summer-engine 2.0.0 → 2.3.0

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Files changed (62) hide show
  1. package/{marketplace.json → .claude-plugin/marketplace.json} +3 -3
  2. package/.claude-plugin/plugin.json +37 -4
  3. package/.codex-plugin/plugin.json +38 -5
  4. package/.cursor-plugin/plugin.json +37 -4
  5. package/.factory-plugin/plugin.json +20 -0
  6. package/.opencode/INSTALL.md +9 -3
  7. package/.opencode/plugins/summer.js +0 -2
  8. package/AGENTS.md +51 -0
  9. package/CLAUDE.md +5 -0
  10. package/GEMINI.md +56 -0
  11. package/README.md +211 -61
  12. package/_persona/summer/SKILL.md +113 -0
  13. package/dist/commands/install.js +2 -2
  14. package/dist/commands/setup.js +4 -0
  15. package/dist/commands/skills.js +115 -2
  16. package/dist/lib/agent-config.d.ts +2 -2
  17. package/dist/lib/agent-config.js +171 -5
  18. package/dist/lib/skills-registry.d.ts +290 -26
  19. package/dist/lib/skills-registry.js +503 -1
  20. package/dist/mcp/tools/generate-tools.js +101 -0
  21. package/gemini-extension.json +2 -2
  22. package/package.json +9 -3
  23. package/skills/2d-assets/character-portrait/SKILL.md +196 -0
  24. package/skills/2d-assets/concept-art/SKILL.md +152 -0
  25. package/skills/2d-assets/pixel-art/SKILL.md +180 -0
  26. package/skills/2d-assets/skybox-panorama/SKILL.md +207 -0
  27. package/skills/2d-assets/sprite-sheet/SKILL.md +239 -0
  28. package/skills/2d-assets/tileable-texture/SKILL.md +205 -0
  29. package/skills/2d-assets/ui-graphics/SKILL.md +210 -0
  30. package/skills/3d-assets/character-model/SKILL.md +225 -0
  31. package/skills/3d-assets/environment-kit/SKILL.md +164 -0
  32. package/skills/3d-assets/organic-model/SKILL.md +192 -0
  33. package/skills/3d-assets/prop-model/SKILL.md +133 -0
  34. package/skills/3d-assets/vehicle-model/SKILL.md +202 -0
  35. package/skills/ai-and-npcs/design-npc/SKILL.md +3 -1
  36. package/skills/animation/animation-tree/SKILL.md +260 -0
  37. package/skills/animation/facial-and-lipsync/SKILL.md +282 -0
  38. package/skills/animation/generate-motion/SKILL.md +129 -0
  39. package/skills/animation/procedural-animation/SKILL.md +234 -0
  40. package/skills/animation/retarget/SKILL.md +172 -0
  41. package/skills/asset-pipeline/asset-strategy/SKILL.md +102 -212
  42. package/skills/audio/adaptive-music/SKILL.md +326 -0
  43. package/skills/audio/ambient-bed/SKILL.md +278 -0
  44. package/skills/audio/music-track/SKILL.md +268 -0
  45. package/skills/audio/sound-effect/SKILL.md +237 -0
  46. package/skills/audio/voice-line/SKILL.md +253 -0
  47. package/skills/catalog.yaml +249 -3
  48. package/skills/video/animated-loop/SKILL.md +200 -0
  49. package/skills/video/cinematic-cutscene/SKILL.md +204 -0
  50. package/skills/video/trailer-shot/SKILL.md +203 -0
  51. package/skills/visual-effects/_building-blocks/additive-billboard-particles.md +28 -0
  52. package/skills/visual-effects/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  53. package/skills/visual-effects/_building-blocks/trauma-shake-snippet.md +51 -0
  54. package/skills/visual-effects/{vfx → game-feel}/SKILL.md +1 -1
  55. package/skills/visual-effects/recipes/dissolve/SKILL.md +349 -0
  56. package/skills/visual-effects/recipes/fire/SKILL.md +387 -0
  57. package/skills/visual-effects/recipes/hit-spark/SKILL.md +330 -0
  58. package/skills/visual-effects/recipes/lightning/SKILL.md +372 -0
  59. package/skills/visual-effects/recipes/magic-glow/SKILL.md +377 -0
  60. package/skills/visual-effects/recipes/muzzle-flash/SKILL.md +326 -0
  61. package/skills/visual-effects/recipes/smoke/SKILL.md +381 -0
  62. package/skills/visual-effects/recipes/water-ripple/SKILL.md +340 -0
@@ -1,6 +1,6 @@
1
- export declare const AGENT_CLIENTS: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
1
+ export declare const AGENT_CLIENTS: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  export type AgentClient = (typeof AGENT_CLIENTS)[number];
3
- export declare const SKILL_CATEGORIES: readonly ["_meta", "character-controllers", "gameplay-mechanics", "scripting-patterns", "scene-and-project", "rendering-and-lighting", "shaders", "visual-effects", "post-processing", "animation", "audio", "physics", "multiplayer-and-networking", "ai-and-npcs", "level-design", "performance", "ui-and-ux", "asset-pipeline", "input-and-controls", "debugging", "deployment"];
3
+ export declare const SKILL_CATEGORIES: readonly ["_meta", "2d-assets", "3d-assets", "video", "character-controllers", "gameplay-mechanics", "scripting-patterns", "scene-and-project", "rendering-and-lighting", "shaders", "visual-effects", "post-processing", "animation", "audio", "physics", "multiplayer-and-networking", "ai-and-npcs", "level-design", "performance", "ui-and-ux", "asset-pipeline", "input-and-controls", "debugging", "deployment"];
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  export type SkillCategory = (typeof SKILL_CATEGORIES)[number];
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  export interface SkillRegistryEntry {
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  name: string;
@@ -20,7 +20,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "debug";
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  readonly category: "debugging";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_console", "summer_get_debugger_errors", "summer_get_script_errors", "summer_get_diagnostics", "summer_clear_console", "summer_play", "summer_stop", "summer_inspect_node"];
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  readonly testScenario: "Triage a runtime crash end-to-end: read errors, locate code, propose fix, apply on approval, verify.";
@@ -28,7 +28,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "play";
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  readonly category: "scene-and-project";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_is_running", "summer_play", "summer_stop", "summer_clear_console", "summer_get_diagnostics", "summer_get_debugger_errors", "summer_get_script_errors"];
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  readonly testScenario: "Run the game from a clean state, wait for first frame, report whether it runs cleanly or has errors.";
@@ -36,7 +36,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "gdscript-patterns";
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  readonly category: "scripting-patterns";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_script_errors"];
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  readonly testScenario: "Write a typed GDScript with a signal, attach it to a node, connect the signal, and verify script errors.";
@@ -44,7 +44,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "scene-composition";
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  readonly category: "scene-and-project";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_create_scene", "summer_open_scene", "summer_get_scene_tree", "summer_add_node", "summer_instantiate_scene", "summer_save_scene"];
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  readonly testScenario: "Build a small reusable player scene, instantiate it in a main scene, and save both scenes through Summer tools.";
@@ -52,7 +52,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "fps-controller";
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  readonly category: "character-controllers";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_input_map_bind"];
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  readonly testScenario: "Create a CharacterBody3D player with collision, camera, input actions, and a host-edited controller script.";
@@ -60,7 +60,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "3d-lighting";
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  readonly category: "rendering-and-lighting";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property"];
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  readonly testScenario: "Add sun, fill lighting, WorldEnvironment, and shadow settings to a simple 3D scene.";
@@ -68,7 +68,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "ui-basics";
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  readonly category: "ui-and-ux";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_connect_signal"];
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  readonly testScenario: "Create a HUD CanvasLayer with labels, a ProgressBar, and a connected Button signal.";
@@ -76,7 +76,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "asset-strategy";
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  readonly category: "asset-pipeline";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_search_assets", "summer_import_asset", "summer_import_from_url", "summer_generate_image", "summer_generate_3d", "summer_generate_audio"];
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  readonly testScenario: "Choose library, generated, or primitive assets for a small level and import one asset into the project.";
@@ -84,7 +84,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "make-game";
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  readonly category: "scene-and-project";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_agent_playbook", "summer_get_project_context", "summer_create_scene", "summer_open_scene", "summer_save_scene", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_instantiate_scene", "summer_play", "summer_stop", "summer_get_diagnostics"];
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  readonly testScenario: "Build one narrow playable prototype from requirements through scene setup, host-edited scripts, and diagnostics.";
@@ -92,7 +92,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "brainstorm-game";
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  readonly category: "scene-and-project";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_project_context", "summer_get_scene_tree"];
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  readonly testScenario: "Walk a fresh user from \"I want to make a game but I don't know what\" to a 1-page brief saved at .summer/GameSoul.md.";
@@ -100,7 +100,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "new-project";
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  readonly category: "scene-and-project";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_project_context"];
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  readonly testScenario: "User says \"start a blank project\" — skill asks for the name, picks empty vs 3d-basic, runs summer create, opens the engine, and stops to ask what to build.";
@@ -108,7 +108,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "browse-templates";
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  readonly category: "scene-and-project";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_project_context"];
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  readonly testScenario: "User says \"what templates exist?\" — skill runs summer list templates, presents 3-5 curated picks, asks the project name, and runs summer create <slug> <name>.";
@@ -116,7 +116,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "design-mechanic";
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  readonly category: "gameplay-mechanics";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_input_map_bind", "summer_save_scene", "summer_get_script_errors"];
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  readonly testScenario: "Design the double-jump mechanic end-to-end: input, response, feedback, failure modes, depth, then drop a GDScript stub and node sketch.";
@@ -124,7 +124,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "design-level";
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  readonly category: "level-design";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_create_scene", "summer_open_scene", "summer_add_node", "summer_set_prop", "summer_save_scene", "summer_get_script_errors"];
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  readonly testScenario: "Design level 1, a 5-minute combat encounter that teaches parry, and produce a node-tree skeleton ready for summer_create_scene.";
@@ -132,7 +132,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "art-direction";
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  readonly category: "rendering-and-lighting";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_project_context", "summer_project_setting", "summer_inspect_node", "summer_set_prop"];
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  readonly testScenario: "Define art direction for a cozy farming sim using Stardew Valley and Sable as references; write the bible to .summer/art-bible.md.";
@@ -140,15 +140,15 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "audio-direction";
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  readonly category: "audio";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_project_context", "summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_project_setting", "summer_generate_audio"];
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  readonly testScenario: "Define audio direction (music + SFX vocabulary + dynamic plan) for a cozy farming sim; write .summer/audio-bible.md and configure the audio bus layout.";
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  }, {
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- readonly name: "vfx";
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+ readonly name: "game-feel";
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  readonly category: "visual-effects";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_inspect_resource", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_connect_signal", "summer_save_scene", "summer_get_script_errors", "summer_play", "summer_stop"];
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  readonly testScenario: "Add visible juice to flat combat hits in a 30-minute polish pass: hit flash, screen shake, particles, with verified scene state changes.";
@@ -156,7 +156,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "tune-performance";
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  readonly category: "performance";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_diagnostics", "summer_get_console", "summer_get_scene_tree", "summer_inspect_node", "summer_inspect_resource", "summer_play", "summer_stop", "summer_is_running", "summer_clear_console", "summer_set_prop", "summer_project_setting"];
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  readonly testScenario: "Profile a slow forest scene (~22 fps), identify the rendering hotspot via diagnostics, propose a fix, verify the metric moved.";
@@ -164,7 +164,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "design-npc";
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  readonly category: "ai-and-npcs";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_connect_signal", "summer_save_scene", "summer_get_script_errors", "summer_input_map_bind"];
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  readonly testScenario: "Design a basic patrol-and-chase enemy with perception, decision logic, tells, and defeat handling; output state-machine GDScript stub plus scene tree.";
@@ -172,7 +172,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "setup-multiplayer";
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  readonly category: "multiplayer-and-networking";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_connect_signal", "summer_save_scene", "summer_get_script_errors", "summer_project_setting", "summer_play", "summer_stop"];
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  readonly testScenario: "Add co-op LAN multiplayer (2-4 players) using MultiplayerAPI + MultiplayerSpawner + MultiplayerSynchronizer + ENet; lock authority model up front.";
@@ -180,7 +180,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "peer-to-peer-multiplayer";
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  readonly category: "multiplayer-and-networking";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_create_scene", "summer_add_node", "summer_set_prop", "summer_connect_signal", "summer_save_scene", "summer_get_script_errors", "summer_project_setting"];
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  readonly testScenario: "Build the four-layer P2P architecture from the ground up (NetworkManager + GameState + RPC patterns + prediction/interpolation) for a 2-player co-op game.";
@@ -188,7 +188,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "host-authoritative-state";
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  readonly category: "multiplayer-and-networking";
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  readonly public: true;
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- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_save_scene", "summer_get_script_errors"];
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  readonly testScenario: "Walk a 17-field state ownership audit, design a HealthManager + ScoreManager with the canonical Manager pattern, and verify late-join state replay works.";
@@ -196,8 +196,272 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly name: "export-and-ship";
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  readonly category: "deployment";
198
198
  readonly public: true;
199
- readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
199
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
200
200
  readonly recommended: true;
201
201
  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_project_setting", "summer_get_console", "summer_get_diagnostics"];
202
202
  readonly testScenario: "Run the Steam pre-flight checklist (Windows + Mac + Linux), validate icons/banners/screenshots/build config, and produce a release build only when green.";
203
+ }, {
204
+ readonly name: "concept-art";
205
+ readonly category: "2d-assets";
206
+ readonly public: true;
207
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
208
+ readonly recommended: true;
209
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
210
+ readonly testScenario: "User asks for 'concept art for the protagonist' — skill produces 3-4 variant prompts on a locked style anchor and writes prompts to art/concept/_prompts.md as fallback when MCP unavailable.";
211
+ }, {
212
+ readonly name: "character-portrait";
213
+ readonly category: "2d-assets";
214
+ readonly public: true;
215
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
216
+ readonly recommended: true;
217
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
218
+ readonly testScenario: "User asks for a 'final portrait of the queen for dialogue UI' — skill locks composition, generates one polished bust against a locked anchor, imports as res://art/portraits/queen.png.";
219
+ }, {
220
+ readonly name: "pixel-art";
221
+ readonly category: "2d-assets";
222
+ readonly public: true;
223
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
224
+ readonly recommended: true;
225
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
226
+ readonly testScenario: "User requests a '64x64 pixel art heart icon' — skill generates with style: 'pixel', enforces nearest-neighbor texture filter project setting, imports to res://art/sprites/.";
227
+ }, {
228
+ readonly name: "ui-graphics";
229
+ readonly category: "2d-assets";
230
+ readonly public: true;
231
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
232
+ readonly recommended: false;
233
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
234
+ readonly testScenario: "User asks for an inventory grid icon set — skill generates flat-design transparent PNGs, sets up AtlasTexture import, wires into TextureRect / NinePatchRect.";
235
+ }, {
236
+ readonly name: "tileable-texture";
237
+ readonly category: "2d-assets";
238
+ readonly public: true;
239
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
240
+ readonly recommended: false;
241
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property"];
242
+ readonly testScenario: "User asks for a 'seamless brick wall texture' — skill generates with seamless prompt suffix, applies to PlaneMesh + StandardMaterial3D with uv1_scale tiled.";
243
+ }, {
244
+ readonly name: "sprite-sheet";
245
+ readonly category: "2d-assets";
246
+ readonly public: true;
247
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
248
+ readonly recommended: false;
249
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property", "summer_add_node", "summer_set_prop"];
250
+ readonly testScenario: "User requests a '4-frame walk cycle for the goblin' — skill generates per-frame at locked anchor, builds SpriteFrames resource, wires AnimatedSprite2D.";
251
+ }, {
252
+ readonly name: "skybox-panorama";
253
+ readonly category: "2d-assets";
254
+ readonly public: true;
255
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
256
+ readonly recommended: false;
257
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property"];
258
+ readonly testScenario: "User asks for a 'sunset desert skybox' — skill generates equirectangular 2:1 panorama, wires PanoramaSkyMaterial on WorldEnvironment.";
259
+ }, {
260
+ readonly name: "prop-model";
261
+ readonly category: "3d-assets";
262
+ readonly public: true;
263
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
264
+ readonly recommended: true;
265
+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
266
+ readonly testScenario: "User asks for 'a treasure chest' — skill calls summer_generate_3d via image-to-3d pipeline with white-background prompt suffix, imports as MeshInstance3D.";
267
+ }, {
268
+ readonly name: "character-model";
269
+ readonly category: "3d-assets";
270
+ readonly public: true;
271
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
272
+ readonly recommended: true;
273
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_generate_3d", "summer_generate_motion", "summer_search_assets", "summer_inspect_resource", "summer_add_node", "summer_set_prop", "summer_save_scene"];
274
+ readonly testScenario: "User asks for 'a knight character' — skill produces T-pose ref via image, gates rig pass on user approval, imports rigged glb, wires CharacterBody3D + Skeleton3D, hands off to animation/generate-motion.";
275
+ }, {
276
+ readonly name: "environment-kit";
277
+ readonly category: "3d-assets";
278
+ readonly public: true;
279
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
280
+ readonly recommended: false;
281
+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop", "summer_save_scene"];
282
+ readonly testScenario: "User asks for 'a dungeon kit' — skill locks style anchor, generates 5-10 modular pieces with consistent prompt suffix, imports on snap-grid.";
283
+ }, {
284
+ readonly name: "vehicle-model";
285
+ readonly category: "3d-assets";
286
+ readonly public: true;
287
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
288
+ readonly recommended: false;
289
+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
290
+ readonly testScenario: "User asks for 'a sci-fi hover bike' — skill provides multi-angle reference, generates with hard-surface model preference, recommends texture pass for panel detail.";
291
+ }, {
292
+ readonly name: "organic-model";
293
+ readonly category: "3d-assets";
294
+ readonly public: true;
295
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
296
+ readonly recommended: false;
297
+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
298
+ readonly testScenario: "User asks for 'a glowing mushroom cluster' — skill generates organic shape via summer_generate_3d, imports with emission material, suggests MultiMeshInstance3D for forest fill.";
299
+ }, {
300
+ readonly name: "generate-motion";
301
+ readonly category: "animation";
302
+ readonly public: true;
303
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
304
+ readonly recommended: true;
305
+ readonly requiresMcpTools: readonly ["summer_generate_motion", "summer_check_job", "summer_search_assets", "summer_inspect_resource", "summer_get_scene_tree", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_save_scene"];
306
+ readonly testScenario: "User asks for 'a walk animation on the goblin' — skill verifies the rigged target, picks meshy-library backend for standard 'walk', wires the clip into AnimationPlayer.";
307
+ }, {
308
+ readonly name: "retarget";
309
+ readonly category: "animation";
310
+ readonly public: true;
311
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
312
+ readonly recommended: false;
313
+ readonly requiresMcpTools: readonly ["summer_generate_motion", "summer_search_assets", "summer_inspect_resource", "summer_set_resource_property", "summer_save_scene"];
314
+ readonly testScenario: "User asks to 'apply the goblin's walk to the orc' — skill identifies the source clip, retargets to the orc skeleton via SkeletonProfile, wires into the orc's AnimationPlayer.";
315
+ }, {
316
+ readonly name: "animation-tree";
317
+ readonly category: "animation";
318
+ readonly public: true;
319
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
320
+ readonly recommended: false;
321
+ readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_save_scene"];
322
+ readonly testScenario: "User has idle/walk/run clips — skill builds an AnimationTree with a BlendSpace1D driven by speed, wires the BlendTree to the player controller.";
323
+ }, {
324
+ readonly name: "procedural-animation";
325
+ readonly category: "animation";
326
+ readonly public: true;
327
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
328
+ readonly recommended: false;
329
+ readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_save_scene"];
330
+ readonly testScenario: "User asks for 'foot IK so the character doesn't sink into stairs' — skill adds SkeletonModification3DLookAt + raycasting on each foot, wires into the character's Skeleton3D.";
331
+ }, {
332
+ readonly name: "facial-and-lipsync";
333
+ readonly category: "animation";
334
+ readonly public: true;
335
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
336
+ readonly recommended: false;
337
+ readonly requiresMcpTools: readonly ["summer_inspect_resource", "summer_set_resource_property", "summer_save_scene", "summer_generate_audio"];
338
+ readonly testScenario: "User has a voice line and wants the character to lip-sync to it — skill generates phoneme markers, builds blend-shape animation track on the character's MeshInstance3D.";
339
+ }, {
340
+ readonly name: "sound-effect";
341
+ readonly category: "audio";
342
+ readonly public: true;
343
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
344
+ readonly recommended: true;
345
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
346
+ readonly testScenario: "User asks for 'a sword swing sound' — skill reads audio bible, builds ElevenLabs SFX prompt with material+action+intensity, wires AudioStreamPlayer3D on the SFX bus.";
347
+ }, {
348
+ readonly name: "music-track";
349
+ readonly category: "audio";
350
+ readonly public: true;
351
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
352
+ readonly recommended: true;
353
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
354
+ readonly testScenario: "User asks for 'ambient forest theme music for level 1' — skill generates 60s loop via ElevenLabs music, imports with loop enabled, wires AudioStreamPlayer on Music bus.";
355
+ }, {
356
+ readonly name: "ambient-bed";
357
+ readonly category: "audio";
358
+ readonly public: true;
359
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
360
+ readonly recommended: false;
361
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
362
+ readonly testScenario: "User asks for 'rain on tin roof ambience' — skill generates loop-clean ambience, sets up positional or non-positional player on Ambient bus.";
363
+ }, {
364
+ readonly name: "voice-line";
365
+ readonly category: "audio";
366
+ readonly public: true;
367
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
368
+ readonly recommended: true;
369
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
370
+ readonly testScenario: "User asks for 'the king says: you have served me well' — skill picks a voice ID matching character traits, generates TTS, wires to character's mouth via AudioStreamPlayer3D.";
371
+ }, {
372
+ readonly name: "adaptive-music";
373
+ readonly category: "audio";
374
+ readonly public: true;
375
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
376
+ readonly recommended: false;
377
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_set_resource_property"];
378
+ readonly testScenario: "User wants combat music that swells when enemies are nearby — skill generates layered stems (calm, tension, combat), wires AudioStreamPlaybackInteractive with combat-state listener.";
379
+ }, {
380
+ readonly name: "cinematic-cutscene";
381
+ readonly category: "video";
382
+ readonly public: true;
383
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
384
+ readonly recommended: true;
385
+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_generate_image", "summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
386
+ readonly testScenario: "User asks for 'an opening cutscene where the hero arrives at the castle' — skill builds reference image, generates 5-10s shot via image-to-video, wires VideoStreamPlayer in cutscene scene.";
387
+ }, {
388
+ readonly name: "trailer-shot";
389
+ readonly category: "video";
390
+ readonly public: true;
391
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
392
+ readonly recommended: false;
393
+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_generate_image", "summer_search_assets", "summer_import_from_url"];
394
+ readonly testScenario: "User asks for 'a hero shot of the boss for the trailer' — skill picks kling for premium quality, generates 5s low-angle dramatic shot, exports to assets/trailer/.";
395
+ }, {
396
+ readonly name: "animated-loop";
397
+ readonly category: "video";
398
+ readonly public: true;
399
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
400
+ readonly recommended: false;
401
+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
402
+ readonly testScenario: "User asks for 'a looping fire backdrop for the title screen' — skill generates 3-5s loop-clean clip via ltx, wires VideoStreamPlayer with autoplay+loop in title scene.";
403
+ }, {
404
+ readonly name: "fire";
405
+ readonly category: "visual-effects";
406
+ readonly public: true;
407
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
408
+ readonly recommended: true;
409
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
410
+ readonly testScenario: "User asks for 'a torch flame' — skill creates GPUParticles3D with custom shader, writes addons/vfx/fire/{fire.gdshader, fire_controller.gd}, wires to scene.";
411
+ }, {
412
+ readonly name: "muzzle-flash";
413
+ readonly category: "visual-effects";
414
+ readonly public: true;
415
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
416
+ readonly recommended: true;
417
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
418
+ readonly testScenario: "User asks for 'a muzzle flash on the rifle' — skill creates one-shot GPUParticles3D with star-burst shader, wires restart() on weapon-fire signal.";
419
+ }, {
420
+ readonly name: "water-ripple";
421
+ readonly category: "visual-effects";
422
+ readonly public: true;
423
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
424
+ readonly recommended: false;
425
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
426
+ readonly testScenario: "User wants 'water ripples when objects splash' — skill creates MeshInstance3D plane with custom water shader, exposes add_ripple(position) API.";
427
+ }, {
428
+ readonly name: "lightning";
429
+ readonly category: "visual-effects";
430
+ readonly public: true;
431
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
432
+ readonly recommended: false;
433
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene", "summer_connect_signal"];
434
+ readonly testScenario: "User wants 'a lightning strike VFX' — skill builds ImmediateMesh-based jagged-segment renderer with shader, calls CameraShake.add_trauma(0.6) on cast.";
435
+ }, {
436
+ readonly name: "dissolve";
437
+ readonly category: "visual-effects";
438
+ readonly public: true;
439
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
440
+ readonly recommended: false;
441
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
442
+ readonly testScenario: "User wants 'an enemy that dissolves on death' — skill writes dissolve.gdshader override + dissolve_object(target, duration) controller, animates threshold uniform.";
443
+ }, {
444
+ readonly name: "smoke";
445
+ readonly category: "visual-effects";
446
+ readonly public: true;
447
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
448
+ readonly recommended: false;
449
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
450
+ readonly testScenario: "User wants 'smoke from a burning torch' — skill creates GPUParticles3D + smoke shader using shared FBM noise, wires wind direction parameter.";
451
+ }, {
452
+ readonly name: "hit-spark";
453
+ readonly category: "visual-effects";
454
+ readonly public: true;
455
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
456
+ readonly recommended: false;
457
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
458
+ readonly testScenario: "User wants 'sparks when a sword hits metal' — skill spawns one-shot GPUParticles3D with additive billboard material, orients to surface normal.";
459
+ }, {
460
+ readonly name: "magic-glow";
461
+ readonly category: "visual-effects";
462
+ readonly public: true;
463
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf", "cline", "roo-code", "gemini", "opencode"];
464
+ readonly recommended: false;
465
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
466
+ readonly testScenario: "User wants 'a magical glow on a rune' — skill creates OmniLight3D with pulse-on-sin script + GPUParticles3D motes, uses additive billboard material from building blocks.";
203
467
  }];