summer-engine 3.0.0 → 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -2
- package/.claude-plugin/plugin.json +27 -5
- package/.codex-plugin/plugin.json +28 -6
- package/.cursor-plugin/plugin.json +27 -5
- package/.factory-plugin/plugin.json +27 -5
- package/.opencode/plugins/summer.js +1 -1
- package/CHANGELOG.md +120 -0
- package/README.md +22 -7
- package/assets/audit/scene_audit.gd +4136 -0
- package/assets/seeing/seeing_probe.gd +1873 -0
- package/dist/cli/commands/setup.js +6 -19
- package/dist/cli/commands/skills.js +57 -32
- package/dist/core/api-client.d.ts +9 -1
- package/dist/core/api-client.js +21 -4
- package/dist/core/capabilities/agent-playbook.js +46 -0
- package/dist/core/capabilities/audit/accept.d.ts +55 -0
- package/dist/core/capabilities/audit/accept.js +147 -0
- package/dist/core/capabilities/audit/args.d.ts +95 -0
- package/dist/core/capabilities/audit/args.js +89 -0
- package/dist/core/capabilities/audit/audit.d.ts +56 -0
- package/dist/core/capabilities/audit/audit.js +287 -0
- package/dist/core/capabilities/audit/frame.d.ts +14 -0
- package/dist/core/capabilities/audit/frame.js +35 -0
- package/dist/core/capabilities/audit/gaps.d.ts +96 -0
- package/dist/core/capabilities/audit/gaps.js +257 -0
- package/dist/core/capabilities/audit/judge.d.ts +162 -0
- package/dist/core/capabilities/audit/judge.js +1134 -0
- package/dist/core/capabilities/audit/math.d.ts +110 -0
- package/dist/core/capabilities/audit/math.js +263 -0
- package/dist/core/capabilities/audit/summary.d.ts +74 -0
- package/dist/core/capabilities/audit/summary.js +212 -0
- package/dist/core/capabilities/board.d.ts +31 -0
- package/dist/core/capabilities/board.js +43 -0
- package/dist/core/capabilities/camera-view.d.ts +4 -2
- package/dist/core/capabilities/camera-view.js +6 -3
- package/dist/core/capabilities/connect-signal.d.ts +85 -0
- package/dist/core/capabilities/connect-signal.js +285 -0
- package/dist/core/capabilities/engine-fallbacks.d.ts +5 -0
- package/dist/core/capabilities/engine-fallbacks.js +5 -0
- package/dist/core/capabilities/engine-ops.d.ts +5 -1
- package/dist/core/capabilities/engine-ops.js +0 -3
- package/dist/core/capabilities/engine-receipt.d.ts +12 -0
- package/dist/core/capabilities/engine-receipt.js +26 -0
- package/dist/core/capabilities/file-read.d.ts +64 -0
- package/dist/core/capabilities/file-read.js +325 -0
- package/dist/core/capabilities/game-task-plan.js +4 -2
- package/dist/core/capabilities/grep.d.ts +60 -0
- package/dist/core/capabilities/grep.js +190 -0
- package/dist/core/capabilities/inspect-node.d.ts +56 -0
- package/dist/core/capabilities/inspect-node.js +225 -0
- package/dist/core/capabilities/inspect-resource.d.ts +61 -0
- package/dist/core/capabilities/inspect-resource.js +376 -0
- package/dist/core/capabilities/math3d.d.ts +28 -0
- package/dist/core/capabilities/math3d.js +88 -0
- package/dist/core/capabilities/motion-generation.d.ts +62 -0
- package/dist/core/capabilities/motion-generation.js +138 -0
- package/dist/core/capabilities/placement-batch.d.ts +102 -0
- package/dist/core/capabilities/placement-batch.js +483 -0
- package/dist/core/capabilities/placement-math.d.ts +70 -0
- package/dist/core/capabilities/placement-math.js +209 -0
- package/dist/core/capabilities/placement-script.d.ts +42 -0
- package/dist/core/capabilities/placement-script.js +1096 -0
- package/dist/core/capabilities/placement.d.ts +485 -0
- package/dist/core/capabilities/placement.js +1731 -0
- package/dist/core/capabilities/project-context.d.ts +33 -2
- package/dist/core/capabilities/project-context.js +87 -4
- package/dist/core/capabilities/replace-node.d.ts +91 -0
- package/dist/core/capabilities/replace-node.js +423 -0
- package/dist/core/capabilities/runtime-control.d.ts +20 -4
- package/dist/core/capabilities/runtime-control.js +67 -2
- package/dist/core/capabilities/scene-batch.d.ts +63 -0
- package/dist/core/capabilities/scene-batch.js +394 -0
- package/dist/core/capabilities/scene-readback.d.ts +36 -0
- package/dist/core/capabilities/scene-readback.js +54 -0
- package/dist/core/capabilities/seeing/args.d.ts +348 -0
- package/dist/core/capabilities/seeing/args.js +178 -0
- package/dist/core/capabilities/seeing/candidates.d.ts +127 -0
- package/dist/core/capabilities/seeing/candidates.js +282 -0
- package/dist/core/capabilities/seeing/math.d.ts +134 -0
- package/dist/core/capabilities/seeing/math.js +269 -0
- package/dist/core/capabilities/seeing/probe.d.ts +62 -0
- package/dist/core/capabilities/seeing/probe.js +188 -0
- package/dist/core/capabilities/seeing/scoring.d.ts +235 -0
- package/dist/core/capabilities/seeing/scoring.js +639 -0
- package/dist/core/capabilities/seeing/seeing.d.ts +233 -0
- package/dist/core/capabilities/seeing/seeing.js +1341 -0
- package/dist/core/capabilities/seeing/shot-store.d.ts +52 -0
- package/dist/core/capabilities/seeing/shot-store.js +204 -0
- package/dist/core/capabilities/surface-snap-mesh.d.ts +88 -0
- package/dist/core/capabilities/surface-snap-mesh.js +425 -0
- package/dist/core/capabilities/surface-snap.d.ts +77 -0
- package/dist/core/capabilities/surface-snap.js +461 -0
- package/dist/core/capabilities/tool-dispatch.js +231 -72
- package/dist/core/capabilities/tscn.d.ts +85 -0
- package/dist/core/capabilities/tscn.js +391 -0
- package/dist/core/capabilities/world-snapshot.d.ts +58 -0
- package/dist/core/capabilities/world-snapshot.js +150 -0
- package/dist/core/capability-skew.d.ts +5 -5
- package/dist/core/capability-skew.js +14 -6
- package/dist/core/headless/worker-engine-client.d.ts +1 -1
- package/dist/core/headless/worker-engine-client.js +2 -2
- package/dist/core/library-read.d.ts +37 -5
- package/dist/core/library-read.js +264 -33
- package/dist/core/library-search.d.ts +2 -2
- package/dist/core/skills-registry.d.ts +9 -1
- package/dist/core/skills-registry.js +25 -2
- package/dist/installer/agent-config.d.ts +9 -4
- package/dist/installer/agent-config.js +194 -392
- package/dist/installer/agent-table.d.ts +119 -0
- package/dist/installer/agent-table.js +619 -0
- package/dist/installer/setup.js +4 -2
- package/dist/installer/skill-locations.d.ts +8 -17
- package/dist/installer/skill-locations.js +22 -101
- package/dist/installer/version-check.d.ts +5 -1
- package/dist/installer/version-check.js +38 -28
- package/dist/mcp/server.js +9 -3
- package/dist/mcp/tools/asset-tools.js +21 -3
- package/dist/mcp/tools/audit-tools.d.ts +23 -0
- package/dist/mcp/tools/audit-tools.js +60 -0
- package/dist/mcp/tools/debug-tools.js +3 -1
- package/dist/mcp/tools/file-tools.js +17 -4
- package/dist/mcp/tools/generate-tools.js +74 -66
- package/dist/mcp/tools/library-tools.js +2 -0
- package/dist/mcp/tools/perception-tools.js +6 -19
- package/dist/mcp/tools/placement-tools.d.ts +24 -0
- package/dist/mcp/tools/placement-tools.js +91 -0
- package/dist/mcp/tools/project-tools.js +18 -15
- package/dist/mcp/tools/scene-tools.js +71 -83
- package/dist/mcp/tools/seeing-tools.d.ts +24 -0
- package/dist/mcp/tools/seeing-tools.js +64 -0
- package/dist/mcp/tools/spatial-tools.js +17 -9
- package/dist/mcp/tools/visual-tools.js +59 -7
- package/gemini-extension.json +26 -4
- package/integrations/README.md +48 -19
- package/integrations/amp/README.md +12 -0
- package/integrations/amp/manifest-target.json +3 -0
- package/integrations/antigravity/README.md +12 -0
- package/integrations/antigravity/manifest-target.json +3 -0
- package/integrations/claude-desktop/README.md +12 -0
- package/integrations/claude-desktop/manifest-target.json +3 -0
- package/integrations/cline/README.md +8 -9
- package/integrations/cline-cli/README.md +12 -0
- package/integrations/cline-cli/manifest-target.json +3 -0
- package/integrations/copilot-jetbrains/README.md +12 -0
- package/integrations/copilot-jetbrains/manifest-target.json +3 -0
- package/integrations/crush/README.md +12 -0
- package/integrations/crush/manifest-target.json +3 -0
- package/integrations/github-copilot/README.md +8 -8
- package/integrations/goose/README.md +12 -0
- package/integrations/goose/manifest-target.json +3 -0
- package/integrations/grok-build/README.md +12 -0
- package/integrations/grok-build/manifest-target.json +3 -0
- package/integrations/hermes/README.md +12 -0
- package/integrations/hermes/manifest-target.json +3 -0
- package/integrations/junie/README.md +12 -0
- package/integrations/junie/manifest-target.json +3 -0
- package/integrations/kilo-code/README.md +6 -10
- package/integrations/kimi-code/README.md +12 -0
- package/integrations/kimi-code/manifest-target.json +3 -0
- package/integrations/kiro/README.md +12 -0
- package/integrations/kiro/manifest-target.json +3 -0
- package/integrations/lm-studio/README.md +8 -8
- package/integrations/mistral-vibe/README.md +12 -0
- package/integrations/mistral-vibe/manifest-target.json +3 -0
- package/integrations/opencode/README.md +9 -12
- package/integrations/qoder/README.md +12 -0
- package/integrations/qoder/manifest-target.json +3 -0
- package/integrations/qwen-code/README.md +12 -0
- package/integrations/qwen-code/manifest-target.json +3 -0
- package/integrations/roo-code/README.md +8 -7
- package/integrations/rovo-dev/README.md +12 -0
- package/integrations/rovo-dev/manifest-target.json +3 -0
- package/integrations/trae/README.md +12 -0
- package/integrations/trae/manifest-target.json +3 -0
- package/integrations/visual-studio/README.md +12 -0
- package/integrations/visual-studio/manifest-target.json +3 -0
- package/integrations/vscode-copilot/README.md +9 -9
- package/integrations/warp/README.md +12 -0
- package/integrations/warp/manifest-target.json +3 -0
- package/integrations/windsurf/README.md +8 -9
- package/integrations/zed/README.md +12 -0
- package/integrations/zed/manifest-target.json +3 -0
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +59 -15
- package/library/references/mcp-tools-reference/resource.yaml +1 -1
- package/library/references/summer-folder/resource.yaml +1 -1
- package/library/references/summer-folder/summer-folder.md +1 -1
- package/library/skills/3d-lighting/SKILL.md +1 -1
- package/library/skills/README.md +264 -0
- package/library/skills/adaptive-music/SKILL.md +1 -1
- package/library/skills/agent-playtesting/SKILL.md +1 -1
- package/library/skills/ai-characters-in-games/SKILL.md +220 -0
- package/library/skills/ai-characters-in-games/resource.yaml +30 -0
- package/library/skills/ambient-bed/SKILL.md +1 -1
- package/library/skills/animated-loop/SKILL.md +1 -1
- package/library/skills/animation-tree/SKILL.md +1 -1
- package/library/skills/art-direction/SKILL.md +1 -1
- package/library/skills/asset-strategy/SKILL.md +2 -1
- package/library/skills/asset-strategy/resource.yaml +2 -1
- package/library/skills/audio-direction/SKILL.md +1 -1
- package/library/skills/auto-fire-targeting/SKILL.md +1 -1
- package/library/skills/brainstorm-game/SKILL.md +1 -1
- package/library/skills/brainstorming/SKILL.md +1 -1
- package/library/skills/browse-templates/SKILL.md +3 -3
- package/library/skills/browse-templates/resource.yaml +1 -1
- package/library/skills/camera-rigs/SKILL.md +128 -0
- package/library/skills/camera-rigs/resource.yaml +29 -0
- package/library/skills/celeste-momentum-platforming/SKILL.md +1 -1
- package/library/skills/character-animation-wiring/SKILL.md +1 -1
- package/library/skills/character-model/SKILL.md +1 -1
- package/library/skills/character-movement/SKILL.md +326 -0
- package/library/skills/character-movement/references/default-third-person-controller.gd +201 -0
- package/library/skills/character-movement/references/default-third-person-verification-probe.gd +154 -0
- package/library/skills/character-movement/references/movement-3d.md +136 -0
- package/library/skills/character-movement/references/platformer-feel.md +83 -0
- package/library/skills/character-movement/resource.yaml +40 -0
- package/library/skills/character-portrait/SKILL.md +1 -1
- package/library/skills/cinematic-cutscene/SKILL.md +1 -1
- package/library/skills/combat-basics/SKILL.md +159 -0
- package/library/skills/combat-basics/references/projectiles-and-aoe.md +100 -0
- package/library/skills/combat-basics/resource.yaml +34 -0
- package/library/skills/concept-art/SKILL.md +1 -1
- package/library/skills/create-asset-sheet/SKILL.md +1 -1
- package/library/skills/debug/SKILL.md +1 -1
- package/library/skills/debugging-game-feel/SKILL.md +1 -1
- package/library/skills/design-level/SKILL.md +1 -1
- package/library/skills/design-mechanic/SKILL.md +1 -1
- package/library/skills/design-npc/SKILL.md +1 -1
- package/library/skills/diagnosing-perf-regressions/SKILL.md +1 -1
- package/library/skills/dispatching-parallel-agents/SKILL.md +1 -1
- package/library/skills/driving-the-editor-ui/SKILL.md +1 -1
- package/library/skills/environment-kit/SKILL.md +1 -1
- package/library/skills/export-and-ship/SKILL.md +1 -1
- package/library/skills/fabricating-assets/SKILL.md +1 -1
- package/library/skills/facial-and-lipsync/SKILL.md +1 -1
- package/library/skills/fps-controller/SKILL.md +9 -7
- package/library/skills/fps-controller/resource.yaml +4 -1
- package/library/skills/game-feel/SKILL.md +1 -1
- package/library/skills/gameskill/SKILL.md +1 -1
- package/library/skills/gdscript-patterns/SKILL.md +1 -1
- package/library/skills/generate-motion/SKILL.md +9 -9
- package/library/skills/generate-motion/resource.yaml +2 -1
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +1 -1
- package/library/skills/headless-scripting/SKILL.md +1 -1
- package/library/skills/in-game-purchases/SKILL.md +254 -0
- package/library/skills/in-game-purchases/resource.yaml +29 -0
- package/library/skills/instantiate-asset-pack/SKILL.md +1 -1
- package/library/skills/investigating-bugs/SKILL.md +1 -1
- package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +1 -1
- package/library/skills/make-game/SKILL.md +25 -3
- package/library/skills/make-game/references/2d-platformer-polish.md +93 -0
- package/library/skills/make-game/references/2d-platformer.md +117 -0
- package/library/skills/make-game/references/2d-rpg-content.md +234 -0
- package/library/skills/make-game/references/2d-rpg.md +241 -0
- package/library/skills/make-game/references/2d-survivors-progression.md +201 -0
- package/library/skills/make-game/references/2d-survivors.md +237 -0
- package/library/skills/make-game/references/3d-fps-systems.md +216 -0
- package/library/skills/make-game/references/3d-fps.md +177 -0
- package/library/skills/make-game/references/3d-horror-systems.md +186 -0
- package/library/skills/make-game/references/3d-horror.md +201 -0
- package/library/skills/make-game/references/3d-third-person-systems.md +220 -0
- package/library/skills/make-game/references/3d-third-person.md +215 -0
- package/library/skills/make-game/resource.yaml +6 -1
- package/library/skills/multiplayer/SKILL.md +150 -0
- package/library/skills/multiplayer/resource.yaml +33 -0
- package/library/skills/multiplayer-movement/SKILL.md +510 -0
- package/library/skills/multiplayer-movement/files.md +501 -0
- package/library/skills/multiplayer-movement/resource.yaml +30 -0
- package/library/skills/multiplayer-project/SKILL.md +521 -0
- package/library/skills/multiplayer-project/files.md +448 -0
- package/library/skills/multiplayer-project/resource.yaml +36 -0
- package/library/skills/multiplayer-publish/SKILL.md +229 -0
- package/library/skills/multiplayer-publish/export-errors.md +89 -0
- package/library/skills/multiplayer-publish/resource.yaml +28 -0
- package/library/skills/multiplayer-state/SKILL.md +438 -0
- package/library/skills/multiplayer-state/files.md +592 -0
- package/library/skills/multiplayer-state/resource.yaml +35 -0
- package/library/skills/multiplayer-testing/SKILL.md +236 -0
- package/library/skills/multiplayer-testing/resource.yaml +39 -0
- package/library/skills/music-track/SKILL.md +1 -1
- package/library/skills/navigate-summer/SKILL.md +1 -1
- package/library/skills/new-project/SKILL.md +1 -1
- package/library/skills/organic-model/SKILL.md +1 -1
- package/library/skills/pixel-art/SKILL.md +1 -1
- package/library/skills/play/SKILL.md +1 -1
- package/library/skills/playtesting-a-feature/SKILL.md +1 -1
- package/library/skills/procedural-animation/SKILL.md +2 -2
- package/library/skills/procedural-animation/resource.yaml +1 -1
- package/library/skills/prop-model/SKILL.md +1 -1
- package/library/skills/psx-retro-rendering/SKILL.md +1 -1
- package/library/skills/realtime-wet-surfaces/SKILL.md +2 -2
- package/library/skills/remote-deploy/SKILL.md +1 -1
- package/library/skills/retarget/SKILL.md +1 -1
- package/library/skills/running-in-the-cloud/SKILL.md +1 -1
- package/library/skills/save-load/SKILL.md +156 -0
- package/library/skills/save-load/resource.yaml +27 -0
- package/library/skills/scene-composition/SKILL.md +1 -1
- package/library/skills/scene-hierarchy-design/SKILL.md +1 -1
- package/library/skills/scene-scripting/SKILL.md +1 -1
- package/library/skills/scene-to-level/SKILL.md +1 -1
- package/library/skills/skill-create/SKILL.md +1 -1
- package/library/skills/skill-improve/SKILL.md +1 -1
- package/library/skills/skill-test/SKILL.md +1 -1
- package/library/skills/skintokens-auto-rigging/SKILL.md +1 -1
- package/library/skills/skybox-panorama/SKILL.md +1 -1
- package/library/skills/sound-effect/SKILL.md +1 -1
- package/library/skills/spatial-placement/SKILL.md +134 -3
- package/library/skills/spatial-placement/references/kit-placement-tools.md +364 -0
- package/library/skills/spatial-placement/resource.yaml +16 -2
- package/library/skills/sprite-sheet/SKILL.md +1 -1
- package/library/skills/summer-analytics/SKILL.md +147 -0
- package/library/skills/summer-analytics/resource.yaml +28 -0
- package/library/skills/summer-friends/SKILL.md +226 -0
- package/library/skills/summer-friends/resource.yaml +28 -0
- package/library/skills/summer-leaderboards/SKILL.md +231 -0
- package/library/skills/summer-leaderboards/resource.yaml +30 -0
- package/library/skills/summer-match-results/SKILL.md +286 -0
- package/library/skills/summer-match-results/resource.yaml +32 -0
- package/library/skills/summer-matchmaking/SKILL.md +301 -0
- package/library/skills/summer-matchmaking/resource.yaml +32 -0
- package/library/skills/summer-parties/SKILL.md +253 -0
- package/library/skills/summer-parties/resource.yaml +30 -0
- package/library/skills/summer-player-data/SKILL.md +322 -0
- package/library/skills/summer-player-data/resource.yaml +30 -0
- package/library/skills/summer-store/SKILL.md +271 -0
- package/library/skills/summer-store/resource.yaml +29 -0
- package/library/skills/summer-world-chat/SKILL.md +195 -0
- package/library/skills/summer-world-chat/resource.yaml +30 -0
- package/library/skills/summer-world-saves/SKILL.md +284 -0
- package/library/skills/summer-world-saves/resource.yaml +29 -0
- package/library/skills/text-to-motion/SKILL.md +99 -0
- package/library/skills/text-to-motion/prompts-and-controls.md +34 -0
- package/library/skills/text-to-motion/resource.yaml +41 -0
- package/library/skills/text-to-motion/rigging-for-text-motion.md +54 -0
- package/library/skills/tileable-texture/SKILL.md +1 -1
- package/library/skills/trailer-shot/SKILL.md +1 -1
- package/library/skills/tune-performance/SKILL.md +1 -1
- package/library/skills/ui-basics/SKILL.md +10 -1
- package/library/skills/ui-graphics/SKILL.md +1 -1
- package/library/skills/use-widget-asset/SKILL.md +1 -1
- package/library/skills/using-summer/SKILL.md +2 -2
- package/library/skills/using-summer/resource.yaml +2 -2
- package/library/skills/vehicle-model/SKILL.md +1 -1
- package/library/skills/verification-before-completion/SKILL.md +1 -1
- package/library/skills/verifying-scenes/SKILL.md +76 -2
- package/library/skills/verifying-scenes/resource.yaml +13 -2
- package/library/skills/vfx-dissolve/SKILL.md +1 -1
- package/library/skills/vfx-fire/SKILL.md +1 -1
- package/library/skills/vfx-hit-spark/SKILL.md +1 -1
- package/library/skills/vfx-lightning/SKILL.md +1 -1
- package/library/skills/vfx-magic-glow/SKILL.md +1 -1
- package/library/skills/vfx-muzzle-flash/SKILL.md +1 -1
- package/library/skills/vfx-smoke/SKILL.md +1 -1
- package/library/skills/vfx-water-ripple/SKILL.md +1 -1
- package/library/skills/voice-line/SKILL.md +1 -1
- package/library/skills/web-and-touch-input/SKILL.md +38 -0
- package/library/skills/web-and-touch-input/resource.yaml +28 -0
- package/library/skills/web-compatibility-look/SKILL.md +62 -0
- package/library/skills/web-compatibility-look/resource.yaml +30 -0
- package/library/skills/world-building-3d/SKILL.md +8 -1
- package/library/skills/world-building-3d/references/spatial-tools.md +1 -1
- package/library/skills/world-building-3d/resource.yaml +2 -1
- package/library/skills/writing-plans/SKILL.md +1 -1
- package/library/skills/writing-skills/SKILL.md +1 -1
- package/library/templates/3d-lan-multiplayer-starter/resource.yaml +2 -2
- package/library/tools/attach-to-surface/resource.yaml +142 -0
- package/library/tools/batch/resource.yaml +9 -3
- package/library/tools/connect-ports/resource.yaml +120 -0
- package/library/tools/connect-signal/resource.yaml +3 -2
- package/library/tools/debug-views/resource.yaml +94 -0
- package/library/tools/frame-nodes/resource.yaml +104 -0
- package/library/tools/frame-shot/resource.yaml +134 -0
- package/library/tools/generate-motion/resource.yaml +44 -9
- package/library/tools/get-board/resource.yaml +50 -0
- package/library/tools/get-project-context/resource.yaml +13 -2
- package/library/tools/grep/resource.yaml +77 -0
- package/library/tools/inspect-asset/resource.yaml +71 -0
- package/library/tools/inspect-node/resource.yaml +9 -2
- package/library/tools/inspect-resource/resource.yaml +16 -5
- package/library/tools/instantiate-scene/resource.yaml +27 -2
- package/library/tools/measure/resource.yaml +96 -0
- package/library/tools/place-adjacent/resource.yaml +113 -0
- package/library/tools/play/resource.yaml +15 -2
- package/library/tools/raycast/resource.yaml +101 -0
- package/library/tools/read-file/resource.yaml +36 -2
- package/library/tools/read-library/resource.yaml +2 -2
- package/library/tools/repeat-along/resource.yaml +129 -0
- package/library/tools/replace-node/resource.yaml +11 -5
- package/library/tools/scene-audit/resource.yaml +144 -0
- package/library/tools/screenshot/resource.yaml +13 -2
- package/library/tools/search-assets/resource.yaml +18 -0
- package/library/tools/shot-sheet/resource.yaml +110 -0
- package/library/tools/snap-to-surface/resource.yaml +4 -1
- package/library/tools/world-snapshot/resource.yaml +24 -3
- package/library/tools/zoom/resource.yaml +105 -0
- package/package.json +3 -3
- package/registry/generated/aliases.json +17 -3
- package/registry/generated/counts.json +3 -3
- package/registry/generated/gemini-extension.json +26 -4
- package/registry/generated/index.json +2154 -469
- package/registry/generated/marketplace.claude.json +2 -2
- package/registry/generated/plugin.claude.json +27 -5
- package/registry/generated/plugin.codex.json +28 -6
- package/registry/generated/plugin.cursor.json +27 -5
- package/registry/generated/plugin.factory.json +27 -5
- package/registry/generated/skills-index.md +264 -0
- package/registry/generated/skills-registry.json +901 -206
- package/registry/generated/templates-registry.json +2 -2
- package/library/skills/host-authoritative-state/SKILL.md +0 -332
- package/library/skills/host-authoritative-state/resource.yaml +0 -28
- package/library/skills/peer-to-peer-multiplayer/SKILL.md +0 -373
- package/library/skills/peer-to-peer-multiplayer/resource.yaml +0 -28
- package/library/skills/setup-multiplayer/SKILL.md +0 -336
- package/library/skills/setup-multiplayer/resource.yaml +0 -28
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{
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"id": "skill/3d-lighting",
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"name": "3d-lighting",
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"description": "
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"description": "Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions.",
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"clients": "all",
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"recommended": true,
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"status": "stable",
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"path": "library/skills/3d-lighting/"
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"path": "library/skills/3d-lighting/",
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"domains": [
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"rendering",
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"lighting"
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]
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{
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"id": "skill/adaptive-music",
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"name": "adaptive-music",
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"description": "
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"description": "Wire music stems to game state — combat/explore/boss/tension crossfades on a shared bus, paired with a state machine and AudioBus structure.",
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"clients": "all",
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"recommended": false,
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"status": "stable",
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"path": "library/skills/adaptive-music/"
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"path": "library/skills/adaptive-music/",
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"domains": [
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"audio",
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"gameplay"
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{
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"id": "skill/agent-playtesting",
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"name": "agent-playtesting",
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"description": "
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"description": "Playtest by driving the LIVE game — deterministic launch, frame-stamped probes before/after each action, exact frame steps, scripted or recorded input.",
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"clients": "all",
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"recommended": true,
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"status": "preview",
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"path": "library/skills/agent-playtesting/"
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"path": "library/skills/agent-playtesting/",
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"domains": [
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"runtime",
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"playtest",
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"verification",
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"agent-workflow"
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]
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{
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"id": "skill/ai-characters-in-games",
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"name": "ai-characters-in-games",
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"description": "Safe AI characters in published games: no keys in the build, replies via Summer's player AI gateway, moderation, spend caps, offline brain and a report button.",
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"clients": "all",
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"recommended": false,
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"status": "preview",
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"path": "library/skills/ai-characters-in-games/",
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"domains": [
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"ai",
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"npc"
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{
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"id": "skill/ambient-bed",
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"name": "ambient-bed",
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"description": "
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"description": "Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.",
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"clients": "all",
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"recommended": false,
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"status": "stable",
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"path": "library/skills/ambient-bed/"
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"path": "library/skills/ambient-bed/",
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"domains": [
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"audio",
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"assets"
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{
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"id": "skill/animated-loop",
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"name": "animated-loop",
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"description": "
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"description": "Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.",
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"clients": "all",
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"recommended": false,
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"status": "stable",
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"path": "library/skills/animated-loop/"
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"path": "library/skills/animated-loop/",
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"domains": [
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"video",
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"assets"
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{
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"id": "skill/animation-tree",
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"name": "animation-tree",
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"description": "
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"description": "Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.",
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"clients": "all",
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"recommended": false,
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"status": "stable",
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"path": "library/skills/animation-tree/"
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"path": "library/skills/animation-tree/",
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"domains": [
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"animation",
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"3d"
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{
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"id": "skill/art-direction",
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"name": "art-direction",
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"description": "
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"description": "Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.",
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"clients": "all",
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"recommended": true,
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"path": "library/skills/art-direction/"
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"path": "library/skills/art-direction/",
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"domains": [
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"rendering",
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"lighting"
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{
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"id": "skill/asset-strategy",
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"name": "asset-strategy",
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"description": "Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.",
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"clients": "all",
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"path": "library/skills/asset-strategy/",
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"domains": [
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"assets",
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"pipeline"
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"id": "skill/audio-direction",
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"name": "audio-direction",
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"description": "
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"description": "Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.",
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"clients": "all",
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"path": "library/skills/audio-direction/"
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"path": "library/skills/audio-direction/",
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"domains": [
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"audio",
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"game-design"
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{
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"id": "skill/auto-fire-targeting",
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"name": "auto-fire-targeting",
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"description": "Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.",
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"clients": "all",
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"path": "library/skills/auto-fire-targeting/",
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"domains": [
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"gameplay",
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"game-design"
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{
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"id": "skill/brainstorm-game",
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"name": "brainstorm-game",
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"description": "
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"description": "Turn a vague idea into a buildable plan — genre, scope, core loop, mechanics, art direction — written as a 1-page brief to .summer/GameSoul.md.",
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"clients": "all",
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"recommended": true,
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"path": "library/skills/brainstorm-game/"
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"path": "library/skills/brainstorm-game/",
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"domains": [
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"scenes",
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"project"
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{
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"id": "skill/brainstorming",
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"name": "brainstorming",
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"description": "Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior.",
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"clients": "all",
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"path": "library/skills/brainstorming/"
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"path": "library/skills/brainstorming/",
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"domains": [
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"agent-workflow",
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"game-design"
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{
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"id": "skill/browse-templates",
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"name": "browse-templates",
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"description": "
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"description": "List available Summer Engine project templates, present the choices, and create a project from the chosen one via summer create.",
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"clients": "all",
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"recommended": true,
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"path": "library/skills/browse-templates/"
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"path": "library/skills/browse-templates/",
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"domains": [
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"scenes",
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"project"
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]
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{
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"id": "skill/camera-rigs",
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"name": "camera-rigs",
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"description": "Camera rigs for 2D and 3D: Camera2D follow with limits, first-person head camera, SpringArm3D third-person, orthographic top-down, FOV guidance.",
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"clients": "all",
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"recommended": false,
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"status": "preview",
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"path": "library/skills/camera-rigs/",
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"domains": [
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"scenes",
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"3d",
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"2d"
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]
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},
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{
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"id": "skill/celeste-momentum-platforming",
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"name": "celeste-momentum-platforming",
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"description": "
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"description": "Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction.",
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"clients": "all",
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"recommended": false,
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"status": "preview",
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"path": "library/skills/celeste-momentum-platforming/"
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"path": "library/skills/celeste-momentum-platforming/",
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"domains": [
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"gameplay",
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"character-controller",
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"game-design"
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]
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{
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"id": "skill/character-animation-wiring",
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"name": "character-animation-wiring",
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"description": "
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"description": "Wire a rigged, animated character end to end — inspect real clips and bones, locomotion state machine, method-track events, poses, blend shapes, root motion.",
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"clients": "all",
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"recommended": false,
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"status": "stable",
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"path": "library/skills/character-animation-wiring/"
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"path": "library/skills/character-animation-wiring/",
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"domains": [
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"animation",
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"3d"
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]
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{
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"id": "skill/character-model",
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"name": "character-model",
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"description": "
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"description": "Generate a rigged humanoid — player, NPC, enemy, boss — via T-pose reference, user-gated preview, and Meshy auto-rig, wired as CharacterBody3D or Node3D.",
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"clients": "all",
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"recommended": true,
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"status": "stable",
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"path": "library/skills/character-model/"
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"path": "library/skills/character-model/",
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"domains": [
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"3d",
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"assets"
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]
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},
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{
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"id": "skill/character-movement",
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"name": "character-movement",
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"description": "Player controllers for 2D and 3D, plus the canonical third-person controller for Summer humanoid packages: movement owns translation, clips follow state.",
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+
"clients": "all",
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247
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+
"recommended": false,
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248
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+
"status": "preview",
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249
|
+
"path": "library/skills/character-movement/",
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250
|
+
"domains": [
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251
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+
"character-controller",
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252
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+
"gameplay",
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253
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+
"2d",
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254
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+
"3d"
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255
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+
]
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147
256
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},
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148
257
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{
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149
258
|
"id": "skill/character-portrait",
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150
259
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"name": "character-portrait",
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151
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-
"description": "
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+
"description": "Generate a single polished character bust for dialogue UI, character select, lore cards, or codex entries. One character, locked composition, VN-style.",
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152
261
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"clients": "all",
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153
262
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"recommended": true,
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154
263
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"status": "stable",
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155
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-
"path": "library/skills/character-portrait/"
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+
"path": "library/skills/character-portrait/",
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+
"domains": [
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+
"2d",
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267
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+
"assets"
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+
]
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156
269
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},
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270
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{
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158
271
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"id": "skill/cinematic-cutscene",
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159
272
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"name": "cinematic-cutscene",
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160
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-
"description": "
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"description": "Generate a non-interactive cutscene — reference-locked look, a 5-10s image-to-video shot, optional TTS dialogue — wired as a fading VideoStreamPlayer.",
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274
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"clients": "all",
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275
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"recommended": true,
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276
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"status": "stable",
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164
|
-
"path": "library/skills/cinematic-cutscene/"
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+
"path": "library/skills/cinematic-cutscene/",
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+
"domains": [
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+
"video",
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+
"assets"
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+
]
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282
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+
},
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283
|
+
{
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284
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+
"id": "skill/combat-basics",
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285
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+
"name": "combat-basics",
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286
|
+
"description": "Damage in Summer Engine: hitbox and hurtbox Areas on opposing layers, a reusable Health component, damage signals, knockback, hit feedback, projectiles.",
|
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287
|
+
"clients": "all",
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288
|
+
"recommended": false,
|
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289
|
+
"status": "preview",
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290
|
+
"path": "library/skills/combat-basics/",
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291
|
+
"domains": [
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292
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+
"gameplay",
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293
|
+
"scripting",
|
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294
|
+
"game-design"
|
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295
|
+
]
|
|
165
296
|
},
|
|
166
297
|
{
|
|
167
298
|
"id": "skill/concept-art",
|
|
168
299
|
"name": "concept-art",
|
|
169
|
-
"description": "
|
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300
|
+
"description": "Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.",
|
|
170
301
|
"clients": "all",
|
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171
302
|
"recommended": true,
|
|
172
303
|
"status": "stable",
|
|
173
|
-
"path": "library/skills/concept-art/"
|
|
304
|
+
"path": "library/skills/concept-art/",
|
|
305
|
+
"domains": [
|
|
306
|
+
"2d",
|
|
307
|
+
"assets"
|
|
308
|
+
]
|
|
174
309
|
},
|
|
175
310
|
{
|
|
176
311
|
"id": "skill/create-asset-sheet",
|
|
177
312
|
"name": "create-asset-sheet",
|
|
178
|
-
"description": "
|
|
313
|
+
"description": "Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.",
|
|
179
314
|
"clients": "all",
|
|
180
315
|
"recommended": false,
|
|
181
316
|
"status": "stable",
|
|
182
|
-
"path": "library/skills/create-asset-sheet/"
|
|
317
|
+
"path": "library/skills/create-asset-sheet/",
|
|
318
|
+
"domains": [
|
|
319
|
+
"2d",
|
|
320
|
+
"assets"
|
|
321
|
+
]
|
|
183
322
|
},
|
|
184
323
|
{
|
|
185
324
|
"id": "skill/debug",
|
|
186
325
|
"name": "debug",
|
|
187
|
-
"description": "
|
|
326
|
+
"description": "Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.",
|
|
188
327
|
"clients": "all",
|
|
189
328
|
"recommended": true,
|
|
190
329
|
"status": "stable",
|
|
191
|
-
"path": "library/skills/debug/"
|
|
330
|
+
"path": "library/skills/debug/",
|
|
331
|
+
"domains": [
|
|
332
|
+
"debug",
|
|
333
|
+
"verification"
|
|
334
|
+
]
|
|
192
335
|
},
|
|
193
336
|
{
|
|
194
337
|
"id": "skill/debugging-game-feel",
|
|
195
338
|
"name": "debugging-game-feel",
|
|
196
|
-
"description": "
|
|
339
|
+
"description": "Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.",
|
|
197
340
|
"clients": "all",
|
|
198
341
|
"recommended": false,
|
|
199
342
|
"status": "stable",
|
|
200
|
-
"path": "library/skills/debugging-game-feel/"
|
|
343
|
+
"path": "library/skills/debugging-game-feel/",
|
|
344
|
+
"domains": [
|
|
345
|
+
"agent-workflow",
|
|
346
|
+
"gameplay"
|
|
347
|
+
]
|
|
201
348
|
},
|
|
202
349
|
{
|
|
203
350
|
"id": "skill/design-level",
|
|
204
351
|
"name": "design-level",
|
|
205
|
-
"description": "
|
|
352
|
+
"description": "Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.",
|
|
206
353
|
"clients": "all",
|
|
207
354
|
"recommended": true,
|
|
208
355
|
"status": "stable",
|
|
209
|
-
"path": "library/skills/design-level/"
|
|
356
|
+
"path": "library/skills/design-level/",
|
|
357
|
+
"domains": [
|
|
358
|
+
"level-design",
|
|
359
|
+
"game-design"
|
|
360
|
+
]
|
|
210
361
|
},
|
|
211
362
|
{
|
|
212
363
|
"id": "skill/design-mechanic",
|
|
213
364
|
"name": "design-mechanic",
|
|
214
|
-
"description": "
|
|
365
|
+
"description": "Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.",
|
|
215
366
|
"clients": "all",
|
|
216
367
|
"recommended": true,
|
|
217
368
|
"status": "stable",
|
|
218
|
-
"path": "library/skills/design-mechanic/"
|
|
369
|
+
"path": "library/skills/design-mechanic/",
|
|
370
|
+
"domains": [
|
|
371
|
+
"gameplay",
|
|
372
|
+
"game-design"
|
|
373
|
+
]
|
|
219
374
|
},
|
|
220
375
|
{
|
|
221
376
|
"id": "skill/design-npc",
|
|
222
377
|
"name": "design-npc",
|
|
223
|
-
"description": "
|
|
378
|
+
"description": "Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.",
|
|
224
379
|
"clients": "all",
|
|
225
380
|
"recommended": true,
|
|
226
381
|
"status": "stable",
|
|
227
|
-
"path": "library/skills/design-npc/"
|
|
382
|
+
"path": "library/skills/design-npc/",
|
|
383
|
+
"domains": [
|
|
384
|
+
"ai",
|
|
385
|
+
"npc"
|
|
386
|
+
]
|
|
228
387
|
},
|
|
229
388
|
{
|
|
230
389
|
"id": "skill/diagnosing-perf-regressions",
|
|
231
390
|
"name": "diagnosing-perf-regressions",
|
|
232
|
-
"description": "
|
|
391
|
+
"description": "Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.",
|
|
233
392
|
"clients": "all",
|
|
234
393
|
"recommended": false,
|
|
235
394
|
"status": "stable",
|
|
236
|
-
"path": "library/skills/diagnosing-perf-regressions/"
|
|
395
|
+
"path": "library/skills/diagnosing-perf-regressions/",
|
|
396
|
+
"domains": [
|
|
397
|
+
"agent-workflow",
|
|
398
|
+
"performance"
|
|
399
|
+
]
|
|
237
400
|
},
|
|
238
401
|
{
|
|
239
402
|
"id": "skill/dispatching-parallel-agents",
|
|
240
403
|
"name": "dispatching-parallel-agents",
|
|
241
|
-
"description": "
|
|
404
|
+
"description": "Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies.",
|
|
242
405
|
"clients": "all",
|
|
243
406
|
"recommended": false,
|
|
244
407
|
"status": "stable",
|
|
245
|
-
"path": "library/skills/dispatching-parallel-agents/"
|
|
408
|
+
"path": "library/skills/dispatching-parallel-agents/",
|
|
409
|
+
"domains": [
|
|
410
|
+
"agent-workflow",
|
|
411
|
+
"meta"
|
|
412
|
+
]
|
|
246
413
|
},
|
|
247
414
|
{
|
|
248
415
|
"id": "skill/driving-the-editor-ui",
|
|
249
416
|
"name": "driving-the-editor-ui",
|
|
250
|
-
"description": "
|
|
417
|
+
"description": "Drive the editor UI by name: invoke actions, clear blocking dialogs, switch the main screen, read a dock — and route scene work to the scene tools instead.",
|
|
251
418
|
"clients": "all",
|
|
252
419
|
"recommended": false,
|
|
253
420
|
"status": "preview",
|
|
254
|
-
"path": "library/skills/driving-the-editor-ui/"
|
|
421
|
+
"path": "library/skills/driving-the-editor-ui/",
|
|
422
|
+
"domains": [
|
|
423
|
+
"editor",
|
|
424
|
+
"agent-workflow",
|
|
425
|
+
"verification"
|
|
426
|
+
]
|
|
255
427
|
},
|
|
256
428
|
{
|
|
257
429
|
"id": "skill/environment-kit",
|
|
258
430
|
"name": "environment-kit",
|
|
259
|
-
"description": "
|
|
431
|
+
"description": "Generate a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corners — snap-together meshes sharing one visual style.",
|
|
260
432
|
"clients": "all",
|
|
261
433
|
"recommended": false,
|
|
262
434
|
"status": "stable",
|
|
263
|
-
"path": "library/skills/environment-kit/"
|
|
435
|
+
"path": "library/skills/environment-kit/",
|
|
436
|
+
"domains": [
|
|
437
|
+
"3d",
|
|
438
|
+
"assets"
|
|
439
|
+
]
|
|
264
440
|
},
|
|
265
441
|
{
|
|
266
442
|
"id": "skill/export-and-ship",
|
|
267
443
|
"name": "export-and-ship",
|
|
268
|
-
"description": "
|
|
444
|
+
"description": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
|
|
269
445
|
"clients": "all",
|
|
270
446
|
"recommended": true,
|
|
271
447
|
"status": "stable",
|
|
272
|
-
"path": "library/skills/export-and-ship/"
|
|
448
|
+
"path": "library/skills/export-and-ship/",
|
|
449
|
+
"domains": [
|
|
450
|
+
"deployment",
|
|
451
|
+
"project"
|
|
452
|
+
]
|
|
273
453
|
},
|
|
274
454
|
{
|
|
275
455
|
"id": "skill/fabricating-assets",
|
|
276
456
|
"name": "fabricating-assets",
|
|
277
|
-
"description": "
|
|
457
|
+
"description": "Fabricate meshes with a bpy script in the user's own Blender (summer_fabricate_3d) — kits with exact dimensions, VFX meshes, post-processing generated models.",
|
|
278
458
|
"clients": "all",
|
|
279
459
|
"recommended": false,
|
|
280
460
|
"status": "preview",
|
|
281
|
-
"path": "library/skills/fabricating-assets/"
|
|
461
|
+
"path": "library/skills/fabricating-assets/",
|
|
462
|
+
"domains": [
|
|
463
|
+
"3d",
|
|
464
|
+
"assets",
|
|
465
|
+
"scripting",
|
|
466
|
+
"agent-workflow"
|
|
467
|
+
]
|
|
282
468
|
},
|
|
283
469
|
{
|
|
284
470
|
"id": "skill/facial-and-lipsync",
|
|
285
471
|
"name": "facial-and-lipsync",
|
|
286
|
-
"description": "
|
|
472
|
+
"description": "Make a character's mouth move with a voice-over — phoneme extraction from audio, viseme blendshape mapping, and emotional facial expressions.",
|
|
287
473
|
"clients": "all",
|
|
288
474
|
"recommended": false,
|
|
289
475
|
"status": "stable",
|
|
290
|
-
"path": "library/skills/facial-and-lipsync/"
|
|
476
|
+
"path": "library/skills/facial-and-lipsync/",
|
|
477
|
+
"domains": [
|
|
478
|
+
"animation",
|
|
479
|
+
"3d"
|
|
480
|
+
]
|
|
291
481
|
},
|
|
292
482
|
{
|
|
293
483
|
"id": "skill/fps-controller",
|
|
294
484
|
"name": "fps-controller",
|
|
295
|
-
"description": "
|
|
485
|
+
"description": "Production-quality first-person controller — WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling.",
|
|
296
486
|
"clients": "all",
|
|
297
487
|
"recommended": true,
|
|
298
488
|
"status": "stable",
|
|
299
|
-
"path": "library/skills/fps-controller/"
|
|
489
|
+
"path": "library/skills/fps-controller/",
|
|
490
|
+
"domains": [
|
|
491
|
+
"character-controller",
|
|
492
|
+
"gameplay"
|
|
493
|
+
]
|
|
300
494
|
},
|
|
301
495
|
{
|
|
302
496
|
"id": "skill/game-feel",
|
|
303
497
|
"name": "game-feel",
|
|
304
|
-
"description": "
|
|
498
|
+
"description": "Add juice: hit-flash, trauma-based camera shake, and audio ducking wired so one hit fires all three — for games that feel flat or lack impact.",
|
|
305
499
|
"clients": "all",
|
|
306
500
|
"recommended": true,
|
|
307
501
|
"status": "stable",
|
|
308
|
-
"path": "library/skills/game-feel/"
|
|
502
|
+
"path": "library/skills/game-feel/",
|
|
503
|
+
"domains": [
|
|
504
|
+
"vfx",
|
|
505
|
+
"gameplay"
|
|
506
|
+
]
|
|
309
507
|
},
|
|
310
508
|
{
|
|
311
509
|
"id": "skill/gameskill",
|
|
312
510
|
"name": "gameskill",
|
|
313
|
-
"description": "
|
|
511
|
+
"description": "Capture what a game-dev session just learned as a reusable skill (project, user or Summer library) so the next session starts smarter.",
|
|
314
512
|
"clients": "all",
|
|
315
513
|
"recommended": false,
|
|
316
514
|
"status": "stable",
|
|
317
|
-
"path": "library/skills/gameskill/"
|
|
515
|
+
"path": "library/skills/gameskill/",
|
|
516
|
+
"domains": [
|
|
517
|
+
"agent-workflow",
|
|
518
|
+
"meta"
|
|
519
|
+
]
|
|
318
520
|
},
|
|
319
521
|
{
|
|
320
522
|
"id": "skill/gdscript-patterns",
|
|
321
523
|
"name": "gdscript-patterns",
|
|
322
|
-
"description": "
|
|
524
|
+
"description": "GDScript conventions — type hints, signals, exports, onready, lifecycle methods, get_node vs $NodePath, naming.",
|
|
323
525
|
"clients": "all",
|
|
324
526
|
"recommended": true,
|
|
325
527
|
"status": "stable",
|
|
326
|
-
"path": "library/skills/gdscript-patterns/"
|
|
528
|
+
"path": "library/skills/gdscript-patterns/",
|
|
529
|
+
"domains": [
|
|
530
|
+
"scripting",
|
|
531
|
+
"conventions"
|
|
532
|
+
]
|
|
327
533
|
},
|
|
328
534
|
{
|
|
329
535
|
"id": "skill/generate-motion",
|
|
330
536
|
"name": "generate-motion",
|
|
331
|
-
"description": "
|
|
537
|
+
"description": "Attach an animation clip to a rigged character from the curated Meshy motion library — idle, walk, run, attack — wired via AnimationPlayer.",
|
|
332
538
|
"clients": "all",
|
|
333
539
|
"recommended": true,
|
|
334
540
|
"status": "stable",
|
|
335
|
-
"path": "library/skills/generate-motion/"
|
|
541
|
+
"path": "library/skills/generate-motion/",
|
|
542
|
+
"domains": [
|
|
543
|
+
"animation",
|
|
544
|
+
"3d"
|
|
545
|
+
]
|
|
336
546
|
},
|
|
337
547
|
{
|
|
338
548
|
"id": "skill/godogen-visual-proof-game-generation",
|
|
339
549
|
"name": "godogen-visual-proof-game-generation",
|
|
340
|
-
"description": "
|
|
550
|
+
"description": "Godogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip.",
|
|
341
551
|
"clients": "all",
|
|
342
552
|
"recommended": false,
|
|
343
553
|
"status": "preview",
|
|
344
|
-
"path": "library/skills/godogen-visual-proof-game-generation/"
|
|
554
|
+
"path": "library/skills/godogen-visual-proof-game-generation/",
|
|
555
|
+
"domains": [
|
|
556
|
+
"agent-workflow",
|
|
557
|
+
"verification"
|
|
558
|
+
]
|
|
345
559
|
},
|
|
346
560
|
{
|
|
347
561
|
"id": "skill/headless-scripting",
|
|
348
562
|
"name": "headless-scripting",
|
|
349
|
-
"description": "
|
|
563
|
+
"description": "Run a GDScript file against Summer Engine from the shell for operations no MCP tool exposes — navmesh baking, collision shapes, TileSets, re-imports.",
|
|
350
564
|
"clients": "all",
|
|
351
565
|
"recommended": true,
|
|
352
566
|
"status": "stable",
|
|
353
|
-
"path": "library/skills/headless-scripting/"
|
|
567
|
+
"path": "library/skills/headless-scripting/",
|
|
568
|
+
"domains": [
|
|
569
|
+
"agent-workflow",
|
|
570
|
+
"headless"
|
|
571
|
+
]
|
|
354
572
|
},
|
|
355
573
|
{
|
|
356
|
-
"id": "skill/
|
|
357
|
-
"name": "
|
|
358
|
-
"description": "
|
|
574
|
+
"id": "skill/in-game-purchases",
|
|
575
|
+
"name": "in-game-purchases",
|
|
576
|
+
"description": "Sell items for Sparks and let short players buy Sparks in game via the Summer purchase sheet: checkout, Sparks purchase, results, testing, store policy.",
|
|
359
577
|
"clients": "all",
|
|
360
|
-
"recommended":
|
|
361
|
-
"status": "
|
|
362
|
-
"path": "library/skills/
|
|
578
|
+
"recommended": false,
|
|
579
|
+
"status": "preview",
|
|
580
|
+
"path": "library/skills/in-game-purchases/",
|
|
581
|
+
"domains": [
|
|
582
|
+
"gameplay",
|
|
583
|
+
"scripting",
|
|
584
|
+
"game-design"
|
|
585
|
+
]
|
|
363
586
|
},
|
|
364
587
|
{
|
|
365
588
|
"id": "skill/instantiate-asset-pack",
|
|
366
589
|
"name": "instantiate-asset-pack",
|
|
367
|
-
"description": "
|
|
590
|
+
"description": "Import a whole create-asset-sheet pack into the scene: groups composites, sorts paint order, emits Sprite2D/Node2D/NinePatchRect ops to lay it out.",
|
|
368
591
|
"clients": "all",
|
|
369
592
|
"recommended": false,
|
|
370
593
|
"status": "stable",
|
|
371
|
-
"path": "library/skills/instantiate-asset-pack/"
|
|
594
|
+
"path": "library/skills/instantiate-asset-pack/",
|
|
595
|
+
"domains": [
|
|
596
|
+
"2d",
|
|
597
|
+
"assets"
|
|
598
|
+
]
|
|
372
599
|
},
|
|
373
600
|
{
|
|
374
601
|
"id": "skill/investigating-bugs",
|
|
375
602
|
"name": "investigating-bugs",
|
|
376
|
-
"description": "
|
|
603
|
+
"description": "Systematic investigation of any bug, test failure, or unexpected behavior before proposing fixes.",
|
|
377
604
|
"clients": "all",
|
|
378
605
|
"recommended": true,
|
|
379
606
|
"status": "stable",
|
|
380
|
-
"path": "library/skills/investigating-bugs/"
|
|
607
|
+
"path": "library/skills/investigating-bugs/",
|
|
608
|
+
"domains": [
|
|
609
|
+
"agent-workflow",
|
|
610
|
+
"debug"
|
|
611
|
+
]
|
|
381
612
|
},
|
|
382
613
|
{
|
|
383
614
|
"id": "skill/lumera-single-image-scene-reconstruction",
|
|
384
615
|
"name": "lumera-single-image-scene-reconstruction",
|
|
385
|
-
"description": "
|
|
616
|
+
"description": "Lumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop.",
|
|
386
617
|
"clients": "all",
|
|
387
618
|
"recommended": false,
|
|
388
619
|
"status": "preview",
|
|
389
|
-
"path": "library/skills/lumera-single-image-scene-reconstruction/"
|
|
620
|
+
"path": "library/skills/lumera-single-image-scene-reconstruction/",
|
|
621
|
+
"domains": [
|
|
622
|
+
"assets",
|
|
623
|
+
"pipeline",
|
|
624
|
+
"3d",
|
|
625
|
+
"scenes"
|
|
626
|
+
]
|
|
390
627
|
},
|
|
391
628
|
{
|
|
392
629
|
"id": "skill/make-game",
|
|
393
630
|
"name": "make-game",
|
|
394
|
-
"description": "
|
|
631
|
+
"description": "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills.",
|
|
395
632
|
"clients": "all",
|
|
396
633
|
"recommended": true,
|
|
397
634
|
"status": "stable",
|
|
398
|
-
"path": "library/skills/make-game/"
|
|
635
|
+
"path": "library/skills/make-game/",
|
|
636
|
+
"domains": [
|
|
637
|
+
"scenes",
|
|
638
|
+
"project"
|
|
639
|
+
]
|
|
640
|
+
},
|
|
641
|
+
{
|
|
642
|
+
"id": "skill/multiplayer",
|
|
643
|
+
"name": "multiplayer",
|
|
644
|
+
"description": "Start here for Summer multiplayer: how the authority, clients, Worlds and Sessions fit, and which skill comes next.",
|
|
645
|
+
"clients": "all",
|
|
646
|
+
"recommended": true,
|
|
647
|
+
"status": "stable",
|
|
648
|
+
"path": "library/skills/multiplayer/",
|
|
649
|
+
"domains": [
|
|
650
|
+
"multiplayer",
|
|
651
|
+
"project"
|
|
652
|
+
]
|
|
653
|
+
},
|
|
654
|
+
{
|
|
655
|
+
"id": "skill/multiplayer-movement",
|
|
656
|
+
"name": "multiplayer-movement",
|
|
657
|
+
"description": "Client-side movement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.",
|
|
658
|
+
"clients": "all",
|
|
659
|
+
"recommended": false,
|
|
660
|
+
"status": "stable",
|
|
661
|
+
"path": "library/skills/multiplayer-movement/",
|
|
662
|
+
"domains": [
|
|
663
|
+
"multiplayer",
|
|
664
|
+
"character-controller",
|
|
665
|
+
"scripting"
|
|
666
|
+
]
|
|
667
|
+
},
|
|
668
|
+
{
|
|
669
|
+
"id": "skill/multiplayer-project",
|
|
670
|
+
"name": "multiplayer-project",
|
|
671
|
+
"description": "Set up a Summer multiplayer project: both entry scenes, World and queue files, joining, and a first Local Play run.",
|
|
672
|
+
"clients": "all",
|
|
673
|
+
"recommended": false,
|
|
674
|
+
"status": "stable",
|
|
675
|
+
"path": "library/skills/multiplayer-project/",
|
|
676
|
+
"domains": [
|
|
677
|
+
"multiplayer",
|
|
678
|
+
"project",
|
|
679
|
+
"scripting"
|
|
680
|
+
]
|
|
681
|
+
},
|
|
682
|
+
{
|
|
683
|
+
"id": "skill/multiplayer-publish",
|
|
684
|
+
"name": "multiplayer-publish",
|
|
685
|
+
"description": "Ship a hosted Summer multiplayer game: the summer.games bundle, server preset, pre-upload checks, and a new Build.",
|
|
686
|
+
"clients": "all",
|
|
687
|
+
"recommended": false,
|
|
688
|
+
"status": "preview",
|
|
689
|
+
"path": "library/skills/multiplayer-publish/",
|
|
690
|
+
"domains": [
|
|
691
|
+
"multiplayer",
|
|
692
|
+
"deployment"
|
|
693
|
+
]
|
|
694
|
+
},
|
|
695
|
+
{
|
|
696
|
+
"id": "skill/multiplayer-state",
|
|
697
|
+
"name": "multiplayer-state",
|
|
698
|
+
"description": "Authority-owned game state in Summer multiplayer: shared and private State groups, validated Commands, and Events.",
|
|
699
|
+
"clients": "all",
|
|
700
|
+
"recommended": false,
|
|
701
|
+
"status": "stable",
|
|
702
|
+
"path": "library/skills/multiplayer-state/",
|
|
703
|
+
"domains": [
|
|
704
|
+
"multiplayer",
|
|
705
|
+
"game-design",
|
|
706
|
+
"scripting"
|
|
707
|
+
]
|
|
708
|
+
},
|
|
709
|
+
{
|
|
710
|
+
"id": "skill/multiplayer-testing",
|
|
711
|
+
"name": "multiplayer-testing",
|
|
712
|
+
"description": "Test a Summer multiplayer game with Local Play: several players, a bad network, bots, and what a passing run shows.",
|
|
713
|
+
"clients": "all",
|
|
714
|
+
"recommended": false,
|
|
715
|
+
"status": "stable",
|
|
716
|
+
"path": "library/skills/multiplayer-testing/",
|
|
717
|
+
"domains": [
|
|
718
|
+
"multiplayer",
|
|
719
|
+
"playtest",
|
|
720
|
+
"verification"
|
|
721
|
+
]
|
|
399
722
|
},
|
|
400
723
|
{
|
|
401
724
|
"id": "skill/music-track",
|
|
402
725
|
"name": "music-track",
|
|
403
|
-
"description": "
|
|
726
|
+
"description": "Generate a looped or cinematic music track — loops authored at >=30s with a marked loop point, cinematic tracks at >=60s linear.",
|
|
404
727
|
"clients": "all",
|
|
405
728
|
"recommended": true,
|
|
406
729
|
"status": "stable",
|
|
407
|
-
"path": "library/skills/music-track/"
|
|
730
|
+
"path": "library/skills/music-track/",
|
|
731
|
+
"domains": [
|
|
732
|
+
"audio",
|
|
733
|
+
"assets"
|
|
734
|
+
]
|
|
408
735
|
},
|
|
409
736
|
{
|
|
410
737
|
"id": "skill/navigate-summer",
|
|
411
738
|
"name": "navigate-summer",
|
|
412
|
-
"description": "
|
|
739
|
+
"description": "When to open a Summer web page or editor surface FOR the user (billing, their games, the scene just built) versus acting through the API, using summer_open.",
|
|
413
740
|
"clients": "all",
|
|
414
741
|
"recommended": true,
|
|
415
742
|
"status": "stable",
|
|
416
|
-
"path": "library/skills/navigate-summer/"
|
|
743
|
+
"path": "library/skills/navigate-summer/",
|
|
744
|
+
"domains": [
|
|
745
|
+
"navigation",
|
|
746
|
+
"agent-workflow",
|
|
747
|
+
"meta"
|
|
748
|
+
]
|
|
417
749
|
},
|
|
418
750
|
{
|
|
419
751
|
"id": "skill/new-project",
|
|
420
752
|
"name": "new-project",
|
|
421
|
-
"description": "
|
|
753
|
+
"description": "Create a fresh blank Summer Engine project — asks one question (project name) and runs summer create empty.",
|
|
422
754
|
"clients": "all",
|
|
423
755
|
"recommended": true,
|
|
424
756
|
"status": "stable",
|
|
425
|
-
"path": "library/skills/new-project/"
|
|
757
|
+
"path": "library/skills/new-project/",
|
|
758
|
+
"domains": [
|
|
759
|
+
"scenes",
|
|
760
|
+
"project"
|
|
761
|
+
]
|
|
426
762
|
},
|
|
427
763
|
{
|
|
428
764
|
"id": "skill/organic-model",
|
|
429
765
|
"name": "organic-model",
|
|
430
|
-
"description": "
|
|
766
|
+
"description": "Generate organic 3D shapes — trees, rocks, mushrooms, coral, plants, vines, crystals — where AI artifacts read as natural irregularity.",
|
|
431
767
|
"clients": "all",
|
|
432
768
|
"recommended": false,
|
|
433
769
|
"status": "stable",
|
|
434
|
-
"path": "library/skills/organic-model/"
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
"description": "Use when starting a multiplayer Summer game from scratch with peer-to-peer host authority. Build the network architecture top-down so authoritative state, routing rules, and real-time rendering are not bolted on later. Use before writing game logic, not after. Trigger on \"multiplayer\", \"peer-to-peer\", \"p2p\", \"co-op\", \"host\", \"multiplayer architecture\", \"add multiplayer\".",
|
|
440
|
-
"clients": "all",
|
|
441
|
-
"recommended": true,
|
|
442
|
-
"status": "stable",
|
|
443
|
-
"path": "library/skills/peer-to-peer-multiplayer/"
|
|
770
|
+
"path": "library/skills/organic-model/",
|
|
771
|
+
"domains": [
|
|
772
|
+
"3d",
|
|
773
|
+
"assets"
|
|
774
|
+
]
|
|
444
775
|
},
|
|
445
776
|
{
|
|
446
777
|
"id": "skill/pixel-art",
|
|
447
778
|
"name": "pixel-art",
|
|
448
|
-
"description": "
|
|
779
|
+
"description": "Generate pixel-art assets — sprites, items, tiles, portraits — at a specific resolution with pixel-perfect grid, limited palette, retro feel.",
|
|
449
780
|
"clients": "all",
|
|
450
781
|
"recommended": true,
|
|
451
782
|
"status": "stable",
|
|
452
|
-
"path": "library/skills/pixel-art/"
|
|
783
|
+
"path": "library/skills/pixel-art/",
|
|
784
|
+
"domains": [
|
|
785
|
+
"2d",
|
|
786
|
+
"assets"
|
|
787
|
+
]
|
|
453
788
|
},
|
|
454
789
|
{
|
|
455
790
|
"id": "skill/play",
|
|
456
791
|
"name": "play",
|
|
457
|
-
"description": "
|
|
792
|
+
"description": "Run the project in Summer Engine, wait briefly, then report what's happening — clean run, errors, or warnings.",
|
|
458
793
|
"clients": "all",
|
|
459
794
|
"recommended": true,
|
|
460
795
|
"status": "stable",
|
|
461
|
-
"path": "library/skills/play/"
|
|
796
|
+
"path": "library/skills/play/",
|
|
797
|
+
"domains": [
|
|
798
|
+
"scenes",
|
|
799
|
+
"project"
|
|
800
|
+
]
|
|
462
801
|
},
|
|
463
802
|
{
|
|
464
803
|
"id": "skill/playtesting-a-feature",
|
|
465
804
|
"name": "playtesting-a-feature",
|
|
466
|
-
"description": "
|
|
805
|
+
"description": "Before claiming a gameplay feature done: actually run the game and walk through the feature. Static diagnostics and type checks do not count.",
|
|
467
806
|
"clients": "all",
|
|
468
807
|
"recommended": true,
|
|
469
808
|
"status": "stable",
|
|
470
|
-
"path": "library/skills/playtesting-a-feature/"
|
|
809
|
+
"path": "library/skills/playtesting-a-feature/",
|
|
810
|
+
"domains": [
|
|
811
|
+
"agent-workflow",
|
|
812
|
+
"verification"
|
|
813
|
+
]
|
|
471
814
|
},
|
|
472
815
|
{
|
|
473
816
|
"id": "skill/procedural-animation",
|
|
474
817
|
"name": "procedural-animation",
|
|
475
|
-
"description": "
|
|
818
|
+
"description": "Runtime bone modification on top of clips — head look-at, foot IK, hand-grabs-prop, additive lean, recoil. Code-and-modifier patterns, not generation.",
|
|
476
819
|
"clients": "all",
|
|
477
820
|
"recommended": false,
|
|
478
821
|
"status": "stable",
|
|
479
|
-
"path": "library/skills/procedural-animation/"
|
|
822
|
+
"path": "library/skills/procedural-animation/",
|
|
823
|
+
"domains": [
|
|
824
|
+
"animation",
|
|
825
|
+
"3d"
|
|
826
|
+
]
|
|
480
827
|
},
|
|
481
828
|
{
|
|
482
829
|
"id": "skill/prop-model",
|
|
483
830
|
"name": "prop-model",
|
|
484
|
-
"description": "
|
|
831
|
+
"description": "Generate a single static 3D prop — sword, barrel, chest, lantern, throne, statue — one isolated object, no rigging, wired as a MeshInstance3D.",
|
|
485
832
|
"clients": "all",
|
|
486
833
|
"recommended": true,
|
|
487
834
|
"status": "stable",
|
|
488
|
-
"path": "library/skills/prop-model/"
|
|
835
|
+
"path": "library/skills/prop-model/",
|
|
836
|
+
"domains": [
|
|
837
|
+
"3d",
|
|
838
|
+
"assets"
|
|
839
|
+
]
|
|
489
840
|
},
|
|
490
841
|
{
|
|
491
842
|
"id": "skill/psx-retro-rendering",
|
|
492
843
|
"name": "psx-retro-rendering",
|
|
493
|
-
"description": "
|
|
844
|
+
"description": "Hardware-informed PlayStation 1 rendering in Godot 4 — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named.",
|
|
494
845
|
"clients": "all",
|
|
495
846
|
"recommended": false,
|
|
496
847
|
"status": "preview",
|
|
497
|
-
"path": "library/skills/psx-retro-rendering/"
|
|
848
|
+
"path": "library/skills/psx-retro-rendering/",
|
|
849
|
+
"domains": [
|
|
850
|
+
"rendering",
|
|
851
|
+
"3d"
|
|
852
|
+
]
|
|
498
853
|
},
|
|
499
854
|
{
|
|
500
855
|
"id": "skill/realtime-wet-surfaces",
|
|
501
856
|
"name": "realtime-wet-surfaces",
|
|
502
|
-
"description": "
|
|
857
|
+
"description": "Real-time wetness on existing Godot 4 materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount.",
|
|
503
858
|
"clients": "all",
|
|
504
859
|
"recommended": false,
|
|
505
860
|
"status": "preview",
|
|
506
|
-
"path": "library/skills/realtime-wet-surfaces/"
|
|
861
|
+
"path": "library/skills/realtime-wet-surfaces/",
|
|
862
|
+
"domains": [
|
|
863
|
+
"rendering",
|
|
864
|
+
"vfx"
|
|
865
|
+
]
|
|
507
866
|
},
|
|
508
867
|
{
|
|
509
868
|
"id": "skill/remote-deploy",
|
|
510
869
|
"name": "remote-deploy",
|
|
511
|
-
"description": "
|
|
870
|
+
"description": "Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging.",
|
|
512
871
|
"clients": "all",
|
|
513
872
|
"recommended": true,
|
|
514
873
|
"status": "stable",
|
|
515
|
-
"path": "library/skills/remote-deploy/"
|
|
874
|
+
"path": "library/skills/remote-deploy/",
|
|
875
|
+
"domains": [
|
|
876
|
+
"deployment",
|
|
877
|
+
"project"
|
|
878
|
+
]
|
|
516
879
|
},
|
|
517
880
|
{
|
|
518
881
|
"id": "skill/retarget",
|
|
519
882
|
"name": "retarget",
|
|
520
|
-
"description": "
|
|
883
|
+
"description": "Apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration.",
|
|
521
884
|
"clients": "all",
|
|
522
885
|
"recommended": false,
|
|
523
886
|
"status": "stable",
|
|
524
|
-
"path": "library/skills/retarget/"
|
|
887
|
+
"path": "library/skills/retarget/",
|
|
888
|
+
"domains": [
|
|
889
|
+
"animation",
|
|
890
|
+
"3d"
|
|
891
|
+
]
|
|
525
892
|
},
|
|
526
893
|
{
|
|
527
894
|
"id": "skill/running-in-the-cloud",
|
|
528
895
|
"name": "running-in-the-cloud",
|
|
529
|
-
"description": "
|
|
896
|
+
"description": "Run Summer Engine on a Linux box with no display — install it, launch headless, know when xvfb + software GL are needed, authenticate without a browser.",
|
|
530
897
|
"clients": "all",
|
|
531
898
|
"recommended": false,
|
|
532
899
|
"status": "stable",
|
|
533
|
-
"path": "library/skills/running-in-the-cloud/"
|
|
900
|
+
"path": "library/skills/running-in-the-cloud/",
|
|
901
|
+
"domains": [
|
|
902
|
+
"agent-workflow",
|
|
903
|
+
"project"
|
|
904
|
+
]
|
|
905
|
+
},
|
|
906
|
+
{
|
|
907
|
+
"id": "skill/save-load",
|
|
908
|
+
"name": "save-load",
|
|
909
|
+
"description": "Persist game state in Summer Engine: user:// paths, JSON progress vs ConfigFile settings, a versioned save schema with migration, autosave hooks.",
|
|
910
|
+
"clients": "all",
|
|
911
|
+
"recommended": false,
|
|
912
|
+
"status": "preview",
|
|
913
|
+
"path": "library/skills/save-load/",
|
|
914
|
+
"domains": [
|
|
915
|
+
"scripting",
|
|
916
|
+
"gameplay"
|
|
917
|
+
]
|
|
534
918
|
},
|
|
535
919
|
{
|
|
536
920
|
"id": "skill/scene-composition",
|
|
537
921
|
"name": "scene-composition",
|
|
538
|
-
"description": "
|
|
922
|
+
"description": "Scene structure conventions — node hierarchy, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions.",
|
|
539
923
|
"clients": "all",
|
|
540
924
|
"recommended": true,
|
|
541
925
|
"status": "stable",
|
|
542
|
-
"path": "library/skills/scene-composition/"
|
|
926
|
+
"path": "library/skills/scene-composition/",
|
|
927
|
+
"domains": [
|
|
928
|
+
"scenes",
|
|
929
|
+
"project"
|
|
930
|
+
]
|
|
543
931
|
},
|
|
544
932
|
{
|
|
545
933
|
"id": "skill/scene-hierarchy-design",
|
|
546
934
|
"name": "scene-hierarchy-design",
|
|
547
|
-
"description": "
|
|
935
|
+
"description": "Structure Summer Engine scenes by access pattern — asset vs live hierarchies, wrapper nodes per operation, sub-scenes for reuse, path-agnostic logic.",
|
|
548
936
|
"clients": "all",
|
|
549
937
|
"recommended": false,
|
|
550
938
|
"status": "preview",
|
|
551
|
-
"path": "library/skills/scene-hierarchy-design/"
|
|
939
|
+
"path": "library/skills/scene-hierarchy-design/",
|
|
940
|
+
"domains": [
|
|
941
|
+
"scenes",
|
|
942
|
+
"project",
|
|
943
|
+
"agent-workflow"
|
|
944
|
+
]
|
|
552
945
|
},
|
|
553
946
|
{
|
|
554
947
|
"id": "skill/scene-scripting",
|
|
555
948
|
"name": "scene-scripting",
|
|
556
|
-
"description": "
|
|
949
|
+
"description": "One GDScript in the live editor (summer_run_script) builds scenes, 2D levels, HUDs and gameplay wiring instead of CRUD chains; verify with diff + screenshot.",
|
|
557
950
|
"clients": "all",
|
|
558
951
|
"recommended": true,
|
|
559
952
|
"status": "preview",
|
|
560
|
-
"path": "library/skills/scene-scripting/"
|
|
953
|
+
"path": "library/skills/scene-scripting/",
|
|
954
|
+
"domains": [
|
|
955
|
+
"scenes",
|
|
956
|
+
"scripting",
|
|
957
|
+
"2d",
|
|
958
|
+
"ui",
|
|
959
|
+
"agent-workflow"
|
|
960
|
+
]
|
|
561
961
|
},
|
|
562
962
|
{
|
|
563
963
|
"id": "skill/scene-to-level",
|
|
564
964
|
"name": "scene-to-level",
|
|
565
|
-
"description": "
|
|
965
|
+
"description": "Go from a scene reference image or concept art to a playable scene — orchestrates concept, asset pack, terrain, composition, and scene assembly.",
|
|
566
966
|
"clients": "all",
|
|
567
967
|
"recommended": false,
|
|
568
968
|
"status": "stable",
|
|
569
|
-
"path": "library/skills/scene-to-level/"
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
"description": "Use when the user wants to add multiplayer to an existing Summer game: co-op LAN, co-op online, competitive PvP, or a lobby. Start with Summer Engine's high-level MultiplayerAPI plus MultiplayerSpawner and MultiplayerSynchronizer; use custom networking only with a justified reason. Walks peer authority, RPC patterns, replication, and irreversible architecture decisions. It does not claim that managed matchmaking or hosting is live. Trigger on \"multiplayer\", \"co-op\", \"PvP\", \"online\", \"netcode\", \"rollback\", \"MultiplayerAPI\", \"host migration\", \"matchmaking\".",
|
|
575
|
-
"clients": "all",
|
|
576
|
-
"recommended": true,
|
|
577
|
-
"status": "stable",
|
|
578
|
-
"path": "library/skills/setup-multiplayer/"
|
|
969
|
+
"path": "library/skills/scene-to-level/",
|
|
970
|
+
"domains": [
|
|
971
|
+
"level-design",
|
|
972
|
+
"game-design"
|
|
973
|
+
]
|
|
579
974
|
},
|
|
580
975
|
{
|
|
581
976
|
"id": "skill/skill-create",
|
|
582
977
|
"name": "skill-create",
|
|
583
|
-
"description": "
|
|
978
|
+
"description": "Bootstrap a new Summer library skill (library/skills/<slug>/ with resource.yaml and SKILL.md), frontmatter, and stub sections.",
|
|
584
979
|
"clients": "all",
|
|
585
980
|
"recommended": false,
|
|
586
981
|
"status": "stable",
|
|
587
|
-
"path": "library/skills/skill-create/"
|
|
982
|
+
"path": "library/skills/skill-create/",
|
|
983
|
+
"domains": [
|
|
984
|
+
"agent-workflow",
|
|
985
|
+
"meta"
|
|
986
|
+
]
|
|
588
987
|
},
|
|
589
988
|
{
|
|
590
989
|
"id": "skill/skill-improve",
|
|
591
990
|
"name": "skill-improve",
|
|
592
|
-
"description": "
|
|
991
|
+
"description": "Upgrade an underperforming Summer skill — run it against a behavioral spec with and without changes via a parallel-eval harness; ship the winner.",
|
|
593
992
|
"clients": "all",
|
|
594
993
|
"recommended": false,
|
|
595
994
|
"status": "stable",
|
|
596
|
-
"path": "library/skills/skill-improve/"
|
|
995
|
+
"path": "library/skills/skill-improve/",
|
|
996
|
+
"domains": [
|
|
997
|
+
"agent-workflow",
|
|
998
|
+
"meta"
|
|
999
|
+
]
|
|
597
1000
|
},
|
|
598
1001
|
{
|
|
599
1002
|
"id": "skill/skill-test",
|
|
600
1003
|
"name": "skill-test",
|
|
601
|
-
"description": "
|
|
1004
|
+
"description": "Lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs.",
|
|
602
1005
|
"clients": "all",
|
|
603
1006
|
"recommended": false,
|
|
604
1007
|
"status": "stable",
|
|
605
|
-
"path": "library/skills/skill-test/"
|
|
1008
|
+
"path": "library/skills/skill-test/",
|
|
1009
|
+
"domains": [
|
|
1010
|
+
"agent-workflow",
|
|
1011
|
+
"meta"
|
|
1012
|
+
]
|
|
606
1013
|
},
|
|
607
1014
|
{
|
|
608
1015
|
"id": "skill/skintokens-auto-rigging",
|
|
609
1016
|
"name": "skintokens-auto-rigging",
|
|
610
|
-
"description": "
|
|
1017
|
+
"description": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Godot 4.",
|
|
611
1018
|
"clients": "all",
|
|
612
1019
|
"recommended": false,
|
|
613
1020
|
"status": "preview",
|
|
614
|
-
"path": "library/skills/skintokens-auto-rigging/"
|
|
1021
|
+
"path": "library/skills/skintokens-auto-rigging/",
|
|
1022
|
+
"domains": [
|
|
1023
|
+
"assets",
|
|
1024
|
+
"pipeline",
|
|
1025
|
+
"3d",
|
|
1026
|
+
"animation"
|
|
1027
|
+
]
|
|
615
1028
|
},
|
|
616
1029
|
{
|
|
617
1030
|
"id": "skill/skybox-panorama",
|
|
618
1031
|
"name": "skybox-panorama",
|
|
619
|
-
"description": "
|
|
1032
|
+
"description": "Generate a 360-degree equirectangular sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment in a 3D scene.",
|
|
620
1033
|
"clients": "all",
|
|
621
1034
|
"recommended": false,
|
|
622
1035
|
"status": "stable",
|
|
623
|
-
"path": "library/skills/skybox-panorama/"
|
|
1036
|
+
"path": "library/skills/skybox-panorama/",
|
|
1037
|
+
"domains": [
|
|
1038
|
+
"2d",
|
|
1039
|
+
"assets"
|
|
1040
|
+
]
|
|
624
1041
|
},
|
|
625
1042
|
{
|
|
626
1043
|
"id": "skill/sound-effect",
|
|
627
1044
|
"name": "sound-effect",
|
|
628
|
-
"description": "
|
|
1045
|
+
"description": "Generate short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts — wired as AudioStreamPlayer/2D/3D that auto-frees on finished.",
|
|
629
1046
|
"clients": "all",
|
|
630
1047
|
"recommended": true,
|
|
631
1048
|
"status": "stable",
|
|
632
|
-
"path": "library/skills/sound-effect/"
|
|
1049
|
+
"path": "library/skills/sound-effect/",
|
|
1050
|
+
"domains": [
|
|
1051
|
+
"audio",
|
|
1052
|
+
"assets"
|
|
1053
|
+
]
|
|
633
1054
|
},
|
|
634
1055
|
{
|
|
635
1056
|
"id": "skill/spatial-placement",
|
|
636
1057
|
"name": "spatial-placement",
|
|
637
|
-
"description": "
|
|
1058
|
+
"description": "Place 3D objects and modular kit pieces from measured geometry — inspect, place, starcast, measure, correct; floor, wall, facade, pipe and alcove recipes.",
|
|
638
1059
|
"clients": "all",
|
|
639
1060
|
"recommended": true,
|
|
640
1061
|
"status": "preview",
|
|
641
|
-
"path": "library/skills/spatial-placement/"
|
|
1062
|
+
"path": "library/skills/spatial-placement/",
|
|
1063
|
+
"domains": [
|
|
1064
|
+
"scenes",
|
|
1065
|
+
"3d",
|
|
1066
|
+
"world-building",
|
|
1067
|
+
"level-design",
|
|
1068
|
+
"verification"
|
|
1069
|
+
]
|
|
642
1070
|
},
|
|
643
1071
|
{
|
|
644
1072
|
"id": "skill/sprite-sheet",
|
|
645
1073
|
"name": "sprite-sheet",
|
|
646
|
-
"description": "
|
|
1074
|
+
"description": "Generate animated 2D character sprites laid out as a sprite sheet — walk cycle, attack, idle, death — wired into AnimatedSprite2D / SpriteFrames.",
|
|
1075
|
+
"clients": "all",
|
|
1076
|
+
"recommended": false,
|
|
1077
|
+
"status": "stable",
|
|
1078
|
+
"path": "library/skills/sprite-sheet/",
|
|
1079
|
+
"domains": [
|
|
1080
|
+
"2d",
|
|
1081
|
+
"assets"
|
|
1082
|
+
]
|
|
1083
|
+
},
|
|
1084
|
+
{
|
|
1085
|
+
"id": "skill/summer-analytics",
|
|
1086
|
+
"name": "summer-analytics",
|
|
1087
|
+
"description": "Send game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay.",
|
|
1088
|
+
"clients": "all",
|
|
1089
|
+
"recommended": false,
|
|
1090
|
+
"status": "preview",
|
|
1091
|
+
"path": "library/skills/summer-analytics/",
|
|
1092
|
+
"domains": [
|
|
1093
|
+
"multiplayer",
|
|
1094
|
+
"scripting"
|
|
1095
|
+
]
|
|
1096
|
+
},
|
|
1097
|
+
{
|
|
1098
|
+
"id": "skill/summer-friends",
|
|
1099
|
+
"name": "summer-friends",
|
|
1100
|
+
"description": "Summer friends in a game: a consented friends list, profile and chat screens, direct messages. Hosted only.",
|
|
1101
|
+
"clients": "all",
|
|
1102
|
+
"recommended": false,
|
|
1103
|
+
"status": "preview",
|
|
1104
|
+
"path": "library/skills/summer-friends/",
|
|
1105
|
+
"domains": [
|
|
1106
|
+
"multiplayer",
|
|
1107
|
+
"ui"
|
|
1108
|
+
]
|
|
1109
|
+
},
|
|
1110
|
+
{
|
|
1111
|
+
"id": "skill/summer-leaderboards",
|
|
1112
|
+
"name": "summer-leaderboards",
|
|
1113
|
+
"description": "Leaderboards in a Summer game: queue ratings from matches, and Game rankings your authority scores.",
|
|
1114
|
+
"clients": "all",
|
|
1115
|
+
"recommended": false,
|
|
1116
|
+
"status": "preview",
|
|
1117
|
+
"path": "library/skills/summer-leaderboards/",
|
|
1118
|
+
"domains": [
|
|
1119
|
+
"multiplayer",
|
|
1120
|
+
"ui"
|
|
1121
|
+
]
|
|
1122
|
+
},
|
|
1123
|
+
{
|
|
1124
|
+
"id": "skill/summer-match-results",
|
|
1125
|
+
"name": "summer-match-results",
|
|
1126
|
+
"description": "End a Summer match: report each player's win, loss or draw, show results on clients, then close the World.",
|
|
647
1127
|
"clients": "all",
|
|
648
1128
|
"recommended": false,
|
|
649
1129
|
"status": "stable",
|
|
650
|
-
"path": "library/skills/
|
|
1130
|
+
"path": "library/skills/summer-match-results/",
|
|
1131
|
+
"domains": [
|
|
1132
|
+
"multiplayer",
|
|
1133
|
+
"gameplay"
|
|
1134
|
+
]
|
|
1135
|
+
},
|
|
1136
|
+
{
|
|
1137
|
+
"id": "skill/summer-matchmaking",
|
|
1138
|
+
"name": "summer-matchmaking",
|
|
1139
|
+
"description": "Get players into matches with Summer matchmaking: queues, teams, accept prompts, join progress and failures.",
|
|
1140
|
+
"clients": "all",
|
|
1141
|
+
"recommended": false,
|
|
1142
|
+
"status": "preview",
|
|
1143
|
+
"path": "library/skills/summer-matchmaking/",
|
|
1144
|
+
"domains": [
|
|
1145
|
+
"multiplayer",
|
|
1146
|
+
"ux"
|
|
1147
|
+
]
|
|
1148
|
+
},
|
|
1149
|
+
{
|
|
1150
|
+
"id": "skill/summer-parties",
|
|
1151
|
+
"name": "summer-parties",
|
|
1152
|
+
"description": "Let a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.",
|
|
1153
|
+
"clients": "all",
|
|
1154
|
+
"recommended": false,
|
|
1155
|
+
"status": "preview",
|
|
1156
|
+
"path": "library/skills/summer-parties/",
|
|
1157
|
+
"domains": [
|
|
1158
|
+
"multiplayer",
|
|
1159
|
+
"ui"
|
|
1160
|
+
]
|
|
1161
|
+
},
|
|
1162
|
+
{
|
|
1163
|
+
"id": "skill/summer-player-data",
|
|
1164
|
+
"name": "summer-player-data",
|
|
1165
|
+
"description": "Save a player's progress so it follows them to every match: authority load and commit, autosave, safe retries.",
|
|
1166
|
+
"clients": "all",
|
|
1167
|
+
"recommended": false,
|
|
1168
|
+
"status": "stable",
|
|
1169
|
+
"path": "library/skills/summer-player-data/",
|
|
1170
|
+
"domains": [
|
|
1171
|
+
"multiplayer",
|
|
1172
|
+
"scripting"
|
|
1173
|
+
]
|
|
1174
|
+
},
|
|
1175
|
+
{
|
|
1176
|
+
"id": "skill/summer-store",
|
|
1177
|
+
"name": "summer-store",
|
|
1178
|
+
"description": "Sell Summer items for Sparks in a multiplayer game: shop, checkout, owned items, authority entitlement checks.",
|
|
1179
|
+
"clients": "all",
|
|
1180
|
+
"recommended": false,
|
|
1181
|
+
"status": "preview",
|
|
1182
|
+
"path": "library/skills/summer-store/",
|
|
1183
|
+
"domains": [
|
|
1184
|
+
"multiplayer",
|
|
1185
|
+
"gameplay"
|
|
1186
|
+
]
|
|
1187
|
+
},
|
|
1188
|
+
{
|
|
1189
|
+
"id": "skill/summer-world-chat",
|
|
1190
|
+
"name": "summer-world-chat",
|
|
1191
|
+
"description": "Add match chat to a Summer game: one World channel shared by everyone in the match. Hosted only.",
|
|
1192
|
+
"clients": "all",
|
|
1193
|
+
"recommended": false,
|
|
1194
|
+
"status": "preview",
|
|
1195
|
+
"path": "library/skills/summer-world-chat/",
|
|
1196
|
+
"domains": [
|
|
1197
|
+
"multiplayer",
|
|
1198
|
+
"ui"
|
|
1199
|
+
]
|
|
1200
|
+
},
|
|
1201
|
+
{
|
|
1202
|
+
"id": "skill/summer-world-saves",
|
|
1203
|
+
"name": "summer-world-saves",
|
|
1204
|
+
"description": "Keep a persistent Summer World between restarts: checkpoint saves, restore before join, the final save.",
|
|
1205
|
+
"clients": "all",
|
|
1206
|
+
"recommended": false,
|
|
1207
|
+
"status": "preview",
|
|
1208
|
+
"path": "library/skills/summer-world-saves/",
|
|
1209
|
+
"domains": [
|
|
1210
|
+
"multiplayer",
|
|
1211
|
+
"scripting"
|
|
1212
|
+
]
|
|
1213
|
+
},
|
|
1214
|
+
{
|
|
1215
|
+
"id": "skill/text-to-motion",
|
|
1216
|
+
"name": "text-to-motion",
|
|
1217
|
+
"description": "Custom 2-second animation clips from text prompts on any of the user's own rigged models — humanoids, animals, creatures, cartoon plants, props.",
|
|
1218
|
+
"clients": "all",
|
|
1219
|
+
"recommended": false,
|
|
1220
|
+
"status": "preview",
|
|
1221
|
+
"path": "library/skills/text-to-motion/",
|
|
1222
|
+
"domains": [
|
|
1223
|
+
"animation",
|
|
1224
|
+
"generate",
|
|
1225
|
+
"3d"
|
|
1226
|
+
]
|
|
651
1227
|
},
|
|
652
1228
|
{
|
|
653
1229
|
"id": "skill/tileable-texture",
|
|
654
1230
|
"name": "tileable-texture",
|
|
655
|
-
"description": "
|
|
1231
|
+
"description": "Generate a seamless tileable texture for walls, floors, or terrain — repeats cleanly on all four edges, wired as a StandardMaterial3D albedo.",
|
|
656
1232
|
"clients": "all",
|
|
657
1233
|
"recommended": false,
|
|
658
1234
|
"status": "stable",
|
|
659
|
-
"path": "library/skills/tileable-texture/"
|
|
1235
|
+
"path": "library/skills/tileable-texture/",
|
|
1236
|
+
"domains": [
|
|
1237
|
+
"2d",
|
|
1238
|
+
"assets"
|
|
1239
|
+
]
|
|
660
1240
|
},
|
|
661
1241
|
{
|
|
662
1242
|
"id": "skill/trailer-shot",
|
|
663
1243
|
"name": "trailer-shot",
|
|
664
|
-
"description": "
|
|
1244
|
+
"description": "Generate marketing or trailer footage — slow-mo combat, establishing shots, hero beats, splash screens, pitch-deck B-roll — max punch in 5-10 seconds.",
|
|
665
1245
|
"clients": "all",
|
|
666
1246
|
"recommended": false,
|
|
667
1247
|
"status": "stable",
|
|
668
|
-
"path": "library/skills/trailer-shot/"
|
|
1248
|
+
"path": "library/skills/trailer-shot/",
|
|
1249
|
+
"domains": [
|
|
1250
|
+
"video",
|
|
1251
|
+
"assets"
|
|
1252
|
+
]
|
|
669
1253
|
},
|
|
670
1254
|
{
|
|
671
1255
|
"id": "skill/tune-performance",
|
|
672
1256
|
"name": "tune-performance",
|
|
673
|
-
"description": "
|
|
1257
|
+
"description": "Profile a slow game via summer_get_diagnostics, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.",
|
|
674
1258
|
"clients": "all",
|
|
675
1259
|
"recommended": true,
|
|
676
1260
|
"status": "stable",
|
|
677
|
-
"path": "library/skills/tune-performance/"
|
|
1261
|
+
"path": "library/skills/tune-performance/",
|
|
1262
|
+
"domains": [
|
|
1263
|
+
"performance",
|
|
1264
|
+
"debug"
|
|
1265
|
+
]
|
|
678
1266
|
},
|
|
679
1267
|
{
|
|
680
1268
|
"id": "skill/ui-basics",
|
|
681
1269
|
"name": "ui-basics",
|
|
682
|
-
"description": "
|
|
1270
|
+
"description": "Build Summer Engine UI — HUDs, menus, health bars, dialogue boxes, Control trees — anchors, containers, responsive layout, theme vs inline styling.",
|
|
683
1271
|
"clients": "all",
|
|
684
1272
|
"recommended": true,
|
|
685
1273
|
"status": "stable",
|
|
686
|
-
"path": "library/skills/ui-basics/"
|
|
1274
|
+
"path": "library/skills/ui-basics/",
|
|
1275
|
+
"domains": [
|
|
1276
|
+
"ui",
|
|
1277
|
+
"ux"
|
|
1278
|
+
]
|
|
687
1279
|
},
|
|
688
1280
|
{
|
|
689
1281
|
"id": "skill/ui-graphics",
|
|
690
1282
|
"name": "ui-graphics",
|
|
691
|
-
"description": "
|
|
1283
|
+
"description": "Generate game-UI elements — icons, buttons, panels, frames, HUD widgets, badges — flat design, transparent background, wired via TextureRect/NinePatchRect.",
|
|
692
1284
|
"clients": "all",
|
|
693
1285
|
"recommended": false,
|
|
694
1286
|
"status": "stable",
|
|
695
|
-
"path": "library/skills/ui-graphics/"
|
|
1287
|
+
"path": "library/skills/ui-graphics/",
|
|
1288
|
+
"domains": [
|
|
1289
|
+
"2d",
|
|
1290
|
+
"assets"
|
|
1291
|
+
]
|
|
696
1292
|
},
|
|
697
1293
|
{
|
|
698
1294
|
"id": "skill/use-widget-asset",
|
|
699
1295
|
"name": "use-widget-asset",
|
|
700
|
-
"description": "
|
|
1296
|
+
"description": "Wire a widget slice from a create-asset-sheet pack (panel, button, slider, bar, toggle) into NinePatchRect, TextureProgressBar, or TextureRect via sliceMeta.",
|
|
701
1297
|
"clients": "all",
|
|
702
1298
|
"recommended": false,
|
|
703
1299
|
"status": "stable",
|
|
704
|
-
"path": "library/skills/use-widget-asset/"
|
|
1300
|
+
"path": "library/skills/use-widget-asset/",
|
|
1301
|
+
"domains": [
|
|
1302
|
+
"2d",
|
|
1303
|
+
"assets"
|
|
1304
|
+
]
|
|
705
1305
|
},
|
|
706
1306
|
{
|
|
707
1307
|
"id": "skill/using-summer",
|
|
708
1308
|
"name": "using-summer",
|
|
709
|
-
"description": "
|
|
1309
|
+
"description": "Session bootstrap for Summer projects — establishes how to find and use Summer skills and the summer-engine MCP before any response.",
|
|
710
1310
|
"clients": "all",
|
|
711
1311
|
"recommended": false,
|
|
712
1312
|
"status": "stable",
|
|
713
|
-
"path": "library/skills/using-summer/"
|
|
1313
|
+
"path": "library/skills/using-summer/",
|
|
1314
|
+
"domains": [
|
|
1315
|
+
"agent-workflow",
|
|
1316
|
+
"meta"
|
|
1317
|
+
]
|
|
714
1318
|
},
|
|
715
1319
|
{
|
|
716
1320
|
"id": "skill/vehicle-model",
|
|
717
1321
|
"name": "vehicle-model",
|
|
718
|
-
"description": "
|
|
1322
|
+
"description": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as Vehicle3D or MeshInstance3D.",
|
|
719
1323
|
"clients": "all",
|
|
720
1324
|
"recommended": false,
|
|
721
1325
|
"status": "stable",
|
|
722
|
-
"path": "library/skills/vehicle-model/"
|
|
1326
|
+
"path": "library/skills/vehicle-model/",
|
|
1327
|
+
"domains": [
|
|
1328
|
+
"3d",
|
|
1329
|
+
"assets"
|
|
1330
|
+
]
|
|
723
1331
|
},
|
|
724
1332
|
{
|
|
725
1333
|
"id": "skill/verification-before-completion",
|
|
726
1334
|
"name": "verification-before-completion",
|
|
727
|
-
"description": "
|
|
1335
|
+
"description": "Run verification commands and confirm output before claiming work complete, fixed, or passing — evidence before assertions, always.",
|
|
728
1336
|
"clients": "all",
|
|
729
1337
|
"recommended": true,
|
|
730
1338
|
"status": "stable",
|
|
731
|
-
"path": "library/skills/verification-before-completion/"
|
|
1339
|
+
"path": "library/skills/verification-before-completion/",
|
|
1340
|
+
"domains": [
|
|
1341
|
+
"agent-workflow",
|
|
1342
|
+
"verification"
|
|
1343
|
+
]
|
|
732
1344
|
},
|
|
733
1345
|
{
|
|
734
1346
|
"id": "skill/verifying-scenes",
|
|
735
1347
|
"name": "verifying-scenes",
|
|
736
|
-
"description": "
|
|
1348
|
+
"description": "Prove scene work landed (snapshot, diff, screenshots, runtime reads), audit 3D scenes for holes and misplacement, review them with shot sheets and zooms.",
|
|
737
1349
|
"clients": "all",
|
|
738
1350
|
"recommended": true,
|
|
739
1351
|
"status": "preview",
|
|
740
|
-
"path": "library/skills/verifying-scenes/"
|
|
1352
|
+
"path": "library/skills/verifying-scenes/",
|
|
1353
|
+
"domains": [
|
|
1354
|
+
"scenes",
|
|
1355
|
+
"verification",
|
|
1356
|
+
"agent-workflow"
|
|
1357
|
+
]
|
|
741
1358
|
},
|
|
742
1359
|
{
|
|
743
1360
|
"id": "skill/vfx-dissolve",
|
|
744
1361
|
"name": "vfx-dissolve",
|
|
745
|
-
"description": "
|
|
1362
|
+
"description": "Dissolve effect — a mesh disintegrating with a glowing burning edge, driven by a noise-threshold ShaderMaterial overriding the target's material.",
|
|
746
1363
|
"clients": "all",
|
|
747
1364
|
"recommended": false,
|
|
748
1365
|
"status": "stable",
|
|
749
|
-
"path": "library/skills/vfx-dissolve/"
|
|
1366
|
+
"path": "library/skills/vfx-dissolve/",
|
|
1367
|
+
"domains": [
|
|
1368
|
+
"vfx",
|
|
1369
|
+
"rendering"
|
|
1370
|
+
]
|
|
750
1371
|
},
|
|
751
1372
|
{
|
|
752
1373
|
"id": "skill/vfx-fire",
|
|
753
1374
|
"name": "vfx-fire",
|
|
754
|
-
"description": "
|
|
1375
|
+
"description": "Fire effect — animated flames built with a particle shader, GPUParticles3D, and a noise-based color ramp — torches, campfires, candles.",
|
|
755
1376
|
"clients": "all",
|
|
756
1377
|
"recommended": true,
|
|
757
1378
|
"status": "stable",
|
|
758
|
-
"path": "library/skills/vfx-fire/"
|
|
1379
|
+
"path": "library/skills/vfx-fire/",
|
|
1380
|
+
"domains": [
|
|
1381
|
+
"vfx",
|
|
1382
|
+
"rendering"
|
|
1383
|
+
]
|
|
759
1384
|
},
|
|
760
1385
|
{
|
|
761
1386
|
"id": "skill/vfx-hit-spark",
|
|
762
1387
|
"name": "vfx-hit-spark",
|
|
763
|
-
"description": "
|
|
1388
|
+
"description": "Hit-spark effect — a one-shot burst of additive billboard particles oriented to a surface normal, fired on impact.",
|
|
764
1389
|
"clients": "all",
|
|
765
1390
|
"recommended": false,
|
|
766
1391
|
"status": "stable",
|
|
767
|
-
"path": "library/skills/vfx-hit-spark/"
|
|
1392
|
+
"path": "library/skills/vfx-hit-spark/",
|
|
1393
|
+
"domains": [
|
|
1394
|
+
"vfx",
|
|
1395
|
+
"rendering"
|
|
1396
|
+
]
|
|
768
1397
|
},
|
|
769
1398
|
{
|
|
770
1399
|
"id": "skill/vfx-lightning",
|
|
771
1400
|
"name": "vfx-lightning",
|
|
772
|
-
"description": "
|
|
1401
|
+
"description": "Lightning bolt effect — procedural jagged path drawn via ImmediateMesh, glow shader, sparks at endpoints, screen shake.",
|
|
773
1402
|
"clients": "all",
|
|
774
1403
|
"recommended": false,
|
|
775
1404
|
"status": "stable",
|
|
776
|
-
"path": "library/skills/vfx-lightning/"
|
|
1405
|
+
"path": "library/skills/vfx-lightning/",
|
|
1406
|
+
"domains": [
|
|
1407
|
+
"vfx",
|
|
1408
|
+
"rendering"
|
|
1409
|
+
]
|
|
777
1410
|
},
|
|
778
1411
|
{
|
|
779
1412
|
"id": "skill/vfx-magic-glow",
|
|
780
1413
|
"name": "vfx-magic-glow",
|
|
781
|
-
"description": "
|
|
1414
|
+
"description": "Magic-glow effect — a pulsing OmniLight3D plus drifting additive motes plus optional emission shader on the source mesh.",
|
|
782
1415
|
"clients": "all",
|
|
783
1416
|
"recommended": false,
|
|
784
1417
|
"status": "stable",
|
|
785
|
-
"path": "library/skills/vfx-magic-glow/"
|
|
1418
|
+
"path": "library/skills/vfx-magic-glow/",
|
|
1419
|
+
"domains": [
|
|
1420
|
+
"vfx",
|
|
1421
|
+
"rendering"
|
|
1422
|
+
]
|
|
786
1423
|
},
|
|
787
1424
|
{
|
|
788
1425
|
"id": "skill/vfx-muzzle-flash",
|
|
789
1426
|
"name": "vfx-muzzle-flash",
|
|
790
|
-
"description": "
|
|
1427
|
+
"description": "Muzzle-flash effect — a one-shot ~80 ms burst at a gun barrel built with a particle one-shot or a flashing quad with a star-burst shader.",
|
|
791
1428
|
"clients": "all",
|
|
792
1429
|
"recommended": true,
|
|
793
1430
|
"status": "stable",
|
|
794
|
-
"path": "library/skills/vfx-muzzle-flash/"
|
|
1431
|
+
"path": "library/skills/vfx-muzzle-flash/",
|
|
1432
|
+
"domains": [
|
|
1433
|
+
"vfx",
|
|
1434
|
+
"rendering"
|
|
1435
|
+
]
|
|
795
1436
|
},
|
|
796
1437
|
{
|
|
797
1438
|
"id": "skill/vfx-smoke",
|
|
798
1439
|
"name": "vfx-smoke",
|
|
799
|
-
"description": "
|
|
1440
|
+
"description": "Smoke effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D.",
|
|
800
1441
|
"clients": "all",
|
|
801
1442
|
"recommended": false,
|
|
802
1443
|
"status": "stable",
|
|
803
|
-
"path": "library/skills/vfx-smoke/"
|
|
1444
|
+
"path": "library/skills/vfx-smoke/",
|
|
1445
|
+
"domains": [
|
|
1446
|
+
"vfx",
|
|
1447
|
+
"rendering"
|
|
1448
|
+
]
|
|
804
1449
|
},
|
|
805
1450
|
{
|
|
806
1451
|
"id": "skill/vfx-water-ripple",
|
|
807
1452
|
"name": "vfx-water-ripple",
|
|
808
|
-
"description": "
|
|
1453
|
+
"description": "Water-ripple effect — animated normal-distortion ripples on a water plane (or as a Decal) triggered by impacts.",
|
|
809
1454
|
"clients": "all",
|
|
810
1455
|
"recommended": false,
|
|
811
1456
|
"status": "stable",
|
|
812
|
-
"path": "library/skills/vfx-water-ripple/"
|
|
1457
|
+
"path": "library/skills/vfx-water-ripple/",
|
|
1458
|
+
"domains": [
|
|
1459
|
+
"vfx",
|
|
1460
|
+
"rendering"
|
|
1461
|
+
]
|
|
813
1462
|
},
|
|
814
1463
|
{
|
|
815
1464
|
"id": "skill/voice-line",
|
|
816
1465
|
"name": "voice-line",
|
|
817
|
-
"description": "
|
|
1466
|
+
"description": "Generate TTS voice lines — NPC barks, narrator, dialogue — with voice-id sourcing, a character-to-voice decision tree, and multi-line dialogue support.",
|
|
818
1467
|
"clients": "all",
|
|
819
1468
|
"recommended": true,
|
|
820
1469
|
"status": "stable",
|
|
821
|
-
"path": "library/skills/voice-line/"
|
|
1470
|
+
"path": "library/skills/voice-line/",
|
|
1471
|
+
"domains": [
|
|
1472
|
+
"audio",
|
|
1473
|
+
"assets"
|
|
1474
|
+
]
|
|
1475
|
+
},
|
|
1476
|
+
{
|
|
1477
|
+
"id": "skill/web-and-touch-input",
|
|
1478
|
+
"name": "web-and-touch-input",
|
|
1479
|
+
"description": "Input for the browser and phones: the first-click rule for sound and mouse capture, focus, and touch buttons or a virtual stick on the same actions.",
|
|
1480
|
+
"clients": "all",
|
|
1481
|
+
"recommended": true,
|
|
1482
|
+
"status": "preview",
|
|
1483
|
+
"path": "library/skills/web-and-touch-input/",
|
|
1484
|
+
"domains": [
|
|
1485
|
+
"gameplay",
|
|
1486
|
+
"ui"
|
|
1487
|
+
]
|
|
1488
|
+
},
|
|
1489
|
+
{
|
|
1490
|
+
"id": "skill/web-compatibility-look",
|
|
1491
|
+
"name": "web-compatibility-look",
|
|
1492
|
+
"description": "Make a web or browser game look high-end in the Compatibility renderer (WebGL 2): what works, what to avoid, 2D and 3D recipes, web performance.",
|
|
1493
|
+
"clients": "all",
|
|
1494
|
+
"recommended": true,
|
|
1495
|
+
"status": "preview",
|
|
1496
|
+
"path": "library/skills/web-compatibility-look/",
|
|
1497
|
+
"domains": [
|
|
1498
|
+
"rendering",
|
|
1499
|
+
"2d",
|
|
1500
|
+
"3d"
|
|
1501
|
+
]
|
|
822
1502
|
},
|
|
823
1503
|
{
|
|
824
1504
|
"id": "skill/world-building-3d",
|
|
825
1505
|
"name": "world-building-3d",
|
|
826
|
-
"description": "
|
|
1506
|
+
"description": "Compose, ground, space, and validate 3D scenes with Summer's four bounded spatial tools — exact paths, one geometric decision at a time, verified.",
|
|
827
1507
|
"clients": "all",
|
|
828
1508
|
"recommended": true,
|
|
829
1509
|
"status": "preview",
|
|
830
|
-
"path": "library/skills/world-building-3d/"
|
|
1510
|
+
"path": "library/skills/world-building-3d/",
|
|
1511
|
+
"domains": [
|
|
1512
|
+
"scenes",
|
|
1513
|
+
"3d",
|
|
1514
|
+
"world-building",
|
|
1515
|
+
"level-design",
|
|
1516
|
+
"verification"
|
|
1517
|
+
]
|
|
831
1518
|
},
|
|
832
1519
|
{
|
|
833
1520
|
"id": "skill/writing-plans",
|
|
834
1521
|
"name": "writing-plans",
|
|
835
|
-
"description": "
|
|
1522
|
+
"description": "Turn a spec or requirements for a multi-step task into a written implementation plan before touching code.",
|
|
836
1523
|
"clients": "all",
|
|
837
1524
|
"recommended": false,
|
|
838
1525
|
"status": "stable",
|
|
839
|
-
"path": "library/skills/writing-plans/"
|
|
1526
|
+
"path": "library/skills/writing-plans/",
|
|
1527
|
+
"domains": [
|
|
1528
|
+
"agent-workflow",
|
|
1529
|
+
"meta"
|
|
1530
|
+
]
|
|
840
1531
|
},
|
|
841
1532
|
{
|
|
842
1533
|
"id": "skill/writing-skills",
|
|
843
1534
|
"name": "writing-skills",
|
|
844
|
-
"description": "
|
|
1535
|
+
"description": "Create, edit, and verify agent skills — format, structure, testing with subagents, and best practices.",
|
|
845
1536
|
"clients": "all",
|
|
846
1537
|
"recommended": false,
|
|
847
1538
|
"status": "stable",
|
|
848
|
-
"path": "library/skills/writing-skills/"
|
|
1539
|
+
"path": "library/skills/writing-skills/",
|
|
1540
|
+
"domains": [
|
|
1541
|
+
"agent-workflow",
|
|
1542
|
+
"meta"
|
|
1543
|
+
]
|
|
849
1544
|
}
|
|
850
1545
|
]
|
|
851
1546
|
}
|