studyup 0.0.0-stage → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (898) hide show
  1. package/hexgl-package/HexGL-master/.htaccess +4 -0
  2. package/hexgl-package/HexGL-master/LICENSE +21 -0
  3. package/hexgl-package/HexGL-master/README.md +26 -0
  4. package/hexgl-package/HexGL-master/audio/LICENSE +28 -0
  5. package/hexgl-package/HexGL-master/audio/bg.ogg +0 -0
  6. package/hexgl-package/HexGL-master/audio/boost.ogg +0 -0
  7. package/hexgl-package/HexGL-master/audio/crash.ogg +0 -0
  8. package/hexgl-package/HexGL-master/audio/destroyed.ogg +0 -0
  9. package/hexgl-package/HexGL-master/audio/wind.ogg +0 -0
  10. package/hexgl-package/HexGL-master/bkcore/Audio.js +142 -0
  11. package/hexgl-package/HexGL-master/bkcore/hexgl/CameraChase.js +73 -0
  12. package/hexgl-package/HexGL-master/bkcore/hexgl/Gameplay.js +231 -0
  13. package/hexgl-package/HexGL-master/bkcore/hexgl/HUD.js +270 -0
  14. package/hexgl-package/HexGL-master/bkcore/hexgl/HexGL.js +446 -0
  15. package/hexgl-package/HexGL-master/bkcore/hexgl/Ladder.js +52 -0
  16. package/hexgl-package/HexGL-master/bkcore/hexgl/RaceData.js +99 -0
  17. package/hexgl-package/HexGL-master/bkcore/hexgl/ShipControls.js +806 -0
  18. package/hexgl-package/HexGL-master/bkcore/hexgl/ShipEffects.js +186 -0
  19. package/hexgl-package/HexGL-master/bkcore/hexgl/tracks/Cityscape.js +521 -0
  20. package/hexgl-package/HexGL-master/bkcore/threejs/Loader.js +260 -0
  21. package/hexgl-package/HexGL-master/bkcore/threejs/Particles.js +191 -0
  22. package/hexgl-package/HexGL-master/bkcore/threejs/Preloader.js +151 -0
  23. package/hexgl-package/HexGL-master/bkcore/threejs/RenderManager.js +132 -0
  24. package/hexgl-package/HexGL-master/bkcore/threejs/Shaders.js +950 -0
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  31. package/hexgl-package/HexGL-master/bkcore.coffee/controllers/GamepadController.coffee +45 -0
  32. package/hexgl-package/HexGL-master/bkcore.coffee/controllers/GamepadController.js +73 -0
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  35. package/hexgl-package/HexGL-master/bkcore.coffee/controllers/TouchController.coffee +109 -0
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  37. package/hexgl-package/HexGL-master/bkcore.coffee/tests.html +10 -0
  38. package/hexgl-package/HexGL-master/bkcore.coffee/threejs/Particles.coffee +199 -0
  39. package/hexgl-package/HexGL-master/bkcore.coffee/threejs/Particles.js +210 -0
  40. package/hexgl-package/HexGL-master/cache.appcache +74 -0
  41. package/hexgl-package/HexGL-master/css/BebasNeue-webfont.eot +0 -0
  42. package/hexgl-package/HexGL-master/css/BebasNeue-webfont.svg +245 -0
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  45. package/hexgl-package/HexGL-master/css/bg.jpg +0 -0
  46. package/hexgl-package/HexGL-master/css/fonts.css +16 -0
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  57. package/hexgl-package/HexGL-master/css/touchcontroller.css +8 -0
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  59. package/hexgl-package/HexGL-master/geometries/bonus/base/base.js +45 -0
  60. package/hexgl-package/HexGL-master/geometries/booster/booster.js +45 -0
  61. package/hexgl-package/HexGL-master/geometries/ships/feisar/feisar.js +45 -0
  62. package/hexgl-package/HexGL-master/geometries/tracks/cityscape/bonus/speed.js +45 -0
  63. package/hexgl-package/HexGL-master/geometries/tracks/cityscape/scrapers1.js +45 -0
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  76. package/hexgl-package/HexGL-master/libs/DAT.GUI.min.js +53 -0
  77. package/hexgl-package/HexGL-master/libs/Detector.js +59 -0
  78. package/hexgl-package/HexGL-master/libs/Editor.html +717 -0
  79. package/hexgl-package/HexGL-master/libs/Editor_files/App.js +212 -0
  80. package/hexgl-package/HexGL-master/libs/Editor_files/CanvasRenderer.js +389 -0
  81. package/hexgl-package/HexGL-master/libs/Editor_files/Diagram.js +148 -0
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  86. package/hexgl-package/HexGL-master/libs/Editor_files/Parser.js +140 -0
  87. package/hexgl-package/HexGL-master/libs/Editor_files/Project.js +162 -0
  88. package/hexgl-package/HexGL-master/libs/Editor_files/Timer.js +166 -0
  89. package/hexgl-package/HexGL-master/libs/Editor_files/ace.js +11 -0
  90. package/hexgl-package/HexGL-master/libs/Editor_files/class.js +989 -0
  91. package/hexgl-package/HexGL-master/libs/Editor_files/editor.css +16 -0
  92. package/hexgl-package/HexGL-master/libs/Editor_files/font.css +24 -0
  93. package/hexgl-package/HexGL-master/libs/Editor_files/gamecore.js +133 -0
  94. package/hexgl-package/HexGL-master/libs/Editor_files/hashlist.js +41 -0
  95. package/hexgl-package/HexGL-master/libs/Editor_files/jhashtable.js +468 -0
  96. package/hexgl-package/HexGL-master/libs/Editor_files/jquery-1.8.js +2 -0
  97. package/hexgl-package/HexGL-master/libs/Editor_files/kinetic.js +30 -0
  98. package/hexgl-package/HexGL-master/libs/Editor_files/main.css +204 -0
  99. package/hexgl-package/HexGL-master/libs/Editor_files/mode-json.js +1 -0
  100. package/hexgl-package/HexGL-master/libs/Editor_files/pooled.js +542 -0
  101. package/hexgl-package/HexGL-master/libs/Editor_files/theme-monokai.js +1 -0
  102. package/hexgl-package/HexGL-master/libs/ShaderExtras.js +1788 -0
  103. package/hexgl-package/HexGL-master/libs/Stats.js +6 -0
  104. package/hexgl-package/HexGL-master/libs/Three.dev.js +758 -0
  105. package/hexgl-package/HexGL-master/libs/Three.r53.js +767 -0
  106. package/hexgl-package/HexGL-master/libs/leap-0.4.1.min.js +3 -0
  107. package/hexgl-package/HexGL-master/libs/postprocessing/BloomPass.js +100 -0
  108. package/hexgl-package/HexGL-master/libs/postprocessing/DotScreenPass.js +52 -0
  109. package/hexgl-package/HexGL-master/libs/postprocessing/EffectComposer.js +143 -0
  110. package/hexgl-package/HexGL-master/libs/postprocessing/FilmPass.js +51 -0
  111. package/hexgl-package/HexGL-master/libs/postprocessing/MaskPass.js +86 -0
  112. package/hexgl-package/HexGL-master/libs/postprocessing/RenderPass.js +63 -0
  113. package/hexgl-package/HexGL-master/libs/postprocessing/SavePass.js +52 -0
  114. package/hexgl-package/HexGL-master/libs/postprocessing/ShaderPass.js +51 -0
  115. package/hexgl-package/HexGL-master/libs/postprocessing/TexturePass.js +37 -0
  116. package/hexgl-package/HexGL-master/manifest.webapp +18 -0
  117. package/hexgl-package/HexGL-master/package.webapp +10 -0
  118. package/hexgl-package/HexGL-master/package.zip +0 -0
  119. package/hexgl-package/HexGL-master/replays/cityscape-casual/bkcore.replay.json +1 -0
  120. package/hexgl-package/HexGL-master/textures/bonus/base/diffuse.jpg +0 -0
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  123. package/hexgl-package/HexGL-master/textures/checker.png +0 -0
  124. package/hexgl-package/HexGL-master/textures/hud/hex.jpg +0 -0
  125. package/hexgl-package/HexGL-master/textures/hud/hud-bg.png +0 -0
  126. package/hexgl-package/HexGL-master/textures/hud/hud-fg-shield.png +0 -0
  127. package/hexgl-package/HexGL-master/textures/hud/hud-fg-speed.png +0 -0
  128. package/hexgl-package/HexGL-master/textures/particles/cloud - Copie.png +0 -0
  129. package/hexgl-package/HexGL-master/textures/particles/cloud.png +0 -0
  130. package/hexgl-package/HexGL-master/textures/particles/damage.png +0 -0
  131. package/hexgl-package/HexGL-master/textures/particles/spark - Copie.png +0 -0
  132. package/hexgl-package/HexGL-master/textures/particles/spark.png +0 -0
  133. package/hexgl-package/HexGL-master/textures/ships/feisar/booster/booster.png +0 -0
  134. package/hexgl-package/HexGL-master/textures/ships/feisar/booster/boostersprite.jpg +0 -0
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  138. package/hexgl-package/HexGL-master/textures/skybox/dawnclouds/nx.jpg +0 -0
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  167. package/hexgl-package/HexGL-master/textures.full/particles/cloud - Copie.png +0 -0
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  170. package/hexgl-package/HexGL-master/textures.full/particles/spark - Copie.png +0 -0
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  172. package/hexgl-package/HexGL-master/textures.full/ships/feisar/booster/booster.png +0 -0
  173. package/hexgl-package/HexGL-master/textures.full/ships/feisar/booster/boostersprite.jpg +0 -0
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  200. package/sandboxels-package/sandboxels-1.13.2/.github/CONTRIBUTING.md +10 -0
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@@ -0,0 +1,2338 @@
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+ // this is a epic mod
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+
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+ heatSen = null;
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+ elements.heatSensor = {
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+
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+ color: "#ff0000",
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+ conduct: 0.1,
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+ category:"test",
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+ behavior: behaviors.WALL,
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+
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+ onSelect: function(pixel){
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+ heatSen = prompt("Enter the temperature you want it to sense" );
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+
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+ },
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+
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+
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+ tick: function(pixel) {
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+
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+
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+ if (pixel.temp >= heatSen ) {
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+ pixel.charge = 1;
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+
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+ }
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+
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+
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+ },
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+
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+ };
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+
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+
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+ elements.SteamTurbine = {
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+ behavior: behaviors.WALL,
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+ desc: "When steam touches it, it conducts electricity and the steam pixel is deleted",
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+ color: "#826c6e",
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+ tick: function(pixel) {
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+
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+
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+ for (var i = 0; i < adjacentCoords.length; i++) {
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+ var coords = adjacentCoords[i];
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+ var x = pixel.x + coords[0];
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+ var y = pixel.y + coords[1];
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+ if (!isEmpty(x,y,true)) {
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+ var sensed = pixelMap[x][y];
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+ if (sensed.element == 'steam' ||sensed.element == 'rad_steam' ) {
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+ deletePixel(x,y);
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+ pixel.charge = 5;
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+ break;
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+ }
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+ }
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+ }
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+ doDefaults(pixel);
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+ },
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+ conduct: 1,
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+ movable: false,
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+ category:"machines",
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+ darkText: true,
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+ hardness: 1,
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+
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+ };
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+
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+
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+ elements.coal = {
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+ desc: "A black powder that burns",
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+ color: "#3d3c39",
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+ behavior: behaviors.POWDER,
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+ category: "energy",
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+ state: "solid",
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+ density: 208,
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+ conduct: 0.001,
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+
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+ tick: function(pixel) {
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+ if (pixel.temp > 900 && !pixel.burning) {
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+ pixel.burning = true;
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+ pixel.burnStart = pixelTicks;
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+ }
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+ },
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+
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+ tempHigh:2500,
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+ stateHigh: "fire",
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+ hardness: 0.85,
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+ burn: 100,
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+ burnTime: 3500,
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+ };
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+
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+
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+ elements.coal_dust = {
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+ desc: "A byproduct of smashed solid coal that burns like coal but for a shorter time",
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+ color: "#3d3c39",
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+ behavior: behaviors.POWDER,
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+ category: "powders",
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+ state: "solid",
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+ stain: 1,
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+ density: 190,
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+ conduct: 0.001,
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+
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+ tick: function(pixel) {
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+ if (pixel.temp > 900 && !pixel.burning) {
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+ pixel.burning = true;
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+ pixel.burnStart = pixelTicks;
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+ }
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+ },
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+
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+ tempHigh:2000,
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+ stateHigh: "fire",
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+ hardness: 0.3,
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+ burn: 100,
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+ burnTime: 3500,
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+ };
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+
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+
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+ elements.gasoline = {
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+ color: "#c9c5b1",
113
+ desc: "A liquid that burns and is used to power most cars",
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+ behavior: behaviors.LIQUID,
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+ tick: function(pixel) {
116
+ if (pixel.temp > 430 && !pixel.burning) {
117
+ pixel.burning = true;
118
+ pixel.burnStart = pixelTicks;
119
+ }
120
+ },
121
+ tempHigh:3000,
122
+ stateHigh: "fire",
123
+ viscosity: 0.56,
124
+ burn: 100,
125
+ burnTime: 10000,
126
+ fireColor: "#c9c5b1",
127
+ category: "liquids",
128
+ state: "liquid",
129
+ density: 792,
130
+ stain: -0.25,
131
+ }
132
+
133
+
134
+ elements.solar_panel = {
135
+ behavior: behaviors.WALL,
136
+ desc: "When light touches it, it conducts electricity and the light pixel is deleted",
137
+ color: "#bebfa3",
138
+ tick: function(pixel) {
139
+
140
+
141
+ for (var i = 0; i < adjacentCoords.length; i++) {
142
+ var coords = adjacentCoords[i];
143
+ var x = pixel.x + coords[0];
144
+ var y = pixel.y + coords[1];
145
+ if (!isEmpty(x,y,true)) {
146
+ var sensed = pixelMap[x][y];
147
+ if (sensed.element == 'light') {
148
+ deletePixel(x,y);
149
+ pixel.charge = 5;
150
+ break;
151
+ }
152
+ }
153
+ }
154
+ doDefaults(pixel);
155
+ },
156
+ conduct: 1,
157
+ movable: false,
158
+ category:"machines",
159
+ darkText: true,
160
+ hardness: 1,
161
+
162
+ };
163
+
164
+ elements.titanium = {
165
+ desc: "Another metal that does not erode nor conduct electricity",
166
+ conduct: 0,
167
+ color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
168
+ tempHigh:3000,
169
+ stateHigh: "molten_titanium",
170
+ category: "solids",
171
+ state: "soild",
172
+ hardness: 1,
173
+ density: 792,
174
+ behavior: behaviors.WALL,
175
+ };
176
+
177
+ elements.molten_titanium = {
178
+ desc: "Melted version of titanium",
179
+ temp : 3000,
180
+ conduct: 0,
181
+ color: ["#d16e04","#FFCC99","#FF6600","#FF7F50","#DC143C","#800020"],
182
+ tempLow:2999,
183
+ stateLow: "titanium",
184
+ category: "states",
185
+ state: "soild",
186
+ density: 792,
187
+ behavior: behaviors.MOLTEN,
188
+ };
189
+
190
+ elements.solid_coal = {
191
+ desc: "A solid version of coal",
192
+ color: "#3d3c39",
193
+ behavior: behaviors.WALL,
194
+ category: "energy",
195
+ state: "solid",
196
+ breakInto: "coal_dust",
197
+ density: 380,
198
+ conduct: 0.001,
199
+
200
+ tick: function(pixel) {
201
+ if (pixel.temp > 900 && !pixel.burning) {
202
+ pixel.burning = true;
203
+ pixel.burnStart = pixelTicks;
204
+ }
205
+ },
206
+
207
+ tempHigh:3000,
208
+ stateHigh: "fire",
209
+ hardness: 0.85,
210
+ burn: 100,
211
+ burnTime: 3500,
212
+ };
213
+
214
+ elements.rubber = {
215
+ desc: "Not finnished",
216
+ color: "#ffc0cb",
217
+ hardness: 0.5,
218
+ tempHigh:180,
219
+ state: "solid",
220
+ behavior: behaviors.WALL,
221
+ conduct: 0,
222
+ category: "solids",
223
+ };
224
+
225
+ elements.coolant = {
226
+ desc: "Cools down pixels that touch it and is a liquid",
227
+ color: "#71ded3",
228
+ state: "liquid",
229
+ insulate: true,
230
+ behavior: behaviors.LIQUID,
231
+ tick: function(pixel) {
232
+
233
+
234
+ for (var i = 0; i < adjacentCoords.length; i++) {
235
+ var coords = adjacentCoords[i];
236
+ var x = pixel.x + coords[0];
237
+ var y = pixel.y + coords[1];
238
+ if (!isEmpty(x,y,true)) {
239
+ var sensed = pixelMap[x][y];
240
+ if (sensed.element && sensed.temp > 21 ) {
241
+
242
+ sensed.temp -= 1;
243
+ break;
244
+ }
245
+ }
246
+ }
247
+ doDefaults(pixel);
248
+ },
249
+ conduct: 0.5,
250
+ category: "test",
251
+
252
+ };
253
+
254
+ elements.e_cooler = {
255
+ desc: "Works like the cooler but needs power to work",
256
+ color: elements.cooler.color,
257
+ hardness: 0.5,
258
+ state: "solid",
259
+ behavior: behaviors.WALL,
260
+ conduct: 1,
261
+ category: "machines",
262
+ behaviorOn: [
263
+ "XX|CO:2|XX",
264
+ "CO:2|XX|CO:2",
265
+ "XX|CO:2|XX",
266
+ ],
267
+ name: "E-Cooler",
268
+ };
269
+
270
+ elements.e_Freezer = {
271
+ desc: "Works like the freezer but needs power to work",
272
+ color: elements.cooler.color,
273
+ hardness: 0.5,
274
+ state: "solid",
275
+ behavior: behaviors.WALL,
276
+ conduct: 1,
277
+ category: "machines",
278
+ behaviorOn: [
279
+ "XX|CO:10|XX",
280
+ "CO:10|XX|CO:10",
281
+ "XX|CO:10|XX",
282
+ ],
283
+ name: "E-Freezer",
284
+ };
285
+
286
+ elements.e_heater = {
287
+ desc: "Works like the heater but needs power to work",
288
+ hardness: 0.5,
289
+ state: "solid",
290
+ behavior: behaviors.WALL,
291
+ conduct: 1,
292
+ category: "machines",
293
+ color: "#881111",
294
+ behaviorOn: [
295
+ "XX|HT:4|XX",
296
+ "HT:4|XX|HT:4",
297
+ "XX|HT:4|XX",
298
+ ],
299
+ name: "E-Heater",
300
+ };
301
+
302
+ elements.e_SuperHeater = {
303
+ desc: "Works like the Super Heater but needs power to work",
304
+ hardness: 0.5,
305
+ state: "solid",
306
+ color: "#595656",
307
+ conduct: 1,
308
+ category: "machines",
309
+ color: "#881111",
310
+ behaviorOn: [
311
+ "XX|HT:12|XX",
312
+ "HT:12|XX|HT:12",
313
+ "XX|HT:12|XX",
314
+ ],
315
+ name: "E-SuperHeater",
316
+ };
317
+
318
+ elements.slow_Ecloner = {
319
+ desc: "Works like the Slow Cloner but needs power to work",
320
+ color: "#888800",
321
+ behavior: behaviors.WALL,
322
+ behaviorOn: [
323
+ "XX|CF%10|XX",
324
+ "CF%10|XX|CF%10",
325
+ "XX|CF%10|XX",
326
+ ],
327
+ ignore: ["cloner","ecloner","clone_powder","floating_cloner","wall","ewall","SteamTurbine","solar_panel"],
328
+ category:"machines",
329
+ insulate:true,
330
+ hardness: 1,
331
+ conduct: 1,
332
+ name: "E-SlowCloner",
333
+ };
334
+
335
+ elements.Android = {
336
+ desc: "A robot",
337
+ color: "#a1ada5",
338
+ category: "life",
339
+ color: ["#f3e7db","#f7ead0","#eadaba","#d7bd96","#a07e56","#825c43","#604134","#3a312a"],
340
+ category: "life",
341
+ properties: {
342
+ dead: false,
343
+ dir: 1,
344
+ panic: 0
345
+ },
346
+ tick: function(pixel) {
347
+ if (isEmpty(pixel.x, pixel.y+1)) {
348
+ createPixel("AndroidBody", pixel.x, pixel.y+1);
349
+ pixel.element = "AndroidHead";
350
+ }
351
+ else if (isEmpty(pixel.x, pixel.y-1)) {
352
+ createPixel("AndroidHead", pixel.x, pixel.y-1);
353
+ pixelMap[pixel.x][pixel.y-1].color = pixel.color;
354
+ pixel.element = "AndroidBody";
355
+ pixel.color = pixelColorPick(pixel)
356
+ }
357
+ else {
358
+ deletePixel(pixel.x, pixel.y);
359
+ }
360
+ },
361
+ related: ["AndroidBody","AndroidHead"],
362
+ cooldown: defaultCooldown
363
+ };
364
+
365
+
366
+ elements.AndroidBody = {
367
+
368
+ color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
369
+ category: "life",
370
+ breakInto: ["oil","metal_scrap","pop"],
371
+ properties: {
372
+ dead: false,
373
+ dir: 1,
374
+ panic: 0
375
+ },
376
+ tick: function(pixel) {
377
+ if (tryMove(pixel, pixel.x, pixel.y+1)) { // Fall
378
+ if (!isEmpty(pixel.x, pixel.y-2, true)) { // Drag head down
379
+ var headpixel = pixelMap[pixel.x][pixel.y-2];
380
+ if (headpixel.element == "AndroidHead") {
381
+ if (isEmpty(pixel.x, pixel.y-1)) {
382
+ movePixel(pixelMap[pixel.x][pixel.y-2], pixel.x, pixel.y-1);
383
+ }
384
+ else {
385
+ swapPixels(pixelMap[pixel.x][pixel.y-2], pixelMap[pixel.x][pixel.y-1]);
386
+ }
387
+ }
388
+ }
389
+ }
390
+ doHeat(pixel);
391
+ doBurning(pixel);
392
+ doElectricity(pixel);
393
+ if (pixel.dead) {
394
+ // Turn into rotten_meat if pixelTicks-dead > 500
395
+ if (pixelTicks-pixel.dead > 200 && Math.random() < 0.1) {
396
+ changePixel(pixel,"rust");
397
+ }
398
+ return
399
+ }
400
+
401
+ // Find the head
402
+ if (!isEmpty(pixel.x, pixel.y-1, true) && pixelMap[pixel.x][pixel.y-1].element == "AndroidHead") {
403
+ var head = pixelMap[pixel.x][pixel.y-1];
404
+ if (head.dead) { // If head is dead, kill body
405
+ pixel.dead = head.dead;
406
+ }
407
+ }
408
+ else { var head = null }
409
+ if (pixel.burning) {
410
+ pixel.panic += 0.1;
411
+ if (head && pixelTicks-pixel.burnStart > 240) {
412
+ pixel.color = head.color;
413
+ }
414
+ }
415
+ else if (pixel.panic > 0) {
416
+ pixel.panic -= 0.1;
417
+ }
418
+
419
+ if (isEmpty(pixel.x, pixel.y-1)) {
420
+ // create blood if decapitated 10% chance
421
+ if (Math.random() < 0.1 && !pixel.charge) {
422
+ createPixel("oil", pixel.x, pixel.y-1);
423
+ // set dead to true 15% chance
424
+ if (Math.random() < 0.15) {
425
+ pixel.dead = pixelTicks;
426
+ }
427
+ }
428
+ }
429
+ else if (head == null) { return }
430
+ else if (Math.random() < 0.1*(isEmpty(pixel.x, pixel.y+1) ? 1 : pixel.panic+1)) { // Move 10% chance
431
+ var movesToTry = [
432
+ [1*pixel.dir,0],
433
+ [1*pixel.dir,-1],
434
+ ];
435
+ // While movesToTry is not empty, tryMove(pixel, x, y) with a random move, then remove it. if tryMove returns true, break.
436
+ while (movesToTry.length > 0) {
437
+ var move = movesToTry.splice(Math.floor(Math.random() * movesToTry.length), 1)[0];
438
+ if (isEmpty(pixel.x+move[0], pixel.y+move[1]-1)) {
439
+ var origx = pixel.x+move[0];
440
+ var origy = pixel.y+move[1];
441
+ if (tryMove(pixel, pixel.x+move[0], pixel.y+move[1]) && pixel.x===origx && pixel.y===origy) {
442
+ movePixel(head, head.x+move[0], head.y+move[1]);
443
+ break;
444
+ }
445
+ }
446
+ }
447
+ // 15% chance to change direction
448
+ if (Math.random() < 0.15) {
449
+ pixel.dir *= -1;
450
+ }
451
+ // homeostasis
452
+ if (pixel.temp > 37) { pixel.temp -= 1; }
453
+ else if (pixel.temp < 37) { pixel.temp += 1; }
454
+ }
455
+
456
+ }
457
+ };
458
+
459
+ elements.AndroidHead = {
460
+ color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
461
+ category: "life",
462
+ density: 1080,
463
+ state: "solid",
464
+ conduct: .05,
465
+ temp: 69,
466
+ breakInto: ["oil","metal_scrap","pop"],
467
+ };
468
+
469
+ listPipes = "pipe"
470
+
471
+
472
+ //thx to morechem.js for the idea
473
+
474
+ let setTemp = "";
475
+ elements.ajustableHeater = {
476
+ desc: "Works like a heater but it can be set to a specific temp and needs power to work",
477
+ color: ["#a1ada5","#ebf5ee","#bac2bc","#848a86","#505251"],
478
+ category: "machines",
479
+ density: 1080,
480
+ state: "solid",
481
+ conduct: 1,
482
+ movable: false,
483
+ name: "Ajustable-E-Heater",
484
+ onSelect: function(pixel){
485
+ setTemp = parseInt(prompt("Enter the temperature you want it set to.", (setTemp || undefined)));
486
+
487
+ },
488
+ tick: function(pixel) {
489
+ for (var i = 0; i < adjacentCoords.length; i++) {
490
+ var coords = adjacentCoords[i];
491
+ var x = pixel.x + coords[0];
492
+ var y = pixel.y + coords[1];
493
+ if (!isEmpty(x,y,true)) {
494
+ var sensed = pixelMap[x][y];
495
+ if (sensed.con || elements[sensed.element].movable && pixel.charge > 0) {
496
+ sensed.temp += setTemp/6;
497
+
498
+ break;
499
+ }
500
+ }
501
+ }
502
+ doDefaults(pixel);
503
+ },
504
+ insulate:true
505
+ };
506
+
507
+
508
+
509
+ elements.dead_plant.conduct = 1;
510
+
511
+ compactPi = "dead_plant";
512
+ compactPi2 = "coal";
513
+ elements.compacter = {
514
+ color: "#4e524f",
515
+ conduct : 1,
516
+ desc: "Turns dead plants into coal and needs power",
517
+ tick: function(pixel) {
518
+ if (pixel.start === pixelTicks) {
519
+ pixel.CompactEl = compactPi
520
+ pixel.CompactEl2 = compactPi2
521
+ }
522
+ if (1 === 2) {
523
+ for (var i = 0; i < squareCoords.length; i++) {
524
+ var coord = squareCoords[i];
525
+ var x = pixel.x+coord[0];
526
+ var y = pixel.y+coord[1];
527
+ if (!isEmpty(x,y,true)) {
528
+ // createPixel("brick",x,y);
529
+ // pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
530
+ }
531
+ }
532
+ // pixel.stage = 1;
533
+ }
534
+ else if (1 === 2) { //uninitialized
535
+ for (var i = 0; i < adjacentCoords.length; i++) {
536
+ var coord = adjacentCoords[i];
537
+ var x = pixel.x+coord[0];
538
+ var y = pixel.y+coord[1];
539
+ if (isEmpty(x,y)) {
540
+ // pixel.stage = 2; //blue
541
+ // pixel.color = pixelColorPick(pixel,"#000036");
542
+ break;
543
+ }
544
+ }
545
+ }
546
+ else if (1 === 1) { //initialized
547
+ for (var i = 0; i < squareCoords.length; i++) {
548
+ var coord = squareCoords[i];
549
+ var x = pixel.x+coord[0];
550
+ var y = pixel.y+coord[1];
551
+ if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
552
+ var newPixel = pixelMap[x][y];
553
+ if (newPixel.stage === 1) {
554
+ var newColor;
555
+ switch (pixel.stage) {
556
+ // case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
557
+ // case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
558
+ // case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
559
+ }
560
+ // newPixel.color = pixelColorPick(newPixel,newColor);
561
+ }
562
+ }
563
+ }
564
+ var moved = false;
565
+ shuffleArray(squareCoordsShuffle);
566
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
567
+ var coord = squareCoordsShuffle[i];
568
+ var x = pixel.x+coord[0];
569
+ var y = pixel.y+coord[1];
570
+ if (!isEmpty(x,y,true)) {
571
+ var newPixel = pixelMap[x][y];
572
+ if (listPipes.includes(newPixel.element)) {
573
+ var nextStage;
574
+ switch (pixel.stage) {
575
+ // case 2: nextStage = 4; break; //green
576
+ // case 3: nextStage = 2; break; //red
577
+ // case 4: nextStage = 3; break; //blue
578
+ }
579
+ if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
580
+ newPixel.con = pixel.con;
581
+ newPixel.con.x = newPixel.x;
582
+ newPixel.con.y = newPixel.y;
583
+ pixel.con = null;
584
+ moved = true;
585
+ break;
586
+ }
587
+ }
588
+ else if (!pixel.con ) { //suck up pixel
589
+ if ((newPixel.element == pixel.CompactEl) || (newPixel.element == pixel.CompactEl2) ) {
590
+ if (pixel.charge > 0) {
591
+ pixel.con = newPixel;
592
+ changePixel(newPixel, "coal")
593
+ newPixel.color = elements.coal.color
594
+ deletePixel(newPixel.x,newPixel.y);
595
+ pixel.con.x = pixel.x;
596
+ pixel.con.y = pixel.y;
597
+ pixel.con.del;
598
+ moved = true;
599
+ break;
600
+ }
601
+ }
602
+ }
603
+ }
604
+ }
605
+ if (pixel.con && !moved) { // move to same stage if none other
606
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
607
+ var coord = squareCoordsShuffle[i];
608
+ var x = pixel.x+coord[0];
609
+ var y = pixel.y+coord[1];
610
+ if (isEmpty(x,y)) {
611
+ delete pixel.con.del;
612
+ pixel.con.x = x;
613
+ pixel.con.y = y;
614
+ pixelMap[x][y] = pixel.con;
615
+ currentPixels.push(pixel.con);
616
+ pixel.con = null;
617
+ break;
618
+ }
619
+ if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
620
+ var newPixel = pixelMap[x][y];
621
+ if (pixel.con && !newPixel.con) {
622
+ newPixel.con = pixel.con;
623
+ newPixel.con.x = newPixel.x;
624
+ newPixel.con.y = newPixel.y;
625
+ pixel.con = null;
626
+ break;
627
+ }
628
+ }
629
+ }
630
+ }
631
+ }
632
+ doDefaults(pixel);
633
+ },
634
+ category: "machines",
635
+ movable: false,
636
+ canContain: true,
637
+ noMix: true,
638
+ insulate: true,
639
+ }
640
+
641
+ // thx to nousersthings mod for the filter
642
+ // only adding this bc my freind told me so
643
+ // new and improved version which is not 100% copied from nouser but only about 5-10%
644
+
645
+ filterTypeVar = 0;
646
+ elements.filter = {
647
+
648
+ desc: "A filter made by nouser",
649
+ onSelect: function() {
650
+ logMessage("Needs to be 1 pixel thick");
651
+ var answer4 = prompt("Please input the desired element of this filter. It is case senstive.",(filterTypeVar||undefined));
652
+ if (!answer4) { return }
653
+ filterTypeVar = answer4;
654
+ },
655
+ color: "#414c4f",
656
+
657
+ tick: function(pixel) {
658
+
659
+ if (!pixel.stage && pixelTicks-pixel.start > 60) {
660
+ for (var i = 0; i < squareCoords.length; i++) {
661
+ var coord = squareCoords[i];
662
+ var x = pixel.x+coord[0];
663
+ var y = pixel.y+coord[1];
664
+ // delete this bc it makes the pipe walls
665
+ // if (!isEmpty(x,y,true) && elements[pixelMap[x][y].element].movable) {
666
+ // deletePixel(x,y)
667
+ // }
668
+ // if (isEmpty(x,y)) {
669
+ // createPixel("pipe_wall",x,y);
670
+ // }
671
+ }
672
+ pixel.stage = 2;
673
+ }
674
+ else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
675
+ for (var i = 0; i < adjacentCoords.length; i++) {
676
+ var coord = adjacentCoords[i];
677
+ var x = pixel.x+coord[0];
678
+ var y = pixel.y+coord[1];
679
+ pixel.stage = 2;
680
+ // this makes the thing blue and keep pixel.stage = 2 cuz without it it breaks the code
681
+ // if (isEmpty(x,y)) {
682
+ // pixel.stage = 2; //blue
683
+ // pixel.color = pixelColorPick(pixel,"#000036");
684
+ // break;
685
+ // }
686
+ }
687
+ }
688
+ else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
689
+ for (var i = 0; i < squareCoords.length; i++) {
690
+ var coord = squareCoords[i];
691
+ var x = pixel.x+coord[0];
692
+ var y = pixel.y+coord[1];
693
+ if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
694
+ var newPixel = pixelMap[x][y];
695
+ if (newPixel.stage === 1) {
696
+ var newColor;
697
+ switch (pixel.stage) {
698
+ case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
699
+ case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
700
+ case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
701
+ }
702
+ newPixel.color = pixelColorPick(newPixel,newColor);
703
+ }
704
+ }
705
+ }
706
+ var moved = false;
707
+ shuffleArray(squareCoordsShuffle);
708
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
709
+ var coord = squareCoordsShuffle[i];
710
+ var x = pixel.x+coord[0];
711
+ var y = pixel.y+coord[1];
712
+ if (!isEmpty(x,y,true)) {
713
+ var newPixel = pixelMap[x][y];
714
+ if (newPixel.element === "pipe") {
715
+ var nextStage;
716
+ switch (pixel.stage) {
717
+
718
+ }
719
+ if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to jacent pipe
720
+ newPixel.con = pixel.con;
721
+ newPixel.con.x = newPixel.x;
722
+ newPixel.con.y = newPixel.y;
723
+ pixel.con = null;
724
+ moved = true;
725
+ break;
726
+ }
727
+ }
728
+ else if (!pixel.con && elements[newPixel.element].movable && newPixel.element == filterTypeVar) { //suck up pixel
729
+ pixel.con = newPixel;
730
+ deletePixel(newPixel.x,newPixel.y);
731
+ pixel.con.x = pixel.x;
732
+ pixel.con.y = pixel.y;
733
+ pixel.con.del;
734
+ moved = true;
735
+ break;
736
+ }
737
+ }
738
+ }
739
+ if (pixel.con && !moved) { // move to same stage if none other
740
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
741
+ var coord = squareCoordsShuffle[i];
742
+ var x = pixel.x+coord[0];
743
+ var y = pixel.y+coord[1];
744
+ if (isEmpty(x,y)) {
745
+ delete pixel.con.del;
746
+ pixel.con.x = x;
747
+ pixel.con.y = y;
748
+ pixelMap[x][y] = pixel.con;
749
+ currentPixels.push(pixel.con);
750
+ pixel.con = null;
751
+ break;
752
+ }
753
+ if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
754
+ var newPixel = pixelMap[x][y];
755
+ if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
756
+ newPixel.con = pixel.con;
757
+ newPixel.con.x = newPixel.x;
758
+ newPixel.con.y = newPixel.y;
759
+ pixel.con = null;
760
+ break;
761
+ }
762
+ }
763
+ }
764
+ }
765
+ }
766
+ doDefaults(pixel);
767
+ },
768
+ category: "machines",
769
+ movable: false,
770
+ canContain: true,
771
+ }
772
+
773
+ filterTypeVar2 = 0;
774
+ elements.Destructive_Filter = {
775
+ color: "#3c6c85",
776
+ desc: "A filter that destroys anything that isn't allowed to get through",
777
+ onSelect: function() {
778
+ var answer4 = prompt("Please input the desired element of this filter.The the desired element will not get destroyed but everything else will.",(filterTypeVar||undefined));
779
+ if (!answer4) { return }
780
+ filterTypeVar2 = answer4;
781
+ },
782
+ tick: function(pixel) {
783
+ if (pixel.start === pixelTicks) {
784
+ pixel.filterType = filterTypeVar2
785
+ }
786
+ if (1 === 2) {
787
+ for (var i = 0; i < squareCoords.length; i++) {
788
+ var coord = squareCoords[i];
789
+ var x = pixel.x+coord[0];
790
+ var y = pixel.y+coord[1];
791
+ if (!isEmpty(x,y,true)) {
792
+ // createPixel("brick",x,y);
793
+ // pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
794
+ }
795
+ }
796
+ // pixel.stage = 1;
797
+ }
798
+ else if (1 === 2) { //uninitialized
799
+ for (var i = 0; i < adjacentCoords.length; i++) {
800
+ var coord = adjacentCoords[i];
801
+ var x = pixel.x+coord[0];
802
+ var y = pixel.y+coord[1];
803
+ if (isEmpty(x,y)) {
804
+ // pixel.stage = 2; //blue
805
+ // pixel.color = pixelColorPick(pixel,"#000036");
806
+ break;
807
+ }
808
+ }
809
+ }
810
+ else if (1 === 1) { //initialized
811
+ for (var i = 0; i < squareCoords.length; i++) {
812
+ var coord = squareCoords[i];
813
+ var x = pixel.x+coord[0];
814
+ var y = pixel.y+coord[1];
815
+ if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
816
+ var newPixel = pixelMap[x][y];
817
+ if (newPixel.stage === 1) {
818
+ var newColor;
819
+ switch (pixel.stage) {
820
+ // case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
821
+ // case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
822
+ // case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
823
+ }
824
+ // newPixel.color = pixelColorPick(newPixel,newColor);
825
+ }
826
+ }
827
+ }
828
+ var moved = false;
829
+ shuffleArray(squareCoordsShuffle);
830
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
831
+ var coord = squareCoordsShuffle[i];
832
+ var x = pixel.x+coord[0];
833
+ var y = pixel.y+coord[1];
834
+ if (!isEmpty(x,y,true)) {
835
+ var newPixel = pixelMap[x][y];
836
+ if (listPipes.includes(newPixel.element)) {
837
+ var nextStage;
838
+ switch (pixel.stage) {
839
+ // case 2: nextStage = 4; break; //green
840
+ // case 3: nextStage = 2; break; //red
841
+ // case 4: nextStage = 3; break; //blue
842
+ }
843
+ if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
844
+ newPixel.con = pixel.con;
845
+ newPixel.con.x = newPixel.x;
846
+ newPixel.con.y = newPixel.y;
847
+ pixel.con = null;
848
+ moved = true;
849
+ break;
850
+ }
851
+ }
852
+ else if (!pixel.con ) { //suck up pixel
853
+ if (newPixel.element == pixel.filterType) {
854
+
855
+ pixel.con = newPixel;
856
+
857
+ deletePixel(newPixel.x,newPixel.y);
858
+ pixel.con.x = pixel.x;
859
+ pixel.con.y = pixel.y;
860
+ pixel.con.del;
861
+ moved = true;
862
+ break;
863
+ } else if (!(newPixel.element == pixel.filterType) && !(newPixel.element == pixel.element)) {
864
+ deletePixel(newPixel.x,newPixel.y);
865
+ }
866
+
867
+
868
+ }
869
+ }
870
+ }
871
+ if (pixel.con && !moved) { // move to same stage if none other
872
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
873
+ var coord = squareCoordsShuffle[i];
874
+ var x = pixel.x+coord[0];
875
+ var y = pixel.y+coord[1];
876
+ if (isEmpty(x,y)) {
877
+ delete pixel.con.del;
878
+ pixel.con.x = x;
879
+ pixel.con.y = y;
880
+ pixelMap[x][y] = pixel.con;
881
+ currentPixels.push(pixel.con);
882
+ pixel.con = null;
883
+ break;
884
+ }
885
+ if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
886
+ var newPixel = pixelMap[x][y];
887
+ if (pixel.con && !newPixel.con) {
888
+ newPixel.con = pixel.con;
889
+ newPixel.con.x = newPixel.x;
890
+ newPixel.con.y = newPixel.y;
891
+ pixel.con = null;
892
+ break;
893
+ }
894
+ }
895
+ }
896
+ }
897
+ }
898
+ doDefaults(pixel);
899
+ },
900
+ category: "machines",
901
+ movable: false,
902
+ canContain: true,
903
+ noMix: true,
904
+ insulate: true,
905
+ }
906
+
907
+
908
+
909
+ // going to fix the sucking up solids problem soon!!
910
+ doNotEF = ["e_grinder","grinder","filter", "battery", "wire", "cloner", "sensor", "heater","cooler", "Ajustable-E-Heater", "E-Cooler", "E-Freezer", "E-Heater", "E-SuperHeater", "E-SlowCloner", "ewall", "titanium", "tungsten", "steel", "insulation","SteamTurbine","solar_panel"];
911
+
912
+ elements.grinder = {
913
+ color: "#55565c",
914
+ ignore: ["e_grinder","grinder"],
915
+ desc: "Grinds things",
916
+ tick: function(pixel) {
917
+
918
+ if (1 === 2) {
919
+ for (var i = 0; i < squareCoords.length; i++) {
920
+ var coord = squareCoords[i];
921
+ var x = pixel.x+coord[0];
922
+ var y = pixel.y+coord[1];
923
+ if (!isEmpty(x,y,true)) {
924
+ // createPixel("brick",x,y);
925
+ // pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
926
+ }
927
+ }
928
+ // pixel.stage = 1;
929
+ }
930
+ else if (1 === 2) { //uninitialized
931
+ for (var i = 0; i < adjacentCoords.length; i++) {
932
+ var coord = adjacentCoords[i];
933
+ var x = pixel.x+coord[0];
934
+ var y = pixel.y+coord[1];
935
+ if (isEmpty(x,y)) {
936
+ // pixel.stage = 2; //blue
937
+ // pixel.color = pixelColorPick(pixel,"#000036");
938
+ break;
939
+ }
940
+ }
941
+ }
942
+ else if (1 === 1) { //initialized
943
+ for (var i = 0; i < squareCoords.length; i++) {
944
+ var coord = squareCoords[i];
945
+ var x = pixel.x+coord[0];
946
+ var y = pixel.y+coord[1];
947
+ if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
948
+ var newPixel = pixelMap[x][y];
949
+ if (newPixel.stage === 1) {
950
+ var newColor;
951
+ switch (pixel.stage) {
952
+ // case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
953
+ // case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
954
+ // case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
955
+ }
956
+ // newPixel.color = pixelColorPick(newPixel,newColor);
957
+ }
958
+ }
959
+ }
960
+ var moved = false;
961
+ shuffleArray(squareCoordsShuffle);
962
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
963
+ var coord = squareCoordsShuffle[i];
964
+ var x = pixel.x+coord[0];
965
+ var y = pixel.y+coord[1];
966
+ if (!isEmpty(x,y,true)) {
967
+ var newPixel = pixelMap[x][y];
968
+ if (listPipes.includes(newPixel.element)) {
969
+ var nextStage;
970
+ switch (pixel.stage) {
971
+ // case 2: nextStage = 4; break; //green
972
+ // case 3: nextStage = 2; break; //red
973
+ // case 4: nextStage = 3; break; //blue
974
+ }
975
+ if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
976
+ newPixel.con = pixel.con;
977
+ newPixel.con.x = newPixel.x;
978
+ newPixel.con.y = newPixel.y;
979
+ pixel.con = null;
980
+ moved = true;
981
+ break;
982
+ }
983
+ }
984
+ else if (!pixel.con && !doNotEF.includes(newPixel.element)) { //suck up pixel
985
+ // (!pixel.con && !(newPixel.element === "e_grinder") && pixel.charge > 0 && !(newPixel.element.movable))
986
+ // (!pixel.con && !(newPixel.element === "grinder") && !(newPixel.element === "e_grinder") && !(newPixel.element === "filter") && (newPixel.element.movable))
987
+ //!(newPixel.element === "grinder") && !(newPixel.element === "e_grinder")
988
+ pixel.con = newPixel;
989
+ breakPixel(pixel.con);
990
+ deletePixel(newPixel.x,newPixel.y);
991
+ pixel.con.x = pixel.x;
992
+ pixel.con.y = pixel.y;
993
+ pixel.con.del;
994
+ moved = true;
995
+ break;
996
+
997
+ }
998
+ }
999
+ }
1000
+ if (pixel.con && !moved) { // move to same stage if none other
1001
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
1002
+ var coord = squareCoordsShuffle[i];
1003
+ var x = pixel.x+coord[0];
1004
+ var y = pixel.y+coord[1];
1005
+ if (isEmpty(x,y)) {
1006
+ delete pixel.con.del;
1007
+ pixel.con.x = x;
1008
+ pixel.con.y = y;
1009
+ pixelMap[x][y] = pixel.con;
1010
+ currentPixels.push(pixel.con);
1011
+ pixel.con = null;
1012
+ break;
1013
+ }
1014
+ if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
1015
+ var newPixel = pixelMap[x][y];
1016
+ if (pixel.con && !newPixel.con) {
1017
+ newPixel.con = pixel.con;
1018
+ newPixel.con.x = newPixel.x;
1019
+ newPixel.con.y = newPixel.y;
1020
+ pixel.con = null;
1021
+ break;
1022
+ }
1023
+ }
1024
+ }
1025
+ }
1026
+ }
1027
+ doDefaults(pixel);
1028
+ },
1029
+ category: "machines",
1030
+ movable: false,
1031
+ canContain: true,
1032
+ noMix: true,
1033
+ insulate: true,
1034
+ }
1035
+
1036
+ //elements.battery.movable: false
1037
+
1038
+ elements.e_grinder = {
1039
+ color: "#55565c",
1040
+ ignore: ["e_grinder","grinder"],
1041
+ conduct: 1,
1042
+ desc: "Grinds things,needs power to work",
1043
+ tick: function(pixel) {
1044
+
1045
+ if (1 === 2) {
1046
+ for (var i = 0; i < squareCoords.length; i++) {
1047
+ var coord = squareCoords[i];
1048
+ var x = pixel.x+coord[0];
1049
+ var y = pixel.y+coord[1];
1050
+ if (!isEmpty(x,y,true)) {
1051
+ // createPixel("brick",x,y);
1052
+ // pixelMap[x][y].color = pixelColorPick(pixel,"#808080");
1053
+ }
1054
+ }
1055
+ // pixel.stage = 1;
1056
+ }
1057
+ else if (1 === 2) { //uninitialized
1058
+ for (var i = 0; i < adjacentCoords.length; i++) {
1059
+ var coord = adjacentCoords[i];
1060
+ var x = pixel.x+coord[0];
1061
+ var y = pixel.y+coord[1];
1062
+ if (isEmpty(x,y)) {
1063
+ // pixel.stage = 2; //blue
1064
+ // pixel.color = pixelColorPick(pixel,"#000036");
1065
+ break;
1066
+ }
1067
+ }
1068
+ }
1069
+ else if (1 === 1) { //initialized
1070
+ for (var i = 0; i < squareCoords.length; i++) {
1071
+ var coord = squareCoords[i];
1072
+ var x = pixel.x+coord[0];
1073
+ var y = pixel.y+coord[1];
1074
+ if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
1075
+ var newPixel = pixelMap[x][y];
1076
+ if (newPixel.stage === 1) {
1077
+ var newColor;
1078
+ switch (pixel.stage) {
1079
+ // case 2: newPixel.stage = 3; newColor = "#003600"; break; //green
1080
+ // case 3: newPixel.stage = 4; newColor = "#360000"; break; //red
1081
+ // case 4: newPixel.stage = 2; newColor = "#000036"; break; //blue
1082
+ }
1083
+ // newPixel.color = pixelColorPick(newPixel,newColor);
1084
+ }
1085
+ }
1086
+ }
1087
+ var moved = false;
1088
+ shuffleArray(squareCoordsShuffle);
1089
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
1090
+ var coord = squareCoordsShuffle[i];
1091
+ var x = pixel.x+coord[0];
1092
+ var y = pixel.y+coord[1];
1093
+ if (!isEmpty(x,y,true)) {
1094
+ var newPixel = pixelMap[x][y];
1095
+ if (listPipes.includes(newPixel.element)) {
1096
+ var nextStage;
1097
+ switch (pixel.stage) {
1098
+ // case 2: nextStage = 4; break; //green
1099
+ // case 3: nextStage = 2; break; //red
1100
+ // case 4: nextStage = 3; break; //blue
1101
+ }
1102
+ if (pixel.con && !newPixel.con) { //transfer to adjacent pipe
1103
+ newPixel.con = pixel.con;
1104
+ newPixel.con.x = newPixel.x;
1105
+ newPixel.con.y = newPixel.y;
1106
+ pixel.con = null;
1107
+ moved = true;
1108
+ break;
1109
+ }
1110
+ }
1111
+ else if (!pixel.con && !doNotEF.includes(newPixel.element) && pixel.charge > 0 ) { //suck up pixel
1112
+
1113
+
1114
+ pixel.con = newPixel;
1115
+ breakPixel(pixel.con);
1116
+ deletePixel(newPixel.x,newPixel.y);
1117
+ pixel.con.x = pixel.x;
1118
+ pixel.con.y = pixel.y;
1119
+ pixel.con.del;
1120
+ moved = true;
1121
+ break;
1122
+
1123
+ }
1124
+ }
1125
+ }
1126
+ if (pixel.con && !moved) { // move to same stage if none other
1127
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
1128
+ var coord = squareCoordsShuffle[i];
1129
+ var x = pixel.x+coord[0];
1130
+ var y = pixel.y+coord[1];
1131
+ if (isEmpty(x,y)) {
1132
+ delete pixel.con.del;
1133
+ pixel.con.x = x;
1134
+ pixel.con.y = y;
1135
+ pixelMap[x][y] = pixel.con;
1136
+ currentPixels.push(pixel.con);
1137
+ pixel.con = null;
1138
+ break;
1139
+ }
1140
+ if (!isEmpty(x,y,true) && listPipes.includes(pixelMap[x][y].element)) {
1141
+ var newPixel = pixelMap[x][y];
1142
+ if (pixel.con && !newPixel.con) {
1143
+ newPixel.con = pixel.con;
1144
+ newPixel.con.x = newPixel.x;
1145
+ newPixel.con.y = newPixel.y;
1146
+ pixel.con = null;
1147
+ break;
1148
+ }
1149
+ }
1150
+ }
1151
+ }
1152
+ }
1153
+ doDefaults(pixel);
1154
+ },
1155
+ category: "machines",
1156
+ movable: false,
1157
+ canContain: true,
1158
+ noMix: true,
1159
+ insulate: true,
1160
+ }
1161
+
1162
+
1163
+
1164
+ elements.quickSand = {
1165
+ color: elements.sand.color,
1166
+ category: "land",
1167
+ state: "liquid",
1168
+ behavior : behaviors.POWDER, //did this as a joke to see if it works lol
1169
+ density: 500,
1170
+ conduct: 0.02,
1171
+ }
1172
+
1173
+ elements.Acid_Bomb = {
1174
+ color: "#524c41",
1175
+ category: "weapons",
1176
+ state: "solid",
1177
+ density: 1300,
1178
+ ignore: "Acid_Bomb",
1179
+ excludeRandom: true,
1180
+ behavior: behaviors.POWDER,
1181
+ behavior: [
1182
+ "XX|XX|XX",
1183
+ "XX|XX|XX",
1184
+ "M2|M1 AND EX:15>acid,acid_gas,acid_gas|M2",
1185
+ ],
1186
+
1187
+
1188
+
1189
+
1190
+ }
1191
+
1192
+ elements.E_Spout = {
1193
+ name: "E-Spout",
1194
+ color: "#606378",
1195
+ behavior: behaviors.WALL,
1196
+ behaviorOn: [
1197
+ "XX|CR:water|XX",
1198
+ "CR:water|XX|CR:water",
1199
+ "XX|CR:water|XX",
1200
+ ],
1201
+ category:"special",
1202
+ tempHigh: 1455.5,
1203
+ stateHigh: "molten_steel",
1204
+ conduct: 1,
1205
+ }
1206
+
1207
+
1208
+ elements.DestroyableWire = {
1209
+ color: "#4d0a03",
1210
+ behavior: behaviors.WALL,
1211
+ category: "machines",
1212
+ insulate: true,
1213
+ conduct: 1,
1214
+ breakInto : "metal_scrap",
1215
+ noMix: true,
1216
+ }
1217
+
1218
+
1219
+ elements.pusherRight = {
1220
+ behavior: behaviors.WALL,
1221
+ ignore: "pushTest",
1222
+ tick: function(pixel) {
1223
+
1224
+ for (var i = 0; i < adjacentCoords.length; i++) {
1225
+ var coords = adjacentCoords[i];
1226
+ var x = pixel.x + coords[0];
1227
+ var y = pixel.y + coords[1];
1228
+ if (!isEmpty(x,y,true)) {
1229
+ let sensed = pixelMap[x][y];
1230
+ if (!(sensed.element == "pusherRight") ) {
1231
+
1232
+
1233
+ var newX = sensed.x + 1;
1234
+ var newY = sensed.y ;
1235
+
1236
+ tryMove(sensed,newX,newY);
1237
+ //break;
1238
+ }
1239
+ }
1240
+ }
1241
+ doDefaults(pixel);
1242
+ },
1243
+ conduct: 1,
1244
+ movable: true,
1245
+ category:"machines",
1246
+ darkText: true,
1247
+ hardness: 1,
1248
+
1249
+
1250
+ }
1251
+
1252
+ elements.pusherLeft = {
1253
+ behavior: behaviors.WALL,
1254
+ ignore: "pushTest",
1255
+ tick: function(pixel) {
1256
+
1257
+ for (var i = 0; i < adjacentCoords.length; i++) {
1258
+ var coords = adjacentCoords[i];
1259
+ var x = pixel.x + coords[0];
1260
+ var y = pixel.y + coords[1];
1261
+ if (!isEmpty(x,y,true)) {
1262
+ let sensed = pixelMap[x][y];
1263
+ if (!(sensed.element == "pusherLeft") ) {
1264
+
1265
+
1266
+ var newX = sensed.x - 1;
1267
+ var newY = sensed.y ;
1268
+
1269
+ tryMove(sensed,newX,newY);
1270
+ //break;
1271
+ }
1272
+ }
1273
+ }
1274
+ doDefaults(pixel);
1275
+ },
1276
+ conduct: 1,
1277
+ movable: true,
1278
+ category:"machines",
1279
+ darkText: true,
1280
+ hardness: 1,
1281
+
1282
+
1283
+ }
1284
+
1285
+ elements.de_leadifyer = {
1286
+ color: "#ff0000",
1287
+ tool: function(pixel) {
1288
+ if (pixel.element == "lead") {
1289
+ deletePixel(pixel.x,pixel.y);
1290
+ }
1291
+ },
1292
+ category: "tools",
1293
+ };
1294
+ elements.NewWater = {
1295
+ color: elements.water.color,
1296
+ behavior : behaviors.LIQUID,
1297
+ category: "test",
1298
+ state: "liquid",
1299
+ tick:function(pixel) {
1300
+ if (pixel.temp < 20) {
1301
+ pixel.color = "#317d7d";
1302
+ }
1303
+ else if (pixel.temp == 20 ) {
1304
+ pixel.color = elements.water.color;
1305
+ }
1306
+ else if (pixel.temp > 20 && pixel.temp < 30) {
1307
+ pixel.color = "#eb8634";
1308
+ }
1309
+ else if (pixel.temp > 30) {
1310
+ pixel.color = "#eb4034";
1311
+ }
1312
+
1313
+ },
1314
+ // make it work like normal water
1315
+ tempHigh: 100,
1316
+ stateHigh: "steam",
1317
+ tempLow: 0,
1318
+ stateLow: "ice",
1319
+
1320
+ heatCapacity: 4.184,
1321
+ reactions: {
1322
+ "dirt": { // React with (water reacts with dirt to make mud)
1323
+ elem1: null, // First element transforms into; in this case, water deletes itself
1324
+ elem2: "mud", // Second element transforms into; in this case, dirt turns to mud
1325
+ },
1326
+ "sand": { elem1: null, elem2: "wet_sand" },
1327
+ "clay_soil": { elem1: null, elem2: "clay" },
1328
+ "salt": { elem1: "salt_water", elem2: null, temp1:-20 },
1329
+ "sugar": { elem1: "sugar_water", elem2: null },
1330
+ "honey": { elem1: "sugar_water" },
1331
+ "caramel": { elem1: "sugar_water" },
1332
+ "molasses": { elem1: "sugar_water" },
1333
+ "dust": { elem1: "dirty_water", elem2: null },
1334
+ "ash": { elem1: "dirty_water", elem2: null },
1335
+ "cyanide": { elem1: "dirty_water", elem2: null },
1336
+ "cyanide_gas": { elem1: "dirty_water", elem2: null },
1337
+ "carbon_dioxide": { elem1: "seltzer", elem2: null, oneway:true },
1338
+ "sulfur": { elem1: "dirty_water", elem2: null },
1339
+ "rat": { elem1: "dirty_water", chance:0.005 },
1340
+ "plague": { elem1: "dirty_water", elem2: null },
1341
+ "rust": { elem1: "dirty_water", chance:0.005 },
1342
+ "lead": { elem1: "dirty_water", chance:0.005 },
1343
+ "solder": { elem1: "dirty_water", chance:0.005 },
1344
+ "fallout": { elem1: "dirty_water", chance:0.25 },
1345
+ "radiation": { elem1: "dirty_water", chance:0.25 },
1346
+ "uranium": { elem1: "dirty_water", chance:0.25 },
1347
+ "rotten_meat": { elem1: "dirty_water", chance:0.25 },
1348
+ "rotten_cheese": { elem1: "dirty_water", chance:0.25 },
1349
+ "cancer": { elem1: "dirty_water", chance:0.25 },
1350
+ "oil": { elem1: "dirty_water", chance:0.005 },
1351
+ "dioxin": { elem1: "dirty_water", chance:0.1 },
1352
+ "quicklime": { elem1: "slaked_lime", elem2: "slaked_lime", temp2:100, temp1:100, chance:0.05 },
1353
+ "rock": { elem2: "wet_sand", chance: 0.00035 },
1354
+ "limestone": { elem2: "wet_sand", chance: 0.00035 },
1355
+ "tuff": { elem2: "wet_sand", color2:"#7a6b5c", chance: 0.00035 },
1356
+ "ruins": { elem2: "rock", chance: 0.00035 },
1357
+ "mudstone": { elem2: "mud", chance: 0.00035 },
1358
+ "methane": { elem1:"primordial_soup", elem2:"primordial_soup", tempMin:60, charged:true },
1359
+ "ammonia": { elem1:"primordial_soup", elem2:"primordial_soup", tempMin:60, charged:true },
1360
+ "fly": { elem2:"dead_bug", chance:0.1, oneway:true },
1361
+ "firefly": { elem2:"dead_bug", chance:0.1, oneway:true },
1362
+ "bee": { elem2:"dead_bug", chance:0.05, oneway:true },
1363
+ "stink_bug": { elem2:"dead_bug", chance:0.1, oneway:true },
1364
+ "cured_meat": { elem1:"salt_water", elem2:"meat" },
1365
+ // electrolysis:
1366
+ "aluminum": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0025 },
1367
+ "zinc": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.015 },
1368
+ "steel": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0125 },
1369
+ "iron": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0125 },
1370
+ "tin": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.01 },
1371
+ "brass": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.001 },
1372
+ "bronze": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.001 },
1373
+ "copper": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 },
1374
+ "silver": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 },
1375
+ "gold": { elem1:["hydrogen","hydrogen","oxygen"], charged:true, chance:0.0075 },
1376
+ },
1377
+ state: "liquid",
1378
+ density: 997,
1379
+ conduct: 0.02,
1380
+ stain: -0.5,
1381
+ extinguish: true
1382
+ }
1383
+
1384
+ elements.test1 = {
1385
+ //seed: true,
1386
+ maxSize: 1,
1387
+ behavior: behaviors.WALL,
1388
+ properties : {
1389
+ //min: 10,
1390
+ //max: 40,
1391
+ Curheight : 1,
1392
+ height : 40, //Math.floor(Math.random() * (max - min + 1)) + min,
1393
+ age: 0,
1394
+
1395
+ },
1396
+ category:"test",
1397
+ tick:function(pixel) {
1398
+ if(isEmpty(pixel.x+1,pixel.y) && pixel.Curheight < pixel.height){
1399
+ createPixel("steel",pixel.x+1,pixel.y, );
1400
+ }
1401
+ if(isEmpty(pixel.x-1,pixel.y) && pixel.Curheight < pixel.height){
1402
+ createPixel("steel",pixel.x-1,pixel.y, );
1403
+ }
1404
+ if(isEmpty(pixel.x+2,pixel.y) && pixel.Curheight < pixel.height){
1405
+ createPixel("steel",pixel.x+2,pixel.y, );
1406
+ }
1407
+ if(isEmpty(pixel.x-2,pixel.y) && pixel.Curheight < pixel.height){
1408
+ createPixel("steel",pixel.x-2,pixel.y, );
1409
+ }
1410
+
1411
+
1412
+
1413
+
1414
+ if(isEmpty(pixel.x,pixel.y-39) ) {
1415
+ //var built
1416
+ createPixel("concrete",pixel.x,pixel.y-40, );
1417
+ }
1418
+ if(isEmpty(pixel.x-1,pixel.y-39) ) {
1419
+ createPixel("concrete",pixel.x-1,pixel.y-40, );
1420
+ }
1421
+ if(isEmpty(pixel.x+1,pixel.y-39 )) {
1422
+ createPixel("concrete",pixel.x+1,pixel.y-40, );
1423
+ }
1424
+ for (let i = pixel.Curheight; i < pixel.height; i++) {
1425
+ if(isEmpty(pixel.x,pixel.y-i) && pixel.Curheight < pixel.height){
1426
+
1427
+
1428
+ if(isEmpty(pixel.x-2,pixel.y-i) ) {
1429
+ createPixel("concrete",pixel.x-2,pixel.y-i, );
1430
+ }
1431
+ if(isEmpty(pixel.x+2,pixel.y-i) ) {
1432
+ createPixel("concrete",pixel.x+2,pixel.y-i, );
1433
+ }
1434
+ i+1
1435
+ pixel.Curheight +1;
1436
+ }
1437
+ }
1438
+
1439
+
1440
+
1441
+
1442
+
1443
+
1444
+
1445
+ if(pixel.age > 100) {
1446
+ changePixel(pixel,"steel");
1447
+ }
1448
+ pixel.age++
1449
+ doDefaults(pixel);
1450
+
1451
+ }
1452
+ }
1453
+
1454
+
1455
+ elements.test2 = {
1456
+ //seed: true,
1457
+ maxSize: 1,
1458
+ behavior: behaviors.WALL,
1459
+ properties : {
1460
+ //min: 10,
1461
+ //max: 40,
1462
+ baseLimit : 18,
1463
+ base:1,
1464
+
1465
+ Curheight : 1,
1466
+ height : 18, //Math.floor(Math.random() * (max - min + 1)) + min,
1467
+ age: 0,
1468
+
1469
+ },
1470
+ category:"test",
1471
+ tick:function(pixel) {
1472
+ //base
1473
+ if(isEmpty(pixel.x-i,pixel.y) ) {
1474
+ createPixel("steel",pixel.x-18,pixel.y, );
1475
+ }
1476
+ for (let i = pixel.base; i < pixel.baseLimit; i++) {
1477
+
1478
+
1479
+
1480
+ if(isEmpty(pixel.x-i,pixel.y) ) {
1481
+ createPixel("steel",pixel.x-i,pixel.y, );
1482
+ }
1483
+
1484
+ i+1
1485
+ pixel.base +1;
1486
+
1487
+ }
1488
+
1489
+ for (let i = pixel.Curheight; i < pixel.height; i++) {
1490
+
1491
+
1492
+
1493
+ if(isEmpty(pixel.x,pixel.y-i) ) {
1494
+ createPixel("steel",pixel.x,pixel.y-i, );
1495
+ }
1496
+ if(isEmpty(pixel.x-18,pixel.y-i) ) {
1497
+ createPixel("steel",pixel.x-18,pixel.y-i, );
1498
+ }
1499
+ if(isEmpty(pixel.x-i,pixel.y-17) ) {
1500
+ createPixel("steel",pixel.x-i,pixel.y-17);
1501
+ }
1502
+
1503
+ i+1
1504
+ pixel.Curheight +1;
1505
+
1506
+ }
1507
+
1508
+
1509
+ if(pixel.age > 100) {
1510
+ changePixel(pixel,"steel");
1511
+ }
1512
+ pixel.age++
1513
+ doDefaults(pixel);
1514
+
1515
+ }
1516
+ }
1517
+
1518
+
1519
+
1520
+ tarY = null;
1521
+ tarX = null;
1522
+
1523
+ elements.guided_missile = {
1524
+ maxSize: 1,
1525
+ behavior: behaviors.WALL,
1526
+
1527
+ onSelect: function(pixel){
1528
+
1529
+ tarX = prompt("enter x");
1530
+ tarY = prompt("enter y");
1531
+
1532
+ },
1533
+ properties: {
1534
+ luanched : false,
1535
+ speed :2,
1536
+ AtY : false,
1537
+ },
1538
+
1539
+
1540
+ tick: function(pixel) {
1541
+
1542
+ if(pixel.temp >= 100) {
1543
+
1544
+ pixel.luanched = true;
1545
+ pixel.clone = "fire";
1546
+ var newX = pixel.x ;
1547
+ var newY = pixel.y - pixel.speed;
1548
+
1549
+
1550
+ if (!(pixel.y == tarY) && pixel.y > tarY ) {
1551
+ if((!tarY-pixel.y === 1) || (!tarY-pixel.y === -1)) {
1552
+ let test = createPixel("fire",pixel.x,pixel.y+3);
1553
+ if(isEmpty(newX,newY)) {
1554
+ tryMove(pixel,newX,newY,);
1555
+ } else {
1556
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
1557
+
1558
+ deletePixel(pixel.x,pixel.y);
1559
+ }
1560
+
1561
+ pixel.AtY = true;
1562
+ } else {
1563
+ pixel.speed = 1;
1564
+ let test = createPixel("fire",pixel.x,pixel.y+3);
1565
+ if(isEmpty(newX,newY)) {
1566
+ tryMove(pixel,newX,newY,);
1567
+ } else {
1568
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
1569
+
1570
+ deletePixel(pixel.x,pixel.y);
1571
+ }
1572
+
1573
+ //pixel.AtY = true;
1574
+ }
1575
+
1576
+ }
1577
+ else if(!(pixel.y == tarY) && pixel.y < tarY ){
1578
+ if((!tarY-pixel.y === 1) || (!tarY-pixel.y === -1)) {
1579
+ let test = createPixel("fire",pixel.x,pixel.y-3);
1580
+ if(isEmpty(pixel.x,pixel.y+pixel.speed)) {
1581
+ tryMove(pixel,pixel.x,pixel.y + pixel.speed,);
1582
+ } else {
1583
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
1584
+
1585
+ deletePixel(pixel.x,pixel.y);
1586
+ }
1587
+
1588
+ pixel.AtY = true;
1589
+ } else {
1590
+ pixel.speed = 1;
1591
+ let test = createPixel("fire",pixel.x,pixel.y-3);
1592
+ if(isEmpty(pixel.x,pixel.y+pixel.speed)) {
1593
+ tryMove(pixel,pixel.x,pixel.y - pixel.speed,);
1594
+ } else {
1595
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
1596
+
1597
+ deletePixel(pixel.x,pixel.y);
1598
+ }
1599
+
1600
+ //pixel.AtY = true;
1601
+ }
1602
+
1603
+
1604
+ }
1605
+ else if(pixel.AtY = true) {
1606
+ if(pixel.x > tarX) {
1607
+ pixel.speed = 2;
1608
+ let test = createPixel("fire",pixel.x,pixel.y);
1609
+ if(isEmpty(pixel.x-1,pixel.y)) {
1610
+ tryMove(pixel,pixel.x-pixel.speed,pixel.y,test);
1611
+ } else {
1612
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
1613
+
1614
+ deletePixel(pixel.x,pixel.y);
1615
+ }
1616
+
1617
+ }
1618
+ else if(pixel.x < tarX) {
1619
+ pixel.speed = 2;
1620
+ let test = createPixel("fire",pixel.x,pixel.y);
1621
+ if(isEmpty(pixel.x+2,pixel.y)) {
1622
+ tryMove(pixel,pixel.x+pixel.speed,pixel.y,test );
1623
+ } else {
1624
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
1625
+
1626
+ deletePixel(pixel.x,pixel.y);
1627
+ }
1628
+
1629
+
1630
+ }
1631
+ else if (pixel.x == tarX){
1632
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
1633
+
1634
+ deletePixel(pixel.x,pixel.y);
1635
+ }
1636
+ if(tarX-pixel.x == 1 || tarX-pixel.x == -1) {
1637
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
1638
+ deletePixel(pixel.x,pixel.y);
1639
+ }
1640
+
1641
+ }
1642
+
1643
+
1644
+
1645
+
1646
+
1647
+
1648
+
1649
+
1650
+
1651
+
1652
+ }
1653
+ },
1654
+ conduct: 1,
1655
+ movable: true,
1656
+ category:"test",
1657
+ darkText: true,
1658
+ hardness: 1,
1659
+
1660
+
1661
+ }
1662
+
1663
+
1664
+ elements.room_temp.category = "tools"
1665
+ elements.uncharge.category = "tools"
1666
+ elements.unburn.category = "tools"
1667
+
1668
+
1669
+ textures.Reniforced_Titanuim = {
1670
+ REINFORCEDTITANIUM: [
1671
+ "GiGgggGiGGg",
1672
+ "gggGGGGgggg",
1673
+ "iiiiiiiiiii",
1674
+ "GgGGggggGGg",
1675
+ "GggGGgggGGg",
1676
+ "igGGGgggggi",
1677
+ "GggggggGGGG",
1678
+ "GggGGgggggg",
1679
+ "Ggggggggggg",
1680
+ "ggggggGGggg",
1681
+ "Ggggggggggg",
1682
+ "iiiiiiiiiii",],
1683
+
1684
+
1685
+ }
1686
+
1687
+ elements.Reniforced_Titanuim = {
1688
+ color: "#787878",
1689
+ colorPattern: textures.Reniforced_Titanuim.REINFORCEDTITANIUM,
1690
+ colorKey: {
1691
+ "g": "#787878",
1692
+ "G": "#606060",
1693
+ "i": "#332f2f"},
1694
+ behavior: behaviors.WALL,
1695
+
1696
+ tempHigh: 4000,
1697
+ stateHigh : "molten_titanium",
1698
+ category: "solids",
1699
+ state: "solid",
1700
+ density: 5000,
1701
+ hardness:1,
1702
+ noMix: true
1703
+ }
1704
+
1705
+
1706
+
1707
+ elements.Missile_Up = {
1708
+
1709
+ maxSize: 1,
1710
+
1711
+ properties: {
1712
+ luanched : false,
1713
+ },
1714
+
1715
+
1716
+
1717
+ tick: function(pixel) {
1718
+ if(pixel.temp >= 100) {
1719
+ pixel.luanched = true;
1720
+ if(isEmpty(pixel.x,pixel.y-1) ) {
1721
+ let exguast = createPixel("fire",pixel.x,pixel.y + 3)
1722
+ tryMove(pixel,pixel.x,pixel.y-2,);
1723
+ } else if(!isEmpty(pixel.x, pixel.y-1)) {
1724
+
1725
+ explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
1726
+ deletePixel(pixel.x,pixel.y)
1727
+ if(!(pixelMap[pixel.x][pixel.y-1] == "Missile_Down") || !(pixelMap[pixel.x][pixel.y-1] == "fire") ) {
1728
+
1729
+ explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
1730
+ deletePixel(pixel.x,pixel.y)
1731
+
1732
+ }
1733
+ }
1734
+ }
1735
+
1736
+
1737
+ },
1738
+ conduct: 1,
1739
+ movable: true,
1740
+ category:"weapons",
1741
+ darkText: true,
1742
+ hardness: 1,
1743
+
1744
+
1745
+ }
1746
+
1747
+ elements.Missile_Down = {
1748
+
1749
+ maxSize: 1,
1750
+
1751
+ properties: {
1752
+ luanched : false,
1753
+ },
1754
+
1755
+
1756
+ tick: function(pixel) {
1757
+ if(pixel.temp >= 100) {
1758
+ pixel.luanched = true;
1759
+ if(isEmpty(pixel.x,pixel.y+2) ) {
1760
+ let exguast = createPixel("fire",pixel.x,pixel.y - 3)
1761
+ tryMove(pixel,pixel.x,pixel.y+2,);
1762
+ } else if(!isEmpty(pixel.x, pixel.y+1)) {
1763
+
1764
+ explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
1765
+ deletePixel(pixel.x,pixel.y)
1766
+ if(!(pixelMap[pixel.x][pixel.y+1] == "Missile_Down") || !(pixelMap[pixel.x][pixel.y-1] == "fire") ) {
1767
+
1768
+ explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
1769
+ deletePixel(pixel.x,pixel.y)
1770
+
1771
+ }
1772
+ }
1773
+ }
1774
+
1775
+
1776
+ },
1777
+ conduct: 1,
1778
+ movable: true,
1779
+ category:"weapons",
1780
+ darkText: true,
1781
+ hardness: 1,
1782
+
1783
+
1784
+ }
1785
+ elements.Missile_Left = {
1786
+
1787
+ maxSize: 1,
1788
+
1789
+ properties: {
1790
+ luanched : false,
1791
+ },
1792
+
1793
+
1794
+
1795
+ tick: function(pixel) {
1796
+ if(pixel.temp >= 100) {
1797
+ pixel.luanched = true;
1798
+ if(isEmpty(pixel.x-1,pixel.y) ) {
1799
+ let exguast = createPixel("fire",pixel.x+3,pixel.y)
1800
+ tryMove(pixel,pixel.x-2,pixel.y);
1801
+ } else if( !isEmpty(pixel.x-1, pixel.y) && !isEmpty(pixel.x-2, pixel.y) && !outOfBounds(pixel.x-1,pixel.y) && !outOfBounds(pixel.x-2,pixel.y) ) {
1802
+
1803
+ explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
1804
+ deletePixel(pixel.x,pixel.y)
1805
+ if(!(pixelMap[pixel.x-1][pixel.y] == "Missile_Down") || !(pixelMap[pixel.x][pixel.y-1] == "fire") ) {
1806
+
1807
+ explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
1808
+ deletePixel(pixel.x,pixel.y)
1809
+
1810
+ }
1811
+ }
1812
+ }
1813
+
1814
+
1815
+ },
1816
+ conduct: 1,
1817
+ movable: true,
1818
+ category:"weapons",
1819
+ darkText: true,
1820
+ hardness: 1,
1821
+
1822
+
1823
+ }
1824
+
1825
+
1826
+ elements.Missile_Right = {
1827
+
1828
+ maxSize: 1,
1829
+
1830
+ properties: {
1831
+ luanched : false,
1832
+ },
1833
+
1834
+
1835
+
1836
+ tick: function(pixel) {
1837
+ if(pixel.temp >= 100) {
1838
+ pixel.luanched = true;
1839
+ if(isEmpty(pixel.x+1,pixel.y) ) {
1840
+ let exguast = createPixel("fire",pixel.x-3,pixel.y)
1841
+ tryMove(pixel,pixel.x+2,pixel.y);
1842
+ } else if( !isEmpty(pixel.x+1, pixel.y) && !isEmpty(pixel.x+2, pixel.y) && !outOfBounds(pixel.x+1,pixel.y) && !outOfBounds(pixel.x+2,pixel.y) ) {
1843
+
1844
+ explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
1845
+ deletePixel(pixel.x,pixel.y)
1846
+ if(!(pixelMap[pixel.x+1][pixel.y] == "Missile_Down") || !(pixelMap[pixel.x][pixel.y+1] == "fire") ) {
1847
+
1848
+ explodeAt(pixel.x,pixel.y, 13 ,["fire","plasma","plasma","plasma"]);
1849
+ deletePixel(pixel.x,pixel.y)
1850
+
1851
+ }
1852
+ }
1853
+ }
1854
+
1855
+
1856
+ },
1857
+ conduct: 1,
1858
+ movable: true,
1859
+ category:"weapons",
1860
+ darkText: true,
1861
+ hardness: 1,
1862
+
1863
+
1864
+ }
1865
+
1866
+ elements.pancho = {
1867
+ tempHigh: 300,
1868
+ stateHigh: "steam",
1869
+ color: ["#bd8e0d","#0ec930","#ff0000","#fcf800"],
1870
+ singleColor: true,
1871
+ behavior: behaviors.STURDYPOWDER,
1872
+ category: "food",
1873
+ state: "liquid"
1874
+ };
1875
+
1876
+
1877
+ //imma finnish rest later
1878
+ elements.pesticide = {
1879
+ category: "test",
1880
+ state: "liquid",
1881
+ color: elements.plant.color,
1882
+ behavior:behaviors.LIQUID,
1883
+ reactions : {
1884
+ "plant": { elem1: "dead_plant" },
1885
+ "algae": { elem1: "dead_plant" },
1886
+ "cactus": { elem1: "dead_plant" },
1887
+ "hive": { elem1: "dead_plant" },
1888
+ "sapling": { elem1: "dead_plant" },
1889
+ "pinecone": { elem1: "dead_plant" },
1890
+ "evergreen": { elem1: "dead_plant" },
1891
+ "hyphae": { elem1: "dead_plant" },
1892
+ "petal": { elem1: "dead_plant" },
1893
+ "pistil": { elem1: "dead_plant" },
1894
+ "tree_branch": { elem1: "wood" },
1895
+ }
1896
+
1897
+ }
1898
+
1899
+ elements.uranium_particles = {
1900
+ color: ["#599e61","#364d3c","#494d4a","#6c8a42","#798d65","#b5e089"],
1901
+ tick: behaviors.BOUNCY,
1902
+ reactions: {
1903
+ "uranium_particles": { elem1:null, elem2:"supernova", chance:0.000001}
1904
+ },
1905
+ category: "???????",
1906
+
1907
+
1908
+ }
1909
+ ignoreGate = ["wall", "wire", "battery"];
1910
+ elements.air_filter = {
1911
+
1912
+
1913
+ color: "#414c4f",
1914
+
1915
+ tick: function(pixel) {
1916
+ pixel.stage = 2
1917
+ if (!pixel.stage && pixelTicks-pixel.start > 60) {
1918
+ for (var i = 0; i < squareCoords.length; i++) {
1919
+ var coord = squareCoords[i];
1920
+ var x = pixel.x+coord[0];
1921
+ var y = pixel.y+coord[1];
1922
+
1923
+ }
1924
+ pixel.stage = 2;
1925
+ }
1926
+ else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
1927
+ for (var i = 0; i < adjacentCoords.length; i++) {
1928
+ var coord = adjacentCoords[i];
1929
+ var x = pixel.x+coord[0];
1930
+ var y = pixel.y+coord[1];
1931
+ pixel.stage = 2;
1932
+
1933
+ }
1934
+ }
1935
+ else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
1936
+ for (var i = 0; i < squareCoords.length; i++) {
1937
+ var coord = squareCoords[i];
1938
+ var x = pixel.x+coord[0];
1939
+ var y = pixel.y+coord[1];
1940
+ if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
1941
+ var newPixel = pixelMap[x][y];
1942
+ if (newPixel.stage === 1) {
1943
+ var newColor;
1944
+ switch (pixel.stage) {
1945
+
1946
+ }
1947
+ newPixel.color = pixelColorPick(newPixel,newColor);
1948
+ }
1949
+ }
1950
+ }
1951
+ var moved = false;
1952
+ shuffleArray(squareCoordsShuffle);
1953
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
1954
+ var coord = squareCoordsShuffle[i];
1955
+ var x = pixel.x+coord[0];
1956
+ var y = pixel.y+coord[1];
1957
+ if (!isEmpty(x,y,true)) {
1958
+ var newPixel = pixelMap[x][y];
1959
+ if (newPixel.element === "pipe") {
1960
+ var nextStage;
1961
+ switch (pixel.stage) {
1962
+
1963
+ }
1964
+ if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to jacent pipe
1965
+ newPixel.con = pixel.con;
1966
+ newPixel.con.x = newPixel.x;
1967
+ newPixel.con.y = newPixel.y;
1968
+ pixel.con = null;
1969
+ moved = true;
1970
+ break;
1971
+ }
1972
+ }
1973
+ else if (!pixel.con && (newPixel.element == "smoke" || newPixel.element == "carbon_dioxide" || newPixel.element == "smog" || newPixel.element == "rad_steam" || newPixel.element == "oxygen" )) { //suck up pixel
1974
+ changePixel(newPixel,"oxygen");
1975
+ pixel.con = newPixel;
1976
+ deletePixel(newPixel.x,newPixel.y);
1977
+ pixel.con.x = pixel.x;
1978
+ pixel.con.y = pixel.y;
1979
+ pixel.con.del;
1980
+ moved = true;
1981
+ break;
1982
+ }
1983
+ }
1984
+ }
1985
+ if (pixel.con && !moved) { // move to same stage if none other
1986
+ for (var i = 0; i < squareCoordsShuffle.length; i++) {
1987
+ var coord = squareCoordsShuffle[i];
1988
+ var x = pixel.x+coord[0];
1989
+ var y = pixel.y+coord[1];
1990
+ if (isEmpty(x,y)) {
1991
+ delete pixel.con.del;
1992
+ pixel.con.x = x;
1993
+ pixel.con.y = y;
1994
+ pixelMap[x][y] = pixel.con;
1995
+ currentPixels.push(pixel.con);
1996
+ pixel.con = null;
1997
+ break;
1998
+ }
1999
+ if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
2000
+ var newPixel = pixelMap[x][y];
2001
+ if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
2002
+ newPixel.con = pixel.con;
2003
+ newPixel.con.x = newPixel.x;
2004
+ newPixel.con.y = newPixel.y;
2005
+ pixel.con = null;
2006
+ break;
2007
+ }
2008
+ }
2009
+ }
2010
+ }
2011
+ }
2012
+ doDefaults(pixel);
2013
+ },
2014
+ category: "machines",
2015
+ movable: false,
2016
+ canContain: true,
2017
+
2018
+ }
2019
+
2020
+ function checkPixels(pixel, upOrDown) {
2021
+ var change = null;
2022
+
2023
+ var x = pixel.x;
2024
+ var y = pixel.y;
2025
+
2026
+ for (let i = 0; i < 7; i++) {
2027
+ if (upOrDown == true) {
2028
+ if (!isEmpty(x, y - i)) {
2029
+ var sensed = pixelMap[x][pixel.y - i];
2030
+ if (!(sensed.element == pixel.element)) {
2031
+ // if (sensed.element.category === "solids") {
2032
+ tryMove(sensed, sensed.x, sensed.y - 1);
2033
+ // }
2034
+ }
2035
+ }
2036
+ } else if (upOrDown == false) {
2037
+ if (!isEmpty(x, y + i)) {
2038
+ var sensed = pixelMap[x][pixel.y + i];
2039
+ if (!(sensed.element == pixel.element)) {
2040
+ // if (sensed.element.category === "solids") {
2041
+ tryMove(sensed, sensed.x, sensed.y + 1);
2042
+ // }
2043
+ }
2044
+ }
2045
+ }
2046
+ }
2047
+ }
2048
+ function checkPixels2(pixel, BringupOrDown) {
2049
+ var change = null;
2050
+
2051
+ var x = pixel.x;
2052
+ var y = pixel.y;
2053
+
2054
+ for (let i = 0; i < 7; i++) {
2055
+ if (BringupOrDown == true) {
2056
+ if (!isEmpty(x, y - i)) {
2057
+ var sensed = pixelMap[x][pixel.y - i];
2058
+ if (!(sensed.element == pixel.element)) {
2059
+ // if (sensed.element.category === "solids") {
2060
+ tryMove(sensed, sensed.x, sensed.y + 1);
2061
+ // }
2062
+ }
2063
+ }
2064
+ } else if (BringupOrDown == false) {
2065
+ if (!isEmpty(x, y + i)) {
2066
+ var sensed = pixelMap[x][pixel.y + i];
2067
+ if (!(sensed.element == pixel.element)) {
2068
+ // if (sensed.element.category === "solids") {
2069
+ tryMove(sensed, sensed.x, sensed.y - 1);
2070
+ // }
2071
+ }
2072
+ }
2073
+ }
2074
+ }
2075
+ }
2076
+
2077
+
2078
+
2079
+ elements.Repel_Up_Magnet = {
2080
+ color: "#595656",
2081
+ behavior: behaviors.WALL,
2082
+ singleColor: true,
2083
+ category: "machines",
2084
+ state: "solid",
2085
+
2086
+ tick: function(pixel){
2087
+ checkPixels(pixel,true)
2088
+ }
2089
+ }
2090
+
2091
+ elements.Repel_Down_Magnet = {
2092
+ color: "#595656",
2093
+ singleColor: true,
2094
+ category: "machines",
2095
+ state: "solid",
2096
+ behavior: behaviors.WALL,
2097
+
2098
+ tick: function(pixel){
2099
+ checkPixels(pixel,false)
2100
+ }
2101
+ }
2102
+
2103
+ elements.Magnet_Pull_Down = {
2104
+ color: "#595656",
2105
+ singleColor: true,
2106
+ category: "machines",
2107
+ state: "solid",
2108
+ behavior: behaviors.WALL,
2109
+
2110
+ tick: function(pixel){
2111
+ checkPixels2(pixel,true)
2112
+ }
2113
+ }
2114
+
2115
+ elements.Magnet_Pull_Up = {
2116
+ color: "#595656",
2117
+ singleColor: true,
2118
+ category: "machines",
2119
+ state: "solid",
2120
+ behavior: behaviors.WALL,
2121
+
2122
+ tick: function(pixel){
2123
+ checkPixels2(pixel,false)
2124
+ }
2125
+ }
2126
+
2127
+ elements.Nucler_Fusion = {
2128
+ color: "#595656",
2129
+ maxSize: 1,
2130
+ behavior: behaviors.WALL,
2131
+ tick: function(pixel) {
2132
+ if(pixel.start) {
2133
+ explodeAt(pixel.x, pixel.y, 13, ["fire","fire","plasma","plasma","plasma","plasma"]);
2134
+ }
2135
+ }
2136
+ }
2137
+
2138
+
2139
+
2140
+
2141
+
2142
+ SelectedX = null;
2143
+ SelectedY = null;
2144
+ elements.WireLessPower = {
2145
+ color: "#595656",
2146
+ singleColor: true,
2147
+ category: "machines",
2148
+ state: "solid",
2149
+ behavior: behaviors.WALL,
2150
+ conduct : 1,
2151
+ onSelect: function() {
2152
+ var answer4 = prompt("X pos",(SelectedX||undefined));
2153
+ if (!answer4) { return }
2154
+ SelectedX = answer4;
2155
+ var answer5 = prompt("Y pos",(SelectedY||undefined));
2156
+ if (!answer5) { return }
2157
+ SelectedY = answer5;
2158
+ },
2159
+
2160
+ tick: function(pixel){
2161
+ if (pixel.start === pixelTicks) {
2162
+ pixel.SelX = SelectedX;
2163
+ pixel.SelY = SelectedY;
2164
+ pixel.placed = false;
2165
+
2166
+ }
2167
+ if(isEmpty(pixel.SelX,pixel.SelY) && pixel.placed == false){
2168
+ createPixel("wire",pixel.SelX,pixel.SelY);
2169
+ pixel.placed = true;
2170
+ }
2171
+ if(pixel.chargeCD) {
2172
+ if (!isEmpty(pixel.SelX,pixel.SelY)) {
2173
+ var sensed = pixelMap[pixel.SelX][pixel.SelY];
2174
+ if(!sensed) {return}
2175
+ if (!sensed.chargeCD && !sensed.charge) sensed.charge = 1;
2176
+ }
2177
+ }
2178
+
2179
+ }
2180
+ }
2181
+
2182
+
2183
+
2184
+ // elements.E_Gate = {
2185
+
2186
+ // name: "E-Gate",
2187
+ // color: "#414c4f",
2188
+ // conduct : 1,
2189
+ // tick: function(pixel) {
2190
+ // pixel.stage = 2
2191
+ // if (!pixel.stage && pixelTicks-pixel.start > 60) {
2192
+ // for (var i = 0; i < squareCoords.length; i++) {
2193
+ // var coord = squareCoords[i];
2194
+ // var x = pixel.x+coord[0];
2195
+ // var y = pixel.y+coord[1];
2196
+
2197
+ // }
2198
+ // pixel.stage = 2;
2199
+ // }
2200
+ // else if (pixel.stage === 1 && pixelTicks-pixel.start > 70) { //uninitialized
2201
+ // for (var i = 0; i < adjacentCoords.length; i++) {
2202
+ // var coord = adjacentCoords[i];
2203
+ // var x = pixel.x+coord[0];
2204
+ // var y = pixel.y+coord[1];
2205
+ // pixel.stage = 2;
2206
+
2207
+ // }
2208
+ // }
2209
+ // else if (pixel.stage > 1 && pixelTicks % 3 === pixel.stage-2) { //initialized
2210
+ // for (var i = 0; i < squareCoords.length; i++) {
2211
+ // var coord = squareCoords[i];
2212
+ // var x = pixel.x+coord[0];
2213
+ // var y = pixel.y+coord[1];
2214
+ // if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
2215
+ // var newPixel = pixelMap[x][y];
2216
+ // if (newPixel.stage === 1) {
2217
+ // var newColor;
2218
+ // switch (pixel.stage) {
2219
+
2220
+ // }
2221
+ // newPixel.color = pixelColorPick(newPixel,newColor);
2222
+ // }
2223
+ // }
2224
+ // }
2225
+ // var moved = false;
2226
+ // shuffleArray(squareCoordsShuffle);
2227
+ // for (var i = 0; i < squareCoordsShuffle.length; i++) {
2228
+ // var coord = squareCoordsShuffle[i];
2229
+ // var x = pixel.x+coord[0];
2230
+ // var y = pixel.y+coord[1];
2231
+ // if (!isEmpty(x,y,true)) {
2232
+ // var newPixel = pixelMap[x][y];
2233
+ // if (newPixel.element === "pipe") {
2234
+ // var nextStage;
2235
+ // switch (pixel.stage) {
2236
+
2237
+ // }
2238
+ // if (pixel.con && !newPixel.con && newPixel.stage === nextStage) { //transfer to jacent pipe
2239
+ // newPixel.con = pixel.con;
2240
+ // newPixel.con.x = newPixel.x;
2241
+ // newPixel.con.y = newPixel.y;
2242
+ // pixel.con = null;
2243
+ // moved = true;
2244
+ // break;
2245
+ // }
2246
+ // }
2247
+ // else if (!pixel.con && pixel.chargeCD & !(newPixel.element == pixel.element)&& !(ignoreGate.includes(newPixel.element))) { //suck up pixel
2248
+ // pixel.con = newPixel;
2249
+ // deletePixel(newPixel.x,newPixel.y);
2250
+ // pixel.con.x = pixel.x;
2251
+ // pixel.con.y = pixel.y;
2252
+ // pixel.con.del;
2253
+ // moved = true;
2254
+ // break;
2255
+ // }
2256
+ // }
2257
+ // }
2258
+ // if (pixel.con && !moved) { // move to same stage if none other
2259
+ // for (var i = 0; i < squareCoordsShuffle.length; i++) {
2260
+ // var coord = squareCoordsShuffle[i];
2261
+ // var x = pixel.x+coord[0];
2262
+ // var y = pixel.y+coord[1];
2263
+ // if (isEmpty(x,y)) {
2264
+ // delete pixel.con.del;
2265
+ // pixel.con.x = x;
2266
+ // pixel.con.y = y;
2267
+ // pixelMap[x][y] = pixel.con;
2268
+ // currentPixels.push(pixel.con);
2269
+ // pixel.con = null;
2270
+ // break;
2271
+ // }
2272
+ // if (!isEmpty(x,y,true) && pixelMap[x][y].element === "pipe") {
2273
+ // var newPixel = pixelMap[x][y];
2274
+ // if (pixel.con && !newPixel.con && newPixel.stage === pixel.stage) {
2275
+ // newPixel.con = pixel.con;
2276
+ // newPixel.con.x = newPixel.x;
2277
+ // newPixel.con.y = newPixel.y;
2278
+ // pixel.con = null;
2279
+ // break;
2280
+ // }
2281
+ // }
2282
+ // }
2283
+ // }
2284
+ // }
2285
+ // doDefaults(pixel);
2286
+ // },
2287
+ // category: "machines",
2288
+ // movable: false,
2289
+ // canContain: true,
2290
+
2291
+ // }
2292
+
2293
+ // RangeSelected = null;
2294
+ // elements.fan = {
2295
+ // color: "#595656",
2296
+ // category: "machines",
2297
+ // state: "solid",
2298
+ // conduct : 1,
2299
+ // behavior : behaviors.WALL,
2300
+ // onSelect: function() {
2301
+ // var answer4 = prompt("Enter a range for how far the fan blows.",(RangeSelected||undefined));
2302
+ // if (!answer4) { return }
2303
+ // RangeSelected = answer4;
2304
+ // },
2305
+ // tick: function(pixel){
2306
+ // if (pixel.start === pixelTicks) {
2307
+ // pixel.RangeBlow = RangeSelected
2308
+ // }
2309
+ // for (let i = 0; i < pixel.RangeBlow; i++) {
2310
+ // if (!isEmpty(pixel.x+1, pixel.y)) {
2311
+ // var sensed = pixelMap[pixel.x+1][pixel.y];
2312
+ // if (!sensed) {return}
2313
+ // if (!(sensed.element == pixel.element)) {
2314
+ // if (elements[sensed.element].category == "gases" || elements[sensed.element].category == "powders") {
2315
+
2316
+ // tryMove(sensed, sensed.x+1, sensed.y );
2317
+ // }
2318
+ // }
2319
+ // }
2320
+ // }
2321
+ // },
2322
+
2323
+ // }
2324
+
2325
+ // elements.test_Element = {
2326
+ // color: "#595656",
2327
+ // singleColor: true,
2328
+ // category: "test",
2329
+ // state: "solid",
2330
+ // behavior : [
2331
+ // ["XX","DL","XX"],
2332
+ // ["DL","XX","DL"],
2333
+ // ["M2","M1 AND DL","M2"]
2334
+ // ],
2335
+ // tick: function(pixel) {},
2336
+ // conduct : 1,
2337
+
2338
+ // }