summer-engine 2.6.0 → 2.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +31 -4
- package/dist/lib/api-client.js +4 -1
- package/package.json +1 -1
package/README.md
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Build real 2D and 3D games through conversation. No coding required. Export to Steam, desktop, mobile, and web. Built on the Godot team's work, customized and honed so AI agents and humans can collaborate on great games.
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**Summer** is the MIT open-source agent layer that connects your AI coding agent to Summer Engine
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**Summer** is the MIT open-source agent layer that connects your AI coding agent to Summer Engine. It is the **Summer CLI**, the **Summer MCP** server, and the **Summer agent** skills, hooks, and plugin manifests, all in one package. First-class setup works in Claude Code, Cursor, Codex, Windsurf, Cline, Roo Code, Gemini CLI, GitHub Copilot CLI, GitHub Copilot in VS Code, and OpenCode. Factory Droid uses the plugin marketplace path.
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- **Source:** [github.com/SummerEngine/summer-engine-agent](https://github.com/SummerEngine/summer-engine-agent)
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- **
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- **MCP setup:** [summerengine.com/mcp](https://summerengine.com/mcp)
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- **CLI setup:** [www.summerengine.com/cli](https://www.summerengine.com/cli)
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- **MCP setup:** [www.summerengine.com/mcp](https://www.summerengine.com/mcp)
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- **Docs:** [docs.summerengine.com](https://docs.summerengine.com)
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It just works. Open your agent, say *"let's make an FPS in Summer Engine,"* and it does.
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---
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## Summer CLI, Summer MCP, and the Summer agent
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Three names, one npm package (`summer-engine`):
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- **Summer CLI** (`npx -y summer-engine@latest`): installs the engine, signs you in, scaffolds and runs projects, and writes your agent's config. See [www.summerengine.com/cli](https://www.summerengine.com/cli).
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- **Summer MCP**: the local MCP server that gives your agent 44 engine tools to build, run, and debug a real game. See [www.summerengine.com/mcp](https://www.summerengine.com/mcp).
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- **Summer agent layer**: the game-dev skills, hooks, and plugin manifests that give your AI agent judgment, not just a chat box.
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All MIT, all free to use. One paste sets up all three.
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## Summer Cloud (new in 2.6.0)
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`summer cloud` syncs your whole game project across machines: scenes, scripts, settings, and the big binary assets that never fit in git. Files are stored by content hash, every push becomes a restorable version, and local checkpoints are taken before anything destructive touches your disk.
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```bash
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summer cloud init # bind this project to your account
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summer cloud push # upload what changed (only missing bytes travel)
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summer cloud pull # make this machine match the cloud, verified by hash
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summer cloud status # what differs between here and the cloud
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summer cloud restore # roll the project back to any version
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```
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The same operations are available to agents as MCP tools (`summer_cloud_push`, `summer_cloud_pull`, and friends). See [www.summerengine.com/cloud](https://www.summerengine.com/cloud).
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---
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## Get started: one prompt
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Open your AI agent (Claude Code, Cursor, Codex, Copilot, Windsurf, etc.) and paste:
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> Install Summer Engine and let's make a game.
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> Install Summer Engine and let's make a game. Read github.com/SummerEngine/summer-engine-agent, check what I already have installed, install whatever is missing, log me in, and scaffold a starter project so we can start building.
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That's it. The agent reads this README, detects what's already on your machine, and runs only what's missing via Bash. **No `/plugin` slash commands. No manual installs. One paste.**
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package/dist/lib/api-client.js
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@@ -172,7 +172,10 @@ export class EngineApiClient {
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}
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async play(scene) {
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// Cold-load on large projects can take 25-40s. 60s budget.
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// The engine reads play params from body.options (tool_net_thread.cpp:503),
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// and the play handler reads options["scene"] — a top-level { scene } is
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// dropped, so the scene MUST be nested inside options.
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return this._requestQueued("POST", "/api/play", scene ? { options: { scene } } : {}, 60_000);
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}
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async stop() {
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return this._requestQueued("POST", "/api/stop", undefined, 15_000);
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package/package.json
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{
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"name": "summer-engine",
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"version": "2.6.
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"version": "2.6.1",
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"description": "Summer CLI and MCP server for Summer Engine, the AI game engine. Install the engine, connect Claude Code, Cursor, Codex, Gemini, and other agents, and build real games. Skills, hooks, and plugins included.",
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"keywords": [
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"summer-engine",
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