string-tune-3d 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +137 -3
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.mts +51 -0
- package/dist/index.d.ts +51 -0
- package/dist/index.js +137 -3
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +137 -3
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
- package/readme.md +50 -50
package/dist/index.d.mts
CHANGED
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@@ -61,6 +61,8 @@ interface I3DObject {
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interface I3DMesh extends I3DObject {
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geometry: I3DGeometry;
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material: I3DMaterial | I3DMaterial[];
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castShadow: boolean;
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receiveShadow: boolean;
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}
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interface I3DGeometry {
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dispose(): void;
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@@ -75,6 +77,13 @@ interface I3DMaterial {
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interface I3DLight extends I3DObject {
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color: any;
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intensity: number;
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castShadow?: boolean;
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shadow?: any;
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target?: I3DObject;
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distance?: number;
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decay?: number;
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angle?: number;
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penumbra?: number;
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}
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interface I3DCamera extends I3DObject {
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aspect: number;
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@@ -103,6 +112,11 @@ interface I3DRenderer {
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setPixelRatio(ratio: number): void;
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render(scene: I3DScene, camera: I3DCamera): void;
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dispose(): void;
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outputEncoding: any;
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shadowMap: {
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enabled: boolean;
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type: any;
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};
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}
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interface I3DTextureLoader {
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load(url: string, onLoad?: (texture: any) => void): any;
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@@ -134,6 +148,8 @@ interface I3DEngine {
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createMeshBasicMaterial(params?: any): I3DMaterial;
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createMeshStandardMaterial(params?: any): I3DMaterial;
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createPointLight(color?: string | number, intensity?: number, distance?: number, decay?: number): I3DLight;
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createSpotLight(color?: string | number, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number): I3DLight;
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createHemisphereLight(skyColor?: string | number, groundColor?: string | number, intensity?: number): I3DLight;
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createAmbientLight(color?: string | number, intensity?: number): I3DLight;
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createDirectionalLight(color?: string | number, intensity?: number): I3DLight;
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createTextureLoader(): I3DTextureLoader;
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@@ -155,6 +171,9 @@ interface String3DOptions {
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modelLoaderType?: string;
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modelLoader?: I3DModelLoader;
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modelLoaderFactory?: (engine: I3DEngine, type?: string) => I3DModelLoader;
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useDirtySync?: boolean;
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useTransformWorker?: boolean;
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transformWorkerWasmUrl?: string;
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}
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declare class String3D extends StringModule {
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private static provider;
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@@ -166,6 +185,19 @@ declare class String3D extends StringModule {
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private canvasContainer;
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private isLoading;
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private options;
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private useDirtySync;
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private dirtyElements;
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private observedElements;
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private resizeObserver;
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private mutationObserver;
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private lastSyncData;
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private transformWorker;
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private workerHasResult;
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private workerObjectMap;
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private domVersion;
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private lastSubmittedVersion;
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private scrollTicking;
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private onScrollBound;
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static setProvider(provider: I3DEngineProvider): void;
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constructor(context: StringContext);
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canConnect(object: StringObject): boolean;
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@@ -183,6 +215,20 @@ declare class String3D extends StringModule {
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onFrame(data: StringData): void;
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private syncRecursive;
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private injectCSS;
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private registerTypedProperties;
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private setupObservers;
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private setupScrollListeners;
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private removeScrollListeners;
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private handleScroll;
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private observeElement;
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private observeSceneElements;
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private observeRecursive;
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private markDirty;
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private markAllDirty;
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private readNumberStyle;
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private buildWorkerCameraData;
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private collectWorkerInputs;
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private applyWorkerResults;
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destroy(): void;
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}
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@@ -210,6 +256,8 @@ declare class String3DCamera {
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getScaleAtZ(z: number, viewportHeight: number): number;
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clearScaleCache(): void;
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getMode(): CameraMode;
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getPerspectiveFov(): number;
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getPositionZ(): number;
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}
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declare class String3DObject {
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@@ -280,6 +328,7 @@ declare class String3DScene {
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createFromElement(object: StringObject): void;
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private createGroup;
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private createLight;
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private applyShadowProps;
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private createBox;
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private createSphere;
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private createPlane;
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@@ -351,6 +400,8 @@ declare class ThreeJSEngine implements I3DEngine {
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createMeshBasicMaterial(params?: any): I3DMaterial;
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createMeshStandardMaterial(params?: any): I3DMaterial;
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createPointLight(color?: string | number, intensity?: number, distance?: number, decay?: number): I3DLight;
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403
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+
createSpotLight(color?: string | number, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number): I3DLight;
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+
createHemisphereLight(skyColor?: string | number, groundColor?: string | number, intensity?: number): I3DLight;
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createAmbientLight(color?: string | number, intensity?: number): I3DLight;
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createDirectionalLight(color?: string | number, intensity?: number): I3DLight;
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createTextureLoader(): I3DTextureLoader;
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package/dist/index.d.ts
CHANGED
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@@ -61,6 +61,8 @@ interface I3DObject {
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61
61
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interface I3DMesh extends I3DObject {
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62
62
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geometry: I3DGeometry;
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63
63
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material: I3DMaterial | I3DMaterial[];
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64
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+
castShadow: boolean;
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65
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+
receiveShadow: boolean;
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64
66
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}
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65
67
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interface I3DGeometry {
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66
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dispose(): void;
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@@ -75,6 +77,13 @@ interface I3DMaterial {
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75
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interface I3DLight extends I3DObject {
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76
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color: any;
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77
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intensity: number;
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80
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+
castShadow?: boolean;
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81
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+
shadow?: any;
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82
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+
target?: I3DObject;
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83
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+
distance?: number;
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84
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+
decay?: number;
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85
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+
angle?: number;
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86
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+
penumbra?: number;
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78
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}
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79
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interface I3DCamera extends I3DObject {
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80
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aspect: number;
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@@ -103,6 +112,11 @@ interface I3DRenderer {
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103
112
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setPixelRatio(ratio: number): void;
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104
113
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render(scene: I3DScene, camera: I3DCamera): void;
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105
114
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dispose(): void;
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115
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+
outputEncoding: any;
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+
shadowMap: {
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+
enabled: boolean;
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+
type: any;
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+
};
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}
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interface I3DTextureLoader {
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108
122
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load(url: string, onLoad?: (texture: any) => void): any;
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@@ -134,6 +148,8 @@ interface I3DEngine {
|
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134
148
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createMeshBasicMaterial(params?: any): I3DMaterial;
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135
149
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createMeshStandardMaterial(params?: any): I3DMaterial;
|
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136
150
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createPointLight(color?: string | number, intensity?: number, distance?: number, decay?: number): I3DLight;
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151
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+
createSpotLight(color?: string | number, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number): I3DLight;
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152
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+
createHemisphereLight(skyColor?: string | number, groundColor?: string | number, intensity?: number): I3DLight;
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137
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createAmbientLight(color?: string | number, intensity?: number): I3DLight;
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createDirectionalLight(color?: string | number, intensity?: number): I3DLight;
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createTextureLoader(): I3DTextureLoader;
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@@ -155,6 +171,9 @@ interface String3DOptions {
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155
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modelLoaderType?: string;
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modelLoader?: I3DModelLoader;
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157
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modelLoaderFactory?: (engine: I3DEngine, type?: string) => I3DModelLoader;
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+
useDirtySync?: boolean;
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useTransformWorker?: boolean;
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transformWorkerWasmUrl?: string;
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}
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declare class String3D extends StringModule {
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private static provider;
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@@ -166,6 +185,19 @@ declare class String3D extends StringModule {
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166
185
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private canvasContainer;
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167
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private isLoading;
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168
187
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private options;
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188
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+
private useDirtySync;
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189
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+
private dirtyElements;
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190
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+
private observedElements;
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191
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+
private resizeObserver;
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192
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+
private mutationObserver;
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193
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+
private lastSyncData;
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194
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+
private transformWorker;
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195
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+
private workerHasResult;
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196
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+
private workerObjectMap;
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197
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+
private domVersion;
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private lastSubmittedVersion;
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private scrollTicking;
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+
private onScrollBound;
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static setProvider(provider: I3DEngineProvider): void;
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constructor(context: StringContext);
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canConnect(object: StringObject): boolean;
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@@ -183,6 +215,20 @@ declare class String3D extends StringModule {
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onFrame(data: StringData): void;
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184
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private syncRecursive;
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185
217
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private injectCSS;
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218
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+
private registerTypedProperties;
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219
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+
private setupObservers;
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220
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+
private setupScrollListeners;
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221
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+
private removeScrollListeners;
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222
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+
private handleScroll;
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223
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+
private observeElement;
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224
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+
private observeSceneElements;
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225
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+
private observeRecursive;
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226
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+
private markDirty;
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227
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+
private markAllDirty;
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228
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+
private readNumberStyle;
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229
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+
private buildWorkerCameraData;
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230
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+
private collectWorkerInputs;
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231
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+
private applyWorkerResults;
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186
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destroy(): void;
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187
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}
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188
234
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@@ -210,6 +256,8 @@ declare class String3DCamera {
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210
256
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getScaleAtZ(z: number, viewportHeight: number): number;
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211
257
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clearScaleCache(): void;
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212
258
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getMode(): CameraMode;
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259
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+
getPerspectiveFov(): number;
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260
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+
getPositionZ(): number;
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}
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declare class String3DObject {
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@@ -280,6 +328,7 @@ declare class String3DScene {
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280
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createFromElement(object: StringObject): void;
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281
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private createGroup;
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282
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private createLight;
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331
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+
private applyShadowProps;
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283
332
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private createBox;
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284
333
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private createSphere;
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285
334
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private createPlane;
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@@ -351,6 +400,8 @@ declare class ThreeJSEngine implements I3DEngine {
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|
|
351
400
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createMeshBasicMaterial(params?: any): I3DMaterial;
|
|
352
401
|
createMeshStandardMaterial(params?: any): I3DMaterial;
|
|
353
402
|
createPointLight(color?: string | number, intensity?: number, distance?: number, decay?: number): I3DLight;
|
|
403
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+
createSpotLight(color?: string | number, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number): I3DLight;
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|
404
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+
createHemisphereLight(skyColor?: string | number, groundColor?: string | number, intensity?: number): I3DLight;
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|
354
405
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createAmbientLight(color?: string | number, intensity?: number): I3DLight;
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355
406
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createDirectionalLight(color?: string | number, intensity?: number): I3DLight;
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356
407
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createTextureLoader(): I3DTextureLoader;
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