summer-engine 1.5.0 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/{marketplace.json → .claude-plugin/marketplace.json} +3 -3
  2. package/.claude-plugin/plugin.json +52 -11
  3. package/.codex-plugin/plugin.json +69 -8
  4. package/.cursor-plugin/plugin.json +53 -12
  5. package/.factory-plugin/plugin.json +20 -0
  6. package/.opencode/INSTALL.md +75 -0
  7. package/.opencode/plugins/summer.js +9 -6
  8. package/AGENTS.md +51 -0
  9. package/CHANGELOG.md +31 -1
  10. package/CLAUDE.md +5 -0
  11. package/GEMINI.md +56 -0
  12. package/README.md +409 -80
  13. package/_persona/summer/SKILL.md +113 -0
  14. package/dist/bin/summer.js +0 -0
  15. package/dist/commands/assets.d.ts +2 -0
  16. package/dist/commands/assets.js +189 -0
  17. package/dist/commands/create.js +55 -17
  18. package/dist/commands/debug.d.ts +2 -0
  19. package/dist/commands/debug.js +127 -0
  20. package/dist/commands/install.js +2 -2
  21. package/dist/commands/list.js +24 -5
  22. package/dist/commands/project.d.ts +2 -0
  23. package/dist/commands/project.js +170 -0
  24. package/dist/commands/scene.d.ts +2 -0
  25. package/dist/commands/scene.js +290 -0
  26. package/dist/lib/banner.js +2 -2
  27. package/dist/lib/log-filters.d.ts +53 -0
  28. package/dist/lib/log-filters.js +130 -0
  29. package/dist/lib/plugin-manifests.test.d.ts +1 -0
  30. package/dist/lib/plugin-manifests.test.js +134 -0
  31. package/dist/lib/remote-templates.d.ts +25 -0
  32. package/dist/lib/remote-templates.js +86 -0
  33. package/dist/lib/skills-registry.d.ts +283 -3
  34. package/dist/lib/skills-registry.js +522 -2
  35. package/dist/lib/telemetry.d.ts +13 -0
  36. package/dist/lib/telemetry.js +63 -0
  37. package/dist/lib/with-engine.d.ts +14 -0
  38. package/dist/lib/with-engine.js +109 -0
  39. package/dist/mcp/tools/asset-tools.js +12 -13
  40. package/dist/mcp/tools/debug-tools.js +32 -9
  41. package/dist/mcp/tools/generate-tools.js +101 -0
  42. package/dist/mcp/tools/with-engine.js +4 -0
  43. package/gemini-extension.json +2 -2
  44. package/hooks/pre-commit-doctor.sh +0 -0
  45. package/hooks/run-hook.cmd +0 -0
  46. package/hooks/session-start.sh +0 -0
  47. package/package.json +11 -5
  48. package/skills/2d-assets/character-portrait/SKILL.md +196 -0
  49. package/skills/2d-assets/concept-art/SKILL.md +152 -0
  50. package/skills/2d-assets/pixel-art/SKILL.md +180 -0
  51. package/skills/2d-assets/skybox-panorama/SKILL.md +207 -0
  52. package/skills/2d-assets/sprite-sheet/SKILL.md +239 -0
  53. package/skills/2d-assets/tileable-texture/SKILL.md +205 -0
  54. package/skills/2d-assets/ui-graphics/SKILL.md +210 -0
  55. package/skills/3d-assets/character-model/SKILL.md +225 -0
  56. package/skills/3d-assets/environment-kit/SKILL.md +164 -0
  57. package/skills/3d-assets/organic-model/SKILL.md +192 -0
  58. package/skills/3d-assets/prop-model/SKILL.md +133 -0
  59. package/skills/3d-assets/vehicle-model/SKILL.md +202 -0
  60. package/skills/README.md +1 -1
  61. package/skills/_meta/skill-create/SKILL.md +1 -1
  62. package/skills/_meta/skill-improve/SKILL.md +1 -1
  63. package/skills/_meta/skill-test/SKILL.md +1 -1
  64. package/skills/_meta/using-summer/SKILL.md +130 -0
  65. package/skills/ai-and-npcs/design-npc/SKILL.md +3 -1
  66. package/skills/animation/animation-tree/SKILL.md +260 -0
  67. package/skills/animation/facial-and-lipsync/SKILL.md +282 -0
  68. package/skills/animation/generate-motion/SKILL.md +129 -0
  69. package/skills/animation/procedural-animation/SKILL.md +234 -0
  70. package/skills/animation/retarget/SKILL.md +172 -0
  71. package/skills/asset-pipeline/asset-strategy/SKILL.md +102 -212
  72. package/skills/audio/adaptive-music/SKILL.md +326 -0
  73. package/skills/audio/ambient-bed/SKILL.md +278 -0
  74. package/skills/audio/music-track/SKILL.md +268 -0
  75. package/skills/audio/sound-effect/SKILL.md +237 -0
  76. package/skills/audio/voice-line/SKILL.md +253 -0
  77. package/skills/catalog.yaml +266 -5
  78. package/skills/character-controllers/fps-controller/SKILL.md +1 -1
  79. package/skills/debugging/debug/SKILL.md +102 -82
  80. package/skills/rendering-and-lighting/3d-lighting/SKILL.md +1 -1
  81. package/skills/scene-and-project/browse-templates/SKILL.md +105 -0
  82. package/skills/scene-and-project/make-game/SKILL.md +159 -346
  83. package/skills/scene-and-project/new-project/SKILL.md +106 -0
  84. package/skills/scene-and-project/scene-composition/SKILL.md +1 -1
  85. package/skills/scripting-patterns/gdscript-patterns/SKILL.md +1 -1
  86. package/skills/ui-and-ux/ui-basics/SKILL.md +1 -1
  87. package/skills/video/animated-loop/SKILL.md +200 -0
  88. package/skills/video/cinematic-cutscene/SKILL.md +204 -0
  89. package/skills/video/trailer-shot/SKILL.md +203 -0
  90. package/skills/visual-effects/_building-blocks/additive-billboard-particles.md +28 -0
  91. package/skills/visual-effects/_building-blocks/noise-3d-fbm.gdshaderinc +45 -0
  92. package/skills/visual-effects/_building-blocks/trauma-shake-snippet.md +51 -0
  93. package/skills/visual-effects/{vfx → game-feel}/SKILL.md +1 -1
  94. package/skills/visual-effects/recipes/dissolve/SKILL.md +349 -0
  95. package/skills/visual-effects/recipes/fire/SKILL.md +387 -0
  96. package/skills/visual-effects/recipes/hit-spark/SKILL.md +330 -0
  97. package/skills/visual-effects/recipes/lightning/SKILL.md +372 -0
  98. package/skills/visual-effects/recipes/magic-glow/SKILL.md +377 -0
  99. package/skills/visual-effects/recipes/muzzle-flash/SKILL.md +326 -0
  100. package/skills/visual-effects/recipes/smoke/SKILL.md +381 -0
  101. package/skills/visual-effects/recipes/water-ripple/SKILL.md +340 -0
@@ -0,0 +1,134 @@
1
+ /**
2
+ * Validates that every agent plugin manifest references real, on-disk skills,
3
+ * and that every skill claimed HAVE in catalog.yaml actually exists.
4
+ *
5
+ * Catches broken-path bugs before they ship. Add a manifest, add a path here.
6
+ */
7
+ import { existsSync, readFileSync, readdirSync, statSync } from "node:fs";
8
+ import { dirname, join } from "node:path";
9
+ import { fileURLToPath } from "node:url";
10
+ import { describe, expect, it } from "vitest";
11
+ const __dirname = dirname(fileURLToPath(import.meta.url));
12
+ const repoRoot = join(__dirname, "..", "..");
13
+ const MANIFESTS = [
14
+ {
15
+ name: ".claude-plugin/plugin.json",
16
+ path: join(repoRoot, ".claude-plugin", "plugin.json"),
17
+ skillsField: [],
18
+ },
19
+ {
20
+ name: ".cursor-plugin/plugin.json",
21
+ path: join(repoRoot, ".cursor-plugin", "plugin.json"),
22
+ skillsField: [],
23
+ },
24
+ {
25
+ name: ".codex-plugin/plugin.json",
26
+ path: join(repoRoot, ".codex-plugin", "plugin.json"),
27
+ skillsField: [],
28
+ },
29
+ ];
30
+ function loadSkillsField(manifestPath) {
31
+ const raw = readFileSync(manifestPath, "utf-8");
32
+ const json = JSON.parse(raw);
33
+ if (json.skills === undefined) {
34
+ throw new Error(`${manifestPath}: missing "skills" field`);
35
+ }
36
+ return json.skills;
37
+ }
38
+ function listSkillDirs(skillsRoot) {
39
+ const entries = readdirSync(skillsRoot);
40
+ const out = [];
41
+ for (const cat of entries) {
42
+ const catPath = join(skillsRoot, cat);
43
+ if (!statSync(catPath).isDirectory())
44
+ continue;
45
+ if (cat === "_shared" || cat === "_tests")
46
+ continue;
47
+ for (const skill of readdirSync(catPath)) {
48
+ const skillPath = join(catPath, skill);
49
+ if (!statSync(skillPath).isDirectory())
50
+ continue;
51
+ if (existsSync(join(skillPath, "SKILL.md"))) {
52
+ out.push(`./skills/${cat}/${skill}/`);
53
+ }
54
+ }
55
+ }
56
+ return out;
57
+ }
58
+ describe("agent plugin manifests", () => {
59
+ for (const m of MANIFESTS) {
60
+ describe(m.name, () => {
61
+ it("exists and parses as JSON", () => {
62
+ expect(existsSync(m.path), `${m.name} not found`).toBe(true);
63
+ m.skillsField = loadSkillsField(m.path);
64
+ });
65
+ it("every referenced skill path resolves to a SKILL.md on disk", () => {
66
+ const skills = m.skillsField;
67
+ if (typeof skills === "string") {
68
+ // Directory pointer mode (e.g. "./skills/")
69
+ const dir = join(repoRoot, skills);
70
+ expect(existsSync(dir), `${m.name}: skills dir ${skills} missing`).toBe(true);
71
+ return;
72
+ }
73
+ const broken = [];
74
+ for (const rel of skills) {
75
+ const skillMd = join(repoRoot, rel, "SKILL.md");
76
+ if (!existsSync(skillMd))
77
+ broken.push(rel);
78
+ }
79
+ expect(broken, `${m.name} references missing skills:\n${broken.join("\n")}`).toEqual([]);
80
+ });
81
+ it("does not duplicate skill paths", () => {
82
+ const skills = m.skillsField;
83
+ if (typeof skills === "string")
84
+ return;
85
+ const seen = new Set();
86
+ const dupes = [];
87
+ for (const rel of skills) {
88
+ if (seen.has(rel))
89
+ dupes.push(rel);
90
+ seen.add(rel);
91
+ }
92
+ expect(dupes, `${m.name} duplicates: ${dupes.join(", ")}`).toEqual([]);
93
+ });
94
+ });
95
+ }
96
+ describe("skills directory <-> manifest coverage", () => {
97
+ it("every on-disk skill is listed in .claude-plugin/plugin.json", () => {
98
+ const onDisk = listSkillDirs(join(repoRoot, "skills"));
99
+ const claudeManifest = JSON.parse(readFileSync(join(repoRoot, ".claude-plugin", "plugin.json"), "utf-8"));
100
+ const listed = new Set(claudeManifest.skills);
101
+ const orphans = onDisk.filter((p) => !listed.has(p));
102
+ expect(orphans, `On-disk skills missing from .claude-plugin/plugin.json (add or move under skills/_shared|_tests):\n${orphans.join("\n")}`).toEqual([]);
103
+ });
104
+ });
105
+ });
106
+ describe("skill SKILL.md frontmatter", () => {
107
+ it("every shipped SKILL.md has name and Use-when-style description", () => {
108
+ const skillsRoot = join(repoRoot, "skills");
109
+ const skillDirs = listSkillDirs(skillsRoot);
110
+ const failures = [];
111
+ for (const rel of skillDirs) {
112
+ const file = join(repoRoot, rel, "SKILL.md");
113
+ const text = readFileSync(file, "utf-8");
114
+ const match = text.match(/^---\s*\n([\s\S]+?)\n---/);
115
+ if (!match) {
116
+ failures.push(`${rel}: no frontmatter`);
117
+ continue;
118
+ }
119
+ const fm = match[1];
120
+ const nameMatch = fm.match(/^name:\s*(.+)$/m);
121
+ const descMatch = fm.match(/^description:\s*(.+)$/m);
122
+ if (!nameMatch || !nameMatch[1].trim())
123
+ failures.push(`${rel}: missing name`);
124
+ if (!descMatch || !descMatch[1].trim())
125
+ failures.push(`${rel}: missing description`);
126
+ const desc = descMatch?.[1] ?? "";
127
+ // Auto-trigger discipline: description must contain "Use when"
128
+ if (desc && !/\bUse when\b/i.test(desc)) {
129
+ failures.push(`${rel}: description must contain "Use when ..." (got: "${desc.slice(0, 80)}...")`);
130
+ }
131
+ }
132
+ expect(failures, `Skill frontmatter problems:\n${failures.join("\n")}`).toEqual([]);
133
+ });
134
+ });
@@ -0,0 +1,25 @@
1
+ export interface RemoteTemplate {
2
+ /** Slug used by `summer create <slug>`. The `template-` prefix is stripped. */
3
+ slug: string;
4
+ /** Full GitHub repo name including the `template-` prefix. */
5
+ repo: string;
6
+ description: string;
7
+ /** Default branch — used when cloning. */
8
+ branch: string;
9
+ url: string;
10
+ cloneUrl: string;
11
+ stars: number;
12
+ updatedAt: string;
13
+ }
14
+ export declare function fetchRemoteTemplates(opts?: {
15
+ force?: boolean;
16
+ }): Promise<RemoteTemplate[]>;
17
+ export interface CloneOptions {
18
+ /** Where to put the project. Must not already exist. */
19
+ targetDir: string;
20
+ /** If true, drop the .git directory after clone so the user starts with a clean history. */
21
+ detach?: boolean;
22
+ }
23
+ export declare function cloneTemplate(template: RemoteTemplate, opts: CloneOptions): void;
24
+ /** Quick match: exact slug, then prefix, then substring. Returns null if ambiguous or none. */
25
+ export declare function matchTemplate(query: string, templates: RemoteTemplate[]): RemoteTemplate | null;
@@ -0,0 +1,86 @@
1
+ /**
2
+ * Discover and clone open-source Summer Engine project templates hosted at
3
+ * github.com/SummerEngine/template-*.
4
+ *
5
+ * The GitHub API call is cached for one hour in memory to avoid rate-limit
6
+ * pain when an agent calls back-to-back.
7
+ */
8
+ import { execSync } from "node:child_process";
9
+ import { existsSync } from "node:fs";
10
+ const ORG = "SummerEngine";
11
+ const TEMPLATE_PREFIX = "template-";
12
+ const CACHE_TTL_MS = 60 * 60 * 1000;
13
+ let cache = null;
14
+ export async function fetchRemoteTemplates(opts = {}) {
15
+ if (!opts.force && cache && Date.now() - cache.fetchedAt < CACHE_TTL_MS) {
16
+ return cache.templates;
17
+ }
18
+ const url = `https://api.github.com/orgs/${ORG}/repos?per_page=100&type=public`;
19
+ const headers = {
20
+ Accept: "application/vnd.github+json",
21
+ "User-Agent": "summer-engine-cli",
22
+ };
23
+ if (process.env.GITHUB_TOKEN)
24
+ headers.Authorization = `Bearer ${process.env.GITHUB_TOKEN}`;
25
+ const res = await fetch(url, { headers });
26
+ if (!res.ok) {
27
+ throw new Error(`GitHub API ${res.status}: ${res.statusText}. ${res.status === 403 ? "Rate-limited; set GITHUB_TOKEN to raise the cap." : ""}`);
28
+ }
29
+ const repos = (await res.json());
30
+ const templates = repos
31
+ .filter((r) => r.name.startsWith(TEMPLATE_PREFIX) && !r.archived && !r.fork)
32
+ .map((r) => ({
33
+ slug: r.name.slice(TEMPLATE_PREFIX.length),
34
+ repo: r.name,
35
+ description: r.description ?? "",
36
+ branch: r.default_branch,
37
+ url: r.html_url,
38
+ cloneUrl: r.clone_url,
39
+ stars: r.stargazers_count,
40
+ updatedAt: r.updated_at,
41
+ }))
42
+ .sort((a, b) => b.stars - a.stars || a.slug.localeCompare(b.slug));
43
+ cache = { templates, fetchedAt: Date.now() };
44
+ return templates;
45
+ }
46
+ export function cloneTemplate(template, opts) {
47
+ if (existsSync(opts.targetDir)) {
48
+ throw new Error(`Directory already exists: ${opts.targetDir}`);
49
+ }
50
+ // Shallow clone for speed.
51
+ try {
52
+ execSync(`git clone --depth 1 --branch ${template.branch} ${template.cloneUrl} "${opts.targetDir}"`, {
53
+ stdio: ["ignore", "pipe", "pipe"],
54
+ });
55
+ }
56
+ catch (err) {
57
+ throw new Error(`git clone failed for ${template.repo}. Is git installed? ${err.message}`);
58
+ }
59
+ if (opts.detach !== false) {
60
+ // Default to detached: the user wants their own history.
61
+ const gitDir = `${opts.targetDir}/.git`;
62
+ if (existsSync(gitDir)) {
63
+ try {
64
+ execSync(process.platform === "win32" ? `rmdir /s /q "${gitDir}"` : `rm -rf "${gitDir}"`, {
65
+ stdio: "ignore",
66
+ });
67
+ }
68
+ catch {
69
+ // best effort — user can clean up manually if it fails
70
+ }
71
+ }
72
+ }
73
+ }
74
+ /** Quick match: exact slug, then prefix, then substring. Returns null if ambiguous or none. */
75
+ export function matchTemplate(query, templates) {
76
+ const exact = templates.find((t) => t.slug === query || t.repo === query);
77
+ if (exact)
78
+ return exact;
79
+ const prefix = templates.filter((t) => t.slug.startsWith(query));
80
+ if (prefix.length === 1)
81
+ return prefix[0];
82
+ const substring = templates.filter((t) => t.slug.includes(query));
83
+ if (substring.length === 1)
84
+ return substring[0];
85
+ return null;
86
+ }
@@ -1,6 +1,6 @@
1
1
  export declare const AGENT_CLIENTS: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
2
2
  export type AgentClient = (typeof AGENT_CLIENTS)[number];
3
- export declare const SKILL_CATEGORIES: readonly ["_meta", "character-controllers", "gameplay-mechanics", "scripting-patterns", "scene-and-project", "rendering-and-lighting", "shaders", "visual-effects", "post-processing", "animation", "audio", "physics", "multiplayer-and-networking", "ai-and-npcs", "level-design", "performance", "ui-and-ux", "asset-pipeline", "input-and-controls", "debugging", "deployment"];
3
+ export declare const SKILL_CATEGORIES: readonly ["_meta", "2d-assets", "3d-assets", "video", "character-controllers", "gameplay-mechanics", "scripting-patterns", "scene-and-project", "rendering-and-lighting", "shaders", "visual-effects", "post-processing", "animation", "audio", "physics", "multiplayer-and-networking", "ai-and-npcs", "level-design", "performance", "ui-and-ux", "asset-pipeline", "input-and-controls", "debugging", "deployment"];
4
4
  export type SkillCategory = (typeof SKILL_CATEGORIES)[number];
5
5
  export interface SkillRegistryEntry {
6
6
  name: string;
@@ -85,7 +85,7 @@ export declare const SKILL_REGISTRY: readonly [{
85
85
  readonly category: "scene-and-project";
86
86
  readonly public: true;
87
87
  readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
88
- readonly recommended: false;
88
+ readonly recommended: true;
89
89
  readonly requiresMcpTools: readonly ["summer_get_agent_playbook", "summer_get_project_context", "summer_create_scene", "summer_open_scene", "summer_save_scene", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_instantiate_scene", "summer_play", "summer_stop", "summer_get_diagnostics"];
90
90
  readonly testScenario: "Build one narrow playable prototype from requirements through scene setup, host-edited scripts, and diagnostics.";
91
91
  }, {
@@ -96,6 +96,22 @@ export declare const SKILL_REGISTRY: readonly [{
96
96
  readonly recommended: true;
97
97
  readonly requiresMcpTools: readonly ["summer_get_project_context", "summer_get_scene_tree"];
98
98
  readonly testScenario: "Walk a fresh user from \"I want to make a game but I don't know what\" to a 1-page brief saved at .summer/GameSoul.md.";
99
+ }, {
100
+ readonly name: "new-project";
101
+ readonly category: "scene-and-project";
102
+ readonly public: true;
103
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
104
+ readonly recommended: true;
105
+ readonly requiresMcpTools: readonly ["summer_get_project_context"];
106
+ readonly testScenario: "User says \"start a blank project\" — skill asks for the name, picks empty vs 3d-basic, runs summer create, opens the engine, and stops to ask what to build.";
107
+ }, {
108
+ readonly name: "browse-templates";
109
+ readonly category: "scene-and-project";
110
+ readonly public: true;
111
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
112
+ readonly recommended: true;
113
+ readonly requiresMcpTools: readonly ["summer_get_project_context"];
114
+ readonly testScenario: "User says \"what templates exist?\" — skill runs summer list templates, presents 3-5 curated picks, asks the project name, and runs summer create <slug> <name>.";
99
115
  }, {
100
116
  readonly name: "design-mechanic";
101
117
  readonly category: "gameplay-mechanics";
@@ -129,7 +145,7 @@ export declare const SKILL_REGISTRY: readonly [{
129
145
  readonly requiresMcpTools: readonly ["summer_get_project_context", "summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_project_setting", "summer_generate_audio"];
130
146
  readonly testScenario: "Define audio direction (music + SFX vocabulary + dynamic plan) for a cozy farming sim; write .summer/audio-bible.md and configure the audio bus layout.";
131
147
  }, {
132
- readonly name: "vfx";
148
+ readonly name: "game-feel";
133
149
  readonly category: "visual-effects";
134
150
  readonly public: true;
135
151
  readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
@@ -184,4 +200,268 @@ export declare const SKILL_REGISTRY: readonly [{
184
200
  readonly recommended: true;
185
201
  readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_project_setting", "summer_get_console", "summer_get_diagnostics"];
186
202
  readonly testScenario: "Run the Steam pre-flight checklist (Windows + Mac + Linux), validate icons/banners/screenshots/build config, and produce a release build only when green.";
203
+ }, {
204
+ readonly name: "concept-art";
205
+ readonly category: "2d-assets";
206
+ readonly public: true;
207
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
208
+ readonly recommended: true;
209
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
210
+ readonly testScenario: "User asks for 'concept art for the protagonist' — skill produces 3-4 variant prompts on a locked style anchor and writes prompts to art/concept/_prompts.md as fallback when MCP unavailable.";
211
+ }, {
212
+ readonly name: "character-portrait";
213
+ readonly category: "2d-assets";
214
+ readonly public: true;
215
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
216
+ readonly recommended: true;
217
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
218
+ readonly testScenario: "User asks for a 'final portrait of the queen for dialogue UI' — skill locks composition, generates one polished bust against a locked anchor, imports as res://art/portraits/queen.png.";
219
+ }, {
220
+ readonly name: "pixel-art";
221
+ readonly category: "2d-assets";
222
+ readonly public: true;
223
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
224
+ readonly recommended: true;
225
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_search_assets", "summer_import_from_url"];
226
+ readonly testScenario: "User requests a '64x64 pixel art heart icon' — skill generates with style: 'pixel', enforces nearest-neighbor texture filter project setting, imports to res://art/sprites/.";
227
+ }, {
228
+ readonly name: "ui-graphics";
229
+ readonly category: "2d-assets";
230
+ readonly public: true;
231
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
232
+ readonly recommended: false;
233
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
234
+ readonly testScenario: "User asks for an inventory grid icon set — skill generates flat-design transparent PNGs, sets up AtlasTexture import, wires into TextureRect / NinePatchRect.";
235
+ }, {
236
+ readonly name: "tileable-texture";
237
+ readonly category: "2d-assets";
238
+ readonly public: true;
239
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
240
+ readonly recommended: false;
241
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property"];
242
+ readonly testScenario: "User asks for a 'seamless brick wall texture' — skill generates with seamless prompt suffix, applies to PlaneMesh + StandardMaterial3D with uv1_scale tiled.";
243
+ }, {
244
+ readonly name: "sprite-sheet";
245
+ readonly category: "2d-assets";
246
+ readonly public: true;
247
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
248
+ readonly recommended: false;
249
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property", "summer_add_node", "summer_set_prop"];
250
+ readonly testScenario: "User requests a '4-frame walk cycle for the goblin' — skill generates per-frame at locked anchor, builds SpriteFrames resource, wires AnimatedSprite2D.";
251
+ }, {
252
+ readonly name: "skybox-panorama";
253
+ readonly category: "2d-assets";
254
+ readonly public: true;
255
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
256
+ readonly recommended: false;
257
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_import_from_url", "summer_set_resource_property"];
258
+ readonly testScenario: "User asks for a 'sunset desert skybox' — skill generates equirectangular 2:1 panorama, wires PanoramaSkyMaterial on WorldEnvironment.";
259
+ }, {
260
+ readonly name: "prop-model";
261
+ readonly category: "3d-assets";
262
+ readonly public: true;
263
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
264
+ readonly recommended: true;
265
+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
266
+ readonly testScenario: "User asks for 'a treasure chest' — skill calls summer_generate_3d via image-to-3d pipeline with white-background prompt suffix, imports as MeshInstance3D.";
267
+ }, {
268
+ readonly name: "character-model";
269
+ readonly category: "3d-assets";
270
+ readonly public: true;
271
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
272
+ readonly recommended: true;
273
+ readonly requiresMcpTools: readonly ["summer_generate_image", "summer_generate_3d", "summer_generate_motion", "summer_search_assets", "summer_inspect_resource", "summer_add_node", "summer_set_prop", "summer_save_scene"];
274
+ readonly testScenario: "User asks for 'a knight character' — skill produces T-pose ref via image, gates rig pass on user approval, imports rigged glb, wires CharacterBody3D + Skeleton3D, hands off to animation/generate-motion.";
275
+ }, {
276
+ readonly name: "environment-kit";
277
+ readonly category: "3d-assets";
278
+ readonly public: true;
279
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
280
+ readonly recommended: false;
281
+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop", "summer_save_scene"];
282
+ readonly testScenario: "User asks for 'a dungeon kit' — skill locks style anchor, generates 5-10 modular pieces with consistent prompt suffix, imports on snap-grid.";
283
+ }, {
284
+ readonly name: "vehicle-model";
285
+ readonly category: "3d-assets";
286
+ readonly public: true;
287
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
288
+ readonly recommended: false;
289
+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
290
+ readonly testScenario: "User asks for 'a sci-fi hover bike' — skill provides multi-angle reference, generates with hard-surface model preference, recommends texture pass for panel detail.";
291
+ }, {
292
+ readonly name: "organic-model";
293
+ readonly category: "3d-assets";
294
+ readonly public: true;
295
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
296
+ readonly recommended: false;
297
+ readonly requiresMcpTools: readonly ["summer_generate_3d", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
298
+ readonly testScenario: "User asks for 'a glowing mushroom cluster' — skill generates organic shape via summer_generate_3d, imports with emission material, suggests MultiMeshInstance3D for forest fill.";
299
+ }, {
300
+ readonly name: "generate-motion";
301
+ readonly category: "animation";
302
+ readonly public: true;
303
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
304
+ readonly recommended: true;
305
+ readonly requiresMcpTools: readonly ["summer_generate_motion", "summer_check_job", "summer_search_assets", "summer_inspect_resource", "summer_get_scene_tree", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_save_scene"];
306
+ readonly testScenario: "User asks for 'a walk animation on the goblin' — skill verifies the rigged target, picks meshy-library backend for standard 'walk', wires the clip into AnimationPlayer.";
307
+ }, {
308
+ readonly name: "retarget";
309
+ readonly category: "animation";
310
+ readonly public: true;
311
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
312
+ readonly recommended: false;
313
+ readonly requiresMcpTools: readonly ["summer_generate_motion", "summer_search_assets", "summer_inspect_resource", "summer_set_resource_property", "summer_save_scene"];
314
+ readonly testScenario: "User asks to 'apply the goblin's walk to the orc' — skill identifies the source clip, retargets to the orc skeleton via SkeletonProfile, wires into the orc's AnimationPlayer.";
315
+ }, {
316
+ readonly name: "animation-tree";
317
+ readonly category: "animation";
318
+ readonly public: true;
319
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
320
+ readonly recommended: false;
321
+ readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_save_scene"];
322
+ readonly testScenario: "User has idle/walk/run clips — skill builds an AnimationTree with a BlendSpace1D driven by speed, wires the BlendTree to the player controller.";
323
+ }, {
324
+ readonly name: "procedural-animation";
325
+ readonly category: "animation";
326
+ readonly public: true;
327
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
328
+ readonly recommended: false;
329
+ readonly requiresMcpTools: readonly ["summer_get_scene_tree", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_save_scene"];
330
+ readonly testScenario: "User asks for 'foot IK so the character doesn't sink into stairs' — skill adds SkeletonModification3DLookAt + raycasting on each foot, wires into the character's Skeleton3D.";
331
+ }, {
332
+ readonly name: "facial-and-lipsync";
333
+ readonly category: "animation";
334
+ readonly public: true;
335
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
336
+ readonly recommended: false;
337
+ readonly requiresMcpTools: readonly ["summer_inspect_resource", "summer_set_resource_property", "summer_save_scene", "summer_generate_audio"];
338
+ readonly testScenario: "User has a voice line and wants the character to lip-sync to it — skill generates phoneme markers, builds blend-shape animation track on the character's MeshInstance3D.";
339
+ }, {
340
+ readonly name: "sound-effect";
341
+ readonly category: "audio";
342
+ readonly public: true;
343
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
344
+ readonly recommended: true;
345
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
346
+ readonly testScenario: "User asks for 'a sword swing sound' — skill reads audio bible, builds ElevenLabs SFX prompt with material+action+intensity, wires AudioStreamPlayer3D on the SFX bus.";
347
+ }, {
348
+ readonly name: "music-track";
349
+ readonly category: "audio";
350
+ readonly public: true;
351
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
352
+ readonly recommended: true;
353
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
354
+ readonly testScenario: "User asks for 'ambient forest theme music for level 1' — skill generates 60s loop via ElevenLabs music, imports with loop enabled, wires AudioStreamPlayer on Music bus.";
355
+ }, {
356
+ readonly name: "ambient-bed";
357
+ readonly category: "audio";
358
+ readonly public: true;
359
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
360
+ readonly recommended: false;
361
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
362
+ readonly testScenario: "User asks for 'rain on tin roof ambience' — skill generates loop-clean ambience, sets up positional or non-positional player on Ambient bus.";
363
+ }, {
364
+ readonly name: "voice-line";
365
+ readonly category: "audio";
366
+ readonly public: true;
367
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
368
+ readonly recommended: true;
369
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
370
+ readonly testScenario: "User asks for 'the king says: you have served me well' — skill picks a voice ID matching character traits, generates TTS, wires to character's mouth via AudioStreamPlayer3D.";
371
+ }, {
372
+ readonly name: "adaptive-music";
373
+ readonly category: "audio";
374
+ readonly public: true;
375
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
376
+ readonly recommended: false;
377
+ readonly requiresMcpTools: readonly ["summer_generate_audio", "summer_search_assets", "summer_inspect_node", "summer_add_node", "summer_set_prop", "summer_set_resource_property"];
378
+ readonly testScenario: "User wants combat music that swells when enemies are nearby — skill generates layered stems (calm, tension, combat), wires AudioStreamPlaybackInteractive with combat-state listener.";
379
+ }, {
380
+ readonly name: "cinematic-cutscene";
381
+ readonly category: "video";
382
+ readonly public: true;
383
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
384
+ readonly recommended: true;
385
+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_generate_image", "summer_generate_audio", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
386
+ readonly testScenario: "User asks for 'an opening cutscene where the hero arrives at the castle' — skill builds reference image, generates 5-10s shot via image-to-video, wires VideoStreamPlayer in cutscene scene.";
387
+ }, {
388
+ readonly name: "trailer-shot";
389
+ readonly category: "video";
390
+ readonly public: true;
391
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
392
+ readonly recommended: false;
393
+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_generate_image", "summer_search_assets", "summer_import_from_url"];
394
+ readonly testScenario: "User asks for 'a hero shot of the boss for the trailer' — skill picks kling for premium quality, generates 5s low-angle dramatic shot, exports to assets/trailer/.";
395
+ }, {
396
+ readonly name: "animated-loop";
397
+ readonly category: "video";
398
+ readonly public: true;
399
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
400
+ readonly recommended: false;
401
+ readonly requiresMcpTools: readonly ["summer_generate_video", "summer_search_assets", "summer_import_from_url", "summer_add_node", "summer_set_prop"];
402
+ readonly testScenario: "User asks for 'a looping fire backdrop for the title screen' — skill generates 3-5s loop-clean clip via ltx, wires VideoStreamPlayer with autoplay+loop in title scene.";
403
+ }, {
404
+ readonly name: "fire";
405
+ readonly category: "visual-effects";
406
+ readonly public: true;
407
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
408
+ readonly recommended: true;
409
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
410
+ readonly testScenario: "User asks for 'a torch flame' — skill creates GPUParticles3D with custom shader, writes addons/vfx/fire/{fire.gdshader, fire_controller.gd}, wires to scene.";
411
+ }, {
412
+ readonly name: "muzzle-flash";
413
+ readonly category: "visual-effects";
414
+ readonly public: true;
415
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
416
+ readonly recommended: true;
417
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
418
+ readonly testScenario: "User asks for 'a muzzle flash on the rifle' — skill creates one-shot GPUParticles3D with star-burst shader, wires restart() on weapon-fire signal.";
419
+ }, {
420
+ readonly name: "water-ripple";
421
+ readonly category: "visual-effects";
422
+ readonly public: true;
423
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
424
+ readonly recommended: false;
425
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
426
+ readonly testScenario: "User wants 'water ripples when objects splash' — skill creates MeshInstance3D plane with custom water shader, exposes add_ripple(position) API.";
427
+ }, {
428
+ readonly name: "lightning";
429
+ readonly category: "visual-effects";
430
+ readonly public: true;
431
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
432
+ readonly recommended: false;
433
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene", "summer_connect_signal"];
434
+ readonly testScenario: "User wants 'a lightning strike VFX' — skill builds ImmediateMesh-based jagged-segment renderer with shader, calls CameraShake.add_trauma(0.6) on cast.";
435
+ }, {
436
+ readonly name: "dissolve";
437
+ readonly category: "visual-effects";
438
+ readonly public: true;
439
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
440
+ readonly recommended: false;
441
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
442
+ readonly testScenario: "User wants 'an enemy that dissolves on death' — skill writes dissolve.gdshader override + dissolve_object(target, duration) controller, animates threshold uniform.";
443
+ }, {
444
+ readonly name: "smoke";
445
+ readonly category: "visual-effects";
446
+ readonly public: true;
447
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
448
+ readonly recommended: false;
449
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
450
+ readonly testScenario: "User wants 'smoke from a burning torch' — skill creates GPUParticles3D + smoke shader using shared FBM noise, wires wind direction parameter.";
451
+ }, {
452
+ readonly name: "hit-spark";
453
+ readonly category: "visual-effects";
454
+ readonly public: true;
455
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
456
+ readonly recommended: false;
457
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
458
+ readonly testScenario: "User wants 'sparks when a sword hits metal' — skill spawns one-shot GPUParticles3D with additive billboard material, orients to surface normal.";
459
+ }, {
460
+ readonly name: "magic-glow";
461
+ readonly category: "visual-effects";
462
+ readonly public: true;
463
+ readonly clients: readonly ["summer", "codex", "claude-code", "cursor", "windsurf"];
464
+ readonly recommended: false;
465
+ readonly requiresMcpTools: readonly ["summer_add_node", "summer_set_prop", "summer_set_resource_property", "summer_inspect_node", "summer_save_scene"];
466
+ readonly testScenario: "User wants 'a magical glow on a rune' — skill creates OmniLight3D with pulse-on-sin script + GPUParticles3D motes, uses additive billboard material from building blocks.";
187
467
  }];