studyup 0.0.0-stage → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (898) hide show
  1. package/hexgl-package/HexGL-master/.htaccess +4 -0
  2. package/hexgl-package/HexGL-master/LICENSE +21 -0
  3. package/hexgl-package/HexGL-master/README.md +26 -0
  4. package/hexgl-package/HexGL-master/audio/LICENSE +28 -0
  5. package/hexgl-package/HexGL-master/audio/bg.ogg +0 -0
  6. package/hexgl-package/HexGL-master/audio/boost.ogg +0 -0
  7. package/hexgl-package/HexGL-master/audio/crash.ogg +0 -0
  8. package/hexgl-package/HexGL-master/audio/destroyed.ogg +0 -0
  9. package/hexgl-package/HexGL-master/audio/wind.ogg +0 -0
  10. package/hexgl-package/HexGL-master/bkcore/Audio.js +142 -0
  11. package/hexgl-package/HexGL-master/bkcore/hexgl/CameraChase.js +73 -0
  12. package/hexgl-package/HexGL-master/bkcore/hexgl/Gameplay.js +231 -0
  13. package/hexgl-package/HexGL-master/bkcore/hexgl/HUD.js +270 -0
  14. package/hexgl-package/HexGL-master/bkcore/hexgl/HexGL.js +446 -0
  15. package/hexgl-package/HexGL-master/bkcore/hexgl/Ladder.js +52 -0
  16. package/hexgl-package/HexGL-master/bkcore/hexgl/RaceData.js +99 -0
  17. package/hexgl-package/HexGL-master/bkcore/hexgl/ShipControls.js +806 -0
  18. package/hexgl-package/HexGL-master/bkcore/hexgl/ShipEffects.js +186 -0
  19. package/hexgl-package/HexGL-master/bkcore/hexgl/tracks/Cityscape.js +521 -0
  20. package/hexgl-package/HexGL-master/bkcore/threejs/Loader.js +260 -0
  21. package/hexgl-package/HexGL-master/bkcore/threejs/Particles.js +191 -0
  22. package/hexgl-package/HexGL-master/bkcore/threejs/Preloader.js +151 -0
  23. package/hexgl-package/HexGL-master/bkcore/threejs/RenderManager.js +132 -0
  24. package/hexgl-package/HexGL-master/bkcore/threejs/Shaders.js +950 -0
  25. package/hexgl-package/HexGL-master/bkcore.coffee/ImageData.coffee +141 -0
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  27. package/hexgl-package/HexGL-master/bkcore.coffee/Timer.coffee +118 -0
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  29. package/hexgl-package/HexGL-master/bkcore.coffee/Utils.coffee +193 -0
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  31. package/hexgl-package/HexGL-master/bkcore.coffee/controllers/GamepadController.coffee +45 -0
  32. package/hexgl-package/HexGL-master/bkcore.coffee/controllers/GamepadController.js +73 -0
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  36. package/hexgl-package/HexGL-master/bkcore.coffee/controllers/TouchController.js +188 -0
  37. package/hexgl-package/HexGL-master/bkcore.coffee/tests.html +10 -0
  38. package/hexgl-package/HexGL-master/bkcore.coffee/threejs/Particles.coffee +199 -0
  39. package/hexgl-package/HexGL-master/bkcore.coffee/threejs/Particles.js +210 -0
  40. package/hexgl-package/HexGL-master/cache.appcache +74 -0
  41. package/hexgl-package/HexGL-master/css/BebasNeue-webfont.eot +0 -0
  42. package/hexgl-package/HexGL-master/css/BebasNeue-webfont.svg +245 -0
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  45. package/hexgl-package/HexGL-master/css/bg.jpg +0 -0
  46. package/hexgl-package/HexGL-master/css/fonts.css +16 -0
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  55. package/hexgl-package/HexGL-master/css/multi.css +264 -0
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  57. package/hexgl-package/HexGL-master/css/touchcontroller.css +8 -0
  58. package/hexgl-package/HexGL-master/favicon.png +0 -0
  59. package/hexgl-package/HexGL-master/geometries/bonus/base/base.js +45 -0
  60. package/hexgl-package/HexGL-master/geometries/booster/booster.js +45 -0
  61. package/hexgl-package/HexGL-master/geometries/ships/feisar/feisar.js +45 -0
  62. package/hexgl-package/HexGL-master/geometries/tracks/cityscape/bonus/speed.js +45 -0
  63. package/hexgl-package/HexGL-master/geometries/tracks/cityscape/scrapers1.js +45 -0
  64. package/hexgl-package/HexGL-master/geometries/tracks/cityscape/scrapers2.js +45 -0
  65. package/hexgl-package/HexGL-master/geometries/tracks/cityscape/start.js +45 -0
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  74. package/hexgl-package/HexGL-master/launch.coffee +85 -0
  75. package/hexgl-package/HexGL-master/launch.js +116 -0
  76. package/hexgl-package/HexGL-master/libs/DAT.GUI.min.js +53 -0
  77. package/hexgl-package/HexGL-master/libs/Detector.js +59 -0
  78. package/hexgl-package/HexGL-master/libs/Editor.html +717 -0
  79. package/hexgl-package/HexGL-master/libs/Editor_files/App.js +212 -0
  80. package/hexgl-package/HexGL-master/libs/Editor_files/CanvasRenderer.js +389 -0
  81. package/hexgl-package/HexGL-master/libs/Editor_files/Diagram.js +148 -0
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  86. package/hexgl-package/HexGL-master/libs/Editor_files/Parser.js +140 -0
  87. package/hexgl-package/HexGL-master/libs/Editor_files/Project.js +162 -0
  88. package/hexgl-package/HexGL-master/libs/Editor_files/Timer.js +166 -0
  89. package/hexgl-package/HexGL-master/libs/Editor_files/ace.js +11 -0
  90. package/hexgl-package/HexGL-master/libs/Editor_files/class.js +989 -0
  91. package/hexgl-package/HexGL-master/libs/Editor_files/editor.css +16 -0
  92. package/hexgl-package/HexGL-master/libs/Editor_files/font.css +24 -0
  93. package/hexgl-package/HexGL-master/libs/Editor_files/gamecore.js +133 -0
  94. package/hexgl-package/HexGL-master/libs/Editor_files/hashlist.js +41 -0
  95. package/hexgl-package/HexGL-master/libs/Editor_files/jhashtable.js +468 -0
  96. package/hexgl-package/HexGL-master/libs/Editor_files/jquery-1.8.js +2 -0
  97. package/hexgl-package/HexGL-master/libs/Editor_files/kinetic.js +30 -0
  98. package/hexgl-package/HexGL-master/libs/Editor_files/main.css +204 -0
  99. package/hexgl-package/HexGL-master/libs/Editor_files/mode-json.js +1 -0
  100. package/hexgl-package/HexGL-master/libs/Editor_files/pooled.js +542 -0
  101. package/hexgl-package/HexGL-master/libs/Editor_files/theme-monokai.js +1 -0
  102. package/hexgl-package/HexGL-master/libs/ShaderExtras.js +1788 -0
  103. package/hexgl-package/HexGL-master/libs/Stats.js +6 -0
  104. package/hexgl-package/HexGL-master/libs/Three.dev.js +758 -0
  105. package/hexgl-package/HexGL-master/libs/Three.r53.js +767 -0
  106. package/hexgl-package/HexGL-master/libs/leap-0.4.1.min.js +3 -0
  107. package/hexgl-package/HexGL-master/libs/postprocessing/BloomPass.js +100 -0
  108. package/hexgl-package/HexGL-master/libs/postprocessing/DotScreenPass.js +52 -0
  109. package/hexgl-package/HexGL-master/libs/postprocessing/EffectComposer.js +143 -0
  110. package/hexgl-package/HexGL-master/libs/postprocessing/FilmPass.js +51 -0
  111. package/hexgl-package/HexGL-master/libs/postprocessing/MaskPass.js +86 -0
  112. package/hexgl-package/HexGL-master/libs/postprocessing/RenderPass.js +63 -0
  113. package/hexgl-package/HexGL-master/libs/postprocessing/SavePass.js +52 -0
  114. package/hexgl-package/HexGL-master/libs/postprocessing/ShaderPass.js +51 -0
  115. package/hexgl-package/HexGL-master/libs/postprocessing/TexturePass.js +37 -0
  116. package/hexgl-package/HexGL-master/manifest.webapp +18 -0
  117. package/hexgl-package/HexGL-master/package.webapp +10 -0
  118. package/hexgl-package/HexGL-master/package.zip +0 -0
  119. package/hexgl-package/HexGL-master/replays/cityscape-casual/bkcore.replay.json +1 -0
  120. package/hexgl-package/HexGL-master/textures/bonus/base/diffuse.jpg +0 -0
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  122. package/hexgl-package/HexGL-master/textures/bonus/base/specular.jpg +0 -0
  123. package/hexgl-package/HexGL-master/textures/checker.png +0 -0
  124. package/hexgl-package/HexGL-master/textures/hud/hex.jpg +0 -0
  125. package/hexgl-package/HexGL-master/textures/hud/hud-bg.png +0 -0
  126. package/hexgl-package/HexGL-master/textures/hud/hud-fg-shield.png +0 -0
  127. package/hexgl-package/HexGL-master/textures/hud/hud-fg-speed.png +0 -0
  128. package/hexgl-package/HexGL-master/textures/particles/cloud - Copie.png +0 -0
  129. package/hexgl-package/HexGL-master/textures/particles/cloud.png +0 -0
  130. package/hexgl-package/HexGL-master/textures/particles/damage.png +0 -0
  131. package/hexgl-package/HexGL-master/textures/particles/spark - Copie.png +0 -0
  132. package/hexgl-package/HexGL-master/textures/particles/spark.png +0 -0
  133. package/hexgl-package/HexGL-master/textures/ships/feisar/booster/booster.png +0 -0
  134. package/hexgl-package/HexGL-master/textures/ships/feisar/booster/boostersprite.jpg +0 -0
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  138. package/hexgl-package/HexGL-master/textures/skybox/dawnclouds/nx.jpg +0 -0
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  145. package/hexgl-package/HexGL-master/textures/tracks/cityscape/diffuse.jpg +0 -0
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  167. package/hexgl-package/HexGL-master/textures.full/particles/cloud - Copie.png +0 -0
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  170. package/hexgl-package/HexGL-master/textures.full/particles/spark - Copie.png +0 -0
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  172. package/hexgl-package/HexGL-master/textures.full/ships/feisar/booster/booster.png +0 -0
  173. package/hexgl-package/HexGL-master/textures.full/ships/feisar/booster/boostersprite.jpg +0 -0
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  200. package/sandboxels-package/sandboxels-1.13.2/.github/CONTRIBUTING.md +10 -0
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@@ -0,0 +1,3096 @@
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+ Suggest new additions at https://sandboxels.R74n.com/feedback
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+
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+ See sneak peaks for upcoming updates on the Discord: https://discord.gg/ejUc6YPQuS
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+
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+ A fancier version of this changelog can be found here: https://sandboxels.R74n.com/changelog
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+
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+ [Version 1.13.2 - January 11, 2026]
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+ + Edit Mode
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+ ~ Moved Special tools to the edit tab
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+ ~ Expect more tools in the future
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+ + Relations - Multiple pixels as a single entity
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+ + Group and Ungroup tool in edit tab
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+ + Grouped pixels fall and move as one structure
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+ + Grouped pixels are ungrouped when broken or changing states
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+ + Grouped pixels can displace fluids (Experimental)
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+ + More Shift-Select functionality:
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+ + Battery can set a frequency to create timers
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+ + Image tool can set element
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+ ~ Fire begins more yellow and gets redder quicker
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+ + Icing (Hidden) made with Butter and Sugar
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+ ~ Liquids and Gases appear less grainy
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+ ~ Settings changes
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+ + Speed option in Settings to replace TPS button
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+ + Keybind: T to change TPS
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+ ~ Renamed E button to Elem button
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+ ~ Improved simulation speeds
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+ - Removed World Gen
28
+ ~ We recommend the PRNGworldgenlib.js mod, a much better world generator
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+ - Removed Cheerful Mode
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+ [Changes]
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+ + Escape can be pressed to cancel while drawing a line
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+ + Fillers can be painted and will fight other colors
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+ + Portals show destination lines when hovered over or selected
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+ + Portal In can be selected with the Elem button by typing 'Portal'
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+ + Lightning placed near certain elements will change color
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+ + Worms can break down Flour, Dough, Adobe, Paper, Confetti, Cellulose, Cheese, and Potato
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+ + Worms can move through Mulch
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+ + Radiation will radiate Batter
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+ + Rad Steam causes Cheese to rot
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+ ~ Filters and Gates are Acid-resistant
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+ ~ Portals no longer teleport Fuse
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+ ~ Ruler measures diagonal lines as a pixel count instead of hypotenuse
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+ ~ Unique flame colors for Nickel, Iron, and Mercury
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+ ~ Rearranged Special category
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+ ~ Opening the Info, Mods, or Settings menus will pause the game
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+ ~ Steam: All canvas sizes now stretch to the full screen width
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+ + Assigned densities to many solids
48
+ + Keybind: Quote (") to toggle Edit Mode
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+ [Bug Fixes]
50
+ ~ Fixed: Dragging pixels through Filters creates ghost pixels
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+ ~ Fixed: Filters can break when transporting to Gates or Pipes
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+ ~ Fixed: Pixels are rendered in incorrect position when mixing with Pipe, Filter, or Gate
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+ ~ Fixed: Broken modded saves are loaded every bootup
54
+ ~ Fixed: Precision Dot is misaligned with 2- and 4-wide brushes
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+ ~ Fixed: Portals can't transmit electricity if surrounded by pixels
56
+ ~ Fixed: E-cloner can't be set to Fuse by clicking on it
57
+ ~ Fixed: Some saves throw TypeError "Cannot set properties of undefined"
58
+ ~ Fixed: Prop tool always unpauses after dialog
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+ ~ Fixed: Z and Backspace keys select Heat by default instead of Sand
60
+ ~ Fixed: Random can't place Fire, Plasma, Ink, Bless, Rock Wall, Cold Fire, Sun, Pointer, or Art
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+ ~ Fixed: Elem dialog doesn't close if button is pressed again
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+ ~ Fixed: Wrong font when language set to Italian
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+ ~ Fixed: Magnesium melts at a much lower temperature than expected
64
+ ~ Fixed: Shift-selecting Random and inputting 'random' causes errors
65
+ [Technical]
66
+ ~ Note: Optimizations mean a lot of code was rewritten, please report any issues and be patient
67
+ ~ Note: Don't pass an 'rgba' color to drawSquare, use the 'alpha' argument instead
68
+ + Pixel relations system
69
+ + Used to group pixels together
70
+ + '_r' pixel property to identify its relation (should be an integer)
71
+ + 'trackPaint' element property (boolean)
72
+ + 'painted' pixel property (color code) given to these elements when painted
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+ + "Failed to load" message instead of hanging forever
74
+ ~ 'con' contents only render if element has existing 'canContain' property
75
+ ~ 'onMouseDown' element event only triggers with left clicks
76
+ ~ Acid Gas 'ignore' property is now identical to Acid
77
+ ~ Elements with a set density but no state are set to solid
78
+ ~ Fuse no longer shows hidden element
79
+ ~ Save version is now sb7
80
+
81
+ [Version 1.13.1 - December 18, 2025 - G&G Hotfix]
82
+ ~ This is a quick group of bug fixes and improvements following yesterday's update.
83
+ + More Shift-Select functionality:
84
+ + Fuse can turn into an element after charged
85
+ + Filler can turn into an element after cloning itself
86
+ + Heat and Cool tools can specify limits
87
+ + Paint tool can specify a specific element to paint
88
+ + Udder can dispense a specific element
89
+ ~ Distinct border for Shift-Selected element buttons
90
+ ~ Chlorine Ice kills Virus like gaseous and liquid forms
91
+ ~ When window is shortened vertically, canvas will shrink to fit screen
92
+ [Bug Fixes]
93
+ ~ Fixed: 2- and 4-wide brushes aren't possible with scroll wheel
94
+ ~ Fixed: Tea doesn't stain Paper very well
95
+ ~ Fixed: Fireflies change the color of any pixel they touch
96
+ ~ Fixed: Slow Cloner can't clone more than one element with Shift-Select
97
+ ~ Fixed: Slow Cloner doesn't immediately grab element
98
+ ~ Fixed: E-cloners can clone Walls
99
+ ~ Fixed: Outline View uses white outline with custom URL backgrounds
100
+ ~ Fixed: Heaters, Coolers, and Cloners can be mixed without holding Shift
101
+ ~ Fixed: Language isn't autoselected for Brazilian Portuguese or Chinese
102
+ [Technical]
103
+ + chargePixel(pixel, amount?) helper function to easily shock a pixel
104
+ + burnPixel(pixel) helper function to easily ignite a pixel
105
+
106
+ [Version 1.13 - December 17, 2025 - Gizmos & Gadgets]
107
+ + Filter
108
+ + Only allows the first element it touches to pass
109
+ + Gate
110
+ + Only allows pixels to pass if electrified
111
+ + Only conducts electricity into itself and Wire
112
+ + Canvas background images
113
+ + Some presets and custom image URLs
114
+ + Outline View (Press 5)
115
+ + 2-wide and 4-wide brushes
116
+ + Ruler tool in Special to measure lengths and angles
117
+ + Manual element control
118
+ + Shift-clicking certain element buttons prompt the user for more information
119
+ + Erase tool allows only deleting certain elements
120
+ + Cloners allow multiple comma-separated elements
121
+ + Filters allow states (solid, liquid, or gas) or multiple elements
122
+ + Sensors allow sensing specific elements
123
+ + Portals allow the setting of channels
124
+ + Void allows only deleting certain elements
125
+ + Random tool allows pre-selected element choices
126
+ + Explosion allows custom radius
127
+ + Antibombs allow pre-selected explosion elements
128
+ ~ Replaced LED Red, Green, and Blue with a single customizable LED
129
+ ~ LEDs in old saves are automatically converted to the new element
130
+ - Merged Superheaters and Freezers with Heaters and Coolers
131
+ + Heaters can be heated to heat the same as a Superheater
132
+ + Coolers can be cooled to cool the same as a Freezer
133
+ - Removed Tesla Coil and Shocker
134
+ ~ These elements in old saves are automatically converted to E-cloners
135
+ ~ Drag tool is faster and smoother
136
+ ~ Pixelated and colorful button borders
137
+ + Translations for Swedish
138
+ + Partial translations for Japanese, Thai, Arabic, Hebrew, and Viossa
139
+ [Changes]
140
+ + Pipes can transport pixels directly with Filter and Gate
141
+ ~ Pipes no longer conduct heat
142
+ ~ Brightened blue stage in Pipes
143
+ ~ Incomplete pipes darken after being initialized
144
+ + Oxygen can be used to dispose Molten Lead in reactors
145
+ + Electrolysis of raw Salt
146
+ + Smashing hot Cooked Meat releases Grease
147
+ + Worms can compost Lettuce, Tomato, Corn, Pickle, and Bread
148
+ + Rats can eat Spiders
149
+ + Caramel and Herb make peppermint-colored sugar
150
+ + Baking Soda can be made with Lye and Carbon Dioxide
151
+ + Melting Ash with Dirt creates Tuff
152
+ ~ Poison Gas no longer makes Slag from molten elements
153
+ ~ Perfume can exist at room temperature
154
+ ~ Acid doesn't dissolve Mercury or Diamond
155
+ ~ Sulfur ignites when hot
156
+ ~ All Cloud types can be smashed like Rain Cloud
157
+ ~ Thermite burns into less Iron
158
+ ~ Rock Wall deletes Light when placed over it for better eclipses
159
+ - Removed Gallium-Sodium reaction
160
+ ~ Copper Sulfate reacts with more carbs
161
+ ~ Rainbow recipe uses Pointer instead of Flash
162
+ ~ Bless deletes Strange Matter instead of turning it into Neutron
163
+ + Static recipe
164
+ + Malware can mix with some metals to create machine parts
165
+ + Tea stains Paper
166
+ + Unique fire color for Tin
167
+ ~ Element buttons are consistently spaced on all sides
168
+ ~ Recolored Pyrite
169
+ ~ Acid has a smoother texture
170
+ ~ Purple Gold is slightly more purple
171
+ ~ Hyphae and Lichen are grainier
172
+ ~ Recolored Random button
173
+ ~ Recolored Balloon button
174
+ ~ Recolored Confetti button
175
+ ~ Recolored Hair button
176
+ ~ Recolored Pistil button
177
+ ~ Reordered colors in many buttons for consistent "lighting" look
178
+ ~ Rice, Candy, Nut Oil, Dye, Rainbow, and Spray Paint buttons display with dark text
179
+ + Firefly alias 'Lightning Bug'
180
+ ~ Shortened hiding setting labels
181
+ ~ Language should automatically be set from browser preferences (Untested)
182
+ ~ Re-saving after saving automatically fills in name, author, and description
183
+ ~ Save browser thumbnails are crisper
184
+ ~ Steam Deck compliance
185
+ [Technical]
186
+ + 'onShiftSelect' element property, called when selecting element while holding Shift
187
+ + 'onlyConduct' element property, list of the only elements to conduct electricity into
188
+ + 'renderTool' element property, renderer function called once per frame while selected
189
+ + 'updateOrder' element property, prioritizes (positive) or deprioritizes (negative) tick order (integer; default 0)
190
+ + autoResizeRatio(height,width) function (e.g. (16,9))
191
+ ~ 'shiftDown' variable is set even when in a menu
192
+ [Bug Fixes]
193
+ ~ Fixed: Placing Humans with Replace Mode causes a gory mess
194
+ ~ Fixed: Using Human on Cloners cause a gory mess
195
+ ~ Fixed: Bottom pixels can be cut off on certain window sizes
196
+ ~ Fixed: Line-drawing preview is opaque when using a theme
197
+ ~ Fixed: Text in Debug popup can't be selected
198
+ ~ Fixed: onClicked passes "unknown" when no element is selected, now passes null
199
+ ~ Fixed: onMouseDown doesn't get called on mobile
200
+ ~ Fixed: onMouseDown is called when clicking out of a menu
201
+ ~ Fixed: Using Heat Ray on Stained Glass can make Rainbows
202
+ ~ Fixed: Saves with pipes containing invalid elements fail to load
203
+ ~ Fixed: Some Fireflies stay illuminated after hitting another
204
+ ~ Fixed: Liquid/gaseous pixels with 'skip' property can be displaced by denser pixels
205
+ ~ Fixed: Salt isn't considered a food and can't be eaten by Humans
206
+ ~ Fixed: Corn can't be dragged or put into Pipes
207
+
208
+ [Version 1.12 - July 17, 2025 - Saves For All]
209
+ + Featured Saves tab
210
+ + Discord Saves tab
211
+ + Browse community-made saves from our server
212
+ + Lye, a reactive powder
213
+ + Invar, a dark metal alloy (Hidden)
214
+ + Streak View (Press 4)
215
+ [Steam Edition Changes]
216
+ + Workshop support
217
+ + Add and load community-made saves
218
+ + Publish saves for everyone to discover
219
+ + Save tagging support
220
+ + Rich Presence support for Discord and Steam Chat
221
+ + Show off your current element and canvas state
222
+ ~ Saves are stored in a new game data folder instead of slots
223
+ + Mods can be loaded from the game data folder for offline use
224
+ ~ Dependencies are currently not supported for local files
225
+ + "Open Data Folder" button in Settings
226
+ + Steam automatically selects supported languages
227
+ + Save author name will default to Steam username
228
+ - Hid "Clear Saves" button
229
+ ~ Version and element count are shown again
230
+ [Changes]
231
+ + Button click animations
232
+ + Corn has gravity
233
+ + Cloner elements can be set by clicking over them
234
+ + Dyes can be mixed into liquids
235
+ + Sand can be dyed into Color Sand
236
+ + Stained Glass can be made by melting Glass with certain metals
237
+ + Batteries are breakable
238
+ + Vaccine and Antidote can freeze
239
+ + Small amounts of Vaccine can be made by boiling Antibody
240
+ + Vaccine can be made by mixing Antibody with Sugar Water
241
+ + Cream can be turned into Yogurt
242
+ + Clay and Brick Rubble makes Clay Soil
243
+ + Slime rots Meat
244
+ + Glue turns Crumb into Bread
245
+ + Yeast ferments Wheat
246
+ + Vinegar-Ammonia reaction
247
+ + Bleach-Baking Soda reaction
248
+ + Blood bubbles before boiling
249
+ + Infection passively creates Plague
250
+ + Pool Water slowly breaks down DNA
251
+ + Distilling Oil with Hydrogen makes Sulfur and Water (Claus process)
252
+ + Greek Fire is made with Oil and Sap, instead of Sulfur
253
+ + Sulfur stains Silver
254
+ + Candy from freezing Honey or Molasses has a unique color
255
+ + Ember changes color when hitting elements with flame colors
256
+ + Plasma can heat existing pixels when placed over them
257
+ + Magnesium-Acid reaction produces Hydrogen
258
+ + Gold variants are immune to Acid
259
+ + Acid decomposes at extreme temperatures
260
+ + Ammonia decomposes at high temperatures
261
+ + Copper Sulfate reacts with other carbs like Sugar
262
+ + Molten Caustic Potash electrolysis
263
+ + Virus and Strange Matter ignore Pointer
264
+ + Neutrons radiate Glass Shards
265
+ + Cancer kills Homunculi
266
+ + Anesthesia and Alcohol Gas calm Humans
267
+ ~ Human will be selected when using Pick on Head or Body
268
+ ~ Tweaked Diamond formation
269
+ ~ Walls and Pipes don't change Light color
270
+ ~ God Ray is better at extinguishing fires
271
+ ~ Ember no longer produces Fire on its own
272
+ ~ Salt Water electrolysis produces Lye (Chloralkali process)
273
+ ~ Sodium-Water reaction produces Lye
274
+ ~ Improved Sodium-Acid reaction
275
+ ~ Potassium-Acid reaction is more violent
276
+ ~ Acid no longer deletes Smoke or Fire
277
+ ~ Gallium-Aluminum reaction is more destructive
278
+ ~ Supernovae create Mercury and Aluminum
279
+ ~ Antimatter no longer explodes when hitting the border
280
+ ~ Lightning no longer explodes when hitting the border on Void mode
281
+ ~ Uranium releases Radiation more consistently when falling
282
+ ~ Rats release Plague more consistently when falling
283
+ ~ Molten Stained Glass has colorful Fire
284
+ + Rainbow and Static affect the color of Fire
285
+ ~ Canvas will shrink dynamically to fit screen width
286
+ + Empty canvases will be reset automatically when window is resized
287
+ + Saves menu tabs
288
+ ~ Saves menu takes up more screen space
289
+ ~ Modded saves automatically reload the save and remove new mods after session
290
+ + Sandboxels will reload on canvas reset after changing mods
291
+ + TPS is restored after unloading a save
292
+ + Button to reload after adding or removing mods
293
+ ~ Currently-loaded save will be underscored in menu
294
+ ~ Saves keep track of standalone version (i.e. Steam)
295
+ ~ Save warnings use native Sandboxels prompts
296
+ ~ Reset Warning setting affects save loading popup on non-empty canvas
297
+ - Loading a save no longer changes your selected view
298
+ ~ 'Reset Scene' buttons in Settings now confirm before resetting
299
+ ~ Cursor color is affected by theme color
300
+ ~ Canvas Size and Worldgen settings automatically reset empty canvases
301
+ ~ Updated styling of bottom links
302
+ ~ Links are underlined when hovered over
303
+ ~ Prompts are closed when elements are deselected
304
+ ~ Confirm buttons for data reset prompts are red to show danger
305
+ ~ Entering an invalid TPS no longer resets to 30 TPS
306
+ ~ Recolored Gold
307
+ ~ Recolored Zinc
308
+ ~ Recolored Nickel
309
+ ~ Recolored Tungsten
310
+ ~ Recolored Sulfur
311
+ ~ Recolored Brass
312
+ ~ Recolored Sterling
313
+ ~ Recolored Solder
314
+ ~ Recolored Molten Aluminum and removed heat glow
315
+ ~ Recolored Molten Caustic Potash and removed Fire
316
+ ~ Recolored Soda made from Juice
317
+ ~ Poison, Radiation, God Ray, Aluminum, Insulation, Bead, and Color Sand display with dark text
318
+ ~ Prop tool can convert between boolean and number types
319
+ + Broth alias 'Soup'
320
+ + Jelly alias 'Jam'
321
+ + Soda alias 'Cola'
322
+ + Hard Yolk alias 'Fried Egg'
323
+ + Gunpowder alias 'Black Powder'
324
+ [Bug Fixes]
325
+ ~ Fixed: Enabled mods can be stuck behind input box
326
+ ~ Fixed: Flies and Bees get stuck on Loop border modes
327
+ ~ Fixed: Rock Wall and Bless can't be used as Image element
328
+ ~ Fixed: Screenshots don't include background color if it was never set
329
+ ~ Fixed: Corrupted save error messages don't appear
330
+ ~ Fixed: Large save canvases can go off-screen
331
+ ~ Fixed: Cheerful Mode setting button has old behavior
332
+ ~ Fixed: Cheerful Mode setting 'Refresh Page' button doesn't work
333
+ ~ Fixed: runEveryTick() runs even when paused
334
+ ~ Fixed: World gen replaces Destroyable border pixels with Wall
335
+ ~ Fixed: Random events and modded per-tick events don't happen when stepping ticks
336
+ ~ Fixed: Maximum cursor size doesn't fill entire canvas with odd widths
337
+ ~ Fixed: Unpaint tool removes fancy textures
338
+ ~ Fixed: Category buttons don't glow in Unlock as Discovered mode
339
+ ~ Fixed: Coolers and Freezers affect insulative elements
340
+ ~ Fixed: Lightning heats insulative elements
341
+ ~ Fixed: Dark element button text isn't triggered by buttonColor
342
+ ~ Fixed: Force-loaded mod dependencies don't load properly on Steam
343
+ ~ Fixed: Theme background doesn't affect entire page on Steam Edition
344
+ [Technical]
345
+ + New helper functions:
346
+ + getPixel(x, y) -> Pixel object or null
347
+ + tryCreate(element, x, y, replace?) -> Pixel object or null
348
+ + tryDelete(x, y) -> Pixel object or null
349
+ + 'onCollide' element property, called when the pixel moves into any other (function(pixel1,pixel2))
350
+ + 'onClicked' element property, called when the pixel is clicked on (function(pixel,element))
351
+ + 'skip' pixel property, skips simulation of the pixel
352
+ + 'RL' behavior rule, releases an element in any available space
353
+ + 'clear' view property for clearing the canvas layers, defaults to true
354
+ + modIsEnabled(str) function, checks only file names (e.g. "glow.js")
355
+ + promptChoose() for multiple-choice prompts
356
+ + promptDir() for direction-based prompts
357
+ ~ Debug console has been re-enabled on Steam Edition
358
+ ~ Pick and Erase tools are no longer hard-coded
359
+ ~ Sensor 'sense' property can take multiple comma-separated values
360
+ ~ Save version is now sb5
361
+
362
+ [Version 1.11.2 - May 16, 2025 - Steam Release]
363
+ + Sandboxels is now on Steam! https://store.steampowered.com/app/3664820/Sandboxels/
364
+ + Theme color setting
365
+ + Destroyable border mode
366
+ + Support for Korean, Italian, Serbian, and Australian English
367
+ [Changes]
368
+ ~ Backgrounds of menus are blurred
369
+ ~ Solids are no longer affected by Void or Loop borders
370
+ ~ World gen is surrounded by Wall with Void or Loop borders
371
+ + Notice when window is resized for the first time
372
+ ~ Saves Menu, Mod Manager, Debug, and Reset settings use native Sandboxels prompts
373
+ [Bug Fixes]
374
+ ~ Fixed: Category buttons show underscores in names
375
+ ~ Fixed: World gen doesn't fill entire canvas horizontally
376
+ ~ Fixed: Elements dynamically added repeatedly aren't selectable
377
+ [Technical]
378
+ + Multiple mods can be added at once, separated by semicolon (;)
379
+ + 'locked' element property, will prevent selection when set to true
380
+ + 'fancy' view property, will allow rendering with Fancy Pixels off when set to false
381
+
382
+ [Version 1.11.1 - April 1, 2025 - FOOLS-2-5]
383
+ + Border setting
384
+ + Void deletes pixels that touch the sides
385
+ + Loop teleports pixels that touch the sides
386
+ ~ Improved Thermal View now uses hottest and coldest pixels as bounds
387
+ + Finnish and Indonesian languages
388
+ [FOOLS]
389
+ + Element Modulator
390
+ + FOOLS Mode is back!
391
+ ~ Note: FOOLS features will disappear April 4th
392
+ [Changes]
393
+ + Keybind: Ctrl+O to load a save file
394
+ + Keybind: Ctrl+Shift+O to reload the last loaded save
395
+ + Flame test can be done on elements with fire colors
396
+ + Honey and Molasses freeze into Candy
397
+ + 'Golden Wind' Tornado variant
398
+ + Milk variants can be churned into Butter
399
+ + Udders can absorb certain liquids to produce Milk variants
400
+ + Cheese can be made with Cream
401
+ + Soda foam has a unique color
402
+ + Candy dissolves in Water
403
+ + Void is insulative
404
+ + Bless stops panic in Humans
405
+ + Gunpowder explodes when shocked
406
+ + Ozone can cure Infection
407
+ + Dust and Ash dirty Seltzer
408
+ + Calcium can react with Steam
409
+ + Magnesium reacts with Water and Steam
410
+ + Sponges can release Water absorbed from soils
411
+ + Sponges separate Water variant contents
412
+ + Primordial Soup can freeze
413
+ + Positrons shock Antimatter
414
+ ~ Antimatter no longer explodes when touching Cloners
415
+ ~ Thermite burns into Molten Iron
416
+ + Acid stains Silver
417
+ ~ Tweaked Acid-Potassium reaction
418
+ ~ Frogs have a unique egg color
419
+ ~ Molten Rad Glass is greener
420
+ ~ Recolored Pilk Cheese
421
+ ~ Bless removes Filler, Lattice, Vertical, and Horizontal
422
+ ~ Copper Sulfate is no longer flammable
423
+ + Copper Sulfate produces Poison Gas when burned
424
+ + Baking Soda alias 'Sodium Bicarbonate'
425
+ + Cellulose alias 'Paper Paste'
426
+ + Cyanide alias 'Hydrogen Cyanide'
427
+ + Acid Gas alias 'Hydrochloric Acid Gas'
428
+ + Adobe alias 'Mud Brick'
429
+ + Saves can keep Limitless Mode if settings are included
430
+ ~ Saves no longer update cursor size
431
+ + Partial translations for Dutch, Korean, Italian, Serbian, and Emoji
432
+ ~ Halacae translations completed
433
+ ~ Prompt inputs no longer allow autocomplete
434
+ [Bug Fixes]
435
+ ~ Fixed: Half-pixels on the edges of smaller canvases
436
+ ~ Fixed: LEDs can create ghost pixels when absorbing Light
437
+ ~ Fixed: Eggs break when placed with Drag tool
438
+ ~ Fixed: Frozen Yogurt variants don't retain color when melting
439
+ ~ Fixed: Frozen elements aren't generated properly when no state is present
440
+ ~ Fixed: Tea and Coffee start boiling when placed manually
441
+ ~ Fixed: Duplicate mods can be added
442
+ ~ Fixed: Portals can't teleport pixels being dragged
443
+ ~ Fixed: Embers are never deleted when Burning is disabled
444
+ ~ Fixed: Mix tool can be used on ghost pixels
445
+ ~ Fixed: Saves can set cursor size to impossible sizes
446
+ ~ Fixed: colorOn isn't applied by reactions
447
+ [Technical]
448
+ + Mod dependency system, see dependency_test.js for more info
449
+ + Elements can be added dynamically with addElement()
450
+ + onAddElement(callback) function, called when element is added dynamically
451
+ + loadedMods array holds mods that have been loaded
452
+ + onSelect and onUnselect properties for custom views
453
+ + Portals display channel on hover
454
+ + 'mouseColor' setting
455
+ ~ Unknown is now in the Special category (Still hidden)
456
+ ~ Save version is now sb4 and includes new border settings
457
+
458
+ [Version 1.11 - February 21, 2025 - Everyone's Update]
459
+ + Portals!
460
+ + Portal In and Portal Out elements
461
+ + Portals teleport pixels and electricity
462
+ + Coral
463
+ + Grows in Water
464
+ + Bleaches in high temperatures
465
+ + Adobe, made from Mud and Straw
466
+ + Element translations for Turkish and Hungarian
467
+ [Electricity Rework]
468
+ ~ Electricity is now more consistent in highly conductive material
469
+ ~ Sensors give out a single charge instead of 4
470
+ ~ Pixels now store when they were charged
471
+ ~ Note: Effects on existing builds should be limited but please report any issues
472
+ [Changes]
473
+ + Liquid pixels of the same element move around
474
+ + Tiny canvas size
475
+ + Molten elements oscillate color (Experimental)
476
+ ~ Pixels can now exist along the border of the canvas
477
+ ~ Disabling Staining will clear all existing pixel stains
478
+ + Dye, Paint, etc. retain their selected color independently
479
+ + Radioactive Tornado variant
480
+ + Humans panic when shocked
481
+ ~ Humans are less heat-resistant
482
+ ~ Pipes are no longer unbreakable
483
+ + Smoke rises in normal air density
484
+ ~ Tweaked Fire and Cold Fire behavior
485
+ + Sabatier process for producing Methane
486
+ + Bergius process for producing Oil
487
+ + Acid reacts with Potassium
488
+ ~ Increased Methane autoignition point
489
+ + Uranium radiates Glass on contact
490
+ + Burning Lamp Oil explodes in Water
491
+ + Liquid Ozone explodes when broken or shocked
492
+ + Molten Gallium can react with Gold Coins
493
+ + Slaked Lime reacts with Carbon Dioxide
494
+ + Molten Plastic evaporates
495
+ + Glue turns Color Sand into Stained Glass
496
+ + Butter and Caustic Potash make Soap
497
+ + Neutrons radiate Glass, Clouds, and Water
498
+ ~ Light absorbed by LEDs is deleted
499
+ ~ Foam made from Oxygen + Water releases the Oxygen
500
+ ~ Tweaked Bleach and Acid reaction
501
+ ~ Increased Molten Sulfur freezing point
502
+ ~ Tweaked Smash tool
503
+ + Cyanide dirties Water variants
504
+ + Infection dirties Water
505
+ + Tea and Coffee bubble when hot
506
+ + CO2 carbonates Salt Water instead of dirtying
507
+ + Soda and Seltzer release Foam when mixed
508
+ + Pilk creates Foam
509
+ + Cells can ferment Milk variants
510
+ ~ Cells ferment Milk slower
511
+ ~ Cheese keeps color when breaking into powder (Pilk Powder?)
512
+ ~ Caramel is more heat-resistant
513
+ ~ Acid turns Humans into Bone
514
+ ~ Birds are less flammable
515
+ + Fish turn to white meat when cooked
516
+ + Worms can compost Petal, Pistil, and Vine
517
+ + Rats can eat Hard Yolk
518
+ + Alcohol calms Humans
519
+ + Humans panic from bad smells
520
+ + Smog breaks into Dirty Water
521
+ ~ Fireworks create less Carbon Dioxide
522
+ + Bless can fix Brick Rubble
523
+ + Midas Touch converts some metals to Gold variants
524
+ + Malware can affect Snake
525
+ ~ Pointer retains same speed at any TPS
526
+ ~ Optimized Cell and Cancer
527
+ ~ Recolored Pipe Wall
528
+ ~ Improved Slug, Brick, and Ruins buttons
529
+ ~ Hid Liquid Oxygen
530
+ ~ Unhid Liquid Hydrogen
531
+ ~ Moved Liquid Hydrogen to Liquids
532
+ ~ Moved Poison Gas to Gases
533
+ + Liquid Nitrogen alias 'LN2'
534
+ + Electric alias 'Electron'
535
+ + Light alias 'Photon'
536
+ + Nut Oil alias 'Cooking Oil'
537
+ + Epsom Salt alias 'Magnesium Sulfate'
538
+ + Pyrite alias 'Iron Sulfide'
539
+ + Limestone alias 'Calcium Carbonate'
540
+ + Quicklime alias 'Calcium Oxide'
541
+ + Slaked Lime alias 'Calcium Hydroxide'
542
+ ~ Petal displays with dark text
543
+ ~ Slightly moved Porcelain
544
+ + Built-in dialog boxes
545
+ ~ Canvas touches the top of the page
546
+ ~ Wide canvas size takes up more screen space
547
+ ~ White border no longer shown on wide canvas size
548
+ ~ Buttons, menus, and the canvas have thicker borders
549
+ ~ "Elem" in stats bar is no longer uppercase
550
+ ~ Unknown has no grain
551
+ - Loading a save no longer changes your selected element
552
+ + Ctrl+S to bring up save prompt
553
+ + Ctrl+Shift+S to instantly save canvas
554
+ + Retroactive changelogs for versions v0.1-v0.4
555
+ + Bluesky social link
556
+ + Partial translations for Ukrainian, Toki Pona, and Halacae
557
+ + Finished translations for Spanish and Russian
558
+ [Bug Fixes]
559
+ ~ Fixed: Oxygen from hydrolysis immediately turns to Foam
560
+ ~ Fixed: Menu heights vary dramatically with long categories
561
+ ~ Fixed: Mod Manager and Info Screen text boxes don't stick to bottom
562
+ ~ Fixed: Lattice Wars appear without borders
563
+ ~ Fixed: Smash tool breaks harder elements faster
564
+ ~ Fixed: Error in console on page load
565
+ ~ Fixed: Artifacts above stats bar text on Chrome
566
+ ~ Fixed: Console logging when Hail breaks a pixel
567
+ ~ Fixed: Milk variants still heat into Yogurt
568
+ ~ Fixed: Controls still show Smooth View keybind
569
+ ~ Fixed: "Save to File" button cut off on some small screens
570
+ ~ Fixed: Many aliases can't be used in Element Select
571
+ ~ Fixed: Prop tool doesn't change pixel state when changing temperature
572
+ ~ Fixed: Grenades stop moving while charged
573
+ ~ Fixed: Lightning doesn't reach bottom on large canvases
574
+ ~ Fixed: Ghost pixels when placing Foam with low air temperature set
575
+ ~ Fixed: 'CR' behavior cell errors with low air temperature set
576
+ [Technical]
577
+ + Portal 'channel' property can be set with the Prop tool (Integer)
578
+ + runAfterReset function
579
+ + isBreakable function
580
+ + 'breakIntoColorMultiplier' element property
581
+ + 'onMoveInto' element property, called when another pixel moves into it (function(pixel1,pixel2))
582
+ + 'chargeStart' pixel property
583
+ ~ 'breakIntoColor' element property can be used without 'breakInto'
584
+ + 'sense' sensor property to detect a certain element
585
+ ~ Optimized electricity
586
+ ~ Fire is affected by air density
587
+ + View setting dropdown includes views added by mods
588
+ ~ currentSaveData is now always defined, and holds metadata about the current canvas, even non-saves
589
+ + currentSaveData always contains a UUID for seeded randomness
590
+ ~ Default max pixel count slightly increased
591
+ ~ Save version is now sb3
592
+ ~ Canvas border width is now stored (Default 1 for old saves)
593
+ ~ Pixel properties with value "undefined" are skipped
594
+ + Error message in console for broken translation files
595
+ + GUI translation support
596
+ + More GUI elements have IDs
597
+ + Future standalone mode
598
+
599
+ [Version 1.10.2 - December 15, 2024 - Birthday III]
600
+ + Cheese Powder, from breaking Cheese
601
+ + Chocolate Powder, from breaking Chocolate
602
+ [Changes]
603
+ ~ Drawing lines shows a preview of pixel placement
604
+ ~ Updated Brick texture for better shading
605
+ ~ LEDs, Light Bulbs, and Fireflies can be painted
606
+ + Humans panic when seeing dangerous things, like Fire
607
+ + Humans change direction after hitting walls
608
+ ~ Humans eat more consistently
609
+ ~ Humans have a panic limit
610
+ ~ Humans no longer eat Human meat
611
+ ~ Smash tool moves pixels if they can't be broken
612
+ + Steam decomposes at extreme temperatures
613
+ + Ruins has a Brick texture
614
+ ~ Brick Rubble no longer breaks into Dust
615
+ ~ Recolored Brick Rubble
616
+ + Glass has a light border
617
+ ~ Fancy textures have grain, besides Glass
618
+ + Rock Wall can be made by gluing Rocks
619
+ + Brick can be made by gluing Brick Rubble
620
+ + Mudstone can be made by gluing Dirt
621
+ + Packed Sand can be made by Sand
622
+ + Sponges can dry Mud and Wet Sand
623
+ + Clay can be made by dissolving Wet Sand in Acid
624
+ + Cement can be made with Clay and Quicklime
625
+ ~ Quicklime no longer turns into Limestone on its own
626
+ + Plastic breaks into Beads
627
+ + Charcoal slowly stains solids
628
+ + Animals can spawn Eggs or offspring in Water
629
+ + Seeds planted under soil will rise
630
+ + Birds eat Spiders and their Webs
631
+ + Rocks destroy Webs
632
+ + Frogs release Steam when cooked
633
+ + Worms break down Fiber
634
+ ~ Worms compost some Sawdust into Dirt
635
+ + Soap kills Snails and Slugs
636
+ + Soap removes Slime
637
+ + Alcohol kills Flower Pistils
638
+ + Mercury kills Algae
639
+ ~ Sap boils into some Steam
640
+ ~ Bread is less flammable
641
+ + Ammonia affects Wheat
642
+ + Poison dirties Salt Water, Sugar Water, and Seltzer
643
+ + Water on burning Oil will explode
644
+ + Bleach reacts with Nut Oil and Grease
645
+ + Baking Soda reacts with Soap
646
+ + Copper Sulfate kills Spiders
647
+ + Copper Sulfate stains Zinc
648
+ + Bless removes Heat Ray
649
+ + Plague makes Heads green
650
+ + Plague destroys Skin
651
+ + Hair absorbs some Water
652
+ ~ Breaking Balloons makes some Pop
653
+ ~ Cheese flows slower
654
+ ~ Coffee Grounds in Milk brew into Coffee instead
655
+ ~ Mushroom Spores no longer break
656
+ ~ Acid Clouds don't precipitate when too hot or cold
657
+ ~ Border can be painted
658
+ ~ Tweaked Charcoal heat color
659
+ ~ Moved Light Bulb to after LEDs
660
+ + Midas Touch turns Paper green
661
+ ~ Midas Touch turns Humans into solid Gold instead of Coins
662
+ + Wall alias 'Solid'
663
+ + Mayo alias 'Mayonnaise'
664
+ + Alcohol alias 'Ethanol'
665
+ + Unbreakable elements are clarified in element info
666
+ ~ Screenshots download with name of current save
667
+ ~ Pixel count turns red when all canvas sizes are full
668
+ ~ Log messages have a black shadow to read on bright backgrounds
669
+ ~ TPS dialog displays minimum and maximum
670
+ [Bug Fixes]
671
+ ~ Fixed: Replace Mode causes pixels to float while placing
672
+ ~ Fixed: Detached Heads and dead Humans can eat food
673
+ ~ Fixed: Pixel alpha isn't set from element properties on creation
674
+ ~ Fixed: Molten Thermite continues to heat when not burning
675
+ ~ Fixed: Prop tool can't set value when existing value is null
676
+ ~ Fixed: Unbreakable pixels can burn away when using Prop tool (Perma-burning!!!)
677
+ ~ Fixed: Pixels with burnt states never burn when using Prop tool
678
+ ~ Fixed: Prop tool doesn't retain "0" value on next dialog
679
+ ~ Fixed: Prop tool doesn't handle changing "x" and "y" properties
680
+ ~ Fixed: Placing Fire on insulative pixels heats them
681
+ ~ Fixed: Burning heats insulative pixels
682
+ ~ Fixed: Rays, Bless, Radiation, and some Bombs change insulative pixel temperature
683
+ ~ Fixed: Stink Bugs aren't properly killed by Frogs, Sap, Copper Sulfate, and Borax
684
+ ~ Fixed: Erasing with Lookup selected will only erase 1x1
685
+ ~ Fixed: Erasing fast with Pick or Lookup selected will leave gaps
686
+ ~ Fixed: Hail doesn't conduct heat
687
+ ~ Fixed: Hail cannot break solids without a defined state
688
+ ~ Fixed: Breaking Humans eventually creates Sand and Cement
689
+ ~ Fixed: Element buttons arranged in weird columns after certain issues
690
+ ~ Fixed: Ball doesn't have density and floats on gases
691
+ [Technical]
692
+ + BORDER render preset
693
+ + 'grain' element property
694
+ + 'toolHoverStat' element property, function that takes the hovered pixel while selected
695
+ + 'buttonColor' element property
696
+ ~ Humans now eat any element with true 'isFood' property
697
+ ~ Pixels with 0% alpha won't appear in Basic View
698
+ ~ LEDs with 0% alpha will only appear when powered
699
+ + releaseElement function has option to replace liquids
700
+ ~ Fixed: lineCoords function returns duplicate values
701
+ + empty.js mod for browser JavaScript overriding
702
+
703
+ [Version 1.10.1 - October 5, 2024 - Creepy Crawlies]
704
+ [Crawly]
705
+ + Spider, will climb and create Webs
706
+ + Web (Hidden), will trap bugs
707
+ + Ants can climb walls
708
+ [Creepy]
709
+ + Soul (Hidden), from Humans
710
+ + Ectoplasm (Hidden)
711
+ + Tombstone, spawns Souls
712
+ ~ Note: Soul features will move to the souls.js mod after October
713
+ + Candy is candy corn-colored
714
+ + Humans will wear orange shirts on Halloween
715
+ [Changes]
716
+ + Fire can heat existing pixels when placed over them
717
+ + Wet Sand and Mud release Steam when heated
718
+ + Smashing Clouds can release their Water
719
+ + Water will create Bubbles before boiling
720
+ + Dirty Water can be purified before boiling
721
+ + Panicking humans will cause others to panic
722
+ + Rice can be fermented
723
+ + Rats can eat Vines
724
+ + Bleach kills Algae
725
+ + Salt slowly dissolves in Bleach
726
+ + Bleach destroys Ink and Dye
727
+ + Bleach stains Porcelain Shards brown
728
+ + Caramel dissolves in Vinegar
729
+ + Image tool set to Paint will recolor pixels
730
+ + Midas Touch converts hot liquids to Molten Gold
731
+ ~ Thermite can no longer form Slag
732
+ ~ Milk boils more realistically
733
+ ~ Increased minimum temperature for Meat to make Grease
734
+ ~ Blaster explodes into less Plasma
735
+ ~ Moved Hive to after Bee when unhidden
736
+ + Rust alias 'Iron Oxide'
737
+ [Bug Fixes]
738
+ ~ Fixed: Mix with Replace Mode deletes pixels
739
+ ~ Fixed: Cannot Erase lines on mobile
740
+ ~ Fixed: Heat glow appears in inappropriate views
741
+ ~ Fixed: Void can be dragged
742
+ ~ Fixed: Oxidized Copper can't sink in liquids
743
+ ~ Fixed: Pressure Plate doesn't conduct Heat or sink
744
+ ~ Fixed: Fire created by molten pixels isn't hot enough
745
+ ~ Fixed: Mods added with backslash can't be removed
746
+ ~ Fixed: Single Sponge pixels have NaN moisture
747
+ ~ Fixed: Non-string hoverStat values crash simulation
748
+ ~ Fixed: Crash when pixel changes state into a customColor element
749
+ [Technical]
750
+ + URL parameter ?holiday=false disables holiday events
751
+ + Pressure Plate 'min' attribute for minimum density
752
+ + 'onStateHigh' and 'onStateLow' element properties
753
+ + 'buttonGlow' element property
754
+ + Saves with abnormally large canvases display a warning
755
+ + createPixel and changePixel functions accept null values
756
+ ~ Corn updated to use 'onStateHigh' property
757
+ ~ Pixel 'glow' attribute can be false to override default
758
+ ~ Pixel 'glow' attribute is removed when pixel changes
759
+ ~ Random element is no longer hard-coded
760
+
761
+ [Version 1.10 - August 2, 2024 - Return of the Sand]
762
+ + Rice
763
+ + Galvanized Steel (Hidden)
764
+ + Midas Touch
765
+ + Limitless Mode setting to remove pixel and cursor size limits
766
+ + Wide canvas size setting
767
+ + Czech language
768
+ + Liquid Ozone (Hidden)
769
+ [Rendering]
770
+ ~ Improved cursor smoothness, at up to 60 FPS
771
+ + Shift+C to screenshot without background
772
+ + Aurora Borealis and other Flash effects fade out over time
773
+ + Fire has a gradient effect
774
+ + Metals, Charcoal, and more glow when hot
775
+ + Wood chars as it gets hot
776
+ + Embers get more intense over time
777
+ + Fireflies, Blasters, and Fireballs glow
778
+ + Fancy Textures setting is now "Fancy Pixels"
779
+ + Fancy Pixels setting toggles per-element rendering effects
780
+ [Sponge Rework]
781
+ + Sponges and Cloth keep track of moisture
782
+ + Moisture can be released by smashing or boiling
783
+ + Sponge becomes darker as it absorbs Water
784
+ + Dust prevents Sponge from absorbing liquids
785
+ [Ray Changes]
786
+ + Rays spawn particles when hitting border
787
+ + Rays delete from top to bottom
788
+ ~ Freeze Ray has a lighter color
789
+ [Fuse Changes]
790
+ + Fuse won't emit any smoke when burning
791
+ + Fuse can carry electricity
792
+ + Fuse won't conduct into E-cloners or Sensors
793
+ + These new mechanics can create simple toggle switches or logic gates
794
+ + Sensors ignore Flash
795
+ + Sensors are immune to Acid
796
+ ~ Moved Fuse to Machines
797
+ [Ocean Changes]
798
+ + Foam generates on sandy Salt Water shores
799
+ + Foam generates when Salt Water wets Sand
800
+ + Algae and Dead Bugs can Foam up Water
801
+ + Nitrogen can encourage Algae growth
802
+ + Fish and Humans can make air Bubbles in Water
803
+ [Other Changes]
804
+ + Extinguishing elements can be drawn over burning pixels
805
+ + Steel texture
806
+ ~ Void deletes pixels instantly regardless of hardness
807
+ ~ Pipes are indestructible
808
+ + Superconductivity in Aluminum, Gallium, Lead, Mercury, Tin, Tungsten, Uranium, Zinc
809
+ + Charcoal neutralizes Poison
810
+ + Silver control rod reaction produces Radiation
811
+ + Antimatter reacts with Proton, Neutron, and Electric
812
+ ~ Diamonds only evaporate if Oxygen or Fire is present
813
+ ~ Recolored Hydrogen flame
814
+ + Molten Salt can explode on contact with Water
815
+ + Hot Wax can explode on contact with Water
816
+ ~ Unhid Borax
817
+ + Ruins can be damaged by Fire, Smoke, Dirty Water, and Humans
818
+ ~ Ruins can't be dragged
819
+ ~ Dust from Ruins is more grainy
820
+ + Paper breaks into Confetti
821
+ + Paper can turn Oxygen into Fragrance
822
+ + Lamp Oil freezes into Wax
823
+ + Gunpowder recipe
824
+ ~ Dynamite is slightly stronger than TNT
825
+ + Bleach stains Porcelain
826
+ + Rad Steam, Glass, and Shards dirty Water
827
+ ~ Humans spawn with their full bodies immediately
828
+ + Fish die slowly in Pool Water or Vinegar
829
+ + Worms decompose Feathers
830
+ + Birds rarely drop Feathers
831
+ + Birds eat Stink Bugs
832
+ + Stink Bugs eat Beans
833
+ ~ Frogs cook into accurate color
834
+ + Hives will break into some Wax
835
+ + Bees give Humans rashes
836
+ + Ant Farm world gen type
837
+ + Grass is killed by Baking Soda
838
+ + Lichen are killed by Stench and Smog
839
+ + Poison can be filtered by Charcoal and Gravel
840
+ + Vinegar can cure Meat
841
+ + Tea can mix with Nut Milk
842
+ + Coffee and Tea can mix with Milk variants
843
+ + Nut Milk can be radiated
844
+ + Mayo can be made from Grease or Nut Oil
845
+ + Sodium, Potassium, and Calcium react with Nut Milk
846
+ + Iron can be rusted by Coffee, Tea, Broth, and Juice
847
+ + Coffee kills Snails and Slugs
848
+ + Soda made from Juice has unique color
849
+ + Udder produces more Milk when smashed
850
+ + Hair can get dandruff if too oily
851
+ + Skin will grow Hair when cold
852
+ + Lead can infect Blood
853
+ + Epsom Salt can cure Infection and kill Mushroom Spores
854
+ + Fallout makes Meat rot
855
+ ~ Seeds element changes immediately
856
+ + Bless can heal Glass and Clay Shards
857
+ + Bless and Glue can heal Ruins
858
+ + Bless turns Gunpowder to Charcoal
859
+ + Bless removes Warp
860
+ + Rainbow can take over Static
861
+ + Ink and Art can be drawn over Paper
862
+ + Strange Matter explodes when entering Void
863
+ + Malware can be made from Electric + Virus
864
+ + Snake kills Rats, Birds, and Eggs
865
+ ~ Earthquakes and Tsunamis have a maximum magnitude
866
+ ~ Recolored Fallout
867
+ ~ Updated Hydrogen and Helium shock colors
868
+ ~ E-wall displays with a hyphen
869
+ ~ Decreased Spray Paint density
870
+ + Borax alias 'Sodium Borate'
871
+ ~ Buttons are spaced more evenly, and more GUI changes
872
+ ~ Cooldowns don't apply when paused
873
+ + Save slot overwriting popup
874
+ ~ Save slot overwriting warning is red
875
+ [Bug Fixes]
876
+ ~ Fixed: Shift button doesn't appear on some iPads
877
+ ~ Fixed: Gaps when using tools, like Erase or Paint
878
+ ~ Fixed: Erase tool cannot make lines with Shift
879
+ ~ Fixed: Cursor is slow when on low TPS
880
+ ~ Fixed: Jittering gas colors
881
+ ~ Fixed: Smoke from Cold Fire is hot
882
+ ~ Fixed: Replace Mode can override pixel limit
883
+ ~ Fixed: Yolk and Cream fail to make Eggnog
884
+ ~ Fixed: Some fireflies spawn with yellow color already
885
+ ~ Fixed: Using Antibomb on a Tsunami creates Unknown
886
+ ~ Fixed: Color Sand, Stained Glass, Rainbow, Static, and Border don't color when paused
887
+ ~ Fixed: Rainbow doesn't conduct heat
888
+ ~ Fixed: Some placed elements are not affected by custom air temperature
889
+ ~ Fixed: Some placed elements color wrong if changing state with custom air temperature
890
+ ~ Fixed: Custom-color elements take color from previously placed random-color element
891
+ ~ Fixed: Mobile Shift button can become desynchronized
892
+ ~ Fixed: Shocker and Tesla Coil shock themselves
893
+ ~ Fixed: Shocking Nitro causes ghost pixels
894
+ [Technical]
895
+ ~ Rendering was overhauled, which could cause some mods to break
896
+ + See 1.10example.js for all new rendering/modding features
897
+ + Moddable views
898
+ + Moddable and overridable keybinds
899
+ + Canvas layer rendering system
900
+ + Functions runEveryTick, runPerPixel, renderEachPixel, renderPrePixel, renderPostPixel
901
+ + 'renderer' element property
902
+ + 'onPlace', 'onDelete', 'onChange', 'onBreak' element property
903
+ + 'alpha' element and pixel property, for opacity (0-1)
904
+ + 'glow' pixel property (true/false)
905
+ + 'superconductAt' element property (Celsius)
906
+ ~ Background color is no longer drawn to canvas
907
+ ~ Optimized MOLTEN behavior
908
+ + Unknown pixels show invalid element when hovered over
909
+ + Invisible ghost pixels should be automatically removed
910
+ ~ Pixels created after passing pixel limit will be removed next frame
911
+ - Removed Wide beta keybind
912
+
913
+ [Version 1.9.5 - May 15, 2024 - Update of the Summer]
914
+ + Mixer
915
+ + Grinder
916
+ + Kelp
917
+ + Freeze Ray
918
+ + Cloth, made from glueing Feathers
919
+ + Aurora Borealis, when Protons excite Oxygen high up
920
+ [Quality of Life]
921
+ + Mobile Shift button
922
+ + Intensified tools and line drawing on mobile
923
+ + Canvas Size setting
924
+ + Lookup tool can have a bigger radius
925
+ [Changes]
926
+ + Tornado Fire, Sand, and Water variant
927
+ + Tornaodes, Earthquakes, and Tsunamis can merge
928
+ ~ Tsunamis no longer clone molten and other dense liquids
929
+ + Sand and Ash in Tornadoes create Cloud variants
930
+ + Tornadoes are immune to explosions
931
+ + Disasters are immune to Acid
932
+ + Bless can remove disasters
933
+ + Bless turns Rotten Cheese to a blue variant
934
+ + Pipes retain color in saves
935
+ + Silver absorbs Neutrons (Nuclear control rods)
936
+ ~ Room Temp tool now uses air temperature in Settings
937
+ ~ Unhid Lattice
938
+ ~ Oil burns slower
939
+ + Rocks will trample Grass
940
+ + Glue can convert Cellulose to Paper
941
+ + Fleas will eat Plant
942
+ + Salt powder slowly kills Plant
943
+ + Alcohol Gas ignites at high temperatures
944
+ + Liquid Light is immune to Acid
945
+ + Cement neutralizes Acid
946
+ ~ Gallium reaction breaks down some Aluminum again
947
+ + Charcoal breaks down at extreme temperatures
948
+ ~ Hydrogen reaction now depletes Sulfur
949
+ ~ Water reaction now depletes Caramel
950
+ + Juice Ice breaks into Slush
951
+ + Ink mixes with Dye
952
+ + Sugar dissolves in Juice
953
+ + Fruit Milk dissolves in Tea
954
+ + Nut Milk can wet soil
955
+ + Humans burn on the Sun
956
+ + Humans steal Diamonds
957
+ + Bees and Cyanide irritate Skin
958
+ + Mycelium breaks down dead matter
959
+ + Mycelium and Hyphae will rot Meat
960
+ + Rats eat Cured Meat
961
+ + Ketchup-Baking Soda reaction is more fizzy
962
+ ~ Snails turn to Limestone instead of Quicklime
963
+ + Slaked Lime-Seltzer reaction
964
+ + Limestone-Acid reaction creates byproducts
965
+ ~ Cooled Quicklime forms a Limestone layer
966
+ ~ Quicklime-Water reaction produces more heat
967
+ ~ Lowered Quicklime melting point
968
+ + Hot Quicklime produces Flash
969
+ ~ Potassium-Chlorine reaction produces Fire
970
+ + Potassium Salt reacts with hot Sodium
971
+ + Potassium Gas (Hidden)
972
+ + Bless cleans stains left by reactions
973
+ + Bless cures Meat
974
+ + Bless removes Dust and Grease
975
+ ~ Improved Dead Plant coalification
976
+ ~ Rockets no longer expel Cloners
977
+ + Lattice reacts with Cold Fire
978
+ + Gray Goo can melt
979
+ + Virus is killed by Liquid Light
980
+ + Static mouseover effect
981
+ + Static breaks into Malware
982
+ ~ Moved Ball to Special
983
+ ~ Moved Pop when unhidden
984
+ ~ Border element button shows stripes
985
+ ~ Recolored Glitter
986
+ ~ Recolored fermented Grape
987
+ ~ Hid Clone Powder
988
+ + Potassium Salt alias 'Potassium Chloride'
989
+ ~ Tweaked electricity for low-conductivity elements
990
+ ~ Updated Settings menu
991
+ + Maximum pixel count, with red indicator
992
+ ~ Optimized very large explosions
993
+ [Bug Fixes]
994
+ ~ Fixed: Gaps when drawing fast on mobile
995
+ ~ Fixed: Middle clicking empty space causes freeze
996
+ ~ Fixed: Bless and Rock Wall can't be drawn in a line
997
+ ~ Fixed: Gaps when drawing Bless and Rock Wall fast
998
+ ~ Fixed: Bless and Rock Wall don't display info
999
+ ~ Fixed: Bless and Rock Wall can't use Replace Mode
1000
+ ~ Fixed: Brown Dwarf Suns can emit Light when eclipsed
1001
+ ~ Fixed: Language selector doesn't update on refresh
1002
+ ~ Fixed: Mouse size continues increasing past max size
1003
+ ~ Fixed: Uncharge tool doesn't put out LEDs
1004
+ ~ Fixed: Water extinguishes Greek Fire and Firework over and over
1005
+ ~ Fixed: Dragging at tick 0 freezes pixels in place
1006
+ ~ Fixed: Evergreen info page displays NaN
1007
+ ~ Fixed: Spawned Molten Magnesium behaves strange when heated
1008
+ ~ Fixed: Copper Sulfate freezing point is too low
1009
+ ~ Fixed: Stained Glass doesn't retain color when exploded
1010
+ ~ Fixed: Stained Glass placed at tick 0 doesn't retain color
1011
+ ~ Fixed: Antimatter and Antimatter Bomb trigger each other
1012
+ ~ Fixed: Strange Matter destroys Cloners
1013
+ ~ Fixed: Nothing can clone Wire
1014
+ ~ Fixed: TPS prompt displays error after canceling
1015
+ ~ Fixed: Decimal coordinates when resetting with odd canvas size
1016
+ ~ Fixed: No double state change when spawning at high airTemp
1017
+ ~ Fixed: Pixels retain clone property when changed
1018
+ ~ Fixed: Crash when mod deletes Sand
1019
+ ~ Fixed: Elements with single-color arrays have black buttons
1020
+ ~ Fixed: 'perTick' error when loading page
1021
+ ~ Fixed: 'fillStyle' error when loading page
1022
+ [Technical]
1023
+ + Behavior grids bigger than 3x3 are centered
1024
+ + Behavior grids can be smaller than 3x3
1025
+ + Moddable behavior rules
1026
+ ~ Behavior rules are stored in new behaviorRules object
1027
+ + SM (Smash) behavior rule
1028
+ + MX (Mix) behavior rule (MX:true to mix solids)
1029
+ + CC (Change Color) can now take a target, e.g. CC:sand>#00ffff
1030
+ ~ CC (Change Color) no longer applies grain
1031
+ + EX (Explode) follows element 'ignore' property
1032
+ ~ Placed Paint and Shock tools are removed by Unpaint and Uncharge
1033
+
1034
+ [Version 1.9.4.1 - April 8, 2024 - Eclipse Special]
1035
+ + Attempting to place Rock Wall on top of Sun begins a solar eclipse
1036
+ + Sun can draw over Light pixels
1037
+
1038
+ [Version 1.9.4 - March 17, 2024 - Natural Disasters]
1039
+ + Tornado
1040
+ + Earthquake
1041
+ + Tsunami
1042
+ + Blaster
1043
+ + Sandstorm (Hidden)
1044
+ [Changes]
1045
+ + Scrolling resizes in correct direction on Windows
1046
+ + Invert Scroll setting
1047
+ ~ Humans no longer trample Grass
1048
+ ~ Milk no longer turns to Yogurt when heated
1049
+ + Milk turns to Yogurt in Primordial Soup
1050
+ + Cells can ferment Milk into Yogurt
1051
+ + Cells boil and freeze into some Sugar
1052
+ + Cheese can be made from Nut Milk
1053
+ + Hives show Bee count when hovered
1054
+ + Flies, Fireflies, and Rats get trapped in Glue
1055
+ + Worms can compost Charcoal and Straw
1056
+ + Snails eat Pickles and Grapes
1057
+ + Slugs eat Grapes
1058
+ + Evergreen trees drop Pinecones when burned
1059
+ ~ Pinecones can withstand high temperatures
1060
+ + Wheat dries and freezes into Straw
1061
+ + Straw breaks into Flour
1062
+ + Potato can be deep-fried
1063
+ + Water can explode in hot Nut Oil
1064
+ + Soda can disolve Eggs
1065
+ + Yeast ferments Mashed Potato
1066
+ + Potatoes can charge Zinc or Copper
1067
+ + Batteries explode when melted
1068
+ + Ammonia can spawn Algae in Water
1069
+ + Broth can extinguish small fires
1070
+ + Salt slowly dissolves in Caramel
1071
+ + Ketchup and Baking Soda reaction
1072
+ + Acid kills Plant and Tree Branch before dissolving it
1073
+ + Copper Sulfate kills Termites, Plant, Grass, Algae, and Mushrooms
1074
+ + Caustic Potash and Acid reaction
1075
+ + Nickel can resist Acid
1076
+ + Aluminum breaks into Metal Scrap
1077
+ + Thermite can be made from Metal Scrap
1078
+ + Gallium stains solids
1079
+ + Gold can alloy with AlGa
1080
+ + Electrum breaks into Gold Coins
1081
+ + Electrolysis on Salt Water produces Chlorine
1082
+ + Alcohol can purify Infection
1083
+ + Vaccine and Antibody can cure Rotten Meat and Cheese
1084
+ + Soap releases Fragrance when burned
1085
+ + Soap can be made from Milk
1086
+ + Paper is yellowed by Light and Oxygen
1087
+ + Plant is yellowed by Chlorine
1088
+ + Skin is darkened and reddened by Light
1089
+ + Skin will rash when exposed to irritants
1090
+ + Neutrons can react with Plant, Gunpowder, Yeast, and Firework
1091
+ + Positrons react violently with Electric
1092
+ + Light can kill Plague and Virus
1093
+ ~ Virus no longer eats Light or Loopy
1094
+ ~ Loopy ignores Cloners
1095
+ ~ Cancer is killed by Radiation faster
1096
+ + Cancer can be killed by Laser
1097
+ ~ Diamond is no longer indestructible, but still very strong
1098
+ ~ Diamonds will no longer form if Charcoal is too hot
1099
+ ~ Moved Bubble to Gases
1100
+ + Bubbles pop when cooled or heated
1101
+ ~ Tweaked Bleach and Vinegar reaction
1102
+ ~ Randomized Egg hatching rate
1103
+ ~ Cacti no longer grow arms at their base
1104
+ + Bamboo burns into Embers
1105
+ + Malware can hijack Loopy
1106
+ + Malware can misalign Lattice
1107
+ + Malware can break down Border
1108
+ + Rainbow breaks into Static
1109
+ + Bless revives Tree Branches from Saplings
1110
+ + Bless purifies Pilk
1111
+ + Bless removes Color Smoke and Spray Paint
1112
+ + Packed Snow breaks into Snow
1113
+ + Water can put out Antifire
1114
+ ~ Antifire ignores air density
1115
+ ~ Holding Shift can force mix dense ingredients into Batter
1116
+ ~ Gave unique colors to Supernova, NExplosion, and Pop
1117
+ ~ Recolored Molten Potassium and Molten Magnesium
1118
+ ~ Tweaked charged Hydrogen and Helium colors
1119
+ ~ Moved Ball to Special (For real this time)
1120
+ ~ Moved Perfume to Liquids
1121
+ ~ Moved Amber to Solids
1122
+ ~ Save names are truncated in save menu
1123
+ + Humans always save skin and shirt color in saves
1124
+ + Shift can be held when pressing -/+ buttons
1125
+ + Unpaint tool downgrades colorful element variants
1126
+ + Earthquakes and Tornadoes in random events
1127
+ + Magma alias 'Lava'
1128
+ - Removed Smooth View (Try moreViews.js!)
1129
+ [Bug Fixes]
1130
+ ~ Fixed: Evergreen and Lattice can be dragged
1131
+ ~ Fixed: Cellulose isn't considered a liquid
1132
+ ~ Fixed: Cellulose density too low
1133
+ ~ Fixed: Ketchup could result from recipes with Butter
1134
+ ~ Fixed: Accented element names capitalize incorrectly
1135
+ ~ Fixed: Virus can destroy invincible pixels
1136
+ ~ Fixed: E-cloner doesn't copy temperature
1137
+ ~ Fixed: Middle click begins scrolling on Windows
1138
+ ~ Fixed: Swapping to secondary element doesn't focus category
1139
+ ~ Fixed: Alcohol Gas has 110% flammability
1140
+ ~ Fixed: Acid Gas can destroy some Acid-resistant elements
1141
+ ~ Fixed: Certain Cactus pixel grows instantly
1142
+ ~ Fixed: Typo in Hydrogen and Sulfur reaction
1143
+ ~ Fixed: Antigas places at room temperature
1144
+ ~ Fixed: Hot Antifire burns indefinitely
1145
+ ~ Fixed: Melted Wax viscosity defined twice
1146
+ ~ Fixed: Flash lower state defined twice
1147
+ ~ Fixed: Ketchup boils into Vinegar, which immediately boils
1148
+ ~ Fixed: F11 doesn't toggle fullscreen (May need Shift)
1149
+ ~ Fixed: Water causes Ember to stop burning, etc.
1150
+ ~ Fixed: Bless can create everlasting Fire
1151
+ ~ Fixed: Spawning Liquid Propane causes pulse effect
1152
+ ~ Fixed: Stained Glass and Color Sand can't be painted
1153
+ [Technical]
1154
+ + Prop tool accepts lowercase '-infinity'
1155
+ ~ Prop tool deselects on invalid input
1156
+ + onMouseDown() element property
1157
+ + hoverStat(pixel) element property for hover info, return string
1158
+ + stain1 and stain2 reaction property, accepts hex color code
1159
+ + Shift + W?
1160
+
1161
+ [Version 1.9.3 - February 2, 2024 - Mix & Munch]
1162
+ + Potassium
1163
+ + Magnesium
1164
+ + Antibomb
1165
+ + Nut Oil
1166
+ + Cured Meat, from mixing with Salt
1167
+ + Grease, from cooking Meat
1168
+ + (BETA) Support for British, German, French, Hungarian, Polish, Portuguese, Vietnamese, Chinese
1169
+ [Chemistry]
1170
+ + Water and Foam can extinguish small fires (Outer pixels)
1171
+ + Hydrogen is explosive when burning
1172
+ ~ Improved Calcium-Water reaction
1173
+ + Calcium reacts with Water variants
1174
+ ~ Recolored Calcium
1175
+ + Calcium-Acid reaction
1176
+ + Calcium exposed to air turns to Quicklime
1177
+ + Quicklime is an insecticide
1178
+ + Limestone can break into Gravel
1179
+ ~ Many things no longer turn to raw Calcium
1180
+ ~ Tweaked Quicklime-Water rection
1181
+ + Oil distills into Propane, Plastic, and Lamp Oil at certain temperatures
1182
+ + Cells break down Oil into Methane
1183
+ + Propane Ice (Hidden)
1184
+ ~ Copper no longer oxidizes in Water
1185
+ + Soap recipe
1186
+ + Potassium Salt recipe
1187
+ + Glue can be made from Bones
1188
+ + Acid reacts with Zinc and Sugar
1189
+ + Blue and Rose Gold can break
1190
+ ~ Recolored Electrum for consistency with other Golds
1191
+ ~ Anesthesia requires heat for production
1192
+ ~ AlGa reaction creates proper amounts
1193
+ ~ Aluminum flame color
1194
+ ~ Foam deletes when frozen
1195
+ + Caustic Potash (Hidden)
1196
+ [Life]
1197
+ + Evergreen breaks into Sap
1198
+ + Sap is flammable
1199
+ + Flowers have more color variety (Light & dark)
1200
+ ~ Spawned Petals are multicolor again
1201
+ + Pollen requires soil to germinate
1202
+ + Pollen will sometimes fail to germinate
1203
+ ~ Bees drop Pollen less often if plants are nearby
1204
+ ~ Bees lose their Pollen when dropping it
1205
+ + Bees warm Hive to at least 33°C
1206
+ + Ant Walls can be damaged by Fire
1207
+ + Rats can eat Worms, Ants, Frogs, Snails, and Slugs
1208
+ + Worms, Fish, and Grass die in Alcohol
1209
+ ~ Fish Eggs are colored black
1210
+ ~ Fish no longer eat Meat
1211
+ ~ Snails and Slugs no longer die in Salt Water
1212
+ ~ Snails consume Limestone slower
1213
+ + Humans eat Pickles and Sauce
1214
+ ~ Humans won't rot while being defibrillated
1215
+ + Cancer kills Grass
1216
+ ~ Ocean worldgen uses Salt Water
1217
+ [Cooking]
1218
+ ~ Mixing Dough and Batter changes color without deleting ingredients
1219
+ + Yeast, Cream, Baking Soda, and Quicklime help Dough and Batter rise
1220
+ + Deep-fried color when cooking Dough or Batter in hot Nut Oil, Butter, or Grease
1221
+ + Cooking Nut Meat makes some Nut Oil
1222
+ + Dough can be made with Vinegar
1223
+ + Cheese can be made with Yogurt
1224
+ + Yeast can ferment Milk into Cheese
1225
+ + Honey, Caramel, and Molasses can sweeten Water
1226
+ + Mixing Honey and Sugar Water creates Wax
1227
+ + Coffee Pumpkin Spice color variant
1228
+ ~ Tea and Coffee spawn warm
1229
+ ~ Moved Cream slightly
1230
+ ~ Moved Rad Cloud and Rad Steam slightly
1231
+ + Fat (Hidden)
1232
+ [Other]
1233
+ + Save menu includes Author and Description inputs
1234
+ + Save menu remembers your name for later
1235
+ + Save menu autofills info from current save
1236
+ + Some elements will forcefully save with color
1237
+ ~ Settings don't save when in a loaded save
1238
+ + Image tool works with Replace Mode
1239
+ + Image tool replaces pixels when holding Shift
1240
+ + Hidden count goes down in real time when unlocking
1241
+ + Clay Soil heats up into Brick
1242
+ + Clay and Dirt or Gravel makes Clay Soil
1243
+ + Clay freezes into Clay Soil
1244
+ + Nitro and Clay or TNT makes Dynamite
1245
+ ~ Dynamite must be broken or shocked to explode
1246
+ ~ Gunpowder is less powerful than Dynamite
1247
+ + Bubbles pop when broken
1248
+ + Soap removes Glue
1249
+ ~ Soap reactions are less instant
1250
+ + Mercury dirties Seltzer
1251
+ + Uranium dirties Slush
1252
+ + Uranium slowly melts Snow
1253
+ + Ozone pops Balloons
1254
+ + Greek Fire ignites on contact with Plasma
1255
+ + Bless removes Liquid Stench
1256
+ + Virus-infected pixels can be restored with Soap or Bless
1257
+ + Virus ignores Plasma
1258
+ + Malware can interrupt Virus restoration
1259
+ ~ Virus optimizations
1260
+ + Vertical and Horizontal can swap when given opposite energies
1261
+ + Heat Ray and God Ray have densities
1262
+ + Pyrite, Electrum, and Yogurt aliases
1263
+ ~ Hid Clay Shard
1264
+ ~ Moved Ball to Special
1265
+ ~ Updated Cheerful Mode description
1266
+ - Removed Sticky Bomb, Cluster Bomb, Electro Bomb, and Water Bomb
1267
+ - Instead available in new classic_explosives.js mod
1268
+ [Bug Fixes]
1269
+ ~ Fixed: Repairing with Glue duplicates material
1270
+ ~ Fixed: Painted Plant turns Light green
1271
+ ~ Fixed: Molten Sodium and Sodium Gas burn with too much Fire
1272
+ ~ Fixed: Melted and Rotten Cheese densities inconsistent
1273
+ ~ Fixed: Molasses boils into Sugar which immediately burns
1274
+ ~ Fixed: Single Dirty Water pixel turns infinite Snow to Slush
1275
+ ~ Fixed: Rad Steam doesn't form Rad Cloud when touching Cloud
1276
+ ~ Fixed: TPS accepts negative values
1277
+ ~ Fixed: Hive is draggable
1278
+ ~ Fixed: Nut Milk can't be mixed into Batter/Dough
1279
+ [Technical]
1280
+ + Shift-Picking a pixel copies its properties
1281
+ + Z key swaps to secondary element
1282
+ + Backspace swaps to previous element
1283
+ + Prop tool supports NaN and lowercase Infinity values
1284
+ ~ Unhid Prop
1285
+ + 'extinguish' element property (true/false)
1286
+ + 'forceSaveColor' element property (true/false)
1287
+ ~ Custom element names and spaces are normalized in buttons
1288
+
1289
+ [Version 1.9.2 - January 9, 2024 - New Year New Use]
1290
+ + Purple Gold, made from Gold + Aluminum
1291
+ + Blue Gold, made from Gold + Gallium
1292
+ + Pickle
1293
+ + Some foods can be pickled with Vinegar
1294
+ ~ Solids will no longer Mix unless Shift is held
1295
+ ~ Revamped Rocket behavior
1296
+ [Ants]
1297
+ + Ants can create underground tunnels
1298
+ + Ant Wall (Hidden)
1299
+ + Ants can climb diagonally
1300
+ + Ants can dig through Color Sand
1301
+ [Bees]
1302
+ + Bees can create, enter, and move inside Hives
1303
+ + Hive (Hidden)
1304
+ + Hives produce and drip Honey when Bees pollinate
1305
+ + Bees can eat the Honey they produce
1306
+ + Each hive has a Queen, which expands and makes more Bees
1307
+ [Changes]
1308
+ + Pipe Wall (Hidden)
1309
+ + Heat-resistant but breakable
1310
+ + Pipes remove non-solids when generating
1311
+ + Sensors can detect pixels inside Pipes
1312
+ + Malware hacks Cloners to create more of itself
1313
+ + Malware damages and scrambles Pipes
1314
+ + Malware causes Light Bulbs and Batteries to explode
1315
+ + Fireworks can be triggered with electricity
1316
+ + Shocking Gray Goo helps defeat it
1317
+ + EMP Bombs destroy Gray Goo
1318
+ + Broth can be made with Rotten Meat
1319
+ + Broth made from Dirty Water will be colored
1320
+ + Jelly can be made with Caramel
1321
+ + Jelly can be frozen
1322
+ + Flour and Melted Butter sauce recipe
1323
+ + Nut Milk can be added to Coffee
1324
+ ~ Milk now requires Shift to Mix into Butter
1325
+ ~ Coffee stains more often
1326
+ + Caramel can stain solids
1327
+ + Melting Rotten Cheese creates Stench
1328
+ + Stench can make Cheese rotten
1329
+ + Beans are flammable
1330
+ + Uranium can make Sugar Water and Seltzer dirty
1331
+ + Worms can move through Color Sand
1332
+ + Roots can grow through Color Sand
1333
+ + Cacti break into milky Sap
1334
+ + Poison can kill Homunculi
1335
+ + Oil can kill Ants and Bees
1336
+ + Chlorine, Dioxin, Fallout, and Neutrons can kill Humans
1337
+ + Bleach and Acid reaction creates Poison Gas
1338
+ ~ Acid no longer destroys Gold Coins or Silver
1339
+ + Tin pest occurs at low temperatures
1340
+ + Glass Shards change Light color
1341
+ + Antigas turns to Antifire when hot
1342
+ + Human shirts burn off before death
1343
+ + Humans can eat Jelly, Mayo, and Mashed Potato
1344
+ ~ Humans have a cooldown when on lowest cursor size
1345
+ ~ Fiber no longer falls diagonally
1346
+ ~ Nukes, H-Bombs, and Dirty Bombs no longer explode on upward contact
1347
+ ~ Tweaked Acid Gas density
1348
+ ~ Tweaked density for molten Calcium, Sodium, Aluminum, Nickel, Copper, Silver, Tin, Gold, Uranium
1349
+ ~ Tweaked Cheese density so it floats on Sauce
1350
+ ~ Moved Rocket to Weapons
1351
+ ~ Recolored Rocket
1352
+ ~ Recolored Rose Gold
1353
+ ~ Hid Cancer
1354
+ + Sauce Ice (Hidden)
1355
+ + H key will prevent canvas rendering
1356
+ ~ Social links are color-coded
1357
+ [Bug Fixes]
1358
+ ~ Fixed: More than a 1x1 of Lattice ruins the effect
1359
+ ~ Fixed: Baked Batter can mix into Baked Batter
1360
+ ~ Fixed: Prop tool sometimes doesn't allow null values
1361
+ ~ Fixed: Pinecones glitch when growing through Water
1362
+ ~ Fixed: Stained Glass doesn't retain color when breaking
1363
+ ~ Fixed: Cursor flickers when stepping ticks
1364
+ ~ Fixed: Pointer flickering appearance
1365
+ ~ Fixed: Udder, Pointer, and Corn can be dragged
1366
+ ~ Fixed: Erasing while dragging causes ghost pixels
1367
+ ~ Fixed: Pixels behave strange when dragging through Pipe
1368
+ ~ Fixed: Superheated Sawdust when smashing Torch
1369
+ ~ Fixed: Bees create Flower Seeds from pollinating trees
1370
+ [Technical]
1371
+ ~ Hid Prop tool
1372
+ ~ Optimizations
1373
+ ~ Heat, Cool, and Lookup no longer hard-coded
1374
+ + eListAdd(listName, itemList) function
1375
+
1376
+ [Version 1.9.1 - December 1, 2023 - Cozy Solstice]
1377
+ + Pipe
1378
+ 1. Draw a line with Pipe, maybe while paused
1379
+ 2. Wait for walls to form around it
1380
+ 3. Erase an exit point and allow Pipe to generate
1381
+ + Mayo
1382
+ + Mulch
1383
+ + Porcelain Shard (Hidden)
1384
+ + Jelly (Hidden)
1385
+ [Coffee]
1386
+ + Coffee Bean
1387
+ + Coffee Ground (Hidden)
1388
+ + Coffee (Hidden)
1389
+ [Nuts]
1390
+ + Nuts
1391
+ + Nut Meat (Hidden, from crushing)
1392
+ + Nut Butter (Hidden, from cooking)
1393
+ + Nut Milk (Hidden, from soaking)
1394
+ [Festivities]
1395
+ + Candy is candy cane-colored
1396
+ + Mashed Potato (Hidden)
1397
+ + Skin will warm itself up when cold
1398
+ [Other Changes]
1399
+ + Roots grow through Grass
1400
+ ~ Saplings no longer turn to wood all at once
1401
+ ~ Tree Branches no longer grow when burning
1402
+ ~ Tree Branches, Plant, and Grass are less flammable
1403
+ + Soda deoxidizes Rust and Copper
1404
+ + Balloons pop near absolute zero
1405
+ + Balloons pop when touching Clouds
1406
+ + Humans can consume Tomatoes, Pumpkin Seeds, and Cream
1407
+ + Humans get gas when eating Beans
1408
+ + Humans can take Gold Coins
1409
+ + Skin spawns at average body temperature
1410
+ ~ Skin no longer heals wounds
1411
+ + Snails can eat Lettuce
1412
+ + Tadpoles and Evergreen can be smashed
1413
+ ~ Rats no longer eat Rotten Meat
1414
+ + Rats can drink Milk
1415
+ + Lichen convert Gravel and Rock Wall to Dirt
1416
+ + Yeast ferments Sugar Water and Soda
1417
+ + Caramel freezes into Candy much colder
1418
+ + Baked Batter breaks into Crumbs
1419
+ + Rotten Meat or Cheese and Flies remove Fragrance
1420
+ + Primordial Soup spawns at a warmer temperature
1421
+ + Ammonia affects Pumpkin Seeds, Herbs, and Tomatoes
1422
+ + Glue can fix shards
1423
+ + Salt makes Water colder
1424
+ + Water breaks down Confetti into Cellulose
1425
+ + Hydrogen burns into some Steam
1426
+ + Hydrogen fusion releases Neutrons
1427
+ + Anesthesia breaks down to Oxygen at high temperatures
1428
+ + Castner–Kellner process
1429
+ + Sodium and Mercury reaction shocks and releases heat
1430
+ + Sulfur burns into Stench
1431
+ + Sugar dissolves in Milk
1432
+ + Salt dissolves in Sauce and Melted Cheese
1433
+ + Juice can be radiated
1434
+ + Carbonating Juice makes Soda
1435
+ + Seltzer can dissolve Limestone over time
1436
+ + Water can weather Limestone into Sand
1437
+ + Vinegar slowly dissolves the shell of Eggs
1438
+ + Baking Soda releases CO₂ when heated
1439
+ + Tuff melts into Magma
1440
+ + E-cloner ignores Wire, Sensor, and Battery
1441
+ + Cloners ignore Wall
1442
+ + Incense recipe
1443
+ ~ Fragrance now dissipates over time
1444
+ ~ Oxygen spreads Fragrance and Stench slower
1445
+ ~ Molten Solder no longer makes Fire
1446
+ ~ Recolored Molten Solder
1447
+ ~ Recolored Gold Coin
1448
+ + Insulation won't mix unless Shift is held
1449
+ + LEDs can break into Glass Shards
1450
+ + Cloners display element on hover
1451
+ + Author name appears if present in loaded save
1452
+ + Pressing ; toggles Replace mode
1453
+ + Methane Ice
1454
+ - Removed Molten Baking Soda
1455
+ [Bug Fixes]
1456
+ ~ Fixed: Flicker when stepping frame
1457
+ ~ Fixed: Lamp Oil burns forever
1458
+ ~ Fixed: Mushroom Gills don't conduct heat
1459
+ ~ Fixed: Pumpkin, Stained Glass, Skin, Sponge, E-cloner can be dragged
1460
+ ~ Fixed: God Raying Gray Goo makes Rainbow
1461
+ ~ Fixed: Soda deletes Salt Water quickly
1462
+ ~ Fixed: Juice Ice darkens when melting
1463
+ ~ Fixed: Sand from Water weathering Tuff uses wrong color
1464
+ ~ Fixed: Hail doesn't apply color variants when breaking
1465
+ ~ Fixed: Confirmation appears when dropping save onto empty canvas
1466
+ ~ Fixed: Sauce density too high
1467
+ ~ Fixed: Hail is way too cold
1468
+ ~ Fixed: Humans continue panicking after extinguished
1469
+ ~ Fixed: Cloned pixels don't change state based on Cloner temperature
1470
+ ~ Fixed: Antifire doesn't react with Antifluid right
1471
+ ~ Fixed: Porcelain reforms immediately after breaking when hot
1472
+ ~ Fixed: Hot Bomb often melts itself
1473
+ ~ Fixed: Hard Yolk can't be mixed into Batter/Dough
1474
+ [Technical]
1475
+ + Prop tool
1476
+ + Option for uncompressed raw save data
1477
+ ~ Save version is now sb2
1478
+ ~ New saves may not work in older versions
1479
+ ~ Old saves will work fine
1480
+ + Version handling system, warnings
1481
+ + Random will work when placed by cheating
1482
+ ~ FW_Ember no longer has a long name
1483
+ + runAfterAutogen function
1484
+
1485
+ [Version 1.9 - October 13, 2023 - Local Saves]
1486
+ + Local Saves
1487
+ + SAVES button
1488
+ + Save the scene to 1 of 12 slots
1489
+ + Save the scene to a file
1490
+ + Load a scene from a file
1491
+ + Saves include a ton of information, even your selected element!
1492
+ + Choose to include your settings or mods
1493
+ + Drag & Drop or Paste a save file
1494
+ + Pumpkin
1495
+ + Fireproof solid for carving activities
1496
+ + Pumpkin Seed
1497
+ + Will grow when planted on soil!
1498
+ ~ Thermal View now uses a more useful logarithmic scale
1499
+ [Changes]
1500
+ + Resetting now adjusts canvas size if needed
1501
+ + Setting for dot in center of cursor
1502
+ + E-cloner can select an element while unpowered
1503
+ + E-cloner ignores Wires and E-walls
1504
+ + Grass can spread on Sand, Clay, and Mycelium
1505
+ + Tree roots can grow through Clay
1506
+ ~ Sap no longer mixes with Sawdust
1507
+ + Plant and Sauce remove Stench
1508
+ + Humans break Eggs, Grapes, and bugs when on top of them
1509
+ + Humans can trample Grass
1510
+ + Termites can eat Confetti, Straw, and Wheat
1511
+ + Fleas can eat Hair
1512
+ + Ants can eat Honey
1513
+ + Snails can eat Calcium, Limestone, and Paper
1514
+ + Worms can infect and swim in Blood
1515
+ + Worms are killed by Antibodies
1516
+ + Eggs die at high temperatures
1517
+ + Bugs will form Amber when touching Sap
1518
+ ~ Frogs and Fish burn slower
1519
+ + Uranium dirties Salt Water
1520
+ + Radiation can dirty Ice
1521
+ + Blood is infected by Rotten Meat and Rotten Cheese
1522
+ + Vinegar and Limestone reaction
1523
+ + Ketchup slowly deoxidizes Rust
1524
+ ~ Charcoal leaves behind Ash and less CO₂
1525
+ ~ C4 no longer explodes when burnt
1526
+ + C4 releases poisonous fumes when burnt
1527
+ + C4 burns longer, can be used as fuel
1528
+ + C4 explodes when broken
1529
+ + Fireworks ignite at high temperatures
1530
+ + Dye dissolves in Pool Water
1531
+ + Ink slowly dissolves in Water
1532
+ + Honey dissolves in Tea
1533
+ + Molten Salt conducts electricity
1534
+ + Hair can be made by radiating Skin
1535
+ + Skin can absorb Soap
1536
+ + Proton and Electric reaction generates heat
1537
+ + Positron and Electric reaction generates Light
1538
+ + Escape key resets to Normal View
1539
+ ~ Recolored Tuff
1540
+ ~ Recolored Blood
1541
+ ~ Selected element outline is more clear
1542
+ ~ Improved button readability
1543
+ ~ Improved canvas pixel sharpness
1544
+ + Pressing - or + button centers the cursor
1545
+ ~ Step button is now an arrow
1546
+ + Clear Saves setting
1547
+ [Bug Fixes]
1548
+ ~ Fixed: Fireworks and Flash don't transfer heat
1549
+ ~ Fixed: Flash from Heat Ray is not hot
1550
+ ~ Fixed: Alcohol Gas density too high
1551
+ ~ Fixed: Pistil and Mushroom Gill can be dragged
1552
+ ~ Fixed: Herb can't be mixed in Batter or Dough
1553
+ ~ Fixed: Amber spawns at high temperature
1554
+ ~ Fixed: Heads can detach if Body moves during reaction
1555
+ ~ Fixed: Many Flour reactions make Gingerbread instead of Dough
1556
+ ~ Fixed: Ghost pixels when burning Plague, other deleting gases
1557
+ ~ Fixed: Color picker always appears when toggling GUI on (F1)
1558
+ ~ Fixed: Cooldowned elements can't be placed before 8th tick
1559
+ ~ Fixed: Frozen Fish break into Slime
1560
+ [Technical]
1561
+ + logMessage() function
1562
+ + SOIL eList
1563
+ + generateSave() and loadSave() functions
1564
+ + resizeCanvas() and autoResizeCanvas() functions
1565
+ + sb1 save format
1566
+ ~ Browser dark color scheme for UI elements
1567
+ ~ Light, Laser, etc. use bx/by instead of vx/vy (velocity.js fix)
1568
+
1569
+ [Version 1.8.6 - August 21, 2023 - Reaction Overload]
1570
+ + Tomato
1571
+ + Sauce
1572
+ + Sensor - Detects movable pixels
1573
+ + Tuff - Formed from Ash and Magma
1574
+ + Clicking on an element again will deselect it
1575
+ + Sun world gen type
1576
+ [Changes]
1577
+ ~ Moved Salt to Food category [Feedback?]
1578
+ + Supernovae create many more elements
1579
+ + Stench now dissipates over time
1580
+ + Humans can drink Soda
1581
+ + Worms turn Ash and Crumbs into some Dirt
1582
+ + Birds can eat Crumbs
1583
+ + Birds and Rats spawn at body temperature
1584
+ + Flies can eat Honey
1585
+ + Grapes can be crushed by Limestone
1586
+ + Grapes will stick to Vine on all sides
1587
+ + Some Vines can grow Grapes or Tomatoes
1588
+ + Ketchup can be radiated
1589
+ + Eggs will crack if Rocks land on them
1590
+ + Seeds element can spawn Cacti
1591
+ + Candy breaks into Sugar
1592
+ + Snails break into Calcium
1593
+ + Lichen and Pollen break into Dust
1594
+ + Fleas and Termites die when broken
1595
+ + All seeds can be broken or frozen
1596
+ + Mercury can turn to Gold when hit with Neutrons
1597
+ + Mercury kills Plant and Grass
1598
+ + Grass can photosynthesize
1599
+ + Yogurt color variants for milk variants
1600
+ + Foam freezes into Dry Ice
1601
+ + Steel and Bronze can oxidize
1602
+ + Brass can corrode on contact with Ammonia
1603
+ + Confetti slowly breaks down in Water
1604
+ + Pool Water, Steam, Primordial Soup, and Fire can oxidize things
1605
+ + Charcoal purifies Pool Water
1606
+ + Charcoal desaturates Alcohol
1607
+ + Dioxins are absorbed by Ash and soils
1608
+ + Dioxin, Lead, and Solder dirty Water
1609
+ + Baking Soda and Acid reaction
1610
+ + Calcium and Water reaction
1611
+ + Limestone releases some Carbon Dioxide when heated
1612
+ + Quicklime can be converted back to Limestone with CO₂
1613
+ + Slaked Lime with Milk can make Glue
1614
+ + Lamp Oil starts burning at 220°C
1615
+ + Lamp Oil breaks down Wax
1616
+ + Lasers can break into Light
1617
+ ~ Liquid Light dissipates much slower
1618
+ + Light hitting Oxygen high up can form Ozone
1619
+ + Ozone forms when Lightning hits a body of Water
1620
+ + Ozone can kill Cells, Cancer, Infection, Plague, and small animals
1621
+ ~ Ozone oxidizes things faster than Oxygen
1622
+ + Ozone removes Chlorine
1623
+ + Chlorine can damage Tree Branches, Roots, and Pistils
1624
+ + Chlorine and burning Oil reaction
1625
+ + Chlorine and Baking Soda reaction
1626
+ + Chlorine and Sodium reaction
1627
+ + Greek Fire ignites on contact with water
1628
+ + Greek Fire recipe
1629
+ ~ Greek Fire no longer is burning by default
1630
+ + Sand and Vinegar can put out Greek Fire
1631
+ + Greek Fire and Vinegar can wet soil
1632
+ + Vinegar and Sodium also produces Hydrogen
1633
+ + Vinegar boils into Carbon Dioxide and Methane
1634
+ + Methane and Propane can be ignited with electricity
1635
+ + Sodium and Water also produces Hydrogen
1636
+ ~ Tweaked Sodium and Water reaction
1637
+ + Sodium can react with Pool Water and Primordial Soup
1638
+ + Uranium radiates Primordial Soup slowly
1639
+ + Primordial Soup is killed by Soap, Alcohol, and Mercury
1640
+ + Fish and Worms can swim in Primordial Soup
1641
+ + Primordial Soup converts Blood to Antibodies
1642
+ + Bleach deletes Blood
1643
+ + Bleach turns Poison into a gas
1644
+ + Skin wound healing
1645
+ + Skin will sweat to regulate temperature
1646
+ + Skin will bleed on contact with Acid
1647
+ + Skin will convert Cells
1648
+ ~ Infection no longer turns Cells to Cancer
1649
+ + Skin can spread Cancer
1650
+ + Skin and Hair can be radiated
1651
+ + Skin and Hair can break into Dust
1652
+ + Hair can burn into some Stench
1653
+ + Hair can be poisoned
1654
+ + Antidote deleting Poison is more random
1655
+ ~ Cement is more random when hardening
1656
+ + Nitro explodes on smash
1657
+ ~ Ammonia and Methane reaction also makes Hydrogen and Water
1658
+ ~ Tweaked Lead color
1659
+ + Molten Metal Scrap
1660
+ + Ammonia Ice
1661
+ + Oxidized Copper alias Copper Carbonate
1662
+ + Oil alias Petroleum
1663
+ + Alcohol, Cement, Concrete, and Cloners display with dark text
1664
+ + JavaScript disabled message
1665
+ + Unmixable elements specified in info page
1666
+ ~ Tweaked Drag color
1667
+ ~ Reordered Machines category
1668
+ ~ Randomized social link at bottom
1669
+ [Bug Fixes]
1670
+ ~ Fixed: Mods don't show in Mod Manager and can't be removed after crash
1671
+ ~ Fixed: Scroll disabled on fullscreen
1672
+ ~ Fixed: Pixels float if Drag is unselected by middle click or E prompt
1673
+ ~ Fixed: Border and Rainbow can be moved by Drag
1674
+ ~ Fixed: Border can be destroyed by Strange Matter
1675
+ ~ Fixed: Tools can be placed with Image tool
1676
+ ~ Fixed: Heat Ray doesn't make single pixels change state
1677
+ ~ Fixed: Bless doesn't remove Poison Gas or Poison Ice
1678
+ ~ Fixed: Heads don't fall through gases
1679
+ ~ Fixed: Rotten Meat at abs zero creates living abs zero flies
1680
+ ~ Fixed: Charcoal dirties Salt Water
1681
+ ~ Fixed: Pistils don't conduct heat or spread burning
1682
+ ~ Fixed: Density too high for Poison Gas, Dioxin, Liquid Ammonia, and Gallium Gas
1683
+ ~ Fixed: Sodium Acetate foams forever
1684
+ ~ Fixed: Lettuce can't be mixed into Dough or Batter
1685
+ [Technical]
1686
+ + Special Unknown element
1687
+ + Used when no element is selected
1688
+ + Replaces pixels created with invalid element
1689
+ + Will show the invalid element in Debug
1690
+
1691
+ [Version 1.8.5 - July 27, 2023]
1692
+ + Drag tool
1693
+ + Tree color variety (8 variants!)
1694
+ ~ Mobile UI improvements
1695
+ + Warp (Special)
1696
+ + Crumb (Hidden, from broken foods)
1697
+ + Skin (Solid)
1698
+ + Hair (Hidden)
1699
+ [States]
1700
+ + Soda Ice (Hidden)
1701
+ + Bleach Ice (Hidden)
1702
+ + Frozen Vinegar (Hidden)
1703
+ + Amber (Hidden, frozen Sap)
1704
+ + Perfume (Hidden, liquid Fragrance)
1705
+ + Liquid Stench (Hidden)
1706
+ [Changes]
1707
+ + Molten Dirt can solidify into some Rock
1708
+ + Tools have descriptions on info page
1709
+ + Oil dirties Water
1710
+ + Humans will panic and run when burning
1711
+ + Rad Shards and Molten Rad Glass can produce radiation
1712
+ + Light and Laser retain color when liquified
1713
+ + Slag can be formed with Dirt
1714
+ + Slag can break into Gravel
1715
+ + Corn breaks into Flour
1716
+ + Mushrooms can release Poison when broken
1717
+ + Poison and Antidote can wet soil
1718
+ + Juice can wet Flour
1719
+ + Blood can oxidize Iron and Copper
1720
+ + Fallout will infect Blood
1721
+ + Birds turn to white meat when cooked
1722
+ + Birds smash into Blood
1723
+ + Cacti can be killed by Vinegar, Bleach, Baking Soda, and Alcohol
1724
+ + Humans can be killed by Poison and Cyanide
1725
+ + Cells can be killed by Plague, Soap, Mercury, Chlorine, and Cyanide
1726
+ + Dioxin can kill Plants, Grass, Vines, Saplings, and Cacti
1727
+ + Vinegar can kill Frogs slowly
1728
+ + Vinegar can kill Grass
1729
+ + Algae dies at hot and cold temperatures
1730
+ + Dust will burn at high temperatures
1731
+ + Melted Wax will break down at high temperatures
1732
+ + Uranium conducts electricity
1733
+ + Unburn tool can put out Embers and Torches
1734
+ + Bless turns Static to Rainbow
1735
+ + Static conducts electricity
1736
+ + Grapes can turn Water into Juice
1737
+ + Primordial Soup can wet Clay Soil
1738
+ + Hydrogen produces heat during fusion
1739
+ + Helium, Hydrogen, and Mercury Gas glow when electrified
1740
+ + Cactus and Liquid Light random events
1741
+ + Cement can be made with Slaked Lime
1742
+ ~ Recolored Slaked Lime
1743
+ ~ Placing Petals or Mushroom Caps now picks a random color
1744
+ ~ Unhid Petal
1745
+ ~ Hid Root
1746
+ ~ Moved Bamboo to Solids
1747
+ ~ Moved Steel
1748
+ ~ Moved Melted Cheese, Butter, and Chocolate to States
1749
+ ~ Moved Liquid Hydrogen, Helium, and Neon to States
1750
+ ~ States category always appears last if unhidden
1751
+ ~ Humans rot more randomly
1752
+ ~ Bamboo Plant grows faster
1753
+ ~ Worms no longer break Eggs
1754
+ ~ Strange Matter can no longer travel through indestructible things
1755
+ ~ Strange Matter can no longer destroy Void
1756
+ ~ Tweaked Molten Uranium radiation rate
1757
+ [Fixes]
1758
+ ~ Fixed: Alt-Tab locks Alt key
1759
+ ~ Fixed: Cacti break into Sap
1760
+ ~ Fixed: Cream deletes infinite Soda and Juice
1761
+ ~ Fixed: Null in info page error (e.g. tea)
1762
+ ~ Fixed: Unknown element in info page error (e.g. salt)
1763
+ ~ Fixed: Reactions, related, and aliases don't show up in tool info pages
1764
+ ~ Capitalization fixes
1765
+ [Technical]
1766
+ + Element properties onSelect, onMouseUp, perTick, singleColor
1767
+ ~ Element property fireElement can accept null
1768
+
1769
+ [Version 1.8.4 - July 11, 2023]
1770
+ + Image placing
1771
+ + Image tool in Special
1772
+ + Select any image from your computer
1773
+ + Place it on the canvas at any scale
1774
+ + Choose its element or disable smoothing in Settings
1775
+ + Burn it, blow it up, or make it a powder!
1776
+ + Paste or Drag-and-Drop images!
1777
+ [Bug Fixes]
1778
+ ~ Fixed: Old browsers that don't support ECMAScript 2016 crash
1779
+ Stay tuned for bigger updates in the coming months!
1780
+
1781
+ [Version 1.8.3 - May 26, 2023 - Deserted Update]
1782
+ + Cactus
1783
+ + Fancy Changelog and Controls pages
1784
+ + Toggle Burning setting
1785
+ + Broth Ice (Hidden)
1786
+ + Rad Shard (Hidden)
1787
+ + Linked to our official Sandboxels Wiki on wiki.gg (https://sandboxels.wiki.gg/)
1788
+ [Changes]
1789
+ + Cacti and Charcoal now spawn in Desert world gen
1790
+ + Petals will fall slowly if detached from flower
1791
+ + Pointer color can be customized
1792
+ + Bless grows Grass on Dirt
1793
+ + Frogs can somewhat swim
1794
+ + Pool Water can kill Frogs and Seeds
1795
+ + Pool Water will break down Blood and Poison
1796
+ + Cream releases Steam when boiling
1797
+ + Cream can wet soil
1798
+ + Popcorn pops when made from Corn
1799
+ + Melted Butter stains solids
1800
+ + Mushroom parts break into Mycelium
1801
+ + Eggs melting leaves behind Sulfur Gas
1802
+ + Eggs won't break when dropped on soft material
1803
+ + Bless turns Molten Lead to Molten Gold
1804
+ + Unique fire colors for Molten Copper, Lead, Zinc, Salt, and Calcium
1805
+ + Broth can be made from Bones and Mushroom parts
1806
+ + Unique Broth color for soups with Flowers, Potato, Rotten Meat, Cheese, Beans, Wheat, Algae
1807
+ + Milk and Cream can be churned to Butter
1808
+ + Rats can eat Eggnog
1809
+ + Fish eat Yolk and Cell
1810
+ + Ants can drink Juice
1811
+ + Soap kills bugs
1812
+ + Ozone kills Plant
1813
+ + Charcoal, Roots, Hyphae, and Amalgam conduct electricity
1814
+ + Rad Glass has a texture when placed manually
1815
+ + Rad Glass can be made with Fallout
1816
+ + LEDs melt into Gallium
1817
+ + Molten Calcium can burn
1818
+ + Salt alias 'Sodium Chloride'
1819
+ + Anesthesia alias 'Nitrous Oxide'
1820
+ + Anesthesia turns Clouds to Acid Clouds
1821
+ + Anesthesia depletes Ozone
1822
+ + Sulfur alias 'Sulphur'
1823
+ + TNT alias 'Trinitrotoluene'
1824
+ + DNA alias 'Deoxyribonucleic Acid'
1825
+ + DNA from Cancer appears corrupted
1826
+ + Potatoes can explode when radiated
1827
+ + Cellulose freezes into Paper
1828
+ + Bees can be crushed into Honey
1829
+ + Bamboo and Vines can convert Carbon Dioxide to Oxygen
1830
+ + Flour can be wet by Pool Water, Milk, Cream, Broth, Soda, Tea, Blood, Antibody, and Infection
1831
+ + Slag can be made with Smog, Pyrocumulus, Dioxin, and Poison Gas
1832
+ + Cream changes color when mixed with Milk variant ingredients
1833
+ + Radiation affects Aluminum, Pool Water, Soda, Broth, and Tea
1834
+ + Pistils can be broken
1835
+ + Sugar and Candy dissolve in Soda
1836
+ + Bleach and Yeast reaction generates heat
1837
+ + Bleach and Soap reaction
1838
+ + Bleach breaks down Antidote
1839
+ + Sponge creates Bubbles when absorbing Soap
1840
+ ~ Potatoes, Straw, Wheat, and Worms burn slower
1841
+ ~ Sap boils at a lower point
1842
+ ~ Strange Matter is now a liquid
1843
+ ~ Bless turns Soda into Seltzer
1844
+ ~ Cellulose burns less
1845
+ ~ Recolored Frozen Meat
1846
+ ~ Adjusted Sulfur Gas density
1847
+ ~ Adjusted Molten Gallium density
1848
+ [Bug Fixes]
1849
+ ~ Fixed: Grape Juice and Potato Juice turns yellow when frozen
1850
+ ~ Fixed: Color-customizable elements don't show selector if hidden
1851
+ ~ Fixed: Foam created by other foam takes air temperature
1852
+ [Technical]
1853
+ + Element property glow for gas effect (true/false)
1854
+ + LIGHTWEIGHT behavior preset
1855
+ + Reaction properties burning1 and burning2 requirement (true/false)
1856
+ ~ Seeds element now uses eLists.SEEDS
1857
+
1858
+ [Version 1.8.2 - May 12, 2023 - Very Necessary Update]
1859
+ + Lettuce
1860
+ + Liquid Light at absolute zero (Hidden)
1861
+ + Ice Cream (Frozen Milk)
1862
+ + Baked Potato (Hidden)
1863
+ + Bricks and Glass have a texture when placed
1864
+ + Clay Shard
1865
+ + Frozen Fish (Hidden, 25% chance)
1866
+ ~ Smash is now located on the toolbar
1867
+ + Press R to reset scene
1868
+ + Toggle buttons in Settings
1869
+ + Fancy Textures setting
1870
+ + Default View setting for mobile
1871
+ + Air Temp, Air Density, and Abs Zero settings
1872
+ + Mushrooms world gen type
1873
+ [Changes]
1874
+ ~ Liquid Helium now has new superfluid behavior
1875
+ ~ Burning now stops below 0°C
1876
+ ~ Porcelain unhidden in Solids
1877
+ ~ Porcelain won't mix unless Shift is held
1878
+ ~ Optimized and buffed Strange Matter
1879
+ + Strange Matter ignores Fire and Smoke, can be destroyed by Antimatter
1880
+ + Bless warms pixels below -200°C
1881
+ + Humans will try to regulate their body temperature
1882
+ + Humans can eat food
1883
+ + Bones and Dead Plants can turn into fossil fuels under right conditions
1884
+ + Charcoal can turn into Diamonds under right conditions
1885
+ + Sugar and Milk can dissolve in Tea
1886
+ + Mixing Cement will reset the time until solidification
1887
+ + Termites can dig through soil
1888
+ + Potatoes can fall to the side
1889
+ + Potatoes break into Juice
1890
+ + Borax and Glue makes Slime
1891
+ + Incense gives off Smoke when burning
1892
+ + Herbs give off Fragrance when burnt
1893
+ + Flying Bugs and Birds can be crushed by falling Rocks
1894
+ + Fish can eat Broth, Slugs, Herbs, Lettuce, Dead Plants, Lichen, Yeast, Yogurt, and Tea
1895
+ + Snails, Algae, Gravel, and Charcoal can clean Broth and Tea
1896
+ + Worms can break down Lichen
1897
+ + Worms can eat Yolk
1898
+ + Gingerbread can be made with Flour and Sap or Caramel
1899
+ + Infection, Antibody, and Vaccine will wet soil
1900
+ + Radiation affects Milk variants
1901
+ + Malware messes with more machines
1902
+ + Copper Sulfate can be used as pesticide
1903
+ + Bubbles and Foam remove Stench
1904
+ + Bless can convert Lead to Gold
1905
+ + Tea can be made from Wheat
1906
+ + Uncharge tool converts Protons to Neutrons
1907
+ + Uncharge tool deletes Electric
1908
+ + Unburn tool converts Plasma to Smoke
1909
+ + GitHub linked in Mod Manager
1910
+ ~ Herbs burn slower
1911
+ ~ Tweaked Rad Glass color
1912
+ ~ Tweaked Dough color
1913
+ ~ Tweaked Lookup tool color to be like Glass
1914
+ ~ Pick, Mix, Shock, Mushroom Spore, Iron, and Gray Goo now have dark text
1915
+ ~ Settings menu is taller
1916
+ ~ Reset warning no longer appears if scene is empty
1917
+ ~ Ember cools into Ash
1918
+ ~ Firework Ember cools into Carbon Dioxide
1919
+ ~ Acid ignores Hydrogen
1920
+ ~ Renamed Nitroglycerin to Nitro
1921
+ + Frozen Nitro (Hidden)
1922
+ + Cream (Hidden)
1923
+ [Bug Fixes]
1924
+ ~ Fixed: Background color setting input not syncing after refresh
1925
+ ~ Fixed: Pixels from Spout don't inherit temperature
1926
+ ~ Fixed: Stats bar makes GUI jumpy on mobile
1927
+ ~ Fixed: Sponge doesn't conduct heat
1928
+ ~ Fixed: Flies no longer electrocute
1929
+ ~ Fixed: Sun heat transfer dependent on phase
1930
+ ~ Fixed: Neutrons/Protons/Blessing Strange Matter can make ghost pixels
1931
+ [Technical]
1932
+ + colorPattern and colorKey element properties (see Brick)
1933
+ + SUPERFLUID behavior preset
1934
+ + Absolute Zero is now controlled with global variable absoluteZero
1935
+ + fireElement element property accepts an array of elements
1936
+ + breakInto element property accepts null values
1937
+ + Uncharge tool supports reactions
1938
+ + stateLowColorMultiplier element attribute for Ice Cream
1939
+ + darkText element attribute for buttons (true/false)
1940
+
1941
+ [Version 1.8.1 - April 14, 2023 - Striking Detail]
1942
+ + Lightning (!!!)
1943
+ + Bless
1944
+ + Thunder Cloud
1945
+ + God Ray
1946
+ + Heat Ray
1947
+ + Rotten Cheese (Hidden)
1948
+ + Herb
1949
+ + Tea (Hidden)
1950
+ + Rime (Hidden)
1951
+ + Frozen Worm (Hidden)
1952
+ + Frozen Ink (Hidden)
1953
+ + Poison Ice (Hidden)
1954
+ + Rain world gen type
1955
+ + Changelog notification after new update
1956
+ + Version number shown below game
1957
+ ~ Improved load times
1958
+ [Changes]
1959
+ ~ Reworked Vines
1960
+ + Vines hang from ceilings and walls
1961
+ + Vines spread naturally sideways, down, and on walls
1962
+ + Frogs can absorb harmful pollutants through their skin (Educational!)
1963
+ + Sun brown dwarf stage
1964
+ + Mercury can conduct electricity
1965
+ + Plant, Grass, and Vine break into Dead Plant
1966
+ + Insects break into Dead Bugs
1967
+ + Borax can kill insects
1968
+ + Ants, Frogs, Fish, and Birds can eat Dead Bugs
1969
+ + Ants and Flies can eat Cheese
1970
+ + Birds and Rats can eat Lichen
1971
+ + Fish can eat Tadpoles
1972
+ + Fish and Tadpoles can swim in Seltzer and Pool Water
1973
+ + Radiation can make Frogs young again
1974
+ + Worms can compost Dead Bugs
1975
+ + Worms can break down Mudstone, Permafrost, and Packed Sand
1976
+ + Worms can eat Sawdust, Tinder, Dust, and Rotten Meat
1977
+ + Worms can break down Eggs slowly
1978
+ + Eggs will die when frozen
1979
+ + Rats can eat Gingerbread, Yogurt, and Beans
1980
+ + Ammonia can kill Rats
1981
+ + Plants absorb Carbon Dioxide from Seltzer
1982
+ + Plants can clean Smog
1983
+ + Ice Nine can convert Rad Steam
1984
+ + Rad Steam can radiate Glass
1985
+ + Stench can be burned away by Fire
1986
+ + Soap cleans Smog and Stench
1987
+ + Soap dissolves in Water
1988
+ + Steam is a very bad electrical conductor
1989
+ + Juice can wet soils
1990
+ + Pool Water, Blood, Soda, and Milk can wet Clay Soil
1991
+ + Bubble, Steam, Foam, Acid, Primordial Soup, Vaccine, and Antidote can clean stains
1992
+ + Malware can damage Wires
1993
+ + Cancer can damage Plant
1994
+ + Cancer can spread to Bones
1995
+ + Bone Marrow can freeze and be poisoned
1996
+ + AlGa and Water reaction
1997
+ + Stink Bugs can be radiated
1998
+ + Info page shows decimal points if density is low
1999
+ + New random event element choices
2000
+ + More Bleach reactions
2001
+ + Neutral Acid can vaporize
2002
+ + Vinegar can kill Mushrooms and Pollen
2003
+ + Poison, Bleach, Seltzer, and Pool Water can kill Pollen
2004
+ ~ Fireflies will kill Frogs if eaten
2005
+ ~ Recolored Mycelium
2006
+ ~ Unhid Mycelium
2007
+ ~ Hid Positron
2008
+ ~ Moved Worm apart from insects
2009
+ ~ Moved Unpaint to Special
2010
+ ~ Flies no longer eat living plants
2011
+ ~ Worms no longer decompose growing plants
2012
+ ~ EMP Bomb is no longer limited to cursor size 1
2013
+ ~ Smog condensates into Dirty Water
2014
+ ~ Lowered Poison Gas condensation point
2015
+ ~ Acid will no longer destroy Chlorine
2016
+ ~ Cyanide is now a liquid at room temperature
2017
+ ~ Hid Cyanide
2018
+ + Cyanide Gas, Cyanide Ice (Hidden)
2019
+ + Neon Ice (Hidden)
2020
+ + Ball recipe
2021
+ + Rocket recipe
2022
+ + Armageddon recipe
2023
+ + Secret rare Ball Lightning
2024
+ [Bug Fixes]
2025
+ ~ Fixed: Hardness does not resist explosion damage
2026
+ ~ Fixed: E button (Element Select) doesn't change active category
2027
+ ~ Fixed: Vines support themselves mid-air
2028
+ ~ Fixed: Grapes break into yellow Juice
2029
+ ~ Fixed: Game takes long to load on slow connections
2030
+ ~ Fixed: Cursor box becomes thicker after drawing line
2031
+ ~ Fixed: Flies make trees grow out of control
2032
+ ~ Fixed: Dough and batter eat each other when mixing
2033
+ ~ Fixed: Tadpoles, Slugs, Snails, Lichen, Dead Bugs, and Pollen drink all Pool Water
2034
+ ~ Fixed: Roots turn Pool Water into Fiber
2035
+ ~ Fixed: Cooldown not working when maximum cursor size is 1
2036
+ ~ Fixed: Worms turn Plant and Evergreen to Roots
2037
+ [Technical]
2038
+ ~ Optimized gas rendering
2039
+ ~ Optimized fire somewhat
2040
+ + SP behavior cell now works with "ignore" element property
2041
+ + extraTempHigh and extraTempLow element properties (see Steam)
2042
+ + canPlace element property, for tools that can also be placed
2043
+
2044
+ [Version 1.8 - March 17, 2023 - Cooking Update]
2045
+ + Updated Donator list
2046
+ + Butter
2047
+ + Setting to disable reset warnings
2048
+ + EWall, conductive wall
2049
+ + Rock Wall
2050
+ + Sodium Gas
2051
+ [Dough and Batter]
2052
+ + Batter, made from Flour and Yolk (Hidden)
2053
+ + Can be mixed with any food to create a unique dough/batter
2054
+ + Baked Batter (Hidden)
2055
+ [Changes]
2056
+ + Bones can break into Bone Marrow
2057
+ + Acid dissolves Rocks into Sand
2058
+ + Pyrocumulus forms in Rad Clouds
2059
+ + Poison can kill Tree Branches
2060
+ + Different cheese colors from milk variants
2061
+ + Bleach and Yeast reaction
2062
+ ~ Plasma no longer charged by default
2063
+ ~ Sun, Stained Glass, Wires, Flash, and Explosions won't mix unless Shift is held
2064
+ ~ Unhid Yolk
2065
+ ~ Hid Cellulose
2066
+ ~ Reordered Food category
2067
+ ~ Tweaked Flour color
2068
+ ~ Sodium has a bright yellow flame
2069
+ ~ Sulfur Gas burns quickly
2070
+ ~ Poison can kill Mushrooms
2071
+ ~ Oxygen no longer flammable, but can be destroyed by fire
2072
+ ~ Hydrogen and Oxygen now need heat to combine
2073
+ ~ Milk from Udders comes out warm
2074
+ - Removed Controls button as it is no longer needed
2075
+ + Added link to Reddit
2076
+ [Bug Fixes]
2077
+ ~ Fixed: Heating trees causes odd growth patterns
2078
+ ~ Fixed: Sodium freezing point too low
2079
+ ~ Fixed: Molten Sodium missing reactions
2080
+ ~ Fixed: Melted Wax default temperature too low
2081
+ ~ Fixed: Inaccurate Mercury gas density
2082
+ ~ Fixed: Humans superconductive
2083
+ ~ Fixed: Canvas overflows on the right on mobile
2084
+ [Technical]
2085
+ + onMix element attribute function(pixel1,pixel2)
2086
+ + isFood element attribute for Dough/Batter mixing
2087
+ + stateHighColorMultiplier element attribute for Batter
2088
+
2089
+ [Version 1.7.1 - January 8, 2023]
2090
+ + Walls and Glass aren't affected by Mix unless holding Shift
2091
+ + Beans
2092
+ + Sodium Acetate can melt
2093
+ ~ Popcorn hidden ;)
2094
+
2095
+ [Version 1.7 - December 15, 2022 - Anniversary Update]
2096
+ + Confetti
2097
+ + Party Popper
2098
+ + Balloon
2099
+ + Evergreen Trees
2100
+ + Pinecone, sapling equivalent
2101
+ + Evergreen (Hidden)
2102
+ + Gingerbread, a sturdy building material
2103
+ + Slush, made when snow mixes with water
2104
+ + Snow world gen type
2105
+ + Taiga world gen type
2106
+ + Tide Pool world gen type
2107
+ + New party-themed random events
2108
+ + Molten Ash
2109
+ + AlGa alloy (Hidden)
2110
+ + Eggnog (Hidden)
2111
+ + Pilk (Hidden)
2112
+ + Supporters list below game, donate to be added for life!
2113
+ [Changes]
2114
+ ~ Snow more resilient to heat
2115
+ ~ Tweaked Ice color
2116
+ ~ Improved world gen for: Flower Field, Wheat Field, Forest, Jungle, Ocean
2117
+ ~ Dynamite must now be triggered to explode
2118
+ ~ Plague now dissipates over time
2119
+ ~ Plague now dies at high temperatures
2120
+ + Snails and Slugs can now eat Dead Plant
2121
+ + Rats killed by Soap
2122
+ + Soap can damage Cancer
2123
+ + Cancer dirties Water
2124
+ + Cancer can now be frozen
2125
+ + Roots can freeze to death
2126
+ + Milk and variants can wet Dirt and Sand
2127
+ + Wet Sand can freeze
2128
+ + Cheerful Mode for when tragedy hits
2129
+ - Removed Yolk random event
2130
+ [Bug Fixes]
2131
+ ~ Fixed: Gallium freezing point too low
2132
+ ~ Fixed: Clouds getting stuck on each other
2133
+ ~ Fixed: Molten conductivity not being set properly
2134
+ ~ Fixed: Dead Bug button color not showing
2135
+ [Technical]
2136
+ + "decor" world gen property, see "forest" or "tide_pool"
2137
+
2138
+ [Version 1.6.5 - November 16, 2022]
2139
+ + Radiated Glass
2140
+ + Gallium
2141
+ ~ Improved Baking Soda and Vinegar reaction
2142
+ + Fireflies sync up blinking over time
2143
+ + Bees can pollinate any plants that they touch
2144
+ + Added Sandboxels introduction and controls underneath game
2145
+ + Loading screen
2146
+ [Bug Fixes]
2147
+ ~ Fixed: Yeast immediately killed by alcohol it ferments
2148
+ [Technical]
2149
+ ~ Revamped CSS, report any bugs on the Discord
2150
+ + New "attr1" and "attr2" reaction property
2151
+
2152
+ [Version 1.6.4 - July 30, 2022]
2153
+ + Seeds and bombs have a short cooldown when on the lowest cursor size
2154
+ + Cloud (The normal, boring kind)
2155
+ ~ Tweaked cloud behavior
2156
+ + Positron
2157
+ + Strange Matter
2158
+ + Dead Bug (Hidden)
2159
+ + Pool Water (Hidden)
2160
+ + Poison Gas (Hidden) - Result of various lethal reactions
2161
+ + Ice forms of all Water and Blood variants
2162
+ + Flies are instantly electrocuted
2163
+ + Tadpoles are affected by Poison, Radiation, etc.
2164
+ + Flying insects will die from drowning
2165
+ ~ Adjusted Root flammability
2166
+ ~ Reduced Acid Gas's condensation point
2167
+ ~ Nerfed Yeast growth rate
2168
+ ~ Burning Bread makes a lot less ash
2169
+ [Bug Fixes]
2170
+ ~ Fixed: Random events can blow up the Sun
2171
+ ~ Fixed: Clouds always start by moving right
2172
+ ~ Fixed: Acid Gas spawns at room temperature
2173
+ ~ Fixed: Some things immune to Acid aren't immune to Acid Gas
2174
+ ~ Fixed: Too much piling up of Rad Steam under Rad Clouds
2175
+ [Technical]
2176
+ + "cooldown" element attribute, in ticks
2177
+
2178
+ [Version 1.6.3 - July 24, 2022 - Random Update]
2179
+ + Random Events! Enable in settings!
2180
+ + Electrum alloy (Hidden)
2181
+ - Dirty Water no longer stains
2182
+ [Minor Reactions]
2183
+ + Hydrogen and Sulfur will create a bad smell
2184
+ + Water breaks down Dyes
2185
+ + Gold breaks into Gold Coins
2186
+ + Snails eat and purify Dirty Water
2187
+ + Poison and Alcohol now kill Yeast
2188
+ + Rats can have babies after eating enough
2189
+ + Bees produce honey after eating enough
2190
+ [Bug Fixes]
2191
+ ~ Fixed: Weird triangular root formations when hot
2192
+ ~ Fixed: Oil doesn’t soak into Dirt and makes infinite Mud
2193
+ ~ Fixed: Dirty Water no longer rots Meat
2194
+
2195
+ [Version 1.6.2 - July 10, 2022]
2196
+ + Dyes will mix colors [Warning: Laggy]
2197
+ + Broth, from heating meat in water
2198
+
2199
+ [Version 1.6.1 - May 17, 2022 - Egg Update]
2200
+ + Feather
2201
+ + Egg
2202
+ + Yolk
2203
+ + Birds, Frogs, Fish, and all bugs (except bees) can lay eggs after eating enough
2204
+ + Animal Eggs will hatch over time
2205
+ + Hard Yolk
2206
+ + Tadpole (Hidden)
2207
+ + DNA (Hidden), from broken cells
2208
+ + Homunculus (Hidden)
2209
+ ~ Animals are more resistant to temperatures
2210
+ ~ Implemented Google's Monk Skin Tone Scale for Humans
2211
+ ~ Adjusted Human shirt colors
2212
+ + Life can be created via the Miller-Urey method
2213
+ + Ice-nine can freeze more Water-based elements
2214
+ + Primordial Soup can create Seltzer and Oxygen
2215
+ + Primordial Soup can moisten the ground
2216
+ + Electricity speeds up Primordial Soup processes
2217
+ + Ants can dig through Clay Soil
2218
+ + Ants eat Mushroom Caps, Candy
2219
+ ~ Adjusted Ant behavior
2220
+ ~ Adjusted Ant, Fly, and Firefly color
2221
+ + Fleas can eat Antidote, Dead Plant
2222
+ + Fleas will eat Mercury and die
2223
+ + Fleas will eat Ketchup to no dietary gain
2224
+ + Salt Water kills Snails and Slugs
2225
+ + Stink Bugs have a diet
2226
+ + Mercury dirties Water
2227
+ + Water breaks down Mudstone
2228
+ + Birds breathe Oxygen
2229
+ + Birds eat Mushrooms, Seeds
2230
+ + Consistent Bird toxicity reactions
2231
+ + Termites can eat Sawdust, Particleboard, Tinder, and Lichen
2232
+ + Alcohol kills Plants
2233
+ + Chlorine and Baking Soda kills Algae
2234
+ + Chlorine kills Plague and Virus
2235
+ + Some illegal toxic recipes
2236
+ + Vinegar kills Lichen
2237
+ + Snails and Slugs eat Lichen
2238
+ + Roots can grow through Mycelium
2239
+ + Rats eat Grapes
2240
+ + Worms can swim through Water
2241
+ + Acid ignores Plastics
2242
+ + Salt rusts Iron
2243
+ + Some animals can be smashed
2244
+ + Better Baking Soda-Vinegar reaction
2245
+ + Acid can boil into Acid Gas
2246
+ + Algae can grow in any liquid
2247
+ + Udders are now flammable
2248
+ ~ Dirty Water stains less
2249
+ ~ Lowered Slag melting point
2250
+ ~ Nerfed Lichen growth
2251
+ ~ Flowers now use Plant as its stem instead of Grass
2252
+ ~ Primordial Soup is less conductive
2253
+ ~ Fixed: Color Sand not doing its thing
2254
+ ~ Fixed: Dirt doesn't soak up blood but turns to Mud anyway
2255
+ ~ Fixed: Sodium ghost pixels
2256
+ ~ Fixed: Pressure Plate breaks at top of canvas
2257
+ ~ Fixed: Nitroglycerin not activated by electricity
2258
+ ~ Fixed: Sugar Water gives Cells cancer
2259
+ ~ Fixed: EMP Bomb explodes badly
2260
+ ~ Fixed: Fish constantly changing directions
2261
+ + Technical: Debug tool
2262
+
2263
+ [Version 1.6 - May 1, 2022 - Ecosystem Update]
2264
+ + Air Density - Gases lighter than air will rise
2265
+ + Clouds toggle setting
2266
+ + EMP Bomb
2267
+ + Bird
2268
+ [Roots]
2269
+ + Trees grow roots when planted on soil
2270
+ + Roots can now grow and spread
2271
+ + Fiber (Hidden)
2272
+ + Roots absorb water from soil
2273
+ [The Sun]
2274
+ + The Sun has different color variations depending on its temperature
2275
+ + The Sun outputs more light the hotter it is
2276
+ + Supernova (Hidden)
2277
+ + The Sun will EXPLODE when frozen
2278
+ + More Sun element fusion, depending on temperature
2279
+ ~ Nerfed Sun, it will no longer boil everything
2280
+ + Light takes the color of whatever it hits
2281
+ ~ Pixels now heat up a tiny amount when hit by Light
2282
+ + Room Temp tool
2283
+ + Grass can now grow and spread
2284
+ + Algae can now reproduce
2285
+ + Air in Info Screen
2286
+ + Gravel can break into Sand
2287
+ + Mudstone can be cooled into Permafrost
2288
+ + Pollen dissolves in Water
2289
+ + Acid breaks Charcoal into Carbon Dioxide
2290
+ + Algae and Yeast can team up and become Lichen
2291
+ + Rats can eat Lichen
2292
+ + Lichen can break rocks down into Dirt
2293
+ + Blood absorbs Oxygen and Carbon Dioxide
2294
+ + Cancer can be killed by Proton bombardment
2295
+ + Plants will die when exposed to Vinegar, Baking Soda, or Bleach
2296
+ + Baking Soda can melt
2297
+ + Loopy now clones the first thing it touches
2298
+ + Worms and Rats can sink in Water
2299
+ ~ Recolored Dirt and Permafrost
2300
+ ~ Ozone no longer rises
2301
+ ~ Rotten Meat can be converted to Ammonia
2302
+ ~ Unhid Wheat
2303
+ ~ Moved Flour and Sugar to Food
2304
+ ~ Paper is now a still solid
2305
+ ~ Hid many elements, including some seeds, most alloys, Liquid Hydrogen, Porcelain, Particleboard, some powders, Mycelium, Quicklime, Packed Snow
2306
+ ~ Snow can freeze into Packed Snow, and then into Ice
2307
+ ~ Grenades explode immediately on shock
2308
+ ~ Optimizations for basic powders, liquids, and gases
2309
+ ~ Excluded Uranium, Fire Cloud, Antimatter, and Void from Random
2310
+ ~ Permafrost and Molten Dirt turn into Mudstone
2311
+ ~ Adjusted Dirty Water density
2312
+ ~ Fireworks release Carbon Dioxide instead of Fire
2313
+ ~ Copper no longer oxidizes on its own
2314
+ ~ Slag no longer forms with some molten elements
2315
+ ~ Lichen now only grows horizontally
2316
+ ~ Cellulose can be heated into Paper
2317
+ ~ Fixed: Explosions can't destroy pixels with broken states
2318
+ ~ Fixed: Incinerate tool not doing state changes
2319
+ ~ Fixed: Hyphae changing anything to Mycelium
2320
+ ~ Fixed: Mercury density
2321
+ ~ Fixed: Metal Scrap is invincible
2322
+ ~ Fixed: Sun can be pushed by Rocks
2323
+ ~ Fixed: Trees grow continuously as leaves die from heat
2324
+ + Technical: Reactions can be enabled/disabled with a setting
2325
+ + Technical: maxSize element property
2326
+
2327
+ [Version 1.5.1 - Apr. 19, 2022]
2328
+ + Hold Shift to draw lines
2329
+ + Info Screen now shows category info
2330
+ + Info Screen shows undiscovered elements
2331
+ + Fire now appears below burning pixels if the top if blocked
2332
+ + Porcelain
2333
+ + Pyrite
2334
+ + Incinerate tool
2335
+ + Unburn tool
2336
+ + Particleboard
2337
+ + Rats, Humans, and Yeasts can now breathe oxygen
2338
+ + Worms decompose Dead Plants
2339
+ + Chlorine Ice
2340
+ + Sulfur Gas
2341
+ + Frozen Yogurt
2342
+ + Antiice
2343
+ + Liquid forms of Ammonia, Propane, Methane
2344
+ + Sawdust can be made into Cellulose
2345
+ + Reset buttons in Settings
2346
+ + Added clarification and mod list link to Mod Manager
2347
+ + All metals given unique hardness values
2348
+ + Lamp Oil removes Glue
2349
+ + Cheese can be vaporized
2350
+ + Bone Marrow, Pointer, Rainbow, and Static can now be obtained
2351
+ + Ash can eliminate Stench
2352
+ - Removed Helium Ice
2353
+ ~ Improved Smash tool
2354
+ ~ Acid no longer errodes Water
2355
+ ~ Fish out of water now fall to side
2356
+ ~ Less Smog forms
2357
+ ~ Algae now floats on water
2358
+ ~ Fish no longer tend to swim downwards
2359
+ ~ Molten Sulfur is now red and non-viscous
2360
+ ~ Fermented alcohols now colored differently
2361
+ ~ More foods can be fermented
2362
+ ~ Tweaked Milk flavor densities
2363
+ ~ Tweaked Rat consumption rates
2364
+ ~ Tweaked most insect consumption rates
2365
+ ~ Tweaked Meat cooking rates
2366
+ ~ Tweaked Yeast fermentation rates
2367
+ ~ Glue no longer sticks to Ice
2368
+ ~ Oil burns longer
2369
+ ~ Fixed: Gaps in lines when drawing fast
2370
+ ~ Fixed: Notifications not showing in Unlock as Discover mode
2371
+ ~ Fixed: Clicking outside menu immediately starting placing
2372
+ ~ Fixed: Molten Slag eats infinite Ash
2373
+ ~ Fixed: Flash color inconsistent with Light
2374
+ ~ Fixed: Mercury not amalgamating with Gold Coins or Rose Gold
2375
+ ~ Fixed: Decimal point TPS
2376
+ + Technical: Tools can now ignore certain elements
2377
+ + Technical: "related" element property, shows a "See Also" in info
2378
+ + Technical: "alias" element property, shows a "Also known as" in info
2379
+
2380
+ [Version 1.5 - Apr. 13, 2022]
2381
+ + Greatly improved E/Element Select button
2382
+ + Mercury
2383
+ + Amalgam
2384
+ + Ice forms of Helium, Hydrogen, Oxygen, Alcohol, Acid, Juice, and Slime
2385
+ + Alcohol Gas
2386
+ + Ice-Nine
2387
+ + Neutron
2388
+ + Proton
2389
+ + Uranium can explode if bombarded with Neutrons
2390
+ + Ozone
2391
+ + H-Bomb
2392
+ + Chocolate Milk (Hidden)
2393
+ + Fruit Milk (Hidden)
2394
+ + Revamped Meat rotting completely
2395
+ ~ Fixed: Scroll wheel too sensitive
2396
+ [Minor]
2397
+ + Baking Soda eliminates Stench
2398
+ + Thermite can be made with alloys
2399
+ + Bleach dirties Water
2400
+ + Bleach kills Cells and Cancers
2401
+ + Bleach cleans Blood
2402
+ + Dyes and Ink can be easily evaporated
2403
+ + Soap cleans Soda, Dyes, and Ink
2404
+ + Calcium reacts with Oxygen
2405
+ + Ball (Hidden) melts into Plastic
2406
+ + Light changes color when hitting Steam, Smog, Ice, or Diamond
2407
+ + Torch extinguishes at absolute zero
2408
+ + Torch explodes into Sawdust
2409
+ + Potatoes provide some electricity to Wire
2410
+ + Radiation pops Corn
2411
+ + Fire can be suppressed with CO₂
2412
+ + Sponges are now flammable
2413
+ + Fusion of Hydrogen, Nitrogen, Sulphur, and Neon
2414
+ ~ Adjusted Sap color to look less like Magma
2415
+ ~ Adjusted Yogurt behavior
2416
+ ~ Stench is no longer flammable
2417
+ ~ Plastic releases Stench on burn
2418
+ ~ Hid Hail
2419
+ + Alert for websites embedding the game illegally
2420
+ ~ Renamed Chocolate Syrup to Melted Chocolate
2421
+ ~ Fixed: Fireworks have no state of matter / Don't sink
2422
+ ~ Fixed: Frozen Frogs flickering / constantly refreezing
2423
+ + Technical: More automatic tempHigh/Low element generation for all states of matter
2424
+ + Technical: stateHighName/stateLowName
2425
+
2426
+ [Version 1.4 - Feb. 19, 2022]
2427
+ + Improved the look of gases
2428
+ + "Unlock as Discovered" hiding mode
2429
+ ^ When enabled, hidden elements are shown in the toolbar when they are created
2430
+ + Sun
2431
+ + Stench
2432
+ + Fragrance
2433
+ + Incense
2434
+ + Stink Bug
2435
+ ^ First bug with complex behavior
2436
+ ^ Will be added to other animals eventually
2437
+ ^ Three phases: Flying, Landing, and Standing
2438
+ + Malware, the enemy of Gray Goo
2439
+ + Grape
2440
+ + Juice
2441
+ + Sap
2442
+ + Sodium
2443
+ + Basic View, no special effects (Press 3)
2444
+ + Smooth View, blends surrounding pixels (Press 4)
2445
+ + Flowers now come in different colors
2446
+ + Bleach neutralizes Acid
2447
+ ~ Substantial optimizations
2448
+ ~ Light and Laser are now octodirectional
2449
+ ~ Buffed Antimatter Bomb
2450
+ ~ Nerfed Gray Goo
2451
+ ~ Sugar products no longer turn into Molasses
2452
+ ~ Neon no longer stays red after losing charge
2453
+ ~ Electric glow no longer shows in Thermal View
2454
+ ~ Fixed: Pick tool doesn't select the element's category
2455
+ ~ Fixed: Special fire colors not always being used
2456
+ + Technical: color1 and color2 reaction attributes
2457
+
2458
+ [Version 1.3 - Feb. 11, 2022]
2459
+ + World Generation Setting [Beta]
2460
+ + Staining
2461
+ + Some liquids will stain solids, some will clean
2462
+ + Smoke now stains solids (soot)
2463
+ + Staining can be disabled in settings
2464
+ + Paint tool
2465
+ + Hold Shift to color solid
2466
+ + Unpaint tool
2467
+ + Color Sand
2468
+ + Stained Glass
2469
+ + Smog
2470
+ + Hail
2471
+ + Hail Cloud
2472
+ + Seltzer (Carbonated Water, Hidden)
2473
+ + Soda
2474
+ + Bleach
2475
+ + Chlorine
2476
+ + Liquid Chlorine (Hidden)
2477
+ + Thermite
2478
+ + Cement
2479
+ + Dye (Color mixing not added)
2480
+ + Ink
2481
+ + Color Smoke
2482
+ + Sponge
2483
+ + "Art" element, a wall that can be colored
2484
+ + Uncharge tool
2485
+ + Smash tool
2486
+ + Cook tool
2487
+ + Sugar will help Cells and Cancer grow
2488
+ + Alcohol and Poison will kill Cells and Cancer
2489
+ + Soap now removes Oil
2490
+ + Gray Goo can now be electrocuted
2491
+ + Rats now eat cheese
2492
+ + Oxygen and Water makes Foam
2493
+ + Torches can be extinguished with more types of Water
2494
+ + Acid Gas now turns to Acid when cold
2495
+ ~ Tweaked Acid Gas color
2496
+ ~ Grenades now explode into metal fragments
2497
+ ~ Fixed: Pressure Plates...
2498
+ + Technical: Custom tools, see example_mod.js
2499
+ + Technical: "stain" element attribute, decimal value -1 to 1, negative values remove stains
2500
+ + Technical: "customColor" element attribute, true/false, allows for picking of a color before placing
2501
+ + Technical: "desc" element attribute, string, allows for custom descriptions in Element Info ("extraInfo" an alias)
2502
+ + Technical: null allowed in stateHigh and stateLow, deletes pixel
2503
+ + Technical: Reaction attributes "tempMin"(number) "tempMax"(number) "charged"(true/false) "charge1"(number) "charge2"(number)
2504
+ + Technical: changePixel(pixel,newElement) function
2505
+
2506
+ [Version 1.2 - Feb. 4, 2022]
2507
+ + Human
2508
+ + Firework
2509
+ + Dynamite
2510
+ + Primordial Soup
2511
+ + Seeds - a mixture of various seeds
2512
+ + Paper
2513
+ + Cellulose
2514
+ + Pressure Plate
2515
+ + Border
2516
+ + Poison
2517
+ + Antidote
2518
+ + Dirty Bomb
2519
+ + Dead Plant (Hidden)
2520
+ + Frozen Plant (Hidden)
2521
+ + Ember (Hidden, burned into by wood)
2522
+ + Fw_Ember (Hidden)
2523
+ + View Switcher (Press 1-9)
2524
+ + Thermal View (2)
2525
+ + Settings Menu
2526
+ + Metric, Imperial, and SI units
2527
+ + Unhide All Element
2528
+ + Background Color
2529
+ + C or F2 - Download Screenshot
2530
+ + F1 - Hide/Show GUI and HUD
2531
+ + Left Arrow & Right Arrow change categories
2532
+ + New smooth animation for Rainbow element
2533
+ + Acid Clouds can slowly burn
2534
+ + Acid Gas and Acid Clouds can be neutralized like Acid
2535
+ + Nitroglycerin now explodes when sparked
2536
+ + Bamboo now breaks into Sawdust
2537
+ + Most explosives can now melt
2538
+ + Sand and Dirt can now absorb Blood and Oil
2539
+ + Alcohol can fight against Virus and Plague
2540
+ + 404 Page
2541
+ ~ Explosives are no longer included in Random
2542
+ ~ Unhid pollen
2543
+ ~ Hid Chocolate Syrup
2544
+ ~ Moved Meat to Food category
2545
+ ~ Meat rots a lot slower
2546
+ ~ Animals die from plague slower
2547
+ ~ Less collection of applicable gases below clouds
2548
+ ~ Page title takes up less space
2549
+ ~ Viruses and Gray Goo now ignore Fire and Smoke
2550
+ ~ Viruses no longer consume Soap, Plague, or Cancer
2551
+ ~ Gray Goo now moves sideways while on surface
2552
+ ~ Cloners no longer clone other Cloner types
2553
+ ~ Molten Plastic now flows faster
2554
+ ~ Tweaked Wet Sand color
2555
+ ~ Recolored Slag
2556
+ ~ Made Oil more visible
2557
+ ~ GUI takes up less vertical space
2558
+ - Removed Hide button
2559
+ + Accessibility: Tab can be used to navigate GUI
2560
+ ~ Fixed: Light doesn't bounce properly
2561
+ ~ Fixed: Magma is absorbed by Molten Slag
2562
+ ~ Fixed: Acid deletes Acid Clouds
2563
+ ~ Fixed: Random not working with Replace mode
2564
+ ~ Fixed: Holding Ctrl/Cmd while using a control gets overriden
2565
+ ~ Fixed: LEDs don't lose charge
2566
+ ~ Fixed: Info links show element IDs even if they have names
2567
+ + Technical: Element "ignore" property now works on CH (Change) and CF (Clone First Touched)
2568
+ + Technical: Elements can now have a behavior and tick function at the same time
2569
+
2570
+ [Version 1.1.2 - Jan. 26, 2022]
2571
+ + Technical: New functions to use in coded elements
2572
+ doBurning(pixel); // Using this function will allow burning simulation
2573
+ doHeat(pixel); // Using this function will allow heat simulation
2574
+ doElectricity(pixel); // Using this function will allow electricity simulation
2575
+ + Technical: New hidden example elements: tick_sand, tick_wood, tick_wall, tick_props
2576
+ + Technical: New "properties" element attribute. See the tick_props element
2577
+
2578
+ [Version 1.1.1 - Jan. 25, 2022]
2579
+ + Technical: "tick" element attribute, takes a function
2580
+ tick: function(pixel) {
2581
+ tryMove(pixel, pixel.x, pixel.y+1) // try to move down each tick
2582
+ }
2583
+ runs every tick on each pixel
2584
+
2585
+ [Version 1.1 - Blast Off - Jan. 22, 2022]
2586
+ + Explosions
2587
+ + Weapons Category
2588
+ + Bomb
2589
+ + TNT
2590
+ + C-4
2591
+ + Grenade
2592
+ + Gunpowder
2593
+ + Nuke
2594
+ + Greek Fire
2595
+ + Nitroglycerin
2596
+ + Sticky Bomb
2597
+ + Cold Bomb
2598
+ + Hot Bomb
2599
+ + Electro Bomb
2600
+ + Water Bomb
2601
+ + Antimatter Bomb
2602
+ + Flashbang
2603
+ + Flash (Hidden)
2604
+ + Landmine
2605
+ + Cluster Bomb
2606
+ + Explosion (Element, explodes immediately)
2607
+ + Armageddon (Hidden, lag warning)
2608
+ + Tesla Coil
2609
+ + Light Bulb
2610
+ + Shocker
2611
+ + Tungsten
2612
+ + Helium
2613
+ + Liquid Helium (Hidden)
2614
+ + Nitrogen Ice (Hidden)
2615
+ + Sawdust
2616
+ + Brick Rubble (Hidden)
2617
+ + Slag
2618
+ + Loopy
2619
+ + Neutral Acid, from neutralizing Acid with Ash, Limestone, Borax, or Ammonia
2620
+ + Cancer can now take over Frogs, Fish, and Rats
2621
+ + Dioxin can now cause Cancer, kill things, and damage Antibodies
2622
+ + Chocolate Syrup can now evaporate
2623
+ + Wet Sand and Mud seep into each other's dry counterparts
2624
+ + Salt now kills Worms
2625
+ + Mushrooms now compost Ash
2626
+ + Udders can now cook
2627
+ ~ Fireballs now explode on impact
2628
+ ~ Magma now cools into mostly Basalt
2629
+ ~ Molten Plastic is no longer on fire
2630
+ ~ Unhid Dioxin
2631
+ ~ Moved Straw and Ruins to Solids category
2632
+ ~ Moved Tinder to Powders category
2633
+ ~ Moved Smoke Grenade and Fireball to Weapons category
2634
+ ~ Fixed: Direction not reset when changing pixels' elements
2635
+ ~ Fixed: Mod Manager unable to scroll
2636
+ ~ Fixed: Acid and Acid Gas dissolve each other
2637
+ ~ Fixed: Potassium and Epsom Salt didn't kill Slugs and Snails
2638
+
2639
+ [Version 1.0.1 - Jan. 20, 2022]
2640
+ ~ Slowed down Udder
2641
+ + Technical: runAfterLoad() function, pass a function to run after all mods load. See example_mod.js
2642
+
2643
+ [Version 1.0 - Full Steam Ahead! - Jan. 19, 2022]
2644
+ + Radiation
2645
+ + Uranium
2646
+ + Rad Steam
2647
+ + Rad Cloud
2648
+ + Fallout
2649
+ + Reorganized elements
2650
+ + Powders category
2651
+ + Food category
2652
+ + Fullscreen Mode (Press F)
2653
+ + Hold down Shift when using Mix to include Fire
2654
+ + Salt melts Ice and Snow
2655
+ + Dirty Water can be filtered by Charcoal and Gravel
2656
+ + Worms can move through Mycelium, Wet Sand, and Clay Soil
2657
+ + Worms break down some organic matter
2658
+ + Glass now resists Acid
2659
+ ~ Metal Scrap melts into various metals
2660
+ ~ Recolored Aluminum
2661
+ ~ Recolored Grass to have less contrast
2662
+ ~ Recolored Mycelium
2663
+ ~ Mycelium is no longer hidden
2664
+ ~ Lichen now grows
2665
+ ~ Cells and Cancer now have gravity
2666
+ ~ Cancer now grows on its own
2667
+ ~ Vaccines and Antibodies kill Cancer slowly
2668
+ ~ Straw no longer falls
2669
+ ~ Random no longer makes Snake
2670
+ ~ Water Spout renamed to just Spout
2671
+ ~ Hid Lattice
2672
+ ~ Took all vanilla elements out of the Other category
2673
+ ~ Moved Ash and Charcoal into the Powders category
2674
+ + Technical: Reactions can now use arrays for random choices
2675
+ ~ Fixed: Mod Manager removes only the top mod
2676
+ ~ Fixed: Saplings, Mushrooms, Flowers, Bamboo, Wheat, Corn grow in mid-air
2677
+ ~ Fixed: Acid, Acid Gas, and Antimatter delete themselves without touching anything
2678
+ ~ Fixed: Pistils fall and create a lot of petals
2679
+ ~ Fixed: Cloner doesn't inherit the temperature of it's source / don't clone fire properly
2680
+ ~ Fixed: Ammonia fertilizes plants too fast
2681
+ ~ Fixed: Info menu search bar doesn't stick to the bottom
2682
+ ~ Fixed: Some bright background buttons like salt have white text
2683
+ ~ Fixed: Elements can't heat or cool themselves with HT or CO
2684
+ ~ Fixed: TPS resets when you don't enter anything
2685
+ - Removed plus button in the Mod Manager
2686
+ - Removed Structure category
2687
+
2688
+ [Version 0.9.1 - Jan. 17, 2022]
2689
+ ~ Mods can now work together (e.g. having reactions with elements from other mods, stateHighs, etc.)
2690
+
2691
+ [Version 0.9 - Mod Manager Update - Jan. 16, 2022]
2692
+ + Mod Manager Menu
2693
+ + Clay Soil
2694
+ + Salt Water, Sugar Water, and Dirty Water evaporate into their components
2695
+ + Blood, Ketchup, Molasses, Slime, Vinegar, and Alcohol evaporate into their components
2696
+ + Reactions between cloud types
2697
+ + Acid Gas can form Acid Clouds
2698
+ + Fire Clouds turn to Pyrocumulus when cooled
2699
+ + Torches can be extinguished with water
2700
+ + Some Fireballs will burn into steam
2701
+ ~ Improved color of Permafrost, Dirt, Grass, Gravel, Basalt, Lamp Oil, Honey, Molasses, Chocolate Syrup, Bamboo, Corn, Corn Seed, Root, Potato Seed, Iron, Rust, Glass, Copper, Zinc, Tin, Silver, and Straw
2702
+ ~ Anaesthesia now a gas
2703
+ + Technical: stateHigh and stateLow can be an array, a random option is chosen
2704
+ ~ Fixed: Fireball rocks continue to burn after being extinguished
2705
+
2706
+ [Version 0.8.3 - Jan. 14, 2022]
2707
+ + Laser
2708
+ + Snake (Not the animal)
2709
+ + Ball (Hidden experiment)
2710
+ + Cyanide
2711
+ + Ammonia, a fertilizer
2712
+ + Vaccine
2713
+ + Antibody
2714
+ + Infection
2715
+ + Cell
2716
+ + Cancer
2717
+ + Rain Clouds form from steam high up
2718
+ + Pyrocumulus Clouds
2719
+ + Fire Clouds
2720
+ + Fuse
2721
+ + RGB LEDs
2722
+ + Mud and Wet Sand seaps into the ground
2723
+ + Algae and Plants can clean water
2724
+ + Cloners are now invincible
2725
+ + Animals eat more varieties of things
2726
+ + Fireballs now extinguish in water
2727
+ ~ Fireballs now flicker and are colored differently
2728
+ ~ Light is now directional and doesn't delete immediately
2729
+ ~ Frogs, Flies, Fireflies, Bees, Fish, Termites, Rats, Slugs, Snails, and Bubbles now move more realistically
2730
+ ~ Rats now create less Plague
2731
+ ~ Fireflies now realistically color
2732
+ ~ Moved Clouds to Gases category
2733
+ ~ Moved Gray Goo to Special category
2734
+ ~ Mushrooms stalks now have gravity
2735
+ ~ Dirty water looks dirtier
2736
+ ~ Lattice is given a different color than Filler
2737
+ + Technical: Reaction property "oneway"
2738
+ + Technical: Support Any (SA) behavior
2739
+ ~ Technical: All animals now use reactions to eat
2740
+ ~ Fixed: Rocks don't sink in liquids
2741
+ ~ Fixed: Supportive elements like concrete don't sink in liquids
2742
+ ~ Fixed: Large decimal values for molten elements
2743
+ ~ Fixed: Fish can't swim through dirty water
2744
+ ~ Fixed: Pixels that should be burning created by other pixels aren't burn
2745
+ ~ Fixed: Acid Cloud density not working
2746
+ ~ Fixed: Fire causes Clouds to lower
2747
+ ~ Fixed: Algae tends to move rightwards
2748
+
2749
+ [Version 0.8.2 - Jan. 9, 2022]
2750
+ + Cold Fire
2751
+ + Sulfur
2752
+ + Copper Sulfate
2753
+ + Diamonds
2754
+ + Glitter
2755
+ + Electric element
2756
+ + Rain Clouds sometimes spark
2757
+ + Holding [Shift] while shocking increases the shock
2758
+ + Antimolten, Antifire, Antigas
2759
+ + Dirty Water
2760
+ + Walls are now invincible
2761
+ + Water weathers down rock over time
2762
+ + Water oxidizes iron and copper
2763
+ + Vinegar deoxidizes rust and copper
2764
+ + Blood can now boil
2765
+ + Many new combustion and melting temperatures
2766
+ + Install button to add to homescreen
2767
+ ~ Improved Random tool
2768
+ ~ Reordered liquids tab
2769
+ ~ Pixels are now smaller on small screens to allow for more space
2770
+ ~ Unhid Vine
2771
+ ~ Recolored Meat
2772
+ ~ Optimizations
2773
+ ~ Tweaked shock tool
2774
+ + Technical: "hardness" element attribute, chance of resisting damage (0-1)
2775
+ + Technical: Reactions can now have a chance of occuring (0-1)
2776
+ ~ Technical: Quotes removed from element keys, not necessary for mods
2777
+ ~ Technical: All element attributes are now optional
2778
+ ~ Technical: Updated element property list comment
2779
+ ~ Fixed: Controls link goes to changelog
2780
+ ~ Fixed: Elements like Potassium Salt don't continue burning after melting
2781
+
2782
+ [Version 0.8.1 - Jan. 6, 2022]
2783
+ + Progressive web app support
2784
+ + Confirms when you are about to leave the page
2785
+ + Favicons and social cards
2786
+
2787
+ [Version 0.8 - Electricity - Jan. 3, 2022]
2788
+ + Mobile Support (Potentially buggy)
2789
+ + Electricity
2790
+ + Shock tool
2791
+ + Wire (100% conductivity)
2792
+ + Metal Scrap
2793
+ + E-cloner (Clones when powered)
2794
+ + Neon gas
2795
+ + "Random" element
2796
+ + Each conductive element has its own conductivity
2797
+ + Lower conductivity = higher resistance, which heats up faster when charged
2798
+ ~ Plasma now shocks things
2799
+ ~ Electrified plasma now creates more plasma
2800
+ ~ Speed optimizations allowing for more pixels on screen
2801
+ + Smoke Grenades can now melt
2802
+ + Technical: "conduct" attribute, chance of conducting electricity per tick, 0-1
2803
+ + Technical: "behaviorOn" attribute, behavior to override when powered
2804
+ + Technical: "colorOn" attribute, color to change to when powered
2805
+ + Technical: "SH" behavior rule, shocks / adds charge
2806
+ ~ Fixed: Invalid info links
2807
+
2808
+ [Version 0.7.3 - Dec. 30, 2021]
2809
+ ~ Salt and sugar are more dense; can sink in water
2810
+ ~ Fixed: Fish and Algae can't move through sugar water
2811
+
2812
+ [Version 0.7.2 - Cloning - Dec. 29, 2021]
2813
+ + Cloner
2814
+ + Slow Cloner, Clone Powder, Floating Cloner
2815
+ + Soap, cleans various things
2816
+ ~ Plasma revamped
2817
+ ~ Rain/Snow/Acid Clouds revamped
2818
+ + Basalt
2819
+ + Calcium, Limestone, Quicklime, Slaked Lime
2820
+ + Lattice
2821
+ + Mud can freeze
2822
+ + Slugs and Snails
2823
+ ~ Frogs can now move underwater
2824
+ ~ Light has a temperature of 50°C
2825
+ ~ Swapped Special and Machines category spots
2826
+
2827
+ [Version 0.7.1.2 - Dec. 28, 2021]
2828
+
2829
+ [Version 0.7.1 - Dec. 28, 2021]
2830
+ + Sugar Water + Pollen = Honey
2831
+ ~ Lowered Rat Plague spawn rates
2832
+ ~ Fixed: Water dissolves salt and sugar way too much
2833
+ ~ Fixed: Plants don't grow anymore
2834
+ ~ Fixed: Fleas don't eat blood underneath them
2835
+ ~ Fixed: Info page says seconds instead of ticks
2836
+ ~ Fixed: Info shows duplicate elements
2837
+ ~ Fixed: "1 ticks"
2838
+
2839
+ [Version 0.7 - Density & Reactions - Dec. 28, 2021]
2840
+ + New category-based element selection menu
2841
+ + Pixels are now slightly smaller allowing for more space
2842
+ + Scroll wheel now controls cursor size
2843
+ + Absolute zero temperature (-273.15°C)
2844
+ + Molten elements are now colored differently
2845
+ + Mix tool
2846
+ + **Density**
2847
+ + If density is higher, powders will sink in liquids, liquids in liquids, powders in gases, etc.
2848
+ + Each powder, liquid, and gas has its own density value
2849
+ + **Reactions between elements**
2850
+ + Element info lookup GUI
2851
+ + Right click an element button to open its info
2852
+ + Press the / or I key to open the info screen
2853
+ + Click underlined elements to open their info
2854
+ + Info button
2855
+ + Lookup tool
2856
+ + Mud & Mudstone
2857
+ + Wet Sand & Packed Sand
2858
+ + Zinc, Tin, Nickel, Silver, Gold, Aluminum
2859
+ + Alloys made by mixing molten metals
2860
+ + Brass, Bronze, Sterling, Steel, Rose Gold
2861
+ + Gold Coins
2862
+ + Milk, Yogurt, Udder
2863
+ + Vinegar
2864
+ + Baking Soda
2865
+ + Corn, Corn Seed, Popcorn
2866
+ + Plant Root
2867
+ + Potato, Potato Seed
2868
+ + Yeast, Bread, Toast
2869
+ + Flour, Dough
2870
+ + Salt, Salt Water
2871
+ + Sugar, Caramel, Candy, Sugar Water
2872
+ + Plants convert carbon dioxide to oxygen
2873
+ + Rust
2874
+ + Hydrogen
2875
+ + Nitrogen
2876
+ + Alcohol
2877
+ + Lichen
2878
+ + Ruins can now melt
2879
+ + Permafrost now melts into mud
2880
+ ~ Arrow buttons have been changed to + and -
2881
+ + New icons for holding Alt/Option and Right Shift
2882
+ ~ Fixed: Ghost pixels
2883
+ ~ Fixed: Fire turns to smoke too much
2884
+ ~ Fixed: Plasma goes out of control
2885
+ ~ Fixed: Console error when leaving element select popup blank
2886
+ + Technical: "name" is no longer a required element attribute
2887
+ + Technical: New element attributes used for moving elements for density simulation
2888
+ + "state" (solid, liquid, or gas)
2889
+ + "density" (density of the element in kg/m³)
2890
+ + Automatic molten elements are given 0.9x density
2891
+
2892
+ [Version 0.6 - Thermal Conductivity - Dec. 23, 2021]
2893
+ + Thermal Conductivity / Heat Transfer
2894
+ + Insulation
2895
+ + Walls insulate
2896
+ + Bees now drop pollen which turns into flower seeds
2897
+
2898
+ [Version 0.5.2 - Dec. 22, 2021]
2899
+ + Antimatter
2900
+ + Acid Cloud
2901
+ + Acid Gas
2902
+ + Bees
2903
+ + Rats
2904
+ + Rotten Meat
2905
+ + Plague, spawns from Rats and Rotten Meat, kills some animals
2906
+ + Plastic, Dioxin, Beads
2907
+ + Epsom Salt
2908
+ + Potassium Salt
2909
+ + Mycelium, obtained from hyphae converting dirt
2910
+ ~ Hyphae spreads more naturally
2911
+ + Mushrooms can spread and multiply via hyphae
2912
+ + All molten elements now spawn fire like magma
2913
+ ~ Fixed: NaN fire temperatures
2914
+
2915
+ [Version 0.5.1 - Dec. 22, 2021]
2916
+ + Erase tool
2917
+ + Pick tool (Middle click works too)
2918
+ + Press E to select an element by name
2919
+ + Press > to forward by one frame
2920
+ + Changelog and controls link
2921
+ ~ Shift + Heat/Cool is twice as fast as before
2922
+ ~ Fixed: Placing continues after hovering outside of game
2923
+ ~ Fixed: Cursor doesn't follow mouse after hovering outside of game
2924
+ ~ Fixed: Element select button doesn't deselect previous element
2925
+ ~ Fixed: Arrow buttons can set the cursor size to negatives
2926
+ ~ Fixed: Virus spreads fire infinitely
2927
+ ~ Fixed: Shift icon [⬆ ] doesn't show when hovering outside of game
2928
+ ~ Fixed: Console error sometimes when page loads
2929
+
2930
+ [Version 0.5 - Dec. 21, 2021]
2931
+ + New name: Sandboxels (Sandbox + Pixels)
2932
+ + Mushrooms
2933
+ + Mushroom Spore grows a mushroom
2934
+ + Mushroom Stalk makes up the stem
2935
+ + Mushroom gill creates the cap
2936
+ + Mushroom Cap
2937
+ + Hyphae grows underneath the mushroom in dirt
2938
+ + Permafrost
2939
+ + Chocolate & Chocolate Syrup
2940
+ + Cheese
2941
+ + Fireflies
2942
+ + Fireballs
2943
+ + Frozen Meat
2944
+ + Frozen Frogs
2945
+ ~ Heat & Cool tools look more natural
2946
+ ~ Gravel can now melt
2947
+
2948
+ [Note: Changelogs for version v0.1-v0.4 were added retroactively in 2025]
2949
+
2950
+ [Version 0.4 - Dec. 20, 2021]
2951
+ + Grass
2952
+ + Algae
2953
+ + Heater
2954
+ + Cooler
2955
+ + Superheater
2956
+ + Freezer
2957
+ + Charcoal
2958
+ + Carbon Dioxide
2959
+ + Dry Ice
2960
+ + Oil
2961
+ + Propane
2962
+ + Methane
2963
+ + Oxygen
2964
+ + Liquid Oxygen
2965
+ + Tinder
2966
+ + Static
2967
+ + Borax
2968
+ + Bamboo
2969
+ + Bamboo Plant
2970
+ + Clay
2971
+ + Baked Clay
2972
+ + Brick
2973
+ + Sapling
2974
+ + Grass Seed
2975
+ + Flower Seed
2976
+ + Pistil
2977
+ + Petal
2978
+ + Tree Branch
2979
+ + Vine
2980
+ + Burner
2981
+ + Foam
2982
+ + Bubble
2983
+ + Rainbow
2984
+ + Copper
2985
+ + Molten Copper
2986
+ + Oxidized Copper
2987
+ + Acid
2988
+ + Dust
2989
+ + Glue
2990
+ + Anti Fluid
2991
+ + Lamp Oil
2992
+ + Wheat Seed
2993
+ + Wheat
2994
+ + Straw
2995
+ + Gray Goo
2996
+ + Virus
2997
+ + Worm
2998
+ + Termite
2999
+ + Pixel burning
3000
+ ~ Renamed Laser Pointer to Pointer
3001
+ + Element and hidden element count
3002
+ [Technical]
3003
+ + Behavior presets FOAM, BUBBLE, STICKY, AGLIQUID
3004
+ + Behavior rules L1, L2, HT, CO, CC, ST
3005
+
3006
+ [Version 0.3 - Dec. 17, 2021]
3007
+ + Ant
3008
+ + Frog
3009
+ + Fish
3010
+ + Rocket
3011
+ + Ash
3012
+ + Meat
3013
+ + Cooked Meat
3014
+ + Light
3015
+ + Laser Pointer
3016
+ + Element categories (Tools, Land, Liquids, Solids, Gases, Energy, Structure, Special, Life, Weapons)
3017
+ + Hide button
3018
+ [Technical]
3019
+ + Behavior presets STURDYPOWDER, SELFDELETE
3020
+ + SW behavior rule
3021
+
3022
+ [Version 0.2 - Dec. 16, 2021]
3023
+ + Heat tool
3024
+ + Cool tool
3025
+ + Steam
3026
+ + Ice
3027
+ + Snow
3028
+ + Packed Snow
3029
+ + Wood
3030
+ + Fire
3031
+ + Smoke
3032
+ + Rock
3033
+ + Magma
3034
+ + Concrete
3035
+ + Plasma
3036
+ + Iron
3037
+ + Glass
3038
+ + Blood
3039
+ + Honey
3040
+ + Ketchup
3041
+ + Molasses
3042
+ + Filler
3043
+ + Dirt
3044
+ + Gravel
3045
+ + Slime
3046
+ + Ruins
3047
+ + Void
3048
+ + Flea
3049
+ + Fly
3050
+ + Smoke Grenade
3051
+ + Torch
3052
+ + Water Spout
3053
+ + Bone Marrow
3054
+ + Bone
3055
+ + Anti Powder
3056
+ + Vertical
3057
+ + Horizontal
3058
+ + Rain Cloud
3059
+ + Snow Cloud
3060
+ + Plant
3061
+ + Seed
3062
+ + Molten Glass
3063
+ + Molten Iron
3064
+ + Pixel temperature and state changes
3065
+ + Pause button
3066
+ + Step button
3067
+ + Adjustable cursor size and buttons
3068
+ + Replace mode and button
3069
+ + Element select "E" button
3070
+ + Adjustable TPS and button
3071
+ + Keybinds for pausing, changing cursor size
3072
+ + Shift key handling
3073
+ + Stats bar, shows pixel information on hover
3074
+ + Randomized pixel color, pixel grain, and gradient element buttons
3075
+ ~ Renamed "Clear" button to "Reset"
3076
+ [Technical]
3077
+ + Behavior grid system
3078
+ + Behavior presets POWDER, AGPOWDER, LIQUID, WALL, UL_UR, GAS, DGAS, SUPPORT, SUPPORTPOWDER, DELETE, FILL
3079
+ + Autogenerated molten elements
3080
+ - Removed hard-coded behaviors
3081
+
3082
+ [Version 0.1.1 - Dec. 15, 2021]
3083
+ + Clear button
3084
+ + Pixels can be deleted by right-clicking
3085
+ + Touchscreen support
3086
+ + Element buttons
3087
+
3088
+ [Version 0.1 - Dec. 15, 2021]
3089
+ + Sand
3090
+ + Water
3091
+ + Wall
3092
+ + Elements must be selected with the S, W, and X keys
3093
+ [Technical]
3094
+ + Hard-coded behaviors DL_DR (Sand), L_R (Water), WALL (Wall)
3095
+
3096
+ [Public Release - Dec. 15, 2021]