summer-engine 3.3.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -2
- package/.claude-plugin/plugin.json +4 -2
- package/.codex-plugin/plugin.json +5 -3
- package/.cursor-plugin/plugin.json +4 -2
- package/.factory-plugin/plugin.json +4 -2
- package/CHANGELOG.md +36 -0
- package/README.md +2 -1
- package/assets/api-docs.json.gz +0 -0
- package/dist/cli/commands/install.d.ts +10 -0
- package/dist/cli/commands/install.js +55 -10
- package/dist/cli/commands/tool.d.ts +7 -0
- package/dist/cli/commands/tool.js +36 -1
- package/dist/core/capabilities/capture-gameplay.d.ts +69 -0
- package/dist/core/capabilities/capture-gameplay.js +283 -0
- package/dist/core/capabilities/creator.js +1 -1
- package/dist/core/capabilities/doctor.d.ts +9 -1
- package/dist/core/capabilities/doctor.js +47 -4
- package/dist/core/capabilities/engine-run.d.ts +4 -0
- package/dist/core/capabilities/engine-run.js +33 -5
- package/dist/core/capabilities/export-engine-version.d.ts +15 -0
- package/dist/core/capabilities/export-engine-version.js +24 -0
- package/dist/core/capabilities/export-game.d.ts +9 -1
- package/dist/core/capabilities/export-game.js +112 -36
- package/dist/core/capabilities/image-generation.d.ts +9 -0
- package/dist/core/capabilities/image-generation.js +19 -1
- package/dist/core/capabilities/publish-build.d.ts +14 -1
- package/dist/core/capabilities/publish-build.js +74 -22
- package/dist/core/capabilities/tool-dispatch.js +10 -0
- package/dist/core/config.js +2 -2
- package/dist/core/engine-install.d.ts +16 -0
- package/dist/core/engine-install.js +32 -2
- package/dist/core/hosted-mcp.d.ts +115 -0
- package/dist/core/hosted-mcp.js +164 -0
- package/dist/core/launch-posture.d.ts +3 -0
- package/dist/core/launch-posture.js +15 -2
- package/dist/mcp/hosted-mount.d.ts +13 -59
- package/dist/mcp/hosted-mount.js +24 -30
- package/dist/mcp/server.js +3 -2
- package/dist/mcp/tools/creator-tools.js +13 -3
- package/dist/mcp/tools/generate-tools.js +12 -2
- package/gemini-extension.json +3 -1
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +3 -2
- package/library/skills/README.md +6 -4
- package/library/skills/bounded-engine-runs/SKILL.md +96 -0
- package/library/skills/bounded-engine-runs/resource.yaml +29 -0
- package/library/skills/compatibility-renderer-traps/SKILL.md +78 -0
- package/library/skills/compatibility-renderer-traps/resource.yaml +28 -0
- package/library/skills/concept-art/SKILL.md +2 -2
- package/library/skills/export-and-ship/SKILL.md +2 -0
- package/library/skills/headless-scripting/resource.yaml +1 -0
- package/library/skills/in-game-purchases/SKILL.md +123 -118
- package/library/skills/in-game-purchases/resource.yaml +2 -2
- package/library/skills/web-compatibility-look/resource.yaml +1 -0
- package/library/tools/capture-gameplay/resource.yaml +73 -0
- package/library/tools/generate-image/resource.yaml +15 -1
- package/library/tools/publish-build/resource.yaml +1 -1
- package/package.json +1 -1
- package/registry/generated/aliases.json +1 -0
- package/registry/generated/counts.json +3 -3
- package/registry/generated/gemini-extension.json +3 -1
- package/registry/generated/index.json +125 -12
- package/registry/generated/marketplace.claude.json +2 -2
- package/registry/generated/plugin.claude.json +4 -2
- package/registry/generated/plugin.codex.json +5 -3
- package/registry/generated/plugin.cursor.json +4 -2
- package/registry/generated/plugin.factory.json +4 -2
- package/registry/generated/skills-index.md +6 -4
- package/registry/generated/skills-registry.json +28 -1
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"id": "reference/mcp-tools-reference",
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"kind": "reference",
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"version": "1.4.0",
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"content_hash": "
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"content_hash": "39cd3255d2bd7efec517f30aef0c3bf11217db083b8fd2c9332c355fb3a6a2b8",
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"summary": "Canonical reference for which Summer MCP tool to call — skills should reference tool names exactly as written here.",
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"use_when": [
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"choosing between Summer MCP tools and host tools for an operation",
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"status": "stable",
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"recommended": false
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{
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"id": "skill/bounded-engine-runs",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "8e749bad18a8050fcad820422012466dd51c22ae97f4502f1b89d02016b201d4",
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"summary": "Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes.",
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"use_when": [
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"running the engine from a shell or agent for tests, imports, captures or bots",
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"several agents or processes share one project",
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"a run hangs, a capture freezes, or errors cascade across unrelated scripts"
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],
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"facets": {
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"lifecycle": [
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"build"
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],
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"domains": [
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"agent-workflow",
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"headless",
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"verification"
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],
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"modalities": [
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"project",
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"scripts"
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},
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"compatibility": {
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"engine": ">=4.6"
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},
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"related": {
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"skills": [
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"skill/headless-scripting",
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"skill/multiplayer-testing",
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"skill/compatibility-renderer-traps"
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]
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"status": "preview",
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"recommended": true
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"id": "skill/brainstorm-game",
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"kind": "skill",
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"status": "preview",
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"recommended": false
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"id": "skill/compatibility-renderer-traps",
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"kind": "skill",
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"version": "1.0.0",
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"content_hash": "a9ad66f3cebbba35f2730bcef17a176b8bfccccc51c60bee852ac95252785ee7",
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"summary": "Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors.",
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"use_when": [
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"a game must run on phones or weak GPUs that may use the Compatibility or Mobile renderer",
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"objects render black, pale or stop animating on one renderer but not another",
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"writing shaders for many instances (crops, foliage, tiles) that must work everywhere"
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],
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"facets": {
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"lifecycle": [
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"build"
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],
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"domains": [
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"rendering",
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"performance"
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],
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"modalities": [
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"shaders",
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"scripts"
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]
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},
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"compatibility": {
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"engine": ">=4.6"
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},
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"related": {
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"skills": [
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"skill/web-compatibility-look",
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"skill/3d-lighting",
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"skill/bounded-engine-runs"
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]
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},
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"status": "preview",
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"recommended": true
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},
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"id": "skill/concept-art",
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"version": "1.0.2",
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"content_hash": "00ac3e2566171e6825f5654edeedfca7cc1e9250354547e0ea3cd834fa29d707",
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"summary": "Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.",
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"use_when": [
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"exploring art direction with rough variants before committing to a final asset",
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"content_hash": "91c05dd9cfb95cedf04d109441ec7246ada6f3f66eabd89902823329c0aa94c6",
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"summary": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
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"use_when": [
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"the user wants to assess or prepare a Summer game export — Steam, itch, HTML5, iOS, Android targets as available in the installed build",
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"id": "skill/headless-scripting",
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"version": "1.1.3",
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"content_hash": "ed2bd4e4a0c35a07a16e0ab9c1a40caaa0058bc4c90877d41f9f344eb72ad1eb",
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"summary": "Run a GDScript file against Summer Engine from the shell for operations no MCP tool exposes — navmesh baking, collision shapes, TileSets, re-imports.",
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"a Summer project needs an operation no MCP tool exposes — baking a navmesh, generating collision shapes, authoring an Animation, building a TileSet, re-importing assets",
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"summary": "Sell items for Sparks
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"summary": "Sell items for Sparks in a game shop via the Summer purchase sheet: checkout, results, not enough Sparks, inventory unlocks, authority grants, store policy.",
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"the player does not have enough Sparks (checkout rejected with insufficient_funds) and the game should tell them how to buy more Sparks",
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"summary": "Make a web or browser game look high-end in the Compatibility renderer (WebGL 2): what works, what to avoid, 2D and 3D recipes, web performance.",
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"content_hash": "ef3e2147a04e75c50043e0e88184f28c67a951cdf61b18181cb88a1297193c39",
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"summary": "Capture real gameplay frames (PNG, HUD included) in Summer Engine's offscreen verify instance, without a running editor, e.g. store screenshots.",
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"collecting real gameplay screenshots for summer_store_set_art desktop.screenshots or mobile.screenshots"
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"summary": "Generate or edit an image with allowlisted AI models via Summer Studio; supports text-to-image, image-to-image, and optional background removal.",
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"summary": "Upload an export from summer_export_game to the creator's store game, confirm-gated - a store bundle as a Build, or a web or native download as a store version.",
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
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"description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge. Build games by talking.",
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"longDescription": "Summer turns Codex into a game-dev studio for Summer Engine. Users make Summer games with the Summer SDK and GDScript. The plugin adds game-dev skills, lifecycle hooks, and a 105-tool MCP bridge for guarded project files, scene editing, asset import, play mode, diagnostics, generation, and creator workflows. Git, shell, and grep stay with the host agent. Summer follows its upstream technical base continuously; version-sensitive work uses the bundled compatibility reference instead of a fixed onboarding version. Session-start orients the session. Pre-commit doctor (opt-in) blocks bad commits.",
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# Summer skills
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>
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> 118 skills, grouped by their primary domain. **Generated** by `npm run generate:registry` from each skill's `resource.yaml`; `--check` fails when this file and the library disagree. Do not edit by hand.
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The folder is flat on purpose (`docs/design/DECISIONS.md`, D3): a skill usually belongs to several domains, so categories live in each skill's `facets.domains` and this index is rendered from them. The first domain listed is the primary one. `summer skills list --by-domain` prints the same grouping; `summer skills info <slug>` shows one skill.
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- [agent-workflow](#agent-workflow) (
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- [ai](#ai) (2)
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- [performance](#performance) (1)
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- [runtime](#runtime) (1)
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| skill | when to use | also |
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| [*bounded-engine-runs*](./bounded-engine-runs/SKILL.md) ★ (preview) | Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes. | headless, verification |
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| [brainstorming](./brainstorming/SKILL.md) ★ | Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior. | game-design |
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| [debugging-game-feel](./debugging-game-feel/SKILL.md) | Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers. | gameplay |
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| [diagnosing-perf-regressions](./diagnosing-perf-regressions/SKILL.md) | Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning. | performance |
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| [*celeste-momentum-platforming*](./celeste-momentum-platforming/SKILL.md) (preview) | Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction. | character-controller, game-design |
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| [*combat-basics*](./combat-basics/SKILL.md) (preview) | Damage in Summer Engine: hitbox and hurtbox Areas on opposing layers, a reusable Health component, damage signals, knockback, hit feedback, projectiles. | scripting, game-design |
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| [design-mechanic](./design-mechanic/SKILL.md) ★ | Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub. | game-design |
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| [*in-game-purchases*](./in-game-purchases/SKILL.md) (preview) | Sell items for Sparks in a game shop via the Summer purchase sheet: checkout, results, not enough Sparks, inventory unlocks, authority grants, store policy. | scripting, game-design |
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| [*web-and-touch-input*](./web-and-touch-input/SKILL.md) ★ (preview) | Input for the browser and phones: the first-click rule for sound and mouse capture, focus, and touch buttons or a virtual stick on the same actions. | ui |
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## level-design
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|---|---|---|
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| [3d-lighting](./3d-lighting/SKILL.md) ★ | Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions. | lighting |
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| [art-direction](./art-direction/SKILL.md) ★ | Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md. | lighting |
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| [*compatibility-renderer-traps*](./compatibility-renderer-traps/SKILL.md) ★ (preview) | Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors. | performance |
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| [*psx-retro-rendering*](./psx-retro-rendering/SKILL.md) (preview) | Hardware-informed PlayStation 1 rendering in Godot 4 — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named. | 3d |
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| [*realtime-wet-surfaces*](./realtime-wet-surfaces/SKILL.md) (preview) | Real-time wetness on existing Godot 4 materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount. | vfx |
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| [*web-compatibility-look*](./web-compatibility-look/SKILL.md) ★ (preview) | Make a web or browser game look high-end in the Compatibility renderer (WebGL 2): what works, what to avoid, 2D and 3D recipes, web performance. | 2d, 3d |
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"description": "Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes.",
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"headless",
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"verification"
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]
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"description": "Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors.",
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