string-tune-3d 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.mts CHANGED
@@ -61,6 +61,8 @@ interface I3DObject {
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  interface I3DMesh extends I3DObject {
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  geometry: I3DGeometry;
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  material: I3DMaterial | I3DMaterial[];
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+ castShadow: boolean;
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+ receiveShadow: boolean;
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  }
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  interface I3DGeometry {
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  dispose(): void;
@@ -75,6 +77,13 @@ interface I3DMaterial {
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  interface I3DLight extends I3DObject {
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  color: any;
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  intensity: number;
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+ castShadow?: boolean;
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+ shadow?: any;
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+ target?: I3DObject;
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+ distance?: number;
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+ decay?: number;
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+ angle?: number;
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+ penumbra?: number;
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  }
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  interface I3DCamera extends I3DObject {
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  aspect: number;
@@ -103,6 +112,11 @@ interface I3DRenderer {
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  setPixelRatio(ratio: number): void;
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  render(scene: I3DScene, camera: I3DCamera): void;
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  dispose(): void;
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+ outputEncoding: any;
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+ shadowMap: {
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+ enabled: boolean;
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+ type: any;
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+ };
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  }
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  interface I3DTextureLoader {
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  load(url: string, onLoad?: (texture: any) => void): any;
@@ -134,6 +148,8 @@ interface I3DEngine {
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  createMeshBasicMaterial(params?: any): I3DMaterial;
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  createMeshStandardMaterial(params?: any): I3DMaterial;
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  createPointLight(color?: string | number, intensity?: number, distance?: number, decay?: number): I3DLight;
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+ createSpotLight(color?: string | number, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number): I3DLight;
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+ createHemisphereLight(skyColor?: string | number, groundColor?: string | number, intensity?: number): I3DLight;
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  createAmbientLight(color?: string | number, intensity?: number): I3DLight;
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  createDirectionalLight(color?: string | number, intensity?: number): I3DLight;
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  createTextureLoader(): I3DTextureLoader;
@@ -155,6 +171,9 @@ interface String3DOptions {
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  modelLoaderType?: string;
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  modelLoader?: I3DModelLoader;
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  modelLoaderFactory?: (engine: I3DEngine, type?: string) => I3DModelLoader;
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+ useDirtySync?: boolean;
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+ useTransformWorker?: boolean;
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+ transformWorkerWasmUrl?: string;
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  }
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  declare class String3D extends StringModule {
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  private static provider;
@@ -166,6 +185,19 @@ declare class String3D extends StringModule {
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  private canvasContainer;
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  private isLoading;
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  private options;
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+ private useDirtySync;
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+ private dirtyElements;
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+ private observedElements;
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+ private resizeObserver;
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+ private mutationObserver;
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+ private lastSyncData;
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+ private transformWorker;
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+ private workerHasResult;
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+ private workerObjectMap;
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+ private domVersion;
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+ private lastSubmittedVersion;
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+ private scrollTicking;
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+ private onScrollBound;
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  static setProvider(provider: I3DEngineProvider): void;
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  constructor(context: StringContext);
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  canConnect(object: StringObject): boolean;
@@ -183,6 +215,20 @@ declare class String3D extends StringModule {
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  onFrame(data: StringData): void;
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  private syncRecursive;
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  private injectCSS;
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+ private registerTypedProperties;
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+ private setupObservers;
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+ private setupScrollListeners;
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+ private removeScrollListeners;
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+ private handleScroll;
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+ private observeElement;
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+ private observeSceneElements;
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+ private observeRecursive;
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+ private markDirty;
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+ private markAllDirty;
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+ private readNumberStyle;
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+ private buildWorkerCameraData;
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+ private collectWorkerInputs;
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+ private applyWorkerResults;
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  destroy(): void;
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  }
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@@ -210,6 +256,8 @@ declare class String3DCamera {
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  getScaleAtZ(z: number, viewportHeight: number): number;
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  clearScaleCache(): void;
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  getMode(): CameraMode;
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+ getPerspectiveFov(): number;
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+ getPositionZ(): number;
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  }
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  declare class String3DObject {
@@ -280,6 +328,7 @@ declare class String3DScene {
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  createFromElement(object: StringObject): void;
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  private createGroup;
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  private createLight;
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+ private applyShadowProps;
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  private createBox;
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  private createSphere;
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  private createPlane;
@@ -351,6 +400,8 @@ declare class ThreeJSEngine implements I3DEngine {
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  createMeshBasicMaterial(params?: any): I3DMaterial;
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  createMeshStandardMaterial(params?: any): I3DMaterial;
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  createPointLight(color?: string | number, intensity?: number, distance?: number, decay?: number): I3DLight;
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+ createSpotLight(color?: string | number, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number): I3DLight;
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+ createHemisphereLight(skyColor?: string | number, groundColor?: string | number, intensity?: number): I3DLight;
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  createAmbientLight(color?: string | number, intensity?: number): I3DLight;
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  createDirectionalLight(color?: string | number, intensity?: number): I3DLight;
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  createTextureLoader(): I3DTextureLoader;
package/dist/index.d.ts CHANGED
@@ -61,6 +61,8 @@ interface I3DObject {
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  interface I3DMesh extends I3DObject {
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  geometry: I3DGeometry;
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  material: I3DMaterial | I3DMaterial[];
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+ castShadow: boolean;
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+ receiveShadow: boolean;
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  }
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  interface I3DGeometry {
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  dispose(): void;
@@ -75,6 +77,13 @@ interface I3DMaterial {
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  interface I3DLight extends I3DObject {
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  color: any;
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  intensity: number;
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+ castShadow?: boolean;
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+ shadow?: any;
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+ target?: I3DObject;
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+ distance?: number;
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+ decay?: number;
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+ angle?: number;
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+ penumbra?: number;
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  }
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  interface I3DCamera extends I3DObject {
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  aspect: number;
@@ -103,6 +112,11 @@ interface I3DRenderer {
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  setPixelRatio(ratio: number): void;
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  render(scene: I3DScene, camera: I3DCamera): void;
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  dispose(): void;
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+ outputEncoding: any;
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+ shadowMap: {
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+ enabled: boolean;
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+ type: any;
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+ };
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  }
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  interface I3DTextureLoader {
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  load(url: string, onLoad?: (texture: any) => void): any;
@@ -134,6 +148,8 @@ interface I3DEngine {
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  createMeshBasicMaterial(params?: any): I3DMaterial;
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  createMeshStandardMaterial(params?: any): I3DMaterial;
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  createPointLight(color?: string | number, intensity?: number, distance?: number, decay?: number): I3DLight;
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+ createSpotLight(color?: string | number, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number): I3DLight;
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+ createHemisphereLight(skyColor?: string | number, groundColor?: string | number, intensity?: number): I3DLight;
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  createAmbientLight(color?: string | number, intensity?: number): I3DLight;
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  createDirectionalLight(color?: string | number, intensity?: number): I3DLight;
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  createTextureLoader(): I3DTextureLoader;
@@ -155,6 +171,9 @@ interface String3DOptions {
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  modelLoaderType?: string;
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  modelLoader?: I3DModelLoader;
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  modelLoaderFactory?: (engine: I3DEngine, type?: string) => I3DModelLoader;
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+ useDirtySync?: boolean;
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+ useTransformWorker?: boolean;
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+ transformWorkerWasmUrl?: string;
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  }
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  declare class String3D extends StringModule {
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  private static provider;
@@ -166,6 +185,19 @@ declare class String3D extends StringModule {
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  private canvasContainer;
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  private isLoading;
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  private options;
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+ private useDirtySync;
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+ private dirtyElements;
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+ private observedElements;
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+ private resizeObserver;
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+ private mutationObserver;
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+ private lastSyncData;
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+ private transformWorker;
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+ private workerHasResult;
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+ private workerObjectMap;
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+ private domVersion;
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+ private lastSubmittedVersion;
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+ private scrollTicking;
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+ private onScrollBound;
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  static setProvider(provider: I3DEngineProvider): void;
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  constructor(context: StringContext);
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  canConnect(object: StringObject): boolean;
@@ -183,6 +215,20 @@ declare class String3D extends StringModule {
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  onFrame(data: StringData): void;
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  private syncRecursive;
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  private injectCSS;
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+ private registerTypedProperties;
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+ private setupObservers;
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+ private setupScrollListeners;
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+ private removeScrollListeners;
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+ private handleScroll;
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+ private observeElement;
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+ private observeSceneElements;
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+ private observeRecursive;
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+ private markDirty;
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+ private markAllDirty;
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+ private readNumberStyle;
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+ private buildWorkerCameraData;
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+ private collectWorkerInputs;
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+ private applyWorkerResults;
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  destroy(): void;
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  }
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@@ -210,6 +256,8 @@ declare class String3DCamera {
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  getScaleAtZ(z: number, viewportHeight: number): number;
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  clearScaleCache(): void;
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  getMode(): CameraMode;
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+ getPerspectiveFov(): number;
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+ getPositionZ(): number;
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  }
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  declare class String3DObject {
@@ -280,6 +328,7 @@ declare class String3DScene {
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  createFromElement(object: StringObject): void;
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  private createGroup;
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  private createLight;
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+ private applyShadowProps;
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  private createBox;
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  private createSphere;
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  private createPlane;
@@ -351,6 +400,8 @@ declare class ThreeJSEngine implements I3DEngine {
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  createMeshBasicMaterial(params?: any): I3DMaterial;
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  createMeshStandardMaterial(params?: any): I3DMaterial;
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  createPointLight(color?: string | number, intensity?: number, distance?: number, decay?: number): I3DLight;
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+ createSpotLight(color?: string | number, intensity?: number, distance?: number, angle?: number, penumbra?: number, decay?: number): I3DLight;
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+ createHemisphereLight(skyColor?: string | number, groundColor?: string | number, intensity?: number): I3DLight;
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  createAmbientLight(color?: string | number, intensity?: number): I3DLight;
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  createDirectionalLight(color?: string | number, intensity?: number): I3DLight;
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  createTextureLoader(): I3DTextureLoader;