summer-engine 2.3.0 → 2.6.0

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Files changed (237) hide show
  1. package/.claude-plugin/marketplace.json +2 -2
  2. package/.claude-plugin/plugin.json +24 -8
  3. package/.codex-plugin/plugin.json +19 -8
  4. package/.cursor-plugin/plugin.json +18 -7
  5. package/.factory-plugin/plugin.json +3 -3
  6. package/.opencode/INSTALL.md +1 -1
  7. package/AGENTS.md +6 -4
  8. package/CHANGELOG.md +46 -7
  9. package/CLAUDE.md +2 -2
  10. package/GEMINI.md +5 -6
  11. package/README.md +116 -109
  12. package/_persona/summer/SKILL.md +5 -6
  13. package/commands/gameskill.md +103 -0
  14. package/dist/bin/summer.js +17 -4
  15. package/dist/commands/cloud.d.ts +2 -0
  16. package/dist/commands/cloud.js +80 -0
  17. package/dist/commands/create.js +2 -0
  18. package/dist/commands/doctor.js +90 -1
  19. package/dist/commands/install.d.ts +17 -0
  20. package/dist/commands/install.js +63 -4
  21. package/dist/commands/login.js +4 -1
  22. package/dist/commands/logout.js +1 -1
  23. package/dist/commands/memory.d.ts +14 -0
  24. package/dist/commands/memory.js +196 -0
  25. package/dist/commands/open.js +1 -1
  26. package/dist/commands/plan.d.ts +2 -0
  27. package/dist/commands/plan.js +60 -0
  28. package/dist/commands/run.js +132 -35
  29. package/dist/commands/setup.js +8 -2
  30. package/dist/commands/skills.js +90 -6
  31. package/dist/commands/status.js +3 -0
  32. package/dist/lib/agent-config.d.ts +2 -2
  33. package/dist/lib/agent-config.js +134 -7
  34. package/dist/lib/api-client.d.ts +13 -0
  35. package/dist/lib/api-client.js +63 -26
  36. package/dist/lib/async-op-lifecycle.d.ts +60 -0
  37. package/dist/lib/async-op-lifecycle.js +83 -0
  38. package/dist/lib/auth.d.ts +2 -0
  39. package/dist/lib/auth.js +13 -0
  40. package/dist/lib/cloud/api.d.ts +79 -0
  41. package/dist/lib/cloud/api.js +107 -0
  42. package/dist/lib/cloud/apply.d.ts +32 -0
  43. package/dist/lib/cloud/apply.js +294 -0
  44. package/dist/lib/cloud/checkpoint.d.ts +26 -0
  45. package/dist/lib/cloud/checkpoint.js +142 -0
  46. package/dist/lib/cloud/conflicts.d.ts +55 -0
  47. package/dist/lib/cloud/conflicts.js +131 -0
  48. package/dist/lib/cloud/containment.d.ts +8 -0
  49. package/dist/lib/cloud/containment.js +52 -0
  50. package/dist/lib/cloud/diff.d.ts +39 -0
  51. package/dist/lib/cloud/diff.js +138 -0
  52. package/dist/lib/cloud/engine-bridge.d.ts +21 -0
  53. package/dist/lib/cloud/engine-bridge.js +105 -0
  54. package/dist/lib/cloud/hash-cache.d.ts +23 -0
  55. package/dist/lib/cloud/hash-cache.js +44 -0
  56. package/dist/lib/cloud/hash.d.ts +10 -0
  57. package/dist/lib/cloud/hash.js +111 -0
  58. package/dist/lib/cloud/http.d.ts +17 -0
  59. package/dist/lib/cloud/http.js +47 -0
  60. package/dist/lib/cloud/lock-path.d.ts +1 -0
  61. package/dist/lib/cloud/lock-path.js +5 -0
  62. package/dist/lib/cloud/lock.d.ts +14 -0
  63. package/dist/lib/cloud/lock.js +143 -0
  64. package/dist/lib/cloud/manifest.d.ts +6 -0
  65. package/dist/lib/cloud/manifest.js +41 -0
  66. package/dist/lib/cloud/paths.d.ts +20 -0
  67. package/dist/lib/cloud/paths.js +90 -0
  68. package/dist/lib/cloud/project-godot-merge.d.ts +32 -0
  69. package/dist/lib/cloud/project-godot-merge.js +185 -0
  70. package/dist/lib/cloud/rules.d.ts +39 -0
  71. package/dist/lib/cloud/rules.js +159 -0
  72. package/dist/lib/cloud/sync.d.ts +21 -0
  73. package/dist/lib/cloud/sync.js +518 -0
  74. package/dist/lib/cloud/transfer.d.ts +23 -0
  75. package/dist/lib/cloud/transfer.js +184 -0
  76. package/dist/lib/cloud/types.d.ts +62 -0
  77. package/dist/lib/cloud/validate-path.d.ts +23 -0
  78. package/dist/lib/cloud/validate-path.js +103 -0
  79. package/dist/lib/engine.d.ts +6 -0
  80. package/dist/lib/engine.js +36 -1
  81. package/dist/lib/game-task-plan.d.ts +42 -0
  82. package/dist/lib/game-task-plan.js +376 -0
  83. package/dist/lib/project-memory.d.ts +33 -0
  84. package/dist/lib/project-memory.js +220 -0
  85. package/dist/lib/skills-registry.d.ts +134 -61
  86. package/dist/lib/skills-registry.js +102 -4
  87. package/dist/lib/version-check.d.ts +106 -0
  88. package/dist/lib/version-check.js +338 -0
  89. package/dist/mcp/server.d.ts +2 -0
  90. package/dist/mcp/server.js +83 -0
  91. package/dist/mcp/tools/asset-tools.js +265 -45
  92. package/dist/mcp/tools/cloud-tools.d.ts +2 -0
  93. package/dist/mcp/tools/cloud-tools.js +42 -0
  94. package/dist/mcp/tools/debug-tools.js +32 -2
  95. package/dist/mcp/tools/generate-tools.js +101 -13
  96. package/dist/mcp/tools/project-tools.js +76 -21
  97. package/dist/mcp/tools/with-engine.d.ts +14 -0
  98. package/dist/mcp/tools/with-engine.js +52 -7
  99. package/gemini-extension.json +3 -3
  100. package/hooks/pre-commit-doctor.sh +0 -0
  101. package/hooks/run-hook.cmd +0 -0
  102. package/hooks/session-start.sh +0 -0
  103. package/package.json +20 -7
  104. package/skills/2d-assets/character-portrait/SKILL.md +1 -1
  105. package/skills/2d-assets/concept-art/SKILL.md +1 -1
  106. package/skills/2d-assets/create-asset-sheet/SKILL.md +163 -0
  107. package/skills/2d-assets/instantiate-asset-pack/SKILL.md +245 -0
  108. package/skills/2d-assets/pixel-art/SKILL.md +1 -1
  109. package/skills/2d-assets/skybox-panorama/SKILL.md +1 -1
  110. package/skills/2d-assets/sprite-sheet/SKILL.md +1 -1
  111. package/skills/2d-assets/tileable-texture/SKILL.md +1 -1
  112. package/skills/2d-assets/ui-graphics/SKILL.md +1 -1
  113. package/skills/2d-assets/use-widget-asset/SKILL.md +217 -0
  114. package/skills/3d-assets/character-model/SKILL.md +28 -6
  115. package/skills/3d-assets/environment-kit/SKILL.md +7 -2
  116. package/skills/3d-assets/organic-model/SKILL.md +5 -4
  117. package/skills/3d-assets/prop-model/SKILL.md +17 -9
  118. package/skills/3d-assets/vehicle-model/SKILL.md +5 -4
  119. package/skills/README.md +37 -30
  120. package/skills/ai-and-npcs/design-npc/SKILL.md +6 -6
  121. package/skills/animation/animation-tree/SKILL.md +4 -2
  122. package/skills/animation/facial-and-lipsync/SKILL.md +1 -1
  123. package/skills/animation/generate-motion/SKILL.md +26 -5
  124. package/skills/animation/procedural-animation/SKILL.md +2 -2
  125. package/skills/asset-pipeline/asset-strategy/SKILL.md +3 -2
  126. package/skills/audio/adaptive-music/SKILL.md +1 -1
  127. package/skills/audio/audio-direction/SKILL.md +5 -5
  128. package/skills/audio/sound-effect/SKILL.md +2 -2
  129. package/skills/audio/voice-line/SKILL.md +25 -3
  130. package/skills/character-controllers/fps-controller/SKILL.md +5 -5
  131. package/skills/debugging/debug/SKILL.md +39 -1
  132. package/skills/deployment/export-and-ship/SKILL.md +4 -4
  133. package/skills/gameplay-mechanics/auto-fire-targeting/SKILL.md +170 -0
  134. package/skills/gameplay-mechanics/design-mechanic/SKILL.md +8 -8
  135. package/skills/level-design/design-level/SKILL.md +5 -5
  136. package/skills/level-design/scene-to-level/SKILL.md +125 -0
  137. package/skills/multiplayer-and-networking/host-authoritative-state/SKILL.md +4 -4
  138. package/skills/multiplayer-and-networking/peer-to-peer-multiplayer/SKILL.md +4 -4
  139. package/skills/multiplayer-and-networking/setup-multiplayer/SKILL.md +7 -7
  140. package/skills/performance/tune-performance/SKILL.md +5 -5
  141. package/skills/rendering-and-lighting/3d-lighting/SKILL.md +1 -1
  142. package/skills/rendering-and-lighting/art-direction/SKILL.md +5 -5
  143. package/skills/scene-and-project/brainstorm-game/SKILL.md +4 -4
  144. package/skills/scene-and-project/play/SKILL.md +1 -1
  145. package/skills/scene-and-project/scene-composition/SKILL.md +30 -1
  146. package/skills/scripting-patterns/gdscript-patterns/SKILL.md +53 -0
  147. package/skills/ui-and-ux/ui-basics/SKILL.md +1 -1
  148. package/skills/video/animated-loop/SKILL.md +1 -1
  149. package/skills/video/cinematic-cutscene/SKILL.md +1 -1
  150. package/skills/video/trailer-shot/SKILL.md +1 -1
  151. package/skills/visual-effects/game-feel/SKILL.md +6 -6
  152. package/skills/workflow/brainstorming/SKILL.md +164 -0
  153. package/skills/workflow/brainstorming/scripts/frame-template.html +214 -0
  154. package/skills/workflow/brainstorming/scripts/helper.js +88 -0
  155. package/skills/workflow/brainstorming/scripts/server.cjs +354 -0
  156. package/skills/workflow/brainstorming/scripts/start-server.sh +148 -0
  157. package/skills/workflow/brainstorming/scripts/stop-server.sh +56 -0
  158. package/skills/workflow/brainstorming/spec-document-reviewer-prompt.md +49 -0
  159. package/skills/workflow/brainstorming/visual-companion.md +287 -0
  160. package/skills/workflow/debugging-game-feel/SKILL.md +174 -0
  161. package/skills/workflow/diagnosing-perf-regressions/SKILL.md +190 -0
  162. package/skills/workflow/dispatching-parallel-agents/SKILL.md +182 -0
  163. package/skills/workflow/gameskill/SKILL.md +111 -0
  164. package/skills/workflow/investigating-bugs/CREATION-LOG.md +119 -0
  165. package/skills/workflow/investigating-bugs/SKILL.md +296 -0
  166. package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +158 -0
  167. package/skills/workflow/investigating-bugs/condition-based-waiting.md +115 -0
  168. package/skills/workflow/investigating-bugs/defense-in-depth.md +122 -0
  169. package/skills/workflow/investigating-bugs/find-polluter.sh +63 -0
  170. package/skills/workflow/investigating-bugs/root-cause-tracing.md +169 -0
  171. package/skills/workflow/investigating-bugs/test-academic.md +14 -0
  172. package/skills/workflow/investigating-bugs/test-pressure-1.md +58 -0
  173. package/skills/workflow/investigating-bugs/test-pressure-2.md +68 -0
  174. package/skills/workflow/investigating-bugs/test-pressure-3.md +69 -0
  175. package/skills/workflow/mcpupdate/SKILL.md +134 -0
  176. package/skills/workflow/playtesting-a-feature/SKILL.md +173 -0
  177. package/skills/{_meta → workflow}/skill-create/SKILL.md +32 -22
  178. package/skills/{_meta → workflow}/skill-improve/SKILL.md +9 -10
  179. package/skills/{_meta → workflow}/skill-test/SKILL.md +12 -12
  180. package/skills/{_meta → workflow}/using-summer/SKILL.md +5 -2
  181. package/skills/workflow/verification-before-completion/SKILL.md +139 -0
  182. package/skills/workflow/writing-plans/SKILL.md +152 -0
  183. package/skills/workflow/writing-plans/plan-document-reviewer-prompt.md +49 -0
  184. package/skills/workflow/writing-skills/SKILL.md +655 -0
  185. package/skills/workflow/writing-skills/anthropic-best-practices.md +1150 -0
  186. package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +189 -0
  187. package/skills/workflow/writing-skills/graphviz-conventions.dot +172 -0
  188. package/skills/workflow/writing-skills/persuasion-principles.md +187 -0
  189. package/skills/workflow/writing-skills/render-graphs.js +168 -0
  190. package/skills/workflow/writing-skills/testing-skills-with-subagents.md +384 -0
  191. package/dist/commands/assets.d.ts +0 -2
  192. package/dist/commands/assets.js +0 -189
  193. package/dist/commands/debug.d.ts +0 -2
  194. package/dist/commands/debug.js +0 -127
  195. package/dist/commands/doctor.test.js +0 -29
  196. package/dist/commands/project.d.ts +0 -2
  197. package/dist/commands/project.js +0 -170
  198. package/dist/commands/scene.d.ts +0 -2
  199. package/dist/commands/scene.js +0 -290
  200. package/dist/lib/agent-config.test.d.ts +0 -1
  201. package/dist/lib/agent-config.test.js +0 -80
  202. package/dist/lib/format.test.d.ts +0 -1
  203. package/dist/lib/format.test.js +0 -36
  204. package/dist/lib/plugin-manifests.test.d.ts +0 -1
  205. package/dist/lib/plugin-manifests.test.js +0 -134
  206. package/dist/lib/with-engine.d.ts +0 -14
  207. package/dist/lib/with-engine.js +0 -109
  208. package/skills/_shared/collaborative-protocol.md +0 -50
  209. package/skills/_shared/gd-style.md +0 -121
  210. package/skills/_shared/godot-version.md +0 -32
  211. package/skills/_shared/mcp-tools-reference.md +0 -133
  212. package/skills/_shared/summer-folder.md +0 -44
  213. package/skills/_shared/template-registry.md +0 -40
  214. package/skills/_tests/runner.md +0 -90
  215. package/skills/_tests/specs/3d-lighting.md +0 -19
  216. package/skills/_tests/specs/art-direction.md +0 -115
  217. package/skills/_tests/specs/asset-strategy.md +0 -19
  218. package/skills/_tests/specs/audio-direction.md +0 -123
  219. package/skills/_tests/specs/brainstorm-game.md +0 -99
  220. package/skills/_tests/specs/debug.md +0 -94
  221. package/skills/_tests/specs/design-level.md +0 -113
  222. package/skills/_tests/specs/design-mechanic.md +0 -112
  223. package/skills/_tests/specs/design-npc.md +0 -143
  224. package/skills/_tests/specs/export-and-ship.md +0 -114
  225. package/skills/_tests/specs/fps-controller.md +0 -113
  226. package/skills/_tests/specs/gdscript-patterns.md +0 -19
  227. package/skills/_tests/specs/host-authoritative-state.md +0 -104
  228. package/skills/_tests/specs/make-game.md +0 -19
  229. package/skills/_tests/specs/peer-to-peer-multiplayer.md +0 -99
  230. package/skills/_tests/specs/play.md +0 -88
  231. package/skills/_tests/specs/scene-composition.md +0 -19
  232. package/skills/_tests/specs/setup-multiplayer.md +0 -106
  233. package/skills/_tests/specs/tune-performance.md +0 -104
  234. package/skills/_tests/specs/ui-basics.md +0 -19
  235. package/skills/_tests/specs/vfx.md +0 -116
  236. package/skills/catalog.yaml +0 -991
  237. /package/dist/{commands/doctor.test.d.ts → lib/cloud/types.js} +0 -0
package/README.md CHANGED
@@ -1,16 +1,20 @@
1
- # Summer Engine — the AI game engine
1
+ # Summer Engine: the AI game engine
2
2
 
3
3
  Build real 2D and 3D games through conversation. No coding required. Export to Steam, desktop, mobile, and web. Built on the Godot team's work, customized and honed so AI agents and humans can collaborate on great games.
4
4
 
5
- **Summer** is the open-source plugin that connects your AI coding agent to Summer Engine. MIT licensed. Works in Claude Code, Cursor, Codex, Gemini CLI, OpenCode, Cline, Roo Code, Factory Droid, GitHub Copilot CLI, and Windsurf.
5
+ **Summer** is the MIT open-source agent layer that connects your AI coding agent to Summer Engine: CLI, MCP server, skills, hooks, and plugin manifests. First-class setup works in Claude Code, Cursor, Codex, Windsurf, Cline, Roo Code, Gemini CLI, GitHub Copilot CLI, GitHub Copilot in VS Code, and OpenCode. Factory Droid uses the plugin marketplace path.
6
+
7
+ - **Source:** [github.com/SummerEngine/summer-engine-agent](https://github.com/SummerEngine/summer-engine-agent)
8
+ - **Docs:** [summerengine.com/docs](https://summerengine.com/docs)
9
+ - **MCP setup:** [summerengine.com/mcp](https://summerengine.com/mcp)
6
10
 
7
11
  It just works. Open your agent, say *"let's make an FPS in Summer Engine,"* and it does.
8
12
 
9
13
  ---
10
14
 
11
- ## Get started — one prompt
15
+ ## Get started: one prompt
12
16
 
13
- Open Claude Code (or Cursor / Codex / Windsurf / etc.) and paste:
17
+ Open your AI agent (Claude Code, Cursor, Codex, Copilot, Windsurf, etc.) and paste:
14
18
 
15
19
  > Install Summer Engine and let's make a game.
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20
 
@@ -18,8 +22,8 @@ That's it. The agent reads this README, detects what's already on your machine,
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22
 
19
23
  The first run will:
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24
  1. Install the `summer-engine` npm package (~3 MB) if it's not on `PATH`.
21
- 2. Drop 60 skills into `~/.claude/skills/` (or your agent's user-skill directory) so the agent loads them next session.
22
- 3. Download the Summer Engine app (~1 GB — bundles the engine binary plus Git and other runtime tools so users without them aren't blocked) if it's not installed.
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+ 2. Install Summer's game-dev skills into `~/.claude/skills/` (or your agent's user-skill directory) so the agent loads them next session.
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+ 3. Download the Summer Engine app (~1 GB, including the engine binary, Git, and other runtime tools so users without them aren't blocked) if it's not installed.
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27
  4. Open your browser for one-click sign-in.
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28
  5. Scaffold a starter project and open the engine.
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@@ -27,19 +31,19 @@ At that point the agent has the skills, the MCP server, and your engine running.
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28
32
  ---
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30
- ## AGENTS READING THIS — the install playbook
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+ ## AGENTS READING THIS: install playbook
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35
 
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- You are an AI coding agent (Claude Code, Cursor, Codex, Windsurf). The user told you to install Summer Engine. **Run this playbook via your shell** — Bash on macOS/Linux or PowerShell on Windows; `npx -y` is shell-agnostic and works identically in both. Detection first, then only install what's missing — never double-install.
36
+ You are an AI coding agent. The user told you to install Summer Engine. **Run this playbook via your shell**: Bash on macOS/Linux or PowerShell on Windows. `npx -y` is shell-agnostic and works identically in both. Detection first, then only install what's missing.
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37
 
34
- ### Step −1 — Verify Node.js is on PATH
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+ ### Step -1: Verify Node.js is on PATH
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39
 
36
40
  ```bash
37
41
  node --version
38
42
  ```
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43
 
40
- If this fails or returns a version below 18, **stop**. Tell the user: "Summer needs Node.js 18+. Install from https://nodejs.org and re-run the prompt." Do NOT try to install Node yourself.
44
+ If this command does not print Node.js 18 or newer, **stop**. Tell the user: "Summer needs Node.js 18+. Install from https://nodejs.org and re-run the prompt." Do NOT try to install Node yourself.
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45
 
42
- ### Step 0 — Pre-detection (no commits to disk, just check state)
46
+ ### Step 0: Pre-detection (no commits to disk, just check state)
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47
 
44
48
  ```bash
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49
  npx -y summer-engine@latest doctor --json
@@ -47,81 +51,71 @@ npx -y summer-engine@latest doctor --json
47
51
 
48
52
  The first invocation downloads the npm package transparently to npx's cache (~3 MB, ~5 sec). Subsequent calls are fast. The `-y` flag auto-confirms npx's "ok to install summer-engine?" prompt so the call doesn't hang in a non-interactive shell.
49
53
 
50
- Parse the JSON output. Top-level `ok: true` means everything is installed and you can skip straight to Step 5. Otherwise iterate the `checks` array and skip any step whose check returned `status: "ok"`:
51
-
52
- ```json
53
- {
54
- "ok": true | false,
55
- "checks": [
56
- { "id": "node-version", "status": "ok" | "warning" | "fail", ... },
57
- { "id": "cli-version", "status": "ok" | "warning" | "fail", ... },
58
- { "id": "login", "status": "ok" | "warning" | "fail", ... },
59
- { "id": "engine-install", "status": "ok" | "warning" | "fail", ... },
60
- { "id": "local-api", "status": "ok" | "warning" | "fail", ... },
61
- { "id": "mcp-server", "status": "ok" | "warning" | "fail", ... }
62
- ]
63
- }
64
- ```
54
+ Read the JSON output. If top-level `ok` is `true`, everything is installed and you can skip straight to Step 5. Otherwise use the `checks` array to run only the remediation steps that need attention.
55
+
56
+ The relevant check ids are `node-version`, `cli-version`, `cli-version-current`, `skills-version-stale`, `login`, `engine-install`, `local-api`, `project-memory`, and `mcp-server`. For any check that is not `ok`, run the action in the table below, then re-run doctor.
65
57
 
66
- | Check id | If `ok` | If not `ok` |
58
+ | Check id | If `ok` | Action when attention is needed |
67
59
  |---|---|---|
68
- | `node-version` | continue | (Step −1 already covered this) |
69
- | `cli-version` | (always ok via npx) | — |
60
+ | `node-version` | continue | Step -1 already covered this |
61
+ | `cli-version` | always ok via npx | no action |
62
+ | `cli-version-current` | continue | run `npx clear-npx-cache && npx -y summer-engine@latest doctor --json` (forces a fresh resolve) |
63
+ | `skills-version-stale` | skip Step 1 | run Step 1 with `--force` |
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64
  | `engine-install` | skip Step 2 | run Step 2 |
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65
  | `login` | skip Step 3 | run Step 3 |
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66
  | `local-api` | skip Step 5b wait-loop | run wait-loop after `summer run` |
67
+ | `project-memory` | continue | if a project is open, run `summer:brainstorm-game` before building |
73
68
  | `mcp-server` | skip Step 1 | run Step 1 |
74
- | (skills installed) | skip Step 1 | run Step 1 |
75
69
 
76
- (There's no doctor check for "skills installed" yet — run Step 1 unconditionally on first install. It's idempotent.)
70
+ **On version drift:** if either `cli-version-current` or `skills-version-stale` needs attention, refresh before proceeding. Tell the user once: "There's a newer Summer (X.Y.Z to A.B.C); updating before we start." Then run the recommended action from `details.recommendedAction` and re-run doctor. Don't ask the user to choose; they paste "install" and want the latest.
77
71
 
78
- ### Step 1 — Install user-level skills (idempotent, fast)
72
+ ### Step 1: Install user-level skills (idempotent, fast)
79
73
 
80
74
  ```bash
81
- npx -y summer-engine@latest setup claude-code --yes
75
+ npx -y summer-engine@latest setup claude-code --yes --force
82
76
  ```
83
77
 
84
- Replace `claude-code` with the user's actual agent: `codex`, `cursor`, `windsurf`, `cline`, `roo-code`, `gemini`, or `opencode`. (Factory Droid and Copilot CLI use different install paths — see [`docs/`](docs/) per harness.) This writes 60 skill files to `~/.claude/skills/<name>/SKILL.md` (or the agent's equivalent user-skill directory) AND writes the MCP server config so the agent can talk to the engine.
78
+ Replace `claude-code` with the user's actual agent: `codex`, `cursor`, `windsurf`, `cline`, `roo-code`, `gemini`, `github-copilot`, `vscode-copilot`, or `opencode`. Use `github-copilot` for Copilot CLI and `vscode-copilot` for GitHub Copilot Chat/Agent in VS Code. Factory Droid still uses the plugin marketplace path in the install section below. This writes the current Summer skill bundle to `~/.claude/skills/<name>/SKILL.md` (or the agent's equivalent user-skill directory) AND writes the MCP server config so the agent can talk to the engine. The `--force` flag wipes any stale skill content first, so re-runs always end up with the latest copy.
85
79
 
86
- **First-install detection:** if `~/.claude/skills/` didn't exist before this command, Claude Code wasn't watching it and won't auto-detect the new files this session. Tell the user **once**: "Skills installed — restart your agent so they load." On subsequent installs (directory already existed), skills auto-detect mid-session and no restart is needed. **You can detect first-install vs upgrade by checking if `~/.claude/skills/` existed before Step 1; record the result before running setup.**
80
+ **First-install detection:** if `~/.claude/skills/` didn't exist before this command, Claude Code wasn't watching it and won't auto-detect the new files this session. Tell the user **once**: "Skills installed - restart your agent so they load." On subsequent installs (directory already existed), skills auto-detect mid-session and no restart is needed. **You can detect first-install vs upgrade by checking if `~/.claude/skills/` existed before Step 1; record the result before running setup.**
87
81
 
88
82
  **Do NOT run `/plugin install` or any slash command.** The CLI path is the canonical install. The marketplace path is an alternative for users who specifically prefer the official plugin TUI; we don't route agents there.
89
83
 
90
- ### Step 2 — Install the engine app (only if `engine-install` check failed)
84
+ ### Step 2: Install the engine app (only if `engine-install` needs attention)
91
85
 
92
86
  ```bash
93
87
  npx -y summer-engine@latest install
94
88
  ```
95
89
 
96
- ~1 GB. Downloads from Summer's signed releases. The bundle includes the engine binary plus Git and a handful of other runtime tools so users who don't already have them aren't blocked. The CLI prints the URL and size before touching disk. Tell the user **"downloading the engine app, ~1 GB — this takes a couple minutes"** so they don't bail thinking it stalled.
90
+ ~1 GB. Downloads from Summer's signed releases. The bundle includes the engine binary plus Git and a handful of other runtime tools so users who don't already have them aren't blocked. The CLI prints the URL and size before touching disk. Tell the user **"downloading the engine app, ~1 GB, this takes a couple minutes"** so they don't bail thinking it stalled.
97
91
 
98
- **Linux note:** the engine app currently supports macOS and Windows only. On Linux, `summer install` exits with a "Linux support coming soon" message. Surface the manual download URL to the user (https://summerengine.com/download) and stop — the rest of the playbook still works once they've installed manually.
92
+ **Linux note:** the engine app currently supports macOS and Windows only. On Linux, `summer install` exits with a "Linux support coming soon" message. Surface the manual download URL to the user (https://summerengine.com/download) and stop. The rest of the playbook still works once they've installed manually.
99
93
 
100
- ### Step 3 — Sign in (only if `login` check failed)
94
+ ### Step 3: Sign in (only if `login` needs attention)
101
95
 
102
96
  ```bash
103
97
  npx -y summer-engine@latest login
104
98
  ```
105
99
 
106
- This opens the user's default browser. **Tell the user**: "Your browser is opening now. Click sign-in once and come back to this terminal." The CLI waits up to 120 seconds for the auth callback, writes the token to `~/.summer/auth-token`, and returns. **If the user takes longer than 120s, the command exits with an error — just re-run `npx -y summer-engine@latest login` and tell them to be quicker.** Don't loop indefinitely. The same token is shared with the engine — they sign in once, both surfaces accept it.
100
+ This opens the user's default browser. **Tell the user**: "Your browser is opening now. Click sign-in once and come back to this terminal." The CLI waits up to 120 seconds for the auth callback, writes the token to `~/.summer/auth-token`, and returns. **If the user takes longer than 120 seconds, re-run `npx -y summer-engine@latest login` and tell them to come back to the terminal quickly.** Don't loop indefinitely. The same token is shared with the engine; they sign in once, both surfaces accept it.
107
101
 
108
- ### Step 4 — Re-run doctor to confirm
102
+ ### Step 4: Re-run doctor to confirm
109
103
 
110
104
  ```bash
111
105
  npx -y summer-engine@latest doctor --json
112
106
  ```
113
107
 
114
- Should now return `ok: true` for `cli-version`, `login`, and `engine-install`. (`local-api` will still be `warning` — that's expected; the engine isn't running yet.) If a setup check still fails, surface the specific message to the user — don't loop or paper over it.
108
+ Should now return `ok: true` for `cli-version`, `login`, and `engine-install`. `local-api` may still need attention because the engine is not running yet. If a setup check still needs attention, surface the specific message to the user and do not loop or paper over it.
115
109
 
116
- ### Step 5 — Scaffold a project and run
110
+ ### Step 5: Scaffold a project and run
117
111
 
118
- **Important:** `summer create` writes the project into the current working directory. **Pick a stable parent directory first** — the user's home, a Projects folder, etc. — and `cd` there before running `create`. Don't let it land in a temp dir or wherever the agent happened to start.
112
+ **Important:** `summer create` writes the project into the current working directory. **Pick a stable parent directory first**, such as the user's home or a Projects folder, and `cd` there before running `create`. Don't let it land in a temp dir or wherever the agent happened to start.
119
113
 
120
114
  ```bash
121
115
  cd ~/Projects # or wherever the user keeps code
122
116
  ```
123
117
 
124
- If the user said "let's make a game" without specifying a template, default to `3d-basic`. Pick a sensible project name from the user's request (e.g. "FPS" → `my-fps-game`). Avoid spaces in the name.
118
+ If the user said "let's make a game" without specifying a template, default to `3d-basic`. Pick a sensible project name from the user's request, for example "FPS" to `my-fps-game`. Avoid spaces in the name.
125
119
 
126
120
  ```bash
127
121
  npx -y summer-engine@latest create 3d-basic my-fps-game
@@ -130,9 +124,9 @@ npx -y summer-engine@latest run my-fps-game
130
124
 
131
125
  `summer run` launches the engine app with the project loaded and polls the engine's local API for up to 20 seconds before returning.
132
126
 
133
- ### Step 5b — Wait for the engine to be reachable (only if `summer run` printed "API not responding yet")
127
+ ### Step 5b: Wait for the engine to be reachable (only if `summer run` printed "API not responding yet")
134
128
 
135
- If the engine takes longer than 20s to boot (cold start, slow disk, etc.), `summer run` returns successfully but the local API isn't up yet. Calling `summer_get_scene_tree` or any other MCP tool will fail. Wait for it:
129
+ If the engine takes longer than 20s to boot (cold start, slow disk, etc.), `summer run` returns successfully but the local API isn't up yet. MCP tools may not connect until the local API is ready. Wait for it:
136
130
 
137
131
  ```bash
138
132
  # Poll doctor until local-api flips to ok (max ~30s):
@@ -147,56 +141,58 @@ done
147
141
 
148
142
  Once `local-api` is `ok`, MCP tools are safe to call.
149
143
 
150
- ### Step 6 — Brainstorm the game, then build
144
+ ### Step 6: Brainstorm the game, then build
151
145
 
152
- Now you have skills + MCP. **Don't jump into `summer create` content from a vague prompt** — invoke the `summer:brainstorm-game` skill via the `Skill` tool first. It scopes mechanics, art direction, and the V1 cut list, and writes the result to `.summer/GameSoul.md`. Every other Summer skill reads from that file.
146
+ Now you have skills + MCP. **Don't jump into `summer create` content from a vague prompt**. Call `summer_start_game_task` with the user's goal, then invoke the recommended skill. For vague "make a game" requests, that should usually be `summer:brainstorm-game`. It scopes mechanics, art direction, and the V1 cut list, and writes the result to `.summer/GameSoul.md`. Every other Summer skill reads from that file.
147
+
148
+ Project memory lives in `.summer/` as readable Markdown. Use `.summer/memory/` for locked facts that should not drift across sessions, such as character voice IDs, world canon, and provider bindings. Users can inspect it with `summer memory`; agents should read relevant memory surfaced by `summer_get_project_context` before changing creative/audio/dialogue/level/character work.
153
149
 
154
150
  Only skip brainstorm if the user explicitly said "skip brainstorm" or "just build the X already." After brainstorm, the appropriate build skills (`fps-controller`, `design-mechanic`, `design-level`, `make-game`, etc.) auto-trigger from natural language.
155
151
 
156
152
  ### Anti-patterns (do NOT do these)
157
153
 
158
- - **Don't run `npm install -g summer-engine`.** Use `npx -y summer-engine@latest ...` instead. `-g` requires `sudo` on most Mac/Linux setups — the user will get permission errors and you'll get stuck. `npx` works without root and the MCP config we ship already points at `npx summer-engine mcp`.
159
- - **Don't try to install Node.js for the user.** If `node --version` fails, point them at https://nodejs.org and stop.
160
- - **Don't ask the user "do you want the engine too?" or "do you also want the CLI?"** — there is one product, three pieces, all installed by this playbook.
154
+ - **Don't run `npm install -g summer-engine`.** Use `npx -y summer-engine@latest ...` instead. `-g` requires `sudo` on most Mac/Linux setups, so the user will get permission errors and you'll get stuck. `npx` works without root and the MCP config we ship already points at `npx summer-engine mcp`.
155
+ - **Don't try to install Node.js for the user.** If `node --version` is unavailable, point them at https://nodejs.org and stop.
156
+ - **Don't ask the user "do you want the engine too?" or "do you also want the CLI?"** There is one product, three pieces, all installed by this playbook.
161
157
  - **Don't double-install.** Always run `npx -y summer-engine@latest doctor --json` first. Skip steps that already returned `status: ok`.
162
- - **Don't tell the user to type `/plugin marketplace add` or `/plugin install`.** The CLI path is the canonical install — those slash commands are an alternative for the marketplace TUI, not the primary flow.
158
+ - **Don't tell the user to type `/plugin marketplace add` or `/plugin install`.** The CLI path is the canonical install. Those slash commands are an alternative for the marketplace TUI, not the primary flow.
163
159
  - **Don't run `summer install` or `summer login` in the background.** They print user-facing output (engine download progress, browser-opening notice). Run them in the foreground so the user sees what's happening.
164
- - **Don't skip the `--json` flag on `summer doctor`** — text output is fragile to parse and changes per version.
165
- - **Don't skip the `-y` flag on `npx`** — without it, npx prompts "ok to install summer-engine?" interactively and the call hangs in a non-interactive shell.
166
- - **Don't drop `@latest` from the npx commands.** `npx -y summer-engine` (no version pin) serves whatever's in npx's local cache, which can be a stale older version. The `@latest` tag forces npm to re-resolve from the registry. If a user reports "unknown command 'doctor'" or sees a much smaller skill list than expected, they got cache-served — tell them to run `npx clear-npx-cache` then retry with `@latest`.
160
+ - **Don't skip the `--json` flag on `summer doctor`.** Text output is fragile to parse and changes per version.
161
+ - **Don't skip the `-y` flag on `npx`.** Without it, npx prompts "ok to install summer-engine?" interactively and the call hangs in a non-interactive shell.
162
+ - **Don't drop `@latest` from the npx commands.** `npx -y summer-engine` (no version pin) serves whatever's in npx's local cache, which can be a stale older version. The `@latest` tag forces npm to re-resolve from the registry. If a user reports "unknown command 'doctor'" or sees a much smaller skill list than expected, they got cache-served. Tell them to run `npx clear-npx-cache` then retry with `@latest`.
167
163
  - **Don't call MCP tools (`summer_get_scene_tree`, etc.) until `local-api` is `ok`.** The engine takes a few seconds to boot after `summer run`. Use Step 5b's wait-loop.
168
164
  - **Don't `summer create` without `cd`'ing to a stable parent directory first.** It writes into CWD; agents that start in a temp dir will leave the project there.
169
165
  - **Don't loop `summer login` if it times out at 120s.** Re-run it once and tell the user to be quicker; loop forever and the user is stuck.
170
166
  - **Don't jump straight into `summer create` from a vague prompt.** Invoke `summer:brainstorm-game` first (Step 6). The build skills assume `.summer/GameSoul.md` exists.
171
167
 
172
- **Using a different agent?** Replace `claude-code` with any supported agent in Step 1: `codex`, `cursor`, `windsurf`, `cline`, `roo-code`, `gemini`, or `opencode`. Skill targets vary per agent (Cursor uses `.cursor/rules/`, Windsurf uses `.windsurfrules`, Cline + Roo use `.clinerules/`, OpenCode uses agent definitions, etc.). The CLI handles the difference. After install, **Cline and Roo Code users should restart VS Code** so the extension reloads its MCP config. **Gemini users** may need to run `gemini extensions enable summer-engine` after the first install. **Factory Droid and Copilot CLI** still have their own install paths — see [`docs/`](docs/).
168
+ **Using a different agent?** Replace `claude-code` with any supported agent in Step 1: `codex`, `cursor`, `windsurf`, `cline`, `roo-code`, `gemini`, `github-copilot`, `vscode-copilot`, or `opencode`. Skill targets vary per agent (Cursor uses `.cursor/rules/`, Windsurf uses `.windsurfrules`, Cline + Roo use `.clinerules/`, Copilot uses `~/.copilot/skills` or `.github/skills`, OpenCode uses agent definitions, etc.). The CLI handles the difference. After install, **Cline and Roo Code users should restart VS Code** so the extension reloads its MCP config. **Gemini users** may need to run `gemini extensions enable summer-engine` after the first install. **VS Code Copilot users** should start the `summer-engine` MCP server from Agent mode if VS Code does not autostart it. **Factory Droid** still has its own plugin path below.
173
169
 
174
- **Power-user note:** if the user specifically wants `summer` on their `PATH` for everyday terminal use (outside the AI agent), they can run `npm install -g summer-engine` themselves later. The agent flow doesn't need it.
170
+ **Power-user note:** if the user specifically wants `summer` on their `PATH` for everyday terminal use outside the AI agent, a global npm install is still possible. The agent flow doesn't need it.
175
171
 
176
172
  ---
177
173
 
178
- ## Get started — alternative (manual install via plugin marketplace)
174
+ ## Get started: alternative manual install via plugin marketplace
179
175
 
180
176
  If you specifically prefer the official Claude Code plugin marketplace UI, you can install via:
181
177
 
182
178
  ```
183
- /plugin marketplace add SummerEngine/summer
179
+ /plugin marketplace add SummerEngine/summer-engine-agent
184
180
  /plugin install summer@summer-engine
185
181
  ```
186
182
 
187
- This is functionally equivalent to `summer setup claude-code --yes` for the skill install. You'll still need `summer install` and `summer login` to get the engine running. The agent-driven path above is faster and idempotent; this exists for users who want everything in the plugin TUI.
183
+ This is functionally equivalent to `npx -y summer-engine@latest setup claude-code --yes` for the skill install. You'll still need `npx -y summer-engine@latest install` and `npx -y summer-engine@latest login` to get the engine running. The agent-driven path above is faster and idempotent; this exists for users who want everything in the plugin TUI.
188
184
 
189
185
  ---
190
186
 
191
187
  ## What just happened (the three pieces)
192
188
 
193
- You installed one product. It has three parts. You don't have to think about them — Summer wires them up — but here's what each does:
189
+ You installed one product. It has three parts. You don't have to think about them because Summer wires them up, but here's what each does:
194
190
 
195
- - **Summer Engine** — the game engine app. Where you see, play, and debug your game. Installed by `summer install`. Proprietary, free to use.
196
- - **Summer plugin** — what Claude Code (or your agent) uses to know what game-dev skills to apply and which tools to call. Installed via `/plugin install`. MIT, open source.
197
- - **Summer CLI** — the terminal command (`summer ...`) that installs the engine, scaffolds projects, runs them, signs you in. Installed via `npm install -g summer-engine`. MIT, open source.
191
+ - **Summer Engine**: the game engine app. Where you see, play, and debug your game. Installed by the agent via `npx -y summer-engine@latest install`. Proprietary, free to use.
192
+ - **Summer agent layer**: the skills, hooks, and plugin manifests that tell Claude Code, Codex, Cursor, and other agents how to build games. Installed by `summer setup` or the marketplace path. MIT, open source.
193
+ - **Summer CLI and MCP bridge**: the terminal command and local tool server that install the engine, scaffold projects, run them, sign you in, and let agents talk to the running engine. Usually invoked through `npx -y summer-engine@latest ...`, so no global install is needed. MIT, open source.
198
194
 
199
- The plugin gives the agent the skills. The CLI gives it hands to install and launch the engine. The engine is where the game actually lives.
195
+ The agent layer gives the agent judgment. The CLI and MCP bridge give it hands. The engine is where the game actually lives.
200
196
 
201
197
  ---
202
198
 
@@ -206,9 +202,9 @@ We tell you before we touch your disk.
206
202
 
207
203
  | What | Size | When | Source |
208
204
  |---|---|---|---|
209
- | `summer-engine` npm package (CLI + plugin source) | ~3 MB | `npm install -g summer-engine` | [npmjs.com/package/summer-engine](https://www.npmjs.com/package/summer-engine) |
210
- | Summer Engine app | ~1 GB (engine + bundled Git/runtime tools) | `summer install` | Summer's signed releases |
211
- | Auth token | ~1 KB | `summer login` | Browser → `~/.summer/auth-token` |
205
+ | `summer-engine` npm package (CLI + plugin source) | ~3 MB | first `npx -y summer-engine@latest ...` call | [npmjs.com/package/summer-engine](https://www.npmjs.com/package/summer-engine) |
206
+ | Summer Engine app | ~1 GB (engine + bundled Git/runtime tools) | `npx -y summer-engine@latest install` | Summer's signed releases |
207
+ | Auth token | ~1 KB | `npx -y summer-engine@latest login` | Browser to `~/.summer/auth-token` |
212
208
  | Skill files | < 50 KB | bundled in the npm package | no extra network call |
213
209
  | Generated assets (3D / image / audio / video) | varies | only on explicit `summer_generate_*` calls | Summer Engine Studio |
214
210
  | URL imports | varies | only on explicit `summer_import_from_url` calls | the URL you provide |
@@ -224,11 +220,11 @@ Not downloaded:
224
220
 
225
221
  | Thing | License | Source |
226
222
  |---|---|---|
227
- | **Summer** (this repo: skills, MCP server, CLI, hooks, plugin manifests) | **MIT** | [SummerEngine/summer](https://github.com/SummerEngine/summer) |
228
- | **Summer Engine** (the engine binary, editor, runtime) | proprietary, free to use | [summerengine.com/download](https://summerengine.com/download) |
229
- | **Summer Engine Studio** (asset generation, cloud) | proprietary, paid plans | [summerengine.com/pricing](https://summerengine.com/pricing) |
223
+ | **Summer** (this repo: CLI, MCP server, skills, hooks, plugin manifests) | **MIT** | [SummerEngine/summer-engine-agent](https://github.com/SummerEngine/summer-engine-agent) |
224
+ | **Summer Engine app** (the desktop editor and runtime) | free to download, closed source for now | [summerengine.com/download](https://summerengine.com/download) |
225
+ | **Hosted Summer AI and cloud services** (asset generation, storage, multiplayer, orchestration) | paid Summer services | [summerengine.com/pricing](https://summerengine.com/pricing) |
230
226
 
231
- The engine is the moat. The agent layer is open so you can audit it, fork it, extend the skills, and contribute back.
227
+ The desktop app is free to download. The AI-agent layer, meaning the CLI, MCP server, skills, and plugin manifests, is MIT open source. Hosted Summer AI, asset generation, storage, multiplayer, and cloud features are paid Summer services.
232
228
 
233
229
  ---
234
230
 
@@ -236,29 +232,29 @@ The engine is the moat. The agent layer is open so you can audit it, fork it, ex
236
232
 
237
233
  Two pieces, plus the glue.
238
234
 
239
- **Skills.** Twenty-four markdown files. Each one is a discipline guide for the agent. They auto-fire on natural language:
235
+ **Skills.** A bundled set of markdown playbooks. Each one is a discipline guide for the agent. They auto-fire on natural language:
240
236
 
241
- - "Let's brainstorm a game" → `summer:brainstorm-game`
242
- - "It crashes when I press play" → `summer:debug`
243
- - "Add an FPS controller" → `summer:fps-controller`
244
- - "Make it look prettier" → `summer:art-direction`
245
- - "Set up multiplayer" → `summer:setup-multiplayer` → `summer:host-authoritative-state`
237
+ - "Let's brainstorm a game" -> `summer:brainstorm-game`
238
+ - "It crashes when I press play" -> `summer:debug`
239
+ - "Add an FPS controller" -> `summer:fps-controller`
240
+ - "Make it look prettier" -> `summer:art-direction`
241
+ - "Set up multiplayer" -> `summer:setup-multiplayer` -> `summer:host-authoritative-state`
246
242
 
247
243
  Skills don't list steps. They encode the **order of operations**: diagnose before editing, scope before building, ask before guessing. [Agent Skills](https://agentskills.io) format, so any conformant tool picks them up.
248
244
 
249
- **MCP bridge.** The `summer-engine` MCP server gives the agent 37 tools that talk to your local engine on `localhost:6550`:
245
+ **MCP bridge.** The `summer-engine` MCP server gives the agent 44 tools that talk to your local engine on `localhost:6550`:
250
246
 
251
247
  | | |
252
248
  |---|---|
253
- | Scene | `summer_add_node`, `summer_set_prop`, `summer_replace_node`, `summer_get_scene_tree`, `summer_inspect_node`, `summer_batch` |
254
- | Diagnostics | `summer_get_script_errors`, `summer_get_diagnostics`, `summer_get_console`, `summer_get_debugger_errors` |
249
+ | Scene | `summer_add_node`, `summer_set_prop`, `summer_instantiate_scene`, `summer_replace_node`, `summer_get_scene_tree`, `summer_inspect_node`, `summer_batch` |
250
+ | Diagnostics | `summer_get_script_errors`, `summer_get_diagnostics`, `summer_get_console`, `summer_get_debugger_errors`, `summer_get_debugger_warnings` |
255
251
  | Runtime | `summer_play`, `summer_stop`, `summer_is_running` |
256
252
  | Project | `summer_get_project_context`, `summer_open_main_scene`, `summer_project_setting`, `summer_input_map_bind` |
257
253
  | Assets | `summer_search_assets`, `summer_import_asset`, `summer_import_from_url`, `summer_generate_image`, `summer_generate_3d`, `summer_generate_audio`, `summer_generate_video` |
258
254
 
259
- File ops, git, shell, grep — your agent already has those. We don't shadow them.
255
+ File ops, git, shell, and grep already belong to your agent. We don't shadow them.
260
256
 
261
- **Lifecycle hooks.** A `session-start` hook detects whether you're in a Summer Engine project and feeds the agent a one-line orientation. An opt-in `pre-commit doctor` runs `summer doctor` before `git commit` and blocks on failure.
257
+ **Lifecycle hooks.** A `session-start` hook detects whether you're in a Summer Engine project and feeds the agent a one-line orientation. An opt-in `pre-commit doctor` runs `summer doctor` before `git commit` and blocks when the setup needs attention.
262
258
 
263
259
  For the full architecture, see [docs/OVERVIEW.md](docs/OVERVIEW.md).
264
260
 
@@ -275,31 +271,31 @@ For the full architecture, see [docs/OVERVIEW.md](docs/OVERVIEW.md).
275
271
  7. **debug** runs the cheapest diagnostic, forms one specific hypothesis, asks before editing, re-verifies after the fix.
276
272
  8. **export-and-ship** runs the pre-flight checklist before producing a release build.
277
273
 
278
- Twenty-four skills replace "agent flailing through tutorials" with measurable craft.
274
+ The skill bundle replaces "agent flailing through tutorials" with measurable craft.
279
275
 
280
276
  ---
281
277
 
282
278
  ## What's inside
283
279
 
284
- **Process** — `using-summer`, `brainstorm-game`, `debug`, `play`
280
+ **Process**: `using-summer`, `brainstorm-game`, `debug`, `play`
285
281
 
286
- **Project setup** — `new-project`, `browse-templates`, `make-game`, `scene-composition`
282
+ **Project setup**: `new-project`, `browse-templates`, `make-game`, `scene-composition`
287
283
 
288
- **Build** — `fps-controller`, `design-mechanic`, `design-level`, `design-npc`
284
+ **Build**: `fps-controller`, `design-mechanic`, `design-level`, `design-npc`
289
285
 
290
- **Multiplayer** — `setup-multiplayer`, `host-authoritative-state`, `peer-to-peer-multiplayer`
286
+ **Multiplayer**: `setup-multiplayer`, `host-authoritative-state`, `peer-to-peer-multiplayer`
291
287
 
292
- **Look & feel** — `art-direction`, `audio-direction`, `3d-lighting`, `vfx`, `ui-basics`
288
+ **Look & feel**: `art-direction`, `audio-direction`, `3d-lighting`, `vfx`, `ui-basics`
293
289
 
294
- **Code & assets** — `gdscript-patterns`, `asset-strategy`
290
+ **Code & assets**: `gdscript-patterns`, `asset-strategy`
295
291
 
296
- **Performance & ship** — `tune-performance`, `export-and-ship`
292
+ **Performance & ship**: `tune-performance`, `export-and-ship`
297
293
 
298
- **Skill authoring** — `skill-create`, `skill-improve`, `skill-test`
294
+ **Skill authoring**: `skill-create`, `skill-improve`, `skill-test`
299
295
 
300
296
  C# is supported by the engine. A `summer:csharp-patterns` skill is on the roadmap; for now write C# from Godot 4.5 docs.
301
297
 
302
- Full catalog with HAVE / NEXT / LATER status: [`skills/catalog.yaml`](./skills/catalog.yaml).
298
+ Full list of shipping skills: the `skills:` array in [`.claude-plugin/plugin.json`](./.claude-plugin/plugin.json).
303
299
 
304
300
  ## Philosophy
305
301
 
@@ -311,12 +307,12 @@ Full catalog with HAVE / NEXT / LATER status: [`skills/catalog.yaml`](./skills/c
311
307
 
312
308
  ---
313
309
 
314
- ## Install — full instructions per harness
310
+ ## Install: full instructions per harness
315
311
 
316
312
  ### Claude Code
317
313
 
318
314
  ```bash
319
- claude /plugin marketplace add SummerEngine/summer
315
+ claude /plugin marketplace add SummerEngine/summer-engine-agent
320
316
  claude /plugin install summer@summer-engine
321
317
  ```
322
318
 
@@ -336,7 +332,7 @@ Search `summer`, install.
336
332
 
337
333
  ### Codex App
338
334
 
339
- Sidebar → **Plugins** → **Coding** → click `+` next to **Summer**.
335
+ Sidebar to **Plugins** to **Coding**, then click `+` next to **Summer**.
340
336
 
341
337
  ### Cursor
342
338
 
@@ -349,7 +345,7 @@ Or search `summer` in the Cursor plugin marketplace.
349
345
  ### Factory Droid
350
346
 
351
347
  ```bash
352
- droid plugin marketplace add https://github.com/SummerEngine/summer
348
+ droid plugin marketplace add https://github.com/SummerEngine/summer-engine-agent
353
349
  droid plugin install summer@summer-engine
354
350
  ```
355
351
 
@@ -367,7 +363,7 @@ Writes the MCP server config to VS Code's globalStorage for the Cline extension
367
363
  npx -y summer-engine@latest setup roo-code --yes
368
364
  ```
369
365
 
370
- Same shape as Cline (Roo Code is a Cline fork) — writes globalStorage MCP config and `.clinerules/` files. **Restart VS Code** afterward.
366
+ Same shape as Cline (Roo Code is a Cline fork): writes globalStorage MCP config and `.clinerules/` files. **Restart VS Code** afterward.
371
367
 
372
368
  ### Gemini CLI
373
369
 
@@ -375,15 +371,24 @@ Same shape as Cline (Roo Code is a Cline fork) — writes globalStorage MCP conf
375
371
  npx -y summer-engine@latest setup gemini --yes
376
372
  ```
377
373
 
378
- Drops a Summer extension manifest at `~/.gemini/extensions/summer-engine/`. If the extension isn't auto-enabled on next launch, run `gemini extensions enable summer-engine`. The marketplace path (`gemini extensions install https://github.com/SummerEngine/summer`) still works for users who prefer it — both end up at the same place.
374
+ Drops a Summer extension manifest at `~/.gemini/extensions/summer-engine/`. If the extension isn't auto-enabled on next launch, run `gemini extensions enable summer-engine`. The marketplace path (`gemini extensions install https://github.com/SummerEngine/summer-engine-agent`) still works for users who prefer it. Both end up at the same place.
379
375
 
380
376
  ### GitHub Copilot CLI
381
377
 
382
378
  ```bash
383
- copilot plugin marketplace add SummerEngine/summer
384
- copilot plugin install summer@summer-engine
379
+ npx -y summer-engine@latest setup github-copilot --yes
380
+ ```
381
+
382
+ Writes MCP config to `~/.copilot/mcp-config.json` and skills to `~/.copilot/skills/`. In an active Copilot CLI session, run `/mcp reload` and `/skills reload`; otherwise restart Copilot CLI.
383
+
384
+ ### GitHub Copilot in VS Code
385
+
386
+ ```bash
387
+ npx -y summer-engine@latest setup vscode-copilot --yes
385
388
  ```
386
389
 
390
+ Writes MCP config to VS Code's user `mcp.json` and skills to `~/.copilot/skills/`. Restart VS Code or run **MCP: List Servers**, then use Copilot Agent mode.
391
+
387
392
  ### OpenCode
388
393
 
389
394
  ```bash
@@ -395,9 +400,8 @@ Writes the MCP server entry into `opencode.json` (`~/.config/opencode/opencode.j
395
400
  ### Windsurf and others
396
401
 
397
402
  ```bash
398
- npm install -g summer-engine
399
- summer setup <agent> --yes
400
- summer doctor
403
+ npx -y summer-engine@latest setup <agent> --yes --force
404
+ npx -y summer-engine@latest doctor
401
405
  ```
402
406
 
403
407
  ---
@@ -406,11 +410,14 @@ summer doctor
406
410
 
407
411
  | Command | What it does |
408
412
  |---|---|
409
- | `summer install` | Download Summer Engine. Transparent — prints URL + size first. |
413
+ | `summer install` | Download Summer Engine. Prints URL and size first. |
410
414
  | `summer login` | Browser-based sign-in. |
411
415
  | `summer logout` | Clear auth tokens. |
412
416
  | `summer status` | Engine state, port, auth. |
413
- | `summer doctor` | Diagnose Node, login, engine, MCP. |
417
+ | `summer doctor` | Diagnose Node, login, engine, project memory, MCP. |
418
+ | `summer plan <goal>` | Route a game-building goal into skills, MCP tools, gates, and verification. |
419
+ | `summer memory` | Inspect project memory in `.summer`. |
420
+ | `summer memory show <file>` | Print a project memory Markdown file. |
414
421
  | `summer run [path]` | Launch the engine. |
415
422
  | `summer open <path>` | Open a project in a running engine. |
416
423
  | `summer create <template> [name]` | Scaffold a project. |
@@ -452,7 +459,7 @@ More coming.
452
459
  Skills evolve fast. Two ways to help:
453
460
 
454
461
  1. **Open an issue** if a skill misfires. Quote the prompt and the response.
455
- 2. **Submit a SKILL.md** for one of the `NEXT` entries in [`skills/catalog.yaml`](./skills/catalog.yaml). Run `summer:skill-test` against it before opening the PR.
462
+ 2. **Submit a new SKILL.md** under `skills/<category>/<name>/`. Register it in `.claude-plugin/plugin.json` and `src/lib/skills-registry.ts`. Run `summer:skill-test` against it before opening the PR.
456
463
 
457
464
  [`docs/DEVELOPMENT.md`](./docs/DEVELOPMENT.md) is the contributor guide.
458
465
 
@@ -480,4 +487,4 @@ MIT for everything in this repo. Summer Engine itself is proprietary. See [What'
480
487
  - [Download Summer Engine](https://summerengine.com/download)
481
488
  - [Documentation](https://summerengine.com/docs)
482
489
  - [Community](https://summerengine.com/community)
483
- - [Issues](https://github.com/SummerEngine/summer/issues)
490
+ - [Issues](https://github.com/SummerEngine/summer-engine-agent/issues)
@@ -50,7 +50,7 @@ When the user invokes `/summer`, you:
50
50
  | "/summer let me play it" | `summer:scene-and-project/play` |
51
51
  | "/summer I'm stuck" or "/summer what should I work on" | `summer:scene-and-project/brainstorm-game` (back to the playable cut) |
52
52
 
53
- If nothing on the table fits, fall back to `summer:_meta/using-summer` and read the catalog (`skills/catalog.yaml`) to find the closest skill. Never invent a skill name; verify in the `Skill` tool's index first.
53
+ If nothing on the table fits, fall back to `summer:using-summer` and walk the `Skill` tool's index to find the closest skill. Never invent a skill name; verify in the index first.
54
54
 
55
55
  ## Tone rules
56
56
 
@@ -64,7 +64,7 @@ If nothing on the table fits, fall back to `summer:_meta/using-summer` and read
64
64
  ## What to avoid
65
65
 
66
66
  - Don't pretend to be a different model. You're the same model with a sharper voice.
67
- - Don't invent Summer skills that don't exist. Check the `Skill` index and `skills/catalog.yaml` first.
67
+ - Don't invent Summer skills that don't exist. Check the `Skill` tool's index first.
68
68
  - Don't generate without confirming cost. Ever.
69
69
  - Don't ship a 30-second response when the user wants the build started. Invoke the right skill and start producing artifacts.
70
70
  - Don't redirect users to external docs. Solve the problem in-conversation.
@@ -107,7 +107,6 @@ If `.summer/GameSoul.md` exists, read it before any creative work. It's the sour
107
107
 
108
108
  ## See also
109
109
 
110
- - `summer:_meta/using-summer` — base context for the Summer skill family (auto-loaded; this persona builds on top).
111
- - `summer:scene-and-project/brainstorm-game` — when starting from scratch or stuck.
112
- - `summer:scene-and-project/play` — push the build into the player's hands.
113
- - `skills/catalog.yaml` — full skill index when the routing table doesn't cover the request.
110
+ - `summer:using-summer` — base context for the Summer skill family (auto-loaded; this persona builds on top).
111
+ - `summer:brainstorm-game` — when starting from scratch or stuck.
112
+ - `summer:play` — push the build into the player's hands.