dist/core/capabilities/replace-node.js +1 -3
- package/dist/core/capabilities/runtime-control.d.ts +5 -7
- package/dist/core/capabilities/runtime-control.js +7 -9
- package/dist/core/capabilities/scene-batch.d.ts +1 -1
- package/dist/core/capabilities/scene-batch.js +1 -1
- package/dist/core/capabilities/scene-kind.js +1 -1
- package/dist/core/capabilities/scene-readback.d.ts +3 -4
- package/dist/core/capabilities/scene-readback.js +3 -4
- package/dist/core/capabilities/scene-script.d.ts +2 -2
- package/dist/core/capabilities/scene-script.js +2 -2
- package/dist/core/capabilities/seeing/shot-store.d.ts +1 -1
- package/dist/core/capabilities/seeing/shot-store.js +1 -1
- package/dist/core/capabilities/summer-bundle.d.ts +2 -3
- package/dist/core/capabilities/summer-bundle.js +2 -3
- package/dist/core/capabilities/surface-snap.d.ts +1 -1
- package/dist/core/capabilities/surface-snap.js +1 -1
- package/dist/core/capabilities/tool-dispatch.js +1 -1
- package/dist/core/capabilities/ui-control.d.ts +1 -2
- package/dist/core/capabilities/ui-control.js +1 -2
- package/dist/core/capabilities/world-snapshot.d.ts +1 -1
- package/dist/core/capabilities/world-snapshot.js +1 -1
- package/dist/core/capability-skew.d.ts +2 -3
- package/dist/core/capability-skew.js +4 -5
- package/dist/core/feedback/client.js +1 -1
- package/dist/core/launch-posture.d.ts +3 -3
- package/dist/core/launch-posture.js +3 -3
- package/dist/core/library-read.js +1 -2
- package/dist/core/templates.d.ts +1 -2
- package/dist/core/templates.js +1 -2
- package/dist/mcp/server.d.ts +2 -2
- package/dist/mcp/server.js +2 -2
- package/dist/mcp/tools/creator-tools.js +1 -1
- package/dist/mcp/tools/debug-tools.js +1 -1
- package/dist/mcp/tools/generate-tools.js +7 -7
- package/dist/mcp/tools/navigation-tools.d.ts +1 -1
- package/dist/mcp/tools/navigation-tools.js +1 -1
- package/dist/mcp/tools/spatial-tools.js +1 -1
- package/dist/mcp/tools/visual-tools.js +2 -2
- package/dist/mcp/tools/with-engine.d.ts +1 -2
- package/dist/mcp/tools/with-engine.js +1 -2
- package/gemini-extension.json +1 -1
- package/hooks/session-start.sh +2 -2
- package/integrations/README.md +70 -76
- package/integrations/claude/README.md +0 -3
- package/integrations/codex/README.md +1 -2
- package/integrations/copilot-jetbrains/README.md +1 -1
- package/integrations/cursor/README.md +1 -2
- package/integrations/factory/README.md +15 -11
- package/integrations/mistral-vibe/README.md +1 -1
- package/integrations/opencode/README.md +1 -1
- package/integrations/roo-code/README.md +1 -1
- package/integrations/rovo-dev/README.md +1 -1
- package/integrations/trae/README.md +1 -1
- package/integrations/windsurf/README.md +3 -3
- package/library/references/collaborative-protocol/collaborative-protocol.md +5 -5
- package/library/references/gd-style/gd-style.md +4 -6
- package/library/references/godot-version/godot-version.md +3 -3
- package/library/references/headless-routing/headless-routing.md +2 -2
- package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +2 -2
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +15 -14
- package/library/references/product-map/product-map.md +1 -1
- package/library/references/public-surface-language/public-surface-language.md +1 -1
- package/library/references/summer-folder/summer-folder.md +1 -1
- package/library/skills/3d-lighting/SKILL.md +4 -4
- package/library/skills/README.md +5 -5
- package/library/skills/adaptive-music/SKILL.md +7 -7
- package/library/skills/ai-characters-in-games/SKILL.md +1 -1
- package/library/skills/ambient-bed/SKILL.md +12 -14
- package/library/skills/animated-loop/SKILL.md +42 -42
- package/library/skills/animation-tree/SKILL.md +6 -6
- package/library/skills/art-direction/SKILL.md +8 -11
- package/library/skills/asset-strategy/SKILL.md +3 -3
- package/library/skills/audio-direction/SKILL.md +8 -10
- package/library/skills/auto-fire-targeting/SKILL.md +4 -3
- package/library/skills/bounded-engine-runs/SKILL.md +6 -7
- package/library/skills/brainstorm-game/SKILL.md +5 -5
- package/library/skills/brainstorming/SKILL.md +9 -15
- package/library/skills/celeste-momentum-platforming/SKILL.md +8 -13
- package/library/skills/celeste-momentum-platforming/resource.yaml +1 -1
- package/library/skills/character-animation-wiring/SKILL.md +2 -2
- package/library/skills/character-model/SKILL.md +15 -26
- package/library/skills/character-movement/SKILL.md +1 -1
- package/library/skills/character-movement/references/movement-3d.md +1 -1
- package/library/skills/character-portrait/SKILL.md +4 -4
- package/library/skills/cinematic-cutscene/SKILL.md +38 -38
- package/library/skills/combat-basics/SKILL.md +1 -1
- package/library/skills/compatibility-renderer-traps/SKILL.md +2 -2
- package/library/skills/concept-art/SKILL.md +3 -3
- package/library/skills/create-asset-sheet/SKILL.md +12 -31
- package/library/skills/debug/SKILL.md +5 -4
- package/library/skills/debugging-game-feel/SKILL.md +1 -4
- package/library/skills/debugging-game-feel/resource.yaml +1 -1
- package/library/skills/design-level/SKILL.md +5 -5
- package/library/skills/design-mechanic/SKILL.md +6 -6
- package/library/skills/design-npc/SKILL.md +8 -15
- package/library/skills/diagnosing-perf-regressions/SKILL.md +5 -10
- package/library/skills/dispatching-parallel-agents/SKILL.md +1 -19
- package/library/skills/environment-kit/SKILL.md +5 -5
- package/library/skills/export-and-ship/SKILL.md +23 -24
- package/library/skills/fabricating-assets/SKILL.md +1 -1
- package/library/skills/facial-and-lipsync/SKILL.md +5 -5
- package/library/skills/fps-controller/SKILL.md +17 -16
- package/library/skills/fps-controller/resource.yaml +0 -2
- package/library/skills/game-feel/SKILL.md +6 -7
- package/library/skills/gameskill/SKILL.md +3 -3
- package/library/skills/gdscript-patterns/SKILL.md +3 -3
- package/library/skills/generate-motion/SKILL.md +5 -22
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +72 -90
- package/library/skills/godogen-visual-proof-game-generation/resource.yaml +0 -1
- package/library/skills/headless-scripting/SKILL.md +8 -8
- package/library/skills/instantiate-asset-pack/SKILL.md +7 -3
- package/library/skills/investigating-bugs/SKILL.md +3 -11
- package/library/skills/investigating-bugs/condition-based-waiting.md +0 -10
- package/library/skills/investigating-bugs/root-cause-tracing.md +0 -8
- package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +15 -15
- package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +0 -1
- package/library/skills/make-game/SKILL.md +3 -5
- package/library/skills/make-game/references/2d-platformer.md +1 -1
- package/library/skills/multiplayer-project/SKILL.md +1 -1
- package/library/skills/multiplayer-testing/SKILL.md +4 -4
- package/library/skills/music-track/SKILL.md +40 -38
- package/library/skills/new-project/SKILL.md +4 -6
- package/library/skills/organic-model/SKILL.md +9 -9
- package/library/skills/pixel-art/SKILL.md +6 -6
- package/library/skills/play/SKILL.md +3 -4
- package/library/skills/playtesting-a-feature/SKILL.md +4 -6
- package/library/skills/procedural-animation/SKILL.md +10 -11
- package/library/skills/prop-model/SKILL.md +4 -4
- package/library/skills/psx-retro-rendering/SKILL.md +20 -20
- package/library/skills/psx-retro-rendering/resource.yaml +2 -3
- package/library/skills/realtime-wet-surfaces/SKILL.md +15 -15
- package/library/skills/realtime-wet-surfaces/resource.yaml +1 -2
- package/library/skills/remote-deploy/SKILL.md +20 -21
- package/library/skills/retarget/SKILL.md +19 -23
- package/library/skills/running-in-the-cloud/SKILL.md +5 -5
- package/library/skills/scene-composition/SKILL.md +5 -5
- package/library/skills/scene-hierarchy-design/SKILL.md +3 -3
- package/library/skills/scene-hierarchy-design/resource.yaml +0 -1
- package/library/skills/scene-scripting/SKILL.md +3 -3
- package/library/skills/scene-to-level/SKILL.md +28 -31
- package/library/skills/skill-create/SKILL.md +1 -1
- package/library/skills/skill-improve/SKILL.md +9 -9
- package/library/skills/skill-test/SKILL.md +10 -10
- package/library/skills/skintokens-auto-rigging/SKILL.md +18 -18
- package/library/skills/skintokens-auto-rigging/resource.yaml +3 -3
- package/library/skills/skybox-panorama/SKILL.md +8 -9
- package/library/skills/sound-effect/SKILL.md +19 -19
- package/library/skills/spatial-placement/SKILL.md +2 -2
- package/library/skills/spatial-placement/references/kit-placement-tools.md +12 -22
- package/library/skills/sprite-sheet/SKILL.md +10 -10
- package/library/skills/summer-analytics/SKILL.md +3 -3
- package/library/skills/summer-friends/SKILL.md +10 -10
- package/library/skills/summer-leaderboards/SKILL.md +6 -6
- package/library/skills/summer-match-results/SKILL.md +13 -13
- package/library/skills/summer-matchmaking/SKILL.md +11 -11
- package/library/skills/summer-parties/SKILL.md +9 -9
- package/library/skills/summer-player-data/SKILL.md +12 -12
- package/library/skills/summer-store/SKILL.md +6 -6
- package/library/skills/summer-world-chat/SKILL.md +9 -9
- package/library/skills/summer-world-saves/SKILL.md +7 -7
- package/library/skills/text-to-motion/rigging-for-text-motion.md +1 -1
- package/library/skills/tileable-texture/SKILL.md +1 -1
- package/library/skills/trailer-shot/SKILL.md +36 -36
- package/library/skills/tune-performance/SKILL.md +13 -13
- package/library/skills/tune-performance/resource.yaml +1 -1
- package/library/skills/ui-graphics/SKILL.md +7 -7
- package/library/skills/use-widget-asset/SKILL.md +7 -7
- package/library/skills/using-summer/SKILL.md +5 -7
- package/library/skills/vehicle-model/SKILL.md +6 -7
- package/library/skills/vehicle-model/resource.yaml +2 -2
- package/library/skills/verification-before-completion/SKILL.md +5 -6
- package/library/skills/vfx-dissolve/SKILL.md +4 -4
- package/library/skills/vfx-fire/SKILL.md +6 -6
- package/library/skills/vfx-fire/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-hit-spark/SKILL.md +4 -4
- package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-lightning/SKILL.md +5 -5
- package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-lightning/_building-blocks/trauma-shake-snippet.md +9 -3
- package/library/skills/vfx-magic-glow/SKILL.md +4 -4
- package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-muzzle-flash/SKILL.md +5 -5
- package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +9 -3
- package/library/skills/vfx-smoke/SKILL.md +5 -5
- package/library/skills/vfx-water-ripple/SKILL.md +2 -2
- package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/voice-line/SKILL.md +9 -9
- package/library/skills/world-building-3d/references/spatial-tools.md +2 -2
- package/library/skills/writing-plans/SKILL.md +4 -4
- package/library/skills/writing-skills/SKILL.md +8 -8
- package/library/tools/creator-publish/resource.yaml +4 -4
- package/library/tools/creator-releases/resource.yaml +5 -5
- package/library/tools/publish-build/resource.yaml +5 -1
- package/package.json +1 -1
- package/registry/generated/gemini-extension.json +1 -1
- package/registry/generated/index.json +130 -130
- package/registry/generated/marketplace.claude.json +1 -1
- package/registry/generated/plugin.claude.json +1 -1
- package/registry/generated/plugin.codex.json +1 -1
- package/registry/generated/plugin.cursor.json +1 -1
- package/registry/generated/plugin.factory.json +1 -1
- package/registry/generated/skills-index.md +5 -5
- package/registry/generated/skills-registry.json +5 -5
- package/registry/schemas/domains.json +1 -1
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
"id": "reference/collaborative-protocol",
|
|
6
6
|
"kind": "reference",
|
|
7
7
|
"version": "1.0.2",
|
|
8
|
-
"content_hash": "
|
|
8
|
+
"content_hash": "cf590ef4a6dc589ace8b71698c97e8d59eb2f4e328d522d3af65b45cccea7bea",
|
|
9
9
|
"summary": "The \"May I write?\" protocol — before any user-visible write step, the agent states what it is about to do and asks permission.",
|
|
10
10
|
"use_when": [
|
|
11
11
|
"authoring a skill that creates or modifies project files",
|
|
@@ -34,7 +34,7 @@
|
|
|
34
34
|
"id": "reference/gd-style",
|
|
35
35
|
"kind": "reference",
|
|
36
36
|
"version": "1.0.2",
|
|
37
|
-
"content_hash": "
|
|
37
|
+
"content_hash": "ef7de703cf36e0da64b46b4c7e127a02764d2f2217a4c79b3f941baab6d5c7db",
|
|
38
38
|
"summary": "GDScript style conventions for Summer — the tiebreaker where Godot's official style guide is silent; skills should produce code matching this.",
|
|
39
39
|
"use_when": [
|
|
40
40
|
"writing or reviewing GDScript in a Summer project",
|
|
@@ -58,7 +58,7 @@
|
|
|
58
58
|
"id": "reference/godot-version",
|
|
59
59
|
"kind": "reference",
|
|
60
60
|
"version": "1.0.2",
|
|
61
|
-
"content_hash": "
|
|
61
|
+
"content_hash": "889532b05727789d2c92e79068ce44688baf32378a0f1fa38060e9245f158706",
|
|
62
62
|
"summary": "Summer Engine compatibility facts — current upstream technical base, version-sensitive APIs, and what to check before version-sensitive code.",
|
|
63
63
|
"use_when": [
|
|
64
64
|
"writing shaders, rendering code, extensions, or export configuration",
|
|
@@ -87,7 +87,7 @@
|
|
|
87
87
|
"id": "reference/headless-routing",
|
|
88
88
|
"kind": "reference",
|
|
89
89
|
"version": "1.0.0",
|
|
90
|
-
"content_hash": "
|
|
90
|
+
"content_hash": "49597e7606101cef138317b2d0ddf81f8bf5753c5a9d09d72a6ccde39dce6aca",
|
|
91
91
|
"summary": "How MCP tool calls reach a project with no editor open — editor, then live headless worker, then spawned worker — behind SUMMER_HEADLESS_ROUTING=1.",
|
|
92
92
|
"use_when": [
|
|
93
93
|
"a Summer MCP tool call must run against a project that no editor has open (CI, servers, scripting loops)",
|
|
@@ -118,7 +118,7 @@
|
|
|
118
118
|
"id": "reference/mcp-fresh-chat-playbook",
|
|
119
119
|
"kind": "reference",
|
|
120
120
|
"version": "1.0.1",
|
|
121
|
-
"content_hash": "
|
|
121
|
+
"content_hash": "0d39be34a5f32d3f332605cbb20539480a0efc9aedc588282d87968d7600fe29",
|
|
122
122
|
"summary": "The minimum safe workflow for an AI agent building in a Summer Engine project — get context first, edit through Summer tools, play and iterate.",
|
|
123
123
|
"use_when": [
|
|
124
124
|
"starting work in a Summer Engine project from a fresh conversation",
|
|
@@ -148,7 +148,7 @@
|
|
|
148
148
|
"id": "reference/mcp-tools-reference",
|
|
149
149
|
"kind": "reference",
|
|
150
150
|
"version": "1.4.0",
|
|
151
|
-
"content_hash": "
|
|
151
|
+
"content_hash": "551529158fd1f1846249199108c63b6978313a0226e98878ca85cc5ab85f9f6d",
|
|
152
152
|
"summary": "Canonical reference for which Summer MCP tool to call — skills should reference tool names exactly as written here.",
|
|
153
153
|
"use_when": [
|
|
154
154
|
"choosing between Summer MCP tools and host tools for an operation",
|
|
@@ -172,7 +172,7 @@
|
|
|
172
172
|
"id": "reference/product-map",
|
|
173
173
|
"kind": "reference",
|
|
174
174
|
"version": "1.0.0",
|
|
175
|
-
"content_hash": "
|
|
175
|
+
"content_hash": "70a87d76241b98836e3d2b6979d35b953e7a934d156452417f1e731b7b9306ed",
|
|
176
176
|
"summary": "The product map — every summerengine.com page and editor surface an agent can open for the user, with intent phrases, URL or op, required context, and status.",
|
|
177
177
|
"use_when": [
|
|
178
178
|
"resolving where a user intent lives — \"where do I change my plan\", \"where are my published games\", \"how do I get to the MCP guide for Codex\"",
|
|
@@ -213,7 +213,7 @@
|
|
|
213
213
|
"id": "reference/public-surface-language",
|
|
214
214
|
"kind": "reference",
|
|
215
215
|
"version": "1.0.0",
|
|
216
|
-
"content_hash": "
|
|
216
|
+
"content_hash": "e2ac8dc211ec17389a35b2f47a85d482f82189eda4a764c87a3c31e117fadd6b",
|
|
217
217
|
"summary": "The Summer public-surface language boundary — when to say Summer game / Summer SDK and when Godot terminology remains correct.",
|
|
218
218
|
"use_when": [
|
|
219
219
|
"writing user-facing copy, CLI errors, skill descriptions, or generated prompts",
|
|
@@ -237,7 +237,7 @@
|
|
|
237
237
|
"id": "reference/summer-folder",
|
|
238
238
|
"kind": "reference",
|
|
239
239
|
"version": "1.0.2",
|
|
240
|
-
"content_hash": "
|
|
240
|
+
"content_hash": "b05097e8a1b2eaf31fec64ecf2c683486896756441a743b06add938b8085a0dc",
|
|
241
241
|
"summary": "The canonical layout of the project-scoped .summer/ folder — GameSoul.md, art/audio bibles, build plan, memory, and locked state.",
|
|
242
242
|
"use_when": [
|
|
243
243
|
"authoring a skill that writes durable design output or project memory",
|
|
@@ -266,7 +266,7 @@
|
|
|
266
266
|
"id": "skill/3d-lighting",
|
|
267
267
|
"kind": "skill",
|
|
268
268
|
"version": "1.0.3",
|
|
269
|
-
"content_hash": "
|
|
269
|
+
"content_hash": "ba016d621986d5067721a7a089fd92eaa9a8a8641085fcf283c486aea6f137ca",
|
|
270
270
|
"summary": "Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions.",
|
|
271
271
|
"use_when": [
|
|
272
272
|
"setting up lighting in a Summer Engine 3D scene — adding lights, configuring WorldEnvironment, sky, or shadows",
|
|
@@ -300,7 +300,7 @@
|
|
|
300
300
|
"id": "skill/adaptive-music",
|
|
301
301
|
"kind": "skill",
|
|
302
302
|
"version": "1.0.2",
|
|
303
|
-
"content_hash": "
|
|
303
|
+
"content_hash": "412051ddd407c196e42c1114878325b50c5fa500fcde921e17510d5c17ef2b35",
|
|
304
304
|
"summary": "Wire music stems to game state — combat/explore/boss/tension crossfades on a shared bus, paired with a state machine and AudioBus structure.",
|
|
305
305
|
"use_when": [
|
|
306
306
|
"wiring music stems to game state — combat / explore / boss / tension crossfades on a shared bus",
|
|
@@ -393,7 +393,7 @@
|
|
|
393
393
|
"id": "skill/ai-characters-in-games",
|
|
394
394
|
"kind": "skill",
|
|
395
395
|
"version": "0.3.0",
|
|
396
|
-
"content_hash": "
|
|
396
|
+
"content_hash": "7ccd24e2c11e17af8a05bfcb5239ccff7636dc21b70b8de31965fa749a614785",
|
|
397
397
|
"summary": "Safe AI characters in published games: no keys in the build, replies via Summer's player AI gateway, moderation, spend caps, offline brain and a report button.",
|
|
398
398
|
"use_when": [
|
|
399
399
|
"a character, creature or object should answer free-form player text or speech in a published game (talking flowers, shopkeepers, companions)",
|
|
@@ -430,7 +430,7 @@
|
|
|
430
430
|
"id": "skill/ambient-bed",
|
|
431
431
|
"kind": "skill",
|
|
432
432
|
"version": "1.0.2",
|
|
433
|
-
"content_hash": "
|
|
433
|
+
"content_hash": "e479dae394dd6e490f634f20a40440c2c2bff6f77b6eb3701fa04d4f4aaad04a",
|
|
434
434
|
"summary": "Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.",
|
|
435
435
|
"use_when": [
|
|
436
436
|
"generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip — non-melodic and low-energy",
|
|
@@ -459,7 +459,7 @@
|
|
|
459
459
|
"id": "skill/animated-loop",
|
|
460
460
|
"kind": "skill",
|
|
461
461
|
"version": "1.0.4",
|
|
462
|
-
"content_hash": "
|
|
462
|
+
"content_hash": "f94e9340295a16fd7fe8a3293d0dab2ea89f6f42e3334fa39346faa070c5a2fe",
|
|
463
463
|
"summary": "Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.",
|
|
464
464
|
"use_when": [
|
|
465
465
|
"generating a short looping video clip — splash screen background, animated logo backdrop, idle title-screen footage, looping environment ambience",
|
|
@@ -493,7 +493,7 @@
|
|
|
493
493
|
"id": "skill/animation-tree",
|
|
494
494
|
"kind": "skill",
|
|
495
495
|
"version": "1.0.1",
|
|
496
|
-
"content_hash": "
|
|
496
|
+
"content_hash": "73d4d06478e756ece56c234140423378595c96714fdbf3bbcdbe6887668f3d5c",
|
|
497
497
|
"summary": "Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.",
|
|
498
498
|
"use_when": [
|
|
499
499
|
"the character has clips that must play in response to gameplay — idle/walk/run blends, attacks that interrupt locomotion, hit reactions",
|
|
@@ -533,7 +533,7 @@
|
|
|
533
533
|
"id": "skill/art-direction",
|
|
534
534
|
"kind": "skill",
|
|
535
535
|
"version": "1.0.2",
|
|
536
|
-
"content_hash": "
|
|
536
|
+
"content_hash": "a1f4535516d2a6588801cfe2d1c88f3c211d5316ab0049495bb9d6b337b6a02f",
|
|
537
537
|
"summary": "Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.",
|
|
538
538
|
"use_when": [
|
|
539
539
|
"defining the visual style of the game — references, palette, mood, lighting plan, post-processing",
|
|
@@ -569,7 +569,7 @@
|
|
|
569
569
|
"id": "skill/asset-strategy",
|
|
570
570
|
"kind": "skill",
|
|
571
571
|
"version": "1.0.3",
|
|
572
|
-
"content_hash": "
|
|
572
|
+
"content_hash": "50357a6e850c4930e7f621c983a03aa93fb9088f937d08a215d1d3a7e5f523b6",
|
|
573
573
|
"summary": "Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.",
|
|
574
574
|
"use_when": [
|
|
575
575
|
"planning asset creation, picking an asset pipeline, or routing an 'I need a [thing]' request to the right specialist skill",
|
|
@@ -638,7 +638,7 @@
|
|
|
638
638
|
"id": "skill/audio-direction",
|
|
639
639
|
"kind": "skill",
|
|
640
640
|
"version": "1.0.6",
|
|
641
|
-
"content_hash": "
|
|
641
|
+
"content_hash": "4ee78d97f4a9fa38023020b6e287595fd1e2b186f8283a015bc59c2a334e3a7f",
|
|
642
642
|
"summary": "Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.",
|
|
643
643
|
"use_when": [
|
|
644
644
|
"defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan",
|
|
@@ -677,7 +677,7 @@
|
|
|
677
677
|
"id": "skill/auto-fire-targeting",
|
|
678
678
|
"kind": "skill",
|
|
679
679
|
"version": "1.0.0",
|
|
680
|
-
"content_hash": "
|
|
680
|
+
"content_hash": "a162dd6cfb3980e873cbc878ba333857cec52ee3e37f803354a9275e42c1fdec",
|
|
681
681
|
"summary": "Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.",
|
|
682
682
|
"use_when": [
|
|
683
683
|
"designing or fixing the targeting system for an auto-fire weapon (survivors-genre, top-down ARPG, tower-defense)",
|
|
@@ -705,7 +705,7 @@
|
|
|
705
705
|
"id": "skill/bounded-engine-runs",
|
|
706
706
|
"kind": "skill",
|
|
707
707
|
"version": "1.0.0",
|
|
708
|
-
"content_hash": "
|
|
708
|
+
"content_hash": "59795a003543231c774238368a037e26c6fe10e25a4829761cdcadccceb72e5d",
|
|
709
709
|
"summary": "Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes.",
|
|
710
710
|
"use_when": [
|
|
711
711
|
"running the engine from a shell or agent for tests, imports, captures or bots",
|
|
@@ -743,7 +743,7 @@
|
|
|
743
743
|
"id": "skill/brainstorm-game",
|
|
744
744
|
"kind": "skill",
|
|
745
745
|
"version": "1.0.3",
|
|
746
|
-
"content_hash": "
|
|
746
|
+
"content_hash": "59bccd86e1345f3a2f6fe0264557d73c8194b3f196c65c1d1e45ee2dcdf6f353",
|
|
747
747
|
"summary": "Turn a vague idea into a buildable plan — genre, scope, core loop, mechanics, art direction — written as a 1-page brief to .summer/GameSoul.md.",
|
|
748
748
|
"use_when": [
|
|
749
749
|
"the user wants help deciding what game to make, scoping a new project, or turning a vague idea into a buildable plan",
|
|
@@ -780,7 +780,7 @@
|
|
|
780
780
|
"id": "skill/brainstorming",
|
|
781
781
|
"kind": "skill",
|
|
782
782
|
"version": "1.0.3",
|
|
783
|
-
"content_hash": "
|
|
783
|
+
"content_hash": "d62ca3bc1a3ed3b31961e006f0f20de35addab3fd9b0d69cff4228162e72729d",
|
|
784
784
|
"summary": "Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior.",
|
|
785
785
|
"use_when": [
|
|
786
786
|
"starting creative work — designing a game, picking a mechanic, building features or components, modifying behavior",
|
|
@@ -874,7 +874,7 @@
|
|
|
874
874
|
"id": "skill/celeste-momentum-platforming",
|
|
875
875
|
"kind": "skill",
|
|
876
876
|
"version": "0.1.1",
|
|
877
|
-
"content_hash": "
|
|
877
|
+
"content_hash": "8de0a20f2c75831147c5282b86267f1caa3ca4381c753f186ffe95eb720f929f",
|
|
878
878
|
"summary": "Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction.",
|
|
879
879
|
"use_when": [
|
|
880
880
|
"make the platformer movement feel like Celeste",
|
|
@@ -913,7 +913,7 @@
|
|
|
913
913
|
"id": "skill/character-animation-wiring",
|
|
914
914
|
"kind": "skill",
|
|
915
915
|
"version": "1.0.1",
|
|
916
|
-
"content_hash": "
|
|
916
|
+
"content_hash": "304420000b2b72164f244e4a406fff8088cd77e30142a9508e855ac484d24c2c",
|
|
917
917
|
"summary": "Wire a rigged, animated character end to end — inspect real clips and bones, locomotion state machine, method-track events, poses, blend shapes, root motion.",
|
|
918
918
|
"use_when": [
|
|
919
919
|
"a rigged GLB or Meshy rig with generated clips is in the scene and needs idle/walk/run wiring with blend times",
|
|
@@ -960,7 +960,7 @@
|
|
|
960
960
|
"id": "skill/character-model",
|
|
961
961
|
"kind": "skill",
|
|
962
962
|
"version": "1.0.2",
|
|
963
|
-
"content_hash": "
|
|
963
|
+
"content_hash": "0175a47a39e6d3cfd30abd703783a9acb48811b67a5aecdcfe9b3ad5f0d5d328",
|
|
964
964
|
"summary": "Generate a rigged humanoid — player, NPC, enemy, boss — via T-pose reference, user-gated preview, and Meshy auto-rig, wired as CharacterBody3D or Node3D.",
|
|
965
965
|
"use_when": [
|
|
966
966
|
"generating a humanoid character ready for animation — player avatar, NPC, enemy, boss, companion",
|
|
@@ -1003,7 +1003,7 @@
|
|
|
1003
1003
|
"id": "skill/character-movement",
|
|
1004
1004
|
"kind": "skill",
|
|
1005
1005
|
"version": "1.2.1",
|
|
1006
|
-
"content_hash": "
|
|
1006
|
+
"content_hash": "44b3db25a9e0d9d027f992c5a50b1e66b48bb65e829297cc4e16500971d0a267",
|
|
1007
1007
|
"summary": "Player controllers for 2D and 3D, plus the canonical third-person controller for Summer humanoid packages: movement owns translation, clips follow state.",
|
|
1008
1008
|
"use_when": [
|
|
1009
1009
|
"building or fixing player movement — gravity, collision, side-scroller, top-down, or 3D walk",
|
|
@@ -1049,7 +1049,7 @@
|
|
|
1049
1049
|
"id": "skill/character-portrait",
|
|
1050
1050
|
"kind": "skill",
|
|
1051
1051
|
"version": "1.0.4",
|
|
1052
|
-
"content_hash": "
|
|
1052
|
+
"content_hash": "9584c7d4a920b2813fa7677fddff728489a3548c0fbb1043d6246883d730871e",
|
|
1053
1053
|
"summary": "Generate a single polished character bust for dialogue UI, character select, lore cards, or codex entries. One character, locked composition, VN-style.",
|
|
1054
1054
|
"use_when": [
|
|
1055
1055
|
"generating a single polished bust/portrait of a character for dialogue UI, character-select screens, lore cards, or codex entries",
|
|
@@ -1086,7 +1086,7 @@
|
|
|
1086
1086
|
"id": "skill/cinematic-cutscene",
|
|
1087
1087
|
"kind": "skill",
|
|
1088
1088
|
"version": "1.0.4",
|
|
1089
|
-
"content_hash": "
|
|
1089
|
+
"content_hash": "a2a499d2c483b07ff3d034280387caf3ffef7c48a99ad37761e931353adbe48c",
|
|
1090
1090
|
"summary": "Generate a non-interactive cutscene — reference-locked look, a 5-10s image-to-video shot, optional TTS dialogue — wired as a fading VideoStreamPlayer.",
|
|
1091
1091
|
"use_when": [
|
|
1092
1092
|
"generating a non-interactive cutscene clip — opening scene, story beat, character intro, ending",
|
|
@@ -1122,7 +1122,7 @@
|
|
|
1122
1122
|
"id": "skill/combat-basics",
|
|
1123
1123
|
"kind": "skill",
|
|
1124
1124
|
"version": "1.0.0",
|
|
1125
|
-
"content_hash": "
|
|
1125
|
+
"content_hash": "05ad738d3878536e1afda464941584d2c765919b1f026869d1e765428e8a46a5",
|
|
1126
1126
|
"summary": "Damage in Summer Engine: hitbox and hurtbox Areas on opposing layers, a reusable Health component, damage signals, knockback, hit feedback, projectiles.",
|
|
1127
1127
|
"use_when": [
|
|
1128
1128
|
"adding attacks, health and damage, or enemies that can be hit and hit back",
|
|
@@ -1162,7 +1162,7 @@
|
|
|
1162
1162
|
"id": "skill/compatibility-renderer-traps",
|
|
1163
1163
|
"kind": "skill",
|
|
1164
1164
|
"version": "1.0.0",
|
|
1165
|
-
"content_hash": "
|
|
1165
|
+
"content_hash": "7fbd6cc526c0c0776e932091e815e6914d9a2c2d6b7d5f8565c0455621b2bf08",
|
|
1166
1166
|
"summary": "Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors.",
|
|
1167
1167
|
"use_when": [
|
|
1168
1168
|
"a game must run on phones or weak GPUs that may use the Compatibility or Mobile renderer",
|
|
@@ -1199,7 +1199,7 @@
|
|
|
1199
1199
|
"id": "skill/concept-art",
|
|
1200
1200
|
"kind": "skill",
|
|
1201
1201
|
"version": "1.0.2",
|
|
1202
|
-
"content_hash": "
|
|
1202
|
+
"content_hash": "605c7ada815fb013d448f43349c12b2961159041e77568cf228daa1d9420a540",
|
|
1203
1203
|
"summary": "Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.",
|
|
1204
1204
|
"use_when": [
|
|
1205
1205
|
"exploring art direction with rough variants before committing to a final asset",
|
|
@@ -1238,7 +1238,7 @@
|
|
|
1238
1238
|
"id": "skill/create-asset-sheet",
|
|
1239
1239
|
"kind": "skill",
|
|
1240
1240
|
"version": "1.0.3",
|
|
1241
|
-
"content_hash": "
|
|
1241
|
+
"content_hash": "1c4120f049dcacfa25737164312d1e9dbd409b96f06817ca4eb00986fddcd6fa",
|
|
1242
1242
|
"summary": "Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.",
|
|
1243
1243
|
"use_when": [
|
|
1244
1244
|
"generating a pack of 2D game assets from a single prompt — a tile sheet, UI kit, menu screen, character pack, or biome set",
|
|
@@ -1278,7 +1278,7 @@
|
|
|
1278
1278
|
"id": "skill/debug",
|
|
1279
1279
|
"kind": "skill",
|
|
1280
1280
|
"version": "1.0.4",
|
|
1281
|
-
"content_hash": "
|
|
1281
|
+
"content_hash": "8dc1a0b8e8300689e03ab0c6130969f757362d6f5267f9074d541842da857c28",
|
|
1282
1282
|
"summary": "Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.",
|
|
1283
1283
|
"use_when": [
|
|
1284
1284
|
"the user reports a bug, crash, error, or unexpected behavior in a Summer project, before making code or scene changes",
|
|
@@ -1316,7 +1316,7 @@
|
|
|
1316
1316
|
"id": "skill/debugging-game-feel",
|
|
1317
1317
|
"kind": "skill",
|
|
1318
1318
|
"version": "1.0.3",
|
|
1319
|
-
"content_hash": "
|
|
1319
|
+
"content_hash": "e88278eea6c12420a437e5e3bc43c9f1e4aa7c9c3f64fe8419acdbe55b4f2812",
|
|
1320
1320
|
"summary": "Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.",
|
|
1321
1321
|
"use_when": [
|
|
1322
1322
|
"a gameplay feature works correctly but feels wrong — floaty jumps, mushy combat, sluggish camera, weightless impacts",
|
|
@@ -1344,7 +1344,7 @@
|
|
|
1344
1344
|
"id": "skill/design-level",
|
|
1345
1345
|
"kind": "skill",
|
|
1346
1346
|
"version": "1.0.3",
|
|
1347
|
-
"content_hash": "
|
|
1347
|
+
"content_hash": "3d382ef56ba0c97a6e56106ecaade99186c92b12b8b08a84692fc823b6764ae2",
|
|
1348
1348
|
"summary": "Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.",
|
|
1349
1349
|
"use_when": [
|
|
1350
1350
|
"designing a single level — layout, pacing, encounters, secrets, reward gating",
|
|
@@ -1382,7 +1382,7 @@
|
|
|
1382
1382
|
"id": "skill/design-mechanic",
|
|
1383
1383
|
"kind": "skill",
|
|
1384
1384
|
"version": "1.0.2",
|
|
1385
|
-
"content_hash": "
|
|
1385
|
+
"content_hash": "f2cdec2de023d0b21e09c2de3147cd1ee141bf18ea272323cacf93aceb7c5e2b",
|
|
1386
1386
|
"summary": "Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.",
|
|
1387
1387
|
"use_when": [
|
|
1388
1388
|
"designing one specific game mechanic in detail — input, response, feedback, failure modes, depth, tunables",
|
|
@@ -1420,7 +1420,7 @@
|
|
|
1420
1420
|
"id": "skill/design-npc",
|
|
1421
1421
|
"kind": "skill",
|
|
1422
1422
|
"version": "1.0.2",
|
|
1423
|
-
"content_hash": "
|
|
1423
|
+
"content_hash": "17afb4ce14e33b5e85ca6aab6c02f9ced74124cf5bd221bd7465c9d714052948",
|
|
1424
1424
|
"summary": "Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.",
|
|
1425
1425
|
"use_when": [
|
|
1426
1426
|
"designing an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior — perception, intent, state machine, telegraphs, defeat handling",
|
|
@@ -1456,7 +1456,7 @@
|
|
|
1456
1456
|
"id": "skill/diagnosing-perf-regressions",
|
|
1457
1457
|
"kind": "skill",
|
|
1458
1458
|
"version": "1.0.3",
|
|
1459
|
-
"content_hash": "
|
|
1459
|
+
"content_hash": "09755583fb2deae78e6c364c326c49697dba206008077faae3d8161c64db59bd",
|
|
1460
1460
|
"summary": "Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.",
|
|
1461
1461
|
"use_when": [
|
|
1462
1462
|
"frame rate, frame time, or load time has gotten worse since a known-good state — 'it used to run at 60, now it's at 30'",
|
|
@@ -1484,7 +1484,7 @@
|
|
|
1484
1484
|
"id": "skill/dispatching-parallel-agents",
|
|
1485
1485
|
"kind": "skill",
|
|
1486
1486
|
"version": "1.0.3",
|
|
1487
|
-
"content_hash": "
|
|
1487
|
+
"content_hash": "2dbe282b4ef6ace445da67f635a5b8a3e7438e317abb022068a06413db2bc33a",
|
|
1488
1488
|
"summary": "Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies.",
|
|
1489
1489
|
"use_when": [
|
|
1490
1490
|
"facing 2+ independent tasks that can be worked on without shared state or sequential dependencies",
|
|
@@ -1563,7 +1563,7 @@
|
|
|
1563
1563
|
"id": "skill/environment-kit",
|
|
1564
1564
|
"kind": "skill",
|
|
1565
1565
|
"version": "1.0.3",
|
|
1566
|
-
"content_hash": "
|
|
1566
|
+
"content_hash": "7589bfcd29aa233962c8747ab33218bbf42ec695f97efb506dca1a99209aa15d",
|
|
1567
1567
|
"summary": "Generate a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corners — snap-together meshes sharing one visual style.",
|
|
1568
1568
|
"use_when": [
|
|
1569
1569
|
"generating a modular environment kit of snap-together pieces that form a level — dungeon kit, modular walls, interior pieces",
|
|
@@ -1599,7 +1599,7 @@
|
|
|
1599
1599
|
"id": "skill/export-and-ship",
|
|
1600
1600
|
"kind": "skill",
|
|
1601
1601
|
"version": "1.0.3",
|
|
1602
|
-
"content_hash": "
|
|
1602
|
+
"content_hash": "bd542c09730200c302d5ab2850759b9d98c86336ad102e32ea0389380730b0dd",
|
|
1603
1603
|
"summary": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
|
|
1604
1604
|
"use_when": [
|
|
1605
1605
|
"the user wants to assess or prepare a Summer game export — Steam, itch, HTML5, iOS, Android targets as available in the installed build",
|
|
@@ -1633,7 +1633,7 @@
|
|
|
1633
1633
|
"id": "skill/fabricating-assets",
|
|
1634
1634
|
"kind": "skill",
|
|
1635
1635
|
"version": "1.0.0",
|
|
1636
|
-
"content_hash": "
|
|
1636
|
+
"content_hash": "43f25276757fe377069a5b3e2a37ebdeb58251614c2762d82314252d10e0b596",
|
|
1637
1637
|
"summary": "Fabricate meshes with a bpy script in the user's own Blender (summer_fabricate_3d) — kits with exact dimensions, VFX meshes, post-processing generated models.",
|
|
1638
1638
|
"use_when": [
|
|
1639
1639
|
"writing a Blender Python (bpy) script for summer_fabricate_3d and deciding whether fabrication, generation, or the free library is the right route for an asset",
|
|
@@ -1690,7 +1690,7 @@
|
|
|
1690
1690
|
"id": "skill/facial-and-lipsync",
|
|
1691
1691
|
"kind": "skill",
|
|
1692
1692
|
"version": "1.0.2",
|
|
1693
|
-
"content_hash": "
|
|
1693
|
+
"content_hash": "e4c916e5e155b95fc71912a1cf039eba3b1bbe45afa2224e7a8d11529bbedbf0",
|
|
1694
1694
|
"summary": "Make a character's mouth move with a voice-over — phoneme extraction from audio, viseme blendshape mapping, and emotional facial expressions.",
|
|
1695
1695
|
"use_when": [
|
|
1696
1696
|
"the user has (or wants) a voice-over and needs the character's mouth to move with the words",
|
|
@@ -1729,7 +1729,7 @@
|
|
|
1729
1729
|
"id": "skill/fps-controller",
|
|
1730
1730
|
"kind": "skill",
|
|
1731
1731
|
"version": "1.0.4",
|
|
1732
|
-
"content_hash": "
|
|
1732
|
+
"content_hash": "5192c5c10811b37fe991539bff72fa7556910af2c72acd473b87cdfcb62512b3",
|
|
1733
1733
|
"summary": "Production-quality first-person controller — WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling.",
|
|
1734
1734
|
"use_when": [
|
|
1735
1735
|
"building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces",
|
|
@@ -1767,7 +1767,7 @@
|
|
|
1767
1767
|
"id": "skill/game-feel",
|
|
1768
1768
|
"kind": "skill",
|
|
1769
1769
|
"version": "1.0.2",
|
|
1770
|
-
"content_hash": "
|
|
1770
|
+
"content_hash": "3e3732502504b7f6c229cc39259be215c511b5477c4723f5e1cb00baa61fa8f4",
|
|
1771
1771
|
"summary": "Add juice: hit-flash, trauma-based camera shake, and audio ducking wired so one hit fires all three — for games that feel flat or lack impact.",
|
|
1772
1772
|
"use_when": [
|
|
1773
1773
|
"a Summer game feels flat, lacks impact, needs juice or punch",
|
|
@@ -1801,7 +1801,7 @@
|
|
|
1801
1801
|
"id": "skill/gameskill",
|
|
1802
1802
|
"kind": "skill",
|
|
1803
1803
|
"version": "1.0.2",
|
|
1804
|
-
"content_hash": "
|
|
1804
|
+
"content_hash": "1ca30765c394269299b9cddb24e992ecd397aeb7b647cfb6ce3c493fac9fd630",
|
|
1805
1805
|
"summary": "Capture what a game-dev session just learned as a reusable skill (project, user or Summer library) so the next session starts smarter.",
|
|
1806
1806
|
"use_when": [
|
|
1807
1807
|
"finishing a game-development session with learnings worth capturing as a reusable skill",
|
|
@@ -1829,7 +1829,7 @@
|
|
|
1829
1829
|
"id": "skill/gdscript-patterns",
|
|
1830
1830
|
"kind": "skill",
|
|
1831
1831
|
"version": "1.0.3",
|
|
1832
|
-
"content_hash": "
|
|
1832
|
+
"content_hash": "5b8c24998b63021fd1dd9f0d6030a87d02506084eb4ced369fc3c018c6b2bac7",
|
|
1833
1833
|
"summary": "GDScript conventions — type hints, signals, exports, onready, lifecycle methods, get_node vs $NodePath, naming.",
|
|
1834
1834
|
"use_when": [
|
|
1835
1835
|
"writing or refactoring GDScript — type hints, signals, exports, onready, lifecycle methods, naming conventions",
|
|
@@ -1857,7 +1857,7 @@
|
|
|
1857
1857
|
"id": "skill/generate-motion",
|
|
1858
1858
|
"kind": "skill",
|
|
1859
1859
|
"version": "1.0.4",
|
|
1860
|
-
"content_hash": "
|
|
1860
|
+
"content_hash": "342ca77d9ff7982a2544d19ab0047abe5222a26aefdb39fd605180ba3ce9477e",
|
|
1861
1861
|
"summary": "Attach an animation clip to a rigged character from the curated Meshy motion library — idle, walk, run, attack — wired via AnimationPlayer.",
|
|
1862
1862
|
"use_when": [
|
|
1863
1863
|
"the user needs an animation clip on a rigged character — idle/walk/run/attack from the curated Meshy library",
|
|
@@ -1899,7 +1899,7 @@
|
|
|
1899
1899
|
"id": "skill/godogen-visual-proof-game-generation",
|
|
1900
1900
|
"kind": "skill",
|
|
1901
1901
|
"version": "0.1.1",
|
|
1902
|
-
"content_hash": "
|
|
1902
|
+
"content_hash": "a4ab7a5cb7948dba0d26a3a5227d56b703de49f75f13b5ad30ec5dceee712ded",
|
|
1903
1903
|
"summary": "Godogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip.",
|
|
1904
1904
|
"use_when": [
|
|
1905
1905
|
"generate a whole small game from a short brief and prove it actually runs",
|
|
@@ -1938,7 +1938,7 @@
|
|
|
1938
1938
|
"id": "skill/headless-scripting",
|
|
1939
1939
|
"kind": "skill",
|
|
1940
1940
|
"version": "1.1.3",
|
|
1941
|
-
"content_hash": "
|
|
1941
|
+
"content_hash": "760000454f33f147e4c7a3fb6a13c836f062cd0274b635f52cb4524dcad112b8",
|
|
1942
1942
|
"summary": "Run a GDScript file against Summer Engine from the shell for operations no MCP tool exposes — navmesh baking, collision shapes, TileSets, re-imports.",
|
|
1943
1943
|
"use_when": [
|
|
1944
1944
|
"a Summer project needs an operation no MCP tool exposes — baking a navmesh, generating collision shapes, authoring an Animation, building a TileSet, re-importing assets",
|
|
@@ -2008,7 +2008,7 @@
|
|
|
2008
2008
|
"id": "skill/instantiate-asset-pack",
|
|
2009
2009
|
"kind": "skill",
|
|
2010
2010
|
"version": "1.0.3",
|
|
2011
|
-
"content_hash": "
|
|
2011
|
+
"content_hash": "3c8993a111e421c12bef81022160629235f9c8ee7530d6697e7f28464ee6085a",
|
|
2012
2012
|
"summary": "Import a whole create-asset-sheet pack into the scene: groups composites, sorts paint order, emits Sprite2D/Node2D/NinePatchRect ops to lay it out.",
|
|
2013
2013
|
"use_when": [
|
|
2014
2014
|
"importing or spawning an entire asset pack (multi-slice ArtAsset from create-asset-sheet) into the current scene",
|
|
@@ -2043,7 +2043,7 @@
|
|
|
2043
2043
|
"id": "skill/investigating-bugs",
|
|
2044
2044
|
"kind": "skill",
|
|
2045
2045
|
"version": "1.0.3",
|
|
2046
|
-
"content_hash": "
|
|
2046
|
+
"content_hash": "3559bbc9cfc6c8e9cd688a7674611ba3c59371994f2897b0b02cc01c02e41ec2",
|
|
2047
2047
|
"summary": "Systematic investigation of any bug, test failure, or unexpected behavior before proposing fixes.",
|
|
2048
2048
|
"use_when": [
|
|
2049
2049
|
"encountering any bug, test failure, or unexpected behavior, before proposing fixes",
|
|
@@ -2072,7 +2072,7 @@
|
|
|
2072
2072
|
"id": "skill/lumera-single-image-scene-reconstruction",
|
|
2073
2073
|
"kind": "skill",
|
|
2074
2074
|
"version": "0.1.1",
|
|
2075
|
-
"content_hash": "
|
|
2075
|
+
"content_hash": "0aaaaf86253645a5b4d2c40b3cdbb2af41ac225218a3fcee18f1d62d2bde345f",
|
|
2076
2076
|
"summary": "Lumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop.",
|
|
2077
2077
|
"use_when": [
|
|
2078
2078
|
"turn this concept art or screenshot into an editable 3D scene with separate objects and lights",
|
|
@@ -2112,7 +2112,7 @@
|
|
|
2112
2112
|
"id": "skill/make-game",
|
|
2113
2113
|
"kind": "skill",
|
|
2114
2114
|
"version": "1.1.0",
|
|
2115
|
-
"content_hash": "
|
|
2115
|
+
"content_hash": "eba4e2b75b685fa814b218d8fd6c4cac0e4f4f692030645ab7e37d36c1caf83d",
|
|
2116
2116
|
"summary": "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills.",
|
|
2117
2117
|
"use_when": [
|
|
2118
2118
|
"the user says 'make me a game', 'build me a game', 'I want to make a [genre] game', or 'let's build something' — running the full game-dev pipeline",
|
|
@@ -2240,7 +2240,7 @@
|
|
|
2240
2240
|
"id": "skill/multiplayer-project",
|
|
2241
2241
|
"kind": "skill",
|
|
2242
2242
|
"version": "1.0.0",
|
|
2243
|
-
"content_hash": "
|
|
2243
|
+
"content_hash": "801ded4cdd3cff6ca060fa920c6738ffe26eff3e8cff63ea88dfe3d185931886",
|
|
2244
2244
|
"summary": "Set up a Summer multiplayer project: both entry scenes, World and queue files, joining, and a first Local Play run.",
|
|
2245
2245
|
"use_when": [
|
|
2246
2246
|
"making a Summer game playable online or co-op: the first multiplayer setup",
|
|
@@ -2366,7 +2366,7 @@
|
|
|
2366
2366
|
"id": "skill/multiplayer-testing",
|
|
2367
2367
|
"kind": "skill",
|
|
2368
2368
|
"version": "1.0.0",
|
|
2369
|
-
"content_hash": "
|
|
2369
|
+
"content_hash": "dd727ec7384785d9515dd7e906c46d4229e600a752aef81f5a645e908470a536",
|
|
2370
2370
|
"summary": "Test a Summer multiplayer game with Local Play: several players, a bad network, bots, and what a passing run shows.",
|
|
2371
2371
|
"use_when": [
|
|
2372
2372
|
"running or testing a Summer multiplayer game locally with several players (Local Play)",
|
|
@@ -2414,7 +2414,7 @@
|
|
|
2414
2414
|
"id": "skill/music-track",
|
|
2415
2415
|
"kind": "skill",
|
|
2416
2416
|
"version": "1.0.2",
|
|
2417
|
-
"content_hash": "
|
|
2417
|
+
"content_hash": "f31b8aae49f483c6d1da9b15fc084fae19a41d1f5e45b770c037a619a65de738",
|
|
2418
2418
|
"summary": "Generate a looped or cinematic music track — loops authored at >=30s with a marked loop point, cinematic tracks at >=60s linear.",
|
|
2419
2419
|
"use_when": [
|
|
2420
2420
|
"generating a looped or cinematic music track — main theme, boss music, title screen, exploration loop, combat track",
|
|
@@ -2492,7 +2492,7 @@
|
|
|
2492
2492
|
"id": "skill/new-project",
|
|
2493
2493
|
"kind": "skill",
|
|
2494
2494
|
"version": "1.0.4",
|
|
2495
|
-
"content_hash": "
|
|
2495
|
+
"content_hash": "fa870e1a0f8f592465fbdc6d951335f71dd59857ece4279cec50f9e88af0a3c2",
|
|
2496
2496
|
"summary": "Create a fresh blank Summer Engine project — asks one question (project name) and runs summer create empty.",
|
|
2497
2497
|
"use_when": [
|
|
2498
2498
|
"the user wants a fresh blank Summer Engine project — from scratch, blank canvas",
|
|
@@ -2525,7 +2525,7 @@
|
|
|
2525
2525
|
"id": "skill/organic-model",
|
|
2526
2526
|
"kind": "skill",
|
|
2527
2527
|
"version": "1.0.3",
|
|
2528
|
-
"content_hash": "
|
|
2528
|
+
"content_hash": "1ff008d9c308835e3b72ad7956d5614b9f655dec780860b36addaaf5141dea24",
|
|
2529
2529
|
"summary": "Generate organic 3D shapes — trees, rocks, mushrooms, coral, plants, vines, crystals — where AI artifacts read as natural irregularity.",
|
|
2530
2530
|
"use_when": [
|
|
2531
2531
|
"generating organic shapes — trees, rocks, mushrooms, coral, bushes, alien plants, vines, crystals, fruit, bones",
|
|
@@ -2564,7 +2564,7 @@
|
|
|
2564
2564
|
"id": "skill/pixel-art",
|
|
2565
2565
|
"kind": "skill",
|
|
2566
2566
|
"version": "1.0.4",
|
|
2567
|
-
"content_hash": "
|
|
2567
|
+
"content_hash": "c61e867cba2cbeebf5d3de182f7813a72c14f3fff442c322c4c13ab31b252ed7",
|
|
2568
2568
|
"summary": "Generate pixel-art assets — sprites, items, tiles, portraits — at a specific resolution with pixel-perfect grid, limited palette, retro feel.",
|
|
2569
2569
|
"use_when": [
|
|
2570
2570
|
"generating pixel-art assets — sprites, items, tiles, portraits — in a pixel style at a specific resolution (32x32, 64x64, 128x128)",
|
|
@@ -2602,7 +2602,7 @@
|
|
|
2602
2602
|
"id": "skill/play",
|
|
2603
2603
|
"kind": "skill",
|
|
2604
2604
|
"version": "1.0.2",
|
|
2605
|
-
"content_hash": "
|
|
2605
|
+
"content_hash": "7fd83f75378bbcb605d57aeded546f63ed520b3e2c991da8bc088c71b2d3fdbc",
|
|
2606
2606
|
"summary": "Run the project in Summer Engine, wait briefly, then report what's happening — clean run, errors, or warnings.",
|
|
2607
2607
|
"use_when": [
|
|
2608
2608
|
"the user says 'play', 'run it', 'test it', 'let me see it', or 'start the game'",
|
|
@@ -2635,7 +2635,7 @@
|
|
|
2635
2635
|
"id": "skill/playtesting-a-feature",
|
|
2636
2636
|
"kind": "skill",
|
|
2637
2637
|
"version": "1.1.2",
|
|
2638
|
-
"content_hash": "
|
|
2638
|
+
"content_hash": "396ce66210c5199c89ba004a255cb8a0a2d05db73a45a73bfa922690ae777d67",
|
|
2639
2639
|
"summary": "Before claiming a gameplay feature done: actually run the game and walk through the feature. Static diagnostics and type checks do not count.",
|
|
2640
2640
|
"use_when": [
|
|
2641
2641
|
"about to claim a gameplay feature is done, shipped, or working — requires actually running the game and walking through the feature first",
|
|
@@ -2674,7 +2674,7 @@
|
|
|
2674
2674
|
"id": "skill/procedural-animation",
|
|
2675
2675
|
"kind": "skill",
|
|
2676
2676
|
"version": "1.0.4",
|
|
2677
|
-
"content_hash": "
|
|
2677
|
+
"content_hash": "ad2d12af6589b92a34e7ff64c67b2d6e15f9323f89f8468e54e551ef6a4b3ffa",
|
|
2678
2678
|
"summary": "Runtime bone modification on top of clips — head look-at, foot IK, hand-grabs-prop, additive lean, recoil. Code-and-modifier patterns, not generation.",
|
|
2679
2679
|
"use_when": [
|
|
2680
2680
|
"the user needs runtime-driven bone modification on top of clips — head look-at, foot IK on uneven ground, additive lean, hit recoil, ragdoll",
|
|
@@ -2714,7 +2714,7 @@
|
|
|
2714
2714
|
"id": "skill/prop-model",
|
|
2715
2715
|
"kind": "skill",
|
|
2716
2716
|
"version": "1.0.3",
|
|
2717
|
-
"content_hash": "
|
|
2717
|
+
"content_hash": "dc899d46afde43f3a8df3fa78de1c87b27444f9ab482bf9b798a42e83272435d",
|
|
2718
2718
|
"summary": "Generate a single static 3D prop — sword, barrel, chest, lantern, throne, statue — one isolated object, no rigging, wired as a MeshInstance3D.",
|
|
2719
2719
|
"use_when": [
|
|
2720
2720
|
"generating a single static 3D prop — sword, barrel, chest, lantern, throne, statue, crate, key, potion, banner",
|
|
@@ -2752,8 +2752,8 @@
|
|
|
2752
2752
|
"id": "skill/psx-retro-rendering",
|
|
2753
2753
|
"kind": "skill",
|
|
2754
2754
|
"version": "0.1.1",
|
|
2755
|
-
"content_hash": "
|
|
2756
|
-
"summary": "
|
|
2755
|
+
"content_hash": "35ee63024c9a795005f872d97cc28d30de40956bf49502369ab7d8b111c26ec3",
|
|
2756
|
+
"summary": "PlayStation 1 rendering in Summer Engine — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named.",
|
|
2757
2757
|
"use_when": [
|
|
2758
2758
|
"make my game render like a PlayStation 1 game, with texture warping, vertex wobble, and dithering",
|
|
2759
2759
|
"add a PSX retro shader to the 3D scene",
|
|
@@ -2790,8 +2790,8 @@
|
|
|
2790
2790
|
"id": "skill/realtime-wet-surfaces",
|
|
2791
2791
|
"kind": "skill",
|
|
2792
2792
|
"version": "0.1.1",
|
|
2793
|
-
"content_hash": "
|
|
2794
|
-
"summary": "Real-time wetness on existing
|
|
2793
|
+
"content_hash": "975781c2da63e650f89125455559847347e56a2741547db7cd77db0143536db4",
|
|
2794
|
+
"summary": "Real-time wetness on existing materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount.",
|
|
2795
2795
|
"use_when": [
|
|
2796
2796
|
"make surfaces look wet when it rains and dry off afterwards",
|
|
2797
2797
|
"add rain wetness to the level without redoing every material",
|
|
@@ -2827,7 +2827,7 @@
|
|
|
2827
2827
|
"id": "skill/remote-deploy",
|
|
2828
2828
|
"kind": "skill",
|
|
2829
2829
|
"version": "1.0.2",
|
|
2830
|
-
"content_hash": "
|
|
2830
|
+
"content_hash": "9691ff133681cdab3d1f662978c3d92bd55b4a256a27f23eadf997f6f6b183cb",
|
|
2831
2831
|
"summary": "Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging.",
|
|
2832
2832
|
"use_when": [
|
|
2833
2833
|
"the user wants to run or test the game on a real target instead of the editor — a phone, tablet, or another computer",
|
|
@@ -2855,7 +2855,7 @@
|
|
|
2855
2855
|
"id": "skill/retarget",
|
|
2856
2856
|
"kind": "skill",
|
|
2857
2857
|
"version": "1.0.3",
|
|
2858
|
-
"content_hash": "
|
|
2858
|
+
"content_hash": "381b0916a73b07ad92b60afa318b9ca80c60f42c41cf76f3490900f29ad1086d",
|
|
2859
2859
|
"summary": "Apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration.",
|
|
2860
2860
|
"use_when": [
|
|
2861
2861
|
"applying existing animation clips from one rigged character to a different rigged character — sharing one animation library across models",
|
|
@@ -2895,7 +2895,7 @@
|
|
|
2895
2895
|
"id": "skill/running-in-the-cloud",
|
|
2896
2896
|
"kind": "skill",
|
|
2897
2897
|
"version": "1.0.3",
|
|
2898
|
-
"content_hash": "
|
|
2898
|
+
"content_hash": "91b995139cbea3766099c8662ce3c122e46658b11ba216dd09dcacc2b842b13b",
|
|
2899
2899
|
"summary": "Run Summer Engine on a Linux box with no display — install it, launch headless, know when xvfb + software GL are needed, authenticate without a browser.",
|
|
2900
2900
|
"use_when": [
|
|
2901
2901
|
"Summer Engine runs in a cloud container, CI job, remote agent sandbox, or any Linux machine with no desktop",
|
|
@@ -2968,7 +2968,7 @@
|
|
|
2968
2968
|
"id": "skill/scene-composition",
|
|
2969
2969
|
"kind": "skill",
|
|
2970
2970
|
"version": "1.0.3",
|
|
2971
|
-
"content_hash": "
|
|
2971
|
+
"content_hash": "d43d2bbc348949a445008e967aa92845b33976429deba817dac26f7e4c2db0b3",
|
|
2972
2972
|
"summary": "Scene structure conventions — node hierarchy, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions.",
|
|
2973
2973
|
"use_when": [
|
|
2974
2974
|
"building or organizing Summer Engine scenes: node hierarchy conventions, sub-scene extraction, prefab patterns, PackedScene decisions",
|
|
@@ -3002,7 +3002,7 @@
|
|
|
3002
3002
|
"id": "skill/scene-hierarchy-design",
|
|
3003
3003
|
"kind": "skill",
|
|
3004
3004
|
"version": "0.1.1",
|
|
3005
|
-
"content_hash": "
|
|
3005
|
+
"content_hash": "288acf3a2c2e66562a0cc5ce24e81277640951a6ad0766de1516a418889f737d",
|
|
3006
3006
|
"summary": "Structure Summer Engine scenes by access pattern — asset vs live hierarchies, wrapper nodes per operation, sub-scenes for reuse, path-agnostic logic.",
|
|
3007
3007
|
"use_when": [
|
|
3008
3008
|
"how should I structure the node hierarchy for this level or character",
|
|
@@ -3039,7 +3039,7 @@
|
|
|
3039
3039
|
"id": "skill/scene-scripting",
|
|
3040
3040
|
"kind": "skill",
|
|
3041
3041
|
"version": "1.1.1",
|
|
3042
|
-
"content_hash": "
|
|
3042
|
+
"content_hash": "f1aa667b0e0547b3fd3747070b14b26c5482dcd52aab9e8084b3a53b9dc52870",
|
|
3043
3043
|
"summary": "One GDScript in the live editor (summer_run_script) builds scenes, 2D levels, HUDs and gameplay wiring instead of CRUD chains; verify with diff + screenshot.",
|
|
3044
3044
|
"use_when": [
|
|
3045
3045
|
"a scene change needs 3+ related ops or any computed placement — scattering, grids, rings, procedural meshes, geometry helpers, terrain, lighting rigs, keyframe animation, shader FX",
|
|
@@ -3101,7 +3101,7 @@
|
|
|
3101
3101
|
"id": "skill/scene-to-level",
|
|
3102
3102
|
"kind": "skill",
|
|
3103
3103
|
"version": "1.0.3",
|
|
3104
|
-
"content_hash": "
|
|
3104
|
+
"content_hash": "3ab5070dececd1052e7d11c08cf7be47df5cc4abf73c06142c92cc56ca53cb17",
|
|
3105
3105
|
"summary": "Go from a scene reference image or concept art to a playable scene — orchestrates concept, asset pack, terrain, composition, and scene assembly.",
|
|
3106
3106
|
"use_when": [
|
|
3107
3107
|
"going from a scene reference image or concept art to a playable Summer Engine scene populated with the right assets and terrain",
|
|
@@ -3142,7 +3142,7 @@
|
|
|
3142
3142
|
"id": "skill/skill-create",
|
|
3143
3143
|
"kind": "skill",
|
|
3144
3144
|
"version": "1.0.3",
|
|
3145
|
-
"content_hash": "
|
|
3145
|
+
"content_hash": "1b33e1b26d2611d3402270584da4c56f9ba15abe694b9941d4016aad3995d341",
|
|
3146
3146
|
"summary": "Bootstrap a new Summer library skill (library/skills/<slug>/ with resource.yaml and SKILL.md), frontmatter, and stub sections.",
|
|
3147
3147
|
"use_when": [
|
|
3148
3148
|
"a contributor wants to add a new skill to the Summer library",
|
|
@@ -3175,7 +3175,7 @@
|
|
|
3175
3175
|
"id": "skill/skill-improve",
|
|
3176
3176
|
"kind": "skill",
|
|
3177
3177
|
"version": "1.0.3",
|
|
3178
|
-
"content_hash": "
|
|
3178
|
+
"content_hash": "b650b10657506ffad2b47915da66dd68406c4aa2dc2d372d9a2eda9197daefe5",
|
|
3179
3179
|
"summary": "Upgrade an underperforming Summer skill — run it against a behavioral spec with and without changes via a parallel-eval harness; ship the winner.",
|
|
3180
3180
|
"use_when": [
|
|
3181
3181
|
"a contributor wants to upgrade a Summer skill that is underperforming or to fix a regression",
|
|
@@ -3208,7 +3208,7 @@
|
|
|
3208
3208
|
"id": "skill/skill-test",
|
|
3209
3209
|
"kind": "skill",
|
|
3210
3210
|
"version": "1.0.4",
|
|
3211
|
-
"content_hash": "
|
|
3211
|
+
"content_hash": "178c147318078a7278242ee68b0e3e95c1e5884758bbb0c96f2e47fd75dbe53f",
|
|
3212
3212
|
"summary": "Lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs.",
|
|
3213
3213
|
"use_when": [
|
|
3214
3214
|
"a contributor wants to lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion",
|
|
@@ -3242,8 +3242,8 @@
|
|
|
3242
3242
|
"id": "skill/skintokens-auto-rigging",
|
|
3243
3243
|
"kind": "skill",
|
|
3244
3244
|
"version": "0.1.1",
|
|
3245
|
-
"content_hash": "
|
|
3246
|
-
"summary": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into
|
|
3245
|
+
"content_hash": "2a9a8cf21dfa35fefc735496ad0dd96f07115d2f23c2e7642f8a1f681096e610",
|
|
3246
|
+
"summary": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Summer Engine.",
|
|
3247
3247
|
"use_when": [
|
|
3248
3248
|
"auto-rig this static GLB mesh so I can animate it",
|
|
3249
3249
|
"generate skin weights for a mesh that already has a skeleton",
|
|
@@ -3281,7 +3281,7 @@
|
|
|
3281
3281
|
"id": "skill/skybox-panorama",
|
|
3282
3282
|
"kind": "skill",
|
|
3283
3283
|
"version": "1.0.3",
|
|
3284
|
-
"content_hash": "
|
|
3284
|
+
"content_hash": "2fa5eb148d8907b64368769738de5dfb2baed0165eb1a0c3ee761a8594092cda",
|
|
3285
3285
|
"summary": "Generate a 360-degree equirectangular sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment in a 3D scene.",
|
|
3286
3286
|
"use_when": [
|
|
3287
3287
|
"generating a 360-degree panoramic sky image for use as a Sky resource (PanoramaSkyMaterial) in a 3D scene",
|
|
@@ -3316,7 +3316,7 @@
|
|
|
3316
3316
|
"id": "skill/sound-effect",
|
|
3317
3317
|
"kind": "skill",
|
|
3318
3318
|
"version": "1.0.3",
|
|
3319
|
-
"content_hash": "
|
|
3319
|
+
"content_hash": "f8560bb6234d982edcaa80f27c8ac287ed11853ea50539f285288b48e5f3c923",
|
|
3320
3320
|
"summary": "Generate short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts — wired as AudioStreamPlayer/2D/3D that auto-frees on finished.",
|
|
3321
3321
|
"use_when": [
|
|
3322
3322
|
"generating short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts, environmental cues",
|
|
@@ -3350,7 +3350,7 @@
|
|
|
3350
3350
|
"id": "skill/spatial-placement",
|
|
3351
3351
|
"kind": "skill",
|
|
3352
3352
|
"version": "1.1.0",
|
|
3353
|
-
"content_hash": "
|
|
3353
|
+
"content_hash": "f7bb98ebb5ebfdf35a17f3bda9c652a7156257b3cdb9dd4c354578b330b9f6c1",
|
|
3354
3354
|
"summary": "Place 3D objects and modular kit pieces from measured geometry — inspect, place, starcast, measure, correct; floor, wall, facade, pipe and alcove recipes.",
|
|
3355
3355
|
"use_when": [
|
|
3356
3356
|
"positioning a prop, character, collider, or platform so it sits flush, avoids overlap, or keeps clearance",
|
|
@@ -3410,7 +3410,7 @@
|
|
|
3410
3410
|
"id": "skill/sprite-sheet",
|
|
3411
3411
|
"kind": "skill",
|
|
3412
3412
|
"version": "1.0.4",
|
|
3413
|
-
"content_hash": "
|
|
3413
|
+
"content_hash": "bb135a8fc2e5a3044ec68582696c7ea956339daa7fa3ffedb10c3e7f67baff8c",
|
|
3414
3414
|
"summary": "Generate animated 2D character sprites laid out as a sprite sheet — walk cycle, attack, idle, death — wired into AnimatedSprite2D / SpriteFrames.",
|
|
3415
3415
|
"use_when": [
|
|
3416
3416
|
"generating animated 2D character sprites laid out as a grid of frames — walk cycle, attack frames, idle bob, death sequence",
|
|
@@ -3449,7 +3449,7 @@
|
|
|
3449
3449
|
"id": "skill/summer-analytics",
|
|
3450
3450
|
"kind": "skill",
|
|
3451
3451
|
"version": "1.0.0",
|
|
3452
|
-
"content_hash": "
|
|
3452
|
+
"content_hash": "136e0725594ae79ca2326f3865920cd10abbfa47192a79433630c39126f49cea",
|
|
3453
3453
|
"summary": "Send game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay.",
|
|
3454
3454
|
"use_when": [
|
|
3455
3455
|
"adding analytics, telemetry or event tracking to a Summer game: level completed, coin collected, tutorial funnel",
|
|
@@ -3486,7 +3486,7 @@
|
|
|
3486
3486
|
"id": "skill/summer-friends",
|
|
3487
3487
|
"kind": "skill",
|
|
3488
3488
|
"version": "1.0.0",
|
|
3489
|
-
"content_hash": "
|
|
3489
|
+
"content_hash": "0d69cc6dca64d6b1bfc50181fe6c562278ed3d202ab8b776b63324ddd3b128b7",
|
|
3490
3490
|
"summary": "Summer friends in a game: a consented friends list, profile and chat screens, direct messages. Hosted only.",
|
|
3491
3491
|
"use_when": [
|
|
3492
3492
|
"showing a friends list, who is online or which friends are playing this Summer game",
|
|
@@ -3523,7 +3523,7 @@
|
|
|
3523
3523
|
"id": "skill/summer-leaderboards",
|
|
3524
3524
|
"kind": "skill",
|
|
3525
3525
|
"version": "1.0.0",
|
|
3526
|
-
"content_hash": "
|
|
3526
|
+
"content_hash": "a1e7ea9fd450e9cd07194b8e48c41a625e01d3b7639b6aa43bb6b329637f3d28",
|
|
3527
3527
|
"summary": "Leaderboards in a Summer game: queue ratings from matches, and Game rankings your authority scores.",
|
|
3528
3528
|
"use_when": [
|
|
3529
3529
|
"the user wants a leaderboard, high scores, ranks, MMR, Elo or a 'top 50' screen in a Summer game",
|
|
@@ -3562,7 +3562,7 @@
|
|
|
3562
3562
|
"id": "skill/summer-match-results",
|
|
3563
3563
|
"kind": "skill",
|
|
3564
3564
|
"version": "1.0.0",
|
|
3565
|
-
"content_hash": "
|
|
3565
|
+
"content_hash": "7b73c702f1101fa7ecaa6316a36c974ee6b46946b3d3abcaec875f7e8f884fc4",
|
|
3566
3566
|
"summary": "End a Summer match: report each player's win, loss or draw, show results on clients, then close the World.",
|
|
3567
3567
|
"use_when": [
|
|
3568
3568
|
"a multiplayer Summer game needs a winner, a game-over screen or a match that ends",
|
|
@@ -3603,7 +3603,7 @@
|
|
|
3603
3603
|
"id": "skill/summer-matchmaking",
|
|
3604
3604
|
"kind": "skill",
|
|
3605
3605
|
"version": "1.0.0",
|
|
3606
|
-
"content_hash": "
|
|
3606
|
+
"content_hash": "087d6f4ba517fa8edf94bc68bd4f415ce6cbdb9993643f42003e0b24803a34b9",
|
|
3607
3607
|
"summary": "Get players into matches with Summer matchmaking: queues, teams, accept prompts, join progress and failures.",
|
|
3608
3608
|
"use_when": [
|
|
3609
3609
|
"the user wants matchmaking, a lobby, a play button, quick play, ranked or casual modes in a multiplayer Summer game",
|
|
@@ -3644,7 +3644,7 @@
|
|
|
3644
3644
|
"id": "skill/summer-parties",
|
|
3645
3645
|
"kind": "skill",
|
|
3646
3646
|
"version": "1.0.0",
|
|
3647
|
-
"content_hash": "
|
|
3647
|
+
"content_hash": "f32352dafa1077cf124a7ef4136041333bc8c73110fe37545e393ec6d862f4cd",
|
|
3648
3648
|
"summary": "Let a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.",
|
|
3649
3649
|
"use_when": [
|
|
3650
3650
|
"friends in a Summer party should land in the same multiplayer match: party play, play with friends, squad up",
|
|
@@ -3683,7 +3683,7 @@
|
|
|
3683
3683
|
"id": "skill/summer-player-data",
|
|
3684
3684
|
"kind": "skill",
|
|
3685
3685
|
"version": "1.0.0",
|
|
3686
|
-
"content_hash": "
|
|
3686
|
+
"content_hash": "1ab06669aab3595e1e69ebf92faad5f84d75a204d894ee927f4512683b085a82",
|
|
3687
3687
|
"summary": "Save a player's progress so it follows them to every match: authority load and commit, autosave, safe retries.",
|
|
3688
3688
|
"use_when": [
|
|
3689
3689
|
"saving player progress, coins, unlocks, levels or settings in a multiplayer Summer game so they persist between matches",
|
|
@@ -3722,7 +3722,7 @@
|
|
|
3722
3722
|
"id": "skill/summer-store",
|
|
3723
3723
|
"kind": "skill",
|
|
3724
3724
|
"version": "1.0.0",
|
|
3725
|
-
"content_hash": "
|
|
3725
|
+
"content_hash": "39259d53de1975ddfa53322c6237c05117e01acd3a105af69e01e4d708c4ea71",
|
|
3726
3726
|
"summary": "Sell Summer items for Sparks in a multiplayer game: shop, checkout, owned items, authority entitlement checks.",
|
|
3727
3727
|
"use_when": [
|
|
3728
3728
|
"adding a shop, in-game purchases, cosmetics or skins sold for Sparks to a Summer game",
|
|
@@ -3760,7 +3760,7 @@
|
|
|
3760
3760
|
"id": "skill/summer-world-chat",
|
|
3761
3761
|
"kind": "skill",
|
|
3762
3762
|
"version": "1.0.0",
|
|
3763
|
-
"content_hash": "
|
|
3763
|
+
"content_hash": "f85eac6609cf4ab572da5a98c8e563f452c8f84c784a099850081e59815afdfe",
|
|
3764
3764
|
"summary": "Add match chat to a Summer game: one World channel shared by everyone in the match. Hosted only.",
|
|
3765
3765
|
"use_when": [
|
|
3766
3766
|
"adding in-game text chat, match chat or a chat box to a multiplayer Summer game",
|
|
@@ -3799,7 +3799,7 @@
|
|
|
3799
3799
|
"id": "skill/summer-world-saves",
|
|
3800
3800
|
"kind": "skill",
|
|
3801
3801
|
"version": "1.0.0",
|
|
3802
|
-
"content_hash": "
|
|
3802
|
+
"content_hash": "9c4125ed2113bd7b1a67eb7146493e8f7fd332a66853dc1552092bd2709bfbb8",
|
|
3803
3803
|
"summary": "Keep a persistent Summer World between restarts: checkpoint saves, restore before join, the final save.",
|
|
3804
3804
|
"use_when": [
|
|
3805
3805
|
"building a persistent World, shared base, farm or realm in a Summer game that must survive server restarts",
|
|
@@ -3837,7 +3837,7 @@
|
|
|
3837
3837
|
"id": "skill/text-to-motion",
|
|
3838
3838
|
"kind": "skill",
|
|
3839
3839
|
"version": "1.0.0",
|
|
3840
|
-
"content_hash": "
|
|
3840
|
+
"content_hash": "a53e8434cc60354b9d56e87de63bce8d4806b4250be10c20392f42599ded4203",
|
|
3841
3841
|
"summary": "Custom 2-second animation clips from text prompts on any of the user's own rigged models — humanoids, animals, creatures, cartoon plants, props.",
|
|
3842
3842
|
"use_when": [
|
|
3843
3843
|
"a custom action the curated motion library lacks — nod, bow, shrug, wave with a specific arm, an emotional gesture",
|
|
@@ -3881,7 +3881,7 @@
|
|
|
3881
3881
|
"id": "skill/tileable-texture",
|
|
3882
3882
|
"kind": "skill",
|
|
3883
3883
|
"version": "1.0.4",
|
|
3884
|
-
"content_hash": "
|
|
3884
|
+
"content_hash": "8785dadfd93093c2bd2370474704cd8865721a694a2b4406b4556f4bca8b835c",
|
|
3885
3885
|
"summary": "Generate a seamless tileable texture for walls, floors, or terrain — repeats cleanly on all four edges, wired as a StandardMaterial3D albedo.",
|
|
3886
3886
|
"use_when": [
|
|
3887
3887
|
"generating a seamless tileable texture for walls, floors, terrain, or ceilings — a square tile that repeats cleanly on all four edges",
|
|
@@ -3919,7 +3919,7 @@
|
|
|
3919
3919
|
"id": "skill/trailer-shot",
|
|
3920
3920
|
"kind": "skill",
|
|
3921
3921
|
"version": "1.0.4",
|
|
3922
|
-
"content_hash": "
|
|
3922
|
+
"content_hash": "5a52a9b984a63acc6435b7f82bc64d12402b764f784b389ca4dd8f04ee2b405e",
|
|
3923
3923
|
"summary": "Generate marketing or trailer footage — slow-mo combat, establishing shots, hero beats, splash screens, pitch-deck B-roll — max punch in 5-10 seconds.",
|
|
3924
3924
|
"use_when": [
|
|
3925
3925
|
"generating marketing or trailer footage — slow-mo combat, dramatic establishing shots, hero beats, splash screens, pitch-deck B-roll",
|
|
@@ -3953,8 +3953,8 @@
|
|
|
3953
3953
|
"id": "skill/tune-performance",
|
|
3954
3954
|
"kind": "skill",
|
|
3955
3955
|
"version": "1.0.3",
|
|
3956
|
-
"content_hash": "
|
|
3957
|
-
"summary": "Profile a slow game
|
|
3956
|
+
"content_hash": "7b8de236e454cf673d6420cb152c04a3b81361d7011263dd0ce0d415cdc85da9",
|
|
3957
|
+
"summary": "Profile a slow game with a measurement probe, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.",
|
|
3958
3958
|
"use_when": [
|
|
3959
3959
|
"the game is slow, drops framerate, stutters, takes forever to start, or runs poorly on specific hardware",
|
|
3960
3960
|
"fps drops or stutter when many units, projectiles, or particles spawn at once and the hotspot is unknown"
|
|
@@ -4021,7 +4021,7 @@
|
|
|
4021
4021
|
"id": "skill/ui-graphics",
|
|
4022
4022
|
"kind": "skill",
|
|
4023
4023
|
"version": "1.0.3",
|
|
4024
|
-
"content_hash": "
|
|
4024
|
+
"content_hash": "12b228e15fb4d145b88387a5c1cb5195c271b6a7aaa1ac7071b500716605d817",
|
|
4025
4025
|
"summary": "Generate game-UI elements — icons, buttons, panels, frames, HUD widgets, badges — flat design, transparent background, wired via TextureRect/NinePatchRect.",
|
|
4026
4026
|
"use_when": [
|
|
4027
4027
|
"generating UI elements — icons, buttons, panels, frames, HUD widgets, badges — in flat-design, transparent-background game-UI style",
|
|
@@ -4057,7 +4057,7 @@
|
|
|
4057
4057
|
"id": "skill/use-widget-asset",
|
|
4058
4058
|
"kind": "skill",
|
|
4059
4059
|
"version": "1.0.3",
|
|
4060
|
-
"content_hash": "
|
|
4060
|
+
"content_hash": "ce8e4abcbcb8f2854e340c6fdf1f8c41fb25c12f703bbf113bd82b54b54f4a76",
|
|
4061
4061
|
"summary": "Wire a widget slice from a create-asset-sheet pack (panel, button, slider, bar, toggle) into NinePatchRect, TextureProgressBar, or TextureRect via sliceMeta.",
|
|
4062
4062
|
"use_when": [
|
|
4063
4063
|
"consuming a widget slice (panel, button, slider, progress bar, toggle pair) from a create-asset-sheet pack so it behaves like a real UI control",
|
|
@@ -4094,7 +4094,7 @@
|
|
|
4094
4094
|
"id": "skill/using-summer",
|
|
4095
4095
|
"kind": "skill",
|
|
4096
4096
|
"version": "1.0.5",
|
|
4097
|
-
"content_hash": "
|
|
4097
|
+
"content_hash": "8051cc6e1cc6135796ba91daf32d205ddbbef202a80fddabf8623a1dcbb1914e",
|
|
4098
4098
|
"summary": "Session bootstrap for Summer projects — establishes how to find and use Summer skills and the summer-engine MCP before any response.",
|
|
4099
4099
|
"use_when": [
|
|
4100
4100
|
"starting any conversation in a Summer Engine project",
|
|
@@ -4141,11 +4141,11 @@
|
|
|
4141
4141
|
"id": "skill/vehicle-model",
|
|
4142
4142
|
"kind": "skill",
|
|
4143
4143
|
"version": "1.0.3",
|
|
4144
|
-
"content_hash": "
|
|
4145
|
-
"summary": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as
|
|
4144
|
+
"content_hash": "e025a4a073a0d26fb4a92f91ad25c0321daf921bd10acc82e0e3c2c82ac3db38",
|
|
4145
|
+
"summary": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as VehicleBody3D or MeshInstance3D.",
|
|
4146
4146
|
"use_when": [
|
|
4147
4147
|
"generating a hard-surface vehicle — car, motorcycle, spaceship, hover bike, boat, mech, tank, helicopter",
|
|
4148
|
-
"a racing, flying, or combat game needs a hard-surface vehicle mesh as a
|
|
4148
|
+
"a racing, flying, or combat game needs a hard-surface vehicle mesh as a VehicleBody3D or MeshInstance3D"
|
|
4149
4149
|
],
|
|
4150
4150
|
"facets": {
|
|
4151
4151
|
"lifecycle": [
|
|
@@ -4182,7 +4182,7 @@
|
|
|
4182
4182
|
"id": "skill/verification-before-completion",
|
|
4183
4183
|
"kind": "skill",
|
|
4184
4184
|
"version": "1.0.3",
|
|
4185
|
-
"content_hash": "
|
|
4185
|
+
"content_hash": "3dd6c5a447148c8c8c65619a864bee28873e27992bb6140f181bf7016cbe7a0d",
|
|
4186
4186
|
"summary": "Run verification commands and confirm output before claiming work complete, fixed, or passing — evidence before assertions, always.",
|
|
4187
4187
|
"use_when": [
|
|
4188
4188
|
"about to claim work is complete, fixed, or passing, before committing or creating PRs",
|
|
@@ -4269,7 +4269,7 @@
|
|
|
4269
4269
|
"id": "skill/vfx-dissolve",
|
|
4270
4270
|
"kind": "skill",
|
|
4271
4271
|
"version": "1.0.3",
|
|
4272
|
-
"content_hash": "
|
|
4272
|
+
"content_hash": "5f085214d427708abf45c48e4adcee6576d85a1f99281502354cadb66e312150",
|
|
4273
4273
|
"summary": "Dissolve effect — a mesh disintegrating with a glowing burning edge, driven by a noise-threshold ShaderMaterial overriding the target's material.",
|
|
4274
4274
|
"use_when": [
|
|
4275
4275
|
"authoring a dissolve effect — an object disintegrating with a glowing burning edge (disintegrate, burn away, vanish into ash)",
|
|
@@ -4308,7 +4308,7 @@
|
|
|
4308
4308
|
"id": "skill/vfx-fire",
|
|
4309
4309
|
"kind": "skill",
|
|
4310
4310
|
"version": "1.0.3",
|
|
4311
|
-
"content_hash": "
|
|
4311
|
+
"content_hash": "503ac3cfe7e7b1f73624cd5c11645b1f629a86fd8393e6d4ee7a779aa23edc12",
|
|
4312
4312
|
"summary": "Fire effect — animated flames built with a particle shader, GPUParticles3D, and a noise-based color ramp — torches, campfires, candles.",
|
|
4313
4313
|
"use_when": [
|
|
4314
4314
|
"authoring a fire visual effect — torch, campfire, bonfire, flame, burning object, candle",
|
|
@@ -4349,7 +4349,7 @@
|
|
|
4349
4349
|
"id": "skill/vfx-hit-spark",
|
|
4350
4350
|
"kind": "skill",
|
|
4351
4351
|
"version": "1.0.2",
|
|
4352
|
-
"content_hash": "
|
|
4352
|
+
"content_hash": "0b4f46bc6ff5ecbaec05ee1116c7d4c7e196037bbef17f284bbc274601fc05e0",
|
|
4353
4353
|
"summary": "Hit-spark effect — a one-shot burst of additive billboard particles oriented to a surface normal, fired on impact.",
|
|
4354
4354
|
"use_when": [
|
|
4355
4355
|
"authoring a hit-spark effect — impact spark, bullet hit, sword clash, ricochet, sparks at a hit point",
|
|
@@ -4389,7 +4389,7 @@
|
|
|
4389
4389
|
"id": "skill/vfx-lightning",
|
|
4390
4390
|
"kind": "skill",
|
|
4391
4391
|
"version": "1.0.3",
|
|
4392
|
-
"content_hash": "
|
|
4392
|
+
"content_hash": "5ca8f7119a1db0d6f719fa2379d2c5503f8bff574c2259b1ef7903888e668773",
|
|
4393
4393
|
"summary": "Lightning bolt effect — procedural jagged path drawn via ImmediateMesh, glow shader, sparks at endpoints, screen shake.",
|
|
4394
4394
|
"use_when": [
|
|
4395
4395
|
"authoring a lightning bolt effect — chain lightning, electric attack, tesla coil, shock spell, energy beam",
|
|
@@ -4428,7 +4428,7 @@
|
|
|
4428
4428
|
"id": "skill/vfx-magic-glow",
|
|
4429
4429
|
"kind": "skill",
|
|
4430
4430
|
"version": "1.0.2",
|
|
4431
|
-
"content_hash": "
|
|
4431
|
+
"content_hash": "a944ff77e589932f6b7569d0d441db72877ff16b44aee88a1dc64d124740414e",
|
|
4432
4432
|
"summary": "Magic-glow effect — a pulsing OmniLight3D plus drifting additive motes plus optional emission shader on the source mesh.",
|
|
4433
4433
|
"use_when": [
|
|
4434
4434
|
"authoring a magic-glow effect — enchanted item, soul gem, pulsing aura, rune glow, magical orb, wisp",
|
|
@@ -4468,7 +4468,7 @@
|
|
|
4468
4468
|
"id": "skill/vfx-muzzle-flash",
|
|
4469
4469
|
"kind": "skill",
|
|
4470
4470
|
"version": "1.0.3",
|
|
4471
|
-
"content_hash": "
|
|
4471
|
+
"content_hash": "f34b6a807eb73ddfe7e10c87903db817eb2e9fb93425b9a91da4a5fb5a2ef7e1",
|
|
4472
4472
|
"summary": "Muzzle-flash effect — a one-shot ~80 ms burst at a gun barrel built with a particle one-shot or a flashing quad with a star-burst shader.",
|
|
4473
4473
|
"use_when": [
|
|
4474
4474
|
"authoring a muzzle-flash effect — gun fire, weapon flash, barrel flash, spell-cast burst at a hand",
|
|
@@ -4509,7 +4509,7 @@
|
|
|
4509
4509
|
"id": "skill/vfx-smoke",
|
|
4510
4510
|
"kind": "skill",
|
|
4511
4511
|
"version": "1.0.2",
|
|
4512
|
-
"content_hash": "
|
|
4512
|
+
"content_hash": "9b0f8d7455e88ea572402c4a776c0432da0570971b547f6ff6f32a1f432b670b",
|
|
4513
4513
|
"summary": "Smoke effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D.",
|
|
4514
4514
|
"use_when": [
|
|
4515
4515
|
"authoring a smoke effect — smoke trail, puff, chimney smoke, steam, fog cloud, explosion smoke",
|
|
@@ -4547,7 +4547,7 @@
|
|
|
4547
4547
|
"id": "skill/vfx-water-ripple",
|
|
4548
4548
|
"kind": "skill",
|
|
4549
4549
|
"version": "1.0.2",
|
|
4550
|
-
"content_hash": "
|
|
4550
|
+
"content_hash": "691ef9e922dcf1f7f19af60d897515ffaf74452194f9ef22390d449b187ade7a",
|
|
4551
4551
|
"summary": "Water-ripple effect — animated normal-distortion ripples on a water plane (or as a Decal) triggered by impacts.",
|
|
4552
4552
|
"use_when": [
|
|
4553
4553
|
"authoring a water-ripple effect — raindrop ripples, splash ripples, footstep in a puddle, fish jumps",
|
|
@@ -4584,7 +4584,7 @@
|
|
|
4584
4584
|
"id": "skill/voice-line",
|
|
4585
4585
|
"kind": "skill",
|
|
4586
4586
|
"version": "1.0.2",
|
|
4587
|
-
"content_hash": "
|
|
4587
|
+
"content_hash": "15a8ec556f8304a100c80dbb631787d2ec1e475de33aac69e8da84572a23d2da",
|
|
4588
4588
|
"summary": "Generate TTS voice lines — NPC barks, narrator, dialogue — with voice-id sourcing, a character-to-voice decision tree, and multi-line dialogue support.",
|
|
4589
4589
|
"use_when": [
|
|
4590
4590
|
"\"the NPC needs a greeting / a bark / a narrator intro read aloud\"",
|
|
@@ -4691,7 +4691,7 @@
|
|
|
4691
4691
|
"id": "skill/world-building-3d",
|
|
4692
4692
|
"kind": "skill",
|
|
4693
4693
|
"version": "1.1.1",
|
|
4694
|
-
"content_hash": "
|
|
4694
|
+
"content_hash": "d19a3fab5ca7228da025d609599525dc7350dc3ece21120864be9bb056cde453",
|
|
4695
4695
|
"summary": "Compose, ground, space, and validate 3D scenes with Summer's four bounded spatial tools — exact paths, one geometric decision at a time, verified.",
|
|
4696
4696
|
"use_when": [
|
|
4697
4697
|
"placing or grounding props on floors, shelves, ramps, or tables without hand-tuning transforms",
|
|
@@ -4740,7 +4740,7 @@
|
|
|
4740
4740
|
"id": "skill/writing-plans",
|
|
4741
4741
|
"kind": "skill",
|
|
4742
4742
|
"version": "1.0.3",
|
|
4743
|
-
"content_hash": "
|
|
4743
|
+
"content_hash": "5f416ab4e38931e864b8b9cdc835dece2b90a007530315b8db01b92e0ba084a6",
|
|
4744
4744
|
"summary": "Turn a spec or requirements for a multi-step task into a written implementation plan before touching code.",
|
|
4745
4745
|
"use_when": [
|
|
4746
4746
|
"you have a spec or requirements for a multi-step task, before touching code",
|
|
@@ -4768,7 +4768,7 @@
|
|
|
4768
4768
|
"id": "skill/writing-skills",
|
|
4769
4769
|
"kind": "skill",
|
|
4770
4770
|
"version": "1.0.3",
|
|
4771
|
-
"content_hash": "
|
|
4771
|
+
"content_hash": "2669bbbf0d912f86deb9c03fee04f53d80f2d69cebb5e508039c18225f72f30f",
|
|
4772
4772
|
"summary": "Create, edit, and verify agent skills — format, structure, testing with subagents, and best practices.",
|
|
4773
4773
|
"use_when": [
|
|
4774
4774
|
"creating new skills, editing existing skills, or verifying skills work before deployment",
|
|
@@ -5798,12 +5798,11 @@
|
|
|
5798
5798
|
"id": "tool/creator-publish",
|
|
5799
5799
|
"kind": "tool",
|
|
5800
5800
|
"version": "1.1.0",
|
|
5801
|
-
"content_hash": "
|
|
5802
|
-
"summary": "Deprecated: publishes a .pck to the legacy
|
|
5801
|
+
"content_hash": "48ee4dbe8810da6ae327ebf9e80b3e2a352daad18fe7e7061d53db17110a06fe",
|
|
5802
|
+
"summary": "Deprecated: publishes a .pck to the legacy creator API. Use summer_export_game, then summer_publish_build, to upload to summer.games.",
|
|
5803
5803
|
"use_when": [
|
|
5804
|
-
"
|
|
5805
|
-
"
|
|
5806
|
-
"\"release version 1.2.0 of my game\""
|
|
5804
|
+
"an old project that still publishes a .pck to the legacy Summercraft creator channel with an sc_ creator token",
|
|
5805
|
+
"a ~/.summer/config.json that names a legacy creator projectId and channel"
|
|
5807
5806
|
],
|
|
5808
5807
|
"facets": {
|
|
5809
5808
|
"lifecycle": [
|
|
@@ -5833,12 +5832,11 @@
|
|
|
5833
5832
|
"id": "tool/creator-releases",
|
|
5834
5833
|
"kind": "tool",
|
|
5835
5834
|
"version": "1.0.2",
|
|
5836
|
-
"content_hash": "
|
|
5837
|
-
"summary": "
|
|
5835
|
+
"content_hash": "8abe66c592d1d0f45db5106179f390a4d43cff8d72834c7029aefbaec57e628e",
|
|
5836
|
+
"summary": "Deprecated: lists releases on the legacy creator API. For summer.games use summer_store_releases.",
|
|
5838
5837
|
"use_when": [
|
|
5839
|
-
"
|
|
5840
|
-
"
|
|
5841
|
-
"\"did the publish go through?\" — confirming a release landed"
|
|
5838
|
+
"an old project that published a .pck to the legacy Summercraft creator channel with an sc_ creator token",
|
|
5839
|
+
"paging legacy creator releases by projectId and cursor"
|
|
5842
5840
|
],
|
|
5843
5841
|
"facets": {
|
|
5844
5842
|
"lifecycle": [
|
|
@@ -5852,7 +5850,7 @@
|
|
|
5852
5850
|
"compatibility": {
|
|
5853
5851
|
"engine": ">=4.6"
|
|
5854
5852
|
},
|
|
5855
|
-
"status": "
|
|
5853
|
+
"status": "deprecated",
|
|
5856
5854
|
"mcp_tool_name": "summer_creator_releases",
|
|
5857
5855
|
"remote": true,
|
|
5858
5856
|
"cli_command": "summer releases",
|
|
@@ -7854,12 +7852,14 @@
|
|
|
7854
7852
|
"id": "tool/publish-build",
|
|
7855
7853
|
"kind": "tool",
|
|
7856
7854
|
"version": "1.0.0",
|
|
7857
|
-
"content_hash": "
|
|
7855
|
+
"content_hash": "653ac78e87a1a84c674bfdf0bf9c03889812edd5566b2c611f327b7cf84335c5",
|
|
7858
7856
|
"summary": "Upload an export from summer_export_game to the creator's store game, confirm-gated - a store bundle as a Build, or a web or native download as a store version.",
|
|
7859
7857
|
"use_when": [
|
|
7860
7858
|
"\"upload my game to summer.games\"",
|
|
7861
7859
|
"\"publish this build to my store page\"",
|
|
7862
7860
|
"\"put my game online so my friends can play it\"",
|
|
7861
|
+
"\"release version 1.2.0 of my game\"",
|
|
7862
|
+
"\"ship this exported build to the live channel\"",
|
|
7863
7863
|
"uploading the .zip from summer_export_game as a new Build",
|
|
7864
7864
|
"uploading a web build or a macOS or Windows download from summer_export_game format download"
|
|
7865
7865
|
],
|