summer-engine 2.0.0 → 2.2.0

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Files changed (58) hide show
  1. package/{marketplace.json → .claude-plugin/marketplace.json} +3 -3
  2. package/.claude-plugin/plugin.json +37 -4
  3. package/.codex-plugin/plugin.json +38 -5
  4. package/.cursor-plugin/plugin.json +37 -4
  5. package/.factory-plugin/plugin.json +20 -0
  6. package/.opencode/INSTALL.md +9 -3
  7. package/.opencode/plugins/summer.js +0 -2
  8. package/AGENTS.md +51 -0
  9. package/CLAUDE.md +5 -0
  10. package/GEMINI.md +56 -0
  11. package/README.md +190 -43
  12. package/_persona/summer/SKILL.md +113 -0
  13. package/dist/commands/install.js +2 -2
  14. package/dist/lib/skills-registry.d.ts +266 -2
  15. package/dist/lib/skills-registry.js +499 -1
  16. package/dist/mcp/tools/generate-tools.js +101 -0
  17. package/gemini-extension.json +2 -2
  18. package/package.json +9 -3
  19. package/skills/2d-assets/character-portrait/SKILL.md +196 -0
  20. package/skills/2d-assets/concept-art/SKILL.md +152 -0
  21. package/skills/2d-assets/pixel-art/SKILL.md +180 -0
  22. package/skills/2d-assets/skybox-panorama/SKILL.md +207 -0
  23. package/skills/2d-assets/sprite-sheet/SKILL.md +239 -0
  24. package/skills/2d-assets/tileable-texture/SKILL.md +205 -0
  25. package/skills/2d-assets/ui-graphics/SKILL.md +210 -0
  26. package/skills/3d-assets/character-model/SKILL.md +225 -0
  27. package/skills/3d-assets/environment-kit/SKILL.md +164 -0
  28. package/skills/3d-assets/organic-model/SKILL.md +192 -0
  29. package/skills/3d-assets/prop-model/SKILL.md +133 -0
  30. package/skills/3d-assets/vehicle-model/SKILL.md +202 -0
  31. package/skills/ai-and-npcs/design-npc/SKILL.md +3 -1
  32. package/skills/animation/animation-tree/SKILL.md +260 -0
  33. package/skills/animation/facial-and-lipsync/SKILL.md +282 -0
  34. package/skills/animation/generate-motion/SKILL.md +129 -0
  35. package/skills/animation/procedural-animation/SKILL.md +234 -0
  36. package/skills/animation/retarget/SKILL.md +172 -0
  37. package/skills/asset-pipeline/asset-strategy/SKILL.md +102 -212
  38. package/skills/audio/adaptive-music/SKILL.md +326 -0
  39. package/skills/audio/ambient-bed/SKILL.md +278 -0
  40. package/skills/audio/music-track/SKILL.md +268 -0
  41. package/skills/audio/sound-effect/SKILL.md +237 -0
  42. package/skills/audio/voice-line/SKILL.md +253 -0
  43. package/skills/catalog.yaml +249 -3
  44. package/skills/video/animated-loop/SKILL.md +200 -0
  45. package/skills/video/cinematic-cutscene/SKILL.md +204 -0
  46. package/skills/video/trailer-shot/SKILL.md +203 -0
  47. package/skills/visual-effects/_building-blocks/additive-billboard-particles.md +28 -0
  48. package/skills/visual-effects/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  49. package/skills/visual-effects/_building-blocks/trauma-shake-snippet.md +51 -0
  50. package/skills/visual-effects/{vfx → game-feel}/SKILL.md +1 -1
  51. package/skills/visual-effects/recipes/dissolve/SKILL.md +349 -0
  52. package/skills/visual-effects/recipes/fire/SKILL.md +387 -0
  53. package/skills/visual-effects/recipes/hit-spark/SKILL.md +330 -0
  54. package/skills/visual-effects/recipes/lightning/SKILL.md +372 -0
  55. package/skills/visual-effects/recipes/magic-glow/SKILL.md +377 -0
  56. package/skills/visual-effects/recipes/muzzle-flash/SKILL.md +326 -0
  57. package/skills/visual-effects/recipes/smoke/SKILL.md +381 -0
  58. package/skills/visual-effects/recipes/water-ripple/SKILL.md +340 -0
@@ -1,6 +1,6 @@
1
1
  export declare const AGENT_CLIENTS: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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  export type AgentClient = (typeof AGENT_CLIENTS)[number];
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- export declare const SKILL_CATEGORIES: readonly ["_meta", "character-controllers", "gameplay-mechanics", "scripting-patterns", "scene-and-project", "rendering-and-lighting", "shaders", "visual-effects", "post-processing", "animation", "audio", "physics", "multiplayer-and-networking", "ai-and-npcs", "level-design", "performance", "ui-and-ux", "asset-pipeline", "input-and-controls", "debugging", "deployment"];
3
+ export declare const SKILL_CATEGORIES: readonly ["_meta", "2d-assets", "3d-assets", "video", "character-controllers", "gameplay-mechanics", "scripting-patterns", "scene-and-project", "rendering-and-lighting", "shaders", "visual-effects", "post-processing", "animation", "audio", "physics", "multiplayer-and-networking", "ai-and-npcs", "level-design", "performance", "ui-and-ux", "asset-pipeline", "input-and-controls", "debugging", "deployment"];
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  export type SkillCategory = (typeof SKILL_CATEGORIES)[number];
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  export interface SkillRegistryEntry {
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  name: string;
@@ -145,7 +145,7 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly requiresMcpTools: readonly ["summer_get_project_context", "summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_project_setting", "summer_generate_audio"];
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  readonly testScenario: "Define audio direction (music + SFX vocabulary + dynamic plan) for a cozy farming sim; write .summer/audio-bible.md and configure the audio bus layout.";
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  }, {
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- readonly name: "vfx";
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+ readonly name: "game-feel";
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  readonly category: "visual-effects";
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  readonly public: true;
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  readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
@@ -200,4 +200,268 @@ export declare const SKILL_REGISTRY: readonly [{
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  readonly recommended: true;
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  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_project_setting", "summer_get_console", "summer_get_diagnostics"];
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  readonly testScenario: "Run the Steam pre-flight checklist (Windows + Mac + Linux), validate icons/banners/screenshots/build config, and produce a release build only when green.";
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+ }, {
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+ readonly name: "concept-art";
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+ readonly category: "2d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
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+ readonly testScenario: "User asks for 'concept art for the protagonist' — skill produces 3-4 variant prompts on a locked style anchor and writes prompts to art/concept/_prompts.md as fallback when MCP unavailable.";
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+ }, {
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+ readonly name: "character-portrait";
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+ readonly category: "2d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
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+ readonly testScenario: "User asks for a 'final portrait of the queen for dialogue UI' — skill locks composition, generates one polished bust against a locked anchor, imports as res://art/portraits/queen.png.";
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+ }, {
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+ readonly name: "pixel-art";
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+ readonly category: "2d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
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+ readonly testScenario: "User requests a '64x64 pixel art heart icon' — skill generates with style: 'pixel', enforces nearest-neighbor texture filter project setting, imports to res://art/sprites/.";
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+ }, {
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+ readonly name: "ui-graphics";
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+ readonly category: "2d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for an inventory grid icon set — skill generates flat-design transparent PNGs, sets up AtlasTexture import, wires into TextureRect / NinePatchRect.";
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+ }, {
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+ readonly name: "tileable-texture";
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+ readonly category: "2d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property"];
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+ readonly testScenario: "User asks for a 'seamless brick wall texture' — skill generates with seamless prompt suffix, applies to PlaneMesh + StandardMaterial3D with uv1_scale tiled.";
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+ }, {
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+ readonly name: "sprite-sheet";
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+ readonly category: "2d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User requests a '4-frame walk cycle for the goblin' — skill generates per-frame at locked anchor, builds SpriteFrames resource, wires AnimatedSprite2D.";
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+ }, {
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+ readonly name: "skybox-panorama";
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+ readonly category: "2d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property"];
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+ readonly testScenario: "User asks for a 'sunset desert skybox' — skill generates equirectangular 2:1 panorama, wires PanoramaSkyMaterial on WorldEnvironment.";
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+ }, {
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+ readonly name: "prop-model";
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+ readonly category: "3d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'a treasure chest' — skill calls summer_generate_3d via image-to-3d pipeline with white-background prompt suffix, imports as MeshInstance3D.";
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+ }, {
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+ readonly name: "character-model";
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+ readonly category: "3d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_generate_3d", "summer_generate_motion", "summer_search_assets", "summer_inspect_resource", "summer_add_node", "summer_set_prop", "summer_save_scene"];
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+ readonly testScenario: "User asks for 'a knight character' — skill produces T-pose ref via image, gates rig pass on user approval, imports rigged glb, wires CharacterBody3D + Skeleton3D, hands off to animation/generate-motion.";
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+ }, {
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+ readonly name: "environment-kit";
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+ readonly category: "3d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop", "summer_save_scene"];
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+ readonly testScenario: "User asks for 'a dungeon kit' — skill locks style anchor, generates 5-10 modular pieces with consistent prompt suffix, imports on snap-grid.";
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+ }, {
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+ readonly name: "vehicle-model";
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+ readonly category: "3d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'a sci-fi hover bike' — skill provides multi-angle reference, generates with hard-surface model preference, recommends texture pass for panel detail.";
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+ }, {
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+ readonly name: "organic-model";
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+ readonly category: "3d-assets";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'a glowing mushroom cluster' — skill generates organic shape via summer_generate_3d, imports with emission material, suggests MultiMeshInstance3D for forest fill.";
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+ }, {
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+ readonly name: "generate-motion";
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+ readonly category: "animation";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_motion", "summer_check_job", "summer_search_assets", "summer_inspect_resource", "summer_get_scene_tree", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_save_scene"];
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+ readonly testScenario: "User asks for 'a walk animation on the goblin' — skill verifies the rigged target, picks meshy-library backend for standard 'walk', wires the clip into AnimationPlayer.";
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+ }, {
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+ readonly name: "retarget";
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+ readonly category: "animation";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_motion", "summer_search_assets", "summer_inspect_resource", "summer_set_resource_property", "summer_save_scene"];
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+ readonly testScenario: "User asks to 'apply the goblin's walk to the orc' — skill identifies the source clip, retargets to the orc skeleton via SkeletonProfile, wires into the orc's AnimationPlayer.";
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+ }, {
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+ readonly name: "animation-tree";
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+ readonly category: "animation";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_save_scene"];
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+ readonly testScenario: "User has idle/walk/run clips — skill builds an AnimationTree with a BlendSpace1D driven by speed, wires the BlendTree to the player controller.";
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+ }, {
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+ readonly name: "procedural-animation";
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+ readonly category: "animation";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_save_scene"];
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+ readonly testScenario: "User asks for 'foot IK so the character doesn't sink into stairs' — skill adds SkeletonModification3DLookAt + raycasting on each foot, wires into the character's Skeleton3D.";
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+ }, {
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+ readonly name: "facial-and-lipsync";
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+ readonly category: "animation";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_inspect_resource", "summer_set_resource_property", "summer_save_scene", "summer_generate_audio"];
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+ readonly testScenario: "User has a voice line and wants the character to lip-sync to it — skill generates phoneme markers, builds blend-shape animation track on the character's MeshInstance3D.";
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+ }, {
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+ readonly name: "sound-effect";
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+ readonly category: "audio";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'a sword swing sound' — skill reads audio bible, builds ElevenLabs SFX prompt with material+action+intensity, wires AudioStreamPlayer3D on the SFX bus.";
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+ }, {
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+ readonly name: "music-track";
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+ readonly category: "audio";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'ambient forest theme music for level 1' — skill generates 60s loop via ElevenLabs music, imports with loop enabled, wires AudioStreamPlayer on Music bus.";
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+ }, {
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+ readonly name: "ambient-bed";
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+ readonly category: "audio";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'rain on tin roof ambience' — skill generates loop-clean ambience, sets up positional or non-positional player on Ambient bus.";
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+ }, {
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+ readonly name: "voice-line";
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+ readonly category: "audio";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'the king says: you have served me well' — skill picks a voice ID matching character traits, generates TTS, wires to character's mouth via AudioStreamPlayer3D.";
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+ }, {
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+ readonly name: "adaptive-music";
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+ readonly category: "audio";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_set_resource_property"];
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+ readonly testScenario: "User wants combat music that swells when enemies are nearby — skill generates layered stems (calm, tension, combat), wires AudioStreamPlaybackInteractive with combat-state listener.";
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+ }, {
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+ readonly name: "cinematic-cutscene";
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+ readonly category: "video";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_generate_image", "summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'an opening cutscene where the hero arrives at the castle' — skill builds reference image, generates 5-10s shot via image-to-video, wires VideoStreamPlayer in cutscene scene.";
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+ }, {
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+ readonly name: "trailer-shot";
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+ readonly category: "video";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_generate_image", "summer_search_assets", "summer_import_from_url"];
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+ readonly testScenario: "User asks for 'a hero shot of the boss for the trailer' — skill picks kling for premium quality, generates 5s low-angle dramatic shot, exports to assets/trailer/.";
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+ }, {
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+ readonly name: "animated-loop";
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+ readonly category: "video";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
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+ readonly testScenario: "User asks for 'a looping fire backdrop for the title screen' — skill generates 3-5s loop-clean clip via ltx, wires VideoStreamPlayer with autoplay+loop in title scene.";
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+ }, {
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+ readonly name: "fire";
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+ readonly category: "visual-effects";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
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+ readonly testScenario: "User asks for 'a torch flame' — skill creates GPUParticles3D with custom shader, writes addons/vfx/fire/{fire.gdshader, fire_controller.gd}, wires to scene.";
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+ }, {
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+ readonly name: "muzzle-flash";
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+ readonly category: "visual-effects";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: true;
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+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
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+ readonly testScenario: "User asks for 'a muzzle flash on the rifle' — skill creates one-shot GPUParticles3D with star-burst shader, wires restart() on weapon-fire signal.";
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+ }, {
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+ readonly name: "water-ripple";
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+ readonly category: "visual-effects";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
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+ readonly testScenario: "User wants 'water ripples when objects splash' — skill creates MeshInstance3D plane with custom water shader, exposes add_ripple(position) API.";
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+ }, {
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+ readonly name: "lightning";
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+ readonly category: "visual-effects";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene", "summer_connect_signal"];
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+ readonly testScenario: "User wants 'a lightning strike VFX' — skill builds ImmediateMesh-based jagged-segment renderer with shader, calls CameraShake.add_trauma(0.6) on cast.";
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+ }, {
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+ readonly name: "dissolve";
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+ readonly category: "visual-effects";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
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+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
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+ readonly testScenario: "User wants 'an enemy that dissolves on death' — skill writes dissolve.gdshader override + dissolve_object(target, duration) controller, animates threshold uniform.";
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+ }, {
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+ readonly name: "smoke";
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+ readonly category: "visual-effects";
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+ readonly public: true;
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+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
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+ readonly recommended: false;
449
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
450
+ readonly testScenario: "User wants 'smoke from a burning torch' — skill creates GPUParticles3D + smoke shader using shared FBM noise, wires wind direction parameter.";
451
+ }, {
452
+ readonly name: "hit-spark";
453
+ readonly category: "visual-effects";
454
+ readonly public: true;
455
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
456
+ readonly recommended: false;
457
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
458
+ readonly testScenario: "User wants 'sparks when a sword hits metal' — skill spawns one-shot GPUParticles3D with additive billboard material, orients to surface normal.";
459
+ }, {
460
+ readonly name: "magic-glow";
461
+ readonly category: "visual-effects";
462
+ readonly public: true;
463
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
464
+ readonly recommended: false;
465
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
466
+ readonly testScenario: "User wants 'a magical glow on a rune' — skill creates OmniLight3D with pulse-on-sin script + GPUParticles3D motes, uses additive billboard material from building blocks.";
203
467
  }];